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Specific tags for the title's features


Similarity & Review


Multiple Sources


Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

Scarlet Tower

EA Free Available

Perhaps the most thematically and directly inspired (non-shovelware) I've played so far, especially with regards to weapons. It tries to do a lot but comes off with the impression a lot of surface level complexity (and annoying if pretty UI) covers for less actual depth / impactful feeling gameplay. Control-wise, it has toggle-able auto-aim and auto-fire and a dash, so that bumps it down a little in the ranking despite it feeling more like VS than almost any other game on the list. Pretty, but felt too derivative vibe-wise to me.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.2 Combined Ranking Score
18/72 Ranking Position
1463/1600 Total Points
7.5 Final Review
86% Steam
6.9 Scale
6.9 Vibes
799 Steam Reviews
324/400 Review Points
9.0 Similarity Score
95% Diagnosis:
1139/1200 Comparison Points
99% Genre 7.8/8 genre
88% Simple Controls 5.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
95% Buildcrafting Depth 4.5/5 build
100% Stage Features 7/7 stage
93% Content Breadth 7.8/9 stuff
85% Aesthetics 4.2/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

Scarlet Tower Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/20/2023

Feels like a "clone", though it has dash, toggleable auto-aim and menu option for auto-fire. Interesting day/night cycle concept. Aesthetically, from the vampire theme to the characters to the directly ripped off and similarly named weapons, the clone aspect may be hard to get past. Gameplay feels crafted but progression feels slow as I'm several hours in, pretty good at these games now, and still only have the first map. Looks like it has more depth than it feels it has in play. Lots of systems but I am for some reason more confused than interested in them, maybe just because of how they are spread out through different menus for unlocks.

I think there are four separate tabs for currency based unlocks, and each character has their own set of moves? It's a lot of flipping back and forth to try and figure out synergy. I have other UI quibbles, like it looks better but importantly it's annoying to get into a run by having to go use the joystick to click down to the map and then another step etc. Finally, the characters are more fully rendered but somehow also feel more generic. It's not actually bad.

If it was the only game on the market I'd 100% it. As it is, if I want more vampire survivors to the extent I want the same game visually remastered but playwise toned down, I have better options. That sounds a little harsh re-reading it, but I'm probably going to have to learn to be harsh to get through trying 600 of these.

Edit 12/21/2023: New features including Endless Mode and Bestiary bumping it significantly up the similarity scale and overall ranking.

Scarlet Tower Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.0 Similarity Score
95% Diagnosis:
1139/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0.8/1
No Dash 0/1
No Trigger 0.9/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.5/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 0.3/1
Subtle Humor 0.1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.9/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 1/1

Scarlet Tower Review Scale Heatmap

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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.5 Final Review
86% Positive Steam Reviews
799 Steam Reviews
6.9 Pure Vibes
6.9 Review Scale
324/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 0.2/1
Good Graphics and Sound 1/1
Fun Feel 0.7/1
Unique Twists 0.1/1
Vibe Check 0.5/1

Scarlet Tower Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCEAFree Available

Sorting Categories


Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DPixel ArtSerious

Setting / Story Tags

FantasyHorror ThemedVampires

Control Styles


Game Mode Tags


Features and Extras

Steam AchievementsSteam Cloud


Pyxeralia LLC

Game Features

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Listing various features we've got info on.


  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 60
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: on
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

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Some description of the game and its features from the creators.

"Hunt during the day, be hunted during the NIGHT! Scarlet Tower is a gothic horror casual game with roguelike and RPG elements, like talent trees, classes, familiars and more!"

"Look for relics and vendors that only spawn at night.Characters with unique customizable passives. Procedural Map Generation."

Run Times & Speedups

- +

Average Run Time: 24m

Run Time Notes


Speed Settings


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