Taxonomy Archive

<< Aesthetic Tag: 3D ~ 37 found

Game and Release Info

Search and Filter Results

The wiki database includes over 200 columns for info! View toggles: compact, pin, fun. Bigger Big Normal Small Smaller [-] [+] font size. Site & minireviews by xoxomonstergirl. Click a row to expand!

Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Yet Another Zombie Survivors

EA

What my partner called "a survivors for the Call of Duty demographic", this zombie slaying take has some of the more complex 3D graphics in this genre, but manages to keep things fast, simple and snappy despite the "realism". While we're a little burnt on zombies and the aesthetic doesn't appeal as much to us and resulted in some quibbles ("taller" and easier to get hit, gems floating so hard to identify position) for some people this likely appeals to you in a way games with pixel graphics simply never will. Could use more content but it's pretty fully developed for Early Access and I'm looking forward to coming back on release.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Party Based Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.2 Combined Ranking Score
19/72 Ranking Position
1431/1600 Total Points
8.3 Final Review
90% Steam
7.8 Scale
8.1 Vibes
4499 Steam Reviews
349/400 Review Points
8.0 Similarity Score
90% Diagnosis:
Similar
1082/1200 Comparison Points
99% Genre 7.9/8 genre
100% Simple Controls 7/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
85% Buildcrafting Depth 3.5/5 build
77% Stage Features 3.8/7 stage
84% Content Breadth 6.1/9 stuff
73% Aesthetics 2.8/6 style
97% Gameplay Vibe Check 9.3/10 vibe vibe

Yet Another Zombie Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

A zombie themed survivors-like notable for being one of the best with 3D art style. Despite the very 'realistic' 3D graphics (and they're not actually attempting to be, favoring simple style that reminds me of PS3 era shooters), it keeps the arcade vibe, fast pace and almost all of the gameplay style of Vampire Survivors, making you focus on moving away from some things (enemies) and towards others (your leveling resource) as the primary strategy. I think they could have done more complex graphics but decided not to, favoring ability to stack enemy density.

It notes in the menu that the optional manual aim and fire were implemented at the request of the community (pretty cool) but the game was not designed around them. That auto-first design and explicit noting, plus that it's enabled by default, gets it full points in those categories despite the presence of other options. Weapons "evolve" but not in the combine two to get something weird way.

Technically you control a group of "survivors" (really seems more like a military unit but I guess if you're shooting this many guns that makes sense) but we're going to call it 1 for Direct Control of Single Avatar since you don't individually trigger any of their abilities, for the most part it's just an aesthetic representation of how there could be so many attacks on screen.

Due to the engine there's never quite as many enemies or attacks on screen, but it still feels fairly over the top and invincible builds are possible in endless mode. Due to the style of weapons it's not as common for each survivor to cause you to move in different ways, which is something I like about other games I call mowing games. Due to the "realism" it also never quite seems to get as creative, though it does pretty well inside the genre. While it seems obvious in retrospect, the helicopter strike for example felt fresh mechanically and visually. Like the best abilities in these games it changes the way you move, in this case kiting huge crowds in as straight a line as possible.

Kind of wish one of the gals was available in the first three characters as the realistic style makes the masculine first three even more apparent (and overall masculine vibe) even though technically the game has a better balance than many on this list. I originally had a longer rant on it but it doesn't feel fair to leave it when many on the list have no girl characters.

My partner said they dislike that the gems float so they can't tell exactly where they are and hit enemies more, something I hadn't noticed. In general the more isometric viewpoint and "correct" height characters makes it more easy to hit enemies. Overall this one is pretty solid if you like the presentation and I didn't feel ready to move on when I had to.

Yet Another Zombie Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.0 Similarity Score
90% Diagnosis:
1082/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.9/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.3/1
BIG Maps -0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.4/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 0.2/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.7/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.9/1

Yet Another Zombie Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.3 Final Review
90% Positive Steam Reviews
4499 Steam Reviews
8.1 Pure Vibes
7.8 Review Scale
349/400 Review Points
Not Buggy 1/1
Not Janky 0.7/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 0.4/1
Good Theme 0.6/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

8.0 User Review Average
1 Number of User Reviews

Average

8.0 Direct Average
8.0 "Fuck The Man" Combined Mean

Yet Another Zombie Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalParty BasedRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

Horror ThemedMilitaryZombies

Control Styles

ControllerController 1 HandedController Move OnlyMouse Only

Game Mode Tags

Unknown20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Awesome Games Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 70
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

Same dev, I think, as Yet Another Zombie Defense HD.

"The Horde is coming but you're ready to fight it! Assemble your team and decide upon their enhancements to find the most efficient synergies against thousands of the undead. Survive. Then evolve. Then break all the limits in this deceivingly simple but addictive reverse bullet hell."

"Forget about things like complicated controls or hour-long cutscenes — jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a survivors-like gameplay loop!"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Greedland

EA Free Available

A Crysis meets Starship Troopers meets Crimsonland survivors-like, aka a top down shooter with sci fi tech. It seemed designed to be a twin stick shooter (looks like it) but with auto-aim on it's very much was a survivors-like stuck in a mission based 2010s shooter user interface. Once you get into a run it's solid. It's not a chatty game but actually does have subtle humor sprinkled about it and while it has a dash and special move they are all mapped to the left side of the controller by default. Lots of challenges and an endless mode. It's not AAA graphics but if you want your next survivors-like to be a sci fi wave shooter on land with a 3D engine this might be the best pick I've come across yet. Still developing!

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.1 Combined Ranking Score
22/72 Ranking Position
1421/1600 Total Points
8.4 Final Review
84% Steam
8.3 Scale
8.6 Vibes
912 Steam Reviews
353/400 Review Points
7.8 Similarity Score
89% Diagnosis:
Similar
1068/1200 Comparison Points
99% Genre 7.8/8 genre
83% Simple Controls 4.6/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
98% Buildcrafting Depth 4.8/5 build
82% Stage Features 4.5/7 stage
83% Content Breadth 5.9/9 stuff
72% Aesthetics 2.6/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Greedland Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/6/2023

This survivors-like has a kind of Crysis meets Starship Troopers vibe, with perhaps the wit more on the side of Crysis (sparse, but sometimes surprises you.) Starship Troopers vibe is mostly just due to the hordes of often buggy aliens swarming towards you. Or there's the obvious inspiration: Crimsonland.

Has a ton of menus shelving all kinds of customizations like equipment, starting weapons and upgrades. While I appreciated the customization found in many of these areas the finding of them was less enjoyable. I tend to prefer that when I open a game I can just ram the A button and end up in a run of some sort. This one brings you into an upgrade menu dead end, not that uncommon perhaps, but the LB over to the map, and then zoom in, and then select mission, and then select my loadout again and then finally into the action.. feels like it could be simplified.

Lots of missions but maps aren't really different. Kind of an arena shooter, though it's not a small box. Feels more oldschool in terms of set up / grind / "missions", though it's technically the same stuff you'd unlock or do as activities in any other survivors-like.

Has quick toggle button to switch to automatic which is honestly much better than manual fire imho, especially because you don't really have to choose because you can direct the fire with the right stick whenever you feel like. (You can even unlock auto leveling if you feel like it) That's one of my preferred methods of control for single stick shooters with an aim option, though my special interest at the moment is obviously the ones that basically have no aiming and force you to move interestingly.

This one does have some of those moves like orbiting weapons and so on, so despite the stylings more often seen in first person shooters, it respects a lot of the genre conventions for more than just bullets. I thought my time so far with it was fun, never really felt like the runs were dragging and even early in the game there were actual choices that seemed varied. I appreciate the impactful feeling level options - even if the gameplay impact of getting 40% increase to attack is exactly the same as 10%, it saying 40% on the upgrade card is fun. And the game doesn't go too far, obviously 1000% feels fake.

The design, when I understand it, is often smart like that (and some seems badly translated at the moment, but it's still Early Access). Thought this was going to get a neutral score in 'subtle humor' but it actually got me laughing a few times so full point.

Perhaps because overall it feels a little dry compared to whimsical titles like Elemental Survivors, the moments of levity stand out a lot. My pod drops on a little alien and it does 666 damage and squishes it to start the level. Level 2? Two little aliens. I'm ashamed but I laughed. Less ashamed to laugh at the fact you can unequip your HUD and ability to fire in your meta-progression and customization area. Guess who accidentally did that for a second.

I think the vibe usually worked for me when I was actually in game. The UI actually in a run is solid, nice big clear level choices and so on. So many of my issues are purely with how complicated it is to get in there. Probably extra fun if you really like to grind for odd goals and challenges.

Very solid for a solo dev early access title imho. If this came out for PS3 I would have died.

Greedland Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.8 Similarity Score
89% Diagnosis:
1068/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 0/1
No Trigger 0.8/1
No Special Move 0/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.4/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.8/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 0.5/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 0.5/1
Fun Writing 0/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.6/1
Low Price 0.7/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Greedland Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.4 Final Review
84% Positive Steam Reviews
912 Steam Reviews
8.6 Pure Vibes
8.3 Review Scale
353/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.4/1
Controller and Deck 1/1
Lots of Content 0.7/1
Good Theme 0.8/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.6/1
Vibe Check 1/1

Greedland Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DRealistic

Setting / Story Tags

ComedyMilitarySci-fi

Control Styles

ControllerController 1 HandedController Move Only

Game Mode Tags

Unknown10m

Features and Extras

Steam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

2P GamesGamersky GamesVaMP He

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 123
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Greedland is a top-down shooter mixed with survivor-like elements. Slaughter the monsters, break out of the siege, and welcome the dawn of victory!"

"Unleash an expansive array of powerful weapons and skills, crafting a satisfying loadout that harks back to the glory days of classic titles such as "Alien Shooter" and "Crimsonland."

"Equip yourself with the fiercest tools the Galaxy has to offer, complemented by a diverse skill set. Step into the shoes of a relentless mercenary with endless strategic possibilities. Stay tuned for powerful mechs in future updates!"

""Greedland" already boasts three challenging maps, each with its own distinctive enemy blend and formidable bosses. As the game continues to evolve, anticipate the arrival of fresh maps, new gameplay modes, and an exhilarating four-player co-op option, enriching your adventure."

Run Times & Speedups

- +

Average Run Time: 10m

Run Time Notes

?

Speed Settings

?

[edit]

Goobies

Free Available Released

A cute goo busting survivors-like with pretty straightforward single stick shooter gameplay. In my first impressions, it's a pretty straight up Vampire Survivors clone gameplay style. While I kind of appreciate the art style, it was a little unclear in action sometimes and eventually overall it felt a little lacking to me. Not as much depth, not as much over the top aspects, no exploration. Endless mode only afaik, but that ends up with me never feeling like I've "won". It could benefit from clear specific build related challenges. If it was the only game available, I could play a lot of it, but otherwise it feels like I'm grinding a lot of time for less payoff in terms of wacky mechanics. Many love it, try the demo!

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.0 Combined Ranking Score
24/72 Ranking Position
1413/1600 Total Points
8.1 Final Review
92% Steam
7.7 Scale
7.5 Vibes
1131 Steam Reviews
344/400 Review Points
7.8 Similarity Score
89% Diagnosis:
Similar
1069/1200 Comparison Points
100% Genre 8/8 genre
99% Simple Controls 6.9/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
82% Buildcrafting Depth 3.2/5 build
65% Stage Features 2.1/7 stage
85% Content Breadth 6.3/9 stuff
83% Aesthetics 4/6 style
96% Gameplay Vibe Check 9.2/10 vibe vibe

Goobies Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

First impressions! This game is a pretty typical survivors-like control wise with a relatively unique "globs of goo" aesthetic look. It seems to be fairly popular and well reviewed, though I had trouble getting into it and actually bounced off it a couple times before coming back and trying to put some more time in for the review.

It's not always easy to figure out exactly why something isn't working for me or get a full view of a game I haven't put a hundred hours into, but I attempted to examine this on pretty closely since it's very popular. People seem to enjoy that it's chill and often mention the aesthetics, but I did notice many of the positive reviewers also don't seem to have a huge amount of hours in the game.

I agree it's very easy to play, the basics of moving around are enjoyable. The character designs are cute, though the top down angle doesn't show much enough of it. Personally I thought the music might be a little too upbeat.

It's got a "World of Goo" kind of style with fairly abstract arenas and gooey trees and plenty of gooey enemies. I think this resulted in it feeling a little boring to me, though, eventually, as everything is goo and most of the enemies are also the same color. It's not a quick action game so unlike other abstract shape games I spent a lot of time staring at essentially the same shapes and colors moving slowly. They also explode in a way on hit spreading goop around them that makes it very hard to tell what is a live and recently dead enemy, resulting in me getting hit or at least stressed a fair amount while trying to skirt the edges of groups.

It's endless but seems most runs end around 30 min when much harder stuff starts to show up, hence the run time we noted. There don't seem to be different stages, though it does change the stage through your run when you beat a boss. One challenge includes manual aiming, which I didn't really find fun at all, but for the most part it's an auto-shooter. It's pretty much a bullet heaven, though it does have 'avoid red circle' style enemy attacks that are fairly common as you get into it.

There are a few characters and a currency based unlock menu for metaprogression, but I found this to feel pretty grindy. I think the lack of clear interesting build related challenges (not just kill x enemies) shown for goal based unlocks can be an issue for me, giving me less reasons to play for longer hours trying different builds. I'd like to get to the high level over the top gameplay I see on YouTube but feel I likely never will since it will just take so long to get there. In my two hours checking it out I didn't unlock a new character or any major changes to the gameplay, just some minor meta upgrades and the optional challenge turning off auto-fire (which I disliked and didn't use past one run since you can't toggle it off.)


I feel like the notes here are coming out a little unfair to it since I'm trying to pin my feelings down - I see how many people like it - but personally it's just not pulling me in to play more since I have so many other options. I like more exploration and build crafting specific challenges. But the vibe is very cute and the core gameplay can be satisfying so if the art style appeals to you it may be worth sticking with it!

Goobies Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.8 Similarity Score
89% Diagnosis:
1069/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.9/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.9/1
1/1
Weapon Combination / "Evolution" 0.4/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 0.1/1
Explorable Map -1/1
BIG Maps -0.9/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.5/1
Bosses / Elites 1/1
Many Interesting Characters 0.7/1
Many Challenges 0.1/1
Multiple Stages 0/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0.7/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.9/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Goobies Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.1 Final Review
92% Positive Steam Reviews
1131 Steam Reviews
7.5 Pure Vibes
7.7 Review Scale
344/400 Review Points
Not Buggy 0.9/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.6/1
Good Theme 0.7/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 0.1/1
Vibe Check 0.8/1

Goobies Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DCell ShadedClaymationUglycute

Setting / Story Tags

Abstract

Control Styles

ControllerController 1 HandedController Move Only

Game Mode Tags

Unknown30m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Knifes

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: 43
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Battle thousands of blobs in this roguelike auto-shooter. Travel from island to island, defeat bosses, collect and upgrade items to become more powerful and discover lag-inducing combos in an endless blobbath."

"Choose your champion from a diverse cast of 5 Goobies, each with their own unique passive ability and playstyle. Discover countless combinations of items by collecting over 30 of them, many of which have multiple unique upgrades. Unlock the power of up to 20 game-changing artifacts that will redefine the game's mechanics and visuals. Collect Goobie coins from each run to unlock more power all whilst keeping track of your progress and learning about the lore via the in-game encyclopedia!"

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

It's endless but seems most runs end around 30 min when much harder stuff starts to show up.

Speed Settings

?

[edit]

Army of Ruin

Released

Incredibly similar in game design, VS-like score dragged down by special move button, muddy 3D graphics and lack of charm. Many people love it, personally I thought it felt slower and less impactful. With so many other options to play, I kind of bounced off it and based much of the scale for high level gameplay based on research.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
7.9 Combined Ranking Score
25/72 Ranking Position
1419/1600 Total Points
7.5 Final Review
88% Steam
7.3 Scale
6.3 Vibes
1578 Steam Reviews
324/400 Review Points
8.3 Similarity Score
91% Diagnosis:
Similar
1095/1200 Comparison Points
99% Genre 7.8/8 genre
81% Simple Controls 4.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
99% Buildcrafting Depth 4.9/5 build
91% Stage Features 5.8/7 stage
94% Content Breadth 8/9 stuff
68% Aesthetics 2.2/6 style
88% Gameplay Vibe Check 7.5/10 vibe vibe

Army of Ruin Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/13/2023

Bounced at first, but came back later and it feels less janky. Note: for high end computers, you'll want to check through all the advanced graphics options, some things should be disabled or set to lower levels to prevent it from looking muddy. Reddit likes this one a lot.

Seems to be a fairly straight rip but I don't like the graphics as much - anyone wanna sell me on it? Loses points in the VS-Likes for not pixel art, lofi aesthetic, or humor/originality. The nature of the 3D animation makes it feel slower even when it's moving the same speed as pixels technically.

Trying to come up with something else to write about this one. This review will get more fleshed out later as I go back through the sheet to actually review the games added earlier.

Army of Ruin Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
91% Diagnosis:
1095/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.6/1
Move Only 0.4/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 0.8/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.9/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 0.8/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.2/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.7/1
Fun Ramp 0.5/1
Low Price 0.8/1
Technical Check 1/1
Controls Check 0.9/1
Fun Check 0.8/1
Feels like VS 1/1

Army of Ruin Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.5 Final Review
88% Positive Steam Reviews
1578 Steam Reviews
6.3 Pure Vibes
7.3 Review Scale
324/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.5/1
Good Graphics and Sound 0.4/1
Fun Feel 0.8/1
Unique Twists 0/1
Vibe Check 0.6/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.0 Converted 10 Point Score
2 Number of Critic Reviews

User

8.0 User Review Average
1 Number of User Reviews

Average

8.0 Direct Average
8.0 "Fuck The Man" Combined Mean

Army of Ruin Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

PS5Steam DeckSwitchWindows PCXboxReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DSerious

Setting / Story Tags

DungeonsFantasy

Control Styles

Controller

Game Mode Tags

Unknown15m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Milkstone Studios

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 221
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube GOG Amazon Apple

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills and face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell."

"Hundreds of challenges await you!"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

Melerion, via discord: "I found that setting aside about 30 minutes for a run (beyond early game) was sensible for me. End game, aka Endless Mode, could take 45 to 60 minutes on average - some longer, some not so much."

Speed Settings

?

[edit]

Shape Shifter: Formations

EA

A game that applies all of the survivors-like lessons to a classic abstract arena shooter format, so far seems to be very good at both. Vibes of Geometry Wars or the vintage vector shooters both are based on. I've been playing mostly with auto aim / auto shoot which I think works pretty well and makes it feel a lot more survivors-like in a way my sore hands enjoy. Build depth is pretty good for a more arcade-style title and while there isn't much setting/stage variety I don't spend much time thinking about it. I admit I'd love if there was at least an unlockable boss-free mode, since it feels full on bullet hell with them. Great vibe overall, looking forward to more content.

Arcade Arena Shooter Auto-Shooter Bullet Heaven Bullet Hell Enemy Hell Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter
7.9 Combined Ranking Score
26/72 Ranking Position
1357/1600 Total Points
9.6 Final Review
100% Steam
9.5 Scale
9.2 Vibes
62 Steam Reviews
387/400 Review Points
6.2 Similarity Score
81% Diagnosis:
Similar
970/1200 Comparison Points
95% Genre 7.2/8 genre
72% Simple Controls 3.1/7 move
83% Survival Modes 2.6/4 modes
100% Power Progression 4/4 level
69% Buildcrafting Depth 1.9/5 build
50% Stage Features 0/7 stage
78% Content Breadth 5.1/9 stuff
83% Aesthetics 4/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Shape Shifter: Formations Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/14/2023

First impressions on this Early Access arcade style arena shooter are very positive. Honestly I'm super thankful for this resurgence of arcade style games so I can get stuff like this.

It's a top down shooter in a small arena, with "shape" enemies more complicated than you might see in some retro shooters but very much giving the abstract vibe. While the aesthetics are quite good in my opinion, the general direction of them is that you should concentrate entirely on the play and the play so far is worth concentrating on. I absolutely don't mind when an arcade style game doesn't have plot/setting trappings, it can still get a full score for on the review scale categories from me if it feels like the 'world' is still crafted for the experience the player is supposed to have. You know, Tron without all that talking.

I haven't yet encountered what I would really call multiple maps or stages, though the arena changes at different stages through the run. After beating a run once (referred to as "the game" in the guide accessible in the main menu), you unlock difficulty modifiers.

Has both goal based and currency based unlocks. The goal based ones are pretty solid for giving you something to do in a run, as in the best of these games (get a new ship!) and I enjoy how the refundable currency upgrades also include different play or build styles, like deciding to prioritize burn for the burn ship. Some of these games don't really understand that meta unlocks can be like offering the player interesting new puzzles and not just ways to make the game easier. The skill tree luckily isn't too baroque and easy access to it at the death screen made it easy to loop into another run.

Speaking of ease it certainly feels harder at first but I think this is partially the classic arcade style format. I'm not sure how much content actually exists here yet with early access, but in many of the games in this lineage you're not really expected to be beating all the bosses on your first run or very quickly. At least, I tried to tell myself this as I got used to actually dodging boss bullets again.

There is a special move button and dash. It's in no way bloated, but does include some fun stuff like stats. No bestiary, but then again not a lot of enemy variety yet either. I'd love to be able to unlock an endless mode without bosses so I could truly zone out.

It's definitely not a mowing game, with very projectile based attacks. The auto-aim/auto-fire is sometimes off in a way that feels a little bugged, but for the most part does work pretty satisfyingly. I found myself doing up close strafing more than I would in a classic arcade shooter, partially because I'm trying to collect the XP drops as well. In that way, while in an aesthetic wrapping of an older wave shooter, the gameplay can feel very much like a modern survivors-like. You move towards some things and away from others, getting into a fairly zen state interrupted only by quickly selecting from a simple selection of upgrades and eventually only sorely interrupted by the arrival of an often run ending boss.

I'm a big fan of older arcade style shooters (my favorite perhaps being Super Stardust HD) and while this one is a little slower to get started because it has the metaprogression aspect I found it very much tickled that old enjoyment. The music seems to keep on the same theme and the visuals are a very satisfying mix of retro aesthetics and fairly active and busy scenery in implementation. Overall I had a lot of fun with it so far and am eager to see it get more content through Early Access.

Shape Shifter: Formations Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.2 Similarity Score
81% Diagnosis:
970/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0.5/1
Move Only 0/1
No Dash 0/1
No Trigger 0.8/1
No Special Move 0/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode Planned/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.6/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.9/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible -0.5/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 0.1/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.5/1

Shape Shifter: Formations Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
100% Positive Steam Reviews
62 Steam Reviews
9.2 Pure Vibes
9.5 Review Scale
387/400 Review Points
Not Buggy 0.9/1
Not Janky 0.9/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.9/1
Vibe Check 1/1

Shape Shifter: Formations Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeArena ShooterAuto-ShooterBullet HeavenBullet HellEnemy HellRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Shooter

Aesthetic Tags

3DGeometricNeonRaveRetroVector InspiredVivid

Setting / Story Tags

Abstract

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Castec Studios

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 86
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Shape Shifter: Formations is an action twin-stick shooter with rogue-lite elements, where you must destroy hordes of geometric enemies alone or with a friend. Select your ship and combine a large variety of weapons, abilities and infinitely stacking upgrades to craft your own unique build."

"Choose from a wide variety of ships each with their own unique active and passive abilities, ranging from protective barriers or invisibility, to shocking tesla towers and a burning laser. Pick the ship the suits your play style and outfit it with a weapon of your choice. Spend cores gained each run on the skill tree to provide powerful permanent upgrades."

Co-op notes: "So each player can select their own ship/weapon and receives their own choice of upgrades when levelling up. Players earn currency in each run together, but they get their own pool to spend at the shop separately. The only thing that's shared, is progression on the skill tree, but this is offset by the fact you progress through this a little quicker in co-op"

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Soulstone Survivors

EA Free Available

This is a popular survivors-like many seem to prefer to VS, though it's not my personal favorite. It's got a heavy dash reliance and a more "professional" 3D vibe. it would rank way higher except for aesthetics and small maps. Devs said "a spin on the genre taking itself more seriously." I'm not sure that's what I'm looking for. Personally I like meta-progression to not be spread over so many different views. it has a lot to draw people back, but never gets quite as crazy in a run. Much more focused on avoiding red enemy attack circles. You might agree it feels generic or you might love it!

Action RPG Arena Shooter Auto-Shooter Bullet Heaven Content Rich Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Wave Survival
7.8 Combined Ranking Score
27/72 Ranking Position
1389/1600 Total Points
8.1 Final Review
90% Steam
8.2 Scale
7.0 Vibes
13136 Steam Reviews
342/400 Review Points
7.5 Similarity Score
87% Diagnosis:
Similar
1047/1200 Comparison Points
98% Genre 7.7/8 genre
81% Simple Controls 4.3/7 move
98% Survival Modes 3.8/4 modes
100% Power Progression 4/4 level
89% Buildcrafting Depth 3.9/5 build
66% Stage Features 2.2/7 stage
92% Content Breadth 7.6/9 stuff
67% Aesthetics 2/6 style
91% Gameplay Vibe Check 8.2/10 vibe vibe

Soulstone Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/22/2023

One of the most popular games in the genre, it feels like a bigger company got ahold of the concept and felt they could do it better and in many ways (on the surface anyway) pulled it off. I admit I'm mostly recommending it because so many other people do. My theory, though, is it simply got out quickly, was polished, and people were hungry for anything good. I don't prefer the 3D art style for these games because the slowly approaching horde almost always looks comically slow at first, making the whole game feel slower. To me 3D graphics is almost worse by default but I'm not dinging it in the review scale. Eventually that changes, but it's hard not to bounce off of when other games feel so immediate.

Adds a variety of mechanics. Auto aim is togglable. Very fully crafted presentation, though it loses a bit of lofi charm there. Personally I think the characters have less charm with the stylized blank faces, though they're technically fairly detailed. I like more simple unlock systems with really only one currency, ideally.

I don't love having to keep track of so many different tabs and currencies, to me it feels like artificially creating depth through complexity when the run gameplay could be just as fun with less menu fiddling. Which is funny,coming from someone who loves spreadsheets and menu fiddling. In this case, slows down my 'one more run' flow, but it could keep you addicted. Or feel grindy.

Soulstone Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.5 Similarity Score
87% Diagnosis:
1047/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.5/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.9/1
Explorable Map 0.3/1
BIG Maps -0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0.8/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 0.9/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.8/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.9/1
Feels like VS 1/1

Soulstone Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.1 Final Review
90% Positive Steam Reviews
13136 Steam Reviews
7.0 Pure Vibes
8.2 Review Scale
342/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.4/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 0.7/1
Vibe Check 0.8/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.0 Converted 10 Point Score
1 Number of Critic Reviews

User

5.5 User Review Average
4 Number of User Reviews

Average

7.3 Direct Average
6.2 "Fuck The Man" Combined Mean

Soulstone Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Action RPGArena ShooterAuto-ShooterBullet HeavenContent RichEnemy HellHack and SlashHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeWave Survival

Aesthetic Tags

3DCell ShadedSerious

Setting / Story Tags

DungeonsFantasy

Control Styles

ControllerMouse Only

Game Mode Tags

Holiday Event20m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Game Smithing Limited

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 256
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp Spotify Apple

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void."

"A spin on the genre taking itself more seriously."

"With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience." "With the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Star Survivor

EA Free Available

A bit janky but ambitious deck building space ship equipping survivors-like, which also has a campaign mode. Metaprogression is available via both purchasable ships and unlockable and upgradeable cards. Has a boost mechanic relying on ship direction to create a high level of challenge - it may be too much to zen out to, but the great degree of customization and variety of game modes here may addict you. It's a little generic looking, starts slow, and some bugs and UI issues bring down the review score.

Arena Shooter Auto-Shooter Bullet Heaven Deckbuilding Enemy Hell Horde Survival Rogue-lite Survivors-like Top Down or Isometric Wave Survival
7.7 Combined Ranking Score
30/72 Ranking Position
1391/1600 Total Points
7.7 Final Review
74% Steam
7.4 Scale
8.3 Vibes
337 Steam Reviews
331/400 Review Points
7.7 Similarity Score
88% Diagnosis:
Similar
1060/1200 Comparison Points
99% Genre 7.8/8 genre
68% Simple Controls 2.5/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
83% Stage Features 4.6/7 stage
84% Content Breadth 6.2/9 stuff
71% Aesthetics 2.5/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

Star Survivor Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Space auto-shooter with a deck building aspect. Meta progression includes using currency to unlock new cards. When you pick your level options, you then pick where to put the equipment on your ship, which adds a fun shipbuilding / tower defense feeling mechanic. There is a more Rogue-like campaign mode in addition to the more familiar challenge and endless modes using your unlocked cards, each with their own deck availabilities. The complexity is a big challenge in endless mode, since you don't just disable some items, you have to construct your deck.

Once accidentally started with only one card and tried to stick it out - it gives you some single use events on level until you die. Aim is important because boost pushes you in the direction you are facing, but you can use thrusters to strafe, which can be very challenging. There's speed and zoom options which is cool. Counting "Astrochicken" spawn as ground health. Maps seem endless but mostly empty. I like a lot about this one!

Graphics / vibe is a bit generic, but gameplay is challenging and build variety interesting. Most negative reviews seem to mention technical issues, which may hurt your experience. It could use more enemy variety and maybe interesting exploration on big maps, I would love that. I'm very excited to come back to this one as it evolves.

Star Survivor Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.7 Similarity Score
88% Diagnosis:
1060/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.1/1
BIG Maps 0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.3/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.9/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Star Survivor Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.7 Final Review
74% Positive Steam Reviews
337 Steam Reviews
8.3 Pure Vibes
7.4 Review Scale
331/400 Review Points
Not Buggy 0.5/1
Not Janky 0.5/1
Good UI 0.5/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 0.8/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 0.9/1

Star Survivor Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSitch.ioSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenDeckbuildingEnemy HellHorde SurvivalRogue-liteSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

3D

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Branching PathsEndless Mode15m

Features and Extras

Steam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

ErabitSpaceOwl Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 26
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Survive the swarm in this rogue-lite + survivors + asteroids mashup! Exterminate as many alien drones as you can. Upgrade your ship from the crafted deck of equipment and power-ups. You are the Last ship against the Endless... Will your choices be enough to overcome the thousands hunting you?"

"Big call for those games I got inspirations from: Vampire Survivor, Brotato, SoulStone Survivors, 20 Minutes Till Dawn, Rogue: Genesia, Spellbook Demonslayers, Void Scrappers, Boneraiser Minions, Nova Drift, Runic Survivor"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

God of Weapons

Free Available Released

An inventory management Brotato-style survivors-like with an enjoyable dungeon (if not actual crawling.. elevator riding?) presentation for the arena. This is a newer but fully released title a lot of folks are excited about with an active fan community. My first impressions are very positive. It's not as over the top but the inventory management for "leveling up" is a puzzle twist I liked. Also similar to Brotato (aside from the small arena) with end of round equipment choices instead of leveling on XP gain with organic waves. Not as lofi feeling but still a lot of charm, worth checking out if you'd like to spend some time stacking axes in gloomy rooms.

Arena Shooter Auto-Shooter Brotato-style Hack and Slash Horde Survival Puzzle Roguelite Single Stick Shooter Survivors-like Wave Survival
7.5 Combined Ranking Score
33/72 Ranking Position
1351/1600 Total Points
8.4 Final Review
85% Steam
8.6 Scale
8.2 Vibes
1762 Steam Reviews
353/400 Review Points
6.6 Similarity Score
83% Diagnosis:
Similar
998/1200 Comparison Points
96% Genre 7.4/8 genre
82% Simple Controls 4.5/7 move
74% Survival Modes 1.9/4 modes
78% Power Progression 2.2/4 level
90% Buildcrafting Depth 4/5 build
68% Stage Features 2.5/7 stage
79% Content Breadth 5.2/9 stuff
73% Aesthetics 2.7/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

God of Weapons Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

A brotato-style survivors-like with a fun (for me anyway) inventory management twist to powering up. It's fully released but I need more time with it so let's consider this a first look review. I'll be checking on discord and with the devs on the features in the comparison ranking.

It's a 3D style game and based to my prior exposure I can't help sometimes feeling like it's a smooth Halls of Torment. The weapons play pretty differently though, or at least feel different. The isometric shift is also more intense, which can make it a little harder to avoid enemies at times. Has dash, doesn't seem you can map it to the left side so 0 still on one handed.

Luckily your weapons will be heavily favoring the closest enemy so often you're not worrying as much about one close tag. You get XP from to level up, which determines how much inventory you unlock on the next round. You gather currency from the ground to spend on round end. We'll call this a store and not level choices.

Worked fine on Steam Deck but had issues getting controller to work on PC, had to use a custom profile by some other steam user.

Personally I don't like when rounds end while there are still enemies and then it says the wave is complete, but when the timer is up for the round, well, it's over. Then it sends me to the store to power up and puts me in a new room with new enemies.

A fair amount of the arena shooters do stuff like that, but I much much prefer the more modern survivors-like trend of having organic waves and leveling up with a simple dialog that then drops you back into the same exact gameplay. This makes and the small arena makes it a "brotato-style" game which is another subsubgenre defined in the terms.

I like that I can see my DPS if I want. Low score in multiple stages because moving between the rooms feels so repetitive. While I prefer more exploration, I was still charmed by what's here.

My partner has basically no patience for the inventory management mechanic, but personally I like the blocks, the picking new inventory spaces to unlock, items from a large array of options, and then shifting things around. Well, mostly. I admit I often play games in this genre to turn my brain off more or at least just think about statistics, but it does help the game stand out and is utilized in interesting ways for proximity buffs, not just a matter of putting stuff in there.

Really then, with the short rounds, the game became all about the inventory to me, which is perhaps the point. I spend about as much time thinking and fiddling with it as I do in the round sometimes. Not complaining. Overall though it felt a tinsy bit dreary to me, missing something. I need to spend more time with it to know if that's a reasonable feeling, but with the enclosed arena shooters I get antsy quick. I could see myself getting very into this on a smaller screen while traveling.

God of Weapons Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.6 Similarity Score
83% Diagnosis:
998/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0.5/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0.2/1
High Enemy Count (Horde) 0.7/1
Level Up on XP Gain Event 0.2/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -0.5/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 0.8/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.1/1
Damage Numbers 1/1
Lofi Charm 0.6/1
Bumpin Music 0.8/1
Fun Writing 0.2/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

God of Weapons Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.4 Final Review
85% Positive Steam Reviews
1762 Steam Reviews
8.2 Pure Vibes
8.6 Review Scale
353/400 Review Points
Not Buggy 0.9/1
Not Janky 0.9/1
Good UI 0.6/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 0.7/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.4 Converted 10 Point Score
1 Number of Critic Reviews

User

3.0 User Review Average
2 Number of User Reviews

Average

5.7 Direct Average
4.8 "Fuck The Man" Combined Mean

God of Weapons Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBrotato-styleHack and SlashHorde SurvivalPuzzleRogueliteSingle Stick ShooterSurvivors-likeWave Survival

Aesthetic Tags

3DSerious

Setting / Story Tags

DungeonsFantasy

Control Styles

Controller

Game Mode Tags

Advance on Round EndInventory ManagementShort Rounds25m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Archmage Games StudioArchmage Labs

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 93
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: On itch.io
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Embark on a thrilling journey in God of Weapons, an action roguelike where you must ascend the tower of Zhor to reclaim the last light for the world. To survive the monster onslaught on each tower's level, you'll need to obtain and carefully organize weapons and accessories in your inventory"

I just found out after I wrote this all it's made by the Sexy Mystic Survivors folks? Which is funny to me because this is one of the least horny games on the list.

Run Times & Speedups

- +

Average Run Time: 25m

Run Time Notes

?

Speed Settings

?

[edit]

Reality Break

EA Free Available

Very Different. An option if you'd like to aim and pull the trigger in space, want more exploration aspects, and enjoy inventory/equipment management. Also more story. It has wave survival often, but it's not a horde movement/zen game. It's an isometric looter shooter ARPG, kind of like Diablo, with some Rogue-lite inspired elements but not your expected permadeath style. Lots going for it at this early stage of development!

Action RPG Looter Shooter Roguelite Story Rich Top Down or Isometric Twin Stick Shooter Wave Survival
7.4 Combined Ranking Score
36/72 Ranking Position
-/1600 Total Points
8.8 Final Review
-% Steam
9.6 Scale
7.9 Vibes
0 Steam Reviews
275/400 Review Points
6.1 Similarity Score
81% Diagnosis:
Very Different
967/1200 Comparison Points
73% Genre 3.6/8 genre
46% Simple Controls -0.5/7 move
85% Survival Modes 2.8/4 modes
98% Power Progression 3.8/4 level
89% Buildcrafting Depth 3.9/5 build
100% Stage Features 7/7 stage
84% Content Breadth 6.2/9 stuff
82% Aesthetics 3.8/6 style
82% Gameplay Vibe Check 6.3/10 vibe vibe

Reality Break Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/20/2023

I'm in the market for a rogue-lite spaceship shmup with more exploration aspects, since Nova Drift and Time Wasters are excellent but they don't have exploration. It's heavily focused on Diablo style inventory management and uses several move buttons. I'll try to avoid spoilers, but it's not typical in how it handles "runs." Reality break starts with a plot heavy tutorial with respawn, then opens up the rogue-lite influence mode with meta-progression, though it still has respawn in certain contexts. There is wave survival, fairly often. Lots of interestingly approached mechanics. Uses right control stick to shoot, trigger for secondary fire, special move button and there is a dash.

It's less over the top, lots of enemy bullets, but it's enjoyable. Has asteroids to blow up, but doesn't 'drift' control like the game Asteroids. Inventory management can be a pain since the items don't look much different at a glance. Story progression style inspired by Hades. Interesting approach to runs, without respawning and then seemingly story/event based resets? Not sure how I feel about it, I kind of miss the quick in and out of a regular rogue-lite, but I'm also curious to see more.

A lot going for it for a free early access demo and I've already had a fair amount of fun. Super responsive dev, has discussed VS influences.

Note: Run lengths highly variably by player choice.

Reality Break Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.1 Similarity Score
81% Diagnosis:
967/1200 Comparison Points
Rogue-lite 0.4/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.3/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) 0.2/1
One Handed Play (w Controller) -1/1
Move Only 0/1
No Dash 0/1
No Trigger -0.5/1
No Special Move 0/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0.8/1
Endless Mode 0.7/1
Organic / Unannounced Waves 0.8/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.8/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.6/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.4/1
Multiple Stages 1/1
Difficulty Modifiers 0.8/1
Bestiary / Lore 0/1
Achievements EA/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.3/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0.5/1
"One More Run" / Short Runs 0.4/1
Difficulty Ramp 0.8/1
Fun Ramp 1/1
Low Price EA/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Reality Break Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.8 Final Review
-% Positive Steam Reviews
0 Steam Reviews
7.9 Pure Vibes
9.6 Review Scale
275/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 0.9/1

Reality Break Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGLooter ShooterRogueliteStory RichTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DNeonRetroVivid

Setting / Story Tags

Alternate RealitySci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

CampaignWave Survival120m

Features and Extras

Steam Cloud

Dev/Publisher

Element GamesLLC

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Rewrite the universe! Break reality to change your fate, and use your powers to stop sinister forces from altering existence itself. Discover the origin of your new abilities in a fast-paced ARPG Loot Collection Roguelite where you will bend, break, and change the rules of spacetime itself!"

"Resetting your timeline will cause a ripple effect across many elements of the game, often in surprising and subtle ways."

Run Times & Speedups

- +

Average Run Time: 120m

Run Time Notes

Attempting to avoid spoilers, it has a story campaign style structure, but incorporates interesting "run" style features via in game "cycles". The dev says this makes it closer to "unfolding incremental games."

Dev: "60m or 120m are both correct for Reality Break while simultaneously painting an incomplete picture of how the game plays. Saying the run length is “variable” or “player-directed” would be most applicable given the game’s structure. You can hop in to do a mission or three over lunch, play for 10-15 minutes and make progress for that cycle." There are progression, plot and playstyle reasons to decide on both longer and shorter runs.

Speed Settings

?

[edit]

Risk of Rain 2

DLC Released

Very Different. An action focused rogue-lite third-person shooter with tons of enemies. Often recommended on reddit to fans of over the top builds, but high focus on reaction speed and aiming makes this very different from VS. It's also notable for an active multiplayer player base. No currency based meta progression, so very highly dependent on player skill.

Bullet Heaven Content Rich Dungeon Crawler Horde Survival Roguelite Third-Person Shooter Wave Survival
7.2 Combined Ranking Score
38/72 Ranking Position
1294/1600 Total Points
9.0 Final Review
96% Steam
8.5 Scale
8.9 Vibes
166251 Steam Reviews
370/400 Review Points
5.4 Similarity Score
77% Diagnosis:
Very Different
924/1200 Comparison Points
69% Genre 3/8 genre
12% Simple Controls -5.3/7 move
84% Survival Modes 2.7/4 modes
69% Power Progression 1.5/4 level
88% Buildcrafting Depth 3.8/5 build
88% Stage Features 5.3/7 stage
100% Content Breadth 9/9 stuff
90% Aesthetics 4.8/6 style
91% Gameplay Vibe Check 8.1/10 vibe vibe

Risk of Rain 2 Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/18/2023

Third person shooter sometimes recommended on the VS subreddit to people looking for broken high level builds. You level up, but you don't get choices on level up, rather you have to pick up and stack items. The weapons you start with tend to be it, besides a special move and drones. Permanent progression is a little less obvious, through unlocked items and characters, not through a currency based unlock menu. It's a rogue-lite (or "like" perhaps without the obvious meta progression) but a third-person shooter most well known for multiplayer.

Very similar to the first game, which was a sidescroller. Most characters don't have a dodge, but let's call the jump a dodge for scoring purposes. Got more bullet-heaven-y for me when I realized I could hold all 4 "triggers" down at once with some classes, but the railgun (my fav) plays more like FPS snipers - completely aim and trigger dependant.

Annoying UI navigation issues with controller on PC. Kept getting bugs and connecting to multiplayer is a pain on PC for controller players IMHO. Quibbles Quibbles.

Risk of Rain 2 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.4 Similarity Score
77% Diagnosis:
924/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -0.5/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -0.5/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.2/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.7/1
Level Up on XP Gain Event 0.5/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.8/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0/1
Health on Ground 0.3/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0.2/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0.9/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Risk of Rain 2 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
96% Positive Steam Reviews
166251 Steam Reviews
8.9 Pure Vibes
8.5 Review Scale
370/400 Review Points
Not Buggy 0.7/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 0.6/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.5 Converted 10 Point Score
20 Number of Critic Reviews

User

8.4 User Review Average
321 Number of User Reviews

Average

8.5 Direct Average
8.4 "Fuck The Man" Combined Mean

Risk of Rain 2 Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicPS4PS5StadiaSteam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Bullet HeavenContent RichDungeon CrawlerHorde SurvivalRogueliteThird-Person ShooterWave Survival

Aesthetic Tags

3DCell Shaded

Setting / Story Tags

Sci-fi

Control Styles

Controller

Game Mode Tags

Unknown60m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

Gearbox PublishingHopoo Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: Co-Op
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 118
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam Bandcamp Spotify YouTube Black Screen Records (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing."

"More than 110 items keep each run fresh and full of new challenge."

Run Times & Speedups

- +

Average Run Time: 60m

Run Time Notes

?

Speed Settings

?

[edit]

Hades

Released

Very Different. Perhaps you want a 30m run isometric rogue-lite but with more hands on hack & slash action, no horde survival, no bullet heaven and need a full story. Very different! One of 10 games Included to test the scale (see FAQ) with a commonly seen recommendation that does share some mechanics but differs widely on others. This is game came out to universal critical acclaim and has received some fun updates since. As shown here, a game that's very different but extremely highly regarded might still be able to get around a 7 on our ranking - it may still be worth trying!

Action Roguelike Content Rich Dating Sim Dungeon Crawler Hack and Slash Roguelite Story Rich Top Down or Isometric
7.1 Combined Ranking Score
40/72 Ranking Position
1256/1600 Total Points
9.8 Final Review
98% Steam
10.0 Scale
9.5 Vibes
216232 Steam Reviews
393/400 Review Points
4.4 Similarity Score
72% Diagnosis:
Very Different
863/1200 Comparison Points
75% Genre 4/8 genre
11% Simple Controls -5.5/7 move
31% Survival Modes -1.5/4 modes
88% Power Progression 3/4 level
87% Buildcrafting Depth 3.7/5 build
75% Stage Features 3.5/7 stage
93% Content Breadth 7.8/9 stuff
86% Aesthetics 4.3/6 style
89% Gameplay Vibe Check 7.7/10 vibe vibe

Hades Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 26.6

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/14/2023

Included here to test/show the scale - accurately about halfway similar to VS. Sometimes recommended for VS fans, Hades is a hack and slash isometric dungeon crawl game that has you move from room to room and defeat a couple small but powerful waves of enemies in each room. It's not an auto battler, not movement-only, very much an action game and not a zen game. Runs are to beat several areas and bosses, not to survive a countdown or endlessly survive.

There's only one character. But it is a rogue-lite, with meaningful and fun upgrade systems (though not multiple weapons), around 30 minute run time, and many other positive features, meaning it does make sense that people recommend it. It's an excellent game - just won't scratch the itch of "more Vampire Survivors!" for many people.

Calling the way powers/items are selected "streamlined level choices" even though its' not "leveling up." It's a good example of how a dungeon crawler might handle the same concept.

Hades Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.4 Similarity Score
72% Diagnosis:
863/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.7/1
Bullet Heaven A (Many Player Bullets) 0.2/1
Bullet Heaven B (Few Enemy Bullets) 0.1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty -0.5/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0.2/1
High Enemy Count (Horde) 0.3/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.2/1
Explorable Map 0.5/1
BIG Maps 0/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 0/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0.1/1
Damage Numbers 1/1
Lofi Charm 0.2/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.2/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0.2/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Hades Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.8 Final Review
98% Positive Steam Reviews
216232 Steam Reviews
9.5 Pure Vibes
10.0 Review Scale
393/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.3 Converted 10 Point Score
61 Number of Critic Reviews

User

8.8 User Review Average
1936 Number of User Reviews

Average

9.1 Direct Average
8.8 "Fuck The Man" Combined Mean

Hades Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

MacPS4PS5Steam DeckSwitchWindows PCXboxReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RoguelikeContent RichDating SimDungeon CrawlerHack and SlashRogueliteStory RichTop Down or Isometric

Aesthetic Tags

3DArtyCartoonCell Shaded

Setting / Story Tags

DungeonsFantasyGreek MythologyMythologyRomanceUnderworld

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Supergiant Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 49
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp iam8bit (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Hades is a god-like rogue-like dungeon crawler that combines the best aspects of Supergiant's critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre."

"New surprises await each time you delve into the ever-shifting Underworld, whose guardian bosses will remember you."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Assault Android Cactus

Released

Different. This is an older arcade top down shooter. Cactus used to be mentioned more right when VS came out, before the clones. It comes with a campaign mode and "infinity drive" wave survival mode that technically has an end at 49 levels but is "near impossible" to get to. Also a "daily drive" that can give you some of that randomized challenge run feeling. No Rogue-lite elements or builds, but collecting 'volts' to increase weapon power feels very similar to VS XP. It might scratch your itch, it's widely considered to be a great game.

Dungeon Crawler Story Rich Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
7.0 Combined Ranking Score
42/72 Ranking Position
1252/1600 Total Points
9.5 Final Review
94% Steam
9.8 Scale
9.3 Vibes
1207 Steam Reviews
385/400 Review Points
4.5 Similarity Score
72% Diagnosis:
Different
867/1200 Comparison Points
69% Genre 3.1/8 genre
41% Simple Controls -1.2/7 move
90% Survival Modes 3.2/4 modes
53% Power Progression 0.2/4 level
51% Buildcrafting Depth 0.1/5 build
75% Stage Features 3.5/7 stage
97% Content Breadth 8.5/9 stuff
79% Aesthetics 3.5/6 style
81% Gameplay Vibe Check 6.2/10 vibe vibe

Assault Android Cactus Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

This game is part of the precursor genre of twin stick shooters and was a pretty popular suggestion on Reddit when Vampire Survivors came out and before he genre defined itself and steam was flooded with clones. I can see why, it's got a daily challenge that makes it feel a little more run like. But overall, it's a level based twin stick shooter. No metaprogression, no leveling up. A fair amount of similar features though. Collecting "volts" to upgrade your weapon from level 0 to 3 doesn't offer upgrade paths, but does feel like sweeping up XP.

There's health that will knock you down if lost, but really it's got a timer mechanic with battery drain requiring you to keep getting new batteries to avoid running out of time. This feels a little bit like looking for XP on the floor to sweep. "I'm just a little android" song (with vocals!) when you get your ass handed to you is a banger. It's got a story, voice acting, and made the most of the 3D graphics of the time with chibi-robo soldier gals.

It reminds me some of great Housemarque games Super Stardust and Nex Machina. You'll just have to be motivated by high scores and not unlocks.

Assault Android Cactus Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.5 Similarity Score
72% Diagnosis:
867/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.3/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move 0.8/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0.5/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.7/1
Level Up on XP Gain Event 0.2/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0/1
Build Crafting 0/1
0/1
Weapon Combination / "Evolution" 0.1/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.5/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.5/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 0/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.7/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 0/1
Fun Ramp 0/1
Low Price 0.2/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.6/1

Assault Android Cactus Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.5 Final Review
94% Positive Steam Reviews
1207 Steam Reviews
9.3 Pure Vibes
9.8 Review Scale
385/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
11 Number of Critic Reviews

User

8.4 User Review Average
35 Number of User Reviews

Average

8.5 Direct Average
8.4 "Fuck The Man" Combined Mean

Assault Android Cactus Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacPS4Steam DeckSwitchWindows PCXboxReleased

Sorting Categories

Different

Genre and Control Style Tags

Dungeon CrawlerStory RichSurvivors-likeTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

3DAnimeCute

Setting / Story Tags

CyborgsRobotsSci-fi

Control Styles

Controller

Game Mode Tags

Unknownn/a

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

Witch Beam

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 29
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube Spotify Amazon Apple

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Assault Android Cactus is an intense arcade style twin stick shooter - pick from one of nine unique synthetic heroines and blast your way through overwhelming robots hordes to save the ship from its own workforce. Supports single player and local co-op game modes."

"..blending the gameplay of western styled arena shooters with aspects of Japanese style bullet hell as you charge head first through transforming stages, massive boss battles and an eclectic cast of characters.."

Run Times & Speedups

- +

Average Run Time: n/a

Run Time Notes

?

Speed Settings

?

[edit]

Whisker Squadron: Survivor

EA

Very Different. An excellent pick if you want to mix it up with a rogue-lite Star Fox style rail shooter survival with leveling mechanics. Has a ton of control differences but sometimes the differences from most survivors-likes makes a game your next favorite. Main complaint is there just isn't enough content. I want more varied pilots, weapons, maps, more bullet heaven aspects. I hope they bring a lot more during Early Access. Needs more for the price and a greater breadth and depth would skyrocket it up this list. Hate the energy meter firing delay.

On-Rails Shooter Roguelite Survivors-like
6.5 Combined Ranking Score
46/72 Ranking Position
1219/1600 Total Points
8.7 Final Review
92% Steam
8.4 Scale
8.4 Vibes
180 Steam Reviews
360/400 Review Points
4.3 Similarity Score
72% Diagnosis:
Very Different
859/1200 Comparison Points
71% Genre 3.4/8 genre
29% Simple Controls -3/7 move
85% Survival Modes 2.8/4 modes
100% Power Progression 4/4 level
60% Buildcrafting Depth 1/5 build
60% Stage Features 1.4/7 stage
75% Content Breadth 4.5/9 stuff
88% Aesthetics 4.6/6 style
82% Gameplay Vibe Check 6.4/10 vibe vibe

Whisker Squadron: Survivor Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/20/2023

It's rogue-lite wave survival wrapped around a star fox controls style rail shooter that looks like an HD neon remaster of a 1990s vector graphic shooter. That's awesome. Add a couple cute cats, and you've got yourself a nice little package. I had a lot of fun with this one and will probably try to at least unlock all the ships and levels. Lots of buttons/triggers, no auto, not like Vampire Survivors there. Fun music. The only real shame is there isn't a ton of content or build variety. Would be great to see more. There is both a boost and a roll so it gets a full -1 in that category.

More unique characters, ships, maps, and enemies. Character abilities are a little underwhelming and haven't gotten any over the top bullet heaven combos, but still fun. Would also be cool if characters got star fox style wah wah unique to them, not just the dot for the text. They could also use more personality. Don't love the energy meter. I customized controls to fire with trigger. Colors/levels could pulse/warp procedurally to give feel of endless variety, like some older games do. Quibbles quibbles. I worry because devs announced a next similar game while this could use more content for 14.99.

This has the bones to be one of the best games on this list and one of the best games I've played in a while, but it's just the bones right now. It needs to go over the top and it needs to go hard, and bringing in a writer with some humor and further developing some diversity in the style and color palette would help too.

Whisker Squadron: Survivor Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.3 Similarity Score
72% Diagnosis:
859/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0/1
Real Time 1/1
Top Down or Isometric 0/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.4/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only 0/1
No Dash -1/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.4/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.1/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.4/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.1/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.3/1
Many Challenges 0.6/1
Multiple Stages 0.6/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0.4/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.6/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0.6/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.7/1
Low Price 0.1/1
Technical Check 1/1
Controls Check 0.9/1
Fun Check 0.8/1
Feels like VS 0.8/1

Whisker Squadron: Survivor Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.7 Final Review
92% Positive Steam Reviews
180 Steam Reviews
8.4 Pure Vibes
8.4 Review Scale
360/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 0.3/1
Good Theme 0.4/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Whisker Squadron: Survivor Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCEA

Sorting Categories

Very Different

Genre and Control Style Tags

On-Rails ShooterRogueliteSurvivors-like

Aesthetic Tags

3DNeonRetroVector Inspired

Setting / Story Tags

AbstractFurryRobotsSci-fiShip (Air/Space)

Control Styles

Controller

Game Mode Tags

Currency MetaprogressionDropped Powerups30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Flippfly LLC

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 22
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"A cosmic roguelite on-rails shooter with wild 30-minute runs that will take your feline flight crew to thrilling new heights with each randomized adventure. Your plan is simple: wreak vengeance on the Swarm and try to survive."

"Embark on an ever-changing adventure across neon-laced roguelike levels featuring on-rails shooter runs that change with every 20-30 minute playthrough" "Design a fighter ship using randomized upgrades that can be built using scraps dropped throughout each level and Victory Points earned through play."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

The Riftbreaker

DLC Released

Very Different. A top down shooter horde survival game, but in the long term resource gathering sense in the main campaign mode. Build a base, or rather multiple bases, as you attempt to survive on an alien planet. Relevant to this sheet is the timed survival mode. It recently came on sale on steam so I decided to see how it matches up on this scale considering it shares some elements. It may be an interesting one to check out if you enjoyed the horde and exploration aspects of the genre but wished for a long game with persistent progression instead of short runs. Technically, though, with a hardcore mode enabling permadeath it's optionally rogueish. I wouldn't say it's similar to Vampire Survivors, but it is a horde survival game for sure!

Action RPG Base Building Content Rich Horde Survival Roguelite Sandbox Story Rich Survival Craft Top Down or Isometric Tower Defense Twin Stick Shooter Wave Survival
6.3 Combined Ranking Score
48/72 Ranking Position
1182/1600 Total Points
9.0 Final Review
91% Steam
9.4 Scale
8.5 Vibes
13901 Steam Reviews
370/400 Review Points
3.5 Similarity Score
68% Diagnosis:
Very Different
812/1200 Comparison Points
68% Genre 2.8/8 genre
11% Simple Controls -5.5/7 move
85% Survival Modes 2.8/4 modes
38% Power Progression -1/4 level
80% Buildcrafting Depth 3/5 build
82% Stage Features 4.5/7 stage
95% Content Breadth 8.1/9 stuff
69% Aesthetics 2.3/6 style
75% Gameplay Vibe Check 5/10 vibe vibe

The Riftbreaker Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 10.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

An interesting game to compare and not unlikely to come up in your search because it's a "survival" game with "hordes" of enemies. It's also top down and a twin stick shooter and randomization, so it's got some surface level similarities. But it's also an incredibly complex game with many controls, so in many ways the polar opposite of something like Vampire Survivors.

It has a campaign mode but also a survival mode with timed waves. The general gameplay loop consists of gathering resources and base building to develop and increase various weapon powers and survive waves of enemies. Set up towers, do research, explore and so on. It's really a rather cool mashup of genres, which got me interested in checking it out.

It's got kind of the polar opposite of "simple level choices", having some of the most complex systems to upgrade your fighting level imaginable (dependent on base building.) I mostly liked that, but for my review score I'll have to note I found the voice acting grating when I should have been loving this. It might hurt that my name is also Ashley so it just felt like my robot dad was yelling at me a lot.

With a game design really revolving around long term play, it's definitely not a roguelite, but with map generation and hardcore mode, it is a non-traditional Roguelike in the same manner that Diablo 2 is a roguelike. I usually use roguelite to refer to metaprogression and I'm not sure if the campaign unlocks apply to hardcore mode yet - and if they do to the survival mode, it actually shares more in common with these games than I thought at first glance. In any case, I'm giving it a partial score in "rogue-lite".

It doesn't have a sprawling open world or stretching maps, but you do explore to other maps through the same game when playing the campaign. Aesthetics feels a little like some custom Star Trek map with one mech defending from waves of zerg rushes. Voice acting and writing is kind of annoying imho, probably could have done entirely without it but it doesn't intrude too often.

It feels a bit more bullet heaven when you equip a gun on each hand and stand near a million towers you set up. Enemies do have ranged attacks, though. All in all it's more of an ARPG / base building hybrid and not a survivors-like, but it could tickle your fancy for long term wave defense with more complex systems.

The Riftbreaker Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.5 Similarity Score
68% Diagnosis:
812/1200 Comparison Points
Rogue-lite 0.7/1
Auto-Fire / Auto-Battle -0.5/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0.7/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) 0.3/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.5/1
Timed / Boss Ended Survival 0.8/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 0.9/1
XP on Ground 0.5/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -1/1
Damage Numbers 1/1
Lofi Charm -0.5/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0.6/1
"One More Run" / Short Runs -1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price -0.7/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0/1

The Riftbreaker Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
91% Positive Steam Reviews
13901 Steam Reviews
8.5 Pure Vibes
9.4 Review Scale
370/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.8/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.3 Converted 10 Point Score
9 Number of Critic Reviews

User

8.4 User Review Average
64 Number of User Reviews

Average

8.4 Direct Average
8.4 "Fuck The Man" Combined Mean

The Riftbreaker Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicGOGPS5Steam DeckWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGBase BuildingContent RichHorde SurvivalRogueliteSandboxStory RichSurvival CraftTop Down or IsometricTower DefenseTwin Stick ShooterWave Survival

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

MechaSci-fi

Control Styles

Controller

Game Mode Tags

Custom Mode/ScenarioDifficulty ModesDifficulty ModifiersHardcore Mode (Optional Permadeath)Inventory ManagementMap Based CampaignResearch TreesTimed SurvivalWave Survival60m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading CardsSteam Workshop

Dev/Publisher

EXOR StudiosSurefire Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Planned
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 41
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Soundcloud Apple GOG

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The Riftbreaker™ is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive."

"Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence."

"If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions."

Game Modes

- +

Map Based Campaign

Timed Survival

Custom Scenario,
Difficulty Modes &
Difficulty Modifiers
(For both modes)

Hardcore Mode
(Optional Permadeath)

Game Mode Notes

The game is designed with a campaign across several procedurally generated maps. It mimics sandbox base construction games a little bit, but the starting map does run out of resources relatively quickly if not enemies. The game lets you explore and set up other bases on other maps and then return to your main one until you complete the campaign.

There is a secondary survival mode which speeds up research and challenges you to survive until the end of a timer. Both modes allow a large degree of customization for challenge and difficulty.

Run Times & Speedups

- +

Average Run Time: 60m

Run Time Notes

The default mode is a campaign with multiple procedurally generated maps. You build bases as you progress objectives and survive waves, but you can spend as long as you want on any map, in theory (?). You make bases that persist as you explore other maps.

There's also a survival mode, which speeds up in game research for a compressed experience on a single map. 60m refers to the default run time of the first "survival" mode.

Speed Settings

None

[edit]

Path of Exile

Free Available Released

Very Different. Sometimes you just want to slowly craft one build. Forever. An isometric MMO Action RPG sometimes recommended on reddit to fans of over the top screenwiping builds. No short runs - you can play the same character and slowly buildcraft for 100s of hours. Included to test the scale. Games above 5.0 on our ranking might satisfy your urges from Vampire Survivors, but the higher up ones are generally more likely to do so.

Action RPG Bullet Heaven Content Rich Dungeon Crawler Hack and Slash Mowing Game Spell Crafting Story Rich Top Down or Isometric
6.2 Combined Ranking Score
50/72 Ranking Position
1175/1600 Total Points
9.0 Final Review
88% Steam
9.1 Scale
9.0 Vibes
208558 Steam Reviews
369/400 Review Points
3.4 Similarity Score
67% Diagnosis:
Very Different
806/1200 Comparison Points
59% Genre 1.5/8 genre
7% Simple Controls -6/7 move
44% Survival Modes -0.5/4 modes
31% Power Progression -1.5/4 level
95% Buildcrafting Depth 4.5/5 build
93% Stage Features 6/7 stage
97% Content Breadth 8.5/9 stuff
67% Aesthetics 2/6 style
82% Gameplay Vibe Check 6.3/10 vibe vibe

Path of Exile Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 59.6

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

A Diablo-like ARPG, Path of Exile is sometimes recommended to VS fans since it's similarly focused on creating insane builds to screenwipe huge mobs of enemies.The biggest difference is you do this with potentially hundreds of hours put into a single character's playthrough.

Generally played without the permadeath option on, instead of kind of speedrunning the entire experience by quickly leveling up and then dying in a rogue-lite. It might appeal similarly to some players, but it's not a VS-like.

One of the most relevant Action RPGS in my opinion. And I've tried most of them. Tons of fun, considering it's free!

Path of Exile Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.4 Similarity Score
67% Diagnosis:
806/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -0.5/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.5/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0.2/1
Bumpin Music 0.5/1
Fun Writing 0.3/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.9/1
"One More Run" / Short Runs 0/1
Difficulty Ramp 0/1
Fun Ramp 0.2/1
Low Price 1/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Path of Exile Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
88% Positive Steam Reviews
208558 Steam Reviews
9.0 Pure Vibes
9.1 Review Scale
369/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 0.8/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
27 Number of Critic Reviews

User

7.9 User Review Average
2238 Number of User Reviews

Average

8.3 Direct Average
7.9 "Fuck The Man" Combined Mean

Path of Exile Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicMacPS4PS5Steam DeckWindows PCXboxFree AvailableReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGBullet HeavenContent RichDungeon CrawlerHack and SlashMowing GameSpell CraftingStory RichTop Down or Isometric

Aesthetic Tags

3DRealistic

Setting / Story Tags

DungeonsFantasyHorror Themed

Control Styles

Controller

Game Mode Tags

CampaignMap BasedMassively Multiplayer

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Grinding Gear Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: Co-Op Versus
  • Player Count: MMO 6 (Party) 2 (PVP)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 127
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: Yes
  • Soundtrack Available: YouTube SoundCloud

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world." "Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction."

Game Modes

- +

Map Based Campaign

Game Mode Notes

The primary game mode is a linear campaign through a series of maps, with procedural generation for layout and enemy variety. A player can go back and play the same character on previous maps and eventually explore in a variety of directions.

Within the campaign there are many events, goals and game modes including timed wave survival, dungeon crawling, boss challenges, PVP and more.

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

A massively multiplayer online action RPG, the game is essentially designed to allow for near infinite play on a single character. Maps, dungeons and events within the campaign have a variety of time required to complete.

Speed Settings

None

[edit]

Returnal

Released

Very Different. Perhaps you want a lot more action challenge and AAA graphics. Third-Person Shooter Rogue-Lite, might scratch some of the same itches but very bullet hell compared to heaven. You see it mentioned on reddit an it's not an out of the line recommendation, because it does really pull you into another short run and you can certainly see a lot of bullets on screen at once. It's a great game, but not particularly similar at all in the movement categories.

Bullet Hell Dungeon Crawler Roguelite Roguevania Story Rich Third-Person Shooter
6.2 Combined Ranking Score
51/72 Ranking Position
1170/1600 Total Points
9.2 Final Review
81% Steam
10.0 Scale
9.5 Vibes
3116 Steam Reviews
376/400 Review Points
3.2 Similarity Score
66% Diagnosis:
Very Different
794/1200 Comparison Points
55% Genre 0.8/8 genre
7% Simple Controls -6/7 move
50% Survival Modes 0/4 modes
60% Power Progression 0.8/4 level
64% Buildcrafting Depth 1.4/5 build
100% Stage Features 7/7 stage
92% Content Breadth 7.5/9 stuff
68% Aesthetics 2.2/6 style
82% Gameplay Vibe Check 6.4/10 vibe vibe

Returnal Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 8.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

Third-Person Shooter Rogue-Lite by Shmup Legends Housemarque, might scratch some of the same itches but very bullet hell compared to heaven. Mostly played on PS5.

This sometimes gets suggested and it's a fun one, but very different in many ways.

I haven't gotten good enough at it to see any bullet heaven overclocked builds personally.

Popular game so you can look up youtube videos.

Returnal Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.2 Similarity Score
66% Diagnosis:
794/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -0.9/1
Direct Control of Single Avatar 1/1
Arcade Style 0.4/1
Bullet Heaven A (Many Player Bullets) 0.3/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode 0.8/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0.2/1
Goal Based Meta Unlocks 0.6/1
Build Crafting 0.3/1
0/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0.1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0/1
Many Challenges 0.5/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -1/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 0.2/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.1/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price -1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Returnal Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
81% Positive Steam Reviews
3116 Steam Reviews
9.5 Pure Vibes
10.0 Review Scale
376/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
47 Number of Critic Reviews

User

6.7 User Review Average
188 Number of User Reviews

Average

7.7 Direct Average
7.1 "Fuck The Man" Combined Mean

Returnal Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicPS5Steam DeckWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Bullet HellDungeon CrawlerRogueliteRoguevaniaStory RichThird-Person Shooter

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

DungeonsSci-fiTime Loop

Control Styles

Controller

Game Mode Tags

Dungeon CrawlEndless Mode90m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Climax StudiosHousemarquePlaystation Studios

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Yes
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube Amazon Spotify Apple Retail (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player."

Game Modes

- +

Dungeon Crawl Runs
(Story Act 1 & 2)

Endless Dungeon Crawl
(Tower of Sisyphus)

Game Mode Notes

Minor spoilers: For game modes there's story act 1, story act 2 and the tower. The tower is an endless climbing mode that gets progressively more difficult. It features a unique boss and weapon consumables. Co op is available for the story but not the tower.

Run Times & Speedups

- +

Average Run Time: 90m

Run Time Notes

Via HollowSeeking on Discord: "Run time varies, you can complete a story cycle in well under an hour. Speed runners can do fresh file runs in well under an hour. A full clear story act on replay is around one hour depending on thoroughness and play style. I usually take 1.5 hours but I'm slow, thorough, and easily distracted. First playthrough can take much longer. 8 hours, 20, 60 hours, it varies by a huge margin."

Speed Settings

There's no clock speed up. You can run past battles but enemy and projectile speeds stay the same always. Some weapons you can get traits for or stat investments that speed up things like fire rate. Some other gameplay mechanics can impact run speed. So run time may vary, but you can't use a menu option to change game speed or timed goals.

[edit]

City of Beats

Released

Very Different. A dungeon crawl style twin stick shooter with each run consisting of branching paths, the noteworthy mechanic here is that your shots are notes to the beat and overall it's just very plugged in to the music. In a great way! The action takes place on cloudy cyberpunk rooftops and not in dank cellars, but it may remind you of games like Hades. While we're reviewing it due to being in the Steam Bullet Heaven Fest, it's not a survivors-like and not sure it's a bullet heaven either. Seems like a classic twin stick shooter! Since it's not on topic, I probably won't put as many hours into this one, but will attempt some review. More difficult in a hands on way than most survivors-like fans may be looking for.

Dungeon Crawler Roguelite Top Down or Isometric Twin Stick Shooter
6.0 Combined Ranking Score
54/72 Ranking Position
1158/1600 Total Points
8.7 Final Review
94% Steam
8.8 Scale
8.0 Vibes
39 Steam Reviews
362/400 Review Points
3.3 Similarity Score
66% Diagnosis:
Very Different
796/1200 Comparison Points
75% Genre 4/8 genre
14% Simple Controls -5/7 move
29% Survival Modes -1.7/4 modes
88% Power Progression 3/4 level
64% Buildcrafting Depth 1.4/5 build
76% Stage Features 3.7/7 stage
76% Content Breadth 4.7/9 stuff
88% Aesthetics 4.5/6 style
83% Gameplay Vibe Check 6.5/10 vibe vibe

City of Beats Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

This twin stick shooter room by room roguelite has a pretty nice cloudy cyber vibe and syncs pretty well to the music. It's very much a "dungeon crawl" and not a survival game, though there are small waves of a few enemies in each room. Overall the balance there feels a lot like Hades if you want a similar game.

The sound aspect is deeper than it seems at first with it synced to your attacks, when explosives go off and so on. This is a nice contrast to another game on this list, Beat Hazard 3, where the gameplay itself doesn't feel synced enough and it's mostly just loud flashes. This game is also more subdued than Beat Hazard but I found that much more pleasing to my eyes and less straining. No way to bring in my own music but I don't really want to.

But sometimes it feels like it's just really off from the music when my gameplay is off and that's odd feeling too.

You get your upgrades and items on "room end" like most "dungeon crawlers", but there are several things to collect from drops during play even if there's no XP. These can be used in run or for meta progression. "UI" is in world for the hub, but it's simple and quick to get into the run which I like. Shield on ground we'll call health.

I think there's just one character without much fleshing out and no personal special ability or build impact, hence the partially negative score in many characters. There also isn't a lot of variety for weapons it seems to have available and the upgrades aren't always super interesting.

It doesn't seem like there is a ton of content here for the price tag compared to other roguelites, though it did get an update in June so maybe they intend to add a little more. I can see it getting a little old after a bit if the music and weapons are not that varied, but it could also be comfort food to some.

I wish I could play games like this for longer periods, but the aiming and firing (at the same time) for an entire run really destroys my hands with pain due to the EDS. If I'm going to be holding it down the whole time anyway, adding in auto-fire would be nice. Or you could just make it fire on the stick direction since you need to do both anyway, that way I wouldn't have to do the "claw" for an entire run. In games where I have to I'm often dying at the end there just due to exhaustion and pain making me let go of the controller for just a second and no idea if I'd be any good otherwise. (Button mashing the entire time is easier on me than holding something down). I get it's fun to control it for the musical notes but maybe there's a middle ground.

In any case, it's ok because it's not really a survivors-like so besides showing the data to conclude that I don't feel a need to do a super in depth review. I think it might be a good game though. If anyone has played more and wants to offer corrections please do!

City of Beats Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.3 Similarity Score
66% Diagnosis:
796/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0.3/1
High Enemy Count (Horde) 0/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
0.4/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.2/1
BIG Maps -0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.6/1
Bosses / Elites 1/1
Many Interesting Characters -0.5/1
Many Challenges 0.4/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0.2/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.2/1
"One More Run" / Short Runs 0.7/1
Difficulty Ramp 0.4/1
Fun Ramp 0.6/1
Low Price 0/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.5/1

City of Beats Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.7 Final Review
94% Positive Steam Reviews
39 Steam Reviews
8.0 Pure Vibes
8.8 Review Scale
362/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.4/1
Good Theme 0.8/1
Good Graphics and Sound 0.9/1
Fun Feel 0.9/1
Unique Twists 0.9/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.9 Converted 10 Point Score
3 Number of Critic Reviews

User

- User Review Average
- Number of User Reviews

Average

7.9 Direct Average
7.9 "Fuck The Man" Combined Mean

City of Beats Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicSteam DeckSwitchWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Dungeon CrawlerRogueliteTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

3DGeometricNeonRaveVector Inspired

Setting / Story Tags

Cyberpunk

Control Styles

Controller

Game Mode Tags

Unknown40m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

Freedom GamesTorched Hill

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 19
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Shoot. Groove. Loot. Repeat. Cross an ever-changing city skyline, flowing through encounters in tune with the cityscape beat. From the weapons you fire, to the enemies you shoot, to the zen-like flow, the only way to win is to become one with the beat"

"Embark on endless expeditions across procedurally generated maps. No two playthroughs are the same, meaning different enemies, encounters, and upgrades each and every time. Experiment with different builds during each run."

Dev notes from interview:

Difficulty Modifiers & Rewards: There are Challenge Expeditions that not only increase general difficulty, but also add new mechanics & reward additional meta currencies & unlocks

Panic & Zen: I think is a big part of the game, especially getting into a zen-like flow-state through the music & rhythm

Run Times & Speedups

- +

Average Run Time: 40m

Run Time Notes

?

Speed Settings

?

[edit]

Beat Hazard 3

EA

Very Different. A top down twin stick shooter that uses "your music" (or at least your spotify) to generate arcade style levels. Or at least effects. Certainly over the top and similar in that it's top down and a shooter, perhaps if you're looking for more top down shooters it's an interesting option. Reviewed because it was in the Steam Bullet Heaven festival. It's not really a typical bullet heaven, more like a typical top down shmup. Which makes sense as the Beat Hazard series has existed since long before the term bullet heaven did. Perhaps will appeal to some of the same impulses but it's generally very different and not a survivors-like. Low review almost entirely due to UI and illegibility in both menus and gameplay. May improve!

Arcade Arena Shooter Bullet Hell Isometric or Top Down Music Twin Stick Shooter
4.7 Combined Ranking Score
64/72 Ranking Position
1053/1600 Total Points
7.1 Final Review
92% Steam
6.1 Scale
6.0 Vibes
280 Steam Reviews
313/400 Review Points
2.3 Similarity Score
62% Diagnosis:
Very Different
740/1200 Comparison Points
68% Genre 2.9/8 genre
29% Simple Controls -3/7 move
65% Survival Modes 1.2/4 modes
50% Power Progression 0/4 level
54% Buildcrafting Depth 0.4/5 build
50% Stage Features 0/7 stage
89% Content Breadth 7/9 stuff
58% Aesthetics 1/6 style
74% Gameplay Vibe Check 4.7/10 vibe vibe

Beat Hazard 3 Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

The default mode is level based, I suppose, with levels based on your songs. This makes it time based, in vibe, more than the average level based shooter. We'll call that a partial positive score.

Collecting the score bubbles feels enough like collecting XP or gold, so we'll call it that. We're mostly concerned with the collecting mechanic in gameplay on that metric. It has unlockables like an arcade game has unlockables, and it's procedurally generated. So is it a rogue-lite? It's an interesting question, and we'll give it a partial score there for sharing some features, but ultimately it doesn't feel like a roguelike because there's no making a build within the game, just arcade style power ups.

It does have waves within the levels, for sure, and they're fairly organic. But it's not a horde nor attempts to be. There are a ton of different ships and weapon stuff and unique customization options, I'm going to call all those menus a bestiary as well.

"Generating a galaxy" looks really pretty and felt cool, but I wasn't really sure if it was more than just a very visually hi fi menu.

This was actually a special experience to review because I directed it to a folder of old MP3s I'd ripped from weird bands my friends were in during college, lofi electronic and experimental stuff that I think worked pretty well. Hearing all my old friends haunted voices over beats was honestly something.

That being said I wish it really synced up the action more and slow songs had little action - perhaps that would feel like you weren't playing the game but with long intros it would have been cool to pick things knowing how they'd amp up. As it is, the very metallic ships that show up can feel pretty off topic with certain twangy folksy vibes. That's honestly a skill issue, though, and we can assume you're going to put on a "beat" for Beat Hazard.

Unfortunately, with the strobing down, which I eventually had to set lower for my eyes, it didn't feel like much really had to do with my music. And due to how much was going on always, I couldn't really tell what upgrading my ships did too easily either.

Honestly I found myself kind of confused in the menus. There are so many game modes, so many options, I didn't really know what to do at any given time. Something I normally like about this genre is how simple it is to get in and out. But I understand the reason for some of the complexity given the music focus. Just don't know if the ship/ability upgrade stuff needs to be too.

The biggest thing that holds me back from playing more is how complicated all the menus and modes are - it seems silly, but I suffer easily from decision fatigue. And the font is too close together and hard to read. It's Early Access so maybe I can hope there's a UI overhaul and much of this is tidied up and hidden away. It's honestly overwhelming.

Beat Hazard 3 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.3 Similarity Score
62% Diagnosis:
740/1200 Comparison Points
Rogue-lite 0.3/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0.6/1
Endless Mode 0/1
Organic / Unannounced Waves 0.4/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.2/1
0/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.2/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 0/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.2/1
Fun Ramp 0/1
Low Price -0.5/1
Technical Check 0.5/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.2/1

Beat Hazard 3 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.1 Final Review
92% Positive Steam Reviews
280 Steam Reviews
6.0 Pure Vibes
6.1 Review Scale
313/400 Review Points
Not Buggy 0.9/1
Not Janky 0.5/1
Good UI -1/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 0.7/1
Good Graphics and Sound 0.7/1
Fun Feel 0.7/1
Unique Twists 1/1
Vibe Check 0.8/1

Beat Hazard 3 Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicSteam DeckWindows PCEA

Sorting Categories

Very Different

Genre and Control Style Tags

ArcadeArena ShooterBullet HellIsometric or Top DownMusicTwin Stick Shooter

Aesthetic Tags

3D

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Unknown5m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

Cold Beam Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op Versus
  • Online: Co-Op Versus (Remote Play)
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 45
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Are you ready to explore your music collection mapped as a stunning galaxy of wonders? Experience your music collection as never before with this intense music driven twin stick shooter. Each of your songs will have its own unique ebb and flow based on the music."

"All new 3D procedural ship generation system. Introducing a new 'fold' ability used to dodge enemy fire and focus your weapons into a tight beam of destruction."

"Beat Hazard 3 is compatible with music streaming services via an improved 'Open Mic' system that can listen in to any music source."

Run Times & Speedups

- +

Average Run Time: 5m

Run Time Notes

?

Speed Settings

?

[edit]

Elden Ring

Released

Extremely Different. Perhaps you'd like leveling up and challenge with a horror fantasy setting but prefer a drastic change in format to AAA 3rd person and want to always progress one character. I thought it might be interesting to include a very different game I've got a lot of hours in and see what's similar. Included to test the scale. A souls-like technically has some similarities to a rogue-lite - there is a similar "one more run" feeling after death at least, but Elden Ring is totally focused on permanent progression. It's a very good game but even high review scores can't bring a game this different above the 5.0 threshold that I internally think of as separating the "recommended" games from the ones that likely won't satisfy your search for another game similar to Vampire Survivors.

3rd Person Adventure Action RPG Content Rich Open World Soulslike Story Rich
3.9 Combined Ranking Score
66/72 Ranking Position
879/1600 Total Points
9.7 Final Review
92% Steam
10.0 Scale
10.0 Vibes
537133 Steam Reviews
392/400 Review Points
-1.9 Similarity Score
41% Diagnosis:
Extremely Different
487/1200 Comparison Points
31% Genre -3/8 genre
0% Simple Controls -7/7 move
9% Survival Modes -3.3/4 modes
25% Power Progression -2/4 level
25% Buildcrafting Depth -2.5/5 build
73% Stage Features 3.2/7 stage
79% Content Breadth 5.3/9 stuff
50% Aesthetics 0/6 style
50% Gameplay Vibe Check 0/10 vibe vibe

Elden Ring Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 283.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

I've put an insane amount of hours into all the From Software Souls-Likes and thought it might be interesting to use one to test the scale. Souls-likes have a slightly similar feel in that their "one more try" dynamic after dying feels a lot like the "one more run" addiction of rouge-lites.

It also has a lot of exploration, levels, depth, and technically the XP is on the ground sometimes. Great game! Will it scratch your VS itch? Almost definitely not... but maybe.

I love Soulslikes but I wouldn't put most of them on this list. I just picked the latest one and I think it was the most widely played as well, The mechanics in most of them are very similar. The FromSoft games, anyway.

Elden Ring Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

-1.9 Similarity Score
41% Diagnosis:
487/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves -0.5/1
High Enemy Count (Horde) -0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -1/1
Build Crafting 1/1
-0.5/1
Weapon Combination / "Evolution" -1/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground -0.8/1
Health on Ground -1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers -1/1
Bestiary / Lore 0.2/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -1/1
Damage Numbers 0/1
Lofi Charm -1/1
Bumpin Music 0/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0/1
Over the Top 0/1
"One More Run" / Short Runs -1/1
Difficulty Ramp -1/1
Fun Ramp -1/1
Low Price -1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Elden Ring Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.7 Final Review
92% Positive Steam Reviews
537133 Steam Reviews
10.0 Pure Vibes
10.0 Review Scale
392/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.4 Converted 10 Point Score
60 Number of Critic Reviews

User

7.1 User Review Average
5931 Number of User Reviews

Average

8.3 Direct Average
7.1 "Fuck The Man" Combined Mean

Elden Ring Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

PS4PS5Steam DeckWindows PCXboxReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

3rd Person AdventureAction RPGContent RichOpen WorldSoulslikeStory Rich

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

DungeonsFantasyHorrorHorror Themed

Control Styles

Controller

Game Mode Tags

Unknownn/a

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Bandai NamcoFromSoftware

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: Co-Op Versus
  • Player Count: 3 (Co-Op) 6 (PVP)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 42
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Spotify Apple Amazon YouTube Bandai Namco (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The New Fantasy Action RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between."

"A vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected.""In addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic."

Run Times & Speedups

- +

Average Run Time: n/a

Run Time Notes

?

Speed Settings

?

[edit]

Godstrike

Released

Extremely Different. Isometric shmup but while it's listed alongside over a hundred survivors-likes in the Steam Bullet Heaven Fest it's actually a very demanding boss rush twin stick shooter that feels quite unlike Vampire Survivors. Most games like this aren't on this spreadsheet, but we'll keep it on here as an example of the genre since it's currently suggested alongside the rest of these games. Personally, I think a twitch reaction bullet hell boss rush game like this is unlikely to fulfill your desire for a game like Vampire Survivors.

Arena Shooter Boss Rush Bullet Hell Roguelite Top Down or Isometric Twin Stick Shooter
3.3 Combined Ranking Score
67/72 Ranking Position
899/1600 Total Points
6.4 Final Review
70% Steam
6.2 Scale
6.0 Vibes
120 Steam Reviews
292/400 Review Points
0.1 Similarity Score
51% Diagnosis:
Extremely Different
607/1200 Comparison Points
68% Genre 2.9/8 genre
22% Simple Controls -3.9/7 move
25% Survival Modes -2/4 modes
25% Power Progression -2/4 level
46% Buildcrafting Depth -0.4/5 build
43% Stage Features -1/7 stage
72% Content Breadth 3.9/9 stuff
54% Aesthetics 0.5/6 style
69% Gameplay Vibe Check 3.7/10 vibe vibe

Godstrike Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

This one was part of Steam's "Bullet Heaven" Fest. Personally, it doesn't seem to be a bullet heaven, rather it's a textbook bullet hell boss rush with some upgrades and equipping between rounds. It has a lot of movement and action controls possible with unlockable and applicable abilities. While it's isometric and a shooter, the gameplay feel and loop doesn't really feel like Vampire Survivors.

It's a little confusing in the menus with the top option being a mode where you can seemingly select any ability you want to challenge yourself, then a campaign mode that seems like a roguelite run, kind of, and then daily challenges and other challenge modes.

I found the menu set up, navigation and way the gameplay loop works unintuitive considering how simple it turned out to really be. Roguelite mode is called "story mode". You can only attempt the daily challenge once which feels sad.

-1 for timed survival since it's all about you running out of time, not trying to run out the clock. Regardless of the mode picked you'll always be trying to defeat the same run of bosses without much in between. Bosses spit out a ton of bullets which I personally found hard to see with the games graphical style. (Edit: Turns out this was because graphics are bugged on my high end gaming PC, it looks different on steam deck.)

While I appreciate "tilt to fire" twin stick controls, it complicates them with a lot of possible special moves, dodge, etc.

Overall it doesn't feel like it gains from these complicated controls, since the boss attack patterns and strategies don't feel that special compared to hundreds of other bullet hell bosses out there. Not memorable cutscenes but won't let you skip them. At this price point, it's hard to say there's a lot here compared to many of the amazing games on this list.

Godstrike Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.1 Similarity Score
51% Diagnosis:
607/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.1/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger 0.1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode -1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) -1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.3/1
0.2/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.1/1
Broken / Invincible Builds Possible -1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0/1
Bosses / Elites 1/1
Many Interesting Characters -0.5/1
Many Challenges 1/1
Multiple Stages 0.3/1
Difficulty Modifiers 1/1
Bestiary / Lore 0.1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 0/1
Lofi Charm 0/1
Bumpin Music 0.4/1
Fun Writing 0.1/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.2/1
Low Price 0/1
Technical Check 0.8/1
Controls Check 0.7/1
Fun Check 0.5/1
Feels like VS -1/1

Godstrike Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

6.4 Final Review
70% Positive Steam Reviews
120 Steam Reviews
6.0 Pure Vibes
6.2 Review Scale
292/400 Review Points
Not Buggy 1/1
Not Janky 0.7/1
Good UI 0.4/1
Controller and Deck 0.9/1
Lots of Content 0.4/1
Good Theme 0.5/1
Good Graphics and Sound 0.6/1
Fun Feel 0.6/1
Unique Twists 0.5/1
Vibe Check 0.6/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

6.8 Converted 10 Point Score
7 Number of Critic Reviews

User

8.0 User Review Average
1 Number of User Reviews

Average

7.4 Direct Average
7.0 "Fuck The Man" Combined Mean

Godstrike Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

Arena ShooterBoss RushBullet HellRogueliteTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

3DCell ShadedSerious

Setting / Story Tags

Fantasy

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Leaderboards

Dev/Publisher

Freedom GamesOverPowered Team

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: Yes
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Spotify Bandcamp YouTube Apple Amazon

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Godstrike is a twin-stick shooter where time is your health and currency. Face off against ruthless bosses in tense, 1v1 showdowns as Talaal, the last Herald."

"Godstrike is a 3D boss rush bullet hell where time is your health and currency. Face and defeat powerful bosses before time runs out. Taking damage and using abilities drains your remaining combat time, so watch out!"

"Customizable ability loadouts, allowing the players to optimize their game style.
Competition focused gameplay so you can challenge your friends and beat the highscores.
Multiple game modes, including Roguelite-style mode!
"

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Call of Duty 2

Released

Extremely Different. If you don't want to play Vampire Survivors at all! This WWII campaign based first person shooter is nothing alike! Yes, it's a 'shooter' but it's completely different! Included to test the scale. Our use of a negative-shifted measurement within categories allows us to get a low ranking for a very different game, and it still be a functional game sharing basic features. It's mostly an aesthetic difference, but a lower score is easily understood at a glance. Otherwise a game like this might get around a confusingly high score! It may be a little confusing now, but as we fully rank more games, these different ones will stay near the bottom.

First Person Shooter Story Rich
2.1 Combined Ranking Score
68/72 Ranking Position
711/1600 Total Points
8.0 Final Review
93% Steam
7.2 Scale
7.5 Vibes
6842 Steam Reviews
340/400 Review Points
-3.8 Similarity Score
31% Diagnosis:
Extremely Different
371/1200 Comparison Points
37% Genre -2.1/8 genre
14% Simple Controls -5/7 move
6% Survival Modes -3.5/4 modes
0% Power Progression -4/4 level
5% Buildcrafting Depth -4.5/5 build
48% Stage Features -0.3/7 stage
56% Content Breadth 1/9 stuff
38% Aesthetics -1.5/6 style
40% Gameplay Vibe Check -2/10 vibe vibe

Call of Duty 2 Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 20.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/14/2023

Included here to test/show the scale - kind of demonstrating that to properly show a game is nothing like VS you gotta use a lot of -1 scores. In theory you could go all the way negative to -60, but most games would share some features! Our scale is heavily designed to be useful for differentiating very similar games, so if very different games earned a 5.0 it would be less clear. This shifting allows us to clearly differentiate from the very similar games up top.

Some random scoring notes: It does away with the healthpack drops from the first game, so no more "health on ground." Call of Duty 2 also has no sprint! So full score in "no dash", basically. We use this one a lot in the scoring guide so check out if you're curious about the numbers!

Matter of the scale being -1 to 1 is mostly a matter of aesthetics really, it's just a 20 point range that allows you to see easily what is just a lack of a feature and which is an intentional difference in design philosophy.

Call of Duty 2 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

-3.8 Similarity Score
31% Diagnosis:
371/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0.2/1
Bullet Heaven B (Few Enemy Bullets) -0.3/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) -0.5/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -1/1
Build Crafting -1/1
-1/1
Weapon Combination / "Evolution" -0.5/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -1/1
Explorable Map 0.7/1
BIG Maps 0.5/1
XP on Ground -1/1
Health on Ground -1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run -1/1
Enemy Variety 0.5/1
Bosses / Elites 0.5/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages 1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 0/1
Secrets 0/1
Retro / Pixel Art -1/1
Damage Numbers 0/1
Lofi Charm -1/1
Bumpin Music 0/1
Fun Writing 0.5/1
Subtle Humor 0/1
Panic & Zen Duo Vibe -0.5/1
Over the Top 0/1
"One More Run" / Short Runs -1/1
Difficulty Ramp -1/1
Fun Ramp -1/1
Low Price -1/1
Technical Check 1/1
Controls Check 0.5/1
Fun Check 1/1
Feels like VS -1/1

Call of Duty 2 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
93% Positive Steam Reviews
6842 Steam Reviews
7.5 Pure Vibes
7.2 Review Scale
340/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 0/1
Lots of Content 0.6/1
Good Theme 0.6/1
Good Graphics and Sound 0.5/1
Fun Feel 1/1
Unique Twists 0.5/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
64 Number of Critic Reviews

User

8.5 User Review Average
1033 Number of User Reviews

Average

8.6 Direct Average
8.5 "Fuck The Man" Combined Mean

Call of Duty 2 Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

MacWindows PCXbox 360Released

Sorting Categories

Extremely Different

Genre and Control Style Tags

First Person ShooterStory Rich

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

HistoricalMilitaryWWII

Control Styles

Controller

Game Mode Tags

Unknownn/a

Features and Extras

Soundtrack

Dev/Publisher

ActivisionInfinity Ward

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube Retail (CD)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before"

"All-new, unprecedented enhancements from stunningly realistic graphics to seamless gameplay, thanks to the revolutionary COD2 engine"

"The dozens of Allied soldiers surrounding you are fully aware of the changing situations around them, and will let you know using an all-new, context-sensitive battle chatter system." etc etc

Run Times & Speedups

- +

Average Run Time: n/a

Run Time Notes

?

Speed Settings

?

[edit]

Bowerwhelm

Released

Different. First person bow arena shooter.. honestly more of a game design proposal than an actual game. Gets a 0 in price despite being cheaper because.. the content isn't actually there, like they built part of the engine and half the weapon and then put it up. I would like to see them finish it, but I'm worried they won't. This should be free at least until they fix the bow shooting and hire an artist. Low score is overall due to missing many basic features.

Arena Shooter Enemy Hell First Person Shooter Roguelite Survivors-like Wave Survival
1.8 Combined Ranking Score
69/72 Ranking Position
811/1600 Total Points
3.5 Final Review
80% Steam
1.6 Scale
0.9 Vibes
11 Steam Reviews
205/400 Review Points
0.1 Similarity Score
51% Diagnosis:
Different
606/1200 Comparison Points
69% Genre 3.1/8 genre
23% Simple Controls -3.8/7 move
81% Survival Modes 2.5/4 modes
100% Power Progression 4/4 level
65% Buildcrafting Depth 1.5/5 build
43% Stage Features -1/7 stage
39% Content Breadth -1.9/9 stuff
24% Aesthetics -3.1/6 style
40% Gameplay Vibe Check -2/10 vibe vibe

Bowerwhelm Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

Feels like this is a proposal for a game and not a game. I'm really surprised money is being charged. The basic concept is fine. The enemies are still overwhelming and terrible.. just because I hate that there are a lot of them, damn you big red orbs, damn you.

They are literally just a big red orb with a number in it. It could be literally any cute enemy sprite and have some charm. But it's not. The arena is a white untextured space. This gets pretty boring pretty quickly.

Weapon upgrades tend to not feel that impactful since "more shots" just goes to the same place, bounces to the same next enemy, etc. The way you avoid and shoot doesn't seem to change much with upgrades or progression.

But the real issues is the bow controls are perfectly wrong (no pull on left trigger aim right trigger to release so it's basically a slow gun.) I love bow games and after amazing stuff like the latest Horizon or Zelda games or all the VR ones I was expecting gameplay totally built around shooting a bow. And that's not what I got. With my hands, it honestly hurts to hold down the right trigger exactly like this, so I had to play in short bursts.

It kind of works with works with a steam controller profile but then you get stuck in menus, a frustrating experience on steam deck. At least, it forced me to quit out of the game at least once at the gear menu. Generally the UI and overall feel of the game isn't too buggy but also feels fairly uninspired, again unfinished like a wireframe or mockup.

In terms of content there's only the one weapon, one enemy, one visual style of map for two maps. It has incremental meta upgrades and challenge based upgrades. Gets a -1 for "multiple characters" for being first person with basically no character and no unique character build related features.

It's definitely a survivors-like, clearly inspired by the upgrades style, horde gameplay, but it's like a note someone made to remind themselves to make a game later. Then they packed it full of 'unlocks' and charged for it. It's frustrating because I would like more very simple first person arena shooters in this format. I don't have a problem with small games, if they're tightly designed and fun. Maybe something more will come from this, one can hope.

Bowerwhelm Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.1 Similarity Score
51% Diagnosis:
606/1200 Comparison Points
Rogue-lite 0.9/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.2/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.2/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.7/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible -1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety -1/1
Bosses / Elites -1/1
Many Interesting Characters -1/1
Many Challenges 1/1
Multiple Stages 0.1/1
Difficulty Modifiers 0/1
Bestiary / Lore -1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art -0.8/1
Damage Numbers 0/1
Lofi Charm -0.5/1
Bumpin Music 0.2/1
Fun Writing -1/1
Subtle Humor -1/1
Panic & Zen Duo Vibe -0.5/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0/1
Low Price 0/1
Technical Check -1/1
Controls Check -0.5/1
Fun Check -0.5/1
Feels like VS 0.3/1

Bowerwhelm Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

3.5 Final Review
80% Positive Steam Reviews
11 Steam Reviews
0.9 Pure Vibes
1.6 Review Scale
205/400 Review Points
Not Buggy 0.8/1
Not Janky 0/1
Good UI 0/1
Controller and Deck 0.2/1
Lots of Content 0/1
Good Theme 0/1
Good Graphics and Sound 0/1
Fun Feel 0.1/1
Unique Twists 0.5/1
Vibe Check 0/1

Bowerwhelm Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Different

Genre and Control Style Tags

Arena ShooterEnemy HellFirst Person ShooterRogueliteSurvivors-likeWave Survival

Aesthetic Tags

3DLofi

Setting / Story Tags

Abstract

Control Styles

Controller

Game Mode Tags

UnknownUnknown

Features and Extras

Steam Achievements

Dev/Publisher

Nash Equilibrium

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 36
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Bowerwhelm is an FPS Rogue-lite game. Kill until you die, get new skills, evolve and combine them to make powerful builds, and KILL MORE!!!" "Your reflexes alone won't save you. You will need to choose your skills wisely throughout the game or you will get BOWERWHELMED!"

"You will have the opportunity to create a powerful deck of skills that can be combined for maximum impact. With a wide variety of skills available, you'll have the chance to experiment with different combinations to find the perfect strategy for your play style."

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

GROSS

Free Available Released

Very Different. FPS / Tower Defense Hybrid. This zombie shooter was in the Steam Bullet Heaven Fest so we checked it out. It's definitely not a survivors-like or a bullet heaven. It's a more oldschool wave defense game, with a really frustratingly obscure and tutorialized set of features instead of a way to easily drop into action. It probably won't satisfy survivors-likes fans, but you could check it out if you liked older games like Orcs Must Die. I had a lot of quibbles around this one that kept me from putting more time in, but I think it's ok since it's not as related as other games anyway. Correct me if I missed any features!

Base Building First Person Shooter Story Rich Tower Defense Wave Survival
1.8 Combined Ranking Score
70/72 Ranking Position
775/1600 Total Points
4.5 Final Review
85% Steam
2.1 Scale
3.0 Vibes
131 Steam Reviews
236/400 Review Points
-1.0 Similarity Score
45% Diagnosis:
Very Different
539/1200 Comparison Points
50% Genre 0/8 genre
7% Simple Controls -6/7 move
69% Survival Modes 1.5/4 modes
25% Power Progression -2/4 level
47% Buildcrafting Depth -0.3/5 build
61% Stage Features 1.6/7 stage
61% Content Breadth 1.9/9 stuff
47% Aesthetics -0.4/6 style
42% Gameplay Vibe Check -1.6/10 vibe vibe

GROSS Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/6/2023

This is an FPS Horde Shotter / Tower Defense hybrid we're comparing here relatively early in our process because it's listed in the Steam Bullet Heaven Fest sale. (In the long run I'd like to add more horde shooter and tower defense games in general, but we're still usually focusing on survivors-likes until we get those filled out.) I don't think it's a bullet heaven though. I don't think it's a rogue-lite either.

A lot of fans mention Sanctum in reviews as similar, but I haven't played that. It leans more on the FPS side, according to reviewers as well and I might agree. Early game it's best to just use barriers and kill them yourself. But the first person view makes making paths annoying especially since and instant refund costs you half for a mistake. The "You Must Leave A Path" limitation is janky and weirdly applied.

The main event is a "story" mode and honestly has quite a lot of text story. Pretty long winded but honestly I thought it was fairly well written for something like this. This one certainly tasks you to survive waves, but don't expect as simple an arcade gameplay loop since you need to pick them out and install them from a menu, run round prepping a bit in first person between fighting.

You pick from and unlock things through play, but there doesn't seem to be randomization or any sort of meta progression in the roguelite sense.

Controller navigation for building leaves a little to be desired, it says on screen "press E" to start instead of the controller button etc. Didn't realize I had to literally point at the RV etc. So much trouble trying to figure out where weapons are to equip after accidentally switching a slot during the tutorial. Incredibly time wasting and frustrating. Visually it feels like a less interesting Plants Vs Zombies (the 3D spin offs) with kind of similar gameplay too. Much more confined map, though, and the grid to construct on. Once into the match the gunplay is fine but the enemies aren't really visually or gameplay distinct for the first while at least.

You start with three guns already equipped which was nice, I don't love how some of these FPS zombie games make you hold a single one at a time. But then how to select them is totally crazy requiring in game walking. Overall the time I spent was mostly frustrated, often incredibly frustrated. It tells me to make a path of barricades and then tells me I have to leave a path while there are 4 openings and won't let me place more. It tells me to switch guns by finding them then doesn't tell me where my old guns went. Totally unclear and unexplained UI elements.

Much of this hidden or unavailable to use during the tutorial, which is a pet peeve for me, because when you have a long and unskippable tutorial and then some of the buttons don't work, you spend the early game simply confused as hell. Often the tutorial asks me to press a keyboard button while using controller. It made me go through the tutorial twice, again after selecting the second mission. And there's another tutorial in the menu. And tutorial bits during a plot segment. And it gives you a mini tutorial and shows you training dummies at your "house."

Devs enabling buttons and menus one at a time during a tuturial has got to stop imho. Stop changing the UX around at the start of the game when it's most confusing! Just let me jam the buttons and figure out what they do! Don't make a tutorial that takes place with limited access to game function through an entire full survival session and definitely don't spread it accross multiple long stages. These games should be hop in hop out imho. If valheim can be you can be.

I'm not really sure how it has so many positive reviews, the basics are just frustrating. It gets easier to find your guns and figure out the menus of course, maps open up a bit, but it still just felt very awkard and janky to me. In any case, it's not a survivors-like and there are better horde shooters out there too.

GROSS Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

-1.0 Similarity Score
45% Diagnosis:
539/1200 Comparison Points
Rogue-lite 0/1
Auto-Fire / Auto-Battle -0.8/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 0.8/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0.5/1
Endless Mode 1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.2/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible -1/1
Explorable Map 0.3/1
BIG Maps -0.5/1
XP on Ground 0.8/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0/1
Bosses / Elites 0.2/1
Many Interesting Characters -0.5/1
Many Challenges 0/1
Multiple Stages 1/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 0.1/1
Fun Writing -1/1
Subtle Humor 0/1
Panic & Zen Duo Vibe -0.5/1
Over the Top -0.5/1
"One More Run" / Short Runs 0/1
Difficulty Ramp -0.5/1
Fun Ramp -0.5/1
Low Price -0.2/1
Technical Check 0.2/1
Controls Check 0.2/1
Fun Check 0.2/1
Feels like VS -0.8/1

GROSS Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

4.5 Final Review
85% Positive Steam Reviews
131 Steam Reviews
3.0 Pure Vibes
2.1 Review Scale
236/400 Review Points
Not Buggy 0.8/1
Not Janky -0.4/1
Good UI 0/1
Controller and Deck 0.3/1
Lots of Content 0.7/1
Good Theme 0/1
Good Graphics and Sound 0.4/1
Fun Feel 0.2/1
Unique Twists 0/1
Vibe Check 0.1/1

GROSS Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Base BuildingFirst Person ShooterStory RichTower DefenseWave Survival

Aesthetic Tags

3DCell ShadedLow Poly

Setting / Story Tags

ContemporaryZombies

Control Styles

Controller

Game Mode Tags

Unknown

Features and Extras

Steam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

hangry owl gamesHawthorn Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 56
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"In GROSS, you are tasked with defending your base against waves of enemy attackers in classic tower defense fashion. You have the freedom to build barricades and turrets to create mazes and launch attacks on the enemy, as well as place traps on the ground for added defense.

During the construction phase, you can experiment with different combinations of turrets and barriers to come up with the most effective obstacle course for your attackers. And don't worry about time limits or wasted resources - you can sell everything you build for a full refund until the next combat phase begins. So if you love the strategy and satisfaction of building the ultimate tower defense setup, GROSS is the game for you!
"

"Once you are done building your defenses, get ready for intense, fast-paced combat! With a huge arsenal of guns at your fingertips, each featuring different ammo types, you'll have to make split-second decisions to take down waves of zombies."

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

?

Speed Settings

?

[edit]

IDIOTIC (The Game)

Free Available Released

Very Different. Reviewed since it's included in the Steam Bullet Heaven Fest, this first person arena shooter with parkour elements shares some features with the genre like power increase choices on level gain and currency based metaprogression between matches but overall won't satisfy most fans. It's not that it's in first person, some excellent related games are, but that it's also more movement than build focused and really lacking in the content area. And very very janky and unfinished feeling. I respect it's a first project from a learning dev, and I think it's technically a survivors-like, but seems very unlikely that this is the game you're looking for in our database.

Arena Shooter First Person Shooter Parkour Survivors-like Wave Survival
1.6 Combined Ranking Score
71/72 Ranking Position
808/1600 Total Points
2.9 Final Review
75% Steam
0.3 Scale
1.0 Vibes
16 Steam Reviews
188/400 Review Points
0.3 Similarity Score
52% Diagnosis:
Very Different
620/1200 Comparison Points
63% Genre 2.1/8 genre
14% Simple Controls -5/7 move
70% Survival Modes 1.6/4 modes
100% Power Progression 4/4 level
48% Buildcrafting Depth -0.2/5 build
54% Stage Features 0.6/7 stage
47% Content Breadth -0.6/9 stuff
41% Aesthetics -1.1/6 style
55% Gameplay Vibe Check 1/10 vibe vibe

IDIOTIC (The Game) Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

Another game that's been suggested to fans of this genre, but our examination shows it's pretty far from what most will be looking for. This is a wave survival game listed in the Steam Bullet Heaven Fest, but it's hard to say it's a bullet heaven or a survivors-like though it shares some elements.

It has in game abilities to pick from as you level, meta unlocks for some power progression between game modes and procedural generation so it could be called a rogue-lite as much as many of these other games. No damage numbers but the scoring pop up text feels a little like it, so tiny partial score. Knocking it for no controller support in controls check, though not to the negative since the KB+M controls seem fine. It's very action focused so basically the opposite of an auto shooter. Has crouch, run, wall running, climbing, double jumping and so on, alongside aiming and firing controls, challenging you to use a large amount of dexterity to survive.

But some of the controls (especially the "Warp" ability that switches "realities") doesn't make it more fun for me personally, it's just more controls. Overall the combat mechanics and controls are the best (and kind of only) part though, and lead to some fun moments.

There is the "arena" mode and then procedurally generated "destruction." I wasn't able to play much of destruction since the generated levels often had janky wall-run/platforming sections that seemed to have clipping issues. It's interesting because with the meta power creep it certainly has a gameplay mechanic difficulty ramp many arena shooters do not, which has some appeal.

No controller support so had to do some work to play on Steam Deck, which wasn't fun, so played at my desk (and not the TV either) which I don't enjoy as much (reflected with a 0 in the associated column in the review scale.)

I saw some people on YouTube complain about the music but I like it. Overall though it feels like it's missing sounds, enemy variety and weapons, Half Life era graphics (but with less detail) for a relatively high price and the gameplay is cumbersome compared to many other wave survival / horde shooter FPS games. And no real "horde" either. Again, only 3 guns? Where are the weapons?

It's made by a learning solo developer so I don't want to be too hard on it, but it's hard to justify the price point with what's here. Feels like it should be early access for 99 cents, maybe would even make more in sales. But if you can get into it with keyboard and mouse and don't mind the price, some compare it to titanfall and seem to be having fun with it. I wanted to like it since I enjoy simple arena FPS games and will play against CS bots for hours on a tiny map. But it didn't let me, due to bugs and janky implementations. This unfortunately seems to be the finished state of the game. I feel for the newbie dev as this likely sounds harsh, they show promise if they keep learning.

IDIOTIC (The Game) Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.3 Similarity Score
52% Diagnosis:
620/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.1/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0.3/1
High Enemy Count (Horde) 0.3/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.2/1
0.1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible -0.5/1
Explorable Map 0.4/1
BIG Maps 0.2/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.2/1
Bosses / Elites 0/1
Many Interesting Characters -1/1
Many Challenges -0.3/1
Multiple Stages 0.5/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 0/1
Secrets 0/1
Retro / Pixel Art -1/1
Damage Numbers 0.2/1
Lofi Charm -0.5/1
Bumpin Music 0.8/1
Fun Writing -0.5/1
Subtle Humor -0.1/1
Panic & Zen Duo Vibe 0/1
Over the Top 0.1/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 0.3/1
Fun Ramp 0.3/1
Low Price -0.5/1
Technical Check 0.1/1
Controls Check 0/1
Fun Check 0.3/1
Feels like VS -0.5/1

IDIOTIC (The Game) Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

2.9 Final Review
75% Positive Steam Reviews
16 Steam Reviews
1.0 Pure Vibes
0.3 Review Scale
188/400 Review Points
Not Buggy 0/1
Not Janky -0.5/1
Good UI 0/1
Controller and Deck 0/1
Lots of Content 0.1/1
Good Theme 0/1
Good Graphics and Sound 0/1
Fun Feel 0.5/1
Unique Twists 0/1
Vibe Check 0.2/1

IDIOTIC (The Game) Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Arena ShooterFirst Person ShooterParkourSurvivors-likeWave Survival

Aesthetic Tags

3DLofi

Setting / Story Tags

AbstractAlternate Reality

Control Styles

Controller

Game Mode Tags

Unknown

Features and Extras

Steam Cloud

Dev/Publisher

Emanuel N.M

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Switch between alternate dimensions at will in this fast-paced single-player FPS game. Wreak chaos and improve your character as you move at break-neck speed."

"In every combat game mode you can find coins as a reward, either for your speed or ability to survive long enough. Use them to buy permanent boosts and improve your chances of survival."

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

?

Speed Settings

?

[edit]

Beach Invasion 1944

Released

Very Different. First person wave shooter where you play as the wrong side at the battle of Normandy. WARNING I got the code for this game to review as part of a press package for many games in a sale and didn't realize what it was. This game will put n-zi Medals on your profile earning a previously unconceived -1 in achievements due to the unique gameplay loop of panicking and contacting support to remove them. Much more detail in notes. Probably don't try this one. I feel dirty sharing the link even for academic purposes. I didn't originally expect games to really go below 0, but I guess it's useful to have some outlier examples for a scoring guide.

First Person Shooter Malware Tower Defense Wave Shooter
-0.4 Combined Ranking Score
72/72 Ranking Position
562/1600 Total Points
2.9 Final Review
86% Steam
0.2 Scale
0.0 Vibes
568 Steam Reviews
188/400 Review Points
-3.8 Similarity Score
31% Diagnosis:
Very Different
374/1200 Comparison Points
41% Genre -1.5/8 genre
22% Simple Controls -3.9/7 move
61% Survival Modes 0.9/4 modes
18% Power Progression -2.6/4 level
30% Buildcrafting Depth -2/5 build
55% Stage Features 0.7/7 stage
37% Content Breadth -2.4/9 stuff
10% Aesthetics -4.8/6 style
15% Gameplay Vibe Check -7/10 vibe vibe

Beach Invasion 1944 Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 0.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

Wow holy shit! Avoid haha

Was given a review key for this game as part of a press bundle for an event. Just installed all of them and started working my way into the list. I was a half hour into this game, mostly just making notes, before I realized what beach I was on, what the tank near me was named, and what the popups rushing by on the left were.

The game is kind of subtle. No n-zi flags. You have to actually think back to war photos to realize what side of the beach means what, you have to know the logos on the trucks, etc. I should have recognized it sooner, I'm Jewish, had family who fought for the American forces and family in the camps. I was mostly thinking about how dark it is to throw you in on this side to start (I don't know if there are other levels, functionally) but then it gave me the Iron Cross, I realized it was an actual achievement and quit the hell out.

This is the first game that gets a negative score in achievements for having achievements so bad I'm classifying them as malware. Literally had to contact support to try and have them removed. That's a first for me. It's 10 dollars and what is here is relatively unique in terms of being in this genre, but not in terms of being a poorly made world war II game.

It's janky, aiming is buggy as hell, controller support hardly works in the menu at all. In fact I feel it flat out doesn't. And it already has paid DLC out. It feels like it's a way for n-zis to just pay ten dollars and then put the Iron Cross on their profile.

At the same time I will say it was a unique gameplay experience. If the n-zi awards weren't there for funsies it could even be worth experiencing. Felt very dark. Music is not there or bleak. Gamification aspects just made it feel darker, like slow mo zoom kills and powerups popping up in the middle of the endless meatgrinder of one of the all time worst moments in mankind's history. Run feels like it goes on forever and I just wanted to die but for some reason I couldn't. Ctrl alt deleted to get past a bugging menu and closed the app with a feeling of absolute horror. Then had to contact tech support. The vibes on this one are positively otherworldly bad.

But hey it's nice to have something firmly at the bottom here. Worst vibe yet!

Beach Invasion 1944 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

-3.8 Similarity Score
31% Diagnosis:
374/1200 Comparison Points
Rogue-lite 0/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar -1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only 0.1/1
No Dash 1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0.4/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -1/1
Build Crafting -1/1
-1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0.3/1
Health on Ground 0.7/1
Temp Powerups / Items on Ground 0.7/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 0.5/1
Enemy Variety 0.3/1
Bosses / Elites 0.3/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages -1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements -1/1
Secrets 0/1
Retro / Pixel Art -1/1
Damage Numbers 0/1
Lofi Charm -0.8/1
Bumpin Music -1/1
Fun Writing -1/1
Subtle Humor -1/1
Panic & Zen Duo Vibe -1/1
Over the Top 1/1
"One More Run" / Short Runs -1/1
Difficulty Ramp -1/1
Fun Ramp -1/1
Low Price -1/1
Technical Check -1/1
Controls Check -1/1
Fun Check 0/1
Feels like VS -1/1

Beach Invasion 1944 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

2.9 Final Review
86% Positive Steam Reviews
568 Steam Reviews
0.0 Pure Vibes
0.2 Review Scale
188/400 Review Points
Not Buggy 0.3/1
Not Janky 0/1
Good UI 0/1
Controller and Deck 0/1
Lots of Content 0.1/1
Good Theme -1/1
Good Graphics and Sound 0.5/1
Fun Feel 0.7/1
Unique Twists 0.6/1
Vibe Check -1/1

Beach Invasion 1944 Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicSteam DeckWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

First Person ShooterMalwareTower DefenseWave Shooter

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

HistoricalMilitaryWWII

Control Styles

Controller

Game Mode Tags

Unknown

Features and Extras

Steam Achievements

Dev/Publisher

Alx2 Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 40
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Critic Review Excerpt

- +

Here's another perspective to evaluate the game.

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Beach Invasion 1944 is a WWII FPS game where you defend the fortified beach against invading forces who will attack you with troops, tanks, planes and more! Use the iconic WWII weapons such as MG42, Flak 88 and Panzers, prepare your defenses with mines, explosives and bonuses!"

I should have thought hard about exactly what that is saying there in the tagline. But you can see on the page yourself, it's like.. well, Steam allows a series of games called "Sex with Hitler" so maybe they already know.

Their promo for their new game on reddit says "Don't show this game to grandpa: Pacific Edition" so they know what they're doing. Actually, the account posting history is absolutely fascinating. They 'accidentally' promoted it on veterans day? "Not all german soldiers were n-zis?"

Finally found a mechanics related quote: "if it makes you feel better, you can't win in this game but play till you eventually lose." I try to research the game designer's philosophy for every game, btw, it's just not usually this dramatic. (Censoring n-zi to save me some brigading.)

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

?

Speed Settings

?