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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Power Fantasy » UNLOCKABLES! CHALLENGES! NEW HERO+DAMAGE TYPE! AND MORE – UPDATE V0.15

FEATURES

Unlockables
The first part of meta progression is live! You can see a list of global unlockables with descriptions and the corresponding achievements. The unlockables include:

  • Bufferflies (They will spawn around the map and grant powerful buffs)
  • A brandnew challenge that can be activated during the run (Succeed to get a reward)
  • Mutations (global rewards for finishing the hardest content)
  • Global XP nodes
  • Heroes

The list of Unlockables will grow with every other update.

New damage type: Lightning

  • Lightning damage always autoaims
  • Lightning heroes will have a super low min damage but super high max damage value
  • Added 6 lightning perks: Codex Of Thunder, Discharge, Free Energy, High Voltage, Overload, Storm Strike

New Hero: Zikk the Stormcaller (Trait: Critting projectiles always chain. Has autoaim)

Nightmare changes
I tweaked Nightmare so it incrementally increases the difficulty in addition to the core Nightmare modifiers.

  • Every higher difficulty now increases enemy HP by 10% and enemy spawn rates by 5%
  • Removed the Enemy HP boost from Nightmare 5
  • Nightmare 5 got a new mod: Bosses will duplicate every 30 seconds if you don’t kill them
  • Enemies from Shadow Invasion (Nightmare 3) can now walk through other enemies.

More features

  • 17 new achievements to discover
  • When you level up, all enemies on the screen get knockbacked and enemy projectiles disappear
  • Heroes get the book of their corresponding damage type added to the priority list when they reach level 10
  • You can now read some lore about the heroes under Unlockables
  • Arrows will point towards challenges and bufferflies
  • Added sound effects to heals and buffs

FIXES

  • Major bugfix: Enemies not being targeted by chained projectiles and aura effects
  • Bugfix: Pressing A on the gamepad when the upgrade preview was open confirmed the perk
  • Bugfix: Wrong volume after picking a perk
  • Replaced the xp pickup sound to fix the audio crackle

TWEAKS

  • Heroes now have a min and max damage value instead of one static value
  • Misty: Completely reworked the broom mechanic. She now hops on her broom when she is on low life, gaining +40% movement speed, +25% xp. No movement speed penalty while attacking from the broom. No timer.
  • Increased the hitzone of Icicles arrows a little bit
  • The difficulty selection is now embedded into the hero selection
  • Perk “Veteran”: Now grants a full levelup for every killed boss instead of baby xp
  • Perk “Life Leech”: Reduced the chance to heal from 2% to 0.5%
  • Changed the maximum knockback distance so enemies can’t get pushed away too far
  • Increased the HP of Skelly Mages
  • The perk panel now always shows the upgrade buttons below the perks when a perk is upgradeable (Before it only showed when a perk got selected)
  • Specified “Less movement speed penalty while attacking” mods with concrete values
  • Kaito: Reduced the crit chance from 70% to 50%