Patch Notes Archive

Home » Updates » Patch Notes Feed » Deathtide » Update – Deathtide 3.0.4

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Deathtide » Update – Deathtide 3.0.4

[Balance]
• Added Deathtide difficulty
• Tweaked the difficulty of Nightmare and Normal

[Rewards / Gameplay Loop]
• Increased the drop chance of souls
• Now bosses will drop souls and gold after being defeated.

[Item Shop]
• Now the item shop sells equipment for gold
• Increased the amount of keys sold by the shop

[Bugfix]
• A few small bug fixes

P.S: Work has started towards adding an endless mode that will seamlessly start after the player kills the final boss. It’s not ready yet because it needs a few balancing passes.