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The wiki database includes over 200 columns for info! View toggles: compact, pin, fun. Bigger Big Normal Small Smaller [-] [+] font size. Site & minireviews by xoxomonstergirl. Click a row to expand!

Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Vampire Survivors

DLC Released

The game that sparked the debate! Not the first, but the most influential. Detailed review notes are available for each ranked title!

The numbers in the similarity column measure similarity to Vampire Survivors, not a review. You can also see review scores! A couple extremely different games are included to test the ranking scale - as more games get fully ranked, these will stay near the bottom. Help us improve the wiki by hitting the edit button and filling out or correcting info. You can also submit info via the dev/player surveys linked in the header.

Auto-Shooter Bullet Heaven Content Rich Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
9.9 Combined Ranking Score
1/72 Ranking Position
1595/1600 Total Points
9.8 Final Review
98% Steam
9.7 Scale
10.0 Vibes
205178 Steam Reviews
395/400 Review Points
10.0 Similarity Score
100% Diagnosis:
Similar
1200/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
100% Stage Features 7/7 stage
100% Content Breadth 9/9 stuff
100% Aesthetics 6/6 style
100% Gameplay Vibe Check 10/10 vibe vibe

Vampire Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 92.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/23/2023

concetta-from_vampire-survivors.webpThe standard to which all other games on this list are held! We recognize that it's not just the basics of gameplay but also the depth of content and collectables that makes it addictive.

It's a simple casual game about moving towards some things and away from other things. And it's a complex hardcore build crafting systems game about over the top screen wiping action. It's a very influential game with an auto-fire design that isn't just replicating how weapons work without it, where as one dev on another game put it "every weapon makes you move in a different way." Many followers don't fully understand what it attempted to deconstruct and many attempt to do their own thing.

poe-from_vampire-survivors.webpAlso I just found out a full symphony orchestra was used for the DLC soundtrack - what the fuck!

We're not considering some more recently added features in our main scale, mainly just because they came out after the game had moved to DLC. The multiplayer is free, but the boom happened before it happened so we're just kind of leaving it in metadata for now. The new adventure mode is also linked to DLC.

It's totally possible, just annoying, to add more categories to the scale, but for now we're going on 'vanilla' Vampire Survivors circa 2023. It's easy to see which categories we are comparing, anyway, on the scale heatmap!

red-death-from_vampire-survivors.webpThere isn't as in depth review notes here, but if you check out the explainer much of it is about breaking down what made Vampire Survivors so successful and seperated it from other similar games that came before. The scoring guide also will walk through how Vampire Survivors works for every category on the scale.

Note on other games: "Many of these games have campaign or dungeon crawling mode, but we're not really scoring that for or against them directly, just if they include the wave survival modes."

Longer reviews are sometimes for worse games: "I just write more when there are issues to note. Some are just more complicated. Just don't think a short review means it's bad, often it means there's little to complain about. Enjoy the scale!" - xoxomonstergirl

Vampire Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

10.0 Similarity Score
100% Diagnosis:
1200/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Vampire Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.8 Final Review
98% Positive Steam Reviews
205178 Steam Reviews
10.0 Pure Vibes
9.7 Review Scale
395/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.7 Converted 10 Point Score
29 Number of Critic Reviews

User

8.3 User Review Average
332 Number of User Reviews

Average

8.5 Direct Average
8.3 "Fuck The Man" Combined Mean

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: No
  • Player Count: 4
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 190
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes itch.io
  • DLC Available: Yes
  • Soundtrack Available: Steam SoundCloud YouTube

Critic Review Excerpt

- +

Here's another perspective to evaluate the game.

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you."

"Vampire Survivors is a time survival game with minimalistic gameplay and roguelite elements.
Hell is empty, the devils are here, and there's no place to run or hide. All you can do is survive as long as you can until death inevitably puts an end to your struggles. Gather gold in each run to buy upgrades and help the next survivor.
"

"The supernatural indie phenomenon that lets you be the bullet hell!"

Control Style Notes

- +

Single Stick Shooter: Vampire Survivors has a movement only control scheme, except for selecting upgrades and naivating the menu with one button.

Auto-Shooter: Attacks happen on a cool down timer with no player button or trigger available. They also auto-aim in various ways depending on the weapon.

Mowing Game: Movement is the primary mechanic, you're always charting a path away from some things and towards others. Automated attacks have distinct shapes so "every weapon forces you to move in a different way" as drowsyau, design lead of Sea of Survivors puts it. This is a distinct feature of the subsubgenre of mowing games.

Enemies from maze like patterns.

Automated Features

Auto-Aim
Auto-Fire

Default, no option for manual aim or trigger.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Accessibility & Tutorial

- +

Accessibility Notes

Seizure warning.

Game is highly accessible control-wise out of the box due to the large array of support and simple single stick controls.

Menu FX Toggles: Flashing VFX and screen shake toggle

Legibility/Visibility Toggles: Border Opacity, Pixel Font, Co-Op Outlines, Disable Damage Numbers

Option to disable blood.

Tutorial Notes

Vampire Survivors has no tutorial. On first launch it quickly opens to a menu where you have few options but to simply start a run. Inside a run, you are presented with no prompts, control diagrams or instructions.

It works fine, because there is only one control during play: Joystick, mouse click or touch screen press to move.

Game Modes

- +

Timed Survival
Endless Survival

Campaign / Story
(Adventure DLC)

Difficulty Modes
(Hyper, Hurry, Inverse, Endless)

Difficulty Modifiers
(Via Meta Unlocks)

Multiplayer Co-Op

Game Mode Notes

Starts with 30m survival and opens up other game modes and difficulty options as you progress. Each difficulty mode has a variety of changes and increased rewards, including:

Hyper Mode: Character and enemies move faster, difficulty is increased in a few ways.
Hurry Mode: In Hurry mode, there's 2x Clock Speed and increased XP.
Inverse Mode: In Inverse mode, the map is flipped upside down (literally) and much difficulty is increased
Endless mode: Instead of an unkillable boss spawn at 30m, the enemy waves repeat with increased difficulty

Some meta unlocks also increase or modify difficulty and eventually you can banish some upgrade options pre-run for a "deck construction" style gameplay aspect. Quick streamlined menu directs you into the next run with minimal effort.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

The initial run time is about 30 minutes, later stages are 15 minutes. "Hyper Mode" allows standard stages to take 15m run time.

Run is ended by a near impossible to kill boss. Unlockable endless modes and difficulty modifiers.

Speed Settings

2x
Unlockable
"Hyper Mode"

Hurry mode increases player and enemy speed, but not clock speed.

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

During the run the player defeats enemies and gathers xp drops to level up. Level dialog pops up automatically on xp gain event. Leveling is done by selecting random options for ability enhancing items or attacking weapons (kind of like cards, but presented horizontally), eventually with the option of rerolling or banishing options. Items can also be collected off the ground when found around a map.

They can also gather temporary powerups dropped by enemies and open elite enemy treasure chests for items and weapons. In addition, a later game system of "arcana" drops further allows for modification of the run. Weapons and items can combine when fully leveled for "evolved" forms.

When you "run out" of levels in an endless run you can pick gold or health and even set it to auto. The player can hold 6 weapons, but pick up over the limit

Meta Progression

As the game progresses players unlock more stage and difficulty options by accomplishing timed survival goals and find based goals on each stage. They also unlock the option to purchase characters or purchase upgrades, as well as new weapons/items to find in future runs.

Players earn a currency through runs (gold) that can be spent on the in run vendor (eventually unlocked) or saved to get character or upgrades in the menu. Upgrades can be refunded, allowing for some buildcrafting.

Content By The Numbers

- +

58 Characters (16 secret, 16 DLC)

48 Base Weapons (+7 Counterparts)
38 Evolved Weapons and Unions
10 Special / Temporary Weapons
17 Passive Effect Items
(Almost all with upgrade levels)
16 Weapon Stats

19 Pickups
(XP, Gold, Food, Powerups)
22 feature unlocking relics to find
22 Run Modifying Arcana Cards
22 Meta Upgrade Powerups
198 Unique Enemies (58 Bosses)
19 Stages
5 Stage Modes
2 DLC available

In Game Lore & Extras

Collection
- Browse weapons, items,
relics, arcana

Bestiary
- Browse Enemies

Music
- On stage select,
can listen jukebox-style

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Quit
Options
- "Favorites", Display, Sound, Gameplay,
Co-Op, Account
Start
-> Character Select
--> Enter Co-Op
-- Max Weapons, Eggs, Meta Stat Sidebar,
Map Completion Sidebar
--> Stage Select
--- Stage Stat Sidebar, Music Selection
--- Difficulty Modes (Hyper, Hurry, Arcanas,
Limit Break, Inverse, Endless)
---> Start
Quick Start
Collection (Seal Item)
Power Up (Purchase and refund with gold)
Unlocks (Option to hide completed)
Bestiary
Credits
Secrets (Checklist, Enter Cheat Code "Cast Spell")

Display & Sound

Both under "Options" in main menu.

Display
- Resolution Dropdown
- Vsync
- Border Transparency Dropdown
- Checkboxes: Flashing VFX, Disable Blood,
Weapons ScreenShake, Pixel Font,
Show Defanged Enemies

Sound
- Sounds Slider
- Music Slider
- Option for "Classic" or
"Blast Processed" sound effects

Track / speed options for music available at level select.

Gameplay / Input / Other Options

Under "options" in the main menu.

Gameplay
- Checkboxes: Damage Numbers, Show stage
progression, Visually Invert
Stages, Touch Screen Control Stick
- Option for Legacy or Default Joystick Type

Co-Op
- Player Colour Dropdowns
- Checkboxes: Show Co-OP Indicators,
Co-Op Vibration, Tint UI Selection,
Sequential Chest Mode

Account
- Language Selection (Many Options)
- Twitch Channel Connect
- Data Recovery

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

XP Bar across full screen width, level number in top left corner.

Weapon/Item Slots in top left corner. Timer in middle. Enemy and gold count in top right corner.

Mouse pause button in top right corner, low opacity.

Player health bar below avatar. Optional touch screen joystick on screen, damage numbers, and arrows on edge of screen for pickups and treasure drops.

Pause Menus

Stats Sidebar, Map

- Options
-- Sounds, Music, Touch Screen
Control Stick, Flashing VFX,
Weapons ScreenShake, Damage Numbers
--| Quit
--> Resume
- Hide Pickups / Show Pickups
- Hide Guide / Show Guides
- Open Grimoire
- Resume

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as gems. Gold, powerups and health drop from enemies and breakables. Items sit on map. Enemies drop chests.

On XP Gain Event
- Equipment and Stat Sidebar
- 3-4 Level Options in vertical bordered list
- Reroll, Skip, Banish

If Arcana is Enabled in late game, starts with "Randomazzo" and more can be dropped
- pick from 22 tarot style "cards' with major effects.

Merchant
- when found purchase from unlocked options with gold.
Treasure Pickup Event
- Display gacha style drop and confirm, no options.

End Run Displays Results
-> Done

Meta Unlock Menus

Characters can be purchased from character select, under "Start".

Upgrades, called "powerups" are purchased in a simple UI with checkboxes after the option to purchase them has been unlocked through goals.

Upgrade Options / Unlocks: Might, Armor, Max Health, Recovery, Cooldown Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Growth, Greed, Curse, Revival, Omni, Defang, Reroll, Skip, Banish, Seal

Meta PowerUps can be Refunded, characters cannot. Meta PowerUps can be individually toggled off after purchase.

[edit]

HoloCure - Save the Fans!

Free Available Released

Very commonly recommended free game for if you want something tight to the Vampire Survivors formula and just as fun. Technically a fan game for Hololive, it's a feature rich game anyone can enjoy. Some features, including fishing, are tucked into a little life sim menu mode. Has aiming and special moves but they can be ignored and still play ok. Many meta notes via Joske and Genki on Discord!

Auto-Shooter Bullet Heaven Content Rich Enemy Hell Female Protagonist Fishing Horde Survival Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
9.0 Combined Ranking Score
3/72 Ranking Position
1501/1600 Total Points
9.3 Final Review
99% Steam
9.7 Scale
8.3 Vibes
21125 Steam Reviews
379/400 Review Points
8.7 Similarity Score
94% Diagnosis:
Similar
1122/1200 Comparison Points
99% Genre 7.8/8 genre
74% Simple Controls 3.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
81% Stage Features 4.4/7 stage
94% Content Breadth 8/9 stuff
99% Aesthetics 5.9/6 style
99% Gameplay Vibe Check 9.8/10 vibe vibe

HoloCure - Save the Fans! Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 6.2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/21/2023

tsukumo-sana-from_holocure-save-the-fans.gifYou might not realize these are all fan representations of HoloLive vtubers as characters, except for the game kind of tells you. Many players including myself have no idea who they are and still enjoy the game a lot. It has a lighter humorous tone that doesn't bog it down into meme game territory and nails the basic VS formula with some subtle twists and upgrades with weapon evolutions.

Adds aiming and a special move button, but some builds you can make work for 1 handed play. Also has a home decoration side game, fishing, and more! On the downside, feels a little 'light' and less immersive for some reason to me, but hey, it's free! I'll be playing more of it!

Did I say it's totally free? It's Free! I'll come back and make real notes later.

smol-ame-from_holocure-save-the-fans.webpFull level/progression notes from Genki: "Leveling up is done like Vampire Survivors. Enemies drop XP, on level up you choose a weapon (or item). Eventually there's an option to reroll or banish a weapon or item. Occasionally, anvils drop on the ground. Anvils allow you to level up a weapon/item without the need for xp, enchant a weapon (apply a random buff) or enhance a weapon beyond it's max level (each enhancement costs coins and every time per weapon the probability of success decreases).

Stamps also drop from time to time. Stamps are buffs that are only applied to the main character-unique weapon. You can equip a max of 3 stamps and level them up to level 3 by sacrificing other stamps. Stamps can also be sold for coins. There's a also a super rare chance for super-items to drop from boxes. Super items are buffed version of normal items without any downside.
"

fubuzilla-from_holocure-save-the-fans.gif"Players can combine certain weapons to make a collab, an evolved version of those two weapon that also frees a slot. When certain requirements are met and the player collects a golden hammer, they have the chance to combine a collab with an item to make a super collab."

HoloCure - Save the Fans! Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.7 Similarity Score
94% Diagnosis:
1122/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 0.3/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.2/1
BIG Maps 0.2/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

HoloCure - Save the Fans! Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
99% Positive Steam Reviews
21125 Steam Reviews
8.3 Pure Vibes
9.7 Review Scale
379/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.0 Converted 10 Point Score
1 Number of Critic Reviews

User

8.7 User Review Average
21 Number of User Reviews

Average

8.4 Direct Average
8.7 "Fuck The Man" Combined Mean

HoloCure - Save the Fans! Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenContent RichEnemy HellFemale ProtagonistFishingHorde SurvivalMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DAnimeCutePixel Art

Setting / Story Tags

ComedyContemporaryMeme Game

Control Styles

Auto-FireControllerKeyboard Only

Game Mode Tags

Boss EndedCookingDifficulty ModifiersEndless ModeFishingHub ZoneIgnorable TutorialMinigame MetaprogressionMinigamesRoulette ProgressionTimed SurvivalUnlockable CharactersWave Survival20m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

KayAnimate

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: In Game and Online Leaderboards Genki: "Finishing a run in Endless mode lets you upload your score to the board"

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 82
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Play as your favorite Vtubers from Hololive! Fight, explore, and clear your way through armies of fans and save them from their mind-control in this unofficial free fan-game."

"Free, unofficial fan game featuring the vtuber talents of Hololive and its surrounding community, with gameplay heavily inspired by Vampire Survivors and Magic Survival."

Control Style Notes

- +

Genki: "Twin stick shooter with special skills activated by a button and strafing / aiming lock also toggled by holding a button. Can be played with only keyboard (aiming and strafing will be locked to eight directions), mouse+keyboard or controller (both allow for free aiming 360 degrees)."

Automated Features

Auto-fire. Default, but there is a special move button.

No targeted auto-aiming, but by default all weapons that can be aimed fire in the direction your character moves. You can choose to lock(strafe) the aim in a specific direction or use free aiming with m+k or controller

Supported Controls

  • Controller: Partial
  • Controller Move Only: No
  • Controller One Handed: Partially Genki: "Possible to assign special skill and strafing to the two left triggers. Would be missing the free aim that comes with the right stick, though."
  • Mouse Only: No
  • Keyboard Only: Yes. Genki: "Weapon aiming and strafing will be restricted to only 8 directions, though."
  • Keyboard One Handed: Partially. Genki: "It's possible to play with 1 hand with certain weapon combinations and characters, but not all."

Accessibility & Tutorial

- +

Accessibility Notes

Game is semi-accessible as it can be played with one hand, but it loses the aiming features.

Menu FX Toggles: Attack opacity slider, Visual Effects, Screen Shake, Show Skill Radius

Tutorial Notes

Has a very quick basic tutorial when you start a run for the first time showing basic movement and aiming controls for both keyboard + mouse and controller (twin-stick controls).

Game Modes

- +

Stage Mode
(Timed Survival)

Endless Mode
(Endless Survival)

Time Mode
(Speedrun Mode)

HoloHouse
(Various Minigames: Management Sim, Farming, Fishing, Cooking)

Difficulty Modifiers
(via Meta Unlocks /
HoloHouse)

Game Mode Notes

Stage mode and Endless mode can be selected in all stages. Time mode has an specific stage specifically made for it.

The HoloHouse features various minigames such as fishing, farming, cooking, worker management and house building.

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Stage mode is the default game mode that lasts 20 minutes and the run ends when the player defeats the final boss.

Endless mode lasts 30+ minutes (to upwards of 60 minutes, sometimes more depending on build and strategy), the run ends with a mob horde with exponentially increasing stats that eventually overwhelmed the player.

Time mode lasts 3-10 minutes. The goal is to complete a certain objective as fast as possible.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Very similar to Vampire Survivors. Enemies drop XP, on dialog pops up on level event, eventual reroll and "banish" options.

Occasionally dropped "anvils" allow you to instantly level, buff or a chance to further enhance a weapon beyond it's max level for coins.

Occasionally dropped "stamps" are also equippable/upgradeable/swappable buffs

Very rare chance of super-items dropped from boxes, which are buffed versions of items without any downside.

Weapons can combine and evolve, called a "collab", freeing an equip slot. In certain conditions they can combine with an item to make a "super collab".

Meta Progression

Players unlock new stages, items and weapons by completing certain goals. They can earn gold (holocoins) through runs that can be spent on upgrades and characters.

The characters can not be purchased directly and are instead obtained through gacha with the in-game currency. Repeat characters in the gacha upgrade the existing character. Repeat characters on a gacha banner also give a secondary currency (a "tear") per repeated character. Tears can be used to directly purchase
characters or outfits without the need for gacha.

Upgrades can be refunded, gold spent on gacha can not be refunded. In the HoloHouse, gold can be spent on farming crops and combined with fish obtained from a fishing minigame. It's cooked into various food items that give effects during gameplay (essentially difficulty modifiers.)

Content By The Numbers

- +

38 Characters, each one with a unique main weapon and 3 unique skills
64 Alternate Outfits in total

16 Base Weapons
23 Collabs
4 Super Collabs
34 Items(16 Super Item variants)
20 Stamps

16 Craftable Modifiers ("Foods")
1 XP pickup, 1 Healing Item (by default. Character skills can add more)
7 Stages (4 Normal, 3 Hard Variants with unique twists)
1 Time Stage
40+ Unique Enemies (and multiple variants)
17 Bosses

3 Levels of "Fandom" Buffs per character
168 In-Game Achievements(some also act as requirements for unlocks)

Multiple additional Features dependant on character skills

In Game Lore & Extras

Armory
- Check weapons, items, collabs and super collabs (super items not visible)

HoloHouse
- House Decoration minigame
- Fishing minigame
- Cooking
- Management minigame
(Fishing, cooking and management minigame required to 100% completion)

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Play
->Character Select
-->Outfit Select (if extra outfits unlocked)
-> Mode Select (Stage, Endless or Time)
--> Stage Select(Also enable Food from HoloHouse)
HoloHouse
-> Character Select
Shop
-> Character Gacha
--> Banner Selection (Select your number of rolls from 1-10)
-> Tears Menu (Buy Outfits or Characters directly with the secondary currency tears)
-> Buy Upgrades
-> Armory (Collection)
Leaderboard
Achievements
-> Achievements
--> General Achievements
--> Character Specific Achievements
-> Fandoms (Character-based meta-progression based on goals)
Settings
Credits
Quit

Display & Sound

Available on the main menu or the pause menu

Display
- Resolution(720p or 1080p)
- Fullscreen
- Attack Opacity
- Damage Numbers
- Visual Effects
- Screen Shake
- Hud Portrait(Character Portrait)
- Hud HP bar
- Hud HP number
- Show Mini HP(above player)
- Hide HP if full
- Show Skill radius
- Show Stamps

Sound
- Music Volume Slider
- Sound Volume Slider

Gameplay / Input / Other Options

Available on the main menu or the pause menu
Gameplay
- Damage Numbers, Visual Effects, etc under the option "Graphic Settings". See Display and Sound Options column
Input
- Keybinds: Confirm/Strafe, Cancel/Special, Left,Right, Up,Down,SET ALL.
- Controller: Confirm/Strafe,Strafe(Alt),Cancel/Special,Special(Alt),Start,Menu,SET ALL
- Controller Vibration
Other
- Language (English, Indonesian, Japanese)
- HoloHouse Custom Names (randomizes workers names in HoloHouse)
- HoloHouse Custom Messages

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

XP bar runs across the screen. Level is displayed on the top right.

Character Portrait (Size can be selected in settings)

6 weapon slots and 6 item slots below them. All next to character portrait.

Character Skill icon and charging bar below character portrait.

Coins collected and below it, enemies defeated. Both top right close to level.

Timer on display at all times. Shows selected mode and time elapsed.

Pause Menus

Actual Pause Menu on the center. On the left, Character Artwork, name and stats are shown.
-Skills (check character-specific skills and their level)
-Stamps (upgrade, swap or sell stamps)
-Collabs (see a list of already unlocked collabs and super collabs)
-Resume
-Settings
-Quit

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as play buttons of varying color depending on the XP given. Gold drops from enemies. Health items can either drop randomly or be obtained by breaking certain objects. Anvils that let you upgrade your weapon also drop.

On XP Gain Event
- On the left, Character Artwork, name and stats are shown.
- Can bring up a side menu to see all available collabs possible.
- Pick from 4 options. Items/Weapons
- Reroll, Eliminate

On Stamp pickup
-Picked up stamp on left side. Description in the bottom center.
-Select an option to swap/upgrade/sell the stamp with any already placed stamp or place stamp in empty slot

On Collab
- Shows 6 weapons on screen. Weapons that can be collabed in general glow.

On Super Collab
- Shows all weapons and items on screen. Weapons and items that can super collab glow.

On Anvil pickup
- Shows all weapons and items. Maxed out items are greyed out.
- On item select: Level up item for free.
- On weapon select: Level up item for free if not maxed out. Can also "enchant" weapon (apply a buff) for coins.
If weapon already maxed, can choose to level up beyond max level for coins, has a probability to fail enhancement.

On box drop
- Can select to accept the drop or refuse it

Meta Unlock Menus

Characters can be purchased via gacha banners. There's a "tears" sub-menu per banner that also acts as a way to check alt outfit unlocked status.

Upgrades are bought in the shop. Divided in three menus: Enhancements (unlock basic game systems like stamps, rerolls, eliminates),
Stat Upgrades and Others(Game modifiers like weapon limit, banning super items, hardcore mode)

Enhancements: Special Attack, Growth, Reroll, Eliminate, Stamps, Enchantments, Fandom

Stat Upgrades: HP, ATK, Speed,Crit, Pickup Range, Haste, Regen, Defense, Special Cooldown Reduction, Skill Up, EXP Gain Up, Foods Drop Up, Coins Up, Enhancement Rates Up

Others: Marketing, Weapon Limit, Item Limit, Collab Ban, Super Items Ban, G Rank Off, Hardcore Mode, Refund All

All upgrades can be refunded, including the basic system ones (required for some achievements). Characters cannot be refunded, but
repeated characters on a gacha banner grant you a tear. With enough tears you can purchase characters or outfits directly without the need for gacha.

Fandom Menu: Under the Achievements Menu. Provides a list of every character's fandom exp and their conditions to level up. Fandoms grant you bonuses for each character. 3 levels of fandom per character.

[edit]

Gunlocked

Released

A very interesting genre-twisting option if you want a vertically scrolling space game that otherwise checks off most survivors-like features. Fairly unique for its presentation as a classic shoot em up, limiting it on exploration scores but perhaps making it more fun than most clones with a twist on the format. Surprisingly, the "lock on" mechanic makes this less of a bullet heaven than other titles, despite the shmup format. Interesting for our scale, this is an aiming mechanic but with only movement controls. Runs are 15 minutes but also more difficult. If you want to avoid rather than mow, Gunlocked supplies a nice gameplay loop.

Auto-Shooter Enemy Hell Roguelite Shoot 'Em Up Single Stick Shooter Survivors-like Vertical Scrolling Shmup Wave Shooter
8.8 Combined Ranking Score
5/72 Ranking Position
1476/1600 Total Points
9.2 Final Review
91% Steam
9.9 Scale
8.7 Vibes
335 Steam Reviews
377/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1099/1200 Comparison Points
94% Genre 7.1/8 genre
96% Simple Controls 6.5/7 move
94% Survival Modes 3.5/4 modes
100% Power Progression 4/4 level
92% Buildcrafting Depth 4.2/5 build
72% Stage Features 3.1/7 stage
92% Content Breadth 7.6/9 stuff
90% Aesthetics 4.8/6 style
96% Gameplay Vibe Check 9.1/10 vibe vibe

Gunlocked Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Gunlocked puts a spin on the survivors-like formula by switching format to a vertically scrolling shooter. It's an auto shooter with only movement control but the primary mechanic (expressed with many pilots and weapons) is 'locking' or positioning your shot by moving the aiming reticule into place along with your ship - so it gets a partial score in 'aiming.' We're going to call "upgrade data", where I have to go in a certain point to get an upgrade, a "treasure chest" on the scale.

Ships are cosmetic unfortunately, but pilots have a interesting variety of skills. Soundtrack is great, though maybe could be more procedural or have more tracks. Overall the game is very satisfying, from the challenge to upgrade loop, though it doesn't have quite the same 'mowing down hordes of enemies' vibe and surprisingly few bullets for the shmup stylings.

I think it's great and will play more, but not for the same reason I play overpowered screenwiping games like PoE or VS.

Gunlocked Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1099/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 0.8/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.9/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.3/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.9/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.8/1

Gunlocked Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
91% Positive Steam Reviews
335 Steam Reviews
8.7 Pure Vibes
9.9 Review Scale
377/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Gunlocked Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterEnemy HellRogueliteShoot 'Em UpSingle Stick ShooterSurvivors-likeVertical Scrolling ShmupWave Shooter

Aesthetic Tags

2DPixel ArtRetro

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Auto-FireControllerController Move Only

Game Mode Tags

Endless ModeIgnorable TutorialTimed SurvivalWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

FromLefcourt

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 65
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"A twin stick shooter without the twin stick, Gunlocked is a sci-fi action roguelike about careful positioning and upgrade selection. Manage unique targeting systems across multiple weapons and upgrades, as you battle legions of alien ships, and then do it all over again!"

"You only control movement, but every weapon has its own unique targeting system that you can influence."

Control Style Notes

- +

Single stick shooter, it's vertically scrolling.

It's an auto shooter with only movement control but the primary mechanic (expressed with many pilots and weapons) is 'locking' or positioning your shot by moving the aiming reticule into place along with your ship.

Overall it's more about avoiding and targeting than mowing.

Automated Features

Auto-Fire

Auto-aim might be bit of a stretch because really everything is aimed by positioning of your ship - but it does decide when to lock, and thus fire, and it's impossible to manual aim in any way.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival

Endless Survival

Game Mode Notes

Dev: "Endless is unlocked last"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Boneraiser Minions

Released

A auto-battler necromancy game if you want to raise hell but not freeze your computer. As a summoning focused horde avoidance game, it has a lot of depth. But it may not satisfy bullet heaven cravings if you want to see a million things pop out of your character or so many enemies you get one frame a second. It also has a dash and special move button, differentiating it from VS there. Active updates, a beloved title by many! Additional notes and score adjust by Raring on discord.

Arena Survival Auto-Battler Content Rich Enemy Hell Horde Survival Roguelite Summoning Game Survivors-like Top Down or Isometric Wave Survival
8.8 Combined Ranking Score
6/72 Ranking Position
1475/1600 Total Points
9.2 Final Review
96% Steam
9.6 Scale
8.5 Vibes
3865 Steam Reviews
377/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1098/1200 Comparison Points
90% Genre 6.4/8 genre
71% Simple Controls 3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
90% Buildcrafting Depth 4/5 build
78% Stage Features 3.9/7 stage
100% Content Breadth 9/9 stuff
100% Aesthetics 6/6 style
98% Gameplay Vibe Check 9.5/10 vibe vibe

Boneraiser Minions Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/18/2023

This game is notable both for being widely loved but also for being a firm twist on the genre by focusing on summoning (though plenty of other games on this list like Keeper's Toll have necromancer or summoner characters or skills.) This is not only one of the best VS-likes, though, it's also one of the best necromancer games ever! Also includes a card game mini-game that's totally optional accessed through your lair.

Lots of unlocks from characters to game modes and a lot of depth in a lofi presentation. Patches may have removed the ability to go infinite without amazing luck unfortunately. It's possible this won't scratch the itch for you if you want to see a lot of attacks/bullets come out of your character. You spend most of the time running away from, not into, mobs of enemies while your summons mop up.

This is one of the more unique and fully realized title on this list and also well supported with an active fandom.

Raring Review Notes: "It's a bullet heaven title with a heavy horde focus. While there are plenty of projectiles, it leans more into dodging large groups of mobs in melee range. While it is isometric depending on the map and the layout you choose through upgrades any map can and will feel different. Opposed to the likes of VS, it features (Mini)bosses with distinctive skills and high mobility. The various classes all have their unique playstyle and the game is not strictly build around weapons and passives."

"Controls are great. You only need movement keys and 2 trigger keys or your stick and 2 buttons"

Raring: "In its core outside of spell based classes it's still a necromancy game. You raise your minions and while you can support them, they will do most of the work for you. In earlier iterations the game used to be fairly hard and unlocking Bosses to raise them as minions felt very rewarding. Sadly my review score took a bit of a hit when it started to orient itself more on VS adding features that made difficulty redundant unless you kept looping for higher leaderboard scores."

"While it has become a tad too easy and as such the incentive of "one more run" has been lowered, it is still a solid recommendations. For less than 5 bucks you get an incredible bang for buck value if achievement hunting is your thing. It's still the best class/necromancy based horde survivor if pixel art is your jam."

Raring and I both came to the same pure vibes score: 8.5

Boneraiser Minions Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1098/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 0/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.6/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.4/1
Explorable Map 0.1/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 0.8/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.6/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.9/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Boneraiser Minions Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
96% Positive Steam Reviews
3865 Steam Reviews
8.5 Pure Vibes
9.6 Review Scale
377/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.0 Converted 10 Point Score
3 Number of Critic Reviews

User

7.7 User Review Average
7 Number of User Reviews

Average

8.4 Direct Average
8.1 "Fuck The Man" Combined Mean

Boneraiser Minions Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena SurvivalAuto-BattlerContent RichEnemy HellHorde SurvivalRogueliteSummoning GameSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DCuteNeonPixel ArtRetro

Setting / Story Tags

ComedyFantasyHorror ThemedMagicNecromancyUndeadVillain Protagonist

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Card GameCustom Mode/ScenarioDaily ChallengesEndless ModeMinigamesTimed SurvivalWave Survival20m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

Caiys

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: Yes

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 190
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Soundcloud

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Amass an army of deamonic undead to fight endless waves of heroes intent to end your boneraising ways! In this gothic-horror auto-battle roguelite, use the bones of slain heroes to raise your minions, collect powerful relics and spells, and unlock meta upgrades, all to survive King Gigald's crusade!"

"Dash around avoiding enemies and collecting their bones" "There's several game modes to keep play fresh."

Control Style Notes

- +

A movement focused game that I wouldn't call a single stick shooter, since you don't shoot.

Mostly using your dash to stay out of trouble while gathering the resource to power up, you spend most of the time running away from, not into, mobs of enemies while your summons mop up.

Automated Features

Auto-Battler

You summon a great deal of enemies to do damage for you

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival
Endless Survival

Daily & Weekly
Challenges

Custom Mode
("Creative Plaything")

Card Game Minigame
("Clashful Cards")

Game Mode Notes

Timed Survival is also called Mausoleum Awakening, Endless is Necrotic Skirmishes, dailies called Boneworld Challenges.

Raring: "The goal is survival until the "final" boss of the map. Then either loop for endless if you want to place higher on the leaderboards or end your run to invest into unlockable boons. Those will either grant you access to more classes, allow you to modify the hub for more features or to either increase or lower the difficulty by spending on perks for yourself and the hordes. It also features daily and weekly challenges."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Raring: "It has loops and endless mode but on average about 15 minutes on the early maps to 25 minutes on latter ones"

Speed Settings

?

[edit]

Void Scrappers

Free Available Released

A fan loved tightly designed little space survivors-like with a really jammin soundtrack that seals the deal. One handed play possible if you map the boost. Definitely faster and much harder than most games here start off. There's a lot of competition among the space games, this is one of the better ones. It manages to straddle the line of simple and complex in many ways, never seeming to suffer from the lack of trappings in some other games, but also hiding a bit of its depth under arcade stylings and unclear unlocks.

Arena Shooter Auto-Shooter Enemy Hell Roguelite Survivors-like Top Down or Isometric
8.8 Combined Ranking Score
7/72 Ranking Position
1471/1600 Total Points
9.3 Final Review
91% Steam
9.6 Scale
9.3 Vibes
404 Steam Reviews
380/400 Review Points
8.2 Similarity Score
91% Diagnosis:
Similar
1091/1200 Comparison Points
94% Genre 7.1/8 genre
87% Simple Controls 5.2/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
79% Stage Features 4.1/7 stage
74% Content Breadth 4.4/9 stuff
100% Aesthetics 6/6 style
99% Gameplay Vibe Check 9.7/10 vibe vibe

Void Scrappers Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

shrapnel-from_void-scrappers.gifAn incredibly satisfying and easy to loop into space survivors-like. The controls remind me of playing the drifty UFO style Arilou in Star Control 2, where you'll keep moving a little bit but it's never annoying because you can zip right back around. It's got what I'd say are bullet hell hitboxes (in the best way) where you can cruise quite close to an enemy and still save your neck at the last second.

That's good because it's honestly also very challenging due to the fast movement and generally only 3 or 4 health you've got, with few ways to make yourself more resistant to a hit.

Feels a little slow to unlock things, but also the minimal menu design makes it easy to forget there are also challenge based unlocks and not just the currency ones. Once I got in the habit of finding a challenge to chase I was fully sucked into the "one more run" loop.

It adds a dash but besides that it's mostly an auto shooter. While most space games (and most survivors-likes in general it seems) add twin stick controls, this one happily handles the aiming all on its own. I love that there's a no dashing challenge because I hate dashing.

It's technically an arena shooter but an enjoyable parallax scroll effect and the zippy travel makes it seem like you're in the endless void and not a tiny box, so it doesn't get negative scores in the map size and exploration, even a tiny positive in "big" maps. When you finish the survival/boss mode it just kills you with spawns VS style, but if you make an invincible build it's possible to continue until you break the game. We'll call this full points for both.

Really really good menu music. Great music overall. Like if star control was scored by trent reznor. Accidentally left it paused for a half hour just enjoying it on my phone. Game is considered complete with no updates planned, dev is working now on Bore Blasters, also on this spreadsheet.

Void Scrappers Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.2 Similarity Score
91% Diagnosis:
1091/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0.5/1
Move Only 0.7/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.4/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.7/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.7/1

Void Scrappers Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
91% Positive Steam Reviews
404 Steam Reviews
9.3 Pure Vibes
9.6 Review Scale
380/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.3 Converted 10 Point Score
2 Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

8.2 Direct Average
7.9 "Fuck The Man" Combined Mean

Void Scrappers Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

BrowserGOGitch.ioLinuxMacSteam DeckSwitchWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterEnemy HellRogueliteSurvivors-likeTop Down or Isometric

Aesthetic Tags

2DLofiPixel ArtRetro

Setting / Story Tags

ComedySci-fiShip (Air/Space)Space

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Difficulty ModifiersEndless ModeNo TutorialSpeed UpTimed SurvivalWave Survival30m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

8BitSkull

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 11
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: itch.io
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp GOG

Marketing Blurb

- +

Some description of the game and its features from the creators.

Blast hordes of alien ships into junk. Collect the scrap to upgrade your ship into an unstoppable force of destruction. Unlock new characters and weapons and upgrade your stats between runs.

"Void Scrappers Post Mortem" - dev interview

"I wanted to play into the power fantasy that a lot of these recent horde shooters aspire to by letting the player move fast. I never liked walking around slowly while doing my slaying, so I've put the player in a zippy space ship. Not just that - but the ship has a dash ability which provides a brief turbo boost (with invincibility!). The game is still difficult, just not because you move slowly." Great responsive dev, helped clarify several features in interview.

Control Style Notes

- +

Zippy fast moving single stick shooter. It adds a dash but otherwise limits attack controls.

Automated Features

Auto-Fire
Auto-Aim

There's no way to disable.

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed/Endless Survival

Difficulty Setting
(Enemy Projectiles)

Game Mode Notes

Dev: "Enemy projectiles can be turned off in settings. This slightly increases enemy HP."

Only one mode, but we're considering it both timed and endless - see run time notes.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Dev: "In-game time, the end stages of a run are triggered at 20 minutes. However time stops for upgrades and weapons, so actual time is longer."

When you finish the survival/boss mode it just kills you with spawns VS style, but if you make an invincible build it's possible to continue until you break the game. We'll call this full points for both.

Speed Settings

0.75x - 1.25x

Game speed can be changed in settings with no other impact to achievements or anything else.

[edit]

Chess Survivors

Released

Possibly the best of three directly Chess related games on this list (in a genre highly related to "auto chess), try this one if you'd like to add a huge degree of strategy and puzzlement to your VS-formula. Super interesting. More classical rogue-like movement but physics based bullet heaven attacks. A solo dev project seemingly held together with duct tape, but packed with charm, this is a VS-formula twist not ot be missed. It's criminal it has so few players. No buyable meta progression besides goal based unlocks. Responsive Dev!

Bullet Heaven Chess Enemy Hell Grid-Based Movement Roguelite Survivors-like Top Down or Isometric Turn Based Hybrid
8.6 Combined Ranking Score
10/72 Ranking Position
1453/1600 Total Points
9.1 Final Review
97% Steam
8.3 Scale
9.3 Vibes
81 Steam Reviews
373/400 Review Points
8.0 Similarity Score
90% Diagnosis:
Similar
1080/1200 Comparison Points
96% Genre 7.3/8 genre
90% Simple Controls 5.6/7 move
86% Survival Modes 2.9/4 modes
88% Power Progression 3/4 level
87% Buildcrafting Depth 3.7/5 build
79% Stage Features 4/7 stage
87% Content Breadth 6.6/9 stuff
98% Aesthetics 5.8/6 style
96% Gameplay Vibe Check 9.1/10 vibe vibe

Chess Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

There are three Chess inspired VS-likes on this list but this is indisputably the King. It actually fully incorporates the basics of chess and then builds on it with a fun toy theme for VS-style attacks. Mobs move like you'd expect based on their Chess pieces. An interesting mix of real time bullets and "Speed Chess" timed moves reminiscent of classic turn based rogue-likes. It's got more basic graphics and sometimes seems to be held together with duct tape, but it all doesn't matter because the gameplay feels like it actually melds Chess and Vampire Survivors in a way that teases your brain while also demanding "One More Run".

Just unlocking the second character's move style was a revelation and I can't wait to play more. I only wish it had Steam Cloud support so I could share progress to my Steam Deck. Not exactly aiming, can be played one handed with default controls but kind of more comfortable to use both - loses half a point for movement requiring confirmation.

Once saw the dev suggested a feature (pure turn based with no turn timer) and they implemented and rolled out the feature in Beta the same day, which I have literally never seen before with anything ever. Does lack exploration aspects. This one helped supply some useful example scores for the review scale scoring guide.

Chess Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.0 Similarity Score
90% Diagnosis:
1080/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 0.5/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.9/1
Move Only 1/1
No Dash 1/1
No Trigger 0/1
No Special Move 1/1
No Aiming 0.7/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.7/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.8/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.8/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.7/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.7/1
Controls Check 0.9/1
Fun Check 1/1
Feels like VS 1/1

Chess Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.1 Final Review
97% Positive Steam Reviews
81 Steam Reviews
9.3 Pure Vibes
8.3 Review Scale
373/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.4/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 0.3/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.5 Converted 10 Point Score
1 Number of Critic Reviews

User

- User Review Average
- Number of User Reviews

Average

7.5 Direct Average
7.5 "Fuck The Man" Combined Mean

Chess Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Bullet HeavenChessEnemy HellGrid-Based MovementRogueliteSurvivors-likeTop Down or IsometricTurn Based Hybrid

Aesthetic Tags

2DLofiPixel Art

Setting / Story Tags

Board GameChess

Control Styles

Controller

Game Mode Tags

Unknown10m

Features and Extras

Steam Achievements

Dev/Publisher

Aarimous

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 35
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Chess Survivors is a grid based, quick-turn, roguelike where you outmaneuver and destroy an ever growing horde of chess based enemies. Combine abilities, upgrades, and relics to create game-breaking builds. Think fast, die, learn, repeat!"

"Chess based enemies and player movement" "Casual quick 10-21 minute play sessions, for busy gamers"

Run Times & Speedups

- +

Average Run Time: 10m

Run Time Notes

?

Speed Settings

?

[edit]

Bio Prototype

Released

This bioengineering themed arena wave survival game might be my favorite of the Brotato-style auto shooters so far. The logic puzzle style chaining of abilities from your "brain" gives me something enjoyable to look forward to on each round end and within the rounds the movement-only wave survival is quite enjoyable. I also dig the ugly-cute aesthetic and overall vibe, making this a title I'm looking forward to putting more time into. I think if you like Brotato and want to really think through strategy between rounds, this is a good choice. If you like "spellcrafting" games this could be considered similar. It even lets you test your build before going to the next wave!

Arena Shooter Auto-Shooter Brotato-style Bullet Heaven Content Rich Enemy Hell Roguelite Single Stick Shooter Spell Crafting Survivors-like Top Down or Isometric Wave Survival
8.5 Combined Ranking Score
13/72 Ranking Position
1436/1600 Total Points
9.3 Final Review
92% Steam
9.9 Scale
8.8 Vibes
2041 Steam Reviews
379/400 Review Points
7.6 Similarity Score
88% Diagnosis:
Similar
1057/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
85% Survival Modes 2.8/4 modes
56% Power Progression 0.5/4 level
100% Buildcrafting Depth 5/5 build
54% Stage Features 0.6/7 stage
86% Content Breadth 6.4/9 stuff
100% Aesthetics 6/6 style
98% Gameplay Vibe Check 9.5/10 vibe vibe

Bio Prototype Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/13/2023

Bio Prototype is an excellent creature creating survivors-like, though more in the Brotato-style since it does all of the upgrading on round ends and the gameplay stays within a small box-like arena. I haven't played or unlocked nearly enough of it, but it's popular enough that I was able to enjoy some nice gameplay videos and other content to help with my first impressions review.

The lack of exploration aspects may make it less similar to Vampire Survivors, as does the relatively complex upgrade system, but I found it quite satisfying both in avoiding the enemies and upgrading during my run. The enemy drops don't auto gather so it feels a tiny bit more like VS compared to Brotato. The upgrading is done by selecting from a small amount of options for "organs" to implant and then chaining them up from your "brain." This works like a simple puzzle, well simple in terms of left to right alignment but complicated in terms of the chain of events. You can sell your previous upgrades if needed (we're counting this interface as a vendor as well) and even test your ability layout between rounds.

Tweaking this brain linking to get the most heavenly of bullet heavens results in a satisfying gameplay loop that I think will keep many fans busy for a solid set of hours (this is one I intend to come back to after trying out all the games, myself.) It's also helped along by the simple in round movement controls (single stick only!) You avoid mobs and try to gather resources while also lining up your attacks without the distraction of additional controls. The enemy waves are laid out well, as in the best of these games, to make pathing the maze between them satisfying enough to pull you into the zen point (at least until the end of the round.)

There are a variety of playable creatures as well as a fair amount of variation in attacks and abilities. It has multiple stages, though as far as I know they're basically all a simple arena. There's an endless mode and a "draft" mode. It's pretty full of content which is mostly hidden at first behind a pretty simple and straight to the action main menu (something I very much appreciate to get me into the next run quickly.)

Some organs create temporary health/powerup drops so partial score there. There are a lot of challenges to unlock things, but no currency based meta unlocks as far as I know. This makes it a bit more skill and strategy based for progression than some games on this list that mostly reward time spent grinding. That can make it either more or less appealing to you, to me it's just different and sometimes I'm in the mood for one or the other. But I have to admit more obviously grind-happy games sometimes steal more hours away from me.

I think the "round end" upgrade cycle allows it a great complexity in the strategy, but that's not always my personal preference for playing these games (You'll notice I didn't particularly end up enamored with Brotato, kind of king of the round end upgrade auto shooters.) In this case, the game won me over by what I find to be a much more charming aesthetic, relatively unique system for upgrades, and the basic logic/programming puzzle of setting up moves.

Bio Prototype Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.6 Similarity Score
88% Diagnosis:
1057/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event -0.5/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0.3/1
Temp Powerups / Items on Ground 0.3/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.6/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.9/1

Bio Prototype Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
92% Positive Steam Reviews
2041 Steam Reviews
8.8 Pure Vibes
9.9 Review Scale
379/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.9/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: Steam

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 39
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"A wave of irrational experimentation rushes toward you. Hurry up and mutate! evolution! Become scarier monsters than them! Use flesh and blood to bloom a way of survival! 24 characters, more than 80 kinds of organs, and endless build combinations"

"Hurry up and mutate! evolution! Become scarier monsters than them! Use flesh and blood to bloom a way of survival! 19 characters, more than 40 kinds of organs, and endless build combinations!"

"Link organs to your brain to create exponentially increasing combos" "More than 80 kinds of organs, 40 special designed characters, and infinite combinations"

Control Style Notes

- +

The game is a single stick shooter, with no options for manual aim. It's not quite as much of a mowing game, so you mostly avoid enemies while chaining projectile combos.

Automated Features

Auto-Aim
Auto-Fire

No Manual options.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Game Modes

- +

Timed Survival

Endless Survival

Daily Challenge

Test Mode

Game Mode Notes

The primary mode is the timed round survival in the menu. When upgrading within a run, there is an option to enter a sort of test mode where you can see how your abilities end up chaining together and test the damage against dummy targets.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Runs are separated into 15 small rounds, with upgrades at the end of each round brotato-style. You can test your build between rounds.

Disclaimer: Hard to say exact run time from my gameplay, since I spend so much time between rounds fiddling 15 short rounds can take me 45 minutes or even an hour. Part of that is just me being silly and spending too much time in the test mode probably. "Run time "Depends on difficulty. In normal mode you can expect 20-35 minutes. You can clock over an hour in endless mode." via BrziKorak on the forum. Sounds about right.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

In between rounds you are awarded a choice of "organs" which are your ability chain and weapon items. You can sell your organs and have access to a store where you can upgrade your capabilities or buy more organ picks. You then must create a programming like chain of attacks from your brain by linking organs, which you can move and rearrange as you wish between rounds.

Some organs create temporary powerups which can be picked up off the ground.

Meta Progression

Achievements unlock new "classes" and new types of organs (the way abilities and attacks chain from your characters brain, or brains rather.)

[edit]

Time Wasters

Released

A commonly suggested survivors-like made even better if you'd rather aim and dodge boost in space. With a cute vibe, anime gal characters and satisfying gameplay, this one sucked me in. I spent a ton of time with this one, only reason it's not highly recommended is enemy and map variety is lacking, despite some fun map tower defense style features. Much zippier gameplay from the start compared to some games. It's easy to jump into your next run.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Rogue-lite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.4 Combined Ranking Score
14/72 Ranking Position
1432/1600 Total Points
9.2 Final Review
90% Steam
9.2 Scale
9.3 Vibes
1677 Steam Reviews
375/400 Review Points
7.6 Similarity Score
88% Diagnosis:
Similar
1057/1200 Comparison Points
96% Genre 7.3/8 genre
70% Simple Controls 2.8/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
77% Buildcrafting Depth 2.7/5 build
93% Stage Features 6/7 stage
76% Content Breadth 4.6/9 stuff
89% Aesthetics 4.7/6 style
97% Gameplay Vibe Check 9.4/10 vibe vibe

Time Wasters Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 17.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/13/2023

Nice little anime-portrayed spaceship VS-like, very similar in gameplay though it does heavily rely on Dash and aiming. Many characters, though weapons are limited to the ones those characters have and no more. No weapon combo evolutions or upgrades that synergy with weapons and little map variety brings it down a bit in replayability, but it's fairly solid overall.

It really gets the 'circle round and mop up the horde' feel down really well, and all the weapons feel unique, so I may try to 100% it. It may not measure up as much as some of the others on the face of it, but it keeps pulling me back to play, almost more than any other but VS at the moment I write this (10/19/23)

One of my favorites, don't let the lack of written details here dissuade you. I just played it a lot before I started writing out details in this spreadsheet for games while I play. Will probably come back with more details eventually.

Time Wasters Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.6 Similarity Score
88% Diagnosis:
1057/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 0.6/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming -0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.3/1
0.9/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.9/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.2/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Time Wasters Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
90% Positive Steam Reviews
1677 Steam Reviews
9.3 Pure Vibes
9.2 Review Scale
375/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.6/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 0.7/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

9.0 Direct Average
9.0 "Fuck The Man" Combined Mean

Time Wasters Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogue-liteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DAnimeCartoonCute

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Enemy Trap Events20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Proton Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 96
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage."

"Fast paced ship movement with boost upgrades" "Option to manually aim all weapons" "Unlock, Establish & Protect Outposts that provide bonuses"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Return to Abyss

DLC Released

Underworldly anime styled mowing game with some cute character designs. I like the vibe and gameplay a fair amount so far but localization isn't quite there yet, with some text layout bugs and confusing explanations. You can save game mid run to quit out, which I appreciate as a steam deck player. Overall I'm hoping to come back to this one later and find it a bit easier to navigate. It's certainly very similar to Vampire Survivors (except for the hub world) but it may not be the most notable survivors-like on the list, currently with about a 7.5 on the review.

Auto-Shooter Bullet Heaven Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.3 Combined Ranking Score
15/72 Ranking Position
1472/1600 Total Points
7.4 Final Review
80% Steam
7.1 Scale
7.0 Vibes
811 Steam Reviews
321/400 Review Points
9.2 Similarity Score
96% Diagnosis:
Similar
1151/1200 Comparison Points
100% Genre 8/8 genre
94% Simple Controls 6.2/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
98% Stage Features 6.7/7 stage
97% Content Breadth 8.5/9 stuff
83% Aesthetics 3.9/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Return to Abyss Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

Underworldly anime styled survivors-like staring cute gals sweeping up baddies and operating out of a cafe hub world. First impressions are generally positive!

Enemies feel slow and awkward at first, because the less lofi art style kind of exposes that mechanic in the early game (some games do some great work to make the slower movement feel more natural, but I can accept it as a quirk.) It's not quite as bad as it is in some of the 3D titles and some characters like the bats feel animated quite nicely even while slowly drifting in. It's not something I spent too long worrying about as they can quickly overwhelm you. Map obstacles like lava on the ground add another level of complexity to dodging enemies.

You can save the game on quit which is pretty useful. There is a dash unlocked via in run ability selection (so possible to go without seeing at times). Sound effects are a little crunchy. There's a store in Endless Mode.

The translation issues were kind of persistent through the game, often confusing me as to basic mechanics. I think most of the meta upgrades are actually fairly typical of the genre, so the stumbling wasn't too bad, but when it came to the weapon related menus I admit I'm still not entirely sure what the options mean. I wish "drinks" (crafted difficulty modifiers) didn't limit other achievements and could be saved for later if the particular mix of positive and negative changes doesn't appeal for the next session.

I got the DLC for it, not really sure why honestly. I don't feel upset about it but it does feel a little silly in retrospect with a genre that's mostly about unlocking stuff in terms of giving you a reason for another run. Generally all the paid DLC and cosmetics and stuff is what has turned people off from other popular genres and lead them here - but it's worth noting that Vampire Survivors also has DLC now!

One reviewer seemed confused they couldn't "get the nsfw scenes" but I don't think there are supposed to be any haha. I didn't get the impression it's particularly horny. I like the art style but can't help wishing it was a pixel style or at least closer to the cut scene style in game. I hope it gets better localization and more descriptive stats, I'll be checking in to play more.

Free on Android, but with gacha transactions.

Return to Abyss Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.2 Similarity Score
96% Diagnosis:
1151/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 0.2/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0.7/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.1/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 0.9/1
Fun Writing 0.8/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 0.6/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 1/1

Return to Abyss Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.4 Final Review
80% Positive Steam Reviews
811 Steam Reviews
7.0 Pure Vibes
7.1 Review Scale
321/400 Review Points
Not Buggy 0.9/1
Not Janky 0.7/1
Good UI 0.2/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 0.7/1
Fun Feel 0.9/1
Unique Twists 0.2/1
Vibe Check 0.9/1

Return to Abyss Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidSteam DeckWindows PCDLCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHack and SlashHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DAnimeCartoonCute

Setting / Story Tags

FantasyHorror ThemedUnderworld

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Unknown15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Joychasing Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 48
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Return to Abyss is a mowing survival game with Rogue-Lite elements, upgrade your weapons and use your fighting skills to fight through over 10,000 monsters on screen until defeat the culprit who brought chaos!"

"In the abyss, you will face thousands of abominable monsters simultaneously, and they are endless and seemingly endless! There is no need to be afraid, although there is no way to retreat, the artifact in your hand is powerful, and the bullet command room can annihilate a large number of enemies."

"12 basic weapons that can evolve into 72 different artifacts. 25 weapon accessories to choose from. 10 unique props that can be deployed to the battlefield via airdrop boxes. 15 Special Drinks That Change the Rules. 23 upgradeable items."

Control Style Notes

- +

It can often be played like a single stick shooter, but abilities enable a dash (and possibly other buttons later on? I didn't notice the dash at first.)

Many of the abilities are melee range so it makes sense that they advertise this as a Mowing Game - it forces you to move in different styles depending on your weapon.

Automated Features

Auto-Fire
Auto-Aim

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Nomad Survival

Released

One of the earlier survivors-likes on the market and one of the most directly inspired, with full scores on move-only controls (except for one class). It has some twists on build crafting and deep stats. Put together and functional, would be plenty of fun for a couple dozen hours. Problem is it doesn't stand out much now. I don't see it recommended as much this year, but I do love the no-downside 3x speed option to bust through unlocks.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.3 Combined Ranking Score
16/72 Ranking Position
1462/1600 Total Points
7.9 Final Review
89% Steam
7.2 Scale
7.7 Vibes
1440 Steam Reviews
338/400 Review Points
8.7 Similarity Score
94% Diagnosis:
Similar
1124/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
81% Stage Features 4.3/7 stage
89% Content Breadth 7/9 stuff
87% Aesthetics 4.4/6 style
95% Gameplay Vibe Check 8.9/10 vibe vibe

Nomad Survival Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/24/2023

One of the earlier survivors-likes on the market, it's gotten a lot better since I first played it, though it still feels a bit generic. I gotta say, after playing a ton of these and starting off slow again every time, I appreciate the option to play at 3x speed without it reducing awards or changing any other gameplay!

Overall it's kind of what you'd predict, not particularly bad but not particularly creative. Pixel graphics are serviceable, though I don't love the first few characters. Solid music. Often confusing UI, feels cluttered. Three currencies - souls, gold, gems. In general I feel like I just need one in run currency and one metaprogression currency, I'm not sure why all these games complicate it, but I guess it's for the feeling of "rare drops".

In any case, the menus aren't very pretty but good range of difficulty mods, if not as fun challenges. It seems the devs are done with updating it and on to their next game, but it has an OK amount of content. The problem is it doesn't do a lot to differentiate itself. Dev said "endless mode wouldn't be fun" which.. well, you know.

Nomad Survival Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.7 Similarity Score
94% Diagnosis:
1124/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.1/1
BIG Maps 0.2/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.2/1
Subtle Humor 0.2/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 0.9/1
Feels like VS 1/1

Nomad Survival Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.9 Final Review
89% Positive Steam Reviews
1440 Steam Reviews
7.7 Pure Vibes
7.2 Review Scale
338/400 Review Points
Not Buggy 1/1
Not Janky 0.7/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.3/1
Good Graphics and Sound 0.7/1
Fun Feel 1/1
Unique Twists 0.3/1
Vibe Check 0.6/1

Nomad Survival Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DPixel Art

Setting / Story Tags

DungeonsFantasy

Control Styles

ControllerController Move Only

Game Mode Tags

Unknown35m

Features and Extras

Soundtrack

Dev/Publisher

The Fox Knocks

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Battle against hordes of enemies, conquer Boss encounters, and explore various character and skill combinations in this time-based auto-attacking Roguelite in your quest to become stronger and defeat the most menacing of creatures that lay in wait at the end of each run."

"You can have as many abilities as you want" "Each Character boasts a different style of play through Weapon Skills"

Run Times & Speedups

- +

Average Run Time: 35m

Run Time Notes

?

Speed Settings

?

[edit]

Bing in Wonderland

Free Available Released

Pretty Different. A side perspective rogue-lite hack and slash arena bullet heaven. This one from Wanba Studio in Beijing is among the more notable titles on the list. It takes the best features from many different games while confidently (and at time absurdly) doing its own thing. A vibe like if Binding of Isaac was made by classical Chinese ink wash painters, just impeccable low/high brow ugly/cute vibes throughout. Good music, packed with charm (and content too.) Action focused controls but full auto-aim and button mash friendly design makes it still relatively accessible compared to other sidescrolling rogue-lites. My partner and I both dig this one very much, which is good because I need to rest my hands after a run.

Arena Shooter Brotato-style Bullet Heaven Content Rich Dungeon Crawler Hack and Slash Roguelite Sidescroller Wave Survival
8.2 Combined Ranking Score
20/72 Ranking Position
1394/1600 Total Points
9.7 Final Review
97% Steam
9.7 Scale
9.8 Vibes
1479 Steam Reviews
392/400 Review Points
6.7 Similarity Score
84% Diagnosis:
Pretty Different
1002/1200 Comparison Points
87% Genre 5.9/8 genre
38% Simple Controls -1.7/7 move
69% Survival Modes 1.5/4 modes
85% Power Progression 2.8/4 level
95% Buildcrafting Depth 4.5/5 build
71% Stage Features 3/7 stage
100% Content Breadth 9/9 stuff
98% Aesthetics 5.8/6 style
100% Gameplay Vibe Check 9.9/10 vibe vibe

Bing in Wonderland Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.6

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/9/2023

Bing is in Wonderland and you can be too! Fairly unique title on the list and has features that may appeal to a wide range of players.

Picked this one up from my Steam Queue unsure about what it exactly was and I've never been happier. First of all, I just want to say that it's incredibly refreshing to have fun silly games based on mythology not as overdone as Norse, Greek, Celtic, etc and Beijing based Wanba Studio really delivers. And in an incredibly silly lofi refreshing way. The localization team deserves a nobel peace prize.

It's a "sidescroller" but really only in small arena style stages linked together in the now classic branching paths rogue-lite fashion. You don't see all your paths on a map, but you can pick a stage with a certain kind of power progression. New skill, stat increase, vendor, etc. It's somewhere near Hades but also feels a little brotato style with wave design.

So in that way it's perhaps more similar to other dungeon crawlers, but they say "without exploration elements". With the picking up resources off the ground, over the top upgrades, and general streamlined presentation it fits in well with what a lot of survivors-likes fans are looking for.

Tons more build depth, weapon variety, etc than you'd expect from it at first. Just packed with content. Maps, characters, bestiary, you name it. Sometimes the UI organization is rough but it can also be really creative so hard to ding it too much.

Besides the change in perspective, the biggest difference is with the complexity of controls. It's an action heavy game, though not really a tactical or challenging one. It lends itself very well to button mashing so I quite enjoy it, but the amount of different buttons involved can make it less accessible (I have to play in rounds with my partner for runs, since my hands tire easily.)

I very much appreciate that it has only auto aim, no manual aim, so at least that part you don't need to worry about. Which is good because this most definitely is a bullet heaven, even if the dungeon crawling nature of it makes it perhaps not a survivors-like. There is auto-fire, but it's a mid game unlockable hence partial score.

More scoring modes: We're judging the area selects as "maps/stages" in the VS sense, since they function very similarly. Has both jump and dodge but can't go past -1 in that column anyway. Early runs to clear the first few stages were maybe 8-10 minutes. Probably can go down if you're better and go up on later levels.

But speaking of that, the button mash friendly action focus and streamlined nature also makes this a game that appeals highly to my partner as well as me (while my partner sometimes bounces off buildcrafting and I bounce off games too reliant on tactical button presses). It reminds me a bit of Hades, which I was able to complete runs of, in that when it's going well you're constantly dashing around the screen.

Lovely uglycute art style based on classical Chinese ink wash paintings, I'm honestly unsure I've ever seen anything exactly like it. Especially mixed with the lowbrow humor. This is probably off a little bit since I'm not an expert on the art history, but my first impression was like if Binding of Isaac was made during the Tang Dynasty. Screenshots and even videos don't really do it justice. Just fresh.

Sometimes a game might actually get dinged in 'subtle' humor when it's got a lot of poop jokes, but it's got a wide range of humor overall. Something I thought was a UI bug was a "prank" so watch out for those. Did I mention the music is really good? Devs should play this game and take notes.

Bing in Wonderland Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.7 Similarity Score
84% Diagnosis:
1002/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.5/1
Real Time 1/1
Top Down or Isometric 0/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.4/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger 0.5/1
No Special Move -1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 0.8/1
Timed / Boss Ended Survival 0/1
Endless Mode 0/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 0.8/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.5/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0.8/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0.9/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.5/1

Bing in Wonderland Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.7 Final Review
97% Positive Steam Reviews
1479 Steam Reviews
9.8 Pure Vibes
9.7 Review Scale
392/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.0 Converted 10 Point Score
1 Number of Critic Reviews

User

- User Review Average
- Number of User Reviews

Average

8.0 Direct Average
8.0 "Fuck The Man" Combined Mean

Bing in Wonderland Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Pretty Different

Genre and Control Style Tags

Arena ShooterBrotato-styleBullet HeavenContent RichDungeon CrawlerHack and SlashRogueliteSidescrollerWave Survival

Aesthetic Tags

2DBrowser GameCalligraphyCartoonCuteInk WashLofiPainterlyUglycute

Setting / Story Tags

ComedyDungeonsFantasyGrossoutMartial ArtsMeme GameWuxiaXianxia

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Auto-AimAuto-AttackBranching PathsEquipmentJumpingMerchant On Run8m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Wanba Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 68
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: Steam (Coming Soon)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Bing in Wonderland is a new entry in the Wanba Warriors franchise. A Roguelite monster killing satisfaction galore without any exploration elements. The game is filled to the brim with exotic enemies and stages with a collection of deep and robust boons, weapons, and items plus an abundance of pointless features and useless details."

"Although an Indie game studio, we wanted to create a game rivaling that of other triple A games; so we simply redefined the A in triple A. The game features A lot of pancakes, A lot of Money and A lot of fishes."

In game bestiary has stuff like this where I just can't not write down: "2-Headed Fish: An ingenious tactic where two fishes spin by fusing their butts." Why does this make me laugh? I'm almost 40!

Control Style Notes

- +

It's a very button mash friendly action platformer, with mostly short ranged attacks. It uses a wide variety of remappable buttons with various combos.

It does however have some auto features not typical to other action platformers. The player bounces around the stage drawn by their attacks and manual jumping. They throw a hat and then dash to the location, which can also be a form of attack or give i-frames.

Automated Features

Auto-Aim
Auto-Attack

Auto-Aim is available and while the game is very action focused, it is possible to unlock a menu with in game currency that allows selecting that automates some attacks as well.

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Run Times & Speedups

- +

Average Run Time: 8m

Run Time Notes

?

Speed Settings

?

[edit]

Bounty of One

Free Available Released

Full release is out now! Western themed survivors-like worth checking out. Interesting mechanic where you only fire when standing still. Auto Aim is very direct and weapons tend to basically just be guns, so with the dash-stand-dash gameplay it feels kind of like a more tactical Brotato, but I think more fun feeling theme wise. However, it doesn't have the build depth of Brotato at this time. You only get one weapon and they aren't very different for most characters, so it's not as over the top as VS either.

Arena Shooter Auto-Shooter Enemy Hell Rogue-lite Single Stick Shooter Survivors-like Top Down or Isometric
8.1 Combined Ranking Score
23/72 Ranking Position
1410/1600 Total Points
8.6 Final Review
89% Steam
8.8 Scale
8.0 Vibes
1778 Steam Reviews
357/400 Review Points
7.6 Similarity Score
88% Diagnosis:
Similar
1053/1200 Comparison Points
93% Genre 6.9/8 genre
67% Simple Controls 2.4/7 move
96% Survival Modes 3.7/4 modes
100% Power Progression 4/4 level
89% Buildcrafting Depth 3.9/5 build
72% Stage Features 3.1/7 stage
89% Content Breadth 7/9 stuff
91% Aesthetics 4.9/6 style
97% Gameplay Vibe Check 9.4/10 vibe vibe

Bounty of One Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 6.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

This western themed game is worth checking out if you want to mix it up a bit and aren't as addicted to mowing. Pretty good music. I checked this out when it first came out and wasn't sure about it, glad I came back for 1.0 thanks to this project! It has a good twist on the movement I didn't originally quite get. You only fire when you are standing still. If you're looking for a game to move around in circles for hours this might turn you off at first. But there are some builds you can make where you do exactly that and just give up on firing your weapon and that won me over on it.

You might find it slower and less exciting or more tactical and interesting, depending on your viewpoint. They intend to do a lot of updates with more characters coming etc as of the time of this review.

Major UI controller issue with unlocks seems fixed now. Something about how the content unlocks is making me feel odd, note to self to check reviews. You can do endless mode after completing a run but you don't get any rewards, dinging it in the category.

Has four player multiplayer which is pretty notable. I kind of wish it was pixel art but the cartoony art style is pretty good overall and I enjoy the goblin main character quite a lot though the others aren't as notable. I wish the weapons were more varied and over the top and the reasons to play more were more clear, but it's not a bad choice to put some time into.

Bounty of One Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.6 Similarity Score
88% Diagnosis:
1053/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.3/1
One Handed Play (w Controller) 0.6/1
Move Only 0.8/1
No Dash -1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0.7/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.9/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1