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<< Developer or Publisher: Dos Jamones ~ 1 found

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Specific tags for the title's features


Similarity & Review


Multiple Sources


Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

Dev Scores Submitted via Score Card (Reviewing in Progress)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.



Free Available Released

A Little Different. Twin stick arcade style arena shooter roguelite perhaps a little bit like Brotato meets Nova Drift - notably not auto-fire or auto-aim. Unlocks seem to be for ships, but not currency power progression so it still heavily favors hands on action. Very unique stacking attack and reload mechanic. I'm not very good at it, but working to progress a bit to evaluate. Note: Feature comparison score reported based on dev submitted scorecard. (Currently Tweaking)

Arcade Arena Shooter Brotato-style Bullet Heaven Deckbuilding Roguelite Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
6.7 Combined Ranking Score
-/72 Ranking Position
1221/1600 Total Points
9.5 Final Review
100% Steam
9.6 Scale
8.9 Vibes
6 Steam Reviews
385/400 Review Points
3.9 Similarity Score
70% Diagnosis:
A Little Different
836/1200 Comparison Points
90% Genre 6.4/8 genre
34% Simple Controls -2.2/7 move
58% Survival Modes 0.6/4 modes
75% Power Progression 2/4 level
72% Buildcrafting Depth 2.2/5 build
36% Stage Features -2/7 stage
72% Content Breadth 4/9 stuff
91% Aesthetics 4.9/6 style
87% Gameplay Vibe Check 7.4/10 vibe vibe

GunDeck(100) Ranking Notes

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Scaling and Review Notes

Personal Hours Played: 1.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/3/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

It's hard to know where to scale the interesting reload mechanic where each of your weapons fires in turn. For now I'm calling the reload a special move button and bumping the trigger and aim mechanics down to full -1 for how important it feels to the gameplay. Technically, I don't think there's a movement penalty but I keep playing like there is one.

It seems like a very simple game but there is a good amount of content and depth here actually, in my review scale score I'm giving it full points for fulfilling what I want from it.

First impressions are VERY strong. I like the simple arcade vibe, the music is great, choices like being able to move though the upgrades to select the "card" are fresh and fun feeling.

I respect the difficulty but do find myself wishing for auto-aim/auto-fire under accessibility options and don't think it would actually make things easier, just different. I also could personally benefit from some currency based metaprogressoin like rerolls/extra heart but am glad it's not bogged down with them also. I appreciate the stripped down straight to the fun philosophy and so far it's pretty addictive and exciting.

GunDeck(100) Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.9 Similarity Score
70% Diagnosis:
836/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.4/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) -0.5/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move -0.5/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.8/1
Timed / Boss Ended Survival 0.5/1
Endless Mode 0/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0.9/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets ?/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.3/1
Fun Ramp 0.7/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.7/1

GunDeck(100) Review Scale Heatmap

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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.5 Final Review
100% Positive Steam Reviews
6 Steam Reviews
8.9 Pure Vibes
9.6 Review Scale
385/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 1/1

GunDeck(100) Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCFree AvailableReleased

Sorting Categories

A Little Different

Genre and Control Style Tags

ArcadeArena ShooterBrotato-styleBullet HeavenDeckbuildingRogueliteTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

2DCuteGeometricPixel ArtRetroVector Inspired

Setting / Story Tags


Control Styles


Game Mode Tags


Features and Extras

Steam AchievementsSteam Cloud


Dos Jamones

Game Features

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Listing various features we've got info on.


  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 11
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

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Some description of the game and its features from the creators.

"GunDeck is a lightning-fast twin-stick shooter where you'll build your arsenal from randomly-dealt cards. Weapons fire in a rainbow of elements with unique effects. Dart and dodge to survive the fireworks unleashed against you, and retaliate with your own display! Can YOU survive to wave 100?"

From discord: "We've been told it's like brotato in space". Dev notes: "If I feel I have a winning run, chances are I'm just about to lose."

Run Times & Speedups

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Average Run Time: 30m

Run Time Notes


Speed Settings