Patch Notes Archive

Home » Updates » Patch Notes Feed » Tight Ride » Bullet Hell Elements – 26 November 2023

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Tight Ride » Bullet Hell Elements – 26 November 2023


We were debating this for a while, because adding distractions on screen would somewhat change the feel of the game. But in the end the reason the game is in Early Access is so that we can experiment, so…


This one is obvious. Flying damage numbers. Everyone has them, now we have them too.


Before when you rammed the enemies, you heard a sound, maybe noticed some lost HP, but you didn’t really feel the impact. Now when you hit someone you will notice it instantly. A lot of the weapons will also cause screen shake.

But our test group was surprisingly divided between “add this immediately, I want my eyes to bleed” and “I just want to chill and not get a headache”.


That’s why we also made sure that settings to turn it onoff are quick to get to, right in the Esc menu

There are other minor additions. Play the game and see if you notice them.

Our discord as always
https://discord.gg/S8btnD3AcE
We will appreciate any feedback

– Dev Team