Latest Updates

Here are the latest update notes imported from the spreadsheet.

11/28/2023 Imported patch notes

11/28/2023 Update

– Things are going well, so started migrating the responsive prototype to survivorslikes.com and set up a temporary redirect for anyone not logged in
– Added Magic Survival to FAQ
– Added r/MagicSurvivalTheGame to Reddit sidebar
– Fixed the slug generation column so it’s clean without any punctuation
– Looked at my steam queue and u/TyrianMollusk’s weekly rogueish list for new games to add
– Added Turf Wars: A Snail Escape, DemonCountdown, Swarmhunters to Upcoming without Demo
– Added Four Hunters Survivor to Upcoming with Demo
– Added The Dark Survivors, Ghost Bros to Early Access Released
– Added Dino Survivors, Spooky Town, CyVenge, Devilish Blind Date, GEOTRA to Released
– Updated Breakout Survivors scores based on dev survey for release in a couple days
– There are now 859 games on the list. Can they just take a break and stop releasing these for a couple days?
– Added vg_header_jpg, vg_library_2x_jpg, vg_library_hero_jpg, vg_library_hero_blur_jpg, vg_capsule_jpg hidden meta columns
– Pretty good progress on responsive design in the prototype for the image columns. if anyone wants to see the prototype in progress hmu, I’ll need to give you a login because it’s under the redirect on the main domain now. I’m really happy with it.
– Hid Printable scorecard tab, removed link from reddit sidebar. There’s so much meta information in the form now that it’s honestly frustrating to get an old fill scorecard. But I’ll probably put something commorating them up somwhere some day, it was really cute.

11/27/2023 Imported patch notes

11/27/2023 Update

– Added Jet Lancer, Arcade Game Series: Galaga, Space Invaders Extreme, Tempest 4000, Rive, Graceful Explosion Machine, Solaroids, Costumenaut, Goinund, HYPER DEMON, Laser Disco Defenders, Chaotic Pursuit, Last Meow Standing
– Made critic review excerpt and link columns, hid them for now
– Updated headline from “The Ultimate Bullet Heaven Horde Survival Rogue-Lite Comparison Scale!” to “Wave Survival” since many of these games have rogue-lite elements but not actually that many enemies. Also a lot of the classic arcade games they are influenced by and we’re eager to study/rank on the scale are more well known as wave shooters. So it seems right.
– I haven’t been keeping detailed notes while working on the front end (there would be too many and not that useful for readers) but I’ve been tweaking and testing the import, found a few mistakes in the spreadsheet while going but the data is coming in nice and clean on all the games now.
– There are about 200 columns of data per game
– Decided to just go with a wordpress for the prototype to get something out in a couple days. I already own plugins I had to get for other work that make the import, custom post types and taxonomies super easy. Remember when I had to hack all that together by hand lol the 2000s were a different time.
– Post Types/taxonomies/etc were all set up yesterday, along with much of the php templates. I’m making a theme pretty much from scratch, since that’s the fun part and I don’t need a lot of bullshit other themes have. Modern CSS makes a lot of scripting unneeded and I’m making it from the bottom up with the intention of responsive display of a huge amount of data.
– Honestly don’t know if we actually ‘need’ a better backend since most of it will be cached, it’s set to auto update every night from the google sheet, and redirects to the google sheet row when attempting to edit. And I can update css/php via ftp. Basically no one will ever be logged into the backend lol
– Populated all blank cells with – for generated numbers we don’t have yet (need other numbers or survey to fill) and with ? for metadata fields that need data added. This helps in the front end too.
– Made columns for a custom header background image (I don’t want it to look scraped, though I do want to use the dev’s thumbnail from steam for the main image because it usually shares update notes / evolves as the game goes) (pulls from the name to generate a .jpg so I can just throw stuff in a folder without touching anything but ftp)
– Made a column for hyphen-seperated-slug

11/26/2023 Imported patch notes

11/26/2023 Update

– changed meta header dashes to underscores to fit import structure of tool I already own
– Made Controls, Platform Compatability, and Extras tags comma seperated columns for ease of import/export
– Added Auto-Aim, Auto-Fire to controls tags
– Initially hid these but they’re not super obtrusive, maybe I’ll leave them visible so they can be filled out by users
– Populated controls and extras tags from boolean columns
– Found and removed a couple duplicates/renamed games while cleaning up for import
– Did I mentioned I made edit.survivorslikes.com for a permanent home for the spreadsheet?

11/25/2023 Imported patch notes

11/25/2023 Update

– Converted tags to comma seperated list for easier manipulation on export
– Fully filled out all the (hidden) meta columns for import! Moved them to the left of the document and hid it there. If anyone wants to see them, just make a copy or export the data in some format.
– Added header image link generated from steam ID and added thumbnails to the marketing materials, but they crashed after scrolling for a bit so I hid the column. It’s not really needed anyway
– Made a quick mockup in a tab of what a ‘desktop’ / ‘laptop’ row with expandable more info might look like on a front end

11/24/2023 Imported patch notes

11/24/2023 Update

– Gonna spend today on making the data more accessible, visualizations, perhaps prototype front end
– Small updates to Halls of Torment meta info (more achievements and characters)
– Added HoloCure UI walkthrough notes from Genki
– Added more meta info to Time Survivors from dev/research
– Renamed spreadsheet chat in discord to spreadsheet work journaling, added questions and feedback chat
– Added game suggestions channel to discord by request
– Added spreadsheet fun chat channel to discord
– Added category score totals section and populated it with formulas and conditional formatting, wrote/fixed related headers and spacing
– Added scatterplot cateories, formula and formatting
– Streamlined and cleaned up the conditional formatting behind the scenes
– added export meta rows and columns (will be hidden whenever I’m not working on them. these make exporting and importing the data to a variety of systems extremely easy with machine-readable-variable-labels
– (if you want to see / help with these columns I think you have to be logged into google to click and expand them, though you can always see the arrow to indicate they are there)
– added documentation at bottom of key for all non header corresponding export labels like “row-type” or “meta-row”
– filled in the meta column headers for all columns (pretty self explanatory, each one should match the human readable header)
– Filled in a bunch of meta rows, but there’s a good day left on those before the export is in tip top shape
– Hid all the meta rows and headers, will likely leave them hid when I’m not working on them
– Made some rudimentary visualizations and spent a while sharing stuff in the discord chat
– Tested 3d plotting w plotly
– Set up subdomain and basics for site