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The wiki database includes over 200 columns for info! View toggles: compact, pin, fun. Bigger Big Normal Small Smaller [-] [+] font size. Site & minireviews by xoxomonstergirl. Click a row to expand!

Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Vampire Survivors

DLC Released

The game that sparked the debate! Not the first, but the most influential. Detailed review notes are available for each ranked title!

The numbers in the similarity column measure similarity to Vampire Survivors, not a review. You can also see review scores! A couple extremely different games are included to test the ranking scale - as more games get fully ranked, these will stay near the bottom. Help us improve the wiki by hitting the edit button and filling out or correcting info. You can also submit info via the dev/player surveys linked in the header.

Auto-Shooter Bullet Heaven Content Rich Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
9.9 Combined Ranking Score
1/72 Ranking Position
1595/1600 Total Points
9.8 Final Review
98% Steam
9.7 Scale
10.0 Vibes
205178 Steam Reviews
395/400 Review Points
10.0 Similarity Score
100% Diagnosis:
Similar
1200/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
100% Stage Features 7/7 stage
100% Content Breadth 9/9 stuff
100% Aesthetics 6/6 style
100% Gameplay Vibe Check 10/10 vibe vibe

Vampire Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 92.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/23/2023

concetta-from_vampire-survivors.webpThe standard to which all other games on this list are held! We recognize that it's not just the basics of gameplay but also the depth of content and collectables that makes it addictive.

It's a simple casual game about moving towards some things and away from other things. And it's a complex hardcore build crafting systems game about over the top screen wiping action. It's a very influential game with an auto-fire design that isn't just replicating how weapons work without it, where as one dev on another game put it "every weapon makes you move in a different way." Many followers don't fully understand what it attempted to deconstruct and many attempt to do their own thing.

poe-from_vampire-survivors.webpAlso I just found out a full symphony orchestra was used for the DLC soundtrack - what the fuck!

We're not considering some more recently added features in our main scale, mainly just because they came out after the game had moved to DLC. The multiplayer is free, but the boom happened before it happened so we're just kind of leaving it in metadata for now. The new adventure mode is also linked to DLC.

It's totally possible, just annoying, to add more categories to the scale, but for now we're going on 'vanilla' Vampire Survivors circa 2023. It's easy to see which categories we are comparing, anyway, on the scale heatmap!

red-death-from_vampire-survivors.webpThere isn't as in depth review notes here, but if you check out the explainer much of it is about breaking down what made Vampire Survivors so successful and seperated it from other similar games that came before. The scoring guide also will walk through how Vampire Survivors works for every category on the scale.

Note on other games: "Many of these games have campaign or dungeon crawling mode, but we're not really scoring that for or against them directly, just if they include the wave survival modes."

Longer reviews are sometimes for worse games: "I just write more when there are issues to note. Some are just more complicated. Just don't think a short review means it's bad, often it means there's little to complain about. Enjoy the scale!" - xoxomonstergirl

Vampire Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

10.0 Similarity Score
100% Diagnosis:
1200/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Vampire Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.8 Final Review
98% Positive Steam Reviews
205178 Steam Reviews
10.0 Pure Vibes
9.7 Review Scale
395/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.7 Converted 10 Point Score
29 Number of Critic Reviews

User

8.3 User Review Average
332 Number of User Reviews

Average

8.5 Direct Average
8.3 "Fuck The Man" Combined Mean

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: No
  • Player Count: 4
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 190
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes itch.io
  • DLC Available: Yes
  • Soundtrack Available: Steam SoundCloud YouTube

Critic Review Excerpt

- +

Here's another perspective to evaluate the game.

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you."

"Vampire Survivors is a time survival game with minimalistic gameplay and roguelite elements.
Hell is empty, the devils are here, and there's no place to run or hide. All you can do is survive as long as you can until death inevitably puts an end to your struggles. Gather gold in each run to buy upgrades and help the next survivor.
"

"The supernatural indie phenomenon that lets you be the bullet hell!"

Control Style Notes

- +

Single Stick Shooter: Vampire Survivors has a movement only control scheme, except for selecting upgrades and naivating the menu with one button.

Auto-Shooter: Attacks happen on a cool down timer with no player button or trigger available. They also auto-aim in various ways depending on the weapon.

Mowing Game: Movement is the primary mechanic, you're always charting a path away from some things and towards others. Automated attacks have distinct shapes so "every weapon forces you to move in a different way" as drowsyau, design lead of Sea of Survivors puts it. This is a distinct feature of the subsubgenre of mowing games.

Enemies from maze like patterns.

Automated Features

Auto-Aim
Auto-Fire

Default, no option for manual aim or trigger.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Accessibility & Tutorial

- +

Accessibility Notes

Seizure warning.

Game is highly accessible control-wise out of the box due to the large array of support and simple single stick controls.

Menu FX Toggles: Flashing VFX and screen shake toggle

Legibility/Visibility Toggles: Border Opacity, Pixel Font, Co-Op Outlines, Disable Damage Numbers

Option to disable blood.

Tutorial Notes

Vampire Survivors has no tutorial. On first launch it quickly opens to a menu where you have few options but to simply start a run. Inside a run, you are presented with no prompts, control diagrams or instructions.

It works fine, because there is only one control during play: Joystick, mouse click or touch screen press to move.

Game Modes

- +

Timed Survival
Endless Survival

Campaign / Story
(Adventure DLC)

Difficulty Modes
(Hyper, Hurry, Inverse, Endless)

Difficulty Modifiers
(Via Meta Unlocks)

Multiplayer Co-Op

Game Mode Notes

Starts with 30m survival and opens up other game modes and difficulty options as you progress. Each difficulty mode has a variety of changes and increased rewards, including:

Hyper Mode: Character and enemies move faster, difficulty is increased in a few ways.
Hurry Mode: In Hurry mode, there's 2x Clock Speed and increased XP.
Inverse Mode: In Inverse mode, the map is flipped upside down (literally) and much difficulty is increased
Endless mode: Instead of an unkillable boss spawn at 30m, the enemy waves repeat with increased difficulty

Some meta unlocks also increase or modify difficulty and eventually you can banish some upgrade options pre-run for a "deck construction" style gameplay aspect. Quick streamlined menu directs you into the next run with minimal effort.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

The initial run time is about 30 minutes, later stages are 15 minutes. "Hyper Mode" allows standard stages to take 15m run time.

Run is ended by a near impossible to kill boss. Unlockable endless modes and difficulty modifiers.

Speed Settings

2x
Unlockable
"Hyper Mode"

Hurry mode increases player and enemy speed, but not clock speed.

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

During the run the player defeats enemies and gathers xp drops to level up. Level dialog pops up automatically on xp gain event. Leveling is done by selecting random options for ability enhancing items or attacking weapons (kind of like cards, but presented horizontally), eventually with the option of rerolling or banishing options. Items can also be collected off the ground when found around a map.

They can also gather temporary powerups dropped by enemies and open elite enemy treasure chests for items and weapons. In addition, a later game system of "arcana" drops further allows for modification of the run. Weapons and items can combine when fully leveled for "evolved" forms.

When you "run out" of levels in an endless run you can pick gold or health and even set it to auto. The player can hold 6 weapons, but pick up over the limit

Meta Progression

As the game progresses players unlock more stage and difficulty options by accomplishing timed survival goals and find based goals on each stage. They also unlock the option to purchase characters or purchase upgrades, as well as new weapons/items to find in future runs.

Players earn a currency through runs (gold) that can be spent on the in run vendor (eventually unlocked) or saved to get character or upgrades in the menu. Upgrades can be refunded, allowing for some buildcrafting.

Content By The Numbers

- +

58 Characters (16 secret, 16 DLC)

48 Base Weapons (+7 Counterparts)
38 Evolved Weapons and Unions
10 Special / Temporary Weapons
17 Passive Effect Items
(Almost all with upgrade levels)
16 Weapon Stats

19 Pickups
(XP, Gold, Food, Powerups)
22 feature unlocking relics to find
22 Run Modifying Arcana Cards
22 Meta Upgrade Powerups
198 Unique Enemies (58 Bosses)
19 Stages
5 Stage Modes
2 DLC available

In Game Lore & Extras

Collection
- Browse weapons, items,
relics, arcana

Bestiary
- Browse Enemies

Music
- On stage select,
can listen jukebox-style

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Quit
Options
- "Favorites", Display, Sound, Gameplay,
Co-Op, Account
Start
-> Character Select
--> Enter Co-Op
-- Max Weapons, Eggs, Meta Stat Sidebar,
Map Completion Sidebar
--> Stage Select
--- Stage Stat Sidebar, Music Selection
--- Difficulty Modes (Hyper, Hurry, Arcanas,
Limit Break, Inverse, Endless)
---> Start
Quick Start
Collection (Seal Item)
Power Up (Purchase and refund with gold)
Unlocks (Option to hide completed)
Bestiary
Credits
Secrets (Checklist, Enter Cheat Code "Cast Spell")

Display & Sound

Both under "Options" in main menu.

Display
- Resolution Dropdown
- Vsync
- Border Transparency Dropdown
- Checkboxes: Flashing VFX, Disable Blood,
Weapons ScreenShake, Pixel Font,
Show Defanged Enemies

Sound
- Sounds Slider
- Music Slider
- Option for "Classic" or
"Blast Processed" sound effects

Track / speed options for music available at level select.

Gameplay / Input / Other Options

Under "options" in the main menu.

Gameplay
- Checkboxes: Damage Numbers, Show stage
progression, Visually Invert
Stages, Touch Screen Control Stick
- Option for Legacy or Default Joystick Type

Co-Op
- Player Colour Dropdowns
- Checkboxes: Show Co-OP Indicators,
Co-Op Vibration, Tint UI Selection,
Sequential Chest Mode

Account
- Language Selection (Many Options)
- Twitch Channel Connect
- Data Recovery

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

XP Bar across full screen width, level number in top left corner.

Weapon/Item Slots in top left corner. Timer in middle. Enemy and gold count in top right corner.

Mouse pause button in top right corner, low opacity.

Player health bar below avatar. Optional touch screen joystick on screen, damage numbers, and arrows on edge of screen for pickups and treasure drops.

Pause Menus

Stats Sidebar, Map

- Options
-- Sounds, Music, Touch Screen
Control Stick, Flashing VFX,
Weapons ScreenShake, Damage Numbers
--| Quit
--> Resume
- Hide Pickups / Show Pickups
- Hide Guide / Show Guides
- Open Grimoire
- Resume

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as gems. Gold, powerups and health drop from enemies and breakables. Items sit on map. Enemies drop chests.

On XP Gain Event
- Equipment and Stat Sidebar
- 3-4 Level Options in vertical bordered list
- Reroll, Skip, Banish

If Arcana is Enabled in late game, starts with "Randomazzo" and more can be dropped
- pick from 22 tarot style "cards' with major effects.

Merchant
- when found purchase from unlocked options with gold.
Treasure Pickup Event
- Display gacha style drop and confirm, no options.

End Run Displays Results
-> Done

Meta Unlock Menus

Characters can be purchased from character select, under "Start".

Upgrades, called "powerups" are purchased in a simple UI with checkboxes after the option to purchase them has been unlocked through goals.

Upgrade Options / Unlocks: Might, Armor, Max Health, Recovery, Cooldown Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Growth, Greed, Curse, Revival, Omni, Defang, Reroll, Skip, Banish, Seal

Meta PowerUps can be Refunded, characters cannot. Meta PowerUps can be individually toggled off after purchase.

[edit]

Halls of Torment

EA Free Available

An action RPG inspired survivors-like commonly recommended if you like things a little more slower and challenging or just isometric with a Diablo 1 vibe. Feels more like VS when you enable Auto-Aim and Auto-Attack, but you might enjoy more control. The quick toggle option is appreciated. Crazy amount going on for Early Access. Darker vibe may appeal to you. This is one of the most popular and highly regarded titles on the list and I agree with that prestige.

Auto-Shooter Bullet Heaven Content Rich Dungeon Crawler Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
9.3 Combined Ranking Score
2/72 Ranking Position
1526/1600 Total Points
9.6 Final Review
96% Steam
9.8 Scale
9.3 Vibes
16395 Steam Reviews
387/400 Review Points
9.0 Similarity Score
95% Diagnosis:
Similar
1139/1200 Comparison Points
98% Genre 7.7/8 genre
94% Simple Controls 6.2/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
90% Buildcrafting Depth 4/5 build
93% Stage Features 6/7 stage
94% Content Breadth 8/9 stuff
94% Aesthetics 5.3/6 style
99% Gameplay Vibe Check 9.7/10 vibe vibe

Halls of Torment Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 11.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/23/2023

imp-from_halls-of-torment.gifAn excellent choice to scratch your Vampire Survivors itch. This one is very inspired by oldschool Diablo 1 feel from graphics to enemy types and attacks. Great enemy patterns/AI, kind of beautiful sometimes to watch them move. Has options for Auto Aim and Auto Attack. Quick Toggle available at all times means it still gets high scores in those columns.

archer-from_halls-of-torment.gifThere is a prelude so you can try it out and see if you like the more downtempo vibe. I can see how some people complain about the graphics, but it's pure nostalgia for me! It's a great game, but I'm personally often looking for something a little more over the top and upbeat in this genre, which explains my lower playtime vs. some others.

skeleton-from_halls-of-torment.gifI should write more on this at some point, it's one of the better games on the list, but I imagine it being up so far and already popular most people already know that. Like a few other games the detail of notes suffers because I played most of my time in it before I was making notes and they are already on my list to play a lot more of. That's generally a good sign, but I intend to revise the notes later.

Halls of Torment Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.0 Similarity Score
95% Diagnosis:
1139/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0.8/1
No Dash 1/1
No Trigger 0.8/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.5/1
Fun Writing 0.8/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.7/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Halls of Torment Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
16395 Steam Reviews
9.3 Pure Vibes
9.8 Review Scale
387/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

8.4 User Review Average
19 Number of User Reviews

Average

8.4 Direct Average
8.4 "Fuck The Man" Combined Mean

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 252
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the lords of the underworld await you. Treasures, magic trinkets, and a growing cast of heroes will grant you the power to vanquish the horrors from beyond. How long can you survive?"

Control Style Notes

- +

Technically a twin stick shooter, but with auto aim and auto fire quickly available to toggle via a controller press without having to enter a menu. It felt, in my playthrough, like auto aim always was valid enough as a strategy and sometimes I would want to manually aim. Pretty comfortable play style.

Auto Aim generally targets nearest enemy, with some melee ranged attacks and upgrade paths make it a good mowing game.

Enemies form satisfying maze like patterns.

Automated Features

Auto-Aim
Auto-Fire

Toggle in menu or via button in play, default's to manual aim. With auto-aim on, you can still press the right stick to aim when needed and simply release to return to auto-aim.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Accessibility & Tutorial

- +

Accessibility Notes

Very accessible about of the box control-wise due to easy enable of auto-aim and fire, though menus are a little bit more complicated to navigate.

Menu FX Toggle: Damage Flash Intensity

Visibility Options: Cursor Size, Ability Effect Opacity, Aiming Line, Disable Damage Numbers

Tutorial Notes

Input hints on start is toggleable in the menu.

Shows inputs on screen before fading away at start of run, if toggled.

Tooltips help show information about abilities on hover.

Game Modes

- +

Timed / Boss Ended
Survival

"Agony" Modes
(Difficulty Increase)

Camp
(Main Menu
/Hub Zone)

Game Mode Notes

The game challenges you to survive out a timer and the boss that shows up. Defeating the boss ends the run.

After completing a certain point at regular level, a harder mode called "Agony" becomes selectable.

The main menu navigation is through a hub zone called "Camp" where you control an avatar directly and interact with other characters to switch to them, and to a couple interactable objects and NPCs to increase your power and pick your equipment.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

At the end of the round the boss shows up and must be defeated. It's a fairly standard countdown timer.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Much like Vampire survivors, you avoid enemies while picking up XP drops and gold. One difference is you have to find abilities around the map, instead of being able to get them by leveling. Leveling up powers up traits for your current abilities.

Equipment is also another difference, see also meta notes.

There are a couple powerups and a magnet ability.

When you "run out" of traits to pick in a run you can pick health or gold.

Meta Progression

Through progression players unlock characters and features in the hub zone. Players can find equipment and then purchase it from the wellkeeper NPC hubworld to equip at the stash.

Incremental upgrades can be purchased for in game currency between runs. Players can brew potions with the cupbearer NPC allowing temporary options like rerolls in the next run."

It's possible to reset and restore backups of progress in player profiles.

Content By The Numbers

- +

9 Characters ("Heroes") each with 3 Class Traits
16 Abilities each with trait upgrade options.
15 Base Traits
10 Elevated Traits
500+ trait options total that upgrade characters and abilities
22 Visible Player Stats

2 NPCs
4 Stages / "Dhapters"
30+ Unique Monsters
12+ Bosses
2 Difficulty Options (Normal, Agony)
250 Quests (Challenges) Total, split between chapter related and character related.

1 XP pickup item, 4 Healing Drops
1 Gold meta progression currency
4 Temporary Powerups (inc XP magnet)
50+ Equipment Items

18 Meta Upgrades ("Blessings")
6 Potions, brewed with 15 ingredients drops
9 Equippable Buffs ("Marks")

In Game Lore & Extras

2 rescuable hub zone NPCs with light voice acted dialog.

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Initial
- Character Select (Left Stick)
-> Avatar Control / "Camp" Hub Zone
-> Menu (Start, also option during hub world)

Camp (Hubzone, Walk, button to interact)
- Wellkeeper (Merchant NPC, buy found items)
- Item Stash (Equip)
- Change Character
- Shrine of Blessings
(Currency Meta Powerups)
--> Register of Halls / Door (Choose Stage)
- Quests (Tab through challenges,
see unlock rewards)
- Cupbearer (Potion Crafting NPC)

Menu (LB - RB to tab)
- Settings Tab (Display, Input, Audio, Interface)
- Profile Tab
- Quit Tab (Yes/No Confirmation)

Display & Sound

On the settings tab of the main menu

Display and Window Toggles
- Fullscreen, Performance Mode,
Pause when Focus Lost

Audio Sliders
- Master Volume, Music Volume,
SFX Volume, Voice Volume

Interface
-Cursor Select
- Sliders: Cursor Size, Damage Flash Intensity,
Ability Effect Opacity
- Toggles: Aiming Line, Damage Numbers,
Show Input Hints on Start

Gameplay / Input / Other Options

On the settings tab of the main menu

Input Method Toggles
- Auto Aim, Auto Attack, Mouse Only Mode,
Mouse Only On Hold

Keyboard Bindings
- Move Up, Move Left, Move Down, Move Right, Attack Up,
Attack Left, Attack Down, Attack Right,
Tab Left, Tab Right, Confirm / Interact

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

Play area is in center with persistent sidebars on left and right.

Left Sidebar
- Player Level, XP Meter,
XP Gained / Required Number,
Health/Max, Health Orb.

Right Sidebar
- Menu/Pause Button, Ability Cooldown Icons,
Powerups, Gold Count, Enemies Slain Count,
Time Remaining

On Run Start (optionally) displays controls in bottom left corner of play area. Optional damage numbers. Arrows on edge direct players to objectives.

Pause Menus

On "start" or Menu click, both left and right sidebars persist while center is replaced with menu.

Tab Menus
- Character, Traits and Abilities,
Settings, Quit

Character
- View and equip items, view stats.

Traits and Abilities
- View Traits and Ability Stats

Settings
- (Same as Main Menu Settings)

Quit
- Return to Camp, Quit Game

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as gems. Gold and health drop from enemies and breakables. Items sit on map. Enemies drop chests. Sidebars persist in all views.

On XP Gain Event
- Pick from 4 "Traits"
- 4 Level Options in vertical bordered list
- Potions: Reroll, Banish, Memorize, Double

On "Scroll of Mastery" pickup
- Pick from 3 "Abilities"
- Discard for 50% Level XP

"Dried Up Well" interactable
- Drop found equipment into the well
to retrieve it at camp

End Run Displays Results
- View stats and completed quests
-> Return to camp

Meta Unlock Menus

Various features for the hub world unlock through play.

Players can find equipment and then purchase it from the wellkeeper NPC hubworld to equip at the stash.

Item Stash: 7 slots, 4 loadouts, sorted tabs. Equip items found for bonuses during the next run.

Shrine of Blessings: Purchase upgrades for Health Capacity, Health Regeneration, Defense, Movement Speed, Pickup Range, Damage, Attack Speed, Area / Projectile Size, Attack Range. Can be refunded individually or all at once.

Players can brew potions with the cupbearer NPC allowing temporary options like rerolls in the next run.

[edit]

HoloCure - Save the Fans!

Free Available Released

Very commonly recommended free game for if you want something tight to the Vampire Survivors formula and just as fun. Technically a fan game for Hololive, it's a feature rich game anyone can enjoy. Some features, including fishing, are tucked into a little life sim menu mode. Has aiming and special moves but they can be ignored and still play ok. Many meta notes via Joske and Genki on Discord!

Auto-Shooter Bullet Heaven Content Rich Enemy Hell Female Protagonist Fishing Horde Survival Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
9.0 Combined Ranking Score
3/72 Ranking Position
1501/1600 Total Points
9.3 Final Review
99% Steam
9.7 Scale
8.3 Vibes
21125 Steam Reviews
379/400 Review Points
8.7 Similarity Score
94% Diagnosis:
Similar
1122/1200 Comparison Points
99% Genre 7.8/8 genre
74% Simple Controls 3.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
81% Stage Features 4.4/7 stage
94% Content Breadth 8/9 stuff
99% Aesthetics 5.9/6 style
99% Gameplay Vibe Check 9.8/10 vibe vibe

HoloCure - Save the Fans! Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 6.2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/21/2023

tsukumo-sana-from_holocure-save-the-fans.gifYou might not realize these are all fan representations of HoloLive vtubers as characters, except for the game kind of tells you. Many players including myself have no idea who they are and still enjoy the game a lot. It has a lighter humorous tone that doesn't bog it down into meme game territory and nails the basic VS formula with some subtle twists and upgrades with weapon evolutions.

Adds aiming and a special move button, but some builds you can make work for 1 handed play. Also has a home decoration side game, fishing, and more! On the downside, feels a little 'light' and less immersive for some reason to me, but hey, it's free! I'll be playing more of it!

Did I say it's totally free? It's Free! I'll come back and make real notes later.

smol-ame-from_holocure-save-the-fans.webpFull level/progression notes from Genki: "Leveling up is done like Vampire Survivors. Enemies drop XP, on level up you choose a weapon (or item). Eventually there's an option to reroll or banish a weapon or item. Occasionally, anvils drop on the ground. Anvils allow you to level up a weapon/item without the need for xp, enchant a weapon (apply a random buff) or enhance a weapon beyond it's max level (each enhancement costs coins and every time per weapon the probability of success decreases).

Stamps also drop from time to time. Stamps are buffs that are only applied to the main character-unique weapon. You can equip a max of 3 stamps and level them up to level 3 by sacrificing other stamps. Stamps can also be sold for coins. There's a also a super rare chance for super-items to drop from boxes. Super items are buffed version of normal items without any downside.
"

fubuzilla-from_holocure-save-the-fans.gif"Players can combine certain weapons to make a collab, an evolved version of those two weapon that also frees a slot. When certain requirements are met and the player collects a golden hammer, they have the chance to combine a collab with an item to make a super collab."

HoloCure - Save the Fans! Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.7 Similarity Score
94% Diagnosis:
1122/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 0.3/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.2/1
BIG Maps 0.2/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

HoloCure - Save the Fans! Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
99% Positive Steam Reviews
21125 Steam Reviews
8.3 Pure Vibes
9.7 Review Scale
379/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.0 Converted 10 Point Score
1 Number of Critic Reviews

User

8.7 User Review Average
21 Number of User Reviews

Average

8.4 Direct Average
8.7 "Fuck The Man" Combined Mean

HoloCure - Save the Fans! Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenContent RichEnemy HellFemale ProtagonistFishingHorde SurvivalMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DAnimeCutePixel Art

Setting / Story Tags

ComedyContemporaryMeme Game

Control Styles

Auto-FireControllerKeyboard Only

Game Mode Tags

Boss EndedCookingDifficulty ModifiersEndless ModeFishingHub ZoneIgnorable TutorialMinigame MetaprogressionMinigamesRoulette ProgressionTimed SurvivalUnlockable CharactersWave Survival20m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

KayAnimate

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: In Game and Online Leaderboards Genki: "Finishing a run in Endless mode lets you upload your score to the board"

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 82
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Play as your favorite Vtubers from Hololive! Fight, explore, and clear your way through armies of fans and save them from their mind-control in this unofficial free fan-game."

"Free, unofficial fan game featuring the vtuber talents of Hololive and its surrounding community, with gameplay heavily inspired by Vampire Survivors and Magic Survival."

Control Style Notes

- +

Genki: "Twin stick shooter with special skills activated by a button and strafing / aiming lock also toggled by holding a button. Can be played with only keyboard (aiming and strafing will be locked to eight directions), mouse+keyboard or controller (both allow for free aiming 360 degrees)."

Automated Features

Auto-fire. Default, but there is a special move button.

No targeted auto-aiming, but by default all weapons that can be aimed fire in the direction your character moves. You can choose to lock(strafe) the aim in a specific direction or use free aiming with m+k or controller

Supported Controls

  • Controller: Partial
  • Controller Move Only: No
  • Controller One Handed: Partially Genki: "Possible to assign special skill and strafing to the two left triggers. Would be missing the free aim that comes with the right stick, though."
  • Mouse Only: No
  • Keyboard Only: Yes. Genki: "Weapon aiming and strafing will be restricted to only 8 directions, though."
  • Keyboard One Handed: Partially. Genki: "It's possible to play with 1 hand with certain weapon combinations and characters, but not all."

Accessibility & Tutorial

- +

Accessibility Notes

Game is semi-accessible as it can be played with one hand, but it loses the aiming features.

Menu FX Toggles: Attack opacity slider, Visual Effects, Screen Shake, Show Skill Radius

Tutorial Notes

Has a very quick basic tutorial when you start a run for the first time showing basic movement and aiming controls for both keyboard + mouse and controller (twin-stick controls).

Game Modes

- +

Stage Mode
(Timed Survival)

Endless Mode
(Endless Survival)

Time Mode
(Speedrun Mode)

HoloHouse
(Various Minigames: Management Sim, Farming, Fishing, Cooking)

Difficulty Modifiers
(via Meta Unlocks /
HoloHouse)

Game Mode Notes

Stage mode and Endless mode can be selected in all stages. Time mode has an specific stage specifically made for it.

The HoloHouse features various minigames such as fishing, farming, cooking, worker management and house building.

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Stage mode is the default game mode that lasts 20 minutes and the run ends when the player defeats the final boss.

Endless mode lasts 30+ minutes (to upwards of 60 minutes, sometimes more depending on build and strategy), the run ends with a mob horde with exponentially increasing stats that eventually overwhelmed the player.

Time mode lasts 3-10 minutes. The goal is to complete a certain objective as fast as possible.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Very similar to Vampire Survivors. Enemies drop XP, on dialog pops up on level event, eventual reroll and "banish" options.

Occasionally dropped "anvils" allow you to instantly level, buff or a chance to further enhance a weapon beyond it's max level for coins.

Occasionally dropped "stamps" are also equippable/upgradeable/swappable buffs

Very rare chance of super-items dropped from boxes, which are buffed versions of items without any downside.

Weapons can combine and evolve, called a "collab", freeing an equip slot. In certain conditions they can combine with an item to make a "super collab".

Meta Progression

Players unlock new stages, items and weapons by completing certain goals. They can earn gold (holocoins) through runs that can be spent on upgrades and characters.

The characters can not be purchased directly and are instead obtained through gacha with the in-game currency. Repeat characters in the gacha upgrade the existing character. Repeat characters on a gacha banner also give a secondary currency (a "tear") per repeated character. Tears can be used to directly purchase
characters or outfits without the need for gacha.

Upgrades can be refunded, gold spent on gacha can not be refunded. In the HoloHouse, gold can be spent on farming crops and combined with fish obtained from a fishing minigame. It's cooked into various food items that give effects during gameplay (essentially difficulty modifiers.)

Content By The Numbers

- +

38 Characters, each one with a unique main weapon and 3 unique skills
64 Alternate Outfits in total

16 Base Weapons
23 Collabs
4 Super Collabs
34 Items(16 Super Item variants)
20 Stamps

16 Craftable Modifiers ("Foods")
1 XP pickup, 1 Healing Item (by default. Character skills can add more)
7 Stages (4 Normal, 3 Hard Variants with unique twists)
1 Time Stage
40+ Unique Enemies (and multiple variants)
17 Bosses

3 Levels of "Fandom" Buffs per character
168 In-Game Achievements(some also act as requirements for unlocks)

Multiple additional Features dependant on character skills

In Game Lore & Extras

Armory
- Check weapons, items, collabs and super collabs (super items not visible)

HoloHouse
- House Decoration minigame
- Fishing minigame
- Cooking
- Management minigame
(Fishing, cooking and management minigame required to 100% completion)

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Play
->Character Select
-->Outfit Select (if extra outfits unlocked)
-> Mode Select (Stage, Endless or Time)
--> Stage Select(Also enable Food from HoloHouse)
HoloHouse
-> Character Select
Shop
-> Character Gacha
--> Banner Selection (Select your number of rolls from 1-10)
-> Tears Menu (Buy Outfits or Characters directly with the secondary currency tears)
-> Buy Upgrades
-> Armory (Collection)
Leaderboard
Achievements
-> Achievements
--> General Achievements
--> Character Specific Achievements
-> Fandoms (Character-based meta-progression based on goals)
Settings
Credits
Quit

Display & Sound

Available on the main menu or the pause menu

Display
- Resolution(720p or 1080p)
- Fullscreen
- Attack Opacity
- Damage Numbers
- Visual Effects
- Screen Shake
- Hud Portrait(Character Portrait)
- Hud HP bar
- Hud HP number
- Show Mini HP(above player)
- Hide HP if full
- Show Skill radius
- Show Stamps

Sound
- Music Volume Slider
- Sound Volume Slider

Gameplay / Input / Other Options

Available on the main menu or the pause menu
Gameplay
- Damage Numbers, Visual Effects, etc under the option "Graphic Settings". See Display and Sound Options column
Input
- Keybinds: Confirm/Strafe, Cancel/Special, Left,Right, Up,Down,SET ALL.
- Controller: Confirm/Strafe,Strafe(Alt),Cancel/Special,Special(Alt),Start,Menu,SET ALL
- Controller Vibration
Other
- Language (English, Indonesian, Japanese)
- HoloHouse Custom Names (randomizes workers names in HoloHouse)
- HoloHouse Custom Messages

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

XP bar runs across the screen. Level is displayed on the top right.

Character Portrait (Size can be selected in settings)

6 weapon slots and 6 item slots below them. All next to character portrait.

Character Skill icon and charging bar below character portrait.

Coins collected and below it, enemies defeated. Both top right close to level.

Timer on display at all times. Shows selected mode and time elapsed.

Pause Menus

Actual Pause Menu on the center. On the left, Character Artwork, name and stats are shown.
-Skills (check character-specific skills and their level)
-Stamps (upgrade, swap or sell stamps)
-Collabs (see a list of already unlocked collabs and super collabs)
-Resume
-Settings
-Quit

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as play buttons of varying color depending on the XP given. Gold drops from enemies. Health items can either drop randomly or be obtained by breaking certain objects. Anvils that let you upgrade your weapon also drop.

On XP Gain Event
- On the left, Character Artwork, name and stats are shown.
- Can bring up a side menu to see all available collabs possible.
- Pick from 4 options. Items/Weapons
- Reroll, Eliminate

On Stamp pickup
-Picked up stamp on left side. Description in the bottom center.
-Select an option to swap/upgrade/sell the stamp with any already placed stamp or place stamp in empty slot

On Collab
- Shows 6 weapons on screen. Weapons that can be collabed in general glow.

On Super Collab
- Shows all weapons and items on screen. Weapons and items that can super collab glow.

On Anvil pickup
- Shows all weapons and items. Maxed out items are greyed out.
- On item select: Level up item for free.
- On weapon select: Level up item for free if not maxed out. Can also "enchant" weapon (apply a buff) for coins.
If weapon already maxed, can choose to level up beyond max level for coins, has a probability to fail enhancement.

On box drop
- Can select to accept the drop or refuse it

Meta Unlock Menus

Characters can be purchased via gacha banners. There's a "tears" sub-menu per banner that also acts as a way to check alt outfit unlocked status.

Upgrades are bought in the shop. Divided in three menus: Enhancements (unlock basic game systems like stamps, rerolls, eliminates),
Stat Upgrades and Others(Game modifiers like weapon limit, banning super items, hardcore mode)

Enhancements: Special Attack, Growth, Reroll, Eliminate, Stamps, Enchantments, Fandom

Stat Upgrades: HP, ATK, Speed,Crit, Pickup Range, Haste, Regen, Defense, Special Cooldown Reduction, Skill Up, EXP Gain Up, Foods Drop Up, Coins Up, Enhancement Rates Up

Others: Marketing, Weapon Limit, Item Limit, Collab Ban, Super Items Ban, G Rank Off, Hardcore Mode, Refund All

All upgrades can be refunded, including the basic system ones (required for some achievements). Characters cannot be refunded, but
repeated characters on a gacha banner grant you a tear. With enough tears you can purchase characters or outfits directly without the need for gacha.

Fandom Menu: Under the Achievements Menu. Provides a list of every character's fandom exp and their conditions to level up. Fandoms grant you bonuses for each character. 3 levels of fandom per character.

[edit]

Rogue: Genesia

EA Free Available

For me personally this is a game that very much scratches the VS itch, but has its own twist on the graphics, gameplay modes, and tons of interesting challenges. Ramps up a little slower. Does have manual dodge / special moves, but can get closer to one handed play either with the mouse or by turning on auto-aim.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter
8.9 Combined Ranking Score
4/72 Ranking Position
1493/1600 Total Points
9.3 Final Review
93% Steam
9.6 Scale
9.0 Vibes
4480 Steam Reviews
379/400 Review Points
8.6 Similarity Score
93% Diagnosis:
Similar
1114/1200 Comparison Points
99% Genre 7.8/8 genre
70% Simple Controls 2.8/7 move
98% Survival Modes 3.8/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
87% Stage Features 5.2/7 stage
97% Content Breadth 8.5/9 stuff
91% Aesthetics 4.9/6 style
95% Gameplay Vibe Check 8.9/10 vibe vibe

Rogue: Genesia Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 19.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

dog-rog-from_rogue-genesia.gifThis one was put in pretty early so the review will be fleshed out a bit later.

Options to play one handed with a mouse or to turn on auto-aim can make this feel more like VS. Contains an Endless Mode, but also "Rog's Mode" which has a map with multiple choices like some other Rogue-likes, with special challenges, bosses and bonuses along the way. A large amount of content, can be a little slow to get going but breaks your computer with overwhelmed screen eventually, like any good VS-like should!

cactus-from_rogue-genesia.gifThere's no limit to amount of items/upgrades you can get, so that's pretty fun. Is a little different in that targeting matters, there is a dodge and some other abilities. One class manually fires. Cool art style with the charm of pixel art and hd 2.5d kind of like Octopath Traveler / Live A Live remaster.

goblin-from_rogue-genesia.gifI'll be honest, could bump up in my pure vibes rating a fair amount by offering some more gal characters (the Duelist is a femme but I didn't realize until the dev poked me.)

You might recognize this one as the game that donated us some high res assets to use as the sub background! Great responsive dev.

Rogue: Genesia Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.6 Similarity Score
93% Diagnosis:
1114/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.2/1
Move Only 0.2/1
No Dash 0/1
No Trigger 0.9/1
No Special Move 0/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0.8/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.2/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.7/1
Fun Writing 0.7/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.7/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Rogue: Genesia Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
93% Positive Steam Reviews
4480 Steam Reviews
9.0 Pure Vibes
9.6 Review Scale
379/400 Review Points
Not Buggy 0.9/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.9/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Rogue: Genesia Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

HD-2DPixel Art

Setting / Story Tags

Fantasy

Control Styles

Auto-AimAuto-FireControllerController 1 HandedMouse Only

Game Mode Tags

Branching PathsCampaignCurrency MetaprogressionDifficulty ModesDifficulty ModifiersEndless ModeGoal Based RoundsNo TutorialRoulette ProgressionSpeed UpTimed SurvivalUnlockable CharactersWave Survival30m

Features and Extras

Steam AchievementsSteam CloudSteam LeaderboardsSteam Workshop

Dev/Publisher

Huard OuadiiolaCorp Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 35
  • Steam Leaderboards: Yes
  • Steam Workshop: Yes
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Walk upon a new world and slay foes endangering it. Rogue: Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, carve your path through their ranks, defeat the boss and save one of the many worlds."

"Make your build from more than 170+ passive upgrades, 56 weapons. 52 + Powerful Artifacts to discover."

Control Style Notes

- +

Twin stick shooter with dodge, auto fire and optional auto aim. It's a little different in that targeting matters, there is a dodge and some other abilities.

Options to play one handed with a mouse or to turn on auto-aim can make this feel more like VS.

Automated Features

Auto Fire
Auto Aim

Optional Auto Aim, always auto fire. Pressing stick in direction takes over until stick is let up

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Rog's Mode
(Campaign, Timed Survival, Goal Based Rounds, Branching Paths)

Survivor Mode
(Goal at Certain Time, Continues to Endless)

Difficulty Modifiers
(Many Challenges)

Difficulty Modes
(Corruption Slider)

Game Mode Notes

Rog's Mode consists of branching paths, with a series of rounds with objectives such as timed survival, killing an amount of enemies or an elite or boss, etc.

The game has many specific challenges for both modes, a "corruption" difficulty slider for any run, and 2 profile modes for your account (normal and hero, the later of which only counts your best runs for the purpose of buying stuff from the soul shop)

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Rog's Mode is essentially a set of branching paths, with each node taking 30 seconds to 1 minute 30 seconds, depending on win condition. Later campaigns have more nodes and take longer.

The "survivor" mode is technical endless. The "win" conditions are F rank: 15 minutes, E rank: 30 min, D rank: 45 min, C rank: 40min.

Dev: "Once you reach this duration, the timer gets crazy (speeds up and continues to speed-up overtime) this is what we call "red timer". After enemies start spawning with infinite health, you reach what is called "infinity" (this is usually 1 to 3 hours IRL) and the run ends."

Speed Settings

A player ability can slow down the action. Corruption and challenges can speed up enemies, but there's no menu option to speed up play.

"Quick Mode" shortens Rog's Mode run time by having less stages and more enemies, but doesn't change clock time / play speed.

[edit]

Gunlocked

Released

A very interesting genre-twisting option if you want a vertically scrolling space game that otherwise checks off most survivors-like features. Fairly unique for its presentation as a classic shoot em up, limiting it on exploration scores but perhaps making it more fun than most clones with a twist on the format. Surprisingly, the "lock on" mechanic makes this less of a bullet heaven than other titles, despite the shmup format. Interesting for our scale, this is an aiming mechanic but with only movement controls. Runs are 15 minutes but also more difficult. If you want to avoid rather than mow, Gunlocked supplies a nice gameplay loop.

Auto-Shooter Enemy Hell Roguelite Shoot 'Em Up Single Stick Shooter Survivors-like Vertical Scrolling Shmup Wave Shooter
8.8 Combined Ranking Score
5/72 Ranking Position
1476/1600 Total Points
9.2 Final Review
91% Steam
9.9 Scale
8.7 Vibes
335 Steam Reviews
377/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1099/1200 Comparison Points
94% Genre 7.1/8 genre
96% Simple Controls 6.5/7 move
94% Survival Modes 3.5/4 modes
100% Power Progression 4/4 level
92% Buildcrafting Depth 4.2/5 build
72% Stage Features 3.1/7 stage
92% Content Breadth 7.6/9 stuff
90% Aesthetics 4.8/6 style
96% Gameplay Vibe Check 9.1/10 vibe vibe

Gunlocked Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Gunlocked puts a spin on the survivors-like formula by switching format to a vertically scrolling shooter. It's an auto shooter with only movement control but the primary mechanic (expressed with many pilots and weapons) is 'locking' or positioning your shot by moving the aiming reticule into place along with your ship - so it gets a partial score in 'aiming.' We're going to call "upgrade data", where I have to go in a certain point to get an upgrade, a "treasure chest" on the scale.

Ships are cosmetic unfortunately, but pilots have a interesting variety of skills. Soundtrack is great, though maybe could be more procedural or have more tracks. Overall the game is very satisfying, from the challenge to upgrade loop, though it doesn't have quite the same 'mowing down hordes of enemies' vibe and surprisingly few bullets for the shmup stylings.

I think it's great and will play more, but not for the same reason I play overpowered screenwiping games like PoE or VS.

Gunlocked Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1099/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 0.8/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.9/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.3/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.9/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.8/1

Gunlocked Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
91% Positive Steam Reviews
335 Steam Reviews
8.7 Pure Vibes
9.9 Review Scale
377/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Gunlocked Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterEnemy HellRogueliteShoot 'Em UpSingle Stick ShooterSurvivors-likeVertical Scrolling ShmupWave Shooter

Aesthetic Tags

2DPixel ArtRetro

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Auto-FireControllerController Move Only

Game Mode Tags

Endless ModeIgnorable TutorialTimed SurvivalWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

FromLefcourt

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 65
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"A twin stick shooter without the twin stick, Gunlocked is a sci-fi action roguelike about careful positioning and upgrade selection. Manage unique targeting systems across multiple weapons and upgrades, as you battle legions of alien ships, and then do it all over again!"

"You only control movement, but every weapon has its own unique targeting system that you can influence."

Control Style Notes

- +

Single stick shooter, it's vertically scrolling.

It's an auto shooter with only movement control but the primary mechanic (expressed with many pilots and weapons) is 'locking' or positioning your shot by moving the aiming reticule into place along with your ship.

Overall it's more about avoiding and targeting than mowing.

Automated Features

Auto-Fire

Auto-aim might be bit of a stretch because really everything is aimed by positioning of your ship - but it does decide when to lock, and thus fire, and it's impossible to manual aim in any way.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival

Endless Survival

Game Mode Notes

Dev: "Endless is unlocked last"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Boneraiser Minions

Released

A auto-battler necromancy game if you want to raise hell but not freeze your computer. As a summoning focused horde avoidance game, it has a lot of depth. But it may not satisfy bullet heaven cravings if you want to see a million things pop out of your character or so many enemies you get one frame a second. It also has a dash and special move button, differentiating it from VS there. Active updates, a beloved title by many! Additional notes and score adjust by Raring on discord.

Arena Survival Auto-Battler Content Rich Enemy Hell Horde Survival Roguelite Summoning Game Survivors-like Top Down or Isometric Wave Survival
8.8 Combined Ranking Score
6/72 Ranking Position
1475/1600 Total Points
9.2 Final Review
96% Steam
9.6 Scale
8.5 Vibes
3865 Steam Reviews
377/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1098/1200 Comparison Points
90% Genre 6.4/8 genre
71% Simple Controls 3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
90% Buildcrafting Depth 4/5 build
78% Stage Features 3.9/7 stage
100% Content Breadth 9/9 stuff
100% Aesthetics 6/6 style
98% Gameplay Vibe Check 9.5/10 vibe vibe

Boneraiser Minions Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/18/2023

This game is notable both for being widely loved but also for being a firm twist on the genre by focusing on summoning (though plenty of other games on this list like Keeper's Toll have necromancer or summoner characters or skills.) This is not only one of the best VS-likes, though, it's also one of the best necromancer games ever! Also includes a card game mini-game that's totally optional accessed through your lair.

Lots of unlocks from characters to game modes and a lot of depth in a lofi presentation. Patches may have removed the ability to go infinite without amazing luck unfortunately. It's possible this won't scratch the itch for you if you want to see a lot of attacks/bullets come out of your character. You spend most of the time running away from, not into, mobs of enemies while your summons mop up.

This is one of the more unique and fully realized title on this list and also well supported with an active fandom.

Raring Review Notes: "It's a bullet heaven title with a heavy horde focus. While there are plenty of projectiles, it leans more into dodging large groups of mobs in melee range. While it is isometric depending on the map and the layout you choose through upgrades any map can and will feel different. Opposed to the likes of VS, it features (Mini)bosses with distinctive skills and high mobility. The various classes all have their unique playstyle and the game is not strictly build around weapons and passives."

"Controls are great. You only need movement keys and 2 trigger keys or your stick and 2 buttons"

Raring: "In its core outside of spell based classes it's still a necromancy game. You raise your minions and while you can support them, they will do most of the work for you. In earlier iterations the game used to be fairly hard and unlocking Bosses to raise them as minions felt very rewarding. Sadly my review score took a bit of a hit when it started to orient itself more on VS adding features that made difficulty redundant unless you kept looping for higher leaderboard scores."

"While it has become a tad too easy and as such the incentive of "one more run" has been lowered, it is still a solid recommendations. For less than 5 bucks you get an incredible bang for buck value if achievement hunting is your thing. It's still the best class/necromancy based horde survivor if pixel art is your jam."

Raring and I both came to the same pure vibes score: 8.5

Boneraiser Minions Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1098/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 0/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.6/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.4/1
Explorable Map 0.1/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 0.8/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.6/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.9/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Boneraiser Minions Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
96% Positive Steam Reviews
3865 Steam Reviews
8.5 Pure Vibes
9.6 Review Scale
377/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.0 Converted 10 Point Score
3 Number of Critic Reviews

User

7.7 User Review Average
7 Number of User Reviews

Average

8.4 Direct Average
8.1 "Fuck The Man" Combined Mean

Boneraiser Minions Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena SurvivalAuto-BattlerContent RichEnemy HellHorde SurvivalRogueliteSummoning GameSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DCuteNeonPixel ArtRetro

Setting / Story Tags

ComedyFantasyHorror ThemedMagicNecromancyUndeadVillain Protagonist

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Card GameCustom Mode/ScenarioDaily ChallengesEndless ModeMinigamesTimed SurvivalWave Survival20m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

Caiys

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: Yes

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 190
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Soundcloud

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Amass an army of deamonic undead to fight endless waves of heroes intent to end your boneraising ways! In this gothic-horror auto-battle roguelite, use the bones of slain heroes to raise your minions, collect powerful relics and spells, and unlock meta upgrades, all to survive King Gigald's crusade!"

"Dash around avoiding enemies and collecting their bones" "There's several game modes to keep play fresh."

Control Style Notes

- +

A movement focused game that I wouldn't call a single stick shooter, since you don't shoot.

Mostly using your dash to stay out of trouble while gathering the resource to power up, you spend most of the time running away from, not into, mobs of enemies while your summons mop up.

Automated Features

Auto-Battler

You summon a great deal of enemies to do damage for you

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival
Endless Survival

Daily & Weekly
Challenges

Custom Mode
("Creative Plaything")

Card Game Minigame
("Clashful Cards")

Game Mode Notes

Timed Survival is also called Mausoleum Awakening, Endless is Necrotic Skirmishes, dailies called Boneworld Challenges.

Raring: "The goal is survival until the "final" boss of the map. Then either loop for endless if you want to place higher on the leaderboards or end your run to invest into unlockable boons. Those will either grant you access to more classes, allow you to modify the hub for more features or to either increase or lower the difficulty by spending on perks for yourself and the hordes. It also features daily and weekly challenges."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Raring: "It has loops and endless mode but on average about 15 minutes on the early maps to 25 minutes on latter ones"

Speed Settings

?

[edit]

Void Scrappers

Free Available Released

A fan loved tightly designed little space survivors-like with a really jammin soundtrack that seals the deal. One handed play possible if you map the boost. Definitely faster and much harder than most games here start off. There's a lot of competition among the space games, this is one of the better ones. It manages to straddle the line of simple and complex in many ways, never seeming to suffer from the lack of trappings in some other games, but also hiding a bit of its depth under arcade stylings and unclear unlocks.

Arena Shooter Auto-Shooter Enemy Hell Roguelite Survivors-like Top Down or Isometric
8.8 Combined Ranking Score
7/72 Ranking Position
1471/1600 Total Points
9.3 Final Review
91% Steam
9.6 Scale
9.3 Vibes
404 Steam Reviews
380/400 Review Points
8.2 Similarity Score
91% Diagnosis:
Similar
1091/1200 Comparison Points
94% Genre 7.1/8 genre
87% Simple Controls 5.2/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
79% Stage Features 4.1/7 stage
74% Content Breadth 4.4/9 stuff
100% Aesthetics 6/6 style
99% Gameplay Vibe Check 9.7/10 vibe vibe

Void Scrappers Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

shrapnel-from_void-scrappers.gifAn incredibly satisfying and easy to loop into space survivors-like. The controls remind me of playing the drifty UFO style Arilou in Star Control 2, where you'll keep moving a little bit but it's never annoying because you can zip right back around. It's got what I'd say are bullet hell hitboxes (in the best way) where you can cruise quite close to an enemy and still save your neck at the last second.

That's good because it's honestly also very challenging due to the fast movement and generally only 3 or 4 health you've got, with few ways to make yourself more resistant to a hit.

Feels a little slow to unlock things, but also the minimal menu design makes it easy to forget there are also challenge based unlocks and not just the currency ones. Once I got in the habit of finding a challenge to chase I was fully sucked into the "one more run" loop.

It adds a dash but besides that it's mostly an auto shooter. While most space games (and most survivors-likes in general it seems) add twin stick controls, this one happily handles the aiming all on its own. I love that there's a no dashing challenge because I hate dashing.

It's technically an arena shooter but an enjoyable parallax scroll effect and the zippy travel makes it seem like you're in the endless void and not a tiny box, so it doesn't get negative scores in the map size and exploration, even a tiny positive in "big" maps. When you finish the survival/boss mode it just kills you with spawns VS style, but if you make an invincible build it's possible to continue until you break the game. We'll call this full points for both.

Really really good menu music. Great music overall. Like if star control was scored by trent reznor. Accidentally left it paused for a half hour just enjoying it on my phone. Game is considered complete with no updates planned, dev is working now on Bore Blasters, also on this spreadsheet.

Void Scrappers Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.2 Similarity Score
91% Diagnosis:
1091/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0.5/1
Move Only 0.7/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.4/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.7/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.7/1

Void Scrappers Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
91% Positive Steam Reviews
404 Steam Reviews
9.3 Pure Vibes
9.6 Review Scale
380/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.3 Converted 10 Point Score
2 Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

8.2 Direct Average
7.9 "Fuck The Man" Combined Mean

Void Scrappers Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

BrowserGOGitch.ioLinuxMacSteam DeckSwitchWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterEnemy HellRogueliteSurvivors-likeTop Down or Isometric

Aesthetic Tags

2DLofiPixel ArtRetro

Setting / Story Tags

ComedySci-fiShip (Air/Space)Space

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Difficulty ModifiersEndless ModeNo TutorialSpeed UpTimed SurvivalWave Survival30m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

8BitSkull

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 11
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: itch.io
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp GOG

Marketing Blurb

- +

Some description of the game and its features from the creators.

Blast hordes of alien ships into junk. Collect the scrap to upgrade your ship into an unstoppable force of destruction. Unlock new characters and weapons and upgrade your stats between runs.

"Void Scrappers Post Mortem" - dev interview

"I wanted to play into the power fantasy that a lot of these recent horde shooters aspire to by letting the player move fast. I never liked walking around slowly while doing my slaying, so I've put the player in a zippy space ship. Not just that - but the ship has a dash ability which provides a brief turbo boost (with invincibility!). The game is still difficult, just not because you move slowly." Great responsive dev, helped clarify several features in interview.

Control Style Notes

- +

Zippy fast moving single stick shooter. It adds a dash but otherwise limits attack controls.

Automated Features

Auto-Fire
Auto-Aim

There's no way to disable.

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed/Endless Survival

Difficulty Setting
(Enemy Projectiles)

Game Mode Notes

Dev: "Enemy projectiles can be turned off in settings. This slightly increases enemy HP."

Only one mode, but we're considering it both timed and endless - see run time notes.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Dev: "In-game time, the end stages of a run are triggered at 20 minutes. However time stops for upgrades and weapons, so actual time is longer."

When you finish the survival/boss mode it just kills you with spawns VS style, but if you make an invincible build it's possible to continue until you break the game. We'll call this full points for both.

Speed Settings

0.75x - 1.25x

Game speed can be changed in settings with no other impact to achievements or anything else.

[edit]

Keeper's Toll

EA

A solid choice if you want a game that feels like a Vampire Survivors visual remaster that focuses on individual class skill trees instead of combo synergies. EA, not a ton of content yet, but responsive devs. The closest in terms of movement controls on this list so far! Edit: seems it's adding a dodge, but nothing has changed about enemy patterns so it's hard to complain too much about it. Though I did lol to the ear of a very receptive dev.

Action RPG Auto-Shooter Bullet Heaven Dungeon Crawler Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Summoning Game Survivors-like Top Down or Isometric Wave Survival
8.6 Combined Ranking Score
9/72 Ranking Position
1471/1600 Total Points
8.6 Final Review
88% Steam
8.6 Scale
8.3 Vibes
105 Steam Reviews
357/400 Review Points
8.6 Similarity Score
93% Diagnosis:
Similar
1114/1200 Comparison Points
100% Genre 8/8 genre
88% Simple Controls 5.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
70% Buildcrafting Depth 2/5 build
100% Stage Features 7/7 stage
84% Content Breadth 6.2/9 stuff
97% Aesthetics 5.6/6 style
97% Gameplay Vibe Check 9.3/10 vibe vibe

Keeper's Toll Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

necromancer-from_keepers-toll.gifPreviously called "Soul Survivors"

A so-far solid single stick shooter in Early Access. VERY close in aesthetic style and design and actually keeps 1 handed movement focused play. Edit: Seems they are adding a dodge, so this will need to be re-examined.

Also very Dark Souls inspired visually with some fun subtle jokes for fans. Bumpin' music. Graphics an upgrade - especially on elite/boss animations - while still feeling pretty lofi.

Necro earns this a summoning game tag from me.

spore-king-from_keepers-toll.gifClassic inspired classes have their own unique weapon and move set, with some interesting twists like fighting style movement combo to activate a move for the monk. They also have their own money pile and upgrade tiers. Not a ton of maps, but a decent range of characters considering their depth - unfortunately no crazy crossover evolutions it seems.

It's still early access so I intend to check back in later for a real review. First impressions are pretty positive.

Includes a necromancer summoning class In Early Access so we'll see how much of a summoning game it is - very responsive developer!

Keeper's Toll Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.6 Similarity Score
93% Diagnosis:
1114/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.6/1
Move Only 0.7/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 0.7/1
Multiple Stages 0.7/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.6/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.9/1
Feels like VS 1/1

Keeper's Toll Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.6 Final Review
88% Positive Steam Reviews
105 Steam Reviews
8.3 Pure Vibes
8.6 Review Scale
357/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 0.6/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.5/1
Vibe Check 1/1

Keeper's Toll Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacPS5Steam DeckSwitchWindows PCXboxEA

Sorting Categories

Similar

Genre and Control Style Tags

Action RPGAuto-ShooterBullet HeavenDungeon CrawlerEnemy HellHack and SlashHorde SurvivalMowing GameRogueliteSingle Stick ShooterSummoning GameSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DPixel Art

Setting / Story Tags

Dark FantasyDungeonsFantasyHorror ThemedMartial ArtsNecromancyUndead

Control Styles

ControllerController 1 HandedController Move OnlyKeyboard 1 HandedKeyboard Only

Game Mode Tags

Endless ModeIgnorable TutorialTimed SurvivalWave Survival20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Stingbot Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 29
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Keeper’s Toll is an action-packed arcade roguelite set within a dark fantasy world. Keeper’s Toll places a heavy focus on slow-paced, skill-based gameplay and intricate boss battles as you survive an onslaught of relentless fell hordes."

"The game controls like a top down beat-em-up with auto attacks that primarily go off in the direction your character is facing" "No twin stick controls or mouse aiming."

Dev notes: "A typical run to reach the final boss is roughly 20 mins. However, runs go into an endless mode each time called cursed mode where a new curse stacks every minute you survive. So essentially runs can last as long as you are capable of surviving."

Control Style Notes

- +

Dev: "Controls like VS with the exception that the player can perform an evasive move. you can press Left Shift or B on the game controller to perform a dodge roll. Dodge is tied to your stamina bar."

"Each class plays entirely different with their own set of unique actives and passives. Nothing is shared, including auto aim."

"The Shadow Monk has auto aim with his Fury Active attack (his base attack). None of the other existing character have auto aim except for the Ranger's homing shot, but it's not constant like Fury is for the Shadow Monk. Other future characters may have some auto aim abilities. there is no default auto aim though. That's not how the game plays by default. It's not a "setting""

Automated Features

There is no right stick aiming, but attacks aren't all directed towards enemies.

Accuracy of aimed attacks is character dependent.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Mapping planned Dev: "You can play with one hand, but if you want to perform a dodge roll, as of right now you would need to press B on the right side. It's not required to perform a dodge, but it is a feature nonetheless. it will be added in the next update that goes live."
  • Mouse Only: Planned
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Game Modes

- +

Timed Survival

Endless Survival

Game Mode Notes

Default mode is timed survival.

Dev: "As of current: just level runs. Each level has an endless mode that activates when the final stage boss is defeated. Will split to be optional and include other game modes later in Early Access"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Dev: "Endless mode activates after the final stage boss is defeated. Curses stack every minute thereafter and the goal is to survive as many curses as possible."

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "Enemies drop souls. Elites drop higher level souls. Bosses drop instant level ups. Enhancements to XP can be bought from the Merchant and/or obtained from challenge events and altars"

Souls are used on level gain event to pick from streamlined options, but each character has their own set of moves and options. XP is used in the meta.

Meta Progression

Players can spend gold collected in run at a meta Merchant, and can develop class trees by earning "XP"

Dev: "XP is earned from completing a run. XP is earned from a variety of factors including time survived, elites killed, bosses killed, curses survived, challenges completed as the most notable ways to earn XP."

Play to unlock endless mode.

"Endless mode activates after the final stage boss is defeated. Curses stack every minute thereafter and the goal is to survive as many curses as possible. Achievements and Meta Progression is tied into this mode as well as XP bonuses can be earned the longer you survive."

[edit]

Star Survivor

EA Free Available

A bit janky but ambitious deck building space ship equipping survivors-like, which also has a campaign mode. Metaprogression is available via both purchasable ships and unlockable and upgradeable cards. Has a boost mechanic relying on ship direction to create a high level of challenge - it may be too much to zen out to, but the great degree of customization and variety of game modes here may addict you. It's a little generic looking, starts slow, and some bugs and UI issues bring down the review score.

Arena Shooter Auto-Shooter Bullet Heaven Deckbuilding Enemy Hell Horde Survival Rogue-lite Survivors-like Top Down or Isometric Wave Survival
7.7 Combined Ranking Score
30/72 Ranking Position
1391/1600 Total Points
7.7 Final Review
74% Steam
7.4 Scale
8.3 Vibes
337 Steam Reviews
331/400 Review Points
7.7 Similarity Score
88% Diagnosis:
Similar
1060/1200 Comparison Points
99% Genre 7.8/8 genre
68% Simple Controls 2.5/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
83% Stage Features 4.6/7 stage
84% Content Breadth 6.2/9 stuff
71% Aesthetics 2.5/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

Star Survivor Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Space auto-shooter with a deck building aspect. Meta progression includes using currency to unlock new cards. When you pick your level options, you then pick where to put the equipment on your ship, which adds a fun shipbuilding / tower defense feeling mechanic. There is a more Rogue-like campaign mode in addition to the more familiar challenge and endless modes using your unlocked cards, each with their own deck availabilities. The complexity is a big challenge in endless mode, since you don't just disable some items, you have to construct your deck.

Once accidentally started with only one card and tried to stick it out - it gives you some single use events on level until you die. Aim is important because boost pushes you in the direction you are facing, but you can use thrusters to strafe, which can be very challenging. There's speed and zoom options which is cool. Counting "Astrochicken" spawn as ground health. Maps seem endless but mostly empty. I like a lot about this one!

Graphics / vibe is a bit generic, but gameplay is challenging and build variety interesting. Most negative reviews seem to mention technical issues, which may hurt your experience. It could use more enemy variety and maybe interesting exploration on big maps, I would love that. I'm very excited to come back to this one as it evolves.

Star Survivor Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.7 Similarity Score
88% Diagnosis:
1060/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.1/1
BIG Maps 0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.3/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.9/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Star Survivor Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.7 Final Review
74% Positive Steam Reviews
337 Steam Reviews
8.3 Pure Vibes
7.4 Review Scale
331/400 Review Points
Not Buggy 0.5/1
Not Janky 0.5/1
Good UI 0.5/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 0.8/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 0.9/1

Star Survivor Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSitch.ioSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenDeckbuildingEnemy HellHorde SurvivalRogue-liteSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

3D

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Branching PathsEndless Mode15m

Features and Extras

Steam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

ErabitSpaceOwl Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 26
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Survive the swarm in this rogue-lite + survivors + asteroids mashup! Exterminate as many alien drones as you can. Upgrade your ship from the crafted deck of equipment and power-ups. You are the Last ship against the Endless... Will your choices be enough to overcome the thousands hunting you?"

"Big call for those games I got inspirations from: Vampire Survivor, Brotato, SoulStone Survivors, 20 Minutes Till Dawn, Rogue: Genesia, Spellbook Demonslayers, Void Scrappers, Boneraiser Minions, Nova Drift, Runic Survivor"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Loop Hero

Free Available Released

Extremely Different. It's hard to have a better pick if you want a rogue-lite auto-battler with really unique map-building non-direct control of the main character. But chances are you didn't know you were looking for that. Included to test the scale but also because it's a great game that might scratch your itch if it's about exploring a new system with great progression and interesting synergies, along with tense action that's not reflex based even if it doesn't have stick movement focus. It's above 5.0 so it might be recommended to appeal to VS fans, but only with major disclaimers about differences.

Auto-Battler Content Rich Deckbuilding Roguelite Story Rich Strategy
6.3 Combined Ranking Score
49/72 Ranking Position
1168/1600 Total Points
9.6 Final Review
93% Steam
9.4 Scale
10.0 Vibes
29569 Steam Reviews
387/400 Review Points
3.0 Similarity Score
65% Diagnosis:
Extremely Different
781/1200 Comparison Points
59% Genre 1.5/8 genre
21% Simple Controls -4/7 move
44% Survival Modes -0.5/4 modes
65% Power Progression 1.2/4 level
73% Buildcrafting Depth 2.3/5 build
31% Stage Features -2.6/7 stage
91% Content Breadth 7.3/9 stuff
100% Aesthetics 6/6 style
95% Gameplay Vibe Check 8.9/10 vibe vibe

Loop Hero Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 80.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

nospawn/litch-from_loop-hero.gifA map-making rogue-lite auto battler. You have a character that goes around a loop fighting enemies during your run, but you can only help him by placing map parts and changing gear - no direct control. There's so much to talk about with this one, but it's pretty different from most of the games on our scale. What it shares is really satisfying metaprogression and some autobattle elements.

Put in about 44.6 hours on Steam and then another 40+ hours on Switch when it released there. Amazing game, totally unique, interesting to compare to VS in terms of mechanics. The game is a strategy game played in menus and by putting down tiles, but we'll call the real time use of a click button a 'trigger' press.

One of the best games ever imho, but it's pretty different so no need to really discuss in detail here.

Loop Hero Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.0 Similarity Score
65% Diagnosis:
781/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 0.6/1
Top Down or Isometric 1/1
Direct Control of Single Avatar -0.7/1
Arcade Style 0.8/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) 0/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) -0.5/1
Level Up on XP Gain Event 0.2/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.2/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.2/1
BIG Maps 0.2/1
XP on Ground -1/1
Health on Ground -1/1
Temp Powerups / Items on Ground -1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.6/1
Many Challenges 1/1
Multiple Stages 0.7/1
Difficulty Modifiers 0/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0.5/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Loop Hero Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
93% Positive Steam Reviews
29569 Steam Reviews
10.0 Pure Vibes
9.4 Review Scale
387/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 0.4/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.2 Converted 10 Point Score
63 Number of Critic Reviews

User

7.9 User Review Average
194 Number of User Reviews

Average

8.1 Direct Average
8.0 "Fuck The Man" Combined Mean

Loop Hero Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicGOGitch.ioLinuxMacSteam DeckSwitchWindows PCXboxFree AvailableReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

Auto-BattlerContent RichDeckbuildingRogueliteStory RichStrategy

Aesthetic Tags

2DArtyPixel Art

Setting / Story Tags

Alternate RealityApocalypseFantasyTime Loop

Control Styles

ControllerMouse Only

Game Mode Tags

Boss ModeDifficulty ModifiersEndless ModeHub ZoneSpeed UpWave Survival30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Devolver DigitalFour Quarters

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 50
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Alpha on itch.io
  • DLC Available: No
  • Soundtrack Available: Steam YouTube GOG Devolver Digital (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero."

"Infinite Adventure: Select from unlockable character classes and deck cards before setting out on each expedition along a randomly generated loop path." "Strategically place building, terrain, and enemy cards along each loop."

Game Modes

- +

Endless Survival /
Boss Challenge

"Chapter" Difficulty Modifiers and Rewards

Game Mode Notes

There is only one run type, with metaprogression between runs. There are four "chapters", each with a specific difficulty change, rewards and bosses. Until you beat the earlier chapters, the bosses for later ones will not show up in your run. The first three chapters each have one boss and the 4 requires beating them all. You can select earlier chapters to play again.

You can pick what tiles are available to you in the next run.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Each run finds the player starting with a blank map and loop of road, which they then place map pieces around as a timer counts towards a boss event. Early runs are guaranteed to be ended by the first boss, and players eventually work towards "endless" runs. There's no time based goal to complete, you simply decide to head back to camp or risk losing the run. The goal is to survive while gathering as much as possible before dying.

Average run time is probably more accurately 10m - 60m, but it also depends on the player selected speed / pause usage.

Speed Settings

The game can be paused or sped up by player toggle. While paused, the player can still manipulate the game field and inventory, then unpause or move to high speed to see how it plays out.

[edit]

Returnal

Released

Very Different. Perhaps you want a lot more action challenge and AAA graphics. Third-Person Shooter Rogue-Lite, might scratch some of the same itches but very bullet hell compared to heaven. You see it mentioned on reddit an it's not an out of the line recommendation, because it does really pull you into another short run and you can certainly see a lot of bullets on screen at once. It's a great game, but not particularly similar at all in the movement categories.

Bullet Hell Dungeon Crawler Roguelite Roguevania Story Rich Third-Person Shooter
6.2 Combined Ranking Score
51/72 Ranking Position
1170/1600 Total Points
9.2 Final Review
81% Steam
10.0 Scale
9.5 Vibes
3116 Steam Reviews
376/400 Review Points
3.2 Similarity Score
66% Diagnosis:
Very Different
794/1200 Comparison Points
55% Genre 0.8/8 genre
7% Simple Controls -6/7 move
50% Survival Modes 0/4 modes
60% Power Progression 0.8/4 level
64% Buildcrafting Depth 1.4/5 build
100% Stage Features 7/7 stage
92% Content Breadth 7.5/9 stuff
68% Aesthetics 2.2/6 style
82% Gameplay Vibe Check 6.4/10 vibe vibe

Returnal Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 8.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

Third-Person Shooter Rogue-Lite by Shmup Legends Housemarque, might scratch some of the same itches but very bullet hell compared to heaven. Mostly played on PS5.

This sometimes gets suggested and it's a fun one, but very different in many ways.

I haven't gotten good enough at it to see any bullet heaven overclocked builds personally.

Popular game so you can look up youtube videos.

Returnal Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.2 Similarity Score
66% Diagnosis:
794/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -0.9/1
Direct Control of Single Avatar 1/1
Arcade Style 0.4/1
Bullet Heaven A (Many Player Bullets) 0.3/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode 0.8/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0.2/1
Goal Based Meta Unlocks 0.6/1
Build Crafting 0.3/1
0/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0.1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0/1
Many Challenges 0.5/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -1/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 0.2/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.1/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price -1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Returnal Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
81% Positive Steam Reviews
3116 Steam Reviews
9.5 Pure Vibes
10.0 Review Scale
376/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
47 Number of Critic Reviews

User

6.7 User Review Average
188 Number of User Reviews

Average

7.7 Direct Average
7.1 "Fuck The Man" Combined Mean

Returnal Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicPS5Steam DeckWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Bullet HellDungeon CrawlerRogueliteRoguevaniaStory RichThird-Person Shooter

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

DungeonsSci-fiTime Loop

Control Styles

Controller

Game Mode Tags

Dungeon CrawlEndless Mode90m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Climax StudiosHousemarquePlaystation Studios

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Yes
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube Amazon Spotify Apple Retail (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player."

Game Modes

- +

Dungeon Crawl Runs
(Story Act 1 & 2)

Endless Dungeon Crawl
(Tower of Sisyphus)

Game Mode Notes

Minor spoilers: For game modes there's story act 1, story act 2 and the tower. The tower is an endless climbing mode that gets progressively more difficult. It features a unique boss and weapon consumables. Co op is available for the story but not the tower.

Run Times & Speedups

- +

Average Run Time: 90m

Run Time Notes

Via HollowSeeking on Discord: "Run time varies, you can complete a story cycle in well under an hour. Speed runners can do fresh file runs in well under an hour. A full clear story act on replay is around one hour depending on thoroughness and play style. I usually take 1.5 hours but I'm slow, thorough, and easily distracted. First playthrough can take much longer. 8 hours, 20, 60 hours, it varies by a huge margin."

Speed Settings

There's no clock speed up. You can run past battles but enemy and projectile speeds stay the same always. Some weapons you can get traits for or stat investments that speed up things like fire rate. Some other gameplay mechanics can impact run speed. So run time may vary, but you can't use a menu option to change game speed or timed goals.

[edit]

Dwarf Fortress

Free Available Released

Extremely Different. A titan of gaming history and a personal recommendation to anyone on the planet, but while it is influenced by Rogue and has some surface traits in common it's So different that attempting to score it on these named categories is very hard. A long form rogue-Like where you manage many many characters. An interesting one, Included to test the scale. You may find some similar aspects of this game appealing, though! Don't mind my 378 play hours, that was all just one run so I haven't really seen much of the game. Note: We're scaling the base management mode, not the single character control Adventure.

Basebuilding Colony Sim Content Rich Real Time With Pause Roguelike Story Rich Survival
5.0 Combined Ranking Score
61/72 Ranking Position
1015/1600 Total Points
9.6 Final Review
95% Steam
9.3 Scale
10.0 Vibes
19980 Steam Reviews
388/400 Review Points
0.5 Similarity Score
52% Diagnosis:
Extremely Different
627/1200 Comparison Points
38% Genre -1.9/8 genre
14% Simple Controls -5/7 move
53% Survival Modes 0.2/4 modes
5% Power Progression -3.6/4 level
10% Buildcrafting Depth -4/5 build
86% Stage Features 5/7 stage
81% Content Breadth 5.5/9 stuff
92% Aesthetics 5/6 style
68% Gameplay Vibe Check 3.5/10 vibe vibe

Dwarf Fortress Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 378.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Now with a graphics inclusive version on Steam, Dwarf Fortress is inspired by classical Rogue-likes, but your permadeath possible "run" is managing a fortress with many characters instead of just one. Over the years the game has gained a lot of features that bring it more close to contemporary games than Rogue itself. The extreme differences in genre and control and mechanics makes it very hard to rate on our scale (which is designed to tease out subtle differences in very similar games) but it's interesting to test the scale. It is, after all, technically an "endless wave survival" game.

Mostly real time, but with a lot of optional pauses. For the movement section, we're counting all the various controls (there are many) for categories like "special moves" but there's no reflex "dodge", etc. DF doesn't have any victory conditions or set challenges, a huge difference. Nor does it let you chose how to level your characters, they progress themselves. Eventually, there are big hordes of enemy invaders, usually.

Worth noting the "Adventure" mode not reviewed here has both more in common with original Rogue and modern Rogue-lites.

This is an amazing game, but again we're mostly including it here to show how the scale is used and can be used for just about anything. There's more about it in the scoring guide, like many of the ones included to test and then demonstrate the scale.

And I guess it's here because I can't resist a chance to talk about Dwarf Fortress.

Dwarf Fortress Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.5 Similarity Score
52% Diagnosis:
627/1200 Comparison Points
Rogue-lite 0.3/1
Auto-Fire / Auto-Battle 0.2/1
Real Time 0.5/1
Top Down or Isometric 1/1
Direct Control of Single Avatar -1/1
Arcade Style -0.9/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -0.8/1
Goal Based Meta Unlocks -0.8/1
Build Crafting -1/1
0/1
Weapon Combination / "Evolution" -1/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0.5/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.5/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges -1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 0/1
Secrets 0.5/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0/1
"One More Run" / Short Runs -1/1
Difficulty Ramp 0/1
Fun Ramp 0/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Dwarf Fortress Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
95% Positive Steam Reviews
19980 Steam Reviews
10.0 Pure Vibes
9.3 Review Scale
388/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.9/1
Controller and Deck 0.5/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.3 Converted 10 Point Score
12 Number of Critic Reviews

User

8.5 User Review Average
242 Number of User Reviews

Average

8.9 Direct Average
8.5 "Fuck The Man" Combined Mean

Dwarf Fortress Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Directitch.ioLinuxSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

BasebuildingColony SimContent RichReal Time With PauseRoguelikeStory RichSurvival

Aesthetic Tags

2DAsciiLofiPixel Art

Setting / Story Tags

DungeonsFantasy

Control Styles

Keyboard OnlyMouse Only

Game Mode Tags

Custom Mode/ScenarioEndless ModeSandboxSurvival CraftTraditional RoguelikeWave Survival

Features and Extras

SoundtrackSteam Workshop

Dev/Publisher

Bay 12 GamesKitfox Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: No
  • Steam Achievements: Planned
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube Spotify Soundcloud Amazon Apple

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The deepest, most intricate simulation of a world that's ever been created. The legendary Dwarf Fortress is now on Steam. Build a fortress and try to help your dwarves survive against a deeply generated world."

"In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers."

"One of the first video games acquired by the Museum of Modern Art in New York" "The original inspiration for RimWorld, Prison Architect, Minecraft and more."

Control Style Notes

- +

Game is presented as a top down management sim, similar to later games like Rimworld, and not with direct control of a player avatar.

Classic DF was entirely keyboard based, but the steam version has mouse support baked in. Experienced players know many hotkeys and ways to navigate many menus quickly.

It's now possible to mostly play with mouse for long periods, or just use keyboard to move the camera around.

Automated Features

To a great degree in DF the action is carried out by orders issued to your population, which sometimes they treat more like suggestions. You can tell them to attack an enemy, but it might be more common to tell them to patrol an area, and so on.

There's no way to directly attack an enemy or manipulate anything, you can only give orders and set the priority for them.

Supported Controls

  • Controller: No
  • Controller Move Only: No
  • Controller One Handed: No
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: No

Game Modes

- +

Endless Survival
Custom Scenario
Sandbox Survival Craft
("Fortress Mode")

Traditional Roguelike
("Adventure Mode")

Game Mode Notes

The primary mode is a roguelike colony sim, with a great deal of procedural generation for your world and maps.

There is no win condition, you simply want to build a civilization and survive as long as possible. Default settings will throw increasingly dire waves of invaders and dangerous monsters at you, as well as many emergent challenges.

There is an absolutely incredible amount of customization available before generating a world and starting a scenario, customization many times still available in the menus even after you've embarked and started your perhaps hundreds of hours in your "run."

It's possible to play completely peacefully, but there will always be risks to your population. Further customization is available with mods and dfhack.

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

You can manage a single fortress essentially "forever", except likely at some point your computer and the game won't be able to handle the size and complexity of your save file and current concurrent interactions.

Once it dies, you can start another fort in the same world or an adventure playthrough from any saves. Functionally the game is as "endless" as any game, but many people consider the end of a fortress the end of a story, closing the pages on that world in favor of the next epic "run."

My longest living fort was 400 hours of person time, many generations of dwarves. (Actually, I'd modded myself a kobold fortress.)

Speed Settings

Mostly "real time with pause", there is also a great degree of freedom overclock speed. The game works through frames, so limiting your FPS to 1 or 2 frames greatly slows down the time. Of course, my computer could only do 7 FPS max at the end with my fort.

This isn't actually the graphical refresh rate, it's the amount of frames the game is generating for you to see.

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

There are no skill trees or level up dialogs for individual members of your fort, but they do increase in skill and opinion of things in many many different ways. Much of the mystery and appeal of Dwarf Fortress is figuring out how to increase the overall prosperity of your Fort and skill of your citizens without much in the way of set goals or information about what would do what next.

It's about as complex a system as you could possibly get in a game, but it also doesn't force decisions in a classical sense so it's easy to just end up watching how things hash out and crossing your fingers. While you can spend a long time simply building a lovely fort.

Meta Progression

Dwarf Fortress in its most "pure" style according to many is a true roguelike, with the history of the world unique and death permanent, all drillable down to a turn based system in "adventure mode".

However, DF has many features that may feel similar to metaprogression. When everyone at your fortress dies, you can start another in the same world or even reclaim it with a new set of settlers. You can play adventure mode by importing an old fortress save. There's no way to have 'advancement' that unlocks for a new world, all options are there when generating. But death is perhaps not the end of your story.

Dev Scores Submitted via Score Card (Released)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Elewar: Fused Survivors

EA Free Available

Note: Feature comparison score based on dev submitted scorecard.

Action RPG Arena Shooter Auto-Shooter Roguelite Single Stick Shooter Survivors-like Top Down or Isometric
8.8 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.3 Final Review
93% Steam
- Scale
- Vibes
33 Steam Reviews
-/400 Review Points
8.2 Similarity Score
91% Diagnosis:
Similar
1092/1200 Comparison Points
95% Genre 7.2/8 genre
95% Simple Controls 6.3/7 move
81% Survival Modes 2.5/4 modes
100% Power Progression 4/4 level
95% Buildcrafting Depth 4.5/5 build
79% Stage Features 4/7 stage
94% Content Breadth 8/9 stuff
77% Aesthetics 3.2/6 style
97% Gameplay Vibe Check 9.4/10 vibe vibe

Elewar: Fused Survivors Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/29/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Game currently available in closed beta, Dev states will be totally free on upcoming Early Access release.

Dev Scorecard notes: "Elewar: Fused Survivors is a game similar to VS, enriches it with more player choices and hardcore difficulty. Enemies each have their own attacks, and there might be lots of enemy shots, if you don't overpower them with your build."

Dev Scorecard notes: "The map is fixed sized, but features different events spawning on it all the time, making exploring it well worth it"

Elewar: Fused Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.2 Similarity Score
91% Diagnosis:
1092/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.2/1
One Handed Play (w Controller) 0.8/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 0.5/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 0/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0.3/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.5/1

Elewar: Fused Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
93% Positive Steam Reviews
33 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Elewar: Fused Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Action RPGArena ShooterAuto-ShooterRogueliteSingle Stick ShooterSurvivors-likeTop Down or Isometric

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Auto-AimAuto-FireControllerController 1 HandedController Move OnlyKeyboard 1 HandedKeyboard Only

Game Mode Tags

Endless ModeTimed SurvivalWave Survival20m

Features and Extras

Steam Achievements

Dev/Publisher

AL3xMKElewar Gaming

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 21
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Slay, evolve and overcome! Packed with challenging events, deep ARPG-like systems and a hardcore difficulty! In this bullet heaven roguelite you use elemental powers to defeat terrifying monsters, while trying to become a godlike magician. 15+ spells, 70+ unlocks, over 30 random events and much more!"

Control Style Notes

- +

Primarily a single stick auto shooter, with a special move button.

Automated Features

Auto-Aim
Auto-Fire

"Some special rare utility spells may require one to press a trigger, everything else, especially offense oriented spells are automatic"

Supported Controls

  • Controller: Partial
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: No
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Game Modes

- +

Timed Survival

Endless Survival

Game Mode Notes

Dev: "There are several maps, to clear them one needs to reach 20 minute mark. Additionally there is a complex trial system, which changes monster moves/changes game rules and provided rewards for players. Clearing one game mode's objectives unlocks the next."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

"20 min clock timer, which realistically becomes about 25 min per run, when including the times players need to think of making their builds"

Speed Settings

"You cannot set clock speed, but there is a special blessing that can be enabled before a run, which can halve the run length if used strategically"

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

"Player can level up in a run. There are Relics to choose from on special occasions. Player can choose between different events, which come with different difficulties and rewards. So they have to decide if they can handle hard but rewarding challenges or go for easier and safer ones."

Meta Progression

"There are several layers of progression: Upgrades to buy for Gold, Unlocks for Challenges and Achievements, and Item crafting for gold. Those include new content unlocks, more events, more game systems as well as stat boosts. In Elewar once you clear the first map, you are not likely to instantly be able to clear the second as its much harder."

[edit]

Crimsonland

Released

A Little Different. This classic wave shooter is credited with being highly influential on the survivors-like genre. We got some survey data from the dev, who tagged it as a survivors-like themselves! Dev: "The game is old! It was originally released in 2002 (freeware), then 2003 (shareware), then 2014 (remastered with very little gameplay changes)!"

Arcade Arena Shooter Bullet Heaven Horde Survival Score Attack Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
6.7 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.3 Final Review
93% Steam
- Scale
- Vibes
1868 Steam Reviews
-/400 Review Points
4.1 Similarity Score
71% Diagnosis:
A Little Different
848/1200 Comparison Points
71% Genre 3.4/8 genre
60% Simple Controls 1.4/7 move
100% Survival Modes 4/4 modes
74% Power Progression 1.9/4 level
68% Buildcrafting Depth 1.8/5 build
62% Stage Features 1.7/7 stage
75% Content Breadth 4.5/9 stuff
55% Aesthetics 0.6/6 style
79% Gameplay Vibe Check 5.8/10 vibe vibe

Crimsonland Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/20/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Dev: "The game is a horde shooter very much like VS, but you have to aim and fire yourself. The game is older than VS, so no major inspirations, HOWEVER, there is a new version (currently in Steam beta) coming some time in the future and it does have an option for auto-firing, and there may be one new game mode which is auto-fire only."

Crimsonland Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.1 Similarity Score
71% Diagnosis:
848/1200 Comparison Points
Rogue-lite -0.6/1
Auto-Fire / Auto-Battle -0.7/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) 0.2/1
One Handed Play (w Controller) -0.5/1
Move Only -0.5/1
No Dash 1/1
No Trigger 0.2/1
No Special Move 1/1
No Aiming -0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.9/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.8/1
Weapon Combination / "Evolution" 0.6/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible -0.9/1
Explorable Map -0.7/1
BIG Maps -0.9/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0.3/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.3/1
Bosses / Elites 0.5/1
Many Interesting Characters -0.9/1
Many Challenges 0.7/1
Multiple Stages 1/1
Difficulty Modifiers 0.8/1
Bestiary / Lore 0.1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.8/1
Damage Numbers 0/1
Lofi Charm -0.5/1
Bumpin Music 0.5/1
Fun Writing 0.7/1
Subtle Humor 0.7/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.2/1
Fun Ramp 0.2/1
Low Price -0.5/1
Technical Check 0.6/1
Controls Check 0.9/1
Fun Check 0.9/1
Feels like VS 0.4/1

Crimsonland Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
93% Positive Steam Reviews
1868 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

6.8 Converted 10 Point Score
8 Number of Critic Reviews

User

7.6 User Review Average
47 Number of User Reviews

Average

7.2 Direct Average
7.5 "Fuck The Man" Combined Mean

Crimsonland Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSLinuxMacPS3PS4PS5Steam DeckSwitchVitaWindows PCXboxReleased

Sorting Categories

A Little Different

Genre and Control Style Tags

ArcadeArena ShooterBullet HeavenHorde SurvivalScore AttackSurvivors-likeTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Boss EndedCampaignDifficulty ModesEndless ModeLevel BasedScore AttackSpeed UpTimed SurvivalWave Survival8m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

10tons

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 22
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Thousands of aliens, giant spiders, mutant lizards, and more are on the attack - can you survive the onslaught? Crimsonland is a top-down shooter with a touch of RPG. Unlock over 30 weapons and over 50 perks from quirky to brutal. Complete the quest and show your skills in five survival modes."

Game Modes

- +

Timed Survival
Boss Ended Survival
Endless Survival
Level Based
Campaign
Score Attack / High Score
Difficulty Modes

Game Mode Notes

"Campaign/Quest mode with six chapters with 10 levels each (each ending with a boss level). Completing levels (and some achievements) unlocks more weapons. Five different survival modes."

Run Times & Speedups

- +

Average Run Time: 8m

Run Time Notes

Dev: "There are several game modes with different run lengths."

Speed Settings

1.5x
In Menu

"There's also a Blitz game mode that runs faster by default."

Dev Scores Submitted via Score Card (Upcoming, Unreviewed)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

TH3-M15 GUILD

Free Available Upcoming

Note: Scores on current private Early Access, see dev note. Feature comparison score and metadata reported based on dev submitted scorecard about early version of in progress game

Auto-Shooter Bullet Heaven Bullet Hell Horde Survival Roguelite Survivors-like
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
0 Steam Reviews
-/400 Review Points
6.6 Similarity Score
83% Diagnosis:
Similar
996/1200 Comparison Points
91% Genre 6.6/8 genre
36% Simple Controls -2/7 move
85% Survival Modes 2.8/4 modes
100% Power Progression 4/4 level
86% Buildcrafting Depth 3.6/5 build
89% Stage Features 5.4/7 stage
90% Content Breadth 7.2/9 stuff
88% Aesthetics 4.5/6 style
89% Gameplay Vibe Check 7.7/10 vibe vibe

TH3-M15 GUILD Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/22/2023

gravebot-from_th3-m15-guild.gifScale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

stealthbot-from_th3-m15-guild.gifDev Notes: "These scores we're based on what we will be releasing on early access and not representative of the small portion we put on the free demo."

"I would say the game is a lot harder than Vampire Survivor. The core mechanics are the same like being able to upgrade as you level up during your runs."

t1n4-from_th3-m15-guild.gif"But there are also many things that make the game different and way harder, examples are:

- Maps have hazardous zones
- Enemies are more tankier than typical survivors-like games and they all have different mechanics.
- Your able to use points gained from your hundreds of kills to unlock new paths and buy consumable items
- Consumable items: Your able to buy things like turrets or slow fields and set them up on any spot you want. Can totally set up the room your in full of traps to give yourself an advantage.
"

TH3-M15 GUILD Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.6 Similarity Score
83% Diagnosis:
996/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.5/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.3/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 0/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.7/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.7/1
Broken / Invincible Builds Possible 0.2/1
Explorable Map 1/1
BIG Maps 0.7/1
XP on Ground 1/1
Health on Ground 0.7/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.8/1
Multiple Stages 0.4/1
Difficulty Modifiers 0.7/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0.5/1
Retro / Pixel Art 0.7/1
Damage Numbers 1/1
Lofi Charm 0.4/1
Bumpin Music 0.8/1
Fun Writing 0.8/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.7/1
Over the Top 0.8/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 0.8/1
Fun Ramp 0.7/1
Low Price 1/1
Technical Check 0.7/1
Controls Check 1/1
Fun Check 0.7/1
Feels like VS 0.6/1

TH3-M15 GUILD Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenBullet HellHorde SurvivalRogueliteSurvivors-like

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Boss EndedDifficulty ModesEndless ModeIgnorable TutorialTimed SurvivalWave Survival25m

Features and Extras

Dev/Publisher

Capybara Forge

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Deadly missions for a deadly group! TH3-M15 Guild is a bullet hell survival game with rogue-lite elements. Undertake assignments, fighting off against armies of robots and creatures alike. Use an arsenal of unique skills, weapons, and items! Do you have what it takes to finish the job, mercenary?"

Control Style Notes

- +

Dev: "Attacks are automatic, some attacks are auto aiming while others you have to aim manually. There is also skills and ultimate which requires a manual button press to activate."

Automated Features

Auto-Attack

Some attacks auto-aim.

Supported Controls

  • Controller: Yes
  • Controller Move Only: No
  • Controller One Handed: No
  • Mouse Only: No
  • Keyboard Only: No
  • Keyboard One Handed: No

Game Modes

- +

Timed/Boss Ended Survival
("Defeat boss and escape")

Endless Survival

Difficulty Modes

Game Mode Notes

There is the standard mode at "normal" difficulty with an endless option.

Run Times & Speedups

- +

Average Run Time: 25m

Run Time Notes

Dev: "Run time is about 20-30 minutes per stage."

"On standard mode, after 20 minutes on a stage a final boss will appear and you will have to beat that boss."

"Beating the final boss isn't the end of the stage though. You will have 3 minutes to escape the map after and the stage will only be successfully finished after escaping."

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "A player gets stronger during their runs by leveling up and choosing the skills, weapons, and armor they like."

Meta Progression

Stage, Mode, Mechanics, and Character Unlocks: Can unlock new stuff through achievements and shops.
Upgrade System: Upgrade options, like permanently more xp gain or more weapon/armor/item slots.
Rank System: Each character has their own ranks and the higher the rank, the higher the stats each character have.

Note: Metaprogression is currently locked in the demo.

[edit]

Survivors Last Stand

EA

Side perspective arcade shooter. Note: Feature comparison score and metadata reported based on dev submitted scorecard about early version of in progress game

Arcade Auto-Shooter Bullet Heaven Mowing Game Roguelite Score Attack Sidescroller Survivors-like Twin Stick Shooter Wave Shooter Wave Survival
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
1 Steam Reviews
-/400 Review Points
3.1 Similarity Score
65% Diagnosis:
Similar
784/1200 Comparison Points
86% Genre 5.8/8 genre
7% Simple Controls -6/7 move
64% Survival Modes 1.1/4 modes
88% Power Progression 3/4 level
75% Buildcrafting Depth 2.5/5 build
39% Stage Features -1.5/7 stage
72% Content Breadth 4/9 stuff
67% Aesthetics 2/6 style
88% Gameplay Vibe Check 7.5/10 vibe vibe

Survivors Last Stand Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/22/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Dev: "It is more inspired by Seraph's Last Stand than Vampire Survivors whilst hopefully feeling very different to both games. It is a shooter, single screen with platform based movement and aiming. Some weapons are inspired by Vampire Survivors. Radiation is similar to Garlic and the Orbit Balls are similar to the Bible weapon in Vampire Survivors. I used the XP based levelling up from Vampire Survivors too."

Survivors Last Stand Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.1 Similarity Score
65% Diagnosis:
784/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle 0.5/1
Real Time 1/1
Top Down or Isometric 0/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.7/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger 0/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.5/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0.5/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.5/1
Many Challenges 0.5/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor -1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Survivors Last Stand Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeAuto-ShooterBullet HeavenMowing GameRogueliteScore AttackSidescrollerSurvivors-likeTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Endless ModeNo TutorialScore AttackWave Survival40m

Features and Extras

Steam Achievements

Dev/Publisher

Fortcullis Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 41
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Survive waves of alien invaders. Upgrade your weapons and create insane builds. Addictive arcade roguelike action awaits you!"

Control Style Notes

- +

Dev: "It is a shooter, single screen with platform based movement and aiming."

It has AOE garlic-like style attacks, so possible this is a sidescrolling mowing game?

Automated Features

No

Supported Controls

  • Controller: Yes
  • Controller Move Only: No
  • Controller One Handed: No
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: No

Game Modes

- +

Endless Survival

Score Attack

Run Times & Speedups

- +

Average Run Time: 40m

Run Time Notes

You survive for as long as possible (only mode is endless).

Speed Settings

None

Games Currently Being Evaluated (Ranking in Progress)

This section includes games with fan scores submitted via score card or web form or I'm currently playing or researching or discussing with devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Tesla vs Lovecraft

DLC Released

Note: Feature comparison score reported based on reviewer submitted scorecard by zza675 on Discord.

Arcade Arena Shooter Bullet Heaven Horde Survival Roguelite Score Attack Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
6.5 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.0 Final Review
89% Steam
- Scale
- Vibes
25 Steam Reviews
-/400 Review Points
5.0 Similarity Score
75% Diagnosis:
Similar
900/1200 Comparison Points
84% Genre 5.5/8 genre
25% Simple Controls -3.5/7 move
75% Survival Modes 2/4 modes
50% Power Progression 0/4 level
95% Buildcrafting Depth 4.5/5 build
68% Stage Features 2.5/7 stage
79% Content Breadth 5.2/9 stuff
92% Aesthetics 5/6 style
94% Gameplay Vibe Check 8.8/10 vibe vibe

Tesla vs Lovecraft Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/21/2023

Scale scoring from scorecard submitted by player reviewer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Scoring Submitted by zza675

Tesla vs Lovecraft Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.0 Similarity Score
75% Diagnosis:
900/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.5/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move 0.5/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -0.5/1
Streamlined Level Choices (Simple UI) -0.5/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.5/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.5/1
BIG Maps 0/1
XP on Ground 0.5/1
Health on Ground 0.5/1
Temp Powerups / Items on Ground 0.5/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.5/1
Many Interesting Characters 0/1
Many Challenges 0.2/1
Multiple Stages 1/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Tesla vs Lovecraft Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
89% Positive Steam Reviews
25 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy 0.9/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.3 Converted 10 Point Score
12 Number of Critic Reviews

User

7.3 User Review Average
10 Number of User Reviews

Average

7.3 Direct Average
7.3 "Fuck The Man" Combined Mean

Tesla vs Lovecraft Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

iOSLinuxMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeArena ShooterBullet HeavenHorde SurvivalRogueliteScore AttackTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Branching PathsCampaignEndless ModeLevel BasedNew Game +Score AttackStory ModeWave Survival30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

10tons

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 20
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam Soundcloud YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Tesla vs Lovecraft is an intense top-down twin stick arena shooter from the creators of Crimsonland and Neon Chrome. Play as the enigmatic inventor Nikola Tesla harnessing the static energy to power up Tesla-Mech and give the lovecraftian nightmares a lesson in horror!"

Game Modes

- +

Endless Survival, Branching Paths, Level Based, Campaign, New Game +, Story Mode, Score Attack / High Score

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

"Early game 20ish minute runs; late game up to 3hr + runs. Times vary if co-op. Each zone/level takes roughly 5-10 minutes."

Speed Settings

None

[edit]

Geometry Arena 2

EA

Note: Feature comparison score reported based on reviewer submitted scorecard by svkona on discord. Tweaking in progress.

Arena Shooter Bullet Heaven Horde Survival Roguelite Survivors-like Twin Stick Shooter Wave Survival
6.3 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.9 Final Review
89% Steam
- Scale
- Vibes
158 Steam Reviews
-/400 Review Points
3.8 Similarity Score
69% Diagnosis:
Similar
826/1200 Comparison Points
83% Genre 5.2/8 genre
57% Simple Controls 1/7 move
88% Survival Modes 3/4 modes
75% Power Progression 2/4 level
64% Buildcrafting Depth 1.4/5 build
43% Stage Features -1/7 stage
61% Content Breadth 2/9 stuff
78% Aesthetics 3.3/6 style
78% Gameplay Vibe Check 5.5/10 vibe vibe

Geometry Arena 2 Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/19/2023

Scale scoring from scorecard submitted by player reviewer - svkona on Discord. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Player scorecard notes: "The game gets updates very often, so balancing and ramping is subject to change"

Geometry Arena 2 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.8 Similarity Score
69% Diagnosis:
826/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle 0/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 0/1
No Special Move 0.5/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.4/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.5/1
Bosses / Elites 1/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 0.5/1
Secrets 0/1
Retro / Pixel Art 0.5/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.6/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0/1
Fun Ramp 0/1
Low Price 0.8/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 0.2/1

Geometry Arena 2 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.9 Final Review
89% Positive Steam Reviews
158 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Geometry Arena 2 Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterBullet HeavenHorde SurvivalRogueliteSurvivors-likeTwin Stick ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Endless ModeScore AttackSpeed UpWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

011 Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 111
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Geometry Arena 2 is a free-form arena-shooter Roguelite game, dedicated to creating an exciting battle experience. Freely customize weapons, bodieds, modules, upgrades and challenges to create your own unique gaming experience!"

Game Modes

- +

Endless Survival
Score Attack

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

Upgrades and waves are both endless, average runs take about 10-15 minutes.

Speed Settings

The challenges "fierce offensive" and "speed up" make the game go faster.

[edit]

Noobs Want to Live

Released

Note: Review scores based on fan submitted review card by Minnievengo on Discord. Once the game is scaled for similarity as well, it will be reviewed and then moved up.

Bullet Heaven Summoning Game Survivors-like
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.5 Final Review
90% Steam
7.4 Scale
9.0 Vibes
3926 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Noobs Want to Live Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 74.9 (Minnievengo)

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

Scale scoring from scorecard submitted by player reviewer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Review notes by Minnievengo: "Noobs Want to Live. Roguelike, Vampire Survivors like. Isometric game. It is a fast-paced roguelike featuring several characters and a large pool of skills to choose from (that synergize with one another, too!) Fight, kill, grow. Each run is a new chance to create a steamrolling build."

Review notes by Minnievengo: "Perfect animation with perfect localization that exactly conveys all the funny things that devs try to express. I do recommend this game to fans of Vampire Survivors and the survivors-like games. It features special art style and funny text, with all kinds of builds that makes you laugh for sure."

Noobs Want to Live Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.5 Final Review
90% Positive Steam Reviews
3926 Steam Reviews
9.0 Pure Vibes
7.4 Review Scale
-/400 Review Points
Not Buggy 0.6/1
Not Janky 1/1
Good UI 0.8/1
Controller and Deck 0.6/1
Lots of Content 0.7/1
Good Theme 1/1
Good Graphics and Sound 0.5/1
Fun Feel 0.8/1
Unique Twists 0.6/1
Vibe Check 0.8/1

Noobs Want to Live Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Bullet HeavenSummoning GameSurvivors-like

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Endless ModeWave Survival9m

Features and Extras

Steam Cloud

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: No
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Noobs Want to Live is a fast-paced roguelike featuring several characters and a large pool of skills to choose from (that synergize with one another, too!) Fight, kill, grow. Each run is a new chance to create a steamrolling build!"

Run Times & Speedups

- +

Average Run Time: 9m

Run Time Notes

"9m runs, and then 12m, 15m, also endless"

Speed Settings

?