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<< Setting Tag: Horror Themed ~ 16 found

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The wiki database includes over 200 columns for info! View toggles: compact, pin, fun. Bigger Big Normal Small Smaller [-] [+] font size. Site & minireviews by xoxomonstergirl. Click a row to expand!

Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Vampire Survivors

DLC Released

The game that sparked the debate! Not the first, but the most influential. Detailed review notes are available for each ranked title!

The numbers in the similarity column measure similarity to Vampire Survivors, not a review. You can also see review scores! A couple extremely different games are included to test the ranking scale - as more games get fully ranked, these will stay near the bottom. Help us improve the wiki by hitting the edit button and filling out or correcting info. You can also submit info via the dev/player surveys linked in the header.

Auto-Shooter Bullet Heaven Content Rich Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
9.9 Combined Ranking Score
1/72 Ranking Position
1595/1600 Total Points
9.8 Final Review
98% Steam
9.7 Scale
10.0 Vibes
205178 Steam Reviews
395/400 Review Points
10.0 Similarity Score
100% Diagnosis:
Similar
1200/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
100% Stage Features 7/7 stage
100% Content Breadth 9/9 stuff
100% Aesthetics 6/6 style
100% Gameplay Vibe Check 10/10 vibe vibe

Vampire Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 92.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/23/2023

concetta-from_vampire-survivors.webpThe standard to which all other games on this list are held! We recognize that it's not just the basics of gameplay but also the depth of content and collectables that makes it addictive.

It's a simple casual game about moving towards some things and away from other things. And it's a complex hardcore build crafting systems game about over the top screen wiping action. It's a very influential game with an auto-fire design that isn't just replicating how weapons work without it, where as one dev on another game put it "every weapon makes you move in a different way." Many followers don't fully understand what it attempted to deconstruct and many attempt to do their own thing.

poe-from_vampire-survivors.webpAlso I just found out a full symphony orchestra was used for the DLC soundtrack - what the fuck!

We're not considering some more recently added features in our main scale, mainly just because they came out after the game had moved to DLC. The multiplayer is free, but the boom happened before it happened so we're just kind of leaving it in metadata for now. The new adventure mode is also linked to DLC.

It's totally possible, just annoying, to add more categories to the scale, but for now we're going on 'vanilla' Vampire Survivors circa 2023. It's easy to see which categories we are comparing, anyway, on the scale heatmap!

red-death-from_vampire-survivors.webpThere isn't as in depth review notes here, but if you check out the explainer much of it is about breaking down what made Vampire Survivors so successful and seperated it from other similar games that came before. The scoring guide also will walk through how Vampire Survivors works for every category on the scale.

Note on other games: "Many of these games have campaign or dungeon crawling mode, but we're not really scoring that for or against them directly, just if they include the wave survival modes."

Longer reviews are sometimes for worse games: "I just write more when there are issues to note. Some are just more complicated. Just don't think a short review means it's bad, often it means there's little to complain about. Enjoy the scale!" - xoxomonstergirl

Vampire Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

10.0 Similarity Score
100% Diagnosis:
1200/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Vampire Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.8 Final Review
98% Positive Steam Reviews
205178 Steam Reviews
10.0 Pure Vibes
9.7 Review Scale
395/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.7 Converted 10 Point Score
29 Number of Critic Reviews

User

8.3 User Review Average
332 Number of User Reviews

Average

8.5 Direct Average
8.3 "Fuck The Man" Combined Mean

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: No
  • Player Count: 4
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 190
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes itch.io
  • DLC Available: Yes
  • Soundtrack Available: Steam SoundCloud YouTube

Critic Review Excerpt

- +

Here's another perspective to evaluate the game.

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you."

"Vampire Survivors is a time survival game with minimalistic gameplay and roguelite elements.
Hell is empty, the devils are here, and there's no place to run or hide. All you can do is survive as long as you can until death inevitably puts an end to your struggles. Gather gold in each run to buy upgrades and help the next survivor.
"

"The supernatural indie phenomenon that lets you be the bullet hell!"

Control Style Notes

- +

Single Stick Shooter: Vampire Survivors has a movement only control scheme, except for selecting upgrades and naivating the menu with one button.

Auto-Shooter: Attacks happen on a cool down timer with no player button or trigger available. They also auto-aim in various ways depending on the weapon.

Mowing Game: Movement is the primary mechanic, you're always charting a path away from some things and towards others. Automated attacks have distinct shapes so "every weapon forces you to move in a different way" as drowsyau, design lead of Sea of Survivors puts it. This is a distinct feature of the subsubgenre of mowing games.

Enemies from maze like patterns.

Automated Features

Auto-Aim
Auto-Fire

Default, no option for manual aim or trigger.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Accessibility & Tutorial

- +

Accessibility Notes

Seizure warning.

Game is highly accessible control-wise out of the box due to the large array of support and simple single stick controls.

Menu FX Toggles: Flashing VFX and screen shake toggle

Legibility/Visibility Toggles: Border Opacity, Pixel Font, Co-Op Outlines, Disable Damage Numbers

Option to disable blood.

Tutorial Notes

Vampire Survivors has no tutorial. On first launch it quickly opens to a menu where you have few options but to simply start a run. Inside a run, you are presented with no prompts, control diagrams or instructions.

It works fine, because there is only one control during play: Joystick, mouse click or touch screen press to move.

Game Modes

- +

Timed Survival
Endless Survival

Campaign / Story
(Adventure DLC)

Difficulty Modes
(Hyper, Hurry, Inverse, Endless)

Difficulty Modifiers
(Via Meta Unlocks)

Multiplayer Co-Op

Game Mode Notes

Starts with 30m survival and opens up other game modes and difficulty options as you progress. Each difficulty mode has a variety of changes and increased rewards, including:

Hyper Mode: Character and enemies move faster, difficulty is increased in a few ways.
Hurry Mode: In Hurry mode, there's 2x Clock Speed and increased XP.
Inverse Mode: In Inverse mode, the map is flipped upside down (literally) and much difficulty is increased
Endless mode: Instead of an unkillable boss spawn at 30m, the enemy waves repeat with increased difficulty

Some meta unlocks also increase or modify difficulty and eventually you can banish some upgrade options pre-run for a "deck construction" style gameplay aspect. Quick streamlined menu directs you into the next run with minimal effort.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

The initial run time is about 30 minutes, later stages are 15 minutes. "Hyper Mode" allows standard stages to take 15m run time.

Run is ended by a near impossible to kill boss. Unlockable endless modes and difficulty modifiers.

Speed Settings

2x
Unlockable
"Hyper Mode"

Hurry mode increases player and enemy speed, but not clock speed.

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

During the run the player defeats enemies and gathers xp drops to level up. Level dialog pops up automatically on xp gain event. Leveling is done by selecting random options for ability enhancing items or attacking weapons (kind of like cards, but presented horizontally), eventually with the option of rerolling or banishing options. Items can also be collected off the ground when found around a map.

They can also gather temporary powerups dropped by enemies and open elite enemy treasure chests for items and weapons. In addition, a later game system of "arcana" drops further allows for modification of the run. Weapons and items can combine when fully leveled for "evolved" forms.

When you "run out" of levels in an endless run you can pick gold or health and even set it to auto. The player can hold 6 weapons, but pick up over the limit

Meta Progression

As the game progresses players unlock more stage and difficulty options by accomplishing timed survival goals and find based goals on each stage. They also unlock the option to purchase characters or purchase upgrades, as well as new weapons/items to find in future runs.

Players earn a currency through runs (gold) that can be spent on the in run vendor (eventually unlocked) or saved to get character or upgrades in the menu. Upgrades can be refunded, allowing for some buildcrafting.

Content By The Numbers

- +

58 Characters (16 secret, 16 DLC)

48 Base Weapons (+7 Counterparts)
38 Evolved Weapons and Unions
10 Special / Temporary Weapons
17 Passive Effect Items
(Almost all with upgrade levels)
16 Weapon Stats

19 Pickups
(XP, Gold, Food, Powerups)
22 feature unlocking relics to find
22 Run Modifying Arcana Cards
22 Meta Upgrade Powerups
198 Unique Enemies (58 Bosses)
19 Stages
5 Stage Modes
2 DLC available

In Game Lore & Extras

Collection
- Browse weapons, items,
relics, arcana

Bestiary
- Browse Enemies

Music
- On stage select,
can listen jukebox-style

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Quit
Options
- "Favorites", Display, Sound, Gameplay,
Co-Op, Account
Start
-> Character Select
--> Enter Co-Op
-- Max Weapons, Eggs, Meta Stat Sidebar,
Map Completion Sidebar
--> Stage Select
--- Stage Stat Sidebar, Music Selection
--- Difficulty Modes (Hyper, Hurry, Arcanas,
Limit Break, Inverse, Endless)
---> Start
Quick Start
Collection (Seal Item)
Power Up (Purchase and refund with gold)
Unlocks (Option to hide completed)
Bestiary
Credits
Secrets (Checklist, Enter Cheat Code "Cast Spell")

Display & Sound

Both under "Options" in main menu.

Display
- Resolution Dropdown
- Vsync
- Border Transparency Dropdown
- Checkboxes: Flashing VFX, Disable Blood,
Weapons ScreenShake, Pixel Font,
Show Defanged Enemies

Sound
- Sounds Slider
- Music Slider
- Option for "Classic" or
"Blast Processed" sound effects

Track / speed options for music available at level select.

Gameplay / Input / Other Options

Under "options" in the main menu.

Gameplay
- Checkboxes: Damage Numbers, Show stage
progression, Visually Invert
Stages, Touch Screen Control Stick
- Option for Legacy or Default Joystick Type

Co-Op
- Player Colour Dropdowns
- Checkboxes: Show Co-OP Indicators,
Co-Op Vibration, Tint UI Selection,
Sequential Chest Mode

Account
- Language Selection (Many Options)
- Twitch Channel Connect
- Data Recovery

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

XP Bar across full screen width, level number in top left corner.

Weapon/Item Slots in top left corner. Timer in middle. Enemy and gold count in top right corner.

Mouse pause button in top right corner, low opacity.

Player health bar below avatar. Optional touch screen joystick on screen, damage numbers, and arrows on edge of screen for pickups and treasure drops.

Pause Menus

Stats Sidebar, Map

- Options
-- Sounds, Music, Touch Screen
Control Stick, Flashing VFX,
Weapons ScreenShake, Damage Numbers
--| Quit
--> Resume
- Hide Pickups / Show Pickups
- Hide Guide / Show Guides
- Open Grimoire
- Resume

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as gems. Gold, powerups and health drop from enemies and breakables. Items sit on map. Enemies drop chests.

On XP Gain Event
- Equipment and Stat Sidebar
- 3-4 Level Options in vertical bordered list
- Reroll, Skip, Banish

If Arcana is Enabled in late game, starts with "Randomazzo" and more can be dropped
- pick from 22 tarot style "cards' with major effects.

Merchant
- when found purchase from unlocked options with gold.
Treasure Pickup Event
- Display gacha style drop and confirm, no options.

End Run Displays Results
-> Done

Meta Unlock Menus

Characters can be purchased from character select, under "Start".

Upgrades, called "powerups" are purchased in a simple UI with checkboxes after the option to purchase them has been unlocked through goals.

Upgrade Options / Unlocks: Might, Armor, Max Health, Recovery, Cooldown Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Growth, Greed, Curse, Revival, Omni, Defang, Reroll, Skip, Banish, Seal

Meta PowerUps can be Refunded, characters cannot. Meta PowerUps can be individually toggled off after purchase.

[edit]

Halls of Torment

EA Free Available

An action RPG inspired survivors-like commonly recommended if you like things a little more slower and challenging or just isometric with a Diablo 1 vibe. Feels more like VS when you enable Auto-Aim and Auto-Attack, but you might enjoy more control. The quick toggle option is appreciated. Crazy amount going on for Early Access. Darker vibe may appeal to you. This is one of the most popular and highly regarded titles on the list and I agree with that prestige.

Auto-Shooter Bullet Heaven Content Rich Dungeon Crawler Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
9.3 Combined Ranking Score
2/72 Ranking Position
1526/1600 Total Points
9.6 Final Review
96% Steam
9.8 Scale
9.3 Vibes
16395 Steam Reviews
387/400 Review Points
9.0 Similarity Score
95% Diagnosis:
Similar
1139/1200 Comparison Points
98% Genre 7.7/8 genre
94% Simple Controls 6.2/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
90% Buildcrafting Depth 4/5 build
93% Stage Features 6/7 stage
94% Content Breadth 8/9 stuff
94% Aesthetics 5.3/6 style
99% Gameplay Vibe Check 9.7/10 vibe vibe

Halls of Torment Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 11.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/23/2023

imp-from_halls-of-torment.gifAn excellent choice to scratch your Vampire Survivors itch. This one is very inspired by oldschool Diablo 1 feel from graphics to enemy types and attacks. Great enemy patterns/AI, kind of beautiful sometimes to watch them move. Has options for Auto Aim and Auto Attack. Quick Toggle available at all times means it still gets high scores in those columns.

archer-from_halls-of-torment.gifThere is a prelude so you can try it out and see if you like the more downtempo vibe. I can see how some people complain about the graphics, but it's pure nostalgia for me! It's a great game, but I'm personally often looking for something a little more over the top and upbeat in this genre, which explains my lower playtime vs. some others.

skeleton-from_halls-of-torment.gifI should write more on this at some point, it's one of the better games on the list, but I imagine it being up so far and already popular most people already know that. Like a few other games the detail of notes suffers because I played most of my time in it before I was making notes and they are already on my list to play a lot more of. That's generally a good sign, but I intend to revise the notes later.

Halls of Torment Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.0 Similarity Score
95% Diagnosis:
1139/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0.8/1
No Dash 1/1
No Trigger 0.8/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.5/1
Fun Writing 0.8/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.7/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Halls of Torment Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
16395 Steam Reviews
9.3 Pure Vibes
9.8 Review Scale
387/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

8.4 User Review Average
19 Number of User Reviews

Average

8.4 Direct Average
8.4 "Fuck The Man" Combined Mean

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 252
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the lords of the underworld await you. Treasures, magic trinkets, and a growing cast of heroes will grant you the power to vanquish the horrors from beyond. How long can you survive?"

Control Style Notes

- +

Technically a twin stick shooter, but with auto aim and auto fire quickly available to toggle via a controller press without having to enter a menu. It felt, in my playthrough, like auto aim always was valid enough as a strategy and sometimes I would want to manually aim. Pretty comfortable play style.

Auto Aim generally targets nearest enemy, with some melee ranged attacks and upgrade paths make it a good mowing game.

Enemies form satisfying maze like patterns.

Automated Features

Auto-Aim
Auto-Fire

Toggle in menu or via button in play, default's to manual aim. With auto-aim on, you can still press the right stick to aim when needed and simply release to return to auto-aim.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Accessibility & Tutorial

- +

Accessibility Notes

Very accessible about of the box control-wise due to easy enable of auto-aim and fire, though menus are a little bit more complicated to navigate.

Menu FX Toggle: Damage Flash Intensity

Visibility Options: Cursor Size, Ability Effect Opacity, Aiming Line, Disable Damage Numbers

Tutorial Notes

Input hints on start is toggleable in the menu.

Shows inputs on screen before fading away at start of run, if toggled.

Tooltips help show information about abilities on hover.

Game Modes

- +

Timed / Boss Ended
Survival

"Agony" Modes
(Difficulty Increase)

Camp
(Main Menu
/Hub Zone)

Game Mode Notes

The game challenges you to survive out a timer and the boss that shows up. Defeating the boss ends the run.

After completing a certain point at regular level, a harder mode called "Agony" becomes selectable.

The main menu navigation is through a hub zone called "Camp" where you control an avatar directly and interact with other characters to switch to them, and to a couple interactable objects and NPCs to increase your power and pick your equipment.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

At the end of the round the boss shows up and must be defeated. It's a fairly standard countdown timer.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Much like Vampire survivors, you avoid enemies while picking up XP drops and gold. One difference is you have to find abilities around the map, instead of being able to get them by leveling. Leveling up powers up traits for your current abilities.

Equipment is also another difference, see also meta notes.

There are a couple powerups and a magnet ability.

When you "run out" of traits to pick in a run you can pick health or gold.

Meta Progression

Through progression players unlock characters and features in the hub zone. Players can find equipment and then purchase it from the wellkeeper NPC hubworld to equip at the stash.

Incremental upgrades can be purchased for in game currency between runs. Players can brew potions with the cupbearer NPC allowing temporary options like rerolls in the next run."

It's possible to reset and restore backups of progress in player profiles.

Content By The Numbers

- +

9 Characters ("Heroes") each with 3 Class Traits
16 Abilities each with trait upgrade options.
15 Base Traits
10 Elevated Traits
500+ trait options total that upgrade characters and abilities
22 Visible Player Stats

2 NPCs
4 Stages / "Dhapters"
30+ Unique Monsters
12+ Bosses
2 Difficulty Options (Normal, Agony)
250 Quests (Challenges) Total, split between chapter related and character related.

1 XP pickup item, 4 Healing Drops
1 Gold meta progression currency
4 Temporary Powerups (inc XP magnet)
50+ Equipment Items

18 Meta Upgrades ("Blessings")
6 Potions, brewed with 15 ingredients drops
9 Equippable Buffs ("Marks")

In Game Lore & Extras

2 rescuable hub zone NPCs with light voice acted dialog.

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Initial
- Character Select (Left Stick)
-> Avatar Control / "Camp" Hub Zone
-> Menu (Start, also option during hub world)

Camp (Hubzone, Walk, button to interact)
- Wellkeeper (Merchant NPC, buy found items)
- Item Stash (Equip)
- Change Character
- Shrine of Blessings
(Currency Meta Powerups)
--> Register of Halls / Door (Choose Stage)
- Quests (Tab through challenges,
see unlock rewards)
- Cupbearer (Potion Crafting NPC)

Menu (LB - RB to tab)
- Settings Tab (Display, Input, Audio, Interface)
- Profile Tab
- Quit Tab (Yes/No Confirmation)

Display & Sound

On the settings tab of the main menu

Display and Window Toggles
- Fullscreen, Performance Mode,
Pause when Focus Lost

Audio Sliders
- Master Volume, Music Volume,
SFX Volume, Voice Volume

Interface
-Cursor Select
- Sliders: Cursor Size, Damage Flash Intensity,
Ability Effect Opacity
- Toggles: Aiming Line, Damage Numbers,
Show Input Hints on Start

Gameplay / Input / Other Options

On the settings tab of the main menu

Input Method Toggles
- Auto Aim, Auto Attack, Mouse Only Mode,
Mouse Only On Hold

Keyboard Bindings
- Move Up, Move Left, Move Down, Move Right, Attack Up,
Attack Left, Attack Down, Attack Right,
Tab Left, Tab Right, Confirm / Interact

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

Play area is in center with persistent sidebars on left and right.

Left Sidebar
- Player Level, XP Meter,
XP Gained / Required Number,
Health/Max, Health Orb.

Right Sidebar
- Menu/Pause Button, Ability Cooldown Icons,
Powerups, Gold Count, Enemies Slain Count,
Time Remaining

On Run Start (optionally) displays controls in bottom left corner of play area. Optional damage numbers. Arrows on edge direct players to objectives.

Pause Menus

On "start" or Menu click, both left and right sidebars persist while center is replaced with menu.

Tab Menus
- Character, Traits and Abilities,
Settings, Quit

Character
- View and equip items, view stats.

Traits and Abilities
- View Traits and Ability Stats

Settings
- (Same as Main Menu Settings)

Quit
- Return to Camp, Quit Game

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as gems. Gold and health drop from enemies and breakables. Items sit on map. Enemies drop chests. Sidebars persist in all views.

On XP Gain Event
- Pick from 4 "Traits"
- 4 Level Options in vertical bordered list
- Potions: Reroll, Banish, Memorize, Double

On "Scroll of Mastery" pickup
- Pick from 3 "Abilities"
- Discard for 50% Level XP

"Dried Up Well" interactable
- Drop found equipment into the well
to retrieve it at camp

End Run Displays Results
- View stats and completed quests
-> Return to camp

Meta Unlock Menus

Various features for the hub world unlock through play.

Players can find equipment and then purchase it from the wellkeeper NPC hubworld to equip at the stash.

Item Stash: 7 slots, 4 loadouts, sorted tabs. Equip items found for bonuses during the next run.

Shrine of Blessings: Purchase upgrades for Health Capacity, Health Regeneration, Defense, Movement Speed, Pickup Range, Damage, Attack Speed, Area / Projectile Size, Attack Range. Can be refunded individually or all at once.

Players can brew potions with the cupbearer NPC allowing temporary options like rerolls in the next run.

[edit]

Boneraiser Minions

Released

A auto-battler necromancy game if you want to raise hell but not freeze your computer. As a summoning focused horde avoidance game, it has a lot of depth. But it may not satisfy bullet heaven cravings if you want to see a million things pop out of your character or so many enemies you get one frame a second. It also has a dash and special move button, differentiating it from VS there. Active updates, a beloved title by many! Additional notes and score adjust by Raring on discord.

Arena Survival Auto-Battler Content Rich Enemy Hell Horde Survival Roguelite Summoning Game Survivors-like Top Down or Isometric Wave Survival
8.8 Combined Ranking Score
6/72 Ranking Position
1475/1600 Total Points
9.2 Final Review
96% Steam
9.6 Scale
8.5 Vibes
3865 Steam Reviews
377/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1098/1200 Comparison Points
90% Genre 6.4/8 genre
71% Simple Controls 3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
90% Buildcrafting Depth 4/5 build
78% Stage Features 3.9/7 stage
100% Content Breadth 9/9 stuff
100% Aesthetics 6/6 style
98% Gameplay Vibe Check 9.5/10 vibe vibe

Boneraiser Minions Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/18/2023

This game is notable both for being widely loved but also for being a firm twist on the genre by focusing on summoning (though plenty of other games on this list like Keeper's Toll have necromancer or summoner characters or skills.) This is not only one of the best VS-likes, though, it's also one of the best necromancer games ever! Also includes a card game mini-game that's totally optional accessed through your lair.

Lots of unlocks from characters to game modes and a lot of depth in a lofi presentation. Patches may have removed the ability to go infinite without amazing luck unfortunately. It's possible this won't scratch the itch for you if you want to see a lot of attacks/bullets come out of your character. You spend most of the time running away from, not into, mobs of enemies while your summons mop up.

This is one of the more unique and fully realized title on this list and also well supported with an active fandom.

Raring Review Notes: "It's a bullet heaven title with a heavy horde focus. While there are plenty of projectiles, it leans more into dodging large groups of mobs in melee range. While it is isometric depending on the map and the layout you choose through upgrades any map can and will feel different. Opposed to the likes of VS, it features (Mini)bosses with distinctive skills and high mobility. The various classes all have their unique playstyle and the game is not strictly build around weapons and passives."

"Controls are great. You only need movement keys and 2 trigger keys or your stick and 2 buttons"

Raring: "In its core outside of spell based classes it's still a necromancy game. You raise your minions and while you can support them, they will do most of the work for you. In earlier iterations the game used to be fairly hard and unlocking Bosses to raise them as minions felt very rewarding. Sadly my review score took a bit of a hit when it started to orient itself more on VS adding features that made difficulty redundant unless you kept looping for higher leaderboard scores."

"While it has become a tad too easy and as such the incentive of "one more run" has been lowered, it is still a solid recommendations. For less than 5 bucks you get an incredible bang for buck value if achievement hunting is your thing. It's still the best class/necromancy based horde survivor if pixel art is your jam."

Raring and I both came to the same pure vibes score: 8.5

Boneraiser Minions Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1098/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 0/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.6/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.4/1
Explorable Map 0.1/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 0.8/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.6/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.9/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Boneraiser Minions Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
96% Positive Steam Reviews
3865 Steam Reviews
8.5 Pure Vibes
9.6 Review Scale
377/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.0 Converted 10 Point Score
3 Number of Critic Reviews

User

7.7 User Review Average
7 Number of User Reviews

Average

8.4 Direct Average
8.1 "Fuck The Man" Combined Mean

Boneraiser Minions Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena SurvivalAuto-BattlerContent RichEnemy HellHorde SurvivalRogueliteSummoning GameSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DCuteNeonPixel ArtRetro

Setting / Story Tags

ComedyFantasyHorror ThemedMagicNecromancyUndeadVillain Protagonist

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Card GameCustom Mode/ScenarioDaily ChallengesEndless ModeMinigamesTimed SurvivalWave Survival20m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

Caiys

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: Yes

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 190
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Soundcloud

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Amass an army of deamonic undead to fight endless waves of heroes intent to end your boneraising ways! In this gothic-horror auto-battle roguelite, use the bones of slain heroes to raise your minions, collect powerful relics and spells, and unlock meta upgrades, all to survive King Gigald's crusade!"

"Dash around avoiding enemies and collecting their bones" "There's several game modes to keep play fresh."

Control Style Notes

- +

A movement focused game that I wouldn't call a single stick shooter, since you don't shoot.

Mostly using your dash to stay out of trouble while gathering the resource to power up, you spend most of the time running away from, not into, mobs of enemies while your summons mop up.

Automated Features

Auto-Battler

You summon a great deal of enemies to do damage for you

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival
Endless Survival

Daily & Weekly
Challenges

Custom Mode
("Creative Plaything")

Card Game Minigame
("Clashful Cards")

Game Mode Notes

Timed Survival is also called Mausoleum Awakening, Endless is Necrotic Skirmishes, dailies called Boneworld Challenges.

Raring: "The goal is survival until the "final" boss of the map. Then either loop for endless if you want to place higher on the leaderboards or end your run to invest into unlockable boons. Those will either grant you access to more classes, allow you to modify the hub for more features or to either increase or lower the difficulty by spending on perks for yourself and the hordes. It also features daily and weekly challenges."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Raring: "It has loops and endless mode but on average about 15 minutes on the early maps to 25 minutes on latter ones"

Speed Settings

?

[edit]

Keeper's Toll

EA

A solid choice if you want a game that feels like a Vampire Survivors visual remaster that focuses on individual class skill trees instead of combo synergies. EA, not a ton of content yet, but responsive devs. The closest in terms of movement controls on this list so far! Edit: seems it's adding a dodge, but nothing has changed about enemy patterns so it's hard to complain too much about it. Though I did lol to the ear of a very receptive dev.

Action RPG Auto-Shooter Bullet Heaven Dungeon Crawler Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Summoning Game Survivors-like Top Down or Isometric Wave Survival
8.6 Combined Ranking Score
9/72 Ranking Position
1471/1600 Total Points
8.6 Final Review
88% Steam
8.6 Scale
8.3 Vibes
105 Steam Reviews
357/400 Review Points
8.6 Similarity Score
93% Diagnosis:
Similar
1114/1200 Comparison Points
100% Genre 8/8 genre
88% Simple Controls 5.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
70% Buildcrafting Depth 2/5 build
100% Stage Features 7/7 stage
84% Content Breadth 6.2/9 stuff
97% Aesthetics 5.6/6 style
97% Gameplay Vibe Check 9.3/10 vibe vibe

Keeper's Toll Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

necromancer-from_keepers-toll.gifPreviously called "Soul Survivors"

A so-far solid single stick shooter in Early Access. VERY close in aesthetic style and design and actually keeps 1 handed movement focused play. Edit: Seems they are adding a dodge, so this will need to be re-examined.

Also very Dark Souls inspired visually with some fun subtle jokes for fans. Bumpin' music. Graphics an upgrade - especially on elite/boss animations - while still feeling pretty lofi.

Necro earns this a summoning game tag from me.

spore-king-from_keepers-toll.gifClassic inspired classes have their own unique weapon and move set, with some interesting twists like fighting style movement combo to activate a move for the monk. They also have their own money pile and upgrade tiers. Not a ton of maps, but a decent range of characters considering their depth - unfortunately no crazy crossover evolutions it seems.

It's still early access so I intend to check back in later for a real review. First impressions are pretty positive.

Includes a necromancer summoning class In Early Access so we'll see how much of a summoning game it is - very responsive developer!

Keeper's Toll Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.6 Similarity Score
93% Diagnosis:
1114/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.6/1
Move Only 0.7/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 0.7/1
Multiple Stages 0.7/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.6/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.9/1
Feels like VS 1/1

Keeper's Toll Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.6 Final Review
88% Positive Steam Reviews
105 Steam Reviews
8.3 Pure Vibes
8.6 Review Scale
357/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 0.6/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.5/1
Vibe Check 1/1

Keeper's Toll Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacPS5Steam DeckSwitchWindows PCXboxEA

Sorting Categories

Similar

Genre and Control Style Tags

Action RPGAuto-ShooterBullet HeavenDungeon CrawlerEnemy HellHack and SlashHorde SurvivalMowing GameRogueliteSingle Stick ShooterSummoning GameSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DPixel Art

Setting / Story Tags

Dark FantasyDungeonsFantasyHorror ThemedMartial ArtsNecromancyUndead

Control Styles

ControllerController 1 HandedController Move OnlyKeyboard 1 HandedKeyboard Only

Game Mode Tags

Endless ModeIgnorable TutorialTimed SurvivalWave Survival20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Stingbot Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 29
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Keeper’s Toll is an action-packed arcade roguelite set within a dark fantasy world. Keeper’s Toll places a heavy focus on slow-paced, skill-based gameplay and intricate boss battles as you survive an onslaught of relentless fell hordes."

"The game controls like a top down beat-em-up with auto attacks that primarily go off in the direction your character is facing" "No twin stick controls or mouse aiming."

Dev notes: "A typical run to reach the final boss is roughly 20 mins. However, runs go into an endless mode each time called cursed mode where a new curse stacks every minute you survive. So essentially runs can last as long as you are capable of surviving."

Control Style Notes

- +

Dev: "Controls like VS with the exception that the player can perform an evasive move. you can press Left Shift or B on the game controller to perform a dodge roll. Dodge is tied to your stamina bar."

"Each class plays entirely different with their own set of unique actives and passives. Nothing is shared, including auto aim."

"The Shadow Monk has auto aim with his Fury Active attack (his base attack). None of the other existing character have auto aim except for the Ranger's homing shot, but it's not constant like Fury is for the Shadow Monk. Other future characters may have some auto aim abilities. there is no default auto aim though. That's not how the game plays by default. It's not a "setting""

Automated Features

There is no right stick aiming, but attacks aren't all directed towards enemies.

Accuracy of aimed attacks is character dependent.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Mapping planned Dev: "You can play with one hand, but if you want to perform a dodge roll, as of right now you would need to press B on the right side. It's not required to perform a dodge, but it is a feature nonetheless. it will be added in the next update that goes live."
  • Mouse Only: Planned
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Game Modes

- +

Timed Survival

Endless Survival

Game Mode Notes

Default mode is timed survival.

Dev: "As of current: just level runs. Each level has an endless mode that activates when the final stage boss is defeated. Will split to be optional and include other game modes later in Early Access"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

Dev: "Endless mode activates after the final stage boss is defeated. Curses stack every minute thereafter and the goal is to survive as many curses as possible."

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "Enemies drop souls. Elites drop higher level souls. Bosses drop instant level ups. Enhancements to XP can be bought from the Merchant and/or obtained from challenge events and altars"

Souls are used on level gain event to pick from streamlined options, but each character has their own set of moves and options. XP is used in the meta.

Meta Progression

Players can spend gold collected in run at a meta Merchant, and can develop class trees by earning "XP"

Dev: "XP is earned from completing a run. XP is earned from a variety of factors including time survived, elites killed, bosses killed, curses survived, challenges completed as the most notable ways to earn XP."

Play to unlock endless mode.

"Endless mode activates after the final stage boss is defeated. Curses stack every minute thereafter and the goal is to survive as many curses as possible. Achievements and Meta Progression is tied into this mode as well as XP bonuses can be earned the longer you survive."

[edit]

Return to Abyss

DLC Released

Underworldly anime styled mowing game with some cute character designs. I like the vibe and gameplay a fair amount so far but localization isn't quite there yet, with some text layout bugs and confusing explanations. You can save game mid run to quit out, which I appreciate as a steam deck player. Overall I'm hoping to come back to this one later and find it a bit easier to navigate. It's certainly very similar to Vampire Survivors (except for the hub world) but it may not be the most notable survivors-like on the list, currently with about a 7.5 on the review.

Auto-Shooter Bullet Heaven Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.3 Combined Ranking Score
15/72 Ranking Position
1472/1600 Total Points
7.4 Final Review
80% Steam
7.1 Scale
7.0 Vibes
811 Steam Reviews
321/400 Review Points
9.2 Similarity Score
96% Diagnosis:
Similar
1151/1200 Comparison Points
100% Genre 8/8 genre
94% Simple Controls 6.2/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
98% Stage Features 6.7/7 stage
97% Content Breadth 8.5/9 stuff
83% Aesthetics 3.9/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Return to Abyss Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

Underworldly anime styled survivors-like staring cute gals sweeping up baddies and operating out of a cafe hub world. First impressions are generally positive!

Enemies feel slow and awkward at first, because the less lofi art style kind of exposes that mechanic in the early game (some games do some great work to make the slower movement feel more natural, but I can accept it as a quirk.) It's not quite as bad as it is in some of the 3D titles and some characters like the bats feel animated quite nicely even while slowly drifting in. It's not something I spent too long worrying about as they can quickly overwhelm you. Map obstacles like lava on the ground add another level of complexity to dodging enemies.

You can save the game on quit which is pretty useful. There is a dash unlocked via in run ability selection (so possible to go without seeing at times). Sound effects are a little crunchy. There's a store in Endless Mode.

The translation issues were kind of persistent through the game, often confusing me as to basic mechanics. I think most of the meta upgrades are actually fairly typical of the genre, so the stumbling wasn't too bad, but when it came to the weapon related menus I admit I'm still not entirely sure what the options mean. I wish "drinks" (crafted difficulty modifiers) didn't limit other achievements and could be saved for later if the particular mix of positive and negative changes doesn't appeal for the next session.

I got the DLC for it, not really sure why honestly. I don't feel upset about it but it does feel a little silly in retrospect with a genre that's mostly about unlocking stuff in terms of giving you a reason for another run. Generally all the paid DLC and cosmetics and stuff is what has turned people off from other popular genres and lead them here - but it's worth noting that Vampire Survivors also has DLC now!

One reviewer seemed confused they couldn't "get the nsfw scenes" but I don't think there are supposed to be any haha. I didn't get the impression it's particularly horny. I like the art style but can't help wishing it was a pixel style or at least closer to the cut scene style in game. I hope it gets better localization and more descriptive stats, I'll be checking in to play more.

Free on Android, but with gacha transactions.

Return to Abyss Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.2 Similarity Score
96% Diagnosis:
1151/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 0.2/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0.7/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.1/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 0.9/1
Fun Writing 0.8/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 0.6/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 1/1

Return to Abyss Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.4 Final Review
80% Positive Steam Reviews
811 Steam Reviews
7.0 Pure Vibes
7.1 Review Scale
321/400 Review Points
Not Buggy 0.9/1
Not Janky 0.7/1
Good UI 0.2/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 0.7/1
Fun Feel 0.9/1
Unique Twists 0.2/1
Vibe Check 0.9/1

Return to Abyss Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidSteam DeckWindows PCDLCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHack and SlashHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

2DAnimeCartoonCute

Setting / Story Tags

FantasyHorror ThemedUnderworld

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Unknown15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Joychasing Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 48
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Return to Abyss is a mowing survival game with Rogue-Lite elements, upgrade your weapons and use your fighting skills to fight through over 10,000 monsters on screen until defeat the culprit who brought chaos!"

"In the abyss, you will face thousands of abominable monsters simultaneously, and they are endless and seemingly endless! There is no need to be afraid, although there is no way to retreat, the artifact in your hand is powerful, and the bullet command room can annihilate a large number of enemies."

"12 basic weapons that can evolve into 72 different artifacts. 25 weapon accessories to choose from. 10 unique props that can be deployed to the battlefield via airdrop boxes. 15 Special Drinks That Change the Rules. 23 upgradeable items."

Control Style Notes

- +

It can often be played like a single stick shooter, but abilities enable a dash (and possibly other buttons later on? I didn't notice the dash at first.)

Many of the abilities are melee range so it makes sense that they advertise this as a Mowing Game - it forces you to move in different styles depending on your weapon.

Automated Features

Auto-Fire
Auto-Aim

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Scarlet Tower

EA Free Available

Perhaps the most thematically and directly inspired (non-shovelware) I've played so far, especially with regards to weapons. It tries to do a lot but comes off with the impression a lot of surface level complexity (and annoying if pretty UI) covers for less actual depth / impactful feeling gameplay. Control-wise, it has toggle-able auto-aim and auto-fire and a dash, so that bumps it down a little in the ranking despite it feeling more like VS than almost any other game on the list. Pretty, but felt too derivative vibe-wise to me.

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.2 Combined Ranking Score
18/72 Ranking Position
1463/1600 Total Points
7.5 Final Review
86% Steam
6.9 Scale
6.9 Vibes
799 Steam Reviews
324/400 Review Points
9.0 Similarity Score
95% Diagnosis:
Similar
1139/1200 Comparison Points
99% Genre 7.8/8 genre
88% Simple Controls 5.3/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
95% Buildcrafting Depth 4.5/5 build
100% Stage Features 7/7 stage
93% Content Breadth 7.8/9 stuff
85% Aesthetics 4.2/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

Scarlet Tower Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/20/2023

Feels like a "clone", though it has dash, toggleable auto-aim and menu option for auto-fire. Interesting day/night cycle concept. Aesthetically, from the vampire theme to the characters to the directly ripped off and similarly named weapons, the clone aspect may be hard to get past. Gameplay feels crafted but progression feels slow as I'm several hours in, pretty good at these games now, and still only have the first map. Looks like it has more depth than it feels it has in play. Lots of systems but I am for some reason more confused than interested in them, maybe just because of how they are spread out through different menus for unlocks.

I think there are four separate tabs for currency based unlocks, and each character has their own set of moves? It's a lot of flipping back and forth to try and figure out synergy. I have other UI quibbles, like it looks better but importantly it's annoying to get into a run by having to go use the joystick to click down to the map and then another step etc. Finally, the characters are more fully rendered but somehow also feel more generic. It's not actually bad.

If it was the only game on the market I'd 100% it. As it is, if I want more vampire survivors to the extent I want the same game visually remastered but playwise toned down, I have better options. That sounds a little harsh re-reading it, but I'm probably going to have to learn to be harsh to get through trying 600 of these.

Edit 12/21/2023: New features including Endless Mode and Bestiary bumping it significantly up the similarity scale and overall ranking.

Scarlet Tower Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.0 Similarity Score
95% Diagnosis:
1139/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0.8/1
No Dash 0/1
No Trigger 0.9/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.5/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 0.3/1
Subtle Humor 0.1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.9/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 1/1

Scarlet Tower Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.5 Final Review
86% Positive Steam Reviews
799 Steam Reviews
6.9 Pure Vibes
6.9 Review Scale
324/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 0.2/1
Good Graphics and Sound 1/1
Fun Feel 0.7/1
Unique Twists 0.1/1
Vibe Check 0.5/1

Scarlet Tower Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DPixel ArtSerious

Setting / Story Tags

FantasyHorror ThemedVampires

Control Styles

Controller

Game Mode Tags

Unknown24m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Pyxeralia LLC

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 60
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: on itch.io
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Hunt during the day, be hunted during the NIGHT! Scarlet Tower is a gothic horror casual game with roguelike and RPG elements, like talent trees, classes, familiars and more!"

"Look for relics and vendors that only spawn at night.Characters with unique customizable passives. Procedural Map Generation."

Run Times & Speedups

- +

Average Run Time: 24m

Run Time Notes

?

Speed Settings

?

[edit]

Yet Another Zombie Survivors

EA

What my partner called "a survivors for the Call of Duty demographic", this zombie slaying take has some of the more complex 3D graphics in this genre, but manages to keep things fast, simple and snappy despite the "realism". While we're a little burnt on zombies and the aesthetic doesn't appeal as much to us and resulted in some quibbles ("taller" and easier to get hit, gems floating so hard to identify position) for some people this likely appeals to you in a way games with pixel graphics simply never will. Could use more content but it's pretty fully developed for Early Access and I'm looking forward to coming back on release.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Party Based Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.2 Combined Ranking Score
19/72 Ranking Position
1431/1600 Total Points
8.3 Final Review
90% Steam
7.8 Scale
8.1 Vibes
4499 Steam Reviews
349/400 Review Points
8.0 Similarity Score
90% Diagnosis:
Similar
1082/1200 Comparison Points
99% Genre 7.9/8 genre
100% Simple Controls 7/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
85% Buildcrafting Depth 3.5/5 build
77% Stage Features 3.8/7 stage
84% Content Breadth 6.1/9 stuff
73% Aesthetics 2.8/6 style
97% Gameplay Vibe Check 9.3/10 vibe vibe

Yet Another Zombie Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

A zombie themed survivors-like notable for being one of the best with 3D art style. Despite the very 'realistic' 3D graphics (and they're not actually attempting to be, favoring simple style that reminds me of PS3 era shooters), it keeps the arcade vibe, fast pace and almost all of the gameplay style of Vampire Survivors, making you focus on moving away from some things (enemies) and towards others (your leveling resource) as the primary strategy. I think they could have done more complex graphics but decided not to, favoring ability to stack enemy density.

It notes in the menu that the optional manual aim and fire were implemented at the request of the community (pretty cool) but the game was not designed around them. That auto-first design and explicit noting, plus that it's enabled by default, gets it full points in those categories despite the presence of other options. Weapons "evolve" but not in the combine two to get something weird way.

Technically you control a group of "survivors" (really seems more like a military unit but I guess if you're shooting this many guns that makes sense) but we're going to call it 1 for Direct Control of Single Avatar since you don't individually trigger any of their abilities, for the most part it's just an aesthetic representation of how there could be so many attacks on screen.

Due to the engine there's never quite as many enemies or attacks on screen, but it still feels fairly over the top and invincible builds are possible in endless mode. Due to the style of weapons it's not as common for each survivor to cause you to move in different ways, which is something I like about other games I call mowing games. Due to the "realism" it also never quite seems to get as creative, though it does pretty well inside the genre. While it seems obvious in retrospect, the helicopter strike for example felt fresh mechanically and visually. Like the best abilities in these games it changes the way you move, in this case kiting huge crowds in as straight a line as possible.

Kind of wish one of the gals was available in the first three characters as the realistic style makes the masculine first three even more apparent (and overall masculine vibe) even though technically the game has a better balance than many on this list. I originally had a longer rant on it but it doesn't feel fair to leave it when many on the list have no girl characters.

My partner said they dislike that the gems float so they can't tell exactly where they are and hit enemies more, something I hadn't noticed. In general the more isometric viewpoint and "correct" height characters makes it more easy to hit enemies. Overall this one is pretty solid if you like the presentation and I didn't feel ready to move on when I had to.

Yet Another Zombie Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.0 Similarity Score
90% Diagnosis:
1082/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.9/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.3/1
BIG Maps -0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.4/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 0.2/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.7/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.9/1

Yet Another Zombie Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.3 Final Review
90% Positive Steam Reviews
4499 Steam Reviews
8.1 Pure Vibes
7.8 Review Scale
349/400 Review Points
Not Buggy 1/1
Not Janky 0.7/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 0.4/1
Good Theme 0.6/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

8.0 User Review Average
1 Number of User Reviews

Average

8.0 Direct Average
8.0 "Fuck The Man" Combined Mean

Yet Another Zombie Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalParty BasedRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

Horror ThemedMilitaryZombies

Control Styles

ControllerController 1 HandedController Move OnlyMouse Only

Game Mode Tags

Unknown20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Awesome Games Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 70
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

Same dev, I think, as Yet Another Zombie Defense HD.

"The Horde is coming but you're ready to fight it! Assemble your team and decide upon their enhancements to find the most efficient synergies against thousands of the undead. Survive. Then evolve. Then break all the limits in this deceivingly simple but addictive reverse bullet hell."

"Forget about things like complicated controls or hour-long cutscenes — jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a survivors-like gameplay loop!"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Disfigure

Free Available Released

A survivors-like for horror fans, if you want to pull the trigger in the dark with a flashlight. And considering it's totally free (with an optional tip for the dev DLC) there's little reason not to try it. Especially if you came way from VS looking for more arcade games. Bare bones in some ways, but it gets you quickly into the next run eager to try a totally new build. Minimalist horror vibe is just right.

Arcade Arena Shooter Bullet Heaven Enemy Hell Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
7.8 Combined Ranking Score
29/72 Ranking Position
1352/1600 Total Points
9.4 Final Review
96% Steam
9.5 Scale
9.1 Vibes
1803 Steam Reviews
382/400 Review Points
6.2 Similarity Score
81% Diagnosis:
Similar
970/1200 Comparison Points
93% Genre 6.8/8 genre
56% Simple Controls 0.9/7 move
99% Survival Modes 3.9/4 modes
88% Power Progression 3/4 level
98% Buildcrafting Depth 4.8/5 build
50% Stage Features 0/7 stage
62% Content Breadth 2.2/9 stuff
100% Aesthetics 6/6 style
99% Gameplay Vibe Check 9.8/10 vibe vibe

Disfigure Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Disfigure is a cool game with an obviously cool dev who put it up for optional donation. Perhaps it's humble due to the lack of surface breadth - characters, skill trees, bestiaries - but the gameplay is tight. Steam reviewers seem to agree. Sometimes you just want an arcade game! It's an arena shooter without exploration and slower and more tense than most survivors-likes. It's got a shadowy minimalist vibe and great shifty beats on the soundtrack.

While it's got a trigger button, I found it totally fine to play with auto fire on - aiming, however, is not optional with the strategy of pointing your light. We're going to count the "switch flashlight" button as a special move button. Rogue-lite aspects are limited to weapon unlocks and not permanent incremental upgrades, so still around the same level of skill (and luck) required each run. Steam cloud would be nice.

I'll be playing more of this one! More notes to come then!

Disfigure Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.2 Similarity Score
81% Diagnosis:
970/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.4/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 0/1
Move Only -0.5/1
No Dash 1/1
No Trigger 0.4/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.8/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.7/1
Bosses / Elites 1/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.6/1

Disfigure Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.4 Final Review
96% Positive Steam Reviews
1803 Steam Reviews
9.1 Pure Vibes
9.5 Review Scale
382/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

9.0 Direct Average
9.0 "Fuck The Man" Combined Mean

Disfigure Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeArena ShooterBullet HeavenEnemy HellRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DPixel ArtRetroScary

Setting / Story Tags

AbstractHorrorHorror Themed

Control Styles

Controller

Game Mode Tags

Unknown20m

Features and Extras

Steam Achievements

Dev/Publisher

Cold Brew Entertainment

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 23
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Disfigure is a top-down shooter rogue-like in which you fight countless grotesque creatures shrouded in darkness. Choose from a variety of weapons and over a hundred upgrades to create unique builds each run and survive."

"In an arena shrouded by darkness, pay keen attention to your surroundings where monsters could be lurking. Choose between circle and cone vision" "Choose from over 100 upgrades and 90 weapon perks"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

20 Minutes Till Dawn

Released

Here's a game for people who would rather aim carefully and pull the trigger, at least for the first few hours of meta unlocks and the start of every run. It's got a cool vibe but feels more like 'traditional' arena shooters of the past couple decades, despite the obvious modern horde survival inspiration.

Arena Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
7.7 Combined Ranking Score
31/72 Ranking Position
1365/1600 Total Points
8.6 Final Review
92% Steam
9.0 Scale
7.5 Vibes
21787 Steam Reviews
357/400 Review Points
6.8 Similarity Score
84% Diagnosis:
Similar
1008/1200 Comparison Points
93% Genre 6.8/8 genre
46% Simple Controls -0.5/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
93% Buildcrafting Depth 4.3/5 build
66% Stage Features 2.2/7 stage
93% Content Breadth 7.7/9 stuff
89% Aesthetics 4.7/6 style
86% Gameplay Vibe Check 7.2/10 vibe vibe

20 Minutes Till Dawn Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.9

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/13/2023

Reliance on trigger is particular to this one, making it a twin stick shooter in VS arena style wrapping. Dark pixel art style will be a matter of taste, I like it. Moving slower when firing and reliance on trigger for early progression makes it feel slower and a little more boring personally, though. Also earns it a lower spot on this list for mechanic differences.

20 Min is a common suggestion for folks looking for another VS-like game, likely because it had a public version out pretty early in the wave, but I feel it's also kind of closer to other top down shooters pre-Survivors, before the genre got as defined. Some may like it more due to the more hands on feel, others will bounce before getting to the real bullet heaven aspects.

Like a few other titles on this list I put in most of my time with it before I was "officially" researching survivors-likes. So it just has a bit less in the way of notes. Sorry!

20 Minutes Till Dawn Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.8 Similarity Score
84% Diagnosis:
1008/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.4/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) -0.5/1
Move Only 0/1
No Dash 1/1
No Trigger -0.5/1
No Special Move 0/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.9/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 0.8/1
Explorable Map 0.5/1
BIG Maps -0.3/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.9/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.2/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.9/1
Fun Ramp 0.5/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 0.6/1

20 Minutes Till Dawn Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.6 Final Review
92% Positive Steam Reviews
21787 Steam Reviews
7.5 Pure Vibes
9.0 Review Scale
357/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.9/1
Good Theme 0.9/1
Good Graphics and Sound 0.8/1
Fun Feel 1/1
Unique Twists 0.4/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.5 Converted 10 Point Score
1 Number of Critic Reviews

User

6.0 User Review Average
1 Number of User Reviews

Average

6.8 Direct Average
6.8 "Fuck The Man" Combined Mean

20 Minutes Till Dawn Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSSteam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

2DArtyLofiPixel ArtRetro

Setting / Story Tags

FantasyHorror Themed

Control Styles

Controller

Game Mode Tags

Trigger Focus20m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Erabitflanne

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 33
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?"

"Create dynamic builds from a variety of weapons, runes, and special abilities in order to survive for 20 minutes." "Precise Control: Directional aim and active firing delivers a methodical battle system."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Heretic's Fork

DLC Free Available Released

Pretty Different. A great pick if you never want to move and want a game to play without having to stare at the screen. Excellent music. Recently released deckbuilding tower defense rogue-lite which ditches the movement mechanics and adds on drawing new "cards" on level up instead of an RPG style or item collecting system. So far feels like a really enjoyable throwback to old browser or freeware games - which it seems to acknowledge with the menu user interface - and has impeccable style. Seems like more content will be added, which is good, could use more card interactions and weird stuff.

Auto-Battler Bullet Heaven Deckbuilding Roguelite Survivors-like Tower Defense Turn Based Hybrid
7.5 Combined Ranking Score
34/72 Ranking Position
1343/1600 Total Points
8.6 Final Review
84% Steam
8.2 Scale
9.3 Vibes
1070 Steam Reviews
359/400 Review Points
6.4 Similarity Score
82% Diagnosis:
Pretty Different
984/1200 Comparison Points
84% Genre 5.5/8 genre
75% Simple Controls 3.5/7 move
98% Survival Modes 3.8/4 modes
99% Power Progression 3.9/4 level
90% Buildcrafting Depth 4/5 build
44% Stage Features -0.9/7 stage
76% Content Breadth 4.7/9 stuff
100% Aesthetics 6/6 style
92% Gameplay Vibe Check 8.3/10 vibe vibe

Heretic's Fork Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 8.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

This is a cool one and feels like it could easily have existed if Vampire Survivors never did. Excellent music. While it's an endless horde survival game, it's also a classic tower defense game. Just one big tower in the middle, troops or weapons arrayed around it, and endless waves of baddies.

It is just as much a deckbuilder as a survivors-like so it's probably also Slay the Spire inspired. So far this is a favorite of mine on the steam deck and to have up while I'm doing other stuff since it can be essentially turn based.

You move through "stages" in the main mode but it doesn't really feel like multiple stages in the classic sense and feels a bit more like a timed survival mode so we give partial points there.

You can improve your weapons but I'm not sure evolve them. There are "torment" modes but not complex difficulty modifiers for challenges, I think. I have some quibbles. Not a ton of content, build diversity or enemy variety encountered yet, but I'm not as far in as I'd like to be. Works on steam deck (if hard to read) but not controller, really it just makes you use the controller as a mouse. Does include aimed special moves if you decide to use them in your build.

Hard to read on steam deck and TV. Would like to be able to see what I have equipped while adding cards to deck (damage type etc). Can't read locked cards on steam deck since they don’t get bigger. Thanks to that, I would also like an undo button while I'm in my turn haha.

There's a lot to unlock and dig into so I sent some questions to the dev/community and will revise scores when I know more. And I'll be playing a lot more later too. The soundtrack alone makes me want to have the game on and I have to remind myself to not just hang out listening to it.

Heretic's Fork Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.4 Similarity Score
82% Diagnosis:
984/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 0.5/1
Top Down or Isometric 1/1
Direct Control of Single Avatar -1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 1/1
No Trigger 1/1
No Special Move 0/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0.8/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.9/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.7/1
Weapon Combination / "Evolution" 0.3/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0.1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.4/1
Bosses / Elites 0/1
Many Interesting Characters 1/1
Many Challenges 0.5/1
Multiple Stages 0.5/1
Difficulty Modifiers 0.3/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0.7/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0.8/1
Technical Check 0.8/1
Controls Check 0.5/1
Fun Check 1/1
Feels like VS 0.6/1

Heretic's Fork Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.6 Final Review
84% Positive Steam Reviews
1070 Steam Reviews
9.3 Pure Vibes
8.2 Review Scale
359/400 Review Points
Not Buggy 0.9/1
Not Janky 0.7/1
Good UI 0.5/1
Controller and Deck 0.4/1
Lots of Content 0.7/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.3 Converted 10 Point Score
3 Number of Critic Reviews

User

- User Review Average
- Number of User Reviews

Average

7.3 Direct Average
7.3 "Fuck The Man" Combined Mean

Heretic's Fork Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioSteam DeckWindows PCDLCFree AvailableReleased

Sorting Categories

Pretty Different

Genre and Control Style Tags

Auto-BattlerBullet HeavenDeckbuildingRogueliteSurvivors-likeTower DefenseTurn Based Hybrid

Aesthetic Tags

2DArtyBrowser GameLofiMetalPixel ArtRetro

Setting / Story Tags

ComedyHorror ThemedUnderworld

Control Styles

Controller

Game Mode Tags

Currency MetaprogressionDeck ConstructionDeckbuildingGoal Based AdvancementNo MovingRoulette AdvancementSingle Tower45m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

9FingerGamesRavenage Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 28
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: itch.io Prototype
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Dear candidate, we are pleased to invite you to take up the position of manager of Hell. You will punish sinners by using our deck-building computer system to construct hellish towers capable of keeping the endless hordes of the underworld in check. Best of luck!"

Run Times & Speedups

- +

Average Run Time: 45m

Run Time Notes

?

Speed Settings

?

[edit]

The Binding of Isaac: Rebirth

DLC Free Available Released

Very Different. An earlier style of game if you want a difficult rogue-lite that feels close to a real time rogue-like, focused on room based exploration. Greed mode, however, introduced in Afterbirth, is a wave survival mode, with an endless mode possible. No currency unlocks, more a bullet hell than bullet haven, and other aspects make this a very different kind of game, despite how it gets recommended often to Vampire Survivor Fans. Knocks it out of the park in terms of content breadth and replayability. I'm fucking terrible at it.

Dungeon Crawler Roguelite Story Rich Top Down or Isometric Twin Stick Shooter Wave Survival
7.5 Combined Ranking Score
35/72 Ranking Position
1310/1600 Total Points
9.5 Final Review
97% Steam
9.8 Scale
8.9 Vibes
230286 Steam Reviews
384/400 Review Points
5.4 Similarity Score
77% Diagnosis:
Very Different
926/1200 Comparison Points
70% Genre 3.2/8 genre
26% Simple Controls -3.3/7 move
70% Survival Modes 1.6/4 modes
50% Power Progression 0/4 level
86% Buildcrafting Depth 3.6/5 build
100% Stage Features 7/7 stage
100% Content Breadth 9/9 stuff
91% Aesthetics 4.9/6 style
88% Gameplay Vibe Check 7.6/10 vibe vibe

The Binding of Isaac: Rebirth Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 7.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/20/2023

Released in several versions, but we'll just consider them all one thing to rank here. Played on Newgrounds, played "Classic" (now labeled as such) on steam for 3 or so hours, Rebirth and Afterbirth on Switch for a fair amount longer. Let's call transformations weapon evolutions. Daily challenges are available on top of hard mode, etc. It's got an insane amount of content at this point if you get all the DLC, later releases or the last switch release. True fans know a million secrets and how to do insane things on the first run on a fresh save, folks like me struggle to make it through 4 rooms. Endlessly replayable if you love it.

This is a rogue-lite but it's way stressful and not, for me, 'zen' at all. It's not a bullet heaven. If you like short runs it might hit the spot, but it's sooooo different. I suck at it too. It's got an iconic style and really personifies an era, but I also admit I'm not that into it personally.

Some aspects feel a little edgy just to be edgy and it's funny for a bit, but when I'm sucking at the game it doesn't pull me back in, impacting my vibe score. But gave it full review scores since it just seems right.

The Binding of Isaac: Rebirth Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.4 Similarity Score
77% Diagnosis:
926/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.2/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0.5/1
No Trigger -1/1
No Special Move -0.6/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.8/1
Timed / Boss Ended Survival 0.8/1
Endless Mode 0.8/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.1/1
0.5/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.1/1
Over the Top 0.7/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.7/1
Fun Ramp 0.8/1
Low Price 0.3/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0/1

The Binding of Isaac: Rebirth Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.5 Final Review
97% Positive Steam Reviews
230286 Steam Reviews
8.9 Pure Vibes
9.8 Review Scale
384/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 0.8/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.4 Converted 10 Point Score
30 Number of Critic Reviews

User

8.3 User Review Average
1128 Number of User Reviews

Average

8.4 Direct Average
8.3 "Fuck The Man" Combined Mean

The Binding of Isaac: Rebirth Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

3DSEpiciOSPS4PS5Steam DeckSwitchVitaWii UWindows PCXboxDLCFree AvailableReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Dungeon CrawlerRogueliteStory RichTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DBrowser GameCartoonPixel ArtUglycute

Setting / Story Tags

ComedyDungeonsGrossoutHorrorHorror ThemedUnderworld

Control Styles

Controller

Game Mode Tags

Holiday Event45m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Edmund McMillenInc.Nicalis

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Yes
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: Yes
  • Soundtrack Available: Steam Bandcamp Spotify Amazon Apple YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety."

"Over 500 hours of gameplay" "Over 100 co-op characters" "4 BILLION Seeded runs!"

Run Times & Speedups

- +

Average Run Time: 45m

Run Time Notes

?

Speed Settings

?

[edit]

Crypt of the Necrodancer

DLC Released

Extremely Different. Rogue style short runs in a horror fantasy setting with pixel graphics, but rhythm based gameplay without bullet heaven elements. Used to come up more in recommendation threads on reddit. Fan comparison scores via Necrodancer discord. Maqua: "A rhythm turn-based roguelike that lets you perform beat downs to the beat. Less like Vampire Survivors due to fundamental differences in design, but the variety of characters as well as in-game leaderboards allows you to get a lot of replay value even after you master the mechanics." Tufwfo: "Extremely difficult roguelike where all inputs are done to the beat of the music. Learning the patterns of all the enemies leads to mastering the game which is incredibly satisfying after hundreds of hours." Movement focus, but feels very different!

Content Rich Grid-Based Movement Rhythm Game Roguelike Roguelite Top Down or Isometric Turn Based Hybrid
6.5 Combined Ranking Score
47/72 Ranking Position
1200/1600 Total Points
9.3 Final Review
95% Steam
9.4 Scale
9.0 Vibes
20594 Steam Reviews
379/400 Review Points
3.7 Similarity Score
68% Diagnosis:
Extremely Different
821/1200 Comparison Points
61% Genre 1.7/8 genre
69% Simple Controls 2.7/7 move
63% Survival Modes 1/4 modes
38% Power Progression -1/4 level
61% Buildcrafting Depth 1.1/5 build
65% Stage Features 2.1/7 stage
88% Content Breadth 6.9/9 stuff
74% Aesthetics 2.9/6 style
80% Gameplay Vibe Check 6/10 vibe vibe

Crypt of the Necrodancer Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3 (xoxomonstergirl) 4129 (Tufwfo Review) 828.4 (Maqua Review)

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/18/2023

I'm terrible at rhythm games, so went to discord for help investigating this suggestion I'd seen on reddit! Number scores averaged between our user surveys or by scoring guide. Fan review score notes from Tufwfo and Maqua on the Necrodancer discord! Reprinted from the survey with some editing. Maqua Notes: "Crypt of the Necrodancer is a rhythm turn based roguelike. Its unique gameplay style allows it to flow in its own interesting way without separating itself from the identifiers that make it a roguelike." Tufwfo: "It's a very difficult rhythm based roguelike." This gives it a partial score in real time, since it does go on without you.

DLC: "Certain features are limited to the Synchrony DLC such as online multiplayer and versus"

Maqua: "You move on tiles to the beat of the backing music track, using the arrow keys in time with the music. Moving into an enemy makes you attack the enemy, and if an enemy is able to move into the tile you are on, or moving to, they attack you. It is a very different game from Vampire Survivors since there is a constrained grid system, a low max enemy count per floor, and progression based on if you can make it to the bottom of the crypt or not. It's less about avoidance and more about planning and execution."

They're both movement focused spins on roguelike games, but very different! Maqua: "I'm going at this from the perspective of a player with over 840 hours on steam. Necrodancer is a roguelike that relies mostly on player knowledge of the game to be difficult and fun, and any progression elements are mostly reserved for players learning the game for the first time. After that, it's about knowing how to control scenarios in game such that you don't make any mistakes."

Maqua continues: "The real complexity comes from the pseudo-turn-based combat that the beat of the game revolves around, making sure you perform correct actions in the scenario you're in without making any mistakes. I find it much different than Vampire Survivors in that aspect, since after a certain point in any run, you're just waiting for the timer to hit zero and move onto the next. In Necrodancer, the very act of clearing a run with a specific character is a major accomplishment by itself. It's also worth noting that Necrodancer's idea of scaling is drastically different than VS, since the stats in ND revolve around low value integers, instead of ranges exceeding a thousand. With ND, you need to have a more active role in play, rather than letting passive item effects let you walk through the rest of your run without much thought."

Tufwfo: "All enemies have a specific pattern so over time you learn them all to be able to handle any situation. The game is incredibly fair (in my thousands of hours there's only 1 thing I would say is explicitly unfair) so even playing low% (no items or healing) you can win every run if you're good enough. I consider Vampire Survivors to be a fairly chill game while Necrodancer is extremely difficult. If you're willing to challenge yourself then I absolutely recommend it."

Maqua, recommends for VS fans: "..only on the basis that I would recommend this game to anyone. If anyone wants to try something new, this is a game for you." It's worth noting the more rogue-lite side of the game, Single Zones Mode, is easier and earns it a high partial on the rogue-lite feature score.

Maqua: "There exists a spin off game, "Cadence of Hyrule feat. Crypt of the Necrodancer" that released on Nintendo Switch by Brace Yourself Games. It is even less similar to a roguelike/roguelite game, but is way more accessible to a newcomer to the style of game. I got into Necrodancer through Cadence of Hyrule first, and the differences between the two games are massive. If anyone finds Necrodancer too rough to get into, I'd personally recommend Cadence of Hyrule as a watered down, but more accessible and charming version of the game."

Crypt of the Necrodancer Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.7 Similarity Score
68% Diagnosis:
821/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle -1/1
Real Time 0.7/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0.9/1
Arcade Style 0.8/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 1/1
Move Only -0.2/1
No Dash 0.5/1
No Trigger 0.8/1
No Special Move 0.8/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0.5/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) -0.5/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0.5/1
Goal Based Meta Unlocks 0.5/1
Build Crafting 0.2/1
0.5/1
Weapon Combination / "Evolution" 0.1/1
Interesting Item / Weapon / Ability Synergy 0.3/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.5/1
BIG Maps -0.8/1
XP on Ground 0.5/1
Health on Ground 0.2/1
Temp Powerups / Items on Ground 0.2/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.7/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.3/1
Bestiary / Lore 0.7/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.4/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.2/1
Low Price 0.5/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.9/1

Crypt of the Necrodancer Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
95% Positive Steam Reviews
20594 Steam Reviews
9.0 Pure Vibes
9.4 Review Scale
379/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.7 Converted 10 Point Score
46 Number of Critic Reviews

User

7.8 User Review Average
240 Number of User Reviews

Average

8.3 Direct Average
7.9 "Fuck The Man" Combined Mean

Crypt of the Necrodancer Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidEpiciOSLinuxMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

Content RichGrid-Based MovementRhythm GameRoguelikeRogueliteTop Down or IsometricTurn Based Hybrid

Aesthetic Tags

2DPixel Art

Setting / Story Tags

DungeonsFantasyHorror ThemedUndead

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading CardsSteam Workshop

Dev/Publisher

Brace Yourself GamesKlei Entertainment

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op Versus
  • Online: Co-Op Versus
  • Player Count: 4 (Local) Many (Online with DLC)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 61
  • Steam Leaderboards: Yes
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Bandcamp Amazon Apple Soundcloud Spotify

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move on the beat to navigate an ever changing dungeon while battling dancing skeletons, zombies, dragons, and more."

"Descend into the crypt as 15 playable characters with unique play styles and challenges! Jam out to over 40 original songs in Danny Baranowsky’s award winning soundtrack, or set your own beats with songs from your own MP3 collection!" "BONUS: Includes 6 playable remixes of the entire soundtrack. Remixes by FamilyJules, A_Rival, Chipzel, OCRemix, Girlfriend Records, and Virt!"

"Reach great heights as you disco down through the depths of the crypt. Whether you aim to get the highest scores or complete runs in the fastest times, you can compete against a robust community of players in a range of permanent and daily challenges across all characters." (There are no leaderboards in rogue-lite mode)

Single Zone Mode: "Gather diamonds to unlock permanent upgrades and better equipment to traverse deeper into the NecroDancer’s lair. The deeper you go, the more treacherous enemies you'll face."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Maqua: "22 minute casual runs". Tufwfo: "40 Minutes Maximum"

Speed Settings

None

[edit]

Path of Exile

Free Available Released

Very Different. Sometimes you just want to slowly craft one build. Forever. An isometric MMO Action RPG sometimes recommended on reddit to fans of over the top screenwiping builds. No short runs - you can play the same character and slowly buildcraft for 100s of hours. Included to test the scale. Games above 5.0 on our ranking might satisfy your urges from Vampire Survivors, but the higher up ones are generally more likely to do so.

Action RPG Bullet Heaven Content Rich Dungeon Crawler Hack and Slash Mowing Game Spell Crafting Story Rich Top Down or Isometric
6.2 Combined Ranking Score
50/72 Ranking Position
1175/1600 Total Points
9.0 Final Review
88% Steam
9.1 Scale
9.0 Vibes
208558 Steam Reviews
369/400 Review Points
3.4 Similarity Score
67% Diagnosis:
Very Different
806/1200 Comparison Points
59% Genre 1.5/8 genre
7% Simple Controls -6/7 move
44% Survival Modes -0.5/4 modes
31% Power Progression -1.5/4 level
95% Buildcrafting Depth 4.5/5 build
93% Stage Features 6/7 stage
97% Content Breadth 8.5/9 stuff
67% Aesthetics 2/6 style
82% Gameplay Vibe Check 6.3/10 vibe vibe

Path of Exile Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 59.6

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

A Diablo-like ARPG, Path of Exile is sometimes recommended to VS fans since it's similarly focused on creating insane builds to screenwipe huge mobs of enemies.The biggest difference is you do this with potentially hundreds of hours put into a single character's playthrough.

Generally played without the permadeath option on, instead of kind of speedrunning the entire experience by quickly leveling up and then dying in a rogue-lite. It might appeal similarly to some players, but it's not a VS-like.

One of the most relevant Action RPGS in my opinion. And I've tried most of them. Tons of fun, considering it's free!

Path of Exile Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.4 Similarity Score
67% Diagnosis:
806/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -0.5/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.5/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0.2/1
Bumpin Music 0.5/1
Fun Writing 0.3/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.9/1
"One More Run" / Short Runs 0/1
Difficulty Ramp 0/1
Fun Ramp 0.2/1
Low Price 1/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Path of Exile Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
88% Positive Steam Reviews
208558 Steam Reviews
9.0 Pure Vibes
9.1 Review Scale
369/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 0.8/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
27 Number of Critic Reviews

User

7.9 User Review Average
2238 Number of User Reviews

Average

8.3 Direct Average
7.9 "Fuck The Man" Combined Mean

Path of Exile Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicMacPS4PS5Steam DeckWindows PCXboxFree AvailableReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGBullet HeavenContent RichDungeon CrawlerHack and SlashMowing GameSpell CraftingStory RichTop Down or Isometric

Aesthetic Tags

3DRealistic

Setting / Story Tags

DungeonsFantasyHorror Themed

Control Styles

Controller

Game Mode Tags

CampaignMap BasedMassively Multiplayer

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Grinding Gear Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: Co-Op Versus
  • Player Count: MMO 6 (Party) 2 (PVP)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 127
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: Yes
  • Soundtrack Available: YouTube SoundCloud

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world." "Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction."

Game Modes

- +

Map Based Campaign

Game Mode Notes

The primary game mode is a linear campaign through a series of maps, with procedural generation for layout and enemy variety. A player can go back and play the same character on previous maps and eventually explore in a variety of directions.

Within the campaign there are many events, goals and game modes including timed wave survival, dungeon crawling, boss challenges, PVP and more.

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

A massively multiplayer online action RPG, the game is essentially designed to allow for near infinite play on a single character. Maps, dungeons and events within the campaign have a variety of time required to complete.

Speed Settings

None

[edit]

Cult of the Lamb

DLC Released

Very Different. An action controls hash and slash game more similar to Hades than Vampire Survivors, with additional town building element between runs. It's isometric and rogue-lite, a great game, but likely can't get very zen. If you want more Hades, there's Cult of the Lamb. But I'm sure diehards will have a giant chart to tell me why those are very different some day.

Action Roguelike Colony Sim Dungeon Crawler Hack and Slash Roguelite Story Rich Top Down or Isometric
6.2 Combined Ranking Score
53/72 Ranking Position
1156/1600 Total Points
9.5 Final Review
94% Steam
10.0 Scale
9.0 Vibes
51985 Steam Reviews
384/400 Review Points
2.9 Similarity Score
64% Diagnosis:
Very Different
772/1200 Comparison Points
66% Genre 2.5/8 genre
14% Simple Controls -5/7 move
29% Survival Modes -1.7/4 modes
88% Power Progression 3/4 level
66% Buildcrafting Depth 1.6/5 build
68% Stage Features 2.5/7 stage
82% Content Breadth 5.8/9 stuff
79% Aesthetics 3.5/6 style
83% Gameplay Vibe Check 6.5/10 vibe vibe

Cult of the Lamb Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 29.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

An excellent Hades-like combined with a lightweight town building and citizen management feature. It's got hack & slash rogue-lite runs that take a short amount of time, but besides that it likely won't meet the requirements for a zen-like state or long term addiction.

Art style turned me off at first but really won me over - it's a beautiful little game. I can't imagine how I ever thought it looked bad. Many good things, not as replayable as Hades.

At the end of the day it's not Vampire Survivors.

Cult of the Lamb Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.9 Similarity Score
64% Diagnosis:
772/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.2/1
Bullet Heaven A (Many Player Bullets) -0.7/1
Bullet Heaven B (Few Enemy Bullets) 0.2/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0.1/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
0.6/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.5/1
BIG Maps 0/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 0/1
Many Challenges 0.5/1
Multiple Stages 1/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0.3/1
Damage Numbers 0/1
Lofi Charm 0.2/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0/1
Over the Top 0.1/1
"One More Run" / Short Runs 0.7/1
Difficulty Ramp 0.7/1
Fun Ramp 1/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.5/1

Cult of the Lamb Review Scale Heatmap

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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.5 Final Review
94% Positive Steam Reviews
51985 Steam Reviews
9.0 Pure Vibes
10.0 Review Scale
384/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

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This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.2 Converted 10 Point Score
92 Number of Critic Reviews

User

7.8 User Review Average
229 Number of User Reviews

Average

8.0 Direct Average
7.9 "Fuck The Man" Combined Mean

Cult of the Lamb Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

GOGMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RoguelikeColony SimDungeon CrawlerHack and SlashRogueliteStory RichTop Down or Isometric

Aesthetic Tags

CartoonCuteHD-2DUglycute

Setting / Story Tags

CozyDemonsDungeonsFantasyFurryHorrorHorror ThemedNecromancerUnderworld

Control Styles

Controller

Game Mode Tags

Unknown10m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Devolver DigitalMassive Monster

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 42
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam Bandcamp YouTube Spotify Amazon Apple Devolver Digital (LP)

Marketing Blurb

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Some description of the game and its features from the creators.

"Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult."

"Explore a sprawling, randomly generated world, fight off hordes of enemies and defeat rival cult leaders in order to absorb their power and assert your cult's dominance."

Run Times & Speedups

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Average Run Time: 10m

Run Time Notes

?

Speed Settings

?

[edit]

Elden Ring

Released

Extremely Different. Perhaps you'd like leveling up and challenge with a horror fantasy setting but prefer a drastic change in format to AAA 3rd person and want to always progress one character. I thought it might be interesting to include a very different game I've got a lot of hours in and see what's similar. Included to test the scale. A souls-like technically has some similarities to a rogue-lite - there is a similar "one more run" feeling after death at least, but Elden Ring is totally focused on permanent progression. It's a very good game but even high review scores can't bring a game this different above the 5.0 threshold that I internally think of as separating the "recommended" games from the ones that likely won't satisfy your search for another game similar to Vampire Survivors.

3rd Person Adventure Action RPG Content Rich Open World Soulslike Story Rich
3.9 Combined Ranking Score
66/72 Ranking Position
879/1600 Total Points
9.7 Final Review
92% Steam
10.0 Scale
10.0 Vibes
537133 Steam Reviews
392/400 Review Points
-1.9 Similarity Score
41% Diagnosis:
Extremely Different
487/1200 Comparison Points
31% Genre -3/8 genre
0% Simple Controls -7/7 move
9% Survival Modes -3.3/4 modes
25% Power Progression -2/4 level
25% Buildcrafting Depth -2.5/5 build
73% Stage Features 3.2/7 stage
79% Content Breadth 5.3/9 stuff
50% Aesthetics 0/6 style
50% Gameplay Vibe Check 0/10 vibe vibe

Elden Ring Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 283.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

I've put an insane amount of hours into all the From Software Souls-Likes and thought it might be interesting to use one to test the scale. Souls-likes have a slightly similar feel in that their "one more try" dynamic after dying feels a lot like the "one more run" addiction of rouge-lites.

It also has a lot of exploration, levels, depth, and technically the XP is on the ground sometimes. Great game! Will it scratch your VS itch? Almost definitely not... but maybe.

I love Soulslikes but I wouldn't put most of them on this list. I just picked the latest one and I think it was the most widely played as well, The mechanics in most of them are very similar. The FromSoft games, anyway.

Elden Ring Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

-1.9 Similarity Score
41% Diagnosis:
487/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves -0.5/1
High Enemy Count (Horde) -0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -1/1
Build Crafting 1/1
-0.5/1
Weapon Combination / "Evolution" -1/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground -0.8/1
Health on Ground -1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers -1/1
Bestiary / Lore 0.2/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -1/1
Damage Numbers 0/1
Lofi Charm -1/1
Bumpin Music 0/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0/1
Over the Top 0/1
"One More Run" / Short Runs -1/1
Difficulty Ramp -1/1
Fun Ramp -1/1
Low Price -1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Elden Ring Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.7 Final Review
92% Positive Steam Reviews
537133 Steam Reviews
10.0 Pure Vibes
10.0 Review Scale
392/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.4 Converted 10 Point Score
60 Number of Critic Reviews

User

7.1 User Review Average
5931 Number of User Reviews

Average

8.3 Direct Average
7.1 "Fuck The Man" Combined Mean

Elden Ring Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

PS4PS5Steam DeckWindows PCXboxReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

3rd Person AdventureAction RPGContent RichOpen WorldSoulslikeStory Rich

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

DungeonsFantasyHorrorHorror Themed

Control Styles

Controller

Game Mode Tags

Unknownn/a

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Bandai NamcoFromSoftware

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: Co-Op Versus
  • Player Count: 3 (Co-Op) 6 (PVP)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 42
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Spotify Apple Amazon YouTube Bandai Namco (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The New Fantasy Action RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between."

"A vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected.""In addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic."

Run Times & Speedups

- +

Average Run Time: n/a

Run Time Notes

?

Speed Settings

?