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Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Yet Another Zombie Survivors

EA

What my partner called "a survivors for the Call of Duty demographic", this zombie slaying take has some of the more complex 3D graphics in this genre, but manages to keep things fast, simple and snappy despite the "realism". While we're a little burnt on zombies and the aesthetic doesn't appeal as much to us and resulted in some quibbles ("taller" and easier to get hit, gems floating so hard to identify position) for some people this likely appeals to you in a way games with pixel graphics simply never will. Could use more content but it's pretty fully developed for Early Access and I'm looking forward to coming back on release.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Party Based Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
8.2 Combined Ranking Score
19/72 Ranking Position
1431/1600 Total Points
8.3 Final Review
90% Steam
7.8 Scale
8.1 Vibes
4499 Steam Reviews
349/400 Review Points
8.0 Similarity Score
90% Diagnosis:
Similar
1082/1200 Comparison Points
99% Genre 7.9/8 genre
100% Simple Controls 7/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
85% Buildcrafting Depth 3.5/5 build
77% Stage Features 3.8/7 stage
84% Content Breadth 6.1/9 stuff
73% Aesthetics 2.8/6 style
97% Gameplay Vibe Check 9.3/10 vibe vibe

Yet Another Zombie Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

A zombie themed survivors-like notable for being one of the best with 3D art style. Despite the very 'realistic' 3D graphics (and they're not actually attempting to be, favoring simple style that reminds me of PS3 era shooters), it keeps the arcade vibe, fast pace and almost all of the gameplay style of Vampire Survivors, making you focus on moving away from some things (enemies) and towards others (your leveling resource) as the primary strategy. I think they could have done more complex graphics but decided not to, favoring ability to stack enemy density.

It notes in the menu that the optional manual aim and fire were implemented at the request of the community (pretty cool) but the game was not designed around them. That auto-first design and explicit noting, plus that it's enabled by default, gets it full points in those categories despite the presence of other options. Weapons "evolve" but not in the combine two to get something weird way.

Technically you control a group of "survivors" (really seems more like a military unit but I guess if you're shooting this many guns that makes sense) but we're going to call it 1 for Direct Control of Single Avatar since you don't individually trigger any of their abilities, for the most part it's just an aesthetic representation of how there could be so many attacks on screen.

Due to the engine there's never quite as many enemies or attacks on screen, but it still feels fairly over the top and invincible builds are possible in endless mode. Due to the style of weapons it's not as common for each survivor to cause you to move in different ways, which is something I like about other games I call mowing games. Due to the "realism" it also never quite seems to get as creative, though it does pretty well inside the genre. While it seems obvious in retrospect, the helicopter strike for example felt fresh mechanically and visually. Like the best abilities in these games it changes the way you move, in this case kiting huge crowds in as straight a line as possible.

Kind of wish one of the gals was available in the first three characters as the realistic style makes the masculine first three even more apparent (and overall masculine vibe) even though technically the game has a better balance than many on this list. I originally had a longer rant on it but it doesn't feel fair to leave it when many on the list have no girl characters.

My partner said they dislike that the gems float so they can't tell exactly where they are and hit enemies more, something I hadn't noticed. In general the more isometric viewpoint and "correct" height characters makes it more easy to hit enemies. Overall this one is pretty solid if you like the presentation and I didn't feel ready to move on when I had to.

Yet Another Zombie Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.0 Similarity Score
90% Diagnosis:
1082/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.9/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.3/1
BIG Maps -0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.4/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 0.2/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.7/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.9/1

Yet Another Zombie Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.3 Final Review
90% Positive Steam Reviews
4499 Steam Reviews
8.1 Pure Vibes
7.8 Review Scale
349/400 Review Points
Not Buggy 1/1
Not Janky 0.7/1
Good UI 0.6/1
Controller and Deck 1/1
Lots of Content 0.4/1
Good Theme 0.6/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

8.0 User Review Average
1 Number of User Reviews

Average

8.0 Direct Average
8.0 "Fuck The Man" Combined Mean

Yet Another Zombie Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxSteam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalParty BasedRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

Horror ThemedMilitaryZombies

Control Styles

ControllerController 1 HandedController Move OnlyMouse Only

Game Mode Tags

Unknown20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Awesome Games Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 70
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

Same dev, I think, as Yet Another Zombie Defense HD.

"The Horde is coming but you're ready to fight it! Assemble your team and decide upon their enhancements to find the most efficient synergies against thousands of the undead. Survive. Then evolve. Then break all the limits in this deceivingly simple but addictive reverse bullet hell."

"Forget about things like complicated controls or hour-long cutscenes — jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a survivors-like gameplay loop!"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Greedland

EA Free Available

A Crysis meets Starship Troopers meets Crimsonland survivors-like, aka a top down shooter with sci fi tech. It seemed designed to be a twin stick shooter (looks like it) but with auto-aim on it's very much was a survivors-like stuck in a mission based 2010s shooter user interface. Once you get into a run it's solid. It's not a chatty game but actually does have subtle humor sprinkled about it and while it has a dash and special move they are all mapped to the left side of the controller by default. Lots of challenges and an endless mode. It's not AAA graphics but if you want your next survivors-like to be a sci fi wave shooter on land with a 3D engine this might be the best pick I've come across yet. Still developing!

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.1 Combined Ranking Score
22/72 Ranking Position
1421/1600 Total Points
8.4 Final Review
84% Steam
8.3 Scale
8.6 Vibes
912 Steam Reviews
353/400 Review Points
7.8 Similarity Score
89% Diagnosis:
Similar
1068/1200 Comparison Points
99% Genre 7.8/8 genre
83% Simple Controls 4.6/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
98% Buildcrafting Depth 4.8/5 build
82% Stage Features 4.5/7 stage
83% Content Breadth 5.9/9 stuff
72% Aesthetics 2.6/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Greedland Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/6/2023

This survivors-like has a kind of Crysis meets Starship Troopers vibe, with perhaps the wit more on the side of Crysis (sparse, but sometimes surprises you.) Starship Troopers vibe is mostly just due to the hordes of often buggy aliens swarming towards you. Or there's the obvious inspiration: Crimsonland.

Has a ton of menus shelving all kinds of customizations like equipment, starting weapons and upgrades. While I appreciated the customization found in many of these areas the finding of them was less enjoyable. I tend to prefer that when I open a game I can just ram the A button and end up in a run of some sort. This one brings you into an upgrade menu dead end, not that uncommon perhaps, but the LB over to the map, and then zoom in, and then select mission, and then select my loadout again and then finally into the action.. feels like it could be simplified.

Lots of missions but maps aren't really different. Kind of an arena shooter, though it's not a small box. Feels more oldschool in terms of set up / grind / "missions", though it's technically the same stuff you'd unlock or do as activities in any other survivors-like.

Has quick toggle button to switch to automatic which is honestly much better than manual fire imho, especially because you don't really have to choose because you can direct the fire with the right stick whenever you feel like. (You can even unlock auto leveling if you feel like it) That's one of my preferred methods of control for single stick shooters with an aim option, though my special interest at the moment is obviously the ones that basically have no aiming and force you to move interestingly.

This one does have some of those moves like orbiting weapons and so on, so despite the stylings more often seen in first person shooters, it respects a lot of the genre conventions for more than just bullets. I thought my time so far with it was fun, never really felt like the runs were dragging and even early in the game there were actual choices that seemed varied. I appreciate the impactful feeling level options - even if the gameplay impact of getting 40% increase to attack is exactly the same as 10%, it saying 40% on the upgrade card is fun. And the game doesn't go too far, obviously 1000% feels fake.

The design, when I understand it, is often smart like that (and some seems badly translated at the moment, but it's still Early Access). Thought this was going to get a neutral score in 'subtle humor' but it actually got me laughing a few times so full point.

Perhaps because overall it feels a little dry compared to whimsical titles like Elemental Survivors, the moments of levity stand out a lot. My pod drops on a little alien and it does 666 damage and squishes it to start the level. Level 2? Two little aliens. I'm ashamed but I laughed. Less ashamed to laugh at the fact you can unequip your HUD and ability to fire in your meta-progression and customization area. Guess who accidentally did that for a second.

I think the vibe usually worked for me when I was actually in game. The UI actually in a run is solid, nice big clear level choices and so on. So many of my issues are purely with how complicated it is to get in there. Probably extra fun if you really like to grind for odd goals and challenges.

Very solid for a solo dev early access title imho. If this came out for PS3 I would have died.

Greedland Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.8 Similarity Score
89% Diagnosis:
1068/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 0/1
No Trigger 0.8/1
No Special Move 0/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.4/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.8/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 0.5/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 0.5/1
Fun Writing 0/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.6/1
Low Price 0.7/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Greedland Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.4 Final Review
84% Positive Steam Reviews
912 Steam Reviews
8.6 Pure Vibes
8.3 Review Scale
353/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.4/1
Controller and Deck 1/1
Lots of Content 0.7/1
Good Theme 0.8/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.6/1
Vibe Check 1/1

Greedland Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DRealistic

Setting / Story Tags

ComedyMilitarySci-fi

Control Styles

ControllerController 1 HandedController Move Only

Game Mode Tags

Unknown10m

Features and Extras

Steam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

2P GamesGamersky GamesVaMP He

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 123
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Greedland is a top-down shooter mixed with survivor-like elements. Slaughter the monsters, break out of the siege, and welcome the dawn of victory!"

"Unleash an expansive array of powerful weapons and skills, crafting a satisfying loadout that harks back to the glory days of classic titles such as "Alien Shooter" and "Crimsonland."

"Equip yourself with the fiercest tools the Galaxy has to offer, complemented by a diverse skill set. Step into the shoes of a relentless mercenary with endless strategic possibilities. Stay tuned for powerful mechs in future updates!"

""Greedland" already boasts three challenging maps, each with its own distinctive enemy blend and formidable bosses. As the game continues to evolve, anticipate the arrival of fresh maps, new gameplay modes, and an exhilarating four-player co-op option, enriching your adventure."

Run Times & Speedups

- +

Average Run Time: 10m

Run Time Notes

?

Speed Settings

?

[edit]

Call of Duty 2

Released

Extremely Different. If you don't want to play Vampire Survivors at all! This WWII campaign based first person shooter is nothing alike! Yes, it's a 'shooter' but it's completely different! Included to test the scale. Our use of a negative-shifted measurement within categories allows us to get a low ranking for a very different game, and it still be a functional game sharing basic features. It's mostly an aesthetic difference, but a lower score is easily understood at a glance. Otherwise a game like this might get around a confusingly high score! It may be a little confusing now, but as we fully rank more games, these different ones will stay near the bottom.

First Person Shooter Story Rich
2.1 Combined Ranking Score
68/72 Ranking Position
711/1600 Total Points
8.0 Final Review
93% Steam
7.2 Scale
7.5 Vibes
6842 Steam Reviews
340/400 Review Points
-3.8 Similarity Score
31% Diagnosis:
Extremely Different
371/1200 Comparison Points
37% Genre -2.1/8 genre
14% Simple Controls -5/7 move
6% Survival Modes -3.5/4 modes
0% Power Progression -4/4 level
5% Buildcrafting Depth -4.5/5 build
48% Stage Features -0.3/7 stage
56% Content Breadth 1/9 stuff
38% Aesthetics -1.5/6 style
40% Gameplay Vibe Check -2/10 vibe vibe

Call of Duty 2 Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 20.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/14/2023

Included here to test/show the scale - kind of demonstrating that to properly show a game is nothing like VS you gotta use a lot of -1 scores. In theory you could go all the way negative to -60, but most games would share some features! Our scale is heavily designed to be useful for differentiating very similar games, so if very different games earned a 5.0 it would be less clear. This shifting allows us to clearly differentiate from the very similar games up top.

Some random scoring notes: It does away with the healthpack drops from the first game, so no more "health on ground." Call of Duty 2 also has no sprint! So full score in "no dash", basically. We use this one a lot in the scoring guide so check out if you're curious about the numbers!

Matter of the scale being -1 to 1 is mostly a matter of aesthetics really, it's just a 20 point range that allows you to see easily what is just a lack of a feature and which is an intentional difference in design philosophy.

Call of Duty 2 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

-3.8 Similarity Score
31% Diagnosis:
371/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0.2/1
Bullet Heaven B (Few Enemy Bullets) -0.3/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) -0.5/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -1/1
Build Crafting -1/1
-1/1
Weapon Combination / "Evolution" -0.5/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -1/1
Explorable Map 0.7/1
BIG Maps 0.5/1
XP on Ground -1/1
Health on Ground -1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run -1/1
Enemy Variety 0.5/1
Bosses / Elites 0.5/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages 1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 0/1
Secrets 0/1
Retro / Pixel Art -1/1
Damage Numbers 0/1
Lofi Charm -1/1
Bumpin Music 0/1
Fun Writing 0.5/1
Subtle Humor 0/1
Panic & Zen Duo Vibe -0.5/1
Over the Top 0/1
"One More Run" / Short Runs -1/1
Difficulty Ramp -1/1
Fun Ramp -1/1
Low Price -1/1
Technical Check 1/1
Controls Check 0.5/1
Fun Check 1/1
Feels like VS -1/1

Call of Duty 2 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
93% Positive Steam Reviews
6842 Steam Reviews
7.5 Pure Vibes
7.2 Review Scale
340/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 0/1
Lots of Content 0.6/1
Good Theme 0.6/1
Good Graphics and Sound 0.5/1
Fun Feel 1/1
Unique Twists 0.5/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
64 Number of Critic Reviews

User

8.5 User Review Average
1033 Number of User Reviews

Average

8.6 Direct Average
8.5 "Fuck The Man" Combined Mean

Call of Duty 2 Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

MacWindows PCXbox 360Released

Sorting Categories

Extremely Different

Genre and Control Style Tags

First Person ShooterStory Rich

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

HistoricalMilitaryWWII

Control Styles

Controller

Game Mode Tags

Unknownn/a

Features and Extras

Soundtrack

Dev/Publisher

ActivisionInfinity Ward

Game Features

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Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube Retail (CD)

Marketing Blurb

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Some description of the game and its features from the creators.

"The sequel to 2003's Call of Duty, winner of over 80 Game of the Year awards, Call of Duty 2 offers more immense, more intense, more realistic battles than ever before"

"All-new, unprecedented enhancements from stunningly realistic graphics to seamless gameplay, thanks to the revolutionary COD2 engine"

"The dozens of Allied soldiers surrounding you are fully aware of the changing situations around them, and will let you know using an all-new, context-sensitive battle chatter system." etc etc

Run Times & Speedups

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Average Run Time: n/a

Run Time Notes

?

Speed Settings

?

[edit]

Beach Invasion 1944

Released

Very Different. First person wave shooter where you play as the wrong side at the battle of Normandy. WARNING I got the code for this game to review as part of a press package for many games in a sale and didn't realize what it was. This game will put n-zi Medals on your profile earning a previously unconceived -1 in achievements due to the unique gameplay loop of panicking and contacting support to remove them. Much more detail in notes. Probably don't try this one. I feel dirty sharing the link even for academic purposes. I didn't originally expect games to really go below 0, but I guess it's useful to have some outlier examples for a scoring guide.

First Person Shooter Malware Tower Defense Wave Shooter
-0.4 Combined Ranking Score
72/72 Ranking Position
562/1600 Total Points
2.9 Final Review
86% Steam
0.2 Scale
0.0 Vibes
568 Steam Reviews
188/400 Review Points
-3.8 Similarity Score
31% Diagnosis:
Very Different
374/1200 Comparison Points
41% Genre -1.5/8 genre
22% Simple Controls -3.9/7 move
61% Survival Modes 0.9/4 modes
18% Power Progression -2.6/4 level
30% Buildcrafting Depth -2/5 build
55% Stage Features 0.7/7 stage
37% Content Breadth -2.4/9 stuff
10% Aesthetics -4.8/6 style
15% Gameplay Vibe Check -7/10 vibe vibe

Beach Invasion 1944 Ranking Notes

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Scaling and Review Notes

Personal Hours Played: 0.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

Wow holy shit! Avoid haha

Was given a review key for this game as part of a press bundle for an event. Just installed all of them and started working my way into the list. I was a half hour into this game, mostly just making notes, before I realized what beach I was on, what the tank near me was named, and what the popups rushing by on the left were.

The game is kind of subtle. No n-zi flags. You have to actually think back to war photos to realize what side of the beach means what, you have to know the logos on the trucks, etc. I should have recognized it sooner, I'm Jewish, had family who fought for the American forces and family in the camps. I was mostly thinking about how dark it is to throw you in on this side to start (I don't know if there are other levels, functionally) but then it gave me the Iron Cross, I realized it was an actual achievement and quit the hell out.

This is the first game that gets a negative score in achievements for having achievements so bad I'm classifying them as malware. Literally had to contact support to try and have them removed. That's a first for me. It's 10 dollars and what is here is relatively unique in terms of being in this genre, but not in terms of being a poorly made world war II game.

It's janky, aiming is buggy as hell, controller support hardly works in the menu at all. In fact I feel it flat out doesn't. And it already has paid DLC out. It feels like it's a way for n-zis to just pay ten dollars and then put the Iron Cross on their profile.

At the same time I will say it was a unique gameplay experience. If the n-zi awards weren't there for funsies it could even be worth experiencing. Felt very dark. Music is not there or bleak. Gamification aspects just made it feel darker, like slow mo zoom kills and powerups popping up in the middle of the endless meatgrinder of one of the all time worst moments in mankind's history. Run feels like it goes on forever and I just wanted to die but for some reason I couldn't. Ctrl alt deleted to get past a bugging menu and closed the app with a feeling of absolute horror. Then had to contact tech support. The vibes on this one are positively otherworldly bad.

But hey it's nice to have something firmly at the bottom here. Worst vibe yet!

Beach Invasion 1944 Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

-3.8 Similarity Score
31% Diagnosis:
374/1200 Comparison Points
Rogue-lite 0/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar -1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only 0.1/1
No Dash 1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0.4/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -1/1
Build Crafting -1/1
-1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0.3/1
Health on Ground 0.7/1
Temp Powerups / Items on Ground 0.7/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 0.5/1
Enemy Variety 0.3/1
Bosses / Elites 0.3/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages -1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements -1/1
Secrets 0/1
Retro / Pixel Art -1/1
Damage Numbers 0/1
Lofi Charm -0.8/1
Bumpin Music -1/1
Fun Writing -1/1
Subtle Humor -1/1
Panic & Zen Duo Vibe -1/1
Over the Top 1/1
"One More Run" / Short Runs -1/1
Difficulty Ramp -1/1
Fun Ramp -1/1
Low Price -1/1
Technical Check -1/1
Controls Check -1/1
Fun Check 0/1
Feels like VS -1/1

Beach Invasion 1944 Review Scale Heatmap

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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

2.9 Final Review
86% Positive Steam Reviews
568 Steam Reviews
0.0 Pure Vibes
0.2 Review Scale
188/400 Review Points
Not Buggy 0.3/1
Not Janky 0/1
Good UI 0/1
Controller and Deck 0/1
Lots of Content 0.1/1
Good Theme -1/1
Good Graphics and Sound 0.5/1
Fun Feel 0.7/1
Unique Twists 0.6/1
Vibe Check -1/1

Beach Invasion 1944 Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicSteam DeckWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

First Person ShooterMalwareTower DefenseWave Shooter

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

HistoricalMilitaryWWII

Control Styles

Controller

Game Mode Tags

Unknown

Features and Extras

Steam Achievements

Dev/Publisher

Alx2 Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 40
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Critic Review Excerpt

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Here's another perspective to evaluate the game.

Marketing Blurb

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Some description of the game and its features from the creators.

"Beach Invasion 1944 is a WWII FPS game where you defend the fortified beach against invading forces who will attack you with troops, tanks, planes and more! Use the iconic WWII weapons such as MG42, Flak 88 and Panzers, prepare your defenses with mines, explosives and bonuses!"

I should have thought hard about exactly what that is saying there in the tagline. But you can see on the page yourself, it's like.. well, Steam allows a series of games called "Sex with Hitler" so maybe they already know.

Their promo for their new game on reddit says "Don't show this game to grandpa: Pacific Edition" so they know what they're doing. Actually, the account posting history is absolutely fascinating. They 'accidentally' promoted it on veterans day? "Not all german soldiers were n-zis?"

Finally found a mechanics related quote: "if it makes you feel better, you can't win in this game but play till you eventually lose." I try to research the game designer's philosophy for every game, btw, it's just not usually this dramatic. (Censoring n-zi to save me some brigading.)

Run Times & Speedups

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Average Run Time:

Run Time Notes

?

Speed Settings

?