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Battle Shapers » Stormscraper Update – V0.3.0

Hey Shapers!

I’m thrilled to share that we’ve got a big and beautiful update for you! We’re so, so, so excited to be able to bring more content to you in such a short period of time. Your feedback, bug reports, and general cheer has really helped us on our journey thus far. Let me give you the details on what you’ll be seeing with this new update.

New Tower: The Stormscraper


The Stormscraper is now ready for you to take on and cleanse the corruption! The Stormscraper was once the center of energy production in New Elysium before the tyranny of the Overlords. Work your way through the tower to liberate it from corruption and get one step closer to saving New Elysium. Fight a new enemy, explore new rooms and find new hidden ciphers to unlock!

NOTE: This will allow you to challenge three towers in a run, extending run duration and adding a new layer of difficulty to each run.

New Weapon: Havoc Hammer


Our first throwable weapon is finally here, the Havoc Hammer! Cock back your arm to charge up and throw this huge kinetic hammer at enemy bots to knock them back. Use this weapon to deal big damage by slamming enemies against their surroundings or knocking them away from you to help give you space in a tight situation.

New Weapon: Megaton


The Megaton is our new, flashy Kinetic rocket launcher. This launcher doesn’t fire an exploding rocket, that’s old tech. The Megaton fires imploding rockets that pull enemies towards the center of the implosion. Slam enemies together with the implosion and finish them off while they’re grouped up!

New Weapon: Arc Flash


The last new weapon of our update, the Arc Flash! This burst-fire gun is truly in a class of its own. It fires out a slurry of Shock bubbles that stick to enemies then explode after a delay. It makes up for a shorter effective range by dealing massive damage to enemies caught in your horde of bubbles.

New Ability: Thermite Clusterbombs


The Thermite Clusterbombs are our new Pyro grenade. But it’s not just one grenade, it’s five grenades. This ability allows you to throw five grenades at once to cover a massive area and set all of your enemies on fire. Alternatively, get up close and personal to throw all five at the same target to deal massive damage!

New Ability: Scatterblast Turret


Have you ever found yourself annoyed by swaths of pest-like murderous robots? Well, we’ve got the solution for you: The Scatterblast Turret! This new ability places a turret that rapidly shoots small Vibro bullets in a circular wave-like pattern; use it to handle grouped up enemy bots like a pro.

New Core Enhancements:
  • Magnetic Lock-On (Strike + Volt Duo)
    Hitting an enemy multiple times in rapid succession Magnetizes them.
  • Windbreaker’s Guard (Ada + Wind Duo)
    When your shield breaks you cause a Knockback explosion around you.
  • Critical Reflections (Ada + Wind Duo)
    Level 1: Reflected projectiles have an additional 25% chance to inflict Critical Hits.
    Level 2: Reflected projectiles have an additional 50% chance to inflict Critical Hits.
  • Cycle of Destruction (Ada + Strike Duo)
    When a projectile is Reflected it gains 1 Pierce. When a projectile Pierces, it gains 1 Reflect.
  • Reckless Rush (Strike Core)
    Dashing through foes refreshes Haste duration.
  • Magnetic Transference (Volt Core)
    When a Magnetized enemy dies, a nearby enemy becomes Magnetized.
  • Magnetic Executions (Volt Core)
    Your Takedown explosions Magnetize enemies hit.
Changed Core Enhancements:
  • Quickening Precision (Strike Core)
    Level 1: Every 10 Precision Hits grant you Rapidfire.
    Level 2: Every 5 Precision Hits grant you Rapidfire.
  • Assault Dash (Strike Core)
    Added Level 2: Dashing temporarily makes your projectiles Pierce for a short period of time. (5 seconds)
  • Polarity Amplifiers (Volt Core)
    Added Level 2: The range of your Magnetize effect is 100% larger.
New Weapon Modifiers:
  • Added increased magazine size modifiers (25/50/100%)
  • Added increased critical hit chance modifiers (10/25/50%)
  • Added a modifier that grants 1 stack of Haste on a critical hit, capped at 3 stacks
  • Added a modifier that grants 1 stack of Rapidfire on a critical hit, capped at 3 stacks
  • Added a modifier that grants 1 stack of Surge on a critical hit, capped at 3 stacks
  • Added a modifier that grants 1 stack of Fury on a critical hit, capped at 3 stacks
  • Added a modifier that creates a Pyro explosion when you kill an enemy
  • Added a modifier that creates a Vibro explosion when you kill an enemy
  • Added a modifier that creates a Shock explosion when you kill an enemy
New Ability Modifiers:
  • Added a modifier that applies stacks of Weak on hit (1/2)
  • Added a modifier that applies stacks of Slow on hit (2/4)
  • Added a modifier that grants 1 second of invulnerability when you use your ability
  • Added a modifier that recharges your dash cooldown when you use your ability
  • Added a modifier that creates a Kinetic explosion around you when you use your ability
  • Added a modifier that creates a Pyro explosion around you when you use your ability
  • Added a modifier that creates a Vibro explosion around you when you use your ability
  • Added a modifier that creates a Shock explosion around you when you use your ability
Other Gameplay Changes:
  • Rooms that are a dead end now always have optional challenges
  • Made player crosshairs more visible, it should be easier to keep track of your crosshair during fights
  • Various optimization improvements throughout the game
  • Improved the damage feedback on the player’s HP bar
  • Added current run count to death screen
  • We now show talents in the Cipher Cloud’s floating icons
  • Added an emphasis animation to the Core Enhancement list being repopulated when you change your Core loadout
Bug Fixes:
  • Fixed an issue where explosion damage was not scaling correctly with gear level
  • Fixed an issue causing players who were playing on controllers to be unable to confirm a language selection in the options menu
  • Fixed an issue where Pyronauts and Juggernauts could appear in the same tower
  • Fixed an issue causing Ada’s arm to sometimes be positioned incorrectly when entering and exiting the Cipher Cloud
  • Fixed an issue causing players playing with a Playstation controller plugged in to be unable to switch back to keyboard and mouse icons
  • Fixed an issue causing Strike Mantis’ drone to not be automatically destroyed after the player completes a challenge
  • Fixed an issue causing the incorrect dialogue lines to play after failing a Shaper Rift challenge
  • Fixed an issue causing the incorrect dialogue lines to play when the player was unable to open a Shaper Gate
  • Fixed an issue where the fade out from Stage Selection was not covering ultra-wide monitors completely
  • Fixed an issue causing mods that refund cooldown on critical hits to not work at all
  • Fixed minor visual issues throughout Robotics Hub and Gravity Gardens

We’ve delayed the release of our next enemy, the Mistmantle, to the next update. We wanted to take some extra time to make sure it was fully polished and balanced before releasing it.

Thank you all for your support and we hope you have fun with all the new content!