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The wiki database includes over 200 columns for info! View toggles: compact, pin, fun. Bigger Big Normal Small Smaller [-] [+] font size. Site & minireviews by xoxomonstergirl. Click a row to expand!

Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Vampire Survivors

DLC Released

The game that sparked the debate! Not the first, but the most influential. Detailed review notes are available for each ranked title!

The numbers in the similarity column measure similarity to Vampire Survivors, not a review. You can also see review scores! A couple extremely different games are included to test the ranking scale - as more games get fully ranked, these will stay near the bottom. Help us improve the wiki by hitting the edit button and filling out or correcting info. You can also submit info via the dev/player surveys linked in the header.

Auto-Shooter Bullet Heaven Content Rich Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
9.9 Combined Ranking Score
1/72 Ranking Position
1595/1600 Total Points
9.8 Final Review
98% Steam
9.7 Scale
10.0 Vibes
205178 Steam Reviews
395/400 Review Points
10.0 Similarity Score
100% Diagnosis:
Similar
1200/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
100% Stage Features 7/7 stage
100% Content Breadth 9/9 stuff
100% Aesthetics 6/6 style
100% Gameplay Vibe Check 10/10 vibe vibe

Vampire Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 92.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/23/2023

concetta-from_vampire-survivors.webpThe standard to which all other games on this list are held! We recognize that it's not just the basics of gameplay but also the depth of content and collectables that makes it addictive.

It's a simple casual game about moving towards some things and away from other things. And it's a complex hardcore build crafting systems game about over the top screen wiping action. It's a very influential game with an auto-fire design that isn't just replicating how weapons work without it, where as one dev on another game put it "every weapon makes you move in a different way." Many followers don't fully understand what it attempted to deconstruct and many attempt to do their own thing.

poe-from_vampire-survivors.webpAlso I just found out a full symphony orchestra was used for the DLC soundtrack - what the fuck!

We're not considering some more recently added features in our main scale, mainly just because they came out after the game had moved to DLC. The multiplayer is free, but the boom happened before it happened so we're just kind of leaving it in metadata for now. The new adventure mode is also linked to DLC.

It's totally possible, just annoying, to add more categories to the scale, but for now we're going on 'vanilla' Vampire Survivors circa 2023. It's easy to see which categories we are comparing, anyway, on the scale heatmap!

red-death-from_vampire-survivors.webpThere isn't as in depth review notes here, but if you check out the explainer much of it is about breaking down what made Vampire Survivors so successful and seperated it from other similar games that came before. The scoring guide also will walk through how Vampire Survivors works for every category on the scale.

Note on other games: "Many of these games have campaign or dungeon crawling mode, but we're not really scoring that for or against them directly, just if they include the wave survival modes."

Longer reviews are sometimes for worse games: "I just write more when there are issues to note. Some are just more complicated. Just don't think a short review means it's bad, often it means there's little to complain about. Enjoy the scale!" - xoxomonstergirl

Vampire Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

10.0 Similarity Score
100% Diagnosis:
1200/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Vampire Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.8 Final Review
98% Positive Steam Reviews
205178 Steam Reviews
10.0 Pure Vibes
9.7 Review Scale
395/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.7 Converted 10 Point Score
29 Number of Critic Reviews

User

8.3 User Review Average
332 Number of User Reviews

Average

8.5 Direct Average
8.3 "Fuck The Man" Combined Mean

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: No
  • Player Count: 4
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 190
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes itch.io
  • DLC Available: Yes
  • Soundtrack Available: Steam SoundCloud YouTube

Critic Review Excerpt

- +

Here's another perspective to evaluate the game.

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you."

"Vampire Survivors is a time survival game with minimalistic gameplay and roguelite elements.
Hell is empty, the devils are here, and there's no place to run or hide. All you can do is survive as long as you can until death inevitably puts an end to your struggles. Gather gold in each run to buy upgrades and help the next survivor.
"

"The supernatural indie phenomenon that lets you be the bullet hell!"

Control Style Notes

- +

Single Stick Shooter: Vampire Survivors has a movement only control scheme, except for selecting upgrades and naivating the menu with one button.

Auto-Shooter: Attacks happen on a cool down timer with no player button or trigger available. They also auto-aim in various ways depending on the weapon.

Mowing Game: Movement is the primary mechanic, you're always charting a path away from some things and towards others. Automated attacks have distinct shapes so "every weapon forces you to move in a different way" as drowsyau, design lead of Sea of Survivors puts it. This is a distinct feature of the subsubgenre of mowing games.

Enemies from maze like patterns.

Automated Features

Auto-Aim
Auto-Fire

Default, no option for manual aim or trigger.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Accessibility & Tutorial

- +

Accessibility Notes

Seizure warning.

Game is highly accessible control-wise out of the box due to the large array of support and simple single stick controls.

Menu FX Toggles: Flashing VFX and screen shake toggle

Legibility/Visibility Toggles: Border Opacity, Pixel Font, Co-Op Outlines, Disable Damage Numbers

Option to disable blood.

Tutorial Notes

Vampire Survivors has no tutorial. On first launch it quickly opens to a menu where you have few options but to simply start a run. Inside a run, you are presented with no prompts, control diagrams or instructions.

It works fine, because there is only one control during play: Joystick, mouse click or touch screen press to move.

Game Modes

- +

Timed Survival
Endless Survival

Campaign / Story
(Adventure DLC)

Difficulty Modes
(Hyper, Hurry, Inverse, Endless)

Difficulty Modifiers
(Via Meta Unlocks)

Multiplayer Co-Op

Game Mode Notes

Starts with 30m survival and opens up other game modes and difficulty options as you progress. Each difficulty mode has a variety of changes and increased rewards, including:

Hyper Mode: Character and enemies move faster, difficulty is increased in a few ways.
Hurry Mode: In Hurry mode, there's 2x Clock Speed and increased XP.
Inverse Mode: In Inverse mode, the map is flipped upside down (literally) and much difficulty is increased
Endless mode: Instead of an unkillable boss spawn at 30m, the enemy waves repeat with increased difficulty

Some meta unlocks also increase or modify difficulty and eventually you can banish some upgrade options pre-run for a "deck construction" style gameplay aspect. Quick streamlined menu directs you into the next run with minimal effort.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

The initial run time is about 30 minutes, later stages are 15 minutes. "Hyper Mode" allows standard stages to take 15m run time.

Run is ended by a near impossible to kill boss. Unlockable endless modes and difficulty modifiers.

Speed Settings

2x
Unlockable
"Hyper Mode"

Hurry mode increases player and enemy speed, but not clock speed.

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

During the run the player defeats enemies and gathers xp drops to level up. Level dialog pops up automatically on xp gain event. Leveling is done by selecting random options for ability enhancing items or attacking weapons (kind of like cards, but presented horizontally), eventually with the option of rerolling or banishing options. Items can also be collected off the ground when found around a map.

They can also gather temporary powerups dropped by enemies and open elite enemy treasure chests for items and weapons. In addition, a later game system of "arcana" drops further allows for modification of the run. Weapons and items can combine when fully leveled for "evolved" forms.

When you "run out" of levels in an endless run you can pick gold or health and even set it to auto. The player can hold 6 weapons, but pick up over the limit

Meta Progression

As the game progresses players unlock more stage and difficulty options by accomplishing timed survival goals and find based goals on each stage. They also unlock the option to purchase characters or purchase upgrades, as well as new weapons/items to find in future runs.

Players earn a currency through runs (gold) that can be spent on the in run vendor (eventually unlocked) or saved to get character or upgrades in the menu. Upgrades can be refunded, allowing for some buildcrafting.

Content By The Numbers

- +

58 Characters (16 secret, 16 DLC)

48 Base Weapons (+7 Counterparts)
38 Evolved Weapons and Unions
10 Special / Temporary Weapons
17 Passive Effect Items
(Almost all with upgrade levels)
16 Weapon Stats

19 Pickups
(XP, Gold, Food, Powerups)
22 feature unlocking relics to find
22 Run Modifying Arcana Cards
22 Meta Upgrade Powerups
198 Unique Enemies (58 Bosses)
19 Stages
5 Stage Modes
2 DLC available

In Game Lore & Extras

Collection
- Browse weapons, items,
relics, arcana

Bestiary
- Browse Enemies

Music
- On stage select,
can listen jukebox-style

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Quit
Options
- "Favorites", Display, Sound, Gameplay,
Co-Op, Account
Start
-> Character Select
--> Enter Co-Op
-- Max Weapons, Eggs, Meta Stat Sidebar,
Map Completion Sidebar
--> Stage Select
--- Stage Stat Sidebar, Music Selection
--- Difficulty Modes (Hyper, Hurry, Arcanas,
Limit Break, Inverse, Endless)
---> Start
Quick Start
Collection (Seal Item)
Power Up (Purchase and refund with gold)
Unlocks (Option to hide completed)
Bestiary
Credits
Secrets (Checklist, Enter Cheat Code "Cast Spell")

Display & Sound

Both under "Options" in main menu.

Display
- Resolution Dropdown
- Vsync
- Border Transparency Dropdown
- Checkboxes: Flashing VFX, Disable Blood,
Weapons ScreenShake, Pixel Font,
Show Defanged Enemies

Sound
- Sounds Slider
- Music Slider
- Option for "Classic" or
"Blast Processed" sound effects

Track / speed options for music available at level select.

Gameplay / Input / Other Options

Under "options" in the main menu.

Gameplay
- Checkboxes: Damage Numbers, Show stage
progression, Visually Invert
Stages, Touch Screen Control Stick
- Option for Legacy or Default Joystick Type

Co-Op
- Player Colour Dropdowns
- Checkboxes: Show Co-OP Indicators,
Co-Op Vibration, Tint UI Selection,
Sequential Chest Mode

Account
- Language Selection (Many Options)
- Twitch Channel Connect
- Data Recovery

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

XP Bar across full screen width, level number in top left corner.

Weapon/Item Slots in top left corner. Timer in middle. Enemy and gold count in top right corner.

Mouse pause button in top right corner, low opacity.

Player health bar below avatar. Optional touch screen joystick on screen, damage numbers, and arrows on edge of screen for pickups and treasure drops.

Pause Menus

Stats Sidebar, Map

- Options
-- Sounds, Music, Touch Screen
Control Stick, Flashing VFX,
Weapons ScreenShake, Damage Numbers
--| Quit
--> Resume
- Hide Pickups / Show Pickups
- Hide Guide / Show Guides
- Open Grimoire
- Resume

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as gems. Gold, powerups and health drop from enemies and breakables. Items sit on map. Enemies drop chests.

On XP Gain Event
- Equipment and Stat Sidebar
- 3-4 Level Options in vertical bordered list
- Reroll, Skip, Banish

If Arcana is Enabled in late game, starts with "Randomazzo" and more can be dropped
- pick from 22 tarot style "cards' with major effects.

Merchant
- when found purchase from unlocked options with gold.
Treasure Pickup Event
- Display gacha style drop and confirm, no options.

End Run Displays Results
-> Done

Meta Unlock Menus

Characters can be purchased from character select, under "Start".

Upgrades, called "powerups" are purchased in a simple UI with checkboxes after the option to purchase them has been unlocked through goals.

Upgrade Options / Unlocks: Might, Armor, Max Health, Recovery, Cooldown Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Growth, Greed, Curse, Revival, Omni, Defang, Reroll, Skip, Banish, Seal

Meta PowerUps can be Refunded, characters cannot. Meta PowerUps can be individually toggled off after purchase.

[edit]

Halls of Torment

EA Free Available

An action RPG inspired survivors-like commonly recommended if you like things a little more slower and challenging or just isometric with a Diablo 1 vibe. Feels more like VS when you enable Auto-Aim and Auto-Attack, but you might enjoy more control. The quick toggle option is appreciated. Crazy amount going on for Early Access. Darker vibe may appeal to you. This is one of the most popular and highly regarded titles on the list and I agree with that prestige.

Auto-Shooter Bullet Heaven Content Rich Dungeon Crawler Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
9.3 Combined Ranking Score
2/72 Ranking Position
1526/1600 Total Points
9.6 Final Review
96% Steam
9.8 Scale
9.3 Vibes
16395 Steam Reviews
387/400 Review Points
9.0 Similarity Score
95% Diagnosis:
Similar
1139/1200 Comparison Points
98% Genre 7.7/8 genre
94% Simple Controls 6.2/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
90% Buildcrafting Depth 4/5 build
93% Stage Features 6/7 stage
94% Content Breadth 8/9 stuff
94% Aesthetics 5.3/6 style
99% Gameplay Vibe Check 9.7/10 vibe vibe

Halls of Torment Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 11.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/23/2023

imp-from_halls-of-torment.gifAn excellent choice to scratch your Vampire Survivors itch. This one is very inspired by oldschool Diablo 1 feel from graphics to enemy types and attacks. Great enemy patterns/AI, kind of beautiful sometimes to watch them move. Has options for Auto Aim and Auto Attack. Quick Toggle available at all times means it still gets high scores in those columns.

archer-from_halls-of-torment.gifThere is a prelude so you can try it out and see if you like the more downtempo vibe. I can see how some people complain about the graphics, but it's pure nostalgia for me! It's a great game, but I'm personally often looking for something a little more over the top and upbeat in this genre, which explains my lower playtime vs. some others.

skeleton-from_halls-of-torment.gifI should write more on this at some point, it's one of the better games on the list, but I imagine it being up so far and already popular most people already know that. Like a few other games the detail of notes suffers because I played most of my time in it before I was making notes and they are already on my list to play a lot more of. That's generally a good sign, but I intend to revise the notes later.

Halls of Torment Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.0 Similarity Score
95% Diagnosis:
1139/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0.8/1
No Dash 1/1
No Trigger 0.8/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.5/1
Fun Writing 0.8/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.7/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Halls of Torment Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
16395 Steam Reviews
9.3 Pure Vibes
9.8 Review Scale
387/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

8.4 User Review Average
19 Number of User Reviews

Average

8.4 Direct Average
8.4 "Fuck The Man" Combined Mean

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 252
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the lords of the underworld await you. Treasures, magic trinkets, and a growing cast of heroes will grant you the power to vanquish the horrors from beyond. How long can you survive?"

Control Style Notes

- +

Technically a twin stick shooter, but with auto aim and auto fire quickly available to toggle via a controller press without having to enter a menu. It felt, in my playthrough, like auto aim always was valid enough as a strategy and sometimes I would want to manually aim. Pretty comfortable play style.

Auto Aim generally targets nearest enemy, with some melee ranged attacks and upgrade paths make it a good mowing game.

Enemies form satisfying maze like patterns.

Automated Features

Auto-Aim
Auto-Fire

Toggle in menu or via button in play, default's to manual aim. With auto-aim on, you can still press the right stick to aim when needed and simply release to return to auto-aim.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Accessibility & Tutorial

- +

Accessibility Notes

Very accessible about of the box control-wise due to easy enable of auto-aim and fire, though menus are a little bit more complicated to navigate.

Menu FX Toggle: Damage Flash Intensity

Visibility Options: Cursor Size, Ability Effect Opacity, Aiming Line, Disable Damage Numbers

Tutorial Notes

Input hints on start is toggleable in the menu.

Shows inputs on screen before fading away at start of run, if toggled.

Tooltips help show information about abilities on hover.

Game Modes

- +

Timed / Boss Ended
Survival

"Agony" Modes
(Difficulty Increase)

Camp
(Main Menu
/Hub Zone)

Game Mode Notes

The game challenges you to survive out a timer and the boss that shows up. Defeating the boss ends the run.

After completing a certain point at regular level, a harder mode called "Agony" becomes selectable.

The main menu navigation is through a hub zone called "Camp" where you control an avatar directly and interact with other characters to switch to them, and to a couple interactable objects and NPCs to increase your power and pick your equipment.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

At the end of the round the boss shows up and must be defeated. It's a fairly standard countdown timer.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Much like Vampire survivors, you avoid enemies while picking up XP drops and gold. One difference is you have to find abilities around the map, instead of being able to get them by leveling. Leveling up powers up traits for your current abilities.

Equipment is also another difference, see also meta notes.

There are a couple powerups and a magnet ability.

When you "run out" of traits to pick in a run you can pick health or gold.

Meta Progression

Through progression players unlock characters and features in the hub zone. Players can find equipment and then purchase it from the wellkeeper NPC hubworld to equip at the stash.

Incremental upgrades can be purchased for in game currency between runs. Players can brew potions with the cupbearer NPC allowing temporary options like rerolls in the next run."

It's possible to reset and restore backups of progress in player profiles.

Content By The Numbers

- +

9 Characters ("Heroes") each with 3 Class Traits
16 Abilities each with trait upgrade options.
15 Base Traits
10 Elevated Traits
500+ trait options total that upgrade characters and abilities
22 Visible Player Stats

2 NPCs
4 Stages / "Dhapters"
30+ Unique Monsters
12+ Bosses
2 Difficulty Options (Normal, Agony)
250 Quests (Challenges) Total, split between chapter related and character related.

1 XP pickup item, 4 Healing Drops
1 Gold meta progression currency
4 Temporary Powerups (inc XP magnet)
50+ Equipment Items

18 Meta Upgrades ("Blessings")
6 Potions, brewed with 15 ingredients drops
9 Equippable Buffs ("Marks")

In Game Lore & Extras

2 rescuable hub zone NPCs with light voice acted dialog.

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Initial
- Character Select (Left Stick)
-> Avatar Control / "Camp" Hub Zone
-> Menu (Start, also option during hub world)

Camp (Hubzone, Walk, button to interact)
- Wellkeeper (Merchant NPC, buy found items)
- Item Stash (Equip)
- Change Character
- Shrine of Blessings
(Currency Meta Powerups)
--> Register of Halls / Door (Choose Stage)
- Quests (Tab through challenges,
see unlock rewards)
- Cupbearer (Potion Crafting NPC)

Menu (LB - RB to tab)
- Settings Tab (Display, Input, Audio, Interface)
- Profile Tab
- Quit Tab (Yes/No Confirmation)

Display & Sound

On the settings tab of the main menu

Display and Window Toggles
- Fullscreen, Performance Mode,
Pause when Focus Lost

Audio Sliders
- Master Volume, Music Volume,
SFX Volume, Voice Volume

Interface
-Cursor Select
- Sliders: Cursor Size, Damage Flash Intensity,
Ability Effect Opacity
- Toggles: Aiming Line, Damage Numbers,
Show Input Hints on Start

Gameplay / Input / Other Options

On the settings tab of the main menu

Input Method Toggles
- Auto Aim, Auto Attack, Mouse Only Mode,
Mouse Only On Hold

Keyboard Bindings
- Move Up, Move Left, Move Down, Move Right, Attack Up,
Attack Left, Attack Down, Attack Right,
Tab Left, Tab Right, Confirm / Interact

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

Play area is in center with persistent sidebars on left and right.

Left Sidebar
- Player Level, XP Meter,
XP Gained / Required Number,
Health/Max, Health Orb.

Right Sidebar
- Menu/Pause Button, Ability Cooldown Icons,
Powerups, Gold Count, Enemies Slain Count,
Time Remaining

On Run Start (optionally) displays controls in bottom left corner of play area. Optional damage numbers. Arrows on edge direct players to objectives.

Pause Menus

On "start" or Menu click, both left and right sidebars persist while center is replaced with menu.

Tab Menus
- Character, Traits and Abilities,
Settings, Quit

Character
- View and equip items, view stats.

Traits and Abilities
- View Traits and Ability Stats

Settings
- (Same as Main Menu Settings)

Quit
- Return to Camp, Quit Game

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as gems. Gold and health drop from enemies and breakables. Items sit on map. Enemies drop chests. Sidebars persist in all views.

On XP Gain Event
- Pick from 4 "Traits"
- 4 Level Options in vertical bordered list
- Potions: Reroll, Banish, Memorize, Double

On "Scroll of Mastery" pickup
- Pick from 3 "Abilities"
- Discard for 50% Level XP

"Dried Up Well" interactable
- Drop found equipment into the well
to retrieve it at camp

End Run Displays Results
- View stats and completed quests
-> Return to camp

Meta Unlock Menus

Various features for the hub world unlock through play.

Players can find equipment and then purchase it from the wellkeeper NPC hubworld to equip at the stash.

Item Stash: 7 slots, 4 loadouts, sorted tabs. Equip items found for bonuses during the next run.

Shrine of Blessings: Purchase upgrades for Health Capacity, Health Regeneration, Defense, Movement Speed, Pickup Range, Damage, Attack Speed, Area / Projectile Size, Attack Range. Can be refunded individually or all at once.

Players can brew potions with the cupbearer NPC allowing temporary options like rerolls in the next run.

[edit]

HoloCure - Save the Fans!

Free Available Released

Very commonly recommended free game for if you want something tight to the Vampire Survivors formula and just as fun. Technically a fan game for Hololive, it's a feature rich game anyone can enjoy. Some features, including fishing, are tucked into a little life sim menu mode. Has aiming and special moves but they can be ignored and still play ok. Many meta notes via Joske and Genki on Discord!

Auto-Shooter Bullet Heaven Content Rich Enemy Hell Female Protagonist Fishing Horde Survival Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
9.0 Combined Ranking Score
3/72 Ranking Position
1501/1600 Total Points
9.3 Final Review
99% Steam
9.7 Scale
8.3 Vibes
21125 Steam Reviews
379/400 Review Points
8.7 Similarity Score
94% Diagnosis:
Similar
1122/1200 Comparison Points
99% Genre 7.8/8 genre
74% Simple Controls 3.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
81% Stage Features 4.4/7 stage
94% Content Breadth 8/9 stuff
99% Aesthetics 5.9/6 style
99% Gameplay Vibe Check 9.8/10 vibe vibe

HoloCure - Save the Fans! Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 6.2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/21/2023

tsukumo-sana-from_holocure-save-the-fans.gifYou might not realize these are all fan representations of HoloLive vtubers as characters, except for the game kind of tells you. Many players including myself have no idea who they are and still enjoy the game a lot. It has a lighter humorous tone that doesn't bog it down into meme game territory and nails the basic VS formula with some subtle twists and upgrades with weapon evolutions.

Adds aiming and a special move button, but some builds you can make work for 1 handed play. Also has a home decoration side game, fishing, and more! On the downside, feels a little 'light' and less immersive for some reason to me, but hey, it's free! I'll be playing more of it!

Did I say it's totally free? It's Free! I'll come back and make real notes later.

smol-ame-from_holocure-save-the-fans.webpFull level/progression notes from Genki: "Leveling up is done like Vampire Survivors. Enemies drop XP, on level up you choose a weapon (or item). Eventually there's an option to reroll or banish a weapon or item. Occasionally, anvils drop on the ground. Anvils allow you to level up a weapon/item without the need for xp, enchant a weapon (apply a random buff) or enhance a weapon beyond it's max level (each enhancement costs coins and every time per weapon the probability of success decreases).

Stamps also drop from time to time. Stamps are buffs that are only applied to the main character-unique weapon. You can equip a max of 3 stamps and level them up to level 3 by sacrificing other stamps. Stamps can also be sold for coins. There's a also a super rare chance for super-items to drop from boxes. Super items are buffed version of normal items without any downside.
"

fubuzilla-from_holocure-save-the-fans.gif"Players can combine certain weapons to make a collab, an evolved version of those two weapon that also frees a slot. When certain requirements are met and the player collects a golden hammer, they have the chance to combine a collab with an item to make a super collab."

HoloCure - Save the Fans! Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.7 Similarity Score
94% Diagnosis:
1122/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 0.3/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.2/1
BIG Maps 0.2/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

HoloCure - Save the Fans! Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
99% Positive Steam Reviews
21125 Steam Reviews
8.3 Pure Vibes
9.7 Review Scale
379/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.0 Converted 10 Point Score
1 Number of Critic Reviews

User

8.7 User Review Average
21 Number of User Reviews

Average

8.4 Direct Average
8.7 "Fuck The Man" Combined Mean

HoloCure - Save the Fans! Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenContent RichEnemy HellFemale ProtagonistFishingHorde SurvivalMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DAnimeCutePixel Art

Setting / Story Tags

ComedyContemporaryMeme Game

Control Styles

Auto-FireControllerKeyboard Only

Game Mode Tags

Boss EndedCookingDifficulty ModifiersEndless ModeFishingHub ZoneIgnorable TutorialMinigame MetaprogressionMinigamesRoulette ProgressionTimed SurvivalUnlockable CharactersWave Survival20m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

KayAnimate

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: In Game and Online Leaderboards Genki: "Finishing a run in Endless mode lets you upload your score to the board"

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 82
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Play as your favorite Vtubers from Hololive! Fight, explore, and clear your way through armies of fans and save them from their mind-control in this unofficial free fan-game."

"Free, unofficial fan game featuring the vtuber talents of Hololive and its surrounding community, with gameplay heavily inspired by Vampire Survivors and Magic Survival."

Control Style Notes

- +

Genki: "Twin stick shooter with special skills activated by a button and strafing / aiming lock also toggled by holding a button. Can be played with only keyboard (aiming and strafing will be locked to eight directions), mouse+keyboard or controller (both allow for free aiming 360 degrees)."

Automated Features

Auto-fire. Default, but there is a special move button.

No targeted auto-aiming, but by default all weapons that can be aimed fire in the direction your character moves. You can choose to lock(strafe) the aim in a specific direction or use free aiming with m+k or controller

Supported Controls

  • Controller: Partial
  • Controller Move Only: No
  • Controller One Handed: Partially Genki: "Possible to assign special skill and strafing to the two left triggers. Would be missing the free aim that comes with the right stick, though."
  • Mouse Only: No
  • Keyboard Only: Yes. Genki: "Weapon aiming and strafing will be restricted to only 8 directions, though."
  • Keyboard One Handed: Partially. Genki: "It's possible to play with 1 hand with certain weapon combinations and characters, but not all."

Accessibility & Tutorial

- +

Accessibility Notes

Game is semi-accessible as it can be played with one hand, but it loses the aiming features.

Menu FX Toggles: Attack opacity slider, Visual Effects, Screen Shake, Show Skill Radius

Tutorial Notes

Has a very quick basic tutorial when you start a run for the first time showing basic movement and aiming controls for both keyboard + mouse and controller (twin-stick controls).

Game Modes

- +

Stage Mode
(Timed Survival)

Endless Mode
(Endless Survival)

Time Mode
(Speedrun Mode)

HoloHouse
(Various Minigames: Management Sim, Farming, Fishing, Cooking)

Difficulty Modifiers
(via Meta Unlocks /
HoloHouse)

Game Mode Notes

Stage mode and Endless mode can be selected in all stages. Time mode has an specific stage specifically made for it.

The HoloHouse features various minigames such as fishing, farming, cooking, worker management and house building.

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Stage mode is the default game mode that lasts 20 minutes and the run ends when the player defeats the final boss.

Endless mode lasts 30+ minutes (to upwards of 60 minutes, sometimes more depending on build and strategy), the run ends with a mob horde with exponentially increasing stats that eventually overwhelmed the player.

Time mode lasts 3-10 minutes. The goal is to complete a certain objective as fast as possible.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Very similar to Vampire Survivors. Enemies drop XP, on dialog pops up on level event, eventual reroll and "banish" options.

Occasionally dropped "anvils" allow you to instantly level, buff or a chance to further enhance a weapon beyond it's max level for coins.

Occasionally dropped "stamps" are also equippable/upgradeable/swappable buffs

Very rare chance of super-items dropped from boxes, which are buffed versions of items without any downside.

Weapons can combine and evolve, called a "collab", freeing an equip slot. In certain conditions they can combine with an item to make a "super collab".

Meta Progression

Players unlock new stages, items and weapons by completing certain goals. They can earn gold (holocoins) through runs that can be spent on upgrades and characters.

The characters can not be purchased directly and are instead obtained through gacha with the in-game currency. Repeat characters in the gacha upgrade the existing character. Repeat characters on a gacha banner also give a secondary currency (a "tear") per repeated character. Tears can be used to directly purchase
characters or outfits without the need for gacha.

Upgrades can be refunded, gold spent on gacha can not be refunded. In the HoloHouse, gold can be spent on farming crops and combined with fish obtained from a fishing minigame. It's cooked into various food items that give effects during gameplay (essentially difficulty modifiers.)

Content By The Numbers

- +

38 Characters, each one with a unique main weapon and 3 unique skills
64 Alternate Outfits in total

16 Base Weapons
23 Collabs
4 Super Collabs
34 Items(16 Super Item variants)
20 Stamps

16 Craftable Modifiers ("Foods")
1 XP pickup, 1 Healing Item (by default. Character skills can add more)
7 Stages (4 Normal, 3 Hard Variants with unique twists)
1 Time Stage
40+ Unique Enemies (and multiple variants)
17 Bosses

3 Levels of "Fandom" Buffs per character
168 In-Game Achievements(some also act as requirements for unlocks)

Multiple additional Features dependant on character skills

In Game Lore & Extras

Armory
- Check weapons, items, collabs and super collabs (super items not visible)

HoloHouse
- House Decoration minigame
- Fishing minigame
- Cooking
- Management minigame
(Fishing, cooking and management minigame required to 100% completion)

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Play
->Character Select
-->Outfit Select (if extra outfits unlocked)
-> Mode Select (Stage, Endless or Time)
--> Stage Select(Also enable Food from HoloHouse)
HoloHouse
-> Character Select
Shop
-> Character Gacha
--> Banner Selection (Select your number of rolls from 1-10)
-> Tears Menu (Buy Outfits or Characters directly with the secondary currency tears)
-> Buy Upgrades
-> Armory (Collection)
Leaderboard
Achievements
-> Achievements
--> General Achievements
--> Character Specific Achievements
-> Fandoms (Character-based meta-progression based on goals)
Settings
Credits
Quit

Display & Sound

Available on the main menu or the pause menu

Display
- Resolution(720p or 1080p)
- Fullscreen
- Attack Opacity
- Damage Numbers
- Visual Effects
- Screen Shake
- Hud Portrait(Character Portrait)
- Hud HP bar
- Hud HP number
- Show Mini HP(above player)
- Hide HP if full
- Show Skill radius
- Show Stamps

Sound
- Music Volume Slider
- Sound Volume Slider

Gameplay / Input / Other Options

Available on the main menu or the pause menu
Gameplay
- Damage Numbers, Visual Effects, etc under the option "Graphic Settings". See Display and Sound Options column
Input
- Keybinds: Confirm/Strafe, Cancel/Special, Left,Right, Up,Down,SET ALL.
- Controller: Confirm/Strafe,Strafe(Alt),Cancel/Special,Special(Alt),Start,Menu,SET ALL
- Controller Vibration
Other
- Language (English, Indonesian, Japanese)
- HoloHouse Custom Names (randomizes workers names in HoloHouse)
- HoloHouse Custom Messages

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

XP bar runs across the screen. Level is displayed on the top right.

Character Portrait (Size can be selected in settings)

6 weapon slots and 6 item slots below them. All next to character portrait.

Character Skill icon and charging bar below character portrait.

Coins collected and below it, enemies defeated. Both top right close to level.

Timer on display at all times. Shows selected mode and time elapsed.

Pause Menus

Actual Pause Menu on the center. On the left, Character Artwork, name and stats are shown.
-Skills (check character-specific skills and their level)
-Stamps (upgrade, swap or sell stamps)
-Collabs (see a list of already unlocked collabs and super collabs)
-Resume
-Settings
-Quit

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as play buttons of varying color depending on the XP given. Gold drops from enemies. Health items can either drop randomly or be obtained by breaking certain objects. Anvils that let you upgrade your weapon also drop.

On XP Gain Event
- On the left, Character Artwork, name and stats are shown.
- Can bring up a side menu to see all available collabs possible.
- Pick from 4 options. Items/Weapons
- Reroll, Eliminate

On Stamp pickup
-Picked up stamp on left side. Description in the bottom center.
-Select an option to swap/upgrade/sell the stamp with any already placed stamp or place stamp in empty slot

On Collab
- Shows 6 weapons on screen. Weapons that can be collabed in general glow.

On Super Collab
- Shows all weapons and items on screen. Weapons and items that can super collab glow.

On Anvil pickup
- Shows all weapons and items. Maxed out items are greyed out.
- On item select: Level up item for free.
- On weapon select: Level up item for free if not maxed out. Can also "enchant" weapon (apply a buff) for coins.
If weapon already maxed, can choose to level up beyond max level for coins, has a probability to fail enhancement.

On box drop
- Can select to accept the drop or refuse it

Meta Unlock Menus

Characters can be purchased via gacha banners. There's a "tears" sub-menu per banner that also acts as a way to check alt outfit unlocked status.

Upgrades are bought in the shop. Divided in three menus: Enhancements (unlock basic game systems like stamps, rerolls, eliminates),
Stat Upgrades and Others(Game modifiers like weapon limit, banning super items, hardcore mode)

Enhancements: Special Attack, Growth, Reroll, Eliminate, Stamps, Enchantments, Fandom

Stat Upgrades: HP, ATK, Speed,Crit, Pickup Range, Haste, Regen, Defense, Special Cooldown Reduction, Skill Up, EXP Gain Up, Foods Drop Up, Coins Up, Enhancement Rates Up

Others: Marketing, Weapon Limit, Item Limit, Collab Ban, Super Items Ban, G Rank Off, Hardcore Mode, Refund All

All upgrades can be refunded, including the basic system ones (required for some achievements). Characters cannot be refunded, but
repeated characters on a gacha banner grant you a tear. With enough tears you can purchase characters or outfits directly without the need for gacha.

Fandom Menu: Under the Achievements Menu. Provides a list of every character's fandom exp and their conditions to level up. Fandoms grant you bonuses for each character. 3 levels of fandom per character.

[edit]

Rogue: Genesia

EA Free Available

For me personally this is a game that very much scratches the VS itch, but has its own twist on the graphics, gameplay modes, and tons of interesting challenges. Ramps up a little slower. Does have manual dodge / special moves, but can get closer to one handed play either with the mouse or by turning on auto-aim.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter
8.9 Combined Ranking Score
4/72 Ranking Position
1493/1600 Total Points
9.3 Final Review
93% Steam
9.6 Scale
9.0 Vibes
4480 Steam Reviews
379/400 Review Points
8.6 Similarity Score
93% Diagnosis:
Similar
1114/1200 Comparison Points
99% Genre 7.8/8 genre
70% Simple Controls 2.8/7 move
98% Survival Modes 3.8/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
87% Stage Features 5.2/7 stage
97% Content Breadth 8.5/9 stuff
91% Aesthetics 4.9/6 style
95% Gameplay Vibe Check 8.9/10 vibe vibe

Rogue: Genesia Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 19.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

dog-rog-from_rogue-genesia.gifThis one was put in pretty early so the review will be fleshed out a bit later.

Options to play one handed with a mouse or to turn on auto-aim can make this feel more like VS. Contains an Endless Mode, but also "Rog's Mode" which has a map with multiple choices like some other Rogue-likes, with special challenges, bosses and bonuses along the way. A large amount of content, can be a little slow to get going but breaks your computer with overwhelmed screen eventually, like any good VS-like should!

cactus-from_rogue-genesia.gifThere's no limit to amount of items/upgrades you can get, so that's pretty fun. Is a little different in that targeting matters, there is a dodge and some other abilities. One class manually fires. Cool art style with the charm of pixel art and hd 2.5d kind of like Octopath Traveler / Live A Live remaster.

goblin-from_rogue-genesia.gifI'll be honest, could bump up in my pure vibes rating a fair amount by offering some more gal characters (the Duelist is a femme but I didn't realize until the dev poked me.)

You might recognize this one as the game that donated us some high res assets to use as the sub background! Great responsive dev.

Rogue: Genesia Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.6 Similarity Score
93% Diagnosis:
1114/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.2/1
Move Only 0.2/1
No Dash 0/1
No Trigger 0.9/1
No Special Move 0/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0.8/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.2/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.7/1
Fun Writing 0.7/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.7/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Rogue: Genesia Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
93% Positive Steam Reviews
4480 Steam Reviews
9.0 Pure Vibes
9.6 Review Scale
379/400 Review Points
Not Buggy 0.9/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.9/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Rogue: Genesia Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

HD-2DPixel Art

Setting / Story Tags

Fantasy

Control Styles

Auto-AimAuto-FireControllerController 1 HandedMouse Only

Game Mode Tags

Branching PathsCampaignCurrency MetaprogressionDifficulty ModesDifficulty ModifiersEndless ModeGoal Based RoundsNo TutorialRoulette ProgressionSpeed UpTimed SurvivalUnlockable CharactersWave Survival30m

Features and Extras

Steam AchievementsSteam CloudSteam LeaderboardsSteam Workshop

Dev/Publisher

Huard OuadiiolaCorp Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 35
  • Steam Leaderboards: Yes
  • Steam Workshop: Yes
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Walk upon a new world and slay foes endangering it. Rogue: Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, carve your path through their ranks, defeat the boss and save one of the many worlds."

"Make your build from more than 170+ passive upgrades, 56 weapons. 52 + Powerful Artifacts to discover."

Control Style Notes

- +

Twin stick shooter with dodge, auto fire and optional auto aim. It's a little different in that targeting matters, there is a dodge and some other abilities.

Options to play one handed with a mouse or to turn on auto-aim can make this feel more like VS.

Automated Features

Auto Fire
Auto Aim

Optional Auto Aim, always auto fire. Pressing stick in direction takes over until stick is let up

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Rog's Mode
(Campaign, Timed Survival, Goal Based Rounds, Branching Paths)

Survivor Mode
(Goal at Certain Time, Continues to Endless)

Difficulty Modifiers
(Many Challenges)

Difficulty Modes
(Corruption Slider)

Game Mode Notes

Rog's Mode consists of branching paths, with a series of rounds with objectives such as timed survival, killing an amount of enemies or an elite or boss, etc.

The game has many specific challenges for both modes, a "corruption" difficulty slider for any run, and 2 profile modes for your account (normal and hero, the later of which only counts your best runs for the purpose of buying stuff from the soul shop)

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Rog's Mode is essentially a set of branching paths, with each node taking 30 seconds to 1 minute 30 seconds, depending on win condition. Later campaigns have more nodes and take longer.

The "survivor" mode is technical endless. The "win" conditions are F rank: 15 minutes, E rank: 30 min, D rank: 45 min, C rank: 40min.

Dev: "Once you reach this duration, the timer gets crazy (speeds up and continues to speed-up overtime) this is what we call "red timer". After enemies start spawning with infinite health, you reach what is called "infinity" (this is usually 1 to 3 hours IRL) and the run ends."

Speed Settings

A player ability can slow down the action. Corruption and challenges can speed up enemies, but there's no menu option to speed up play.

"Quick Mode" shortens Rog's Mode run time by having less stages and more enemies, but doesn't change clock time / play speed.

[edit]

Gunlocked

Released

A very interesting genre-twisting option if you want a vertically scrolling space game that otherwise checks off most survivors-like features. Fairly unique for its presentation as a classic shoot em up, limiting it on exploration scores but perhaps making it more fun than most clones with a twist on the format. Surprisingly, the "lock on" mechanic makes this less of a bullet heaven than other titles, despite the shmup format. Interesting for our scale, this is an aiming mechanic but with only movement controls. Runs are 15 minutes but also more difficult. If you want to avoid rather than mow, Gunlocked supplies a nice gameplay loop.

Auto-Shooter Enemy Hell Roguelite Shoot 'Em Up Single Stick Shooter Survivors-like Vertical Scrolling Shmup Wave Shooter
8.8 Combined Ranking Score
5/72 Ranking Position
1476/1600 Total Points
9.2 Final Review
91% Steam
9.9 Scale
8.7 Vibes
335 Steam Reviews
377/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1099/1200 Comparison Points
94% Genre 7.1/8 genre
96% Simple Controls 6.5/7 move
94% Survival Modes 3.5/4 modes
100% Power Progression 4/4 level
92% Buildcrafting Depth 4.2/5 build
72% Stage Features 3.1/7 stage
92% Content Breadth 7.6/9 stuff
90% Aesthetics 4.8/6 style
96% Gameplay Vibe Check 9.1/10 vibe vibe

Gunlocked Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Gunlocked puts a spin on the survivors-like formula by switching format to a vertically scrolling shooter. It's an auto shooter with only movement control but the primary mechanic (expressed with many pilots and weapons) is 'locking' or positioning your shot by moving the aiming reticule into place along with your ship - so it gets a partial score in 'aiming.' We're going to call "upgrade data", where I have to go in a certain point to get an upgrade, a "treasure chest" on the scale.

Ships are cosmetic unfortunately, but pilots have a interesting variety of skills. Soundtrack is great, though maybe could be more procedural or have more tracks. Overall the game is very satisfying, from the challenge to upgrade loop, though it doesn't have quite the same 'mowing down hordes of enemies' vibe and surprisingly few bullets for the shmup stylings.

I think it's great and will play more, but not for the same reason I play overpowered screenwiping games like PoE or VS.

Gunlocked Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1099/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 0.8/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.9/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.3/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.9/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.8/1

Gunlocked Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
91% Positive Steam Reviews
335 Steam Reviews
8.7 Pure Vibes
9.9 Review Scale
377/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Gunlocked Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterEnemy HellRogueliteShoot 'Em UpSingle Stick ShooterSurvivors-likeVertical Scrolling ShmupWave Shooter

Aesthetic Tags

2DPixel ArtRetro

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Auto-FireControllerController Move Only

Game Mode Tags

Endless ModeIgnorable TutorialTimed SurvivalWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

FromLefcourt

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 65
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"A twin stick shooter without the twin stick, Gunlocked is a sci-fi action roguelike about careful positioning and upgrade selection. Manage unique targeting systems across multiple weapons and upgrades, as you battle legions of alien ships, and then do it all over again!"

"You only control movement, but every weapon has its own unique targeting system that you can influence."

Control Style Notes

- +

Single stick shooter, it's vertically scrolling.

It's an auto shooter with only movement control but the primary mechanic (expressed with many pilots and weapons) is 'locking' or positioning your shot by moving the aiming reticule into place along with your ship.

Overall it's more about avoiding and targeting than mowing.

Automated Features

Auto-Fire

Auto-aim might be bit of a stretch because really everything is aimed by positioning of your ship - but it does decide when to lock, and thus fire, and it's impossible to manual aim in any way.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival

Endless Survival

Game Mode Notes

Dev: "Endless is unlocked last"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Boneraiser Minions

Released

A auto-battler necromancy game if you want to raise hell but not freeze your computer. As a summoning focused horde avoidance game, it has a lot of depth. But it may not satisfy bullet heaven cravings if you want to see a million things pop out of your character or so many enemies you get one frame a second. It also has a dash and special move button, differentiating it from VS there. Active updates, a beloved title by many! Additional notes and score adjust by Raring on discord.

Arena Survival Auto-Battler Content Rich Enemy Hell Horde Survival Roguelite Summoning Game Survivors-like Top Down or Isometric Wave Survival
8.8 Combined Ranking Score
6/72 Ranking Position
1475/1600 Total Points
9.2 Final Review
96% Steam
9.6 Scale
8.5 Vibes
3865 Steam Reviews
377/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1098/1200 Comparison Points
90% Genre 6.4/8 genre
71% Simple Controls 3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
90% Buildcrafting Depth 4/5 build
78% Stage Features 3.9/7 stage
100% Content Breadth 9/9 stuff
100% Aesthetics 6/6 style
98% Gameplay Vibe Check 9.5/10 vibe vibe

Boneraiser Minions Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/18/2023

This game is notable both for being widely loved but also for being a firm twist on the genre by focusing on summoning (though plenty of other games on this list like Keeper's Toll have necromancer or summoner characters or skills.) This is not only one of the best VS-likes, though, it's also one of the best necromancer games ever! Also includes a card game mini-game that's totally optional accessed through your lair.

Lots of unlocks from characters to game modes and a lot of depth in a lofi presentation. Patches may have removed the ability to go infinite without amazing luck unfortunately. It's possible this won't scratch the itch for you if you want to see a lot of attacks/bullets come out of your character. You spend most of the time running away from, not into, mobs of enemies while your summons mop up.

This is one of the more unique and fully realized title on this list and also well supported with an active fandom.

Raring Review Notes: "It's a bullet heaven title with a heavy horde focus. While there are plenty of projectiles, it leans more into dodging large groups of mobs in melee range. While it is isometric depending on the map and the layout you choose through upgrades any map can and will feel different. Opposed to the likes of VS, it features (Mini)bosses with distinctive skills and high mobility. The various classes all have their unique playstyle and the game is not strictly build around weapons and passives."

"Controls are great. You only need movement keys and 2 trigger keys or your stick and 2 buttons"

Raring: "In its core outside of spell based classes it's still a necromancy game. You raise your minions and while you can support them, they will do most of the work for you. In earlier iterations the game used to be fairly hard and unlocking Bosses to raise them as minions felt very rewarding. Sadly my review score took a bit of a hit when it started to orient itself more on VS adding features that made difficulty redundant unless you kept looping for higher leaderboard scores."

"While it has become a tad too easy and as such the incentive of "one more run" has been lowered, it is still a solid recommendations. For less than 5 bucks you get an incredible bang for buck value if achievement hunting is your thing. It's still the best class/necromancy based horde survivor if pixel art is your jam."

Raring and I both came to the same pure vibes score: 8.5

Boneraiser Minions Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1098/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 0/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.6/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.4/1
Explorable Map 0.1/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 0.8/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.6/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.9/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Boneraiser Minions Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
96% Positive Steam Reviews
3865 Steam Reviews
8.5 Pure Vibes
9.6 Review Scale
377/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.0 Converted 10 Point Score
3 Number of Critic Reviews

User

7.7 User Review Average
7 Number of User Reviews

Average

8.4 Direct Average
8.1 "Fuck The Man" Combined Mean

Boneraiser Minions Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena SurvivalAuto-BattlerContent RichEnemy HellHorde SurvivalRogueliteSummoning GameSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DCuteNeonPixel ArtRetro

Setting / Story Tags

ComedyFantasyHorror ThemedMagicNecromancyUndeadVillain Protagonist

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Card GameCustom Mode/ScenarioDaily ChallengesEndless ModeMinigamesTimed SurvivalWave Survival20m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

Caiys

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: Yes

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 190
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Soundcloud

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Amass an army of deamonic undead to fight endless waves of heroes intent to end your boneraising ways! In this gothic-horror auto-battle roguelite, use the bones of slain heroes to raise your minions, collect powerful relics and spells, and unlock meta upgrades, all to survive King Gigald's crusade!"

"Dash around avoiding enemies and collecting their bones" "There's several game modes to keep play fresh."

Control Style Notes

- +

A movement focused game that I wouldn't call a single stick shooter, since you don't shoot.

Mostly using your dash to stay out of trouble while gathering the resource to power up, you spend most of the time running away from, not into, mobs of enemies while your summons mop up.

Automated Features

Auto-Battler

You summon a great deal of enemies to do damage for you

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival
Endless Survival

Daily & Weekly
Challenges

Custom Mode
("Creative Plaything")

Card Game Minigame
("Clashful Cards")

Game Mode Notes

Timed Survival is also called Mausoleum Awakening, Endless is Necrotic Skirmishes, dailies called Boneworld Challenges.

Raring: "The goal is survival until the "final" boss of the map. Then either loop for endless if you want to place higher on the leaderboards or end your run to invest into unlockable boons. Those will either grant you access to more classes, allow you to modify the hub for more features or to either increase or lower the difficulty by spending on perks for yourself and the hordes. It also features daily and weekly challenges."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Raring: "It has loops and endless mode but on average about 15 minutes on the early maps to 25 minutes on latter ones"

Speed Settings

?

[edit]

Void Scrappers

Free Available Released

A fan loved tightly designed little space survivors-like with a really jammin soundtrack that seals the deal. One handed play possible if you map the boost. Definitely faster and much harder than most games here start off. There's a lot of competition among the space games, this is one of the better ones. It manages to straddle the line of simple and complex in many ways, never seeming to suffer from the lack of trappings in some other games, but also hiding a bit of its depth under arcade stylings and unclear unlocks.

Arena Shooter Auto-Shooter Enemy Hell Roguelite Survivors-like Top Down or Isometric
8.8 Combined Ranking Score
7/72 Ranking Position
1471/1600 Total Points
9.3 Final Review
91% Steam
9.6 Scale
9.3 Vibes
404 Steam Reviews
380/400 Review Points
8.2 Similarity Score
91% Diagnosis:
Similar
1091/1200 Comparison Points
94% Genre 7.1/8 genre
87% Simple Controls 5.2/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
79% Stage Features 4.1/7 stage
74% Content Breadth 4.4/9 stuff
100% Aesthetics 6/6 style
99% Gameplay Vibe Check 9.7/10 vibe vibe

Void Scrappers Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

shrapnel-from_void-scrappers.gifAn incredibly satisfying and easy to loop into space survivors-like. The controls remind me of playing the drifty UFO style Arilou in Star Control 2, where you'll keep moving a little bit but it's never annoying because you can zip right back around. It's got what I'd say are bullet hell hitboxes (in the best way) where you can cruise quite close to an enemy and still save your neck at the last second.

That's good because it's honestly also very challenging due to the fast movement and generally only 3 or 4 health you've got, with few ways to make yourself more resistant to a hit.

Feels a little slow to unlock things, but also the minimal menu design makes it easy to forget there are also challenge based unlocks and not just the currency ones. Once I got in the habit of finding a challenge to chase I was fully sucked into the "one more run" loop.

It adds a dash but besides that it's mostly an auto shooter. While most space games (and most survivors-likes in general it seems) add twin stick controls, this one happily handles the aiming all on its own. I love that there's a no dashing challenge because I hate dashing.

It's technically an arena shooter but an enjoyable parallax scroll effect and the zippy travel makes it seem like you're in the endless void and not a tiny box, so it doesn't get negative scores in the map size and exploration, even a tiny positive in "big" maps. When you finish the survival/boss mode it just kills you with spawns VS style, but if you make an invincible build it's possible to continue until you break the game. We'll call this full points for both.

Really really good menu music. Great music overall. Like if star control was scored by trent reznor. Accidentally left it paused for a half hour just enjoying it on my phone. Game is considered complete with no updates planned, dev is working now on Bore Blasters, also on this spreadsheet.

Void Scrappers Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.2 Similarity Score
91% Diagnosis:
1091/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0.5/1
Move Only 0.7/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.4/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.7/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.7/1

Void Scrappers Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
91% Positive Steam Reviews
404 Steam Reviews
9.3 Pure Vibes
9.6 Review Scale
380/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.3 Converted 10 Point Score
2 Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

8.2 Direct Average
7.9 "Fuck The Man" Combined Mean

Void Scrappers Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

BrowserGOGitch.ioLinuxMacSteam DeckSwitchWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterEnemy HellRogueliteSurvivors-likeTop Down or Isometric

Aesthetic Tags

2DLofiPixel ArtRetro

Setting / Story Tags

ComedySci-fiShip (Air/Space)Space

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Difficulty ModifiersEndless ModeNo TutorialSpeed UpTimed SurvivalWave Survival30m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

8BitSkull

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 11
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: itch.io
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp GOG

Marketing Blurb

- +

Some description of the game and its features from the creators.

Blast hordes of alien ships into junk. Collect the scrap to upgrade your ship into an unstoppable force of destruction. Unlock new characters and weapons and upgrade your stats between runs.

"Void Scrappers Post Mortem" - dev interview

"I wanted to play into the power fantasy that a lot of these recent horde shooters aspire to by letting the player move fast. I never liked walking around slowly while doing my slaying, so I've put the player in a zippy space ship. Not just that - but the ship has a dash ability which provides a brief turbo boost (with invincibility!). The game is still difficult, just not because you move slowly." Great responsive dev, helped clarify several features in interview.

Control Style Notes

- +

Zippy fast moving single stick shooter. It adds a dash but otherwise limits attack controls.

Automated Features

Auto-Fire
Auto-Aim

There's no way to disable.

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed/Endless Survival

Difficulty Setting
(Enemy Projectiles)

Game Mode Notes

Dev: "Enemy projectiles can be turned off in settings. This slightly increases enemy HP."

Only one mode, but we're considering it both timed and endless - see run time notes.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Dev: "In-game time, the end stages of a run are triggered at 20 minutes. However time stops for upgrades and weapons, so actual time is longer."

When you finish the survival/boss mode it just kills you with spawns VS style, but if you make an invincible build it's possible to continue until you break the game. We'll call this full points for both.

Speed Settings

0.75x - 1.25x

Game speed can be changed in settings with no other impact to achievements or anything else.

[edit]

Elemental Survivors

EA Free Available

A "party based" jrpg styled survivors-like with togglable auto-aim. Some have noted this is a more chill survivors-like in Steam reviews, and it does seem less horror themed at least. My concern is it might be too easy at the start and I'm rarely forced to make a wacky useless build. I don't prefer an easy early game in this genre, but some on steam specifically say they like it because it's "more forgiving". If you find VS a little too stressful, this might be a great pick for you. Looking forward to checking back in on it during EA. Meta notes via dev!

Bullet Heaven Enemy Hell Hack and Slash Horde Survival JRPG Mowing Game Party Based Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.7 Combined Ranking Score
8/72 Ranking Position
1484/1600 Total Points
8.6 Final Review
89% Steam
9.1 Scale
7.7 Vibes
53 Steam Reviews
357/400 Review Points
8.8 Similarity Score
94% Diagnosis:
Similar
1127/1200 Comparison Points
99% Genre 7.9/8 genre
95% Simple Controls 6.3/7 move
84% Survival Modes 2.7/4 modes
100% Power Progression 4/4 level
86% Buildcrafting Depth 3.6/5 build
96% Stage Features 6.5/7 stage
88% Content Breadth 6.9/9 stuff
95% Aesthetics 5.4/6 style
96% Gameplay Vibe Check 9.2/10 vibe vibe

Elemental Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.6

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

This is a survivors-like with a very cute SNES era RPG inspired vibe, complete with Nintendo Power themed menu and 4:3 ratio gameplay area. It's both more contemporary and more simplified in art style, but that's not a nitpick just an observation from a huge fan of the genre. It's overall very fun.

It's a nice find, very familiar to VS in the relaxing ways and just a little different thematically, enough that it feels new and worth exploring. In fact the little world map style exploring is a fun part of it, though minimalistic. Technically waves are announced in a scrolling box on the right sidebar but it's easy to not notice and still feels organic. The visual theme fits since it's little twist is you hire a "party" not just picking weapons or abilities. It's got aim enabled by default but can be turned off in the menu quickly, so we're giving it high partial points in movement only. Some characters have "on stop moving" abilities hence a tenth off in "no on attack movement penalty."

I have mixed feelings about "stats", sometimes preferring the more arcade style games, but I know many Brotato and RPG fans will appreciate more overt numbers on the screen. I think I do agree with the steam reviewer who prefers to not have borders on the screen, this also causes burn in on my OLED not just less immersion. I like a lot about the music but also it could relax just a little bit. I wish there were more lofi/relaxed options on start anyway. You can switch it at any time and for a bit I didn't realize I had it on shuffle, which was frustrating, using the trigger locks it to the track it's on.

But I do have a concern it may be too easy. Or at least too tilted towards the player in a way that makes the ramp odd. My first run in I got all the way until the end of run boss without much effort,then got stomped. I would have rather had a series of shorter runs feeling like I earned it and then a chance at winning with more upgrades. Also, it tells me to pick STR abilities for a STR character, then hands me all and only level ups with the ones I pick.

There's no way to make a badly optimized build or be forced to deal with a "bad draw". I imagine that comes later outside of my limited first look, but usually I encounter some of it quickly (that difficulty dropping down quick that rogue-inspired games are known for.) That challenge of high risk high reward is what draws me and makes me want to learn the new system. My hope is that I'll find more if it when I check back in on this early access title.

The data for this one is based on a dev submitted scorecard, my personal review and another review submitted by Silver721 earlier. Here's Silver's review note:

"Elemental Survivors wear's Vampire Survivors' inspiration on its sleeve, but distinguishes itself by incorporating Dungeons & Dragons and RPG elements to it. It features a party of characters with one main character, and each character has an array of stats like you would see in D&D. These stats influence which weapons are stronger with certain characters and allow for a wide variety of builds."

Elemental Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.8 Similarity Score
94% Diagnosis:
1127/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.9/1
One Handed Play (w Controller) 0.8/1
Move Only 0.8/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 0.9/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0.7/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.8/1
Weapon Combination / "Evolution" 0.8/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0.7/1
Explorable Map 0.8/1
BIG Maps 0.7/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.9/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0.2/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 0.8/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Elemental Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.6 Final Review
89% Positive Steam Reviews
53 Steam Reviews
7.7 Pure Vibes
9.1 Review Scale
357/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.9/1
Good Graphics and Sound 0.9/1
Fun Feel 0.8/1
Unique Twists 0.7/1
Vibe Check 1/1

Elemental Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Bullet HeavenEnemy HellHack and SlashHorde SurvivalJRPGMowing GameParty BasedRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DCuteJRPGPixel ArtRetro

Setting / Story Tags

Fantasy

Control Styles

Auto-AimControllerController 1 HandedController Move Only

Game Mode Tags

Goal Based RoundsNo TutorialTimed SurvivalWave Survival20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Samobee Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: Yes

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 94
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Grind, die, upgrade, repeat in this auto-attacking roguelite/RPG! Transform into an enemy-blender with your fave attacks made devastating with equipment, party members, and elemental evolutions. Survive to earn gems to unlock areas, permanent upgrades, characters, and god-like summons."

"A wide variety of attacks to level as you destroy your enemies. Varied randomly-generated areas to explore and unlock. Upgradeable equipment to aid you or powerup your attacks. Party members who increase your stats or skills, and who have their own specific attacks to make your party a powerhouse!

Control Style Notes

- +

Mostly movement focused, it's has manual aim enabled by default but can be toggled in the menu.

Automated Features

Auto Aim

Toggle in menu, defaults to off.

Supported Controls

  • Controller: Yes
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Quest Mode
(Goal Based Mamp)

Journey Mode
(Timed Survival)

Game Mode Notes

Quest Mode: "Enter a specific unlocked area and defeat bosses to complete quests and earn gems. Defeat the area boss to complete the area."

Journey Mode: "Drops you into escalating areas for 1 minute chunks until final boss at minute 20. There are leaderboards for this mode (both overall and per character)"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

"Area boss spawns at 20 minute mark and gameplay ends when the player is defeated or defeats the area boss."

"Journey mode is played in escalating difficulty chunks of 1 minute each."

Speed Settings

None

[edit]

Keeper's Toll

EA

A solid choice if you want a game that feels like a Vampire Survivors visual remaster that focuses on individual class skill trees instead of combo synergies. EA, not a ton of content yet, but responsive devs. The closest in terms of movement controls on this list so far! Edit: seems it's adding a dodge, but nothing has changed about enemy patterns so it's hard to complain too much about it. Though I did lol to the ear of a very receptive dev.

Action RPG Auto-Shooter Bullet Heaven Dungeon Crawler Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Summoning Game Survivors-like Top Down or Isometric Wave Survival
8.6 Combined Ranking Score
9/72 Ranking Position
1471/1600 Total Points
8.6 Final Review
88% Steam
8.6 Scale
8.3 Vibes
105 Steam Reviews
357/400 Review Points
8.6 Similarity Score
93% Diagnosis:
Similar
1114/1200 Comparison Points
100% Genre 8/8 genre
88% Simple Controls 5.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
70% Buildcrafting Depth 2/5 build
100% Stage Features 7/7 stage
84% Content Breadth 6.2/9 stuff
97% Aesthetics 5.6/6 style
97% Gameplay Vibe Check 9.3/10 vibe vibe

Keeper's Toll Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

necromancer-from_keepers-toll.gifPreviously called "Soul Survivors"

A so-far solid single stick shooter in Early Access. VERY close in aesthetic style and design and actually keeps 1 handed movement focused play. Edit: Seems they are adding a dodge, so this will need to be re-examined.

Also very Dark Souls inspired visually with some fun subtle jokes for fans. Bumpin' music. Graphics an upgrade - especially on elite/boss animations - while still feeling pretty lofi.

Necro earns this a summoning game tag from me.

spore-king-from_keepers-toll.gifClassic inspired classes have their own unique weapon and move set, with some interesting twists like fighting style movement combo to activate a move for the monk. They also have their own money pile and upgrade tiers. Not a ton of maps, but a decent range of characters considering their depth - unfortunately no crazy crossover evolutions it seems.

It's still early access so I intend to check back in later for a real review. First impressions are pretty positive.

Includes a necromancer summoning class In Early Access so we'll see how much of a summoning game it is - very responsive developer!

Keeper's Toll Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.6 Similarity Score
93% Diagnosis:
1114/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.6/1
Move Only 0.7/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 0.7/1
Multiple Stages 0.7/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.6/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.9/1
Feels like VS 1/1

Keeper's Toll Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.6 Final Review
88% Positive Steam Reviews
105 Steam Reviews
8.3 Pure Vibes
8.6 Review Scale
357/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 0.6/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.5/1
Vibe Check 1/1

Keeper's Toll Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacPS5Steam DeckSwitchWindows PCXboxEA

Sorting Categories

Similar

Genre and Control Style Tags

Action RPGAuto-ShooterBullet HeavenDungeon CrawlerEnemy HellHack and SlashHorde SurvivalMowing GameRogueliteSingle Stick ShooterSummoning GameSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DPixel Art

Setting / Story Tags

Dark FantasyDungeonsFantasyHorror ThemedMartial ArtsNecromancyUndead

Control Styles

ControllerController 1 HandedController Move OnlyKeyboard 1 HandedKeyboard Only

Game Mode Tags

Endless ModeIgnorable TutorialTimed SurvivalWave Survival20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Stingbot Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 29
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Keeper’s Toll is an action-packed arcade roguelite set within a dark fantasy world. Keeper’s Toll places a heavy focus on slow-paced, skill-based gameplay and intricate boss battles as you survive an onslaught of relentless fell hordes."

"The game controls like a top down beat-em-up with auto attacks that primarily go off in the direction your character is facing" "No twin stick controls or mouse aiming."

Dev notes: "A typical run to reach the final boss is roughly 20 mins. However, runs go into an endless mode each time called cursed mode where a new curse stacks every minute you survive. So essentially runs can last as long as you are capable of surviving."

Control Style Notes

- +

Dev: "Controls like VS with the exception that the player can perform an evasive move. you can press Left Shift or B on the game controller to perform a dodge roll. Dodge is tied to your stamina bar."

"Each class plays entirely different with their own set of unique actives and passives. Nothing is shared, including auto aim."

"The Shadow Monk has auto aim with his Fury Active attack (his base attack). None of the other existing character have auto aim except for the Ranger's homing shot, but it's not constant like Fury is for the Shadow Monk. Other future characters may have some auto aim abilities. there is no default auto aim though. That's not how the game plays by default. It's not a "setting""

Automated Features

There is no right stick aiming, but attacks aren't all directed towards enemies.

Accuracy of aimed attacks is character dependent.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Mapping planned Dev: "You can play with one hand, but if you want to perform a dodge roll, as of right now you would need to press B on the right side. It's not required to perform a dodge, but it is a feature nonetheless. it will be added in the next update that goes live."
  • Mouse Only: Planned
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Game Modes

- +

Timed Survival

Endless Survival

Game Mode Notes

Default mode is timed survival.

Dev: "As of current: just level runs. Each level has an endless mode that activates when the final stage boss is defeated. Will split to be optional and include other game modes later in Early Access"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Dev: "Endless mode activates after the final stage boss is defeated. Curses stack every minute thereafter and the goal is to survive as many curses as possible."

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "Enemies drop souls. Elites drop higher level souls. Bosses drop instant level ups. Enhancements to XP can be bought from the Merchant and/or obtained from challenge events and altars"

Souls are used on level gain event to pick from streamlined options, but each character has their own set of moves and options. XP is used in the meta.

Meta Progression

Players can spend gold collected in run at a meta Merchant, and can develop class trees by earning "XP"

Dev: "XP is earned from completing a run. XP is earned from a variety of factors including time survived, elites killed, bosses killed, curses survived, challenges completed as the most notable ways to earn XP."

Play to unlock endless mode.

"Endless mode activates after the final stage boss is defeated. Curses stack every minute thereafter and the goal is to survive as many curses as possible. Achievements and Meta Progression is tied into this mode as well as XP bonuses can be earned the longer you survive."

[edit]

Chess Survivors

Released

Possibly the best of three directly Chess related games on this list (in a genre highly related to "auto chess), try this one if you'd like to add a huge degree of strategy and puzzlement to your VS-formula. Super interesting. More classical rogue-like movement but physics based bullet heaven attacks. A solo dev project seemingly held together with duct tape, but packed with charm, this is a VS-formula twist not ot be missed. It's criminal it has so few players. No buyable meta progression besides goal based unlocks. Responsive Dev!

Bullet Heaven Chess Enemy Hell Grid-Based Movement Roguelite Survivors-like Top Down or Isometric Turn Based Hybrid
8.6 Combined Ranking Score
10/72 Ranking Position
1453/1600 Total Points
9.1 Final Review
97% Steam
8.3 Scale
9.3 Vibes
81 Steam Reviews
373/400 Review Points
8.0 Similarity Score
90% Diagnosis:
Similar
1080/1200 Comparison Points
96% Genre 7.3/8 genre
90% Simple Controls 5.6/7 move
86% Survival Modes 2.9/4 modes
88% Power Progression 3/4 level
87% Buildcrafting Depth 3.7/5 build
79% Stage Features 4/7 stage
87% Content Breadth 6.6/9 stuff
98% Aesthetics 5.8/6 style
96% Gameplay Vibe Check 9.1/10 vibe vibe

Chess Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

There are three Chess inspired VS-likes on this list but this is indisputably the King. It actually fully incorporates the basics of chess and then builds on it with a fun toy theme for VS-style attacks. Mobs move like you'd expect based on their Chess pieces. An interesting mix of real time bullets and "Speed Chess" timed moves reminiscent of classic turn based rogue-likes. It's got more basic graphics and sometimes seems to be held together with duct tape, but it all doesn't matter because the gameplay feels like it actually melds Chess and Vampire Survivors in a way that teases your brain while also demanding "One More Run".

Just unlocking the second character's move style was a revelation and I can't wait to play more. I only wish it had Steam Cloud support so I could share progress to my Steam Deck. Not exactly aiming, can be played one handed with default controls but kind of more comfortable to use both - loses half a point for movement requiring confirmation.

Once saw the dev suggested a feature (pure turn based with no turn timer) and they implemented and rolled out the feature in Beta the same day, which I have literally never seen before with anything ever. Does lack exploration aspects. This one helped supply some useful example scores for the review scale scoring guide.

Chess Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.0 Similarity Score
90% Diagnosis:
1080/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 0.5/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.9/1
Move Only 1/1
No Dash 1/1
No Trigger 0/1
No Special Move 1/1
No Aiming 0.7/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.7/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.8/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.8/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.7/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.7/1
Controls Check 0.9/1
Fun Check 1/1
Feels like VS 1/1

Chess Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.1 Final Review
97% Positive Steam Reviews
81 Steam Reviews
9.3 Pure Vibes
8.3 Review Scale
373/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.4/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 0.3/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.5 Converted 10 Point Score
1 Number of Critic Reviews

User

- User Review Average
- Number of User Reviews

Average

7.5 Direct Average
7.5 "Fuck The Man" Combined Mean

Chess Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Bullet HeavenChessEnemy HellGrid-Based MovementRogueliteSurvivors-likeTop Down or IsometricTurn Based Hybrid

Aesthetic Tags

2DLofiPixel Art

Setting / Story Tags

Board GameChess

Control Styles

Controller

Game Mode Tags

Unknown10m

Features and Extras

Steam Achievements

Dev/Publisher

Aarimous

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 35
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Chess Survivors is a grid based, quick-turn, roguelike where you outmaneuver and destroy an ever growing horde of chess based enemies. Combine abilities, upgrades, and relics to create game-breaking builds. Think fast, die, learn, repeat!"

"Chess based enemies and player movement" "Casual quick 10-21 minute play sessions, for busy gamers"

Run Times & Speedups

- +

Average Run Time: 10m

Run Time Notes

?

Speed Settings

?

[edit]

Sea of Survivors

EA

An innovative seafaring survivors-like with a constantly moving sailing mechanic breathing fresh air into the genre. Simple controls, big challenge! Just came out into Early Access but had an earlier demo people enjoyed. I'm not sure yet how over the top it gets, help me figure it out and send in adjustments to the score! Currently placed a little lower due to lack of content in the 'breadth' section, but movement focus wise this is one of the closer ones and the only one so far with its own unique twist on movement-only!

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Naval Combat Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.5 Combined Ranking Score
11/72 Ranking Position
1464/1600 Total Points
8.7 Final Review
82% Steam
8.7 Scale
9.2 Vibes
97 Steam Reviews
361/400 Review Points
8.4 Similarity Score
92% Diagnosis:
Similar
1103/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
85% Survival Modes 2.8/4 modes
96% Power Progression 3.7/4 level
80% Buildcrafting Depth 3/5 build
93% Stage Features 6/7 stage
76% Content Breadth 4.7/9 stuff
100% Aesthetics 6/6 style
96% Gameplay Vibe Check 9.1/10 vibe vibe

Sea of Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/24/2023

Great twist on the movement mechanic by having a sailing vessel that you steer. It adds more challenge and feels unique without losing much of the 'zone out' appeal. Interesting ship weapon-chaining mechanics. Keeps meta unlocks simple, one currency and then goal-based (perfect!) While the gathering mechanic is satisfyingly there with the gold drops, I think you get your XP automatically when killing.

Seatime music may be hit or miss for you, but it's a well crafted original soundtrack. Runs are 20 minutes. There are ship crew but kind of feel more like equipable upgrades than "interesting characters" since that means interesting builds.

Just came out of free demo into paid Early Access, with a lot of praise so far. Controller navigation is a little buggy in the kind of confusing menus, but it's not a big deal. Still kind of low on content - one map, not a lot of difficulty modifiers, etc. One to watch!

Sea of Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.4 Similarity Score
92% Diagnosis:
1103/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.7/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.5/1
Many Challenges 1/1
Multiple Stages 0/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.6/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Sea of Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.7 Final Review
82% Positive Steam Reviews
97 Steam Reviews
9.2 Pure Vibes
8.7 Review Scale
361/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 0.7/1
Lots of Content 0.6/1
Good Theme 0.9/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Sea of Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalNaval CombatRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DCuteLofiPixel Art

Setting / Story Tags

Nautical

Control Styles

ControllerController Move Only

Game Mode Tags

Unending Movement20m

Features and Extras

SoundtrackSteam Achievements

Dev/Publisher

Nah Yeah Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 39
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam

Marketing Blurb

- +

Some description of the game and its features from the creators.

"In Sea of Survivors, you can sail your ship in any direction but you can never stop moving. Evade and destroy hordes of pirates and sea monsters to gain experience, level up and choose upgrades for your ship. Discover mysterious curses, unlock unique treasures and fight for survival."

"Control your direction, but you can't stop moving" "Action-packed 20-minute runs with epic bosses to defeat"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Spellbook Demonslayers

EA

The vibe of this one is great, from the complex system of interactions to the metal soundtrack. Has a dodge button, though, and aiming, which is useful early on but a quick toggle allows you to switch to automatic. It's a smaller arena based shooter, I think my biggest simple desire for it would be more exploration aspects and some characters/ skins to mix it up.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Female Protagonist Horde Survival LGBTQ Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.5 Combined Ranking Score
12/72 Ranking Position
1460/1600 Total Points
8.7 Final Review
84% Steam
9.2 Scale
8.4 Vibes
1014 Steam Reviews
360/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1100/1200 Comparison Points
99% Genre 7.8/8 genre
83% Simple Controls 4.6/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
98% Buildcrafting Depth 4.8/5 build
71% Stage Features 2.9/7 stage
84% Content Breadth 6.1/9 stuff
100% Aesthetics 6/6 style
100% Gameplay Vibe Check 9.9/10 vibe vibe

Spellbook Demonslayers Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 6.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/19/2023

ashe-from_spellbook-demonslayers.gifWaves are kind of unannounced but enemy spawns do have a red X before they show up, hence the tiny ding. Funny trivia but if you turn off enemy outlines the ones currently spawned will keep them until you kill them, while the new spawns show up without them. Don't really feel like it's a bug because it's fun. Appreciate when these games give you the option to make a run endless at the end, which this one does. Adds shrines to the mix.

eye-from_spellbook-demonslayers.gifI really love this one, but I would like to see it have more characters even if they're reskins only of the main character. I know the books are kind of characters, but both the books and the demons just feel like items to equip and my runs generally 'look' the same to me with her in the middle. I do like her a lot, don't get me wrong, but I enjoy making a new build with a different colored dot in the middle sometimes. Like maybe I can change her clothes and dye her hair or something, normal people do that. I'm not saying that has to be an actual gameplay mechanic, the hair dying.

Maybe has secrets? I wasn't able to find any info.

Spellbook Demonslayers Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1100/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0.9/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.8/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -0.1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 0/1
Many Challenges 1/1
Multiple Stages 0.9/1
Difficulty Modifiers 1/1
Bestiary / Lore 0.4/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Spellbook Demonslayers Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.7 Final Review
84% Positive Steam Reviews
1014 Steam Reviews
8.4 Pure Vibes
9.2 Review Scale
360/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 0.7/1
Good Theme 1/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Spellbook Demonslayers Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellFemale ProtagonistHorde SurvivalLGBTQMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DCartoonLofiMetalPixel Art

Setting / Story Tags

DemonsFantasyMagicUnderworld

Control Styles

Controller

Game Mode Tags

Unknown13m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

ErabitXendra

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 100
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Spellbook Demonslayers is a fast-paced roguelite bullet heaven game inspired by my favorite parts of Vampire Survivors and Path of Exile! Customize your playstyle with magic, charms, abilities, and demon summoning to become the most overpowered slayer the Library has ever seen! Do you have what it takes to destroy the demonic horde, or will the Cosmic Library be lost forever?"

Run Times & Speedups

- +

Average Run Time: 13m

Run Time Notes

?

Speed Settings

?

[edit]

Bio Prototype

Released

This bioengineering themed arena wave survival game might be my favorite of the Brotato-style auto shooters so far. The logic puzzle style chaining of abilities from your "brain" gives me something enjoyable to look forward to on each round end and within the rounds the movement-only wave survival is quite enjoyable. I also dig the ugly-cute aesthetic and overall vibe, making this a title I'm looking forward to putting more time into. I think if you like Brotato and want to really think through strategy between rounds, this is a good choice. If you like "spellcrafting" games this could be considered similar. It even lets you test your build before going to the next wave!

Arena Shooter Auto-Shooter Brotato-style Bullet Heaven Content Rich Enemy Hell Roguelite Single Stick Shooter Spell Crafting Survivors-like Top Down or Isometric Wave Survival
8.5 Combined Ranking Score
13/72 Ranking Position
1436/1600 Total Points
9.3 Final Review
92% Steam
9.9 Scale
8.8 Vibes
2041 Steam Reviews
379/400 Review Points
7.6 Similarity Score
88% Diagnosis:
Similar
1057/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
85% Survival Modes 2.8/4 modes
56% Power Progression 0.5/4 level
100% Buildcrafting Depth 5/5 build
54% Stage Features 0.6/7 stage
86% Content Breadth 6.4/9 stuff
100% Aesthetics 6/6 style
98% Gameplay Vibe Check 9.5/10 vibe vibe

Bio Prototype Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/13/2023

Bio Prototype is an excellent creature creating survivors-like, though more in the Brotato-style since it does all of the upgrading on round ends and the gameplay stays within a small box-like arena. I haven't played or unlocked nearly enough of it, but it's popular enough that I was able to enjoy some nice gameplay videos and other content to help with my first impressions review.

The lack of exploration aspects may make it less similar to Vampire Survivors, as does the relatively complex upgrade system, but I found it quite satisfying both in avoiding the enemies and upgrading during my run. The enemy drops don't auto gather so it feels a tiny bit more like VS compared to Brotato. The upgrading is done by selecting from a small amount of options for "organs" to implant and then chaining them up from your "brain." This works like a simple puzzle, well simple in terms of left to right alignment but complicated in terms of the chain of events. You can sell your previous upgrades if needed (we're counting this interface as a vendor as well) and even test your ability layout between rounds.

Tweaking this brain linking to get the most heavenly of bullet heavens results in a satisfying gameplay loop that I think will keep many fans busy for a solid set of hours (this is one I intend to come back to after trying out all the games, myself.) It's also helped along by the simple in round movement controls (single stick only!) You avoid mobs and try to gather resources while also lining up your attacks without the distraction of additional controls. The enemy waves are laid out well, as in the best of these games, to make pathing the maze between them satisfying enough to pull you into the zen point (at least until the end of the round.)

There are a variety of playable creatures as well as a fair amount of variation in attacks and abilities. It has multiple stages, though as far as I know they're basically all a simple arena. There's an endless mode and a "draft" mode. It's pretty full of content which is mostly hidden at first behind a pretty simple and straight to the action main menu (something I very much appreciate to get me into the next run quickly.)

Some organs create temporary health/powerup drops so partial score there. There are a lot of challenges to unlock things, but no currency based meta unlocks as far as I know. This makes it a bit more skill and strategy based for progression than some games on this list that mostly reward time spent grinding. That can make it either more or less appealing to you, to me it's just different and sometimes I'm in the mood for one or the other. But I have to admit more obviously grind-happy games sometimes steal more hours away from me.

I think the "round end" upgrade cycle allows it a great complexity in the strategy, but that's not always my personal preference for playing these games (You'll notice I didn't particularly end up enamored with Brotato, kind of king of the round end upgrade auto shooters.) In this case, the game won me over by what I find to be a much more charming aesthetic, relatively unique system for upgrades, and the basic logic/programming puzzle of setting up moves.

Bio Prototype Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.6 Similarity Score
88% Diagnosis:
1057/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event -0.5/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0.3/1
Temp Powerups / Items on Ground 0.3/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.6/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.9/1

Bio Prototype Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
92% Positive Steam Reviews
2041 Steam Reviews
8.8 Pure Vibes
9.9 Review Scale
379/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.9/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: Steam

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 39
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"A wave of irrational experimentation rushes toward you. Hurry up and mutate! evolution! Become scarier monsters than them! Use flesh and blood to bloom a way of survival! 24 characters, more than 80 kinds of organs, and endless build combinations"

"Hurry up and mutate! evolution! Become scarier monsters than them! Use flesh and blood to bloom a way of survival! 19 characters, more than 40 kinds of organs, and endless build combinations!"

"Link organs to your brain to create exponentially increasing combos" "More than 80 kinds of organs, 40 special designed characters, and infinite combinations"

Control Style Notes

- +

The game is a single stick shooter, with no options for manual aim. It's not quite as much of a mowing game, so you mostly avoid enemies while chaining projectile combos.

Automated Features

Auto-Aim
Auto-Fire

No Manual options.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Game Modes

- +

Timed Survival

Endless Survival

Daily Challenge

Test Mode

Game Mode Notes

The primary mode is the timed round survival in the menu. When upgrading within a run, there is an option to enter a sort of test mode where you can see how your abilities end up chaining together and test the damage against dummy targets.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Runs are separated into 15 small rounds, with upgrades at the end of each round brotato-style. You can test your build between rounds.

Disclaimer: Hard to say exact run time from my gameplay, since I spend so much time between rounds fiddling 15 short rounds can take me 45 minutes or even an hour. Part of that is just me being silly and spending too much time in the test mode probably. "Run time "Depends on difficulty. In normal mode you can expect 20-35 minutes. You can clock over an hour in endless mode." via BrziKorak on the forum. Sounds about right.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

In between rounds you are awarded a choice of "organs" which are your ability chain and weapon items. You can sell your organs and have access to a store where you can upgrade your capabilities or buy more organ picks. You then must create a programming like chain of attacks from your brain by linking organs, which you can move and rearrange as you wish between rounds.

Some organs create temporary powerups which can be picked up off the ground.

Meta Progression

Achievements unlock new "classes" and new types of organs (the way abilities and attacks chain from your characters brain, or brains rather.)

[edit]

Time Wasters

Released

A commonly suggested survivors-like made even better if you'd rather aim and dodge boost in space. With a cute vibe, anime gal characters and satisfying gameplay, this one sucked me in. I spent a ton of time with this one, only reason it's not highly recommended is enemy and map variety is lacking, despite some fun map tower defense style features. Much zippier gameplay from the start compared to some games. It's easy to jump into your next run.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Rogue-lite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.4 Combined Ranking Score
14/72 Ranking Position
1432/1600 Total Points
9.2 Final Review
90% Steam
9.2 Scale
9.3 Vibes
1677 Steam Reviews
375/400 Review Points
7.6 Similarity Score
88% Diagnosis:
Similar
1057/1200 Comparison Points
96% Genre 7.3/8 genre
70% Simple Controls 2.8/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
77% Buildcrafting Depth 2.7/5 build
93% Stage Features 6/7 stage
76% Content Breadth 4.6/9 stuff
89% Aesthetics 4.7/6 style
97% Gameplay Vibe Check 9.4/10 vibe vibe

Time Wasters Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 17.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/13/2023

Nice little anime-portrayed spaceship VS-like, very similar in gameplay though it does heavily rely on Dash and aiming. Many characters, though weapons are limited to the ones those characters have and no more. No weapon combo evolutions or upgrades that synergy with weapons and little map variety brings it down a bit in replayability, but it's fairly solid overall.

It really gets the 'circle round and mop up the horde' feel down really well, and all the weapons feel unique, so I may try to 100% it. It may not measure up as much as some of the others on the face of it, but it keeps pulling me back to play, almost more than any other but VS at the moment I write this (10/19/23)

One of my favorites, don't let the lack of written details here dissuade you. I just played it a lot before I started writing out details in this spreadsheet for games while I play. Will probably come back with more details eventually.

Time Wasters Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.6 Similarity Score
88% Diagnosis:
1057/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 0.6/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming -0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.3/1
0.9/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.9/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.2/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Time Wasters Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
90% Positive Steam Reviews
1677 Steam Reviews
9.3 Pure Vibes
9.2 Review Scale
375/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.6/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 0.7/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

9.0 Direct Average
9.0 "Fuck The Man" Combined Mean

Time Wasters Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogue-liteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DAnimeCartoonCute

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Enemy Trap Events20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Proton Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 96
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage."

"Fast paced ship movement with boost upgrades" "Option to manually aim all weapons" "Unlock, Establish & Protect Outposts that provide bonuses"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Return to Abyss

DLC Released

Underworldly anime styled mowing game with some cute character designs. I like the vibe and gameplay a fair amount so far but localization isn't quite there yet, with some text layout bugs and confusing explanations. You can save game mid run to quit out, which I appreciate as a steam deck player. Overall I'm hoping to come back to this one later and find it a bit easier to navigate. It's certainly very similar to Vampire Survivors (except for the hub world) but it may not be the most notable survivors-like on the list, currently with about a 7.5 on the review.

Auto-Shooter Bullet Heaven Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.3 Combined Ranking Score
15/72 Ranking Position
1472/1600 Total Points
7.4 Final Review
80% Steam
7.1 Scale
7.0 Vibes
811 Steam Reviews
321/400 Review Points
9.2 Similarity Score
96% Diagnosis:
Similar
1151/1200 Comparison Points
100% Genre 8/8 genre
94% Simple Controls 6.2/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
98% Stage Features 6.7/7 stage
97% Content Breadth 8.5/9 stuff
83% Aesthetics 3.9/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Return to Abyss Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

Underworldly anime styled survivors-like staring cute gals sweeping up baddies and operating out of a cafe hub world. First impressions are generally positive!

Enemies feel slow and awkward at first, because the less lofi art style kind of exposes that mechanic in the early game (some games do some great work to make the slower movement feel more natural, but I can accept it as a quirk.) It's not quite as bad as it is in some of the 3D titles and some characters like the bats feel animated quite nicely even while slowly drifting in. It's not something I spent too long worrying about as they can quickly overwhelm you. Map obstacles like lava on the ground add another level of complexity to dodging enemies.

You can save the game on quit which is pretty useful. There is a dash unlocked via in run ability selection (so possible to go without seeing at times). Sound effects are a little crunchy. There's a store in Endless Mode.

The translation issues were kind of persistent through the game, often confusing me as to basic mechanics. I think most of the meta upgrades are actually fairly typical of the genre, so the stumbling wasn't too bad, but when it came to the weapon related menus I admit I'm still not entirely sure what the options mean. I wish "drinks" (crafted difficulty modifiers) didn't limit other achievements and could be saved for later if the particular mix of positive and negative changes doesn't appeal for the next session.

I got the DLC for it, not really sure why honestly. I don't feel upset about it but it does feel a little silly in retrospect with a genre that's mostly about unlocking stuff in terms of giving you a reason for another run. Generally all the paid DLC and cosmetics and stuff is what has turned people off from other popular genres and lead them here - but it's worth noting that Vampire Survivors also has DLC now!

One reviewer seemed confused they couldn't "get the nsfw scenes" but I don't think there are supposed to be any haha. I didn't get the impression it's particularly horny. I like the art style but can't help wishing it was a pixel style or at least closer to the cut scene style in game. I hope it gets better localization and more descriptive stats, I'll be checking in to play more.

Free on Android, but with gacha transactions.

Return to Abyss Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.2 Similarity Score
96% Diagnosis:
1151/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 0.2/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0.7/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.1/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 0.9/1
Fun Writing 0.8/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 0.6/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 1/1

Return to Abyss Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.4 Final Review
80% Positive Steam Reviews
811 Steam Reviews
7.0 Pure Vibes
7.1 Review Scale
321/400 Review Points
Not Buggy 0.9/1
Not Janky 0.7/1
Good UI 0.2/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 0.7/1
Fun Feel 0.9/1
Unique Twists 0.2/1
Vibe Check 0.9/1

Return to Abyss Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidSteam DeckWindows PCDLCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHack and SlashHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DAnimeCartoonCute

Setting / Story Tags

FantasyHorror ThemedUnderworld

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Unknown15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Joychasing Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 48
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Return to Abyss is a mowing survival game with Rogue-Lite elements, upgrade your weapons and use your fighting skills to fight through over 10,000 monsters on screen until defeat the culprit who brought chaos!"

"In the abyss, you will face thousands of abominable monsters simultaneously, and they are endless and seemingly endless! There is no need to be afraid, although there is no way to retreat, the artifact in your hand is powerful, and the bullet command room can annihilate a large number of enemies."

"12 basic weapons that can evolve into 72 different artifacts. 25 weapon accessories to choose from. 10 unique props that can be deployed to the battlefield via airdrop boxes. 15 Special Drinks That Change the Rules. 23 upgradeable items."

Control Style Notes

- +

It can often be played like a single stick shooter, but abilities enable a dash (and possibly other buttons later on? I didn't notice the dash at first.)

Many of the abilities are melee range so it makes sense that they advertise this as a Mowing Game - it forces you to move in different styles depending on your weapon.

Automated Features

Auto-Fire
Auto-Aim

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Nomad Survival

Released

One of the earlier survivors-likes on the market and one of the most directly inspired, with full scores on move-only controls (except for one class). It has some twists on build crafting and deep stats. Put together and functional, would be plenty of fun for a couple dozen hours. Problem is it doesn't stand out much now. I don't see it recommended as much this year, but I do love the no-downside 3x speed option to bust through unlocks.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.3 Combined Ranking Score
16/72 Ranking Position
1462/1600 Total Points
7.9 Final Review
89% Steam
7.2 Scale
7.7 Vibes
1440 Steam Reviews
338/400 Review Points
8.7 Similarity Score
94% Diagnosis:
Similar
1124/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
81% Stage Features 4.3/7 stage
89% Content Breadth 7/9 stuff
87% Aesthetics 4.4/6 style
95% Gameplay Vibe Check 8.9/10 vibe vibe

Nomad Survival Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/24/2023

One of the earlier survivors-likes on the market, it's gotten a lot better since I first played it, though it still feels a bit generic. I gotta say, after playing a ton of these and starting off slow again every time, I appreciate the option to play at 3x speed without it reducing awards or changing any other gameplay!

Overall it's kind of what you'd predict, not particularly bad but not particularly creative. Pixel graphics are serviceable, though I don't love the first few characters. Solid music. Often confusing UI, feels cluttered. Three currencies - souls, gold, gems. In general I feel like I just need one in run currency and one metaprogression currency, I'm not sure why all these games complicate it, but I guess it's for the feeling of "rare drops".

In any case, the menus aren't very pretty but good range of difficulty mods, if not as fun challenges. It seems the devs are done with updating it and on to their next game, but it has an OK amount of content. The problem is it doesn't do a lot to differentiate itself. Dev said "endless mode wouldn't be fun" which.. well, you know.

Nomad Survival Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.7 Similarity Score
94% Diagnosis:
1124/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.1/1
BIG Maps 0.2/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.2/1
Subtle Humor 0.2/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 0.9/1
Feels like VS 1/1

Nomad Survival Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.9 Final Review
89% Positive Steam Reviews
1440 Steam Reviews
7.7 Pure Vibes
7.2 Review Scale
338/400 Review Points
Not Buggy 1/1
Not Janky 0.7/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.3/1
Good Graphics and Sound 0.7/1
Fun Feel 1/1
Unique Twists 0.3/1
Vibe Check 0.6/1

Nomad Survival Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DPixel Art

Setting / Story Tags

DungeonsFantasy

Control Styles

ControllerController Move Only

Game Mode Tags

Unknown35m

Features and Extras

Soundtrack

Dev/Publisher

The Fox Knocks

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Battle against hordes of enemies, conquer Boss encounters, and explore various character and skill combinations in this time-based auto-attacking Roguelite in your quest to become stronger and defeat the most menacing of creatures that lay in wait at the end of each run."

"You can have as many abilities as you want" "Each Character boasts a different style of play through Weapon Skills"

Run Times & Speedups

- +

Average Run Time: 35m

Run Time Notes

?

Speed Settings

?

[edit]

Time Survivors

Free Available Upcoming

Full game not out yet, but this is a fairly tight to formula survivors-like, with just a special move button you don't need to often use. Some fun powerups and a pixel inspired 3d art style that feels relatively unique so far on this list, uninspired weapon names but some interesting twists. I'll be watching it, scores subject to change! Meta notes via dev! Review score via Chapter 0

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.3 Combined Ranking Score
17/72 Ranking Position
-/1600 Total Points
8.0 Final Review
-% Steam
7.7 Scale
8.0 Vibes
31 Steam Reviews
257/400 Review Points
8.5 Similarity Score
93% Diagnosis:
Similar
1110/1200 Comparison Points
99% Genre 7.8/8 genre
84% Simple Controls 4.8/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
82% Buildcrafting Depth 3.2/5 build
93% Stage Features 6/7 stage
94% Content Breadth 8/9 stuff
94% Aesthetics 5.3/6 style
95% Gameplay Vibe Check 8.9/10 vibe vibe

Time Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 12/9/2023

abe-lincoln-from_time-survivors.gifEarlier on Steam there were 3 different free versions, released in the order Prologue > Chapter 0 > Demo. Prologue and demo are no longer available, so Chapter 0 is the current free version. Achievements will be available in 1.0 on Jan 15th, 2024

Played for a bit in each version. Personally I don't love when the upgrades are character specific or spread out on a map (I just want to get into the next run as soon as possible), but it looks like there may be some depth here.

claire-from_time-survivors.gifProblem is the way the upgrades are laid out slows me down a lot. I would rather have there be less depth if I could get into a run quicker! Right now the weapon names and too incremental upgrades feel a little plain. Has a sidescroller stage which is interesting. Weird choice to lead with no-name in a time travel cameo game, but I think she's interestingly creepy. I dig the art style - feels like pixel crusted retro pre-rendered 3d art but is actually 3d, I think.

mummy-from_time-survivors.gifSandbox mode to test your builds is a nice addition. Really takes the map/exploration aspect seriously, which I appreciate. Really enjoyed some stuff like the powerups, which are often boring in games but the mushroom one is super fun. Serious UI issues with controller / steam deck and bugs in the menues bringing down review scale store. I'll revisit on full release!

Time Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.5 Similarity Score
93% Diagnosis:
1110/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.7/1
Weapon Combination / "Evolution" 0.2/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements Planned/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 0.5/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.7/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.7/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 0.9/1
Fun Check 0.8/1
Feels like VS 1/1

Time Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
-% Positive Steam Reviews
31 Steam Reviews
8.0 Pure Vibes
7.7 Review Scale
257/400 Review Points
Not Buggy 0.8/1
Not Janky 0.7/1
Good UI 0.5/1
Controller and Deck 0.7/1
Lots of Content 0.8/1
Good Theme 0.7/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 0.8/1

Time Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

Pre-rendered SpritesRetro

Setting / Story Tags

Meme GameTime Travel

Control Styles

Auto-AimAuto-FireControllerKeyboard 1 HandedKeyboard Only

Game Mode Tags

Difficulty ModesTimed Survival20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Lunar Chill

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Planned
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: "Chapter 0"
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The Most Historically Inaccurate Roguelike Ever Made. Slay hordes of minions as Lincoln, Tesla, Cleopatra and other historic heroes with new unique abilities! Fight through various historical eras, collect resources, unlock and enhance gameplay through our skill-tree metaprogression."

"Hundreds of different weapons, buffs, Cursed Relics, Powerups, and unlockables to choose from for a unique experience every run."

Control Style Notes

- +

Single stick auto shooter with one active ability specific for each character

Automated Features

Auto-Aim
Auto-Fire

Supported Controls

  • Controller: Partial
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Game Modes

- +

Timed Survival

Difficulty Modes
(Ghost Mode, Night Mode, Turbo Mode)

Endless Mode (Planned)

Game Mode Notes

Ghost Mode: All enemies will be barely visible ghosts

Night Mode: the level is dark! Only a small light around the player is given and weapons that emit light will be extremely valuable.

Turbo Mode: The player and all enemies move 150% faster

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

"Most levels (stages) are designed to last 20m. After 18m the final boss will appear and the purple fog will move the battle towards the exit portal. At 20m the portal becomes active. The player can chose to complete the level without killing the boss or keep fighting."

Speed Settings

No clock speed changes, but in Turbo Mode the player and all enemies move 150% faster.

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

"There are 3 ways to progress during the run:

1) Grab experience and level up. Allows you to pick/upgrade weapons and passive items

2) Find a Relic shrine, choose one of the challenges offered and defeat the curse. You will get a Relic that gives you special powers. You have 2 or 3 slots (depending on character/metaprogression)

3) at 5, 10 and 15 minutes you will be able to upgrade the character innate ability. You must choose between two options and you will not be offered the option you discard again.
"

Meta Progression

"The Time Map is presented to the player before and after every run. It's a skill tree where every node is a character/weapon/level/item that the player unlocked.

The map unlocks over time with specific challenges and goals. Additionally, each character/weapon/level has multiple upgrades that make it more powerful during runs.

The player can buy upgrades using the in-game currencies harvested during runs (gold, damascus, guardian hears and time crystals).
"

[edit]

Scarlet Tower

EA Free Available

Perhaps the most thematically and directly inspired (non-shovelware) I've played so far, especially with regards to weapons. It tries to do a lot but comes off with the impression a lot of surface level complexity (and annoying if pretty UI) covers for less actual depth / impactful feeling gameplay. Control-wise, it has toggle-able auto-aim and auto-fire and a dash, so that bumps it down a little in the ranking despite it feeling more like VS than almost any other game on the list. Pretty, but felt too derivative vibe-wise to me.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.2 Combined Ranking Score
18/72 Ranking Position
1463/1600 Total Points
7.5 Final Review
86% Steam
6.9 Scale
6.9 Vibes
799 Steam Reviews
324/400 Review Points
9.0 Similarity Score
95% Diagnosis:
Similar
1139/1200 Comparison Points
99% Genre 7.8/8 genre
88% Simple Controls 5.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
95% Buildcrafting Depth 4.5/5 build
100% Stage Features 7/7 stage
93% Content Breadth 7.8/9 stuff
85% Aesthetics 4.2/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

Scarlet Tower Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/20/2023

Feels like a "clone", though it has dash, toggleable auto-aim and menu option for auto-fire. Interesting day/night cycle concept. Aesthetically, from the vampire theme to the characters to the directly ripped off and similarly named weapons, the clone aspect may be hard to get past. Gameplay feels crafted but progression feels slow as I'm several hours in, pretty good at these games now, and still only have the first map. Looks like it has more depth than it feels it has in play. Lots of systems but I am for some reason more confused than interested in them, maybe just because of how they are spread out through different menus for unlocks.

I think there are four separate tabs for currency based unlocks, and each character has their own set of moves? It's a lot of flipping back and forth to try and figure out synergy. I have other UI quibbles, like it looks better but importantly it's annoying to get into a run by having to go use the joystick to click down to the map and then another step etc. Finally, the characters are more fully rendered but somehow also feel more generic. It's not actually bad.

If it was the only game on the market I'd 100% it. As it is, if I want more vampire survivors to the extent I want the same game visually remastered but playwise toned down, I have better options. That sounds a little harsh re-reading it, but I'm probably going to have to learn to be harsh to get through trying 600 of these.

Edit 12/21/2023: New features including Endless Mode and Bestiary bumping it significantly up the similarity scale and overall ranking.

Scarlet Tower Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.0 Similarity Score
95% Diagnosis:
1139/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0.8/1
No Dash 0/1
No Trigger 0.9/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.5/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 0.3/1
Subtle Humor 0.1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.9/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 1/1

Scarlet Tower Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.5 Final Review
86% Positive Steam Reviews
799 Steam Reviews
6.9 Pure Vibes
6.9 Review Scale
324/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 0.2/1
Good Graphics and Sound 1/1
Fun Feel 0.7/1
Unique Twists 0.1/1
Vibe Check 0.5/1

Scarlet Tower Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DPixel ArtSerious

Setting / Story Tags

FantasyHorror ThemedVampires

Control Styles

Controller

Game Mode Tags

Unknown24m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Pyxeralia LLC

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 60
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: on itch.io
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Hunt during the day, be hunted during the NIGHT! Scarlet Tower is a gothic horror casual game with roguelike and RPG elements, like talent trees, classes, familiars and more!"

"Look for relics and vendors that only spawn at night.Characters with unique customizable passives. Procedural Map Generation."

Run Times & Speedups

- +

Average Run Time: 24m

Run Time Notes

?

Speed Settings

?

[edit]

Yet Another Zombie Survivors

EA

What my partner called "a survivors for the Call of Duty demographic", this zombie slaying take has some of the more complex 3D graphics in this genre, but manages to keep things fast, simple and snappy despite the "realism". While we're a little burnt on zombies and the aesthetic doesn't appeal as much to us and resulted in some quibbles ("taller" and easier to get hit, gems floating so hard to identify position) for some people this likely appeals to you in a way games with pixel graphics simply never will. Could use more content but it's pretty fully developed for Early Access and I'm looking forward to coming back on release.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Party Based Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.2 Combined Ranking Score
19/72 Ranking Position
1431/1600 Total Points
8.3 Final Review
90% Steam
7.8 Scale
8.1 Vibes
4499 Steam Reviews
349/400 Review Points
8.0 Similarity Score
90% Diagnosis:
Similar
1082/1200 Comparison Points
99% Genre 7.9/8 genre
100% Simple Controls 7/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
85% Buildcrafting Depth 3.5/5 build
77% Stage Features 3.8/7 stage
84% Content Breadth 6.1/9 stuff
73% Aesthetics 2.8/6 style
97% Gameplay Vibe Check 9.3/10 vibe vibe

Yet Another Zombie Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

A zombie themed survivors-like notable for being one of the best with 3D art style. Despite the very 'realistic' 3D graphics (and they're not actually attempting to be, favoring simple style that reminds me of PS3 era shooters), it keeps the arcade vibe, fast pace and almost all of the gameplay style of Vampire Survivors, making you focus on moving away from some things (enemies) and towards others (your leveling resource) as the primary strategy. I think they could have done more complex graphics but decided not to, favoring ability to stack enemy density.

It notes in the menu that the optional manual aim and fire were implemented at the request of the community (pretty cool) but the game was not designed around them. That auto-first design and explicit noting, plus that it's enabled by default, gets it full points in those categories despite the presence of other options. Weapons "evolve" but not in the combine two to get something weird way.

Technically you control a group of "survivors" (really seems more like a military unit but I guess if you're shooting this many guns that makes sense) but we're going to call it 1 for Direct Control of Single Avatar since you don't individually trigger any of their abilities, for the most part it's just an aesthetic representation of how there could be so many attacks on screen.

Due to the engine there's never quite as many enemies or attacks on screen, but it still feels fairly over the top and invincible builds are possible in endless mode. Due to the style of weapons it's not as common for each survivor to cause you to move in different ways, which is something I like about other games I call mowing games. Due to the "realism" it also never quite seems to get as creative, though it does pretty well inside the genre. While it seems obvious in retrospect, the helicopter strike for example felt fresh mechanically and visually. Like the best abilities in these games it changes the way you move, in this case kiting huge crowds in as straight a line as possible.

Kind of wish one of the gals was available in the first three characters as the realistic style makes the masculine first three even more apparent (and overall masculine vibe) even though technically the game has a better balance than many on this list. I originally had a longer rant on it but it doesn't feel fair to leave it when many on the list have no girl characters.

My partner said they dislike that the gems float so they can't tell exactly where they are and hit enemies more, something I hadn't noticed. In general the more isometric viewpoint and "correct" height characters makes it more easy to hit enemies. Overall this one is pretty solid if you like the presentation and I didn't feel ready to move on when I had to.

Yet Another Zombie Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.0 Similarity Score
90% Diagnosis:
1082/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.9/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.3/1
BIG Maps -0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.4/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 0.2/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.7/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.9/1

Yet Another Zombie Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.3 Final Review
90% Positive Steam Reviews
4499 Steam Reviews
8.1 Pure Vibes
7.8 Review Scale
349/400 Review Points
Not Buggy 1/1
Not Janky 0.7/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 0.4/1
Good Theme 0.6/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

8.0 User Review Average
1 Number of User Reviews

Average

8.0 Direct Average
8.0 "Fuck The Man" Combined Mean

Yet Another Zombie Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalParty BasedRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

Horror ThemedMilitaryZombies

Control Styles

ControllerController 1 HandedController Move OnlyMouse Only

Game Mode Tags

Unknown20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Awesome Games Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 70
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

Same dev, I think, as Yet Another Zombie Defense HD.

"The Horde is coming but you're ready to fight it! Assemble your team and decide upon their enhancements to find the most efficient synergies against thousands of the undead. Survive. Then evolve. Then break all the limits in this deceivingly simple but addictive reverse bullet hell."

"Forget about things like complicated controls or hour-long cutscenes — jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a survivors-like gameplay loop!"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Greedland

EA Free Available

A Crysis meets Starship Troopers meets Crimsonland survivors-like, aka a top down shooter with sci fi tech. It seemed designed to be a twin stick shooter (looks like it) but with auto-aim on it's very much was a survivors-like stuck in a mission based 2010s shooter user interface. Once you get into a run it's solid. It's not a chatty game but actually does have subtle humor sprinkled about it and while it has a dash and special move they are all mapped to the left side of the controller by default. Lots of challenges and an endless mode. It's not AAA graphics but if you want your next survivors-like to be a sci fi wave shooter on land with a 3D engine this might be the best pick I've come across yet. Still developing!

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.1 Combined Ranking Score
22/72 Ranking Position
1421/1600 Total Points
8.4 Final Review
84% Steam
8.3 Scale
8.6 Vibes
912 Steam Reviews
353/400 Review Points
7.8 Similarity Score
89% Diagnosis:
Similar
1068/1200 Comparison Points
99% Genre 7.8/8 genre
83% Simple Controls 4.6/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
98% Buildcrafting Depth 4.8/5 build
82% Stage Features 4.5/7 stage
83% Content Breadth 5.9/9 stuff
72% Aesthetics 2.6/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Greedland Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/6/2023

This survivors-like has a kind of Crysis meets Starship Troopers vibe, with perhaps the wit more on the side of Crysis (sparse, but sometimes surprises you.) Starship Troopers vibe is mostly just due to the hordes of often buggy aliens swarming towards you. Or there's the obvious inspiration: Crimsonland.

Has a ton of menus shelving all kinds of customizations like equipment, starting weapons and upgrades. While I appreciated the customization found in many of these areas the finding of them was less enjoyable. I tend to prefer that when I open a game I can just ram the A button and end up in a run of some sort. This one brings you into an upgrade menu dead end, not that uncommon perhaps, but the LB over to the map, and then zoom in, and then select mission, and then select my loadout again and then finally into the action.. feels like it could be simplified.

Lots of missions but maps aren't really different. Kind of an arena shooter, though it's not a small box. Feels more oldschool in terms of set up / grind / "missions", though it's technically the same stuff you'd unlock or do as activities in any other survivors-like.

Has quick toggle button to switch to automatic which is honestly much better than manual fire imho, especially because you don't really have to choose because you can direct the fire with the right stick whenever you feel like. (You can even unlock auto leveling if you feel like it) That's one of my preferred methods of control for single stick shooters with an aim option, though my special interest at the moment is obviously the ones that basically have no aiming and force you to move interestingly.

This one does have some of those moves like orbiting weapons and so on, so despite the stylings more often seen in first person shooters, it respects a lot of the genre conventions for more than just bullets. I thought my time so far with it was fun, never really felt like the runs were dragging and even early in the game there were actual choices that seemed varied. I appreciate the impactful feeling level options - even if the gameplay impact of getting 40% increase to attack is exactly the same as 10%, it saying 40% on the upgrade card is fun. And the game doesn't go too far, obviously 1000% feels fake.

The design, when I understand it, is often smart like that (and some seems badly translated at the moment, but it's still Early Access). Thought this was going to get a neutral score in 'subtle humor' but it actually got me laughing a few times so full point.

Perhaps because overall it feels a little dry compared to whimsical titles like Elemental Survivors, the moments of levity stand out a lot. My pod drops on a little alien and it does 666 damage and squishes it to start the level. Level 2? Two little aliens. I'm ashamed but I laughed. Less ashamed to laugh at the fact you can unequip your HUD and ability to fire in your meta-progression and customization area. Guess who accidentally did that for a second.

I think the vibe usually worked for me when I was actually in game. The UI actually in a run is solid, nice big clear level choices and so on. So many of my issues are purely with how complicated it is to get in there. Probably extra fun if you really like to grind for odd goals and challenges.

Very solid for a solo dev early access title imho. If this came out for PS3 I would have died.

Greedland Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.8 Similarity Score
89% Diagnosis:
1068/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 0/1
No Trigger 0.8/1
No Special Move 0/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.4/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.8/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 0.5/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 0.5/1
Fun Writing 0/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.6/1
Low Price 0.7/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Greedland Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.4 Final Review
84% Positive Steam Reviews
912 Steam Reviews
8.6 Pure Vibes
8.3 Review Scale
353/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.4/1
Controller and Deck 1/1
Lots of Content 0.7/1
Good Theme 0.8/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.6/1
Vibe Check 1/1

Greedland Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DRealistic

Setting / Story Tags

ComedyMilitarySci-fi

Control Styles

ControllerController 1 HandedController Move Only

Game Mode Tags

Unknown10m

Features and Extras

Steam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

2P GamesGamersky GamesVaMP He

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 123
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Greedland is a top-down shooter mixed with survivor-like elements. Slaughter the monsters, break out of the siege, and welcome the dawn of victory!"

"Unleash an expansive array of powerful weapons and skills, crafting a satisfying loadout that harks back to the glory days of classic titles such as "Alien Shooter" and "Crimsonland."

"Equip yourself with the fiercest tools the Galaxy has to offer, complemented by a diverse skill set. Step into the shoes of a relentless mercenary with endless strategic possibilities. Stay tuned for powerful mechs in future updates!"

""Greedland" already boasts three challenging maps, each with its own distinctive enemy blend and formidable bosses. As the game continues to evolve, anticipate the arrival of fresh maps, new gameplay modes, and an exhilarating four-player co-op option, enriching your adventure."

Run Times & Speedups

- +

Average Run Time: 10m

Run Time Notes

?

Speed Settings

?

[edit]

Bounty of One

Free Available Released

Full release is out now! Western themed survivors-like worth checking out. Interesting mechanic where you only fire when standing still. Auto Aim is very direct and weapons tend to basically just be guns, so with the dash-stand-dash gameplay it feels kind of like a more tactical Brotato, but I think more fun feeling theme wise. However, it doesn't have the build depth of Brotato at this time. You only get one weapon and they aren't very different for most characters, so it's not as over the top as VS either.

Arena Shooter Auto-Shooter Enemy Hell Rogue-lite Single Stick Shooter Survivors-like Top Down or Isometric
8.1 Combined Ranking Score
23/72 Ranking Position
1410/1600 Total Points
8.6 Final Review
89% Steam
8.8 Scale
8.0 Vibes
1778 Steam Reviews
357/400 Review Points
7.6 Similarity Score
88% Diagnosis:
Similar
1053/1200 Comparison Points
93% Genre 6.9/8 genre
67% Simple Controls 2.4/7 move
96% Survival Modes 3.7/4 modes
100% Power Progression 4/4 level
89% Buildcrafting Depth 3.9/5 build
72% Stage Features 3.1/7 stage
89% Content Breadth 7/9 stuff
91% Aesthetics 4.9/6 style
97% Gameplay Vibe Check 9.4/10 vibe vibe

Bounty of One Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 6.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

This western themed game is worth checking out if you want to mix it up a bit and aren't as addicted to mowing. Pretty good music. I checked this out when it first came out and wasn't sure about it, glad I came back for 1.0 thanks to this project! It has a good twist on the movement I didn't originally quite get. You only fire when you are standing still. If you're looking for a game to move around in circles for hours this might turn you off at first. But there are some builds you can make where you do exactly that and just give up on firing your weapon and that won me over on it.

You might find it slower and less exciting or more tactical and interesting, depending on your viewpoint. They intend to do a lot of updates with more characters coming etc as of the time of this review.

Major UI controller issue with unlocks seems fixed now. Something about how the content unlocks is making me feel odd, note to self to check reviews. You can do endless mode after completing a run but you don't get any rewards, dinging it in the category.

Has four player multiplayer which is pretty notable. I kind of wish it was pixel art but the cartoony art style is pretty good overall and I enjoy the goblin main character quite a lot though the others aren't as notable. I wish the weapons were more varied and over the top and the reasons to play more were more clear, but it's not a bad choice to put some time into.

Bounty of One Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.6 Similarity Score
88% Diagnosis:
1053/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.3/1
One Handed Play (w Controller) 0.6/1
Move Only 0.8/1
No Dash -1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0.7/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.9/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.1/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.7/1
Controls Check 0.7/1
Fun Check 1/1
Feels like VS 1/1

Bounty of One Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.6 Final Review
89% Positive Steam Reviews
1778 Steam Reviews
8.0 Pure Vibes
8.8 Review Scale
357/400 Review Points
Not Buggy 0.8/1
Not Janky 0.7/1
Good UI 0.8/1
Controller and Deck 0.8/1
Lots of Content 0.7/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

6.9 Converted 10 Point Score
2 Number of Critic Reviews

User

- User Review Average
- Number of User Reviews

Average

6.9 Direct Average
6.9 "Fuck The Man" Combined Mean

Bounty of One Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Browseritch.ioLinuxMacSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterEnemy HellRogue-liteSingle Stick ShooterSurvivors-likeTop Down or Isometric

Aesthetic Tags

2DCartoon

Setting / Story Tags

FantasyWestern

Control Styles

Controller

Game Mode Tags

Unknown20m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

OptizOnion

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 98
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: itch.io prototype
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

Fallen hero of the Wild West, you're wanted and in disgrace! Grab your guns, survive endless hordes of bounty hunters and fight to clear your name! Bounty of One is a fast-paced casual roguelite bullet hell for 1 to 4 players. Dash, Dodge, Shoot, Repeat!


Bounty Of One is a fast-paced casual roguelite bullet hell where mobility is key. Play solo or with your friends up to four players on the same screen or remotely with ‘Steam Play Together.’ Play with a keyboard or a gamepad."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Goobies

Free Available Released

A cute goo busting survivors-like with pretty straightforward single stick shooter gameplay. In my first impressions, it's a pretty straight up Vampire Survivors clone gameplay style. While I kind of appreciate the art style, it was a little unclear in action sometimes and eventually overall it felt a little lacking to me. Not as much depth, not as much over the top aspects, no exploration. Endless mode only afaik, but that ends up with me never feeling like I've "won". It could benefit from clear specific build related challenges. If it was the only game available, I could play a lot of it, but otherwise it feels like I'm grinding a lot of time for less payoff in terms of wacky mechanics. Many love it, try the demo!

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.0 Combined Ranking Score
24/72 Ranking Position
1413/1600 Total Points
8.1 Final Review
92% Steam
7.7 Scale
7.5 Vibes
1131 Steam Reviews
344/400 Review Points
7.8 Similarity Score
89% Diagnosis:
Similar
1069/1200 Comparison Points
100% Genre 8/8 genre
99% Simple Controls 6.9/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
82% Buildcrafting Depth 3.2/5 build
65% Stage Features 2.1/7 stage
85% Content Breadth 6.3/9 stuff
83% Aesthetics 4/6 style
96% Gameplay Vibe Check 9.2/10 vibe vibe

Goobies Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

First impressions! This game is a pretty typical survivors-like control wise with a relatively unique "globs of goo" aesthetic look. It seems to be fairly popular and well reviewed, though I had trouble getting into it and actually bounced off it a couple times before coming back and trying to put some more time in for the review.

It's not always easy to figure out exactly why something isn't working for me or get a full view of a game I haven't put a hundred hours into, but I attempted to examine this on pretty closely since it's very popular. People seem to enjoy that it's chill and often mention the aesthetics, but I did notice many of the positive reviewers also don't seem to have a huge amount of hours in the game.

I agree it's very easy to play, the basics of moving around are enjoyable. The character designs are cute, though the top down angle doesn't show much enough of it. Personally I thought the music might be a little too upbeat.

It's got a "World of Goo" kind of style with fairly abstract arenas and gooey trees and plenty of gooey enemies. I think this resulted in it feeling a little boring to me, though, eventually, as everything is goo and most of the enemies are also the same color. It's not a quick action game so unlike other abstract shape games I spent a lot of time staring at essentially the same shapes and colors moving slowly. They also explode in a way on hit spreading goop around them that makes it very hard to tell what is a live and recently dead enemy, resulting in me getting hit or at least stressed a fair amount while trying to skirt the edges of groups.

It's endless but seems most runs end around 30 min when much harder stuff starts to show up, hence the run time we noted. There don't seem to be different stages, though it does change the stage through your run when you beat a boss. One challenge includes manual aiming, which I didn't really find fun at all, but for the most part it's an auto-shooter. It's pretty much a bullet heaven, though it does have 'avoid red circle' style enemy attacks that are fairly common as you get into it.

There are a few characters and a currency based unlock menu for metaprogression, but I found this to feel pretty grindy. I think the lack of clear interesting build related challenges (not just kill x enemies) shown for goal based unlocks can be an issue for me, giving me less reasons to play for longer hours trying different builds. I'd like to get to the high level over the top gameplay I see on YouTube but feel I likely never will since it will just take so long to get there. In my two hours checking it out I didn't unlock a new character or any major changes to the gameplay, just some minor meta upgrades and the optional challenge turning off auto-fire (which I disliked and didn't use past one run since you can't toggle it off.)


I feel like the notes here are coming out a little unfair to it since I'm trying to pin my feelings down - I see how many people like it - but personally it's just not pulling me in to play more since I have so many other options. I like more exploration and build crafting specific challenges. But the vibe is very cute and the core gameplay can be satisfying so if the art style appeals to you it may be worth sticking with it!

Goobies Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.8 Similarity Score
89% Diagnosis:
1069/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.9/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.9/1
1/1
Weapon Combination / "Evolution" 0.4/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 0.1/1
Explorable Map -1/1
BIG Maps -0.9/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.5/1
Bosses / Elites 1/1
Many Interesting Characters 0.7/1
Many Challenges 0.1/1
Multiple Stages 0/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0.7/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.9/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Goobies Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.1 Final Review
92% Positive Steam Reviews
1131 Steam Reviews
7.5 Pure Vibes
7.7 Review Scale
344/400 Review Points
Not Buggy 0.9/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.6/1
Good Theme 0.7/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 0.1/1
Vibe Check 0.8/1

Goobies Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DCell ShadedClaymationUglycute

Setting / Story Tags

Abstract

Control Styles

ControllerController 1 HandedController Move Only

Game Mode Tags

Unknown30m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Knifes

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: 43
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Battle thousands of blobs in this roguelike auto-shooter. Travel from island to island, defeat bosses, collect and upgrade items to become more powerful and discover lag-inducing combos in an endless blobbath."

"Choose your champion from a diverse cast of 5 Goobies, each with their own unique passive ability and playstyle. Discover countless combinations of items by collecting over 30 of them, many of which have multiple unique upgrades. Unlock the power of up to 20 game-changing artifacts that will redefine the game's mechanics and visuals. Collect Goobie coins from each run to unlock more power all whilst keeping track of your progress and learning about the lore via the in-game encyclopedia!"

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

It's endless but seems most runs end around 30 min when much harder stuff starts to show up.

Speed Settings

?

[edit]

Army of Ruin

Released

Incredibly similar in game design, VS-like score dragged down by special move button, muddy 3D graphics and lack of charm. Many people love it, personally I thought it felt slower and less impactful. With so many other options to play, I kind of bounced off it and based much of the scale for high level gameplay based on research.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
7.9 Combined Ranking Score
25/72 Ranking Position
1419/1600 Total Points
7.5 Final Review
88% Steam
7.3 Scale
6.3 Vibes
1578 Steam Reviews
324/400 Review Points
8.3 Similarity Score
91% Diagnosis:
Similar
1095/1200 Comparison Points
99% Genre 7.8/8 genre
81% Simple Controls 4.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
99% Buildcrafting Depth 4.9/5 build
91% Stage Features 5.8/7 stage
94% Content Breadth 8/9 stuff
68% Aesthetics 2.2/6 style
88% Gameplay Vibe Check 7.5/10 vibe vibe

Army of Ruin Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/13/2023

Bounced at first, but came back later and it feels less janky. Note: for high end computers, you'll want to check through all the advanced graphics options, some things should be disabled or set to lower levels to prevent it from looking muddy. Reddit likes this one a lot.

Seems to be a fairly straight rip but I don't like the graphics as much - anyone wanna sell me on it? Loses points in the VS-Likes for not pixel art, lofi aesthetic, or humor/originality. The nature of the 3D animation makes it feel slower even when it's moving the same speed as pixels technically.

Trying to come up with something else to write about this one. This review will get more fleshed out later as I go back through the sheet to actually review the games added earlier.

Army of Ruin Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
91% Diagnosis:
1095/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.6/1
Move Only 0.4/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 0.8/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.9/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 0.8/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.2/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.7/1
Fun Ramp 0.5/1
Low Price 0.8/1
Technical Check 1/1
Controls Check 0.9/1
Fun Check 0.8/1
Feels like VS 1/1

Army of Ruin Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.5 Final Review
88% Positive Steam Reviews
1578 Steam Reviews
6.3 Pure Vibes
7.3 Review Scale
324/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.5/1
Good Graphics and Sound 0.4/1
Fun Feel 0.8/1
Unique Twists 0/1
Vibe Check 0.6/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.0 Converted 10 Point Score
2 Number of Critic Reviews

User

8.0 User Review Average
1 Number of User Reviews

Average

8.0 Direct Average
8.0 "Fuck The Man" Combined Mean

Army of Ruin Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

PS5Steam DeckSwitchWindows PCXboxReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DSerious

Setting / Story Tags

DungeonsFantasy

Control Styles

Controller

Game Mode Tags

Unknown15m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Milkstone Studios

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 221
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube GOG Amazon Apple

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills and face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell."

"Hundreds of challenges await you!"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

Melerion, via discord: "I found that setting aside about 30 minutes for a run (beyond early game) was sensible for me. End game, aka Endless Mode, could take 45 to 60 minutes on average - some longer, some not so much."

Speed Settings

?

[edit]

Shape Shifter: Formations

EA

A game that applies all of the survivors-like lessons to a classic abstract arena shooter format, so far seems to be very good at both. Vibes of Geometry Wars or the vintage vector shooters both are based on. I've been playing mostly with auto aim / auto shoot which I think works pretty well and makes it feel a lot more survivors-like in a way my sore hands enjoy. Build depth is pretty good for a more arcade-style title and while there isn't much setting/stage variety I don't spend much time thinking about it. I admit I'd love if there was at least an unlockable boss-free mode, since it feels full on bullet hell with them. Great vibe overall, looking forward to more content.

Arcade Arena Shooter Auto-Shooter Bullet Heaven Bullet Hell Enemy Hell Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter
7.9 Combined Ranking Score
26/72 Ranking Position
1357/1600 Total Points
9.6 Final Review
100% Steam
9.5 Scale
9.2 Vibes
62 Steam Reviews
387/400 Review Points
6.2 Similarity Score
81% Diagnosis:
Similar
970/1200 Comparison Points
95% Genre 7.2/8 genre
72% Simple Controls 3.1/7 move
83% Survival Modes 2.6/4 modes
100% Power Progression 4/4 level
69% Buildcrafting Depth 1.9/5 build
50% Stage Features 0/7 stage
78% Content Breadth 5.1/9 stuff
83% Aesthetics 4/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Shape Shifter: Formations Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/14/2023

First impressions on this Early Access arcade style arena shooter are very positive. Honestly I'm super thankful for this resurgence of arcade style games so I can get stuff like this.

It's a top down shooter in a small arena, with "shape" enemies more complicated than you might see in some retro shooters but very much giving the abstract vibe. While the aesthetics are quite good in my opinion, the general direction of them is that you should concentrate entirely on the play and the play so far is worth concentrating on. I absolutely don't mind when an arcade style game doesn't have plot/setting trappings, it can still get a full score for on the review scale categories from me if it feels like the 'world' is still crafted for the experience the player is supposed to have. You know, Tron without all that talking.

I haven't yet encountered what I would really call multiple maps or stages, though the arena changes at different stages through the run. After beating a run once (referred to as "the game" in the guide accessible in the main menu), you unlock difficulty modifiers.

Has both goal based and currency based unlocks. The goal based ones are pretty solid for giving you something to do in a run, as in the best of these games (get a new ship!) and I enjoy how the refundable currency upgrades also include different play or build styles, like deciding to prioritize burn for the burn ship. Some of these games don't really understand that meta unlocks can be like offering the player interesting new puzzles and not just ways to make the game easier. The skill tree luckily isn't too baroque and easy access to it at the death screen made it easy to loop into another run.

Speaking of ease it certainly feels harder at first but I think this is partially the classic arcade style format. I'm not sure how much content actually exists here yet with early access, but in many of the games in this lineage you're not really expected to be beating all the bosses on your first run or very quickly. At least, I tried to tell myself this as I got used to actually dodging boss bullets again.

There is a special move button and dash. It's in no way bloated, but does include some fun stuff like stats. No bestiary, but then again not a lot of enemy variety yet either. I'd love to be able to unlock an endless mode without bosses so I could truly zone out.

It's definitely not a mowing game, with very projectile based attacks. The auto-aim/auto-fire is sometimes off in a way that feels a little bugged, but for the most part does work pretty satisfyingly. I found myself doing up close strafing more than I would in a classic arcade shooter, partially because I'm trying to collect the XP drops as well. In that way, while in an aesthetic wrapping of an older wave shooter, the gameplay can feel very much like a modern survivors-like. You move towards some things and away from others, getting into a fairly zen state interrupted only by quickly selecting from a simple selection of upgrades and eventually only sorely interrupted by the arrival of an often run ending boss.

I'm a big fan of older arcade style shooters (my favorite perhaps being Super Stardust HD) and while this one is a little slower to get started because it has the metaprogression aspect I found it very much tickled that old enjoyment. The music seems to keep on the same theme and the visuals are a very satisfying mix of retro aesthetics and fairly active and busy scenery in implementation. Overall I had a lot of fun with it so far and am eager to see it get more content through Early Access.

Shape Shifter: Formations Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.2 Similarity Score
81% Diagnosis:
970/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0.5/1
Move Only 0/1
No Dash 0/1
No Trigger 0.8/1
No Special Move 0/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode Planned/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.6/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.9/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible -0.5/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 0.1/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.5/1

Shape Shifter: Formations Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
100% Positive Steam Reviews
62 Steam Reviews
9.2 Pure Vibes
9.5 Review Scale
387/400 Review Points
Not Buggy 0.9/1
Not Janky 0.9/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.9/1
Vibe Check 1/1

Shape Shifter: Formations Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeArena ShooterAuto-ShooterBullet HeavenBullet HellEnemy HellRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Shooter

Aesthetic Tags

3DGeometricNeonRaveRetroVector InspiredVivid

Setting / Story Tags

Abstract

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Castec Studios

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 86
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Shape Shifter: Formations is an action twin-stick shooter with rogue-lite elements, where you must destroy hordes of geometric enemies alone or with a friend. Select your ship and combine a large variety of weapons, abilities and infinitely stacking upgrades to craft your own unique build."

"Choose from a wide variety of ships each with their own unique active and passive abilities, ranging from protective barriers or invisibility, to shocking tesla towers and a burning laser. Pick the ship the suits your play style and outfit it with a weapon of your choice. Spend cores gained each run on the skill tree to provide powerful permanent upgrades."

Co-op notes: "So each player can select their own ship/weapon and receives their own choice of upgrades when levelling up. Players earn currency in each run together, but they get their own pool to spend at the shop separately. The only thing that's shared, is progression on the skill tree, but this is offset by the fact you progress through this a little quicker in co-op"

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Soulstone Survivors

EA Free Available

This is a popular survivors-like many seem to prefer to VS, though it's not my personal favorite. It's got a heavy dash reliance and a more "professional" 3D vibe. it would rank way higher except for aesthetics and small maps. Devs said "a spin on the genre taking itself more seriously." I'm not sure that's what I'm looking for. Personally I like meta-progression to not be spread over so many different views. it has a lot to draw people back, but never gets quite as crazy in a run. Much more focused on avoiding red enemy attack circles. You might agree it feels generic or you might love it!

Action RPG Arena Shooter Auto-Shooter Bullet Heaven Content Rich Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Wave Survival
7.8 Combined Ranking Score
27/72 Ranking Position
1389/1600 Total Points
8.1 Final Review
90% Steam
8.2 Scale
7.0 Vibes
13136 Steam Reviews
342/400 Review Points
7.5 Similarity Score
87% Diagnosis:
Similar
1047/1200 Comparison Points
98% Genre 7.7/8 genre
81% Simple Controls 4.3/7 move
98% Survival Modes 3.8/4 modes
100% Power Progression 4/4 level
89% Buildcrafting Depth 3.9/5 build
66% Stage Features 2.2/7 stage
92% Content Breadth 7.6/9 stuff
67% Aesthetics 2/6 style
91% Gameplay Vibe Check 8.2/10 vibe vibe

Soulstone Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/22/2023

One of the most popular games in the genre, it feels like a bigger company got ahold of the concept and felt they could do it better and in many ways (on the surface anyway) pulled it off. I admit I'm mostly recommending it because so many other people do. My theory, though, is it simply got out quickly, was polished, and people were hungry for anything good. I don't prefer the 3D art style for these games because the slowly approaching horde almost always looks comically slow at first, making the whole game feel slower. To me 3D graphics is almost worse by default but I'm not dinging it in the review scale. Eventually that changes, but it's hard not to bounce off of when other games feel so immediate.

Adds a variety of mechanics. Auto aim is togglable. Very fully crafted presentation, though it loses a bit of lofi charm there. Personally I think the characters have less charm with the stylized blank faces, though they're technically fairly detailed. I like more simple unlock systems with really only one currency, ideally.

I don't love having to keep track of so many different tabs and currencies, to me it feels like artificially creating depth through complexity when the run gameplay could be just as fun with less menu fiddling. Which is funny,coming from someone who loves spreadsheets and menu fiddling. In this case, slows down my 'one more run' flow, but it could keep you addicted. Or feel grindy.

Soulstone Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.5 Similarity Score
87% Diagnosis:
1047/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.5/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.9/1
Explorable Map 0.3/1
BIG Maps -0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0.8/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 0.9/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.8/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.9/1
Feels like VS 1/1

Soulstone Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.1 Final Review
90% Positive Steam Reviews
13136 Steam Reviews
7.0 Pure Vibes
8.2 Review Scale
342/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.4/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 0.7/1
Vibe Check 0.8/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.0 Converted 10 Point Score
1 Number of Critic Reviews

User

5.5 User Review Average
4 Number of User Reviews

Average

7.3 Direct Average
6.2 "Fuck The Man" Combined Mean

Soulstone Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Action RPGArena ShooterAuto-ShooterBullet HeavenContent RichEnemy HellHack and SlashHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeWave Survival

Aesthetic Tags

3DCell ShadedSerious

Setting / Story Tags

DungeonsFantasy

Control Styles

ControllerMouse Only

Game Mode Tags

Holiday Event20m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Game Smithing Limited

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 256
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp Spotify Apple

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void."

"A spin on the genre taking itself more seriously."

"With deep RPG mechanics intertwined with Roguelite elements, Soulstone Survivors offers a condensed, yet deep Action RPG experience." "With the spoils of every match craft weapons, unlock new characters, upgrade your skill tree and equip new runes."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Forest Fire

Free Available Released

A Little Different. A fucked up arcade rogue-lite about setting little pixel people and hosptials on fire. Feels esepcially fucked right now but it's just so cute! Maybe this is climate change activism? Interesting twist, not a bullet heaven and perhaps not a horde survival game, but very similar enemy hell with movement focus and how it plays. It's a pretty creative and satisfying arcade game and would have been a huge hit when I was a child in an actual arcade. If you like the dodging, it could be your zone out game. However, without real build depth I feel it's likely most people will enjoy it for a few hours and not a few dozen, unless they just find it comforting. Also feel my money was well spent though. Also feel a little dirty.

Arcade Dodge Em Up Enemy Hell Roguelite Single Stick Shooter
7.8 Combined Ranking Score
28/72 Ranking Position
1366/1600 Total Points
8.8 Final Review
88% Steam
9.2 Scale
8.5 Vibes
53 Steam Reviews
365/400 Review Points
6.7 Similarity Score
83% Diagnosis:
A Little Different
1001/1200 Comparison Points
89% Genre 6.2/8 genre
84% Simple Controls 4.7/7 move
90% Survival Modes 3.2/4 modes
100% Power Progression 4/4 level
59% Buildcrafting Depth 0.9/5 build
81% Stage Features 4.4/7 stage
73% Content Breadth 4.1/9 stuff
91% Aesthetics 4.9/6 style
90% Gameplay Vibe Check 8/10 vibe vibe

Forest Fire Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/9/2023

Totally fucked up cute little game about burning tiny pixel people alive. Great twist on the movement only formula so far, where you start burnign things just by staying still for a second (though there is a special move button.) As you level up there are some skills that technically shoot, so we can call this movement focused game a single stick shooter if we want to.

We're giving it a 0 for the No Movement Penalty column since you need to stop to light things on fire, which is basically a movement penalty in terms of gameplay. But it doesn't feel bad, since the main challenge of the game is moving! You don't collect XP on the ground (you get it by setting things on fire as they burn) so it gives you a reason to balance avoiding enemies with another objecitve (like moving towards xp in other survivors-likes)

It feel Vampire Survivors influenced so I'm going to call it a survivors-like, but it doesn't really feel like wave survival just because of how it's aesthetically presented. You dodge a lot of clouds (that actually do have similar formations to many survivors-likes enemy formations) but you usually can't kill them. I think we can also call it a dodge em up. It's also certainly an "enemy hell" since there aren't really bullets, which is a term we don't use for tags but is defined in the key.

It's cute as hell and actually does some kind of cool stuff in terms of pixel simulating the fire (not really necessary and it's no Noita, but it's fun!) The main mode is based on points, not time, but it's pretty similar in play so we give it a high partial score for timed survival. You get powerups through your run but they really are just power ups and don't interact with each other for builds or change the play style much. Primary healing is by starting fire.. on ground.. but there's also heals so "heal on ground" is a full point either way.

It has the presentation of a game with a lot of unlocks, and I think it's there to keep you going if you really like the gameplay and want a reason to, but at the same time I don't think it actually has the build depth or variety in gameplay or build reasons to really chase the unlocks. It's more just like challenges with small rewards to keep you playing a generally enjoyable gameplay loop. It doesn't really feel cheap or like it's trying to trick you into seeing more depth that isn't there, but some people may be disappointed. I think it's enough to give it high scores in those categories though.

The gameplay at the start is, I think for the most part, what you get, from what I've seen of anyone playing. Which is fine for an arcade game, but means you have to like it and not expect a ramp.

I'm giving it high scores on the review, but honestly it's a little hard to review this because it's like if playing pacman made me feel like a war criminal. I think that's good? It's certainly unique. It's a fun little arcade game, but without the build depth I imagine most people will be happy with it but only play for a few hours and not a few hundred.

Forest Fire Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.7 Similarity Score
83% Diagnosis:
1001/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) -0.8/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 0.8/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty -0.1/1
Timed / Boss Ended Survival 0.4/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.1/1
0.8/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0.4/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.6/1
Many Challenges 0.1/1
Multiple Stages 0.8/1
Difficulty Modifiers 0.1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 0.9/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.2/1
Fun Ramp 0.2/1
Low Price 0.9/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.9/1
Feels like VS 0.7/1

Forest Fire Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.8 Final Review
88% Positive Steam Reviews
53 Steam Reviews
8.5 Pure Vibes
9.2 Review Scale
365/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 1/1

Forest Fire Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioLinuxMacSteam DeckWindows PCFree AvailableReleased

Sorting Categories

A Little Different

Genre and Control Style Tags

ArcadeDodge Em UpEnemy HellRogueliteSingle Stick Shooter

Aesthetic Tags

2DCutePixel ArtUglycute

Setting / Story Tags

AbstractComedyContemporaryMeme Game

Control Styles

Controller

Game Mode Tags

Unknown20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Chute Apps

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 34
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: itch.io
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Be the Forest Fire and burn everything in sight! A Rogue-lite destruction-fest where every pixel is physically simulated. Burn trees, buildings, vehicles, and tiny screaming humans. Dodge bullet-hell rain clouds and pissed-off firefighters to stay alive... Only YOU can start Forest Fires."

"Don't think you'll burn unopposed. Mother nature has sent in a bullet-hell array of rain clouds and other obstacles to put an end to your destruction fest. Your flame must weave through the storm to survive. Firefighting helicopters, planes, and little firemen will also be out to get you. The more you burn their buildings the more pissed off they get (and the more combo points you get!)"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Disfigure

Free Available Released

A survivors-like for horror fans, if you want to pull the trigger in the dark with a flashlight. And considering it's totally free (with an optional tip for the dev DLC) there's little reason not to try it. Especially if you came way from VS looking for more arcade games. Bare bones in some ways, but it gets you quickly into the next run eager to try a totally new build. Minimalist horror vibe is just right.

Arcade Arena Shooter Bullet Heaven Enemy Hell Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
7.8 Combined Ranking Score
29/72 Ranking Position
1352/1600 Total Points
9.4 Final Review
96% Steam
9.5 Scale
9.1 Vibes
1803 Steam Reviews
382/400 Review Points
6.2 Similarity Score
81% Diagnosis:
Similar
970/1200 Comparison Points
93% Genre 6.8/8 genre
56% Simple Controls 0.9/7 move
99% Survival Modes 3.9/4 modes
88% Power Progression 3/4 level
98% Buildcrafting Depth 4.8/5 build
50% Stage Features 0/7 stage
62% Content Breadth 2.2/9 stuff
100% Aesthetics 6/6 style
99% Gameplay Vibe Check 9.8/10 vibe vibe

Disfigure Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Disfigure is a cool game with an obviously cool dev who put it up for optional donation. Perhaps it's humble due to the lack of surface breadth - characters, skill trees, bestiaries - but the gameplay is tight. Steam reviewers seem to agree. Sometimes you just want an arcade game! It's an arena shooter without exploration and slower and more tense than most survivors-likes. It's got a shadowy minimalist vibe and great shifty beats on the soundtrack.

While it's got a trigger button, I found it totally fine to play with auto fire on - aiming, however, is not optional with the strategy of pointing your light. We're going to count the "switch flashlight" button as a special move button. Rogue-lite aspects are limited to weapon unlocks and not permanent incremental upgrades, so still around the same level of skill (and luck) required each run. Steam cloud would be nice.

I'll be playing more of this one! More notes to come then!

Disfigure Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.2 Similarity Score
81% Diagnosis:
970/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.4/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 0/1
Move Only -0.5/1
No Dash 1/1
No Trigger 0.4/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.8/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.7/1
Bosses / Elites 1/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.6/1

Disfigure Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.4 Final Review
96% Positive Steam Reviews
1803 Steam Reviews
9.1 Pure Vibes
9.5 Review Scale
382/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

9.0 Direct Average
9.0 "Fuck The Man" Combined Mean

Disfigure Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeArena ShooterBullet HeavenEnemy HellRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DPixel ArtRetroScary

Setting / Story Tags

AbstractHorrorHorror Themed

Control Styles

Controller

Game Mode Tags

Unknown20m

Features and Extras

Steam Achievements

Dev/Publisher

Cold Brew Entertainment

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 23
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Disfigure is a top-down shooter rogue-like in which you fight countless grotesque creatures shrouded in darkness. Choose from a variety of weapons and over a hundred upgrades to create unique builds each run and survive."

"In an arena shrouded by darkness, pay keen attention to your surroundings where monsters could be lurking. Choose between circle and cone vision" "Choose from over 100 upgrades and 90 weapon perks"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Star Survivor

EA Free Available

A bit janky but ambitious deck building space ship equipping survivors-like, which also has a campaign mode. Metaprogression is available via both purchasable ships and unlockable and upgradeable cards. Has a boost mechanic relying on ship direction to create a high level of challenge - it may be too much to zen out to, but the great degree of customization and variety of game modes here may addict you. It's a little generic looking, starts slow, and some bugs and UI issues bring down the review score.

Arena Shooter Auto-Shooter Bullet Heaven Deckbuilding Enemy Hell Horde Survival Rogue-lite Survivors-like Top Down or Isometric Wave Survival
7.7 Combined Ranking Score
30/72 Ranking Position
1391/1600 Total Points
7.7 Final Review
74% Steam
7.4 Scale
8.3 Vibes
337 Steam Reviews
331/400 Review Points
7.7 Similarity Score
88% Diagnosis:
Similar
1060/1200 Comparison Points
99% Genre 7.8/8 genre
68% Simple Controls 2.5/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
83% Stage Features 4.6/7 stage
84% Content Breadth 6.2/9 stuff
71% Aesthetics 2.5/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

Star Survivor Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Space auto-shooter with a deck building aspect. Meta progression includes using currency to unlock new cards. When you pick your level options, you then pick where to put the equipment on your ship, which adds a fun shipbuilding / tower defense feeling mechanic. There is a more Rogue-like campaign mode in addition to the more familiar challenge and endless modes using your unlocked cards, each with their own deck availabilities. The complexity is a big challenge in endless mode, since you don't just disable some items, you have to construct your deck.

Once accidentally started with only one card and tried to stick it out - it gives you some single use events on level until you die. Aim is important because boost pushes you in the direction you are facing, but you can use thrusters to strafe, which can be very challenging. There's speed and zoom options which is cool. Counting "Astrochicken" spawn as ground health. Maps seem endless but mostly empty. I like a lot about this one!

Graphics / vibe is a bit generic, but gameplay is challenging and build variety interesting. Most negative reviews seem to mention technical issues, which may hurt your experience. It could use more enemy variety and maybe interesting exploration on big maps, I would love that. I'm very excited to come back to this one as it evolves.

Star Survivor Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.7 Similarity Score
88% Diagnosis:
1060/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.1/1
BIG Maps 0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.3/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.9/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Star Survivor Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.7 Final Review
74% Positive Steam Reviews
337 Steam Reviews
8.3 Pure Vibes
7.4 Review Scale
331/400 Review Points
Not Buggy 0.5/1
Not Janky 0.5/1
Good UI 0.5/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 0.8/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 0.9/1

Star Survivor Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSitch.ioSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenDeckbuildingEnemy HellHorde SurvivalRogue-liteSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

3D

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Branching PathsEndless Mode15m

Features and Extras

Steam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

ErabitSpaceOwl Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 26
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Survive the swarm in this rogue-lite + survivors + asteroids mashup! Exterminate as many alien drones as you can. Upgrade your ship from the crafted deck of equipment and power-ups. You are the Last ship against the Endless... Will your choices be enough to overcome the thousands hunting you?"

"Big call for those games I got inspirations from: Vampire Survivor, Brotato, SoulStone Survivors, 20 Minutes Till Dawn, Rogue: Genesia, Spellbook Demonslayers, Void Scrappers, Boneraiser Minions, Nova Drift, Runic Survivor"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

20 Minutes Till Dawn

Released

Here's a game for people who would rather aim carefully and pull the trigger, at least for the first few hours of meta unlocks and the start of every run. It's got a cool vibe but feels more like 'traditional' arena shooters of the past couple decades, despite the obvious modern horde survival inspiration.

Arena Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
7.7 Combined Ranking Score
31/72 Ranking Position
1365/1600 Total Points
8.6 Final Review
92% Steam
9.0 Scale
7.5 Vibes
21787 Steam Reviews
357/400 Review Points
6.8 Similarity Score
84% Diagnosis:
Similar
1008/1200 Comparison Points
93% Genre 6.8/8 genre
46% Simple Controls -0.5/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
93% Buildcrafting Depth 4.3/5 build
66% Stage Features 2.2/7 stage
93% Content Breadth 7.7/9 stuff
89% Aesthetics 4.7/6 style
86% Gameplay Vibe Check 7.2/10 vibe vibe

20 Minutes Till Dawn Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.9

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/13/2023

Reliance on trigger is particular to this one, making it a twin stick shooter in VS arena style wrapping. Dark pixel art style will be a matter of taste, I like it. Moving slower when firing and reliance on trigger for early progression makes it feel slower and a little more boring personally, though. Also earns it a lower spot on this list for mechanic differences.

20 Min is a common suggestion for folks looking for another VS-like game, likely because it had a public version out pretty early in the wave, but I feel it's also kind of closer to other top down shooters pre-Survivors, before the genre got as defined. Some may like it more due to the more hands on feel, others will bounce before getting to the real bullet heaven aspects.

Like a few other titles on this list I put in most of my time with it before I was "officially" researching survivors-likes. So it just has a bit less in the way of notes. Sorry!

20 Minutes Till Dawn Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.8 Similarity Score
84% Diagnosis:
1008/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.4/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) -0.5/1
Move Only 0/1
No Dash 1/1
No Trigger -0.5/1
No Special Move 0/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.9/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 0.8/1
Explorable Map 0.5/1
BIG Maps -0.3/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.9/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.2/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.9/1
Fun Ramp 0.5/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 0.6/1

20 Minutes Till Dawn Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.6 Final Review
92% Positive Steam Reviews
21787 Steam Reviews
7.5 Pure Vibes
9.0 Review Scale
357/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.9/1
Good Theme 0.9/1
Good Graphics and Sound 0.8/1
Fun Feel 1/1
Unique Twists 0.4/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.5 Converted 10 Point Score
1 Number of Critic Reviews

User

6.0 User Review Average
1 Number of User Reviews

Average

6.8 Direct Average
6.8 "Fuck The Man" Combined Mean

20 Minutes Till Dawn Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSSteam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

2DArtyLofiPixel ArtRetro

Setting / Story Tags

FantasyHorror Themed

Control Styles

Controller

Game Mode Tags

Trigger Focus20m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Erabitflanne

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 33
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?"

"Create dynamic builds from a variety of weapons, runes, and special abilities in order to survive for 20 minutes." "Precise Control: Directional aim and active firing delivers a methodical battle system."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Spirit Hunters: Infinite Horde

Released

This one sticks very very close to the VS formula on the surface, but loses some points on our scale by dumping the pixel graphics and retro lofi charm along with the endless mode. It also has a special moves button for not a lot of reason - it never goes quite as over the top or feels as intense. Still, it's a well supported and documented game with a relatively active fandom. At around the 7 scores you start to see similar but less well reviewed games.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
7.2 Combined Ranking Score
37/72 Ranking Position
1372/1600 Total Points
6.6 Final Review
71% Steam
6.1 Scale
6.5 Vibes
1331 Steam Reviews
297/400 Review Points
7.9 Similarity Score
90% Diagnosis:
Similar
1075/1200 Comparison Points
100% Genre 8/8 genre
82% Simple Controls 4.5/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
80% Buildcrafting Depth 3/5 build
99% Stage Features 6.9/7 stage
93% Content Breadth 7.8/9 stuff
65% Aesthetics 1.8/6 style
88% Gameplay Vibe Check 7.5/10 vibe vibe

Spirit Hunters: Infinite Horde Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 7.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/18/2023

Note, stuff dropped on the ground disappears if you walk away which is a big difference! Also may be a kind of awkward hitbox. I played a fair amount of this one, because it's easy to, but eventually felt that it wasn't just going as hard as others. Perhaps it's the art style, which is kind of phone game, 2010s web game vibe, or the abilities not feeling super inspired or exciting. It's got a good amount of content.

Tries to do something different with the skill tree style unlock menu, though I'm not sure I loved it long term as it kind of slowed down my one more run cycle. Never gets quite as over the top. Character diversity is good but questionable depictions, not very exciting vibe to them. If it's on sale or you love the art style you might want to give it a try!

I admit I couldn't wait to go onto the next one while I was checking it out again to review, which may not be the best sign with so much competition. I'm not sure if there are any secrets?

Spirit Hunters: Infinite Horde Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.9 Similarity Score
90% Diagnosis:
1075/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.5/1
Move Only 0/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.3/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0.2/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0.9/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing -0.2/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.9/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 0.8/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.7/1
Feels like VS 1/1

Spirit Hunters: Infinite Horde Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

6.6 Final Review
71% Positive Steam Reviews
1331 Steam Reviews
6.5 Pure Vibes
6.1 Review Scale
297/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.2/1
Good Graphics and Sound 0.2/1
Fun Feel 0.5/1
Unique Twists 0.1/1
Vibe Check 0.5/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

5.5 Converted 10 Point Score
1 Number of Critic Reviews

User

- User Review Average
- Number of User Reviews

Average

5.5 Direct Average
5.5 "Fuck The Man" Combined Mean

Spirit Hunters: Infinite Horde Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

PS5Steam DeckSwitchWindows PCXboxReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DCartoon

Setting / Story Tags

Fantasy

Control Styles

Controller

Game Mode Tags

Unknown15m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Creature Cauldron

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 100
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Bandcamp Amazon

Marketing Blurb

- +

Some description of the game and its features from the creators.

"You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system."

"Super accessible, Magical Survival/Vampire Survivor inspired combat system"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Legend of Feather

EA

First impressions: A tight to formula Vampire Survivors clone with a Chinese mythology trapping and pretty cute enemy design. I'm torn on the graphics which are undeniably "cheap" feeling but also nostalgia inducing for their similarity to earlier online games and older downloadable titles. It's translated (mostly) from Chinese which is probably why the depth of the visual design doesn't feel artificial, but it could use localization with more personality. It also locks meta progression to character, which drastically slows down advancement. From my limited gameplay so far it doesn't seem to have as much depth or over the top design to weapons. While it did charm me I'm not sure it will draw me in, though I'll definitely at least give it some more time when it's out of EA.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
7.0 Combined Ranking Score
41/72 Ranking Position
1342/1600 Total Points
6.7 Final Review
76% Steam
5.6 Scale
7.0 Vibes
34 Steam Reviews
302/400 Review Points
7.3 Similarity Score
87% Diagnosis:
Similar
1040/1200 Comparison Points
100% Genre 8/8 genre
96% Simple Controls 6.5/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
93% Buildcrafting Depth 4.3/5 build
73% Stage Features 3.2/7 stage
79% Content Breadth 5.3/9 stuff
68% Aesthetics 2.2/6 style
83% Gameplay Vibe Check 6.5/10 vibe vibe

Legend of Feather Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/13/2023

Consider this Early Access first impressions.

This one is a straight up Vampire Survivors clone so highly similar in terms of controls, gameplay, enemy behavior and weapons. That means if you're looking to get more of basically the exact gameplay you'll find that here. It also means you might feel you're getting a lower quality version of the game you love and not much else. I wasn't put off by it, though, the cuteness and eastern themes drew me in, I just didn't have much reason to play more of it yet.

The weapons aren't inspired but the enemies are relatively unique and well animated. (It's the backgrounds that feel off.) It's got relatively small maps, with loot events for chests, etc, that require you standing in one place for a certain amount of time. The enemies come in organic waves that have pretty good formation, generally leaving a satisfying path to wind through that requires enough concentration to keep you engaged. It gets that aspect of the gameplay pretty well, which is nice because many of these games do not (instead thinking that a game like Vampire Survivors is simply an automated twin stick shooter rather than a movement game.)

Graphics feel cheap phone gaming, but they are cute. The reason it gets a 0 in the graphics and sound section of the review score is the sound is also kind of chunky and cheap sounding with pretty but again generic music. But I'm kind of torn because the mid 2000s web game graphics hit a nostalgia spot for me as well.

Controls for the menu are bound weird on the controller (right bumper to select?) and it feels pretty janky. My partner tried playing and quit out feeling it was bugged, only then did I realize I had been resulting to the Steam Deck's right trackpad to select levels (and that was kind of annoying actually).

Has a town hub for level select and to look over unlocked items but it feels a little sparse for the amount of wandering around it requires it doesn't feel like hubs usually add much to me. (That's not a firm rule, though, as Hades is a good example of how it can really help make a game feel complete.) Since this is a pretty arcade style game with no plot that I could determine, I'm not sure I need a walkable menu. At least one weapon has aiming. I do very appreciate the 2x speed option and am considering making a column about those options in the metadata.

The weapons I've unlocked so far are mostly projectile based, which is a little disappointing because I feel it keeps it from being a real garlic-like mowing game. You're avoiding enemies and collecting jewels but not as much of the third common movement focused element.

What's odd is that despite there not being much new or interesting here, the technically subpar graphics and UI, etc, I still kind of like this one. It's charming and while the music isn't bumping or unique it's pretty and relaxing.

What is keeping me from playing it more the most is that it has the incremental meta progression linked to each character, meaning you need to invest in tiny boosts in health, attack speed, etc under each character. This drastically slows down advancement and discourages you mixing things up by trying someone else.

I feel like I can only give "first impressions" without putting in enough time to see anything approaching the endgame myself, but with so many options on the list I have to be honest some games may not get past first impressions. I wish there was a more streamlined meta game, but I'll check back in after Early Access since I genuinely do like the cute pop arcade vibe.

Legend of Feather Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.3 Similarity Score
87% Diagnosis:
1040/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.9/1
Move Only 0.9/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.7/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode ?/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 0.5/1
Explorable Map 0.2/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.5/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.5/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 0.2/1
Fun Writing 0.5/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.7/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.4/1
Fun Ramp 0.5/1
Low Price 1/1
Technical Check 0.5/1
Controls Check 0.6/1
Fun Check 0.8/1
Feels like VS 1/1

Legend of Feather Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

6.7 Final Review
76% Positive Steam Reviews
34 Steam Reviews
7.0 Pure Vibes
5.6 Review Scale
302/400 Review Points
Not Buggy 0.7/1
Not Janky 0.5/1
Good UI 0.6/1
Controller and Deck 0.5/1
Lots of Content 0.4/1
Good Theme 0.6/1
Good Graphics and Sound 0.4/1
Fun Feel 0.9/1
Unique Twists 0/1
Vibe Check 1/1

Legend of Feather Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DAnimeBrowser GameCartoonCute

Setting / Story Tags

FantasyMartial ArtsWuxiaXianxia

Control Styles

Controller

Game Mode Tags

Enemy Trap Events15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Planescape Game Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 85
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Legend of Feather" is a light Rogue and top-down shooting game, you need to survive the tide of enemies and defeat the final boss! In each battle, you need to collect spirit baht to improve your strength, and finally find the lost Golden Crow Nine Feathers to save the world."

"Multiple characters to choose from! You can try to use different characters to get more different experiences! A wide variety of unique Chinese-style Q-version monsters. Simple and refreshing combat system, super easy to use. A variety of weapons and magic weapons can be matched arbitrarily to build different survival methods. Various powerful bosses are waiting for you to challenge!"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

PhaigeX: Hyperspace Survivors

EA Free Available

Worth trying the demo for this swarm survival space shooter currently in development. I can't get enough space shooters, this one is notable for the particularly numerous and tiny drone swarms. Auto Fire and Aim toggle. Fast movement reaction speed will help you when playing it. It's more hands on than Void Scrappers or Time Wasters and more complex in the menus and I'm not sure that's better. Still, aesthetics wise they may appeal to different demographics of shooter fans. It controls more like a classic twin stick shooter and the upgrades are relatively classic too, but it shares enough features to be considered a survivors-like. I'll check back in on release!

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
6.9 Combined Ranking Score
43/72 Ranking Position
1287/1600 Total Points
8.0 Final Review
81% Steam
8.0 Scale
8.0 Vibes
11 Steam Reviews
341/400 Review Points
5.8 Similarity Score
79% Diagnosis:
Similar
946/1200 Comparison Points
86% Genre 5.8/8 genre
63% Simple Controls 1.8/7 move
98% Survival Modes 3.8/4 modes
78% Power Progression 2.2/4 level
82% Buildcrafting Depth 3.2/5 build
65% Stage Features 2.1/7 stage
76% Content Breadth 4.7/9 stuff
72% Aesthetics 2.6/6 style
89% Gameplay Vibe Check 7.8/10 vibe vibe

PhaigeX: Hyperspace Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/27/2023

cluster-force-from_phaigex-hyperspace-survivors.webpA spaceship survivors-like that relies heavily on aiming and mixes it up a bit with a giant gunship you call for your upgrades.

Dev reported -1 in level on xp run gain event, which makes sense because you have to call a ship and dock to upgrade, which has its own timer. You can also buy support moves, we'll call it a vendor also I suppose. Partial score in bestiary/lore for having some ship info but not really an enemy guide. There's a dash move, but you might not have it on your build hence the partial score.

Sometimes it gets a little hard to keep track of what's going on and I perhaps wanted it zoomed in a little more, which is a hard trade off with the high speed of the gameplay. At the same time, the clouds of tiny drones to avoid feel fairly unique, partially because not every enemy swarms your ship and some act more like tiny deadly asteroids. Big swarms coming in are very stressful early on and a nice source of XP later, as they should be.

Some of the most tense 'meteor shower' vibes among the space games here, really seems to be so many enemies though they never seem to crowd out the entire screen.

sledgenaught-from_phaigex-hyperspace-survivors.webpGameplay is zippy and fun for the most part and while it's obviously not high budget it does thoughtful stuff visually like showing damage structurally to enemy elite ships. I appreciate some builds are silly, like one that just constantly spins your ship in a way that looks nauseating for anyone inside it.

Menus feel very complex in a way that's a bit cumbersome. I wish it was streamlined in some way so I would move through them on the way to starting a mission perhaps? Overall it's a lot of information to keep track of and some stuff is abbreviated where it maybe doesn't need to be. I guess I do appreciate deep stats, but perhaps it doesn't need to be shown all the time.

For example, when upgrading by it shows me all five levels of the upgrade path of what I'm taking. I don't need to see that right away, and it also kind of takes away me having to remember that stuff to make a build. It also shows metadata on there about what kind of attack it is, the cooldown, etc. I think I get why it shows everything, but really just the one sentence could be big in the middle and a button to see more info there and I would have less decision fatigue on upgrade.

comet-from_phaigex-hyperspace-survivors.webpOthers might prefer being able to see all that info entirely, though, so I hope the dev takes it with a grain of salt if they see this.

Survival mode is technically endless, but enemies don't get stronger after a point. Fleet Assault is 20 rounds.

I don't think adding auto aim for accessibility would make things easier, perhaps it's just a dev challenge since there are so many enemies on screen at once and many player attacks are directional. Overall so much of the gameplay is still about avoiding enemies that it seems auto aim wouldn't remove too much challenge and perhaps could just be overridden by pressing the right stick when needed. In general it feels hard to hit drones in early play and maybe a tiny bit of magic helping the player would feel satisfying.

This one is still in Early Access and under active development so I look forward to seeing where it goes. I think it could carve out a niche as a less goofy space shooter, but I want to see more impactful upgrades, streamlined UI and some other tweaks for it to really compete with the best around in terms of both space twin stick shooters and survivors-likes.

PhaigeX: Hyperspace Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.8 Similarity Score
79% Diagnosis:
946/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.6/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0.4/1
No Trigger 0.8/1
No Special Move -1/1
No Aiming 0.6/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0.8/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -0.5/1
Streamlined Level Choices (Simple UI) 0.7/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.7/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps 0.1/1
XP on Ground 0/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0/1
Multiple Stages 0.5/1
Difficulty Modifiers 0/1
Bestiary / Lore 0.2/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.8/1
Damage Numbers 0/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 0.7/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 0.8/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 0.7/1
Controls Check 1/1
Fun Check 0.7/1
Feels like VS 0.6/1

PhaigeX: Hyperspace Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
81% Positive Steam Reviews
11 Steam Reviews
8.0 Pure Vibes
8.0 Review Scale
341/400 Review Points
Not Buggy 1/1
Not Janky 0.5/1
Good UI 0.5/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 0.9/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 1/1

PhaigeX: Hyperspace Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2D

Setting / Story Tags

Ship (Air/Space)Space

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Ignorable TutorialTimed SurvivalWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Traitorean Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 40
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

Note: Feature comparison score and metadata reported based in part on dev submitted scorecard and interview.

"PhaigeX is a fast-paced "survivor-style" space shooter that tasks the player to contain a growing incursion of rogue AI-controlled units. Pilot a variety of ships, warp in the support craft, and use a myriad of upgrades to lay down heavy firepower against the growing menace."

"Aside from the ship you control, you can summon your Support Craft into the field for extra firepower. Not only that, approach it to open up the Support Shop, where you upgrade your ship and use other support actions."

"You get rewards after a game session, which you can spend unlocking new ships, or customizing your ships even further and making them stronger!"

Control Style Notes

- +

Dev: "Keyboard + Mouse (aiming) / Twin Stick Shooter (Controller)"

Automated Features

Dev: "Auto-Fire (Toggle)

Auto-Aim (Toggled by holding the auto-fire toggle btn)
"

Supported Controls

  • Controller: Yes
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival

Wave Survival

Game Mode Notes

Survival Mode: "Survive the increasing AI incursion for 15 minutes and escape."

Fleet Assault Mode: "Fight through 20 waves of AI ships with the goal of defeating the final boss."

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

Dev: "15 minutes (Survival Mode) 10-20 mins (Fleet Assault Mode)"

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "Players are awarded arsenal points either through leveling up or by killing specific ships."

"Arsenal points are then used to buy upgrades via a summonable support craft improving the ship capabilities."

Meta Progression

Dev: "Achievements unlock additional weapons / passives to the pool that can used during a run."

"Ships are unlocked via a gacha / lottery method where you spend warp cores you earned from a run to "roll" for ships."

"Duplicate ships improve their base stats by a random amount and you can sometimes obtain ship modifiers that can further improve how a ship plays."

[edit]

Bowerwhelm

Released

Different. First person bow arena shooter.. honestly more of a game design proposal than an actual game. Gets a 0 in price despite being cheaper because.. the content isn't actually there, like they built part of the engine and half the weapon and then put it up. I would like to see them finish it, but I'm worried they won't. This should be free at least until they fix the bow shooting and hire an artist. Low score is overall due to missing many basic features.

Arena Shooter Enemy Hell First Person Shooter Roguelite Survivors-like Wave Survival
1.8 Combined Ranking Score
69/72 Ranking Position
811/1600 Total Points
3.5 Final Review
80% Steam
1.6 Scale
0.9 Vibes
11 Steam Reviews
205/400 Review Points
0.1 Similarity Score
51% Diagnosis:
Different
606/1200 Comparison Points
69% Genre 3.1/8 genre
23% Simple Controls -3.8/7 move
81% Survival Modes 2.5/4 modes
100% Power Progression 4/4 level
65% Buildcrafting Depth 1.5/5 build
43% Stage Features -1/7 stage
39% Content Breadth -1.9/9 stuff
24% Aesthetics -3.1/6 style
40% Gameplay Vibe Check -2/10 vibe vibe

Bowerwhelm Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

Feels like this is a proposal for a game and not a game. I'm really surprised money is being charged. The basic concept is fine. The enemies are still overwhelming and terrible.. just because I hate that there are a lot of them, damn you big red orbs, damn you.

They are literally just a big red orb with a number in it. It could be literally any cute enemy sprite and have some charm. But it's not. The arena is a white untextured space. This gets pretty boring pretty quickly.

Weapon upgrades tend to not feel that impactful since "more shots" just goes to the same place, bounces to the same next enemy, etc. The way you avoid and shoot doesn't seem to change much with upgrades or progression.

But the real issues is the bow controls are perfectly wrong (no pull on left trigger aim right trigger to release so it's basically a slow gun.) I love bow games and after amazing stuff like the latest Horizon or Zelda games or all the VR ones I was expecting gameplay totally built around shooting a bow. And that's not what I got. With my hands, it honestly hurts to hold down the right trigger exactly like this, so I had to play in short bursts.

It kind of works with works with a steam controller profile but then you get stuck in menus, a frustrating experience on steam deck. At least, it forced me to quit out of the game at least once at the gear menu. Generally the UI and overall feel of the game isn't too buggy but also feels fairly uninspired, again unfinished like a wireframe or mockup.

In terms of content there's only the one weapon, one enemy, one visual style of map for two maps. It has incremental meta upgrades and challenge based upgrades. Gets a -1 for "multiple characters" for being first person with basically no character and no unique character build related features.

It's definitely a survivors-like, clearly inspired by the upgrades style, horde gameplay, but it's like a note someone made to remind themselves to make a game later. Then they packed it full of 'unlocks' and charged for it. It's frustrating because I would like more very simple first person arena shooters in this format. I don't have a problem with small games, if they're tightly designed and fun. Maybe something more will come from this, one can hope.

Bowerwhelm Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.1 Similarity Score
51% Diagnosis:
606/1200 Comparison Points
Rogue-lite 0.9/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.2/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.2/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.7/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible -1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety -1/1
Bosses / Elites -1/1
Many Interesting Characters -1/1
Many Challenges 1/1
Multiple Stages 0.1/1
Difficulty Modifiers 0/1
Bestiary / Lore -1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art -0.8/1
Damage Numbers 0/1
Lofi Charm -0.5/1
Bumpin Music 0.2/1
Fun Writing -1/1
Subtle Humor -1/1
Panic & Zen Duo Vibe -0.5/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0/1
Low Price 0/1
Technical Check -1/1
Controls Check -0.5/1
Fun Check -0.5/1
Feels like VS 0.3/1

Bowerwhelm Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

3.5 Final Review
80% Positive Steam Reviews
11 Steam Reviews
0.9 Pure Vibes
1.6 Review Scale
205/400 Review Points
Not Buggy 0.8/1
Not Janky 0/1
Good UI 0/1
Controller and Deck 0.2/1
Lots of Content 0/1
Good Theme 0/1
Good Graphics and Sound 0/1
Fun Feel 0.1/1
Unique Twists 0.5/1
Vibe Check 0/1

Bowerwhelm Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Different

Genre and Control Style Tags

Arena ShooterEnemy HellFirst Person ShooterRogueliteSurvivors-likeWave Survival

Aesthetic Tags

3DLofi

Setting / Story Tags

Abstract

Control Styles

Controller

Game Mode Tags

UnknownUnknown

Features and Extras

Steam Achievements

Dev/Publisher

Nash Equilibrium

Game Features

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Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 36
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

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Some description of the game and its features from the creators.

"Bowerwhelm is an FPS Rogue-lite game. Kill until you die, get new skills, evolve and combine them to make powerful builds, and KILL MORE!!!" "Your reflexes alone won't save you. You will need to choose your skills wisely throughout the game or you will get BOWERWHELMED!"

"You will have the opportunity to create a powerful deck of skills that can be combined for maximum impact. With a wide variety of skills available, you'll have the chance to experiment with different combinations to find the perfect strategy for your play style."

Run Times & Speedups

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Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Dev Scores Submitted via Score Card (Reviewing in Progress)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

BloodDome Classic

Free Available Released

Totally sick retro styled free arcade shooter, with survivor-like style leveling and oldschool difficulty and trappings. Light on 'extras' but that makes it feel more nostalgic - just one player sprite, one enemy type, one black screen stage. Twin stick mode and auto-aim/fire mode are unlockable. Note: Scored based on submitted scorecard. (Tweaking)

Arcade Arena Shooter Enemy Hell Horde Survival Roguelite Survivors-like Top Down or Isometric Wave Shooter Wave Survival
7.1 Combined Ranking Score
-/72 Ranking Position
1290/1600 Total Points
8.7 Final Review
83% Steam
8.9 Scale
9.0 Vibes
62 Steam Reviews
362/400 Review Points
5.5 Similarity Score
77% Diagnosis:
Similar
928/1200 Comparison Points
91% Genre 6.6/8 genre
79% Simple Controls 4/7 move
88% Survival Modes 3/4 modes
85% Power Progression 2.8/4 level
80% Buildcrafting Depth 3/5 build
57% Stage Features 1/7 stage
50% Content Breadth 0/9 stuff
75% Aesthetics 3/6 style
94% Gameplay Vibe Check 8.8/10 vibe vibe

BloodDome Classic Ranking Notes

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Scaling and Review Notes

Personal Hours Played: 0.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/29/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Default is an arcade style control - shoot where you are facing. You can unlock a twin stick mode (control aim) and a "bullet heaven" mode (auto-fire and auto-aim).

Currently playing this one, love it. Has only one level (black screen), one player sprite, and one enemy sprite - but that all feels great since it's part of the oldschool arcade vibe.

BloodDome Classic Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.5 Similarity Score
77% Diagnosis:
928/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.3/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.3/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.5/1
Move Only 0.5/1
No Dash 1/1
No Trigger 0.5/1
No Special Move 1/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty ?/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0.8/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0.5/1
Explorable Map 0/1
BIG Maps 0/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety -1/1
Bosses / Elites 0/1
Many Interesting Characters -1/1
Many Challenges 0.5/1
Multiple Stages 0/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers ?/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.6/1

BloodDome Classic Review Scale Heatmap

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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.7 Final Review
83% Positive Steam Reviews
62 Steam Reviews
9.0 Pure Vibes
8.9 Review Scale
362/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.2/1
Good Theme 0.7/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

BloodDome Classic Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

MacSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeArena ShooterEnemy HellHorde SurvivalRogueliteSurvivors-likeTop Down or IsometricWave ShooterWave Survival

Aesthetic Tags

2DMonochromePixel ArtRetro

Setting / Story Tags

AbstractDeadly Game

Control Styles

Controller

Game Mode Tags

Unknown

Features and Extras

Steam AchievementsSteam Leaderboards

Dev/Publisher

Halftone Gaming

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: 6
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

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Some description of the game and its features from the creators.

"The Bullet Heaven arcade classic that started it all! Create unique builds, kill ever-growing hordes of contestants and beat your friends' high scores in the retro-futuristic gladiator arena BLOODDOME"

Run Times & Speedups

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Average Run Time:

Run Time Notes

?

Speed Settings

?