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Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Rogue: Genesia

EA Free Available

For me personally this is a game that very much scratches the VS itch, but has its own twist on the graphics, gameplay modes, and tons of interesting challenges. Ramps up a little slower. Does have manual dodge / special moves, but can get closer to one handed play either with the mouse or by turning on auto-aim.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter
8.9 Combined Ranking Score
4/72 Ranking Position
1493/1600 Total Points
9.3 Final Review
93% Steam
9.6 Scale
9.0 Vibes
4480 Steam Reviews
379/400 Review Points
8.6 Similarity Score
93% Diagnosis:
Similar
1114/1200 Comparison Points
99% Genre 7.8/8 genre
70% Simple Controls 2.8/7 move
98% Survival Modes 3.8/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
87% Stage Features 5.2/7 stage
97% Content Breadth 8.5/9 stuff
91% Aesthetics 4.9/6 style
95% Gameplay Vibe Check 8.9/10 vibe vibe

Rogue: Genesia Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 19.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

dog-rog-from_rogue-genesia.gifThis one was put in pretty early so the review will be fleshed out a bit later.

Options to play one handed with a mouse or to turn on auto-aim can make this feel more like VS. Contains an Endless Mode, but also "Rog's Mode" which has a map with multiple choices like some other Rogue-likes, with special challenges, bosses and bonuses along the way. A large amount of content, can be a little slow to get going but breaks your computer with overwhelmed screen eventually, like any good VS-like should!

cactus-from_rogue-genesia.gifThere's no limit to amount of items/upgrades you can get, so that's pretty fun. Is a little different in that targeting matters, there is a dodge and some other abilities. One class manually fires. Cool art style with the charm of pixel art and hd 2.5d kind of like Octopath Traveler / Live A Live remaster.

goblin-from_rogue-genesia.gifI'll be honest, could bump up in my pure vibes rating a fair amount by offering some more gal characters (the Duelist is a femme but I didn't realize until the dev poked me.)

You might recognize this one as the game that donated us some high res assets to use as the sub background! Great responsive dev.

Rogue: Genesia Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.6 Similarity Score
93% Diagnosis:
1114/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.2/1
Move Only 0.2/1
No Dash 0/1
No Trigger 0.9/1
No Special Move 0/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0.8/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.2/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.7/1
Fun Writing 0.7/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.7/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Rogue: Genesia Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
93% Positive Steam Reviews
4480 Steam Reviews
9.0 Pure Vibes
9.6 Review Scale
379/400 Review Points
Not Buggy 0.9/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.9/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Rogue: Genesia Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

HD-2DPixel Art

Setting / Story Tags

Fantasy

Control Styles

Auto-AimAuto-FireControllerController 1 HandedMouse Only

Game Mode Tags

Branching PathsCampaignCurrency MetaprogressionDifficulty ModesDifficulty ModifiersEndless ModeGoal Based RoundsNo TutorialRoulette ProgressionSpeed UpTimed SurvivalUnlockable CharactersWave Survival30m

Features and Extras

Steam AchievementsSteam CloudSteam LeaderboardsSteam Workshop

Dev/Publisher

Huard OuadiiolaCorp Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 35
  • Steam Leaderboards: Yes
  • Steam Workshop: Yes
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Walk upon a new world and slay foes endangering it. Rogue: Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, carve your path through their ranks, defeat the boss and save one of the many worlds."

"Make your build from more than 170+ passive upgrades, 56 weapons. 52 + Powerful Artifacts to discover."

Control Style Notes

- +

Twin stick shooter with dodge, auto fire and optional auto aim. It's a little different in that targeting matters, there is a dodge and some other abilities.

Options to play one handed with a mouse or to turn on auto-aim can make this feel more like VS.

Automated Features

Auto Fire
Auto Aim

Optional Auto Aim, always auto fire. Pressing stick in direction takes over until stick is let up

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Rog's Mode
(Campaign, Timed Survival, Goal Based Rounds, Branching Paths)

Survivor Mode
(Goal at Certain Time, Continues to Endless)

Difficulty Modifiers
(Many Challenges)

Difficulty Modes
(Corruption Slider)

Game Mode Notes

Rog's Mode consists of branching paths, with a series of rounds with objectives such as timed survival, killing an amount of enemies or an elite or boss, etc.

The game has many specific challenges for both modes, a "corruption" difficulty slider for any run, and 2 profile modes for your account (normal and hero, the later of which only counts your best runs for the purpose of buying stuff from the soul shop)

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Rog's Mode is essentially a set of branching paths, with each node taking 30 seconds to 1 minute 30 seconds, depending on win condition. Later campaigns have more nodes and take longer.

The "survivor" mode is technical endless. The "win" conditions are F rank: 15 minutes, E rank: 30 min, D rank: 45 min, C rank: 40min.

Dev: "Once you reach this duration, the timer gets crazy (speeds up and continues to speed-up overtime) this is what we call "red timer". After enemies start spawning with infinite health, you reach what is called "infinity" (this is usually 1 to 3 hours IRL) and the run ends."

Speed Settings

A player ability can slow down the action. Corruption and challenges can speed up enemies, but there's no menu option to speed up play.

"Quick Mode" shortens Rog's Mode run time by having less stages and more enemies, but doesn't change clock time / play speed.

[edit]

Brotato

Released

A must play for Newgrounds nostalgic arena shooter fans that also seems to alienate some hardcore Vampire Survivors fans. Featuring 1 handed play and on the surface very similar and often suggested, but missing many exploration features and subtle differences (like leveling at end of waves) might make it not hit the zen mark. Lots of people love this one but I admit I personally couldn't get into it. It was a little disappointing after the many recommendations. Great character ability twists and buildcrafting challenges if it clicks for you. Very popular for a reason!

Arena Shooter Auto-Shooter Brotato-style Bullet Heaven Content Rich Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
7.6 Combined Ranking Score
32/72 Ranking Position
1365/1600 Total Points
8.1 Final Review
96% Steam
7.8 Scale
7.0 Vibes
48003 Steam Reviews
344/400 Review Points
7.0 Similarity Score
85% Diagnosis:
Similar
1021/1200 Comparison Points
95% Genre 7.2/8 genre
99% Simple Controls 6.8/7 move
85% Survival Modes 2.8/4 modes
73% Power Progression 1.8/4 level
93% Buildcrafting Depth 4.3/5 build
68% Stage Features 2.5/7 stage
80% Content Breadth 5.4/9 stuff
69% Aesthetics 2.3/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Brotato Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

Brotato is a common recommendation and many people love it. It does have pretty satisfying one handed gameplay (with optional aim I imagine most people don't use), but personally it doesn't hit the mark. I don't like how the waves are counted off and you level at the end of the round instead of when you get enough XP, nor that every one minute all the gems are swept up - it interrupts the flow for me and removes the gameplay element of trying to gather the drops.

Every match is in the same small box instead of a vibe of exploring an interesting map with secrets. I also think the characters are ugly and the gun designs boring. But I can see how people sink a lot of time into it - it has many positive steam reviews.

Probably it's popular in a big way because of the excellent variety in character builds and possible run combinations and the challenges created this way.

Thread on steam to check back in on later: As fans, do you think brotato-style games are significantly different than survivors-likes?"

Brotato Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.0 Similarity Score
85% Diagnosis:
1021/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.4/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 0.8/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.8/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0.7/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0.8/1
Enemy Variety 0.4/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.2/1
Damage Numbers 1/1
Lofi Charm 0.2/1
Bumpin Music 0.5/1
Fun Writing 0/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.9/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.8/1

Brotato Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.1 Final Review
96% Positive Steam Reviews
48003 Steam Reviews
7.0 Pure Vibes
7.8 Review Scale
344/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 0.4/1
Good Graphics and Sound 0.3/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 0.5/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.6 Converted 10 Point Score
4 Number of Critic Reviews

User

8.2 User Review Average
14 Number of User Reviews

Average

7.9 Direct Average
8.1 "Fuck The Man" Combined Mean

Brotato Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSitch.ioSteam DeckSwitchWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBrotato-styleBullet HeavenContent RichRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DBrowser GameCartoonLofiUglycute

Setting / Story Tags

ComedyFlying Saucer AliensMeme GameSci-fi

Control Styles

ControllerController 1 HandedController Move OnlyKeyboard 1 HandedKeyboard OnlyMouse Only

Game Mode Tags

Advance on Round EndShort RoundsVacuum Collectables at Round End20m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Workshop

Dev/Publisher

Blobfish

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 83
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Legacy Demo on itch.io
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives."

"Auto-firing weapons by default with a manual aiming option" "Hundreds of items and weapons to choose from" "Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Dead Cells

DLC Released

Very Different. Metroidvania Sidescroller Rouge-lite with Souls inspired combat, it shares some elements with other Rogue-lites. Perhaps you want to jump and slash and don't like currency based meta power creep, preferring to develop your skills and find in-game discoveries to progress. Very Hard! Want it to feel more like Vampire Survivors? Get the Castlevania crossover DLC. That kind of makes it worth including.

Content Rich Dungeon Crawler Hack and Slash Metroidvania Roguelite Roguevania Sidescroller
6.8 Combined Ranking Score
45/72 Ranking Position
1223/1600 Total Points
9.6 Final Review
97% Steam
10.0 Scale
9.1 Vibes
119571 Steam Reviews
388/400 Review Points
3.9 Similarity Score
70% Diagnosis:
Very Different
835/1200 Comparison Points
66% Genre 2.6/8 genre
11% Simple Controls -5.5/7 move
26% Survival Modes -1.9/4 modes
50% Power Progression 0/4 level
71% Buildcrafting Depth 2.1/5 build
93% Stage Features 6/7 stage
96% Content Breadth 8.2/9 stuff
100% Aesthetics 6/6 style
85% Gameplay Vibe Check 6.9/10 vibe vibe

Dead Cells Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 8.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Played a fair amount on Switch as well. Very skill based sidescrolling Rogue-lite. Deep combat system inspired by Dark Souls but with a lot of mechanics of its own. It's another great game I'm not very good at. You may love the One More Run pull of it, but if you aren't good at jumping and juggling a lot of buttons, it won't be able to draw you past that. Gameplay wise it feels very different, but it shares some genre conventions with Vampire Survivors.

Many buttons to keep track of and high challenge from smaller amounts of enemies. Currency drops during runs to be used during runs, there's only goal/find based meta-unlocks (and stuff passed to your next run.)

This was be an interesting one to rate. I was inspired to pull it onto this sheet by the Castlevania DLC which not only includes some characters and weapons but a whole fucking castle and soundtrack, so it does have some neo-castlevania vibes which obviously also heavily influenced VS.

A lot of people say it's their "favorite game like vampire survivors" in reddit threads from a while ago, and at that time they just meant.. an action game with meta progression.

Dead Cells Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.9 Similarity Score
70% Diagnosis:
835/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.9/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 0.7/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty -0.5/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.4/1
0.7/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.2/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.2/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.6/1
Fun Ramp 0.8/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.1/1

Dead Cells Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
97% Positive Steam Reviews
119571 Steam Reviews
9.1 Pure Vibes
10.0 Review Scale
388/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.9 Converted 10 Point Score
35 Number of Critic Reviews

User

8.2 User Review Average
742 Number of User Reviews

Average

8.6 Direct Average
8.2 "Fuck The Man" Combined Mean

Dead Cells Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidEpiciOSitch.ioLinuxMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Content RichDungeon CrawlerHack and SlashMetroidvaniaRogueliteRoguevaniaSidescroller

Aesthetic Tags

2DPixel Art

Setting / Story Tags

DungeonsFantasy

Control Styles

Controller

Game Mode Tags

Find Based Metaprogression30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading CardsSteam Workshop

Dev/Publisher

Motion Twin

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Yes
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Bandcamp Spotify

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you're able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!"

"RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Crypt of the Necrodancer

DLC Released

Extremely Different. Rogue style short runs in a horror fantasy setting with pixel graphics, but rhythm based gameplay without bullet heaven elements. Used to come up more in recommendation threads on reddit. Fan comparison scores via Necrodancer discord. Maqua: "A rhythm turn-based roguelike that lets you perform beat downs to the beat. Less like Vampire Survivors due to fundamental differences in design, but the variety of characters as well as in-game leaderboards allows you to get a lot of replay value even after you master the mechanics." Tufwfo: "Extremely difficult roguelike where all inputs are done to the beat of the music. Learning the patterns of all the enemies leads to mastering the game which is incredibly satisfying after hundreds of hours." Movement focus, but feels very different!

Content Rich Grid-Based Movement Rhythm Game Roguelike Roguelite Top Down or Isometric Turn Based Hybrid
6.5 Combined Ranking Score
47/72 Ranking Position
1200/1600 Total Points
9.3 Final Review
95% Steam
9.4 Scale
9.0 Vibes
20594 Steam Reviews
379/400 Review Points
3.7 Similarity Score
68% Diagnosis:
Extremely Different
821/1200 Comparison Points
61% Genre 1.7/8 genre
69% Simple Controls 2.7/7 move
63% Survival Modes 1/4 modes
38% Power Progression -1/4 level
61% Buildcrafting Depth 1.1/5 build
65% Stage Features 2.1/7 stage
88% Content Breadth 6.9/9 stuff
74% Aesthetics 2.9/6 style
80% Gameplay Vibe Check 6/10 vibe vibe

Crypt of the Necrodancer Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3 (xoxomonstergirl) 4129 (Tufwfo Review) 828.4 (Maqua Review)

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/18/2023

I'm terrible at rhythm games, so went to discord for help investigating this suggestion I'd seen on reddit! Number scores averaged between our user surveys or by scoring guide. Fan review score notes from Tufwfo and Maqua on the Necrodancer discord! Reprinted from the survey with some editing. Maqua Notes: "Crypt of the Necrodancer is a rhythm turn based roguelike. Its unique gameplay style allows it to flow in its own interesting way without separating itself from the identifiers that make it a roguelike." Tufwfo: "It's a very difficult rhythm based roguelike." This gives it a partial score in real time, since it does go on without you.

DLC: "Certain features are limited to the Synchrony DLC such as online multiplayer and versus"

Maqua: "You move on tiles to the beat of the backing music track, using the arrow keys in time with the music. Moving into an enemy makes you attack the enemy, and if an enemy is able to move into the tile you are on, or moving to, they attack you. It is a very different game from Vampire Survivors since there is a constrained grid system, a low max enemy count per floor, and progression based on if you can make it to the bottom of the crypt or not. It's less about avoidance and more about planning and execution."

They're both movement focused spins on roguelike games, but very different! Maqua: "I'm going at this from the perspective of a player with over 840 hours on steam. Necrodancer is a roguelike that relies mostly on player knowledge of the game to be difficult and fun, and any progression elements are mostly reserved for players learning the game for the first time. After that, it's about knowing how to control scenarios in game such that you don't make any mistakes."

Maqua continues: "The real complexity comes from the pseudo-turn-based combat that the beat of the game revolves around, making sure you perform correct actions in the scenario you're in without making any mistakes. I find it much different than Vampire Survivors in that aspect, since after a certain point in any run, you're just waiting for the timer to hit zero and move onto the next. In Necrodancer, the very act of clearing a run with a specific character is a major accomplishment by itself. It's also worth noting that Necrodancer's idea of scaling is drastically different than VS, since the stats in ND revolve around low value integers, instead of ranges exceeding a thousand. With ND, you need to have a more active role in play, rather than letting passive item effects let you walk through the rest of your run without much thought."

Tufwfo: "All enemies have a specific pattern so over time you learn them all to be able to handle any situation. The game is incredibly fair (in my thousands of hours there's only 1 thing I would say is explicitly unfair) so even playing low% (no items or healing) you can win every run if you're good enough. I consider Vampire Survivors to be a fairly chill game while Necrodancer is extremely difficult. If you're willing to challenge yourself then I absolutely recommend it."

Maqua, recommends for VS fans: "..only on the basis that I would recommend this game to anyone. If anyone wants to try something new, this is a game for you." It's worth noting the more rogue-lite side of the game, Single Zones Mode, is easier and earns it a high partial on the rogue-lite feature score.

Maqua: "There exists a spin off game, "Cadence of Hyrule feat. Crypt of the Necrodancer" that released on Nintendo Switch by Brace Yourself Games. It is even less similar to a roguelike/roguelite game, but is way more accessible to a newcomer to the style of game. I got into Necrodancer through Cadence of Hyrule first, and the differences between the two games are massive. If anyone finds Necrodancer too rough to get into, I'd personally recommend Cadence of Hyrule as a watered down, but more accessible and charming version of the game."

Crypt of the Necrodancer Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.7 Similarity Score
68% Diagnosis:
821/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle -1/1
Real Time 0.7/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0.9/1
Arcade Style 0.8/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 1/1
Move Only -0.2/1
No Dash 0.5/1
No Trigger 0.8/1
No Special Move 0.8/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0.5/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) -0.5/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0.5/1
Goal Based Meta Unlocks 0.5/1
Build Crafting 0.2/1
0.5/1
Weapon Combination / "Evolution" 0.1/1
Interesting Item / Weapon / Ability Synergy 0.3/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.5/1
BIG Maps -0.8/1
XP on Ground 0.5/1
Health on Ground 0.2/1
Temp Powerups / Items on Ground 0.2/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.7/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.3/1
Bestiary / Lore 0.7/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.4/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.2/1
Low Price 0.5/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.9/1

Crypt of the Necrodancer Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
95% Positive Steam Reviews
20594 Steam Reviews
9.0 Pure Vibes
9.4 Review Scale
379/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.7 Converted 10 Point Score
46 Number of Critic Reviews

User

7.8 User Review Average
240 Number of User Reviews

Average

8.3 Direct Average
7.9 "Fuck The Man" Combined Mean

Crypt of the Necrodancer Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidEpiciOSLinuxMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

Content RichGrid-Based MovementRhythm GameRoguelikeRogueliteTop Down or IsometricTurn Based Hybrid

Aesthetic Tags

2DPixel Art

Setting / Story Tags

DungeonsFantasyHorror ThemedUndead

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading CardsSteam Workshop

Dev/Publisher

Brace Yourself GamesKlei Entertainment

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op Versus
  • Online: Co-Op Versus
  • Player Count: 4 (Local) Many (Online with DLC)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 61
  • Steam Leaderboards: Yes
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Bandcamp Amazon Apple Soundcloud Spotify

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move on the beat to navigate an ever changing dungeon while battling dancing skeletons, zombies, dragons, and more."

"Descend into the crypt as 15 playable characters with unique play styles and challenges! Jam out to over 40 original songs in Danny Baranowsky’s award winning soundtrack, or set your own beats with songs from your own MP3 collection!" "BONUS: Includes 6 playable remixes of the entire soundtrack. Remixes by FamilyJules, A_Rival, Chipzel, OCRemix, Girlfriend Records, and Virt!"

"Reach great heights as you disco down through the depths of the crypt. Whether you aim to get the highest scores or complete runs in the fastest times, you can compete against a robust community of players in a range of permanent and daily challenges across all characters." (There are no leaderboards in rogue-lite mode)

Single Zone Mode: "Gather diamonds to unlock permanent upgrades and better equipment to traverse deeper into the NecroDancer’s lair. The deeper you go, the more treacherous enemies you'll face."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Maqua: "22 minute casual runs". Tufwfo: "40 Minutes Maximum"

Speed Settings

None

[edit]

The Riftbreaker

DLC Released

Very Different. A top down shooter horde survival game, but in the long term resource gathering sense in the main campaign mode. Build a base, or rather multiple bases, as you attempt to survive on an alien planet. Relevant to this sheet is the timed survival mode. It recently came on sale on steam so I decided to see how it matches up on this scale considering it shares some elements. It may be an interesting one to check out if you enjoyed the horde and exploration aspects of the genre but wished for a long game with persistent progression instead of short runs. Technically, though, with a hardcore mode enabling permadeath it's optionally rogueish. I wouldn't say it's similar to Vampire Survivors, but it is a horde survival game for sure!

Action RPG Base Building Content Rich Horde Survival Roguelite Sandbox Story Rich Survival Craft Top Down or Isometric Tower Defense Twin Stick Shooter Wave Survival
6.3 Combined Ranking Score
48/72 Ranking Position
1182/1600 Total Points
9.0 Final Review
91% Steam
9.4 Scale
8.5 Vibes
13901 Steam Reviews
370/400 Review Points
3.5 Similarity Score
68% Diagnosis:
Very Different
812/1200 Comparison Points
68% Genre 2.8/8 genre
11% Simple Controls -5.5/7 move
85% Survival Modes 2.8/4 modes
38% Power Progression -1/4 level
80% Buildcrafting Depth 3/5 build
82% Stage Features 4.5/7 stage
95% Content Breadth 8.1/9 stuff
69% Aesthetics 2.3/6 style
75% Gameplay Vibe Check 5/10 vibe vibe

The Riftbreaker Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 10.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

An interesting game to compare and not unlikely to come up in your search because it's a "survival" game with "hordes" of enemies. It's also top down and a twin stick shooter and randomization, so it's got some surface level similarities. But it's also an incredibly complex game with many controls, so in many ways the polar opposite of something like Vampire Survivors.

It has a campaign mode but also a survival mode with timed waves. The general gameplay loop consists of gathering resources and base building to develop and increase various weapon powers and survive waves of enemies. Set up towers, do research, explore and so on. It's really a rather cool mashup of genres, which got me interested in checking it out.

It's got kind of the polar opposite of "simple level choices", having some of the most complex systems to upgrade your fighting level imaginable (dependent on base building.) I mostly liked that, but for my review score I'll have to note I found the voice acting grating when I should have been loving this. It might hurt that my name is also Ashley so it just felt like my robot dad was yelling at me a lot.

With a game design really revolving around long term play, it's definitely not a roguelite, but with map generation and hardcore mode, it is a non-traditional Roguelike in the same manner that Diablo 2 is a roguelike. I usually use roguelite to refer to metaprogression and I'm not sure if the campaign unlocks apply to hardcore mode yet - and if they do to the survival mode, it actually shares more in common with these games than I thought at first glance. In any case, I'm giving it a partial score in "rogue-lite".

It doesn't have a sprawling open world or stretching maps, but you do explore to other maps through the same game when playing the campaign. Aesthetics feels a little like some custom Star Trek map with one mech defending from waves of zerg rushes. Voice acting and writing is kind of annoying imho, probably could have done entirely without it but it doesn't intrude too often.

It feels a bit more bullet heaven when you equip a gun on each hand and stand near a million towers you set up. Enemies do have ranged attacks, though. All in all it's more of an ARPG / base building hybrid and not a survivors-like, but it could tickle your fancy for long term wave defense with more complex systems.

The Riftbreaker Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.5 Similarity Score
68% Diagnosis:
812/1200 Comparison Points
Rogue-lite 0.7/1
Auto-Fire / Auto-Battle -0.5/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0.7/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) 0.3/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.5/1
Timed / Boss Ended Survival 0.8/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 0.9/1
XP on Ground 0.5/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -1/1
Damage Numbers 1/1
Lofi Charm -0.5/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0.6/1
"One More Run" / Short Runs -1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price -0.7/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0/1

The Riftbreaker Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
91% Positive Steam Reviews
13901 Steam Reviews
8.5 Pure Vibes
9.4 Review Scale
370/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.8/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.3 Converted 10 Point Score
9 Number of Critic Reviews

User

8.4 User Review Average
64 Number of User Reviews

Average

8.4 Direct Average
8.4 "Fuck The Man" Combined Mean

The Riftbreaker Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicGOGPS5Steam DeckWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGBase BuildingContent RichHorde SurvivalRogueliteSandboxStory RichSurvival CraftTop Down or IsometricTower DefenseTwin Stick ShooterWave Survival

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

MechaSci-fi

Control Styles

Controller

Game Mode Tags

Custom Mode/ScenarioDifficulty ModesDifficulty ModifiersHardcore Mode (Optional Permadeath)Inventory ManagementMap Based CampaignResearch TreesTimed SurvivalWave Survival60m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading CardsSteam Workshop

Dev/Publisher

EXOR StudiosSurefire Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Planned
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 41
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Soundcloud Apple GOG

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The Riftbreaker™ is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive."

"Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence."

"If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions."

Game Modes

- +

Map Based Campaign

Timed Survival

Custom Scenario,
Difficulty Modes &
Difficulty Modifiers
(For both modes)

Hardcore Mode
(Optional Permadeath)

Game Mode Notes

The game is designed with a campaign across several procedurally generated maps. It mimics sandbox base construction games a little bit, but the starting map does run out of resources relatively quickly if not enemies. The game lets you explore and set up other bases on other maps and then return to your main one until you complete the campaign.

There is a secondary survival mode which speeds up research and challenges you to survive until the end of a timer. Both modes allow a large degree of customization for challenge and difficulty.

Run Times & Speedups

- +

Average Run Time: 60m

Run Time Notes

The default mode is a campaign with multiple procedurally generated maps. You build bases as you progress objectives and survive waves, but you can spend as long as you want on any map, in theory (?). You make bases that persist as you explore other maps.

There's also a survival mode, which speeds up in game research for a compressed experience on a single map. 60m refers to the default run time of the first "survival" mode.

Speed Settings

None

[edit]

Dwarf Fortress

Free Available Released

Extremely Different. A titan of gaming history and a personal recommendation to anyone on the planet, but while it is influenced by Rogue and has some surface traits in common it's So different that attempting to score it on these named categories is very hard. A long form rogue-Like where you manage many many characters. An interesting one, Included to test the scale. You may find some similar aspects of this game appealing, though! Don't mind my 378 play hours, that was all just one run so I haven't really seen much of the game. Note: We're scaling the base management mode, not the single character control Adventure.

Basebuilding Colony Sim Content Rich Real Time With Pause Roguelike Story Rich Survival
5.0 Combined Ranking Score
61/72 Ranking Position
1015/1600 Total Points
9.6 Final Review
95% Steam
9.3 Scale
10.0 Vibes
19980 Steam Reviews
388/400 Review Points
0.5 Similarity Score
52% Diagnosis:
Extremely Different
627/1200 Comparison Points
38% Genre -1.9/8 genre
14% Simple Controls -5/7 move
53% Survival Modes 0.2/4 modes
5% Power Progression -3.6/4 level
10% Buildcrafting Depth -4/5 build
86% Stage Features 5/7 stage
81% Content Breadth 5.5/9 stuff
92% Aesthetics 5/6 style
68% Gameplay Vibe Check 3.5/10 vibe vibe

Dwarf Fortress Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 378.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Now with a graphics inclusive version on Steam, Dwarf Fortress is inspired by classical Rogue-likes, but your permadeath possible "run" is managing a fortress with many characters instead of just one. Over the years the game has gained a lot of features that bring it more close to contemporary games than Rogue itself. The extreme differences in genre and control and mechanics makes it very hard to rate on our scale (which is designed to tease out subtle differences in very similar games) but it's interesting to test the scale. It is, after all, technically an "endless wave survival" game.

Mostly real time, but with a lot of optional pauses. For the movement section, we're counting all the various controls (there are many) for categories like "special moves" but there's no reflex "dodge", etc. DF doesn't have any victory conditions or set challenges, a huge difference. Nor does it let you chose how to level your characters, they progress themselves. Eventually, there are big hordes of enemy invaders, usually.

Worth noting the "Adventure" mode not reviewed here has both more in common with original Rogue and modern Rogue-lites.

This is an amazing game, but again we're mostly including it here to show how the scale is used and can be used for just about anything. There's more about it in the scoring guide, like many of the ones included to test and then demonstrate the scale.

And I guess it's here because I can't resist a chance to talk about Dwarf Fortress.

Dwarf Fortress Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.5 Similarity Score
52% Diagnosis:
627/1200 Comparison Points
Rogue-lite 0.3/1
Auto-Fire / Auto-Battle 0.2/1
Real Time 0.5/1
Top Down or Isometric 1/1
Direct Control of Single Avatar -1/1
Arcade Style -0.9/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -0.8/1
Goal Based Meta Unlocks -0.8/1
Build Crafting -1/1
0/1
Weapon Combination / "Evolution" -1/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0.5/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.5/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges -1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 0/1
Secrets 0.5/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0/1
"One More Run" / Short Runs -1/1
Difficulty Ramp 0/1
Fun Ramp 0/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Dwarf Fortress Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
95% Positive Steam Reviews
19980 Steam Reviews
10.0 Pure Vibes
9.3 Review Scale
388/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.9/1
Controller and Deck 0.5/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

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This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.3 Converted 10 Point Score
12 Number of Critic Reviews

User

8.5 User Review Average
242 Number of User Reviews

Average

8.9 Direct Average
8.5 "Fuck The Man" Combined Mean

Dwarf Fortress Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Directitch.ioLinuxSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

BasebuildingColony SimContent RichReal Time With PauseRoguelikeStory RichSurvival

Aesthetic Tags

2DAsciiLofiPixel Art

Setting / Story Tags

DungeonsFantasy

Control Styles

Keyboard OnlyMouse Only

Game Mode Tags

Custom Mode/ScenarioEndless ModeSandboxSurvival CraftTraditional RoguelikeWave Survival

Features and Extras

SoundtrackSteam Workshop

Dev/Publisher

Bay 12 GamesKitfox Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: No
  • Steam Achievements: Planned
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube Spotify Soundcloud Amazon Apple

Marketing Blurb

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Some description of the game and its features from the creators.

"The deepest, most intricate simulation of a world that's ever been created. The legendary Dwarf Fortress is now on Steam. Build a fortress and try to help your dwarves survive against a deeply generated world."

"In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers."

"One of the first video games acquired by the Museum of Modern Art in New York" "The original inspiration for RimWorld, Prison Architect, Minecraft and more."

Control Style Notes

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Game is presented as a top down management sim, similar to later games like Rimworld, and not with direct control of a player avatar.

Classic DF was entirely keyboard based, but the steam version has mouse support baked in. Experienced players know many hotkeys and ways to navigate many menus quickly.

It's now possible to mostly play with mouse for long periods, or just use keyboard to move the camera around.

Automated Features

To a great degree in DF the action is carried out by orders issued to your population, which sometimes they treat more like suggestions. You can tell them to attack an enemy, but it might be more common to tell them to patrol an area, and so on.

There's no way to directly attack an enemy or manipulate anything, you can only give orders and set the priority for them.

Supported Controls

  • Controller: No
  • Controller Move Only: No
  • Controller One Handed: No
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: No

Game Modes

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Endless Survival
Custom Scenario
Sandbox Survival Craft
("Fortress Mode")

Traditional Roguelike
("Adventure Mode")

Game Mode Notes

The primary mode is a roguelike colony sim, with a great deal of procedural generation for your world and maps.

There is no win condition, you simply want to build a civilization and survive as long as possible. Default settings will throw increasingly dire waves of invaders and dangerous monsters at you, as well as many emergent challenges.

There is an absolutely incredible amount of customization available before generating a world and starting a scenario, customization many times still available in the menus even after you've embarked and started your perhaps hundreds of hours in your "run."

It's possible to play completely peacefully, but there will always be risks to your population. Further customization is available with mods and dfhack.

Run Times & Speedups

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Average Run Time:

Run Time Notes

You can manage a single fortress essentially "forever", except likely at some point your computer and the game won't be able to handle the size and complexity of your save file and current concurrent interactions.

Once it dies, you can start another fort in the same world or an adventure playthrough from any saves. Functionally the game is as "endless" as any game, but many people consider the end of a fortress the end of a story, closing the pages on that world in favor of the next epic "run."

My longest living fort was 400 hours of person time, many generations of dwarves. (Actually, I'd modded myself a kobold fortress.)

Speed Settings

Mostly "real time with pause", there is also a great degree of freedom overclock speed. The game works through frames, so limiting your FPS to 1 or 2 frames greatly slows down the time. Of course, my computer could only do 7 FPS max at the end with my fort.

This isn't actually the graphical refresh rate, it's the amount of frames the game is generating for you to see.

Player Power Progression

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Detailed notes on progression systems.

In Run Progression

There are no skill trees or level up dialogs for individual members of your fort, but they do increase in skill and opinion of things in many many different ways. Much of the mystery and appeal of Dwarf Fortress is figuring out how to increase the overall prosperity of your Fort and skill of your citizens without much in the way of set goals or information about what would do what next.

It's about as complex a system as you could possibly get in a game, but it also doesn't force decisions in a classical sense so it's easy to just end up watching how things hash out and crossing your fingers. While you can spend a long time simply building a lovely fort.

Meta Progression

Dwarf Fortress in its most "pure" style according to many is a true roguelike, with the history of the world unique and death permanent, all drillable down to a turn based system in "adventure mode".

However, DF has many features that may feel similar to metaprogression. When everyone at your fortress dies, you can start another in the same world or even reclaim it with a new set of settlers. You can play adventure mode by importing an old fortress save. There's no way to have 'advancement' that unlocks for a new world, all options are there when generating. But death is perhaps not the end of your story.

Dev Scores Submitted via Score Card (Released)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Survivor Mercs

EA

Note: Feature comparison score and metadata reported based on dev submitted scorecard

Auto-Shooter Bullet Heaven Horde Survival Roguelite Survivors-like Twin Stick Shooter
7.8 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
7.4 Final Review
74% Steam
- Scale
- Vibes
47 Steam Reviews
-/400 Review Points
8.1 Similarity Score
91% Diagnosis:
Similar
1088/1200 Comparison Points
96% Genre 7.3/8 genre
77% Simple Controls 3.8/7 move
85% Survival Modes 2.8/4 modes
96% Power Progression 3.7/4 level
85% Buildcrafting Depth 3.5/5 build
92% Stage Features 5.9/7 stage
93% Content Breadth 7.8/9 stuff
99% Aesthetics 5.9/6 style
94% Gameplay Vibe Check 8.7/10 vibe vibe

Survivor Mercs Ranking Notes

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Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/29/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Devs note they have a lot of planned features and currently feel the game is in ok shape in early access, but not meeting their full 'fun check' expectations. Some features planned to be added or expanded (notes made in columns)

Dev Scorecard notes: "Dash, trigger, action buttons: we have certain Commander heroes with active abilities and twin-stick shooting, but the main part is moving and auto-shooting. Active abilities and twin-stick shooting may become slightly more prominent features in the future."

Survivor Mercs Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.1 Similarity Score
91% Diagnosis:
1088/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.9/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.7/1
One Handed Play (w Controller) -0.2/1
Move Only 0.7/1
No Dash 0.5/1
No Trigger 0.6/1
No Special Move 0.5/1
No Aiming 0.7/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode Planned/1
Organic / Unannounced Waves 0.9/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 0.9/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0.8/1
Build Crafting 1/1
0.5/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.6/1
Broken / Invincible Builds Possible 0.9/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0.9/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers Planned/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.9/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.7/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0.8/1
Technical Check 0.7/1
Controls Check 0.8/1
Fun Check 0.7/1
Feels like VS 0.4/1

Survivor Mercs Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.4 Final Review
74% Positive Steam Reviews
47 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Survivor Mercs Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenHorde SurvivalRogueliteSurvivors-likeTwin Stick Shooter

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Unknown20m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Workshop

Dev/Publisher

Wandering WizardWolpertinger Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 26
  • Steam Leaderboards: Yes
  • Steam Workshop: Planned
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Planned
  • DLC Available: No
  • Soundtrack Available: Planned

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Survivor Mercs is a squad-based bullet heaven and extraction shooter. Survive the onslaught of a robot army on each Operation, including dangerous mini-bosses. Explore the map to capture objective ... and extract or try to survive to meet the unique final boss in each of the various maps.Complete missions to unlock more Mercs (weapons) and Gear (squad-wide modifiers)."

Run Times & Speedups

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Average Run Time: 20m

Run Time Notes

?

Speed Settings

?