There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Power Fantasy » UNLOCKABLES! CHALLENGES! NEW HERO+DAMAGE TYPE! AND MORE – UPDATE V0.15
FEATURES
Unlockables
The first part of meta progression is live! You can see a list of global unlockables with descriptions and the corresponding achievements. The unlockables include:
- Bufferflies (They will spawn around the map and grant powerful buffs)
- A brandnew challenge that can be activated during the run (Succeed to get a reward)
- Mutations (global rewards for finishing the hardest content)
- Global XP nodes
- Heroes
The list of Unlockables will grow with every other update.
New damage type: Lightning
- Lightning damage always autoaims
- Lightning heroes will have a super low min damage but super high max damage value
- Added 6 lightning perks: Codex Of Thunder, Discharge, Free Energy, High Voltage, Overload, Storm Strike
New Hero: Zikk the Stormcaller (Trait: Critting projectiles always chain. Has autoaim)
Nightmare changes
I tweaked Nightmare so it incrementally increases the difficulty in addition to the core Nightmare modifiers.
- Every higher difficulty now increases enemy HP by 10% and enemy spawn rates by 5%
- Removed the Enemy HP boost from Nightmare 5
- Nightmare 5 got a new mod: Bosses will duplicate every 30 seconds if you don’t kill them
- Enemies from Shadow Invasion (Nightmare 3) can now walk through other enemies.
More features
- 17 new achievements to discover
- When you level up, all enemies on the screen get knockbacked and enemy projectiles disappear
- Heroes get the book of their corresponding damage type added to the priority list when they reach level 10
- You can now read some lore about the heroes under Unlockables
- Arrows will point towards challenges and bufferflies
- Added sound effects to heals and buffs
FIXES
- Major bugfix: Enemies not being targeted by chained projectiles and aura effects
- Bugfix: Pressing A on the gamepad when the upgrade preview was open confirmed the perk
- Bugfix: Wrong volume after picking a perk
- Replaced the xp pickup sound to fix the audio crackle
TWEAKS
- Heroes now have a min and max damage value instead of one static value
- Misty: Completely reworked the broom mechanic. She now hops on her broom when she is on low life, gaining +40% movement speed, +25% xp. No movement speed penalty while attacking from the broom. No timer.
- Increased the hitzone of Icicles arrows a little bit
- The difficulty selection is now embedded into the hero selection
- Perk “Veteran”: Now grants a full levelup for every killed boss instead of baby xp
- Perk “Life Leech”: Reduced the chance to heal from 2% to 0.5%
- Changed the maximum knockback distance so enemies can’t get pushed away too far
- Increased the HP of Skelly Mages
- The perk panel now always shows the upgrade buttons below the perks when a perk is upgradeable (Before it only showed when a perk got selected)
- Specified “Less movement speed penalty while attacking” mods with concrete values
- Kaito: Reduced the crit chance from 70% to 50%