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Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

God of Weapons

Free Available Released

An inventory management Brotato-style survivors-like with an enjoyable dungeon (if not actual crawling.. elevator riding?) presentation for the arena. This is a newer but fully released title a lot of folks are excited about with an active fan community. My first impressions are very positive. It's not as over the top but the inventory management for "leveling up" is a puzzle twist I liked. Also similar to Brotato (aside from the small arena) with end of round equipment choices instead of leveling on XP gain with organic waves. Not as lofi feeling but still a lot of charm, worth checking out if you'd like to spend some time stacking axes in gloomy rooms.

Arena Shooter Auto-Shooter Brotato-style Hack and Slash Horde Survival Puzzle Roguelite Single Stick Shooter Survivors-like Wave Survival
7.5 Combined Ranking Score
33/72 Ranking Position
1351/1600 Total Points
8.4 Final Review
85% Steam
8.6 Scale
8.2 Vibes
1762 Steam Reviews
353/400 Review Points
6.6 Similarity Score
83% Diagnosis:
Similar
998/1200 Comparison Points
96% Genre 7.4/8 genre
82% Simple Controls 4.5/7 move
74% Survival Modes 1.9/4 modes
78% Power Progression 2.2/4 level
90% Buildcrafting Depth 4/5 build
68% Stage Features 2.5/7 stage
79% Content Breadth 5.2/9 stuff
73% Aesthetics 2.7/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

God of Weapons Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

A brotato-style survivors-like with a fun (for me anyway) inventory management twist to powering up. It's fully released but I need more time with it so let's consider this a first look review. I'll be checking on discord and with the devs on the features in the comparison ranking.

It's a 3D style game and based to my prior exposure I can't help sometimes feeling like it's a smooth Halls of Torment. The weapons play pretty differently though, or at least feel different. The isometric shift is also more intense, which can make it a little harder to avoid enemies at times. Has dash, doesn't seem you can map it to the left side so 0 still on one handed.

Luckily your weapons will be heavily favoring the closest enemy so often you're not worrying as much about one close tag. You get XP from to level up, which determines how much inventory you unlock on the next round. You gather currency from the ground to spend on round end. We'll call this a store and not level choices.

Worked fine on Steam Deck but had issues getting controller to work on PC, had to use a custom profile by some other steam user.

Personally I don't like when rounds end while there are still enemies and then it says the wave is complete, but when the timer is up for the round, well, it's over. Then it sends me to the store to power up and puts me in a new room with new enemies.

A fair amount of the arena shooters do stuff like that, but I much much prefer the more modern survivors-like trend of having organic waves and leveling up with a simple dialog that then drops you back into the same exact gameplay. This makes and the small arena makes it a "brotato-style" game which is another subsubgenre defined in the terms.

I like that I can see my DPS if I want. Low score in multiple stages because moving between the rooms feels so repetitive. While I prefer more exploration, I was still charmed by what's here.

My partner has basically no patience for the inventory management mechanic, but personally I like the blocks, the picking new inventory spaces to unlock, items from a large array of options, and then shifting things around. Well, mostly. I admit I often play games in this genre to turn my brain off more or at least just think about statistics, but it does help the game stand out and is utilized in interesting ways for proximity buffs, not just a matter of putting stuff in there.

Really then, with the short rounds, the game became all about the inventory to me, which is perhaps the point. I spend about as much time thinking and fiddling with it as I do in the round sometimes. Not complaining. Overall though it felt a tinsy bit dreary to me, missing something. I need to spend more time with it to know if that's a reasonable feeling, but with the enclosed arena shooters I get antsy quick. I could see myself getting very into this on a smaller screen while traveling.

God of Weapons Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.6 Similarity Score
83% Diagnosis:
998/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0.5/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0.2/1
High Enemy Count (Horde) 0.7/1
Level Up on XP Gain Event 0.2/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -0.5/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 0.8/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.1/1
Damage Numbers 1/1
Lofi Charm 0.6/1
Bumpin Music 0.8/1
Fun Writing 0.2/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

God of Weapons Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.4 Final Review
85% Positive Steam Reviews
1762 Steam Reviews
8.2 Pure Vibes
8.6 Review Scale
353/400 Review Points
Not Buggy 0.9/1
Not Janky 0.9/1
Good UI 0.6/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 0.7/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.4 Converted 10 Point Score
1 Number of Critic Reviews

User

3.0 User Review Average
2 Number of User Reviews

Average

5.7 Direct Average
4.8 "Fuck The Man" Combined Mean

God of Weapons Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBrotato-styleHack and SlashHorde SurvivalPuzzleRogueliteSingle Stick ShooterSurvivors-likeWave Survival

Aesthetic Tags

3DSerious

Setting / Story Tags

DungeonsFantasy

Control Styles

Controller

Game Mode Tags

Advance on Round EndInventory ManagementShort Rounds25m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Archmage Games StudioArchmage Labs

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 93
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: On itch.io
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Embark on a thrilling journey in God of Weapons, an action roguelike where you must ascend the tower of Zhor to reclaim the last light for the world. To survive the monster onslaught on each tower's level, you'll need to obtain and carefully organize weapons and accessories in your inventory"

I just found out after I wrote this all it's made by the Sexy Mystic Survivors folks? Which is funny to me because this is one of the least horny games on the list.

Run Times & Speedups

- +

Average Run Time: 25m

Run Time Notes

?

Speed Settings

?

[edit]

Peglin

EA Free Available

Very Different. Perhaps you want an entirely different turn based Peggle-type puzzle game that somehow gets recommended to VS fans. Not saying it's a terrible recommendation if you like runs and upgrades and complex games that appeal to casual players. It's absolutely a rogue-lite and a cute game. But in many ways it is extremely different - Included to test the scale. Very different but good games might get around a 5.0. Anything under 5.0 could be thought of as "less recommended" to fans of Vampire Survivors.

Pachinko Peggle-like Puzzle Roguelite
5.2 Combined Ranking Score
59/72 Ranking Position
1079/1600 Total Points
8.3 Final Review
81% Steam
8.9 Scale
8.0 Vibes
8901 Steam Reviews
350/400 Review Points
2.2 Similarity Score
61% Diagnosis:
Very Different
729/1200 Comparison Points
38% Genre -2/8 genre
46% Simple Controls -0.5/7 move
25% Survival Modes -2/4 modes
73% Power Progression 1.8/4 level
71% Buildcrafting Depth 2.1/5 build
43% Stage Features -1/7 stage
79% Content Breadth 5.2/9 stuff
94% Aesthetics 5.3/6 style
78% Gameplay Vibe Check 5.5/10 vibe vibe

Peglin Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/14/2023

Included here to test/show the scale, since it's been recommended a few times in public threads about VS-likes for some reason. This is a rogue-lite with some unlockable meta advancement, but it's also a turn-based peggle-like puzzle game.

Nice little game I suppose but the scale allows for -1 to 1 in order to make room for strongly different features to this extent.

Like a few other games on this list I feel it's mostly mentioned to people on sites like reddit since it's also a rogue-lite. It doesn't have much mechanically in common with most games on this list.

Cool though. I think if I hadn't mainlined Peggle for several months in 2007 I would be more interested in learning the mechanics. As it is it's hard to play without the Peggle victory music. If someone mods that in, let me know.

Peglin Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.2 Similarity Score
61% Diagnosis:
729/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time -0.8/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 0/1
Arcade Style 0.3/1
Bullet Heaven A (Many Player Bullets) -0.5/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 1/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.5/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0.8/1
Build Crafting 0.6/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.2/1
Many Challenges 0.5/1
Multiple Stages 1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0.5/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 0/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.7/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS -1/1

Peglin Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.3 Final Review
81% Positive Steam Reviews
8901 Steam Reviews
8.0 Pure Vibes
8.9 Review Scale
350/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 0.5/1
Vibe Check 1/1

Peglin Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidGOGiOSitch.ioMacSteam DeckWindows PCEAFree Available

Sorting Categories

Very Different

Genre and Control Style Tags

PachinkoPeggle-likePuzzleRoguelite

Aesthetic Tags

2DPixel Art

Setting / Story Tags

Fantasy

Control Styles

ControllerController 1 HandedMouse Only

Game Mode Tags

Unknown50m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

IndieArkRed Nexus Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 28
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!"

Run Times & Speedups

- +

Average Run Time: 50m

Run Time Notes

?

Speed Settings

?

[edit]

Osmos

Released

Very Different. An interesting recommendation with a big genre shift, perhaps if you want a stress/zen combo movement focused arena game with absolutely no shooting or Rogue-lite elements. Extremely different - Included to test the scale but also to demonstrate it's not that far and people should push the boundaries of what these genres mean. It does have procedural generation so gets a partial score there!

Action Puzzler Arcade Physics-based Puzzle Top Down or Isometric
5.0 Combined Ranking Score
60/72 Ranking Position
1033/1600 Total Points
8.9 Final Review
87% Steam
9.0 Scale
9.0 Vibes
586 Steam Reviews
367/400 Review Points
1.1 Similarity Score
56% Diagnosis:
Very Different
666/1200 Comparison Points
69% Genre 3.1/8 genre
86% Simple Controls 5/7 move
28% Survival Modes -1.8/4 modes
0% Power Progression -4/4 level
10% Buildcrafting Depth -4/5 build
36% Stage Features -2/7 stage
64% Content Breadth 2.5/9 stuff
75% Aesthetics 3/6 style
72% Gameplay Vibe Check 4.4/10 vibe vibe

Osmos Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/14/2023

Included here to test/show the scale, because it's totally different but it somehow does feel a little similar. It's an nonviolent puzzle game where you click on the opposite side to move and lose some of your bubbly mass to do so, while trying to absorb smaller enemies instead of avoiding touching them.

Not a rogue-lite, not a bullet-heaven, but it might give you a top down zen arena vibe that's similar!

It has procedural generation available.

Also I just like it.

Osmos Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

1.1 Similarity Score
56% Diagnosis:
666/1200 Comparison Points
Rogue-lite 0.1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 1/1
No Dash 1/1
No Trigger 0/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode -1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) -0.8/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -1/1
Build Crafting -1/1
-1/1
Weapon Combination / "Evolution" -1/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0/1
Bosses / Elites 0/1
Many Interesting Characters -0.5/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0/1
"One More Run" / Short Runs 0.3/1
Difficulty Ramp 0/1
Fun Ramp 0/1
Low Price 0.5/1
Technical Check 0.8/1
Controls Check 0.8/1
Fun Check 1/1
Feels like VS 0.4/1

Osmos Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.9 Final Review
87% Positive Steam Reviews
586 Steam Reviews
9.0 Pure Vibes
9.0 Review Scale
367/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 0.5/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.0 Converted 10 Point Score
22 Number of Critic Reviews

User

7.0 User Review Average
104 Number of User Reviews

Average

7.5 Direct Average
7.2 "Fuck The Man" Combined Mean

Osmos Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidDirectiOSLinuxMacOnLiveSteam DeckWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action PuzzlerArcadePhysics-basedPuzzleTop Down or Isometric

Aesthetic Tags

2D

Setting / Story Tags

AbstractScience

Control Styles

ControllerController 1 HandedMouse Only

Game Mode Tags

Unknown8m

Features and Extras

SoundtrackSteam Achievements

Dev/Publisher

Hemisphere Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 11
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube Dev's Website

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait."

Run Times & Speedups

- +

Average Run Time: 8m

Run Time Notes

?

Speed Settings

?

Dev Scores Submitted via Score Card (Reviewing in Progress)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Breakout Survivors

Free Available Upcoming

Very Different. Concept mashup with the classic blockbreaker pong-like genre. I dig it. Note: Feature comparison score and metadata reported based on dev submitted scorecard about early version of in progress game (Currently adjusting.)

Arcade Auto-Shooter Breakout Bullet Heaven Puzzle Roguelite Single Stick Shooter Survivors-like Wave Survival
7.4 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.1 Final Review
-% Steam
8.9 Scale
8.5 Vibes
16 Steam Reviews
274/400 Review Points
5.6 Similarity Score
78% Diagnosis:
Very Different
934/1200 Comparison Points
93% Genre 6.8/8 genre
99% Simple Controls 6.8/7 move
81% Survival Modes 2.5/4 modes
88% Power Progression 3/4 level
78% Buildcrafting Depth 2.8/5 build
49% Stage Features -0.2/7 stage
57% Content Breadth 1.3/9 stuff
75% Aesthetics 3/6 style
85% Gameplay Vibe Check 6.9/10 vibe vibe

Breakout Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/9/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

The timed based run ending mechanic gives it a high partial score in that column.

I really like block breaker games, so this one is very fun to encounter, but I'm also pretty bad at them, so will be reviewing it kind of slowly.

Dev Note: "Based on content ~1 month prior to release, some points will evolve slightly"

Breakout Survivors Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.6 Similarity Score
78% Diagnosis:
934/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0.7/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.7/1
0.7/1
Weapon Combination / "Evolution" 0.2/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0.7/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0.2/1
Temp Powerups / Items on Ground 0.4/1
Treasure Chests and/or Loot Events 0.2/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.2/1
Bosses / Elites 0.4/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages 0.2/1
Difficulty Modifiers 0/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0.2/1
Lofi Charm 1/1
Bumpin Music 0.8/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 1/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 0.5/1
Fun Ramp 0.5/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.6/1
Feels like VS 0.5/1

Breakout Survivors Review Scale Heatmap

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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.1 Final Review
-% Positive Steam Reviews
16 Steam Reviews
8.5 Pure Vibes
8.9 Review Scale
274/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.6/1
Good Theme 0.5/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 0.8/1

Breakout Survivors Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCFree AvailableUpcoming

Sorting Categories

Very Different

Genre and Control Style Tags

ArcadeAuto-ShooterBreakoutBullet HeavenPuzzleRogueliteSingle Stick ShooterSurvivors-likeWave Survival

Aesthetic Tags

2DRetro

Setting / Story Tags

Abstract

Control Styles

ControllerController 1 HandedController Move Only

Game Mode Tags

Unknown25m

Features and Extras

Steam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

Axel Born

Game Features

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Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Planned
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Planned

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

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Some description of the game and its features from the creators.

"Breakout gameplay meets Survivors-like mechanics. Use your balls to destroy bricks, level up and pick upgrades to hold your ground against waves of incoming bricks and try to high score in this roguelite breakout."

Run Times & Speedups

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Average Run Time: 25m

Run Time Notes

Dev note: "20-30 mins for a full run (endless but difficulty keeps increasing while your upgrades are capped)" so technically endless but designed to push the run to an end around 25m, hence the score in the average run time column.

Speed Settings

?