Taxonomy Archive

<< Developer or Publisher: Traitorean Games ~ 1 found

Game and Release Info

Search and Filter Results

The wiki database includes over 200 columns for info! View toggles: compact, pin, fun. Bigger Big Normal Small Smaller [-] [+] font size. Site & minireviews by xoxomonstergirl. Click a row to expand!


Specific tags for the title's features


Similarity & Review


Multiple Sources


Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

PhaigeX: Hyperspace Survivors

EA Free Available

Worth trying the demo for this swarm survival space shooter currently in development. I can't get enough space shooters, this one is notable for the particularly numerous and tiny drone swarms. Auto Fire and Aim toggle. Fast movement reaction speed will help you when playing it. It's more hands on than Void Scrappers or Time Wasters and more complex in the menus and I'm not sure that's better. Still, aesthetics wise they may appeal to different demographics of shooter fans. It controls more like a classic twin stick shooter and the upgrades are relatively classic too, but it shares enough features to be considered a survivors-like. I'll check back in on release!

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
6.9 Combined Ranking Score
43/72 Ranking Position
1287/1600 Total Points
8.0 Final Review
81% Steam
8.0 Scale
8.0 Vibes
11 Steam Reviews
341/400 Review Points
5.8 Similarity Score
79% Diagnosis:
946/1200 Comparison Points
86% Genre 5.8/8 genre
63% Simple Controls 1.8/7 move
98% Survival Modes 3.8/4 modes
78% Power Progression 2.2/4 level
82% Buildcrafting Depth 3.2/5 build
65% Stage Features 2.1/7 stage
76% Content Breadth 4.7/9 stuff
72% Aesthetics 2.6/6 style
89% Gameplay Vibe Check 7.8/10 vibe vibe

PhaigeX: Hyperspace Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/27/2023

cluster-force-from_phaigex-hyperspace-survivors.webpA spaceship survivors-like that relies heavily on aiming and mixes it up a bit with a giant gunship you call for your upgrades.

Dev reported -1 in level on xp run gain event, which makes sense because you have to call a ship and dock to upgrade, which has its own timer. You can also buy support moves, we'll call it a vendor also I suppose. Partial score in bestiary/lore for having some ship info but not really an enemy guide. There's a dash move, but you might not have it on your build hence the partial score.

Sometimes it gets a little hard to keep track of what's going on and I perhaps wanted it zoomed in a little more, which is a hard trade off with the high speed of the gameplay. At the same time, the clouds of tiny drones to avoid feel fairly unique, partially because not every enemy swarms your ship and some act more like tiny deadly asteroids. Big swarms coming in are very stressful early on and a nice source of XP later, as they should be.

Some of the most tense 'meteor shower' vibes among the space games here, really seems to be so many enemies though they never seem to crowd out the entire screen.

sledgenaught-from_phaigex-hyperspace-survivors.webpGameplay is zippy and fun for the most part and while it's obviously not high budget it does thoughtful stuff visually like showing damage structurally to enemy elite ships. I appreciate some builds are silly, like one that just constantly spins your ship in a way that looks nauseating for anyone inside it.

Menus feel very complex in a way that's a bit cumbersome. I wish it was streamlined in some way so I would move through them on the way to starting a mission perhaps? Overall it's a lot of information to keep track of and some stuff is abbreviated where it maybe doesn't need to be. I guess I do appreciate deep stats, but perhaps it doesn't need to be shown all the time.

For example, when upgrading by it shows me all five levels of the upgrade path of what I'm taking. I don't need to see that right away, and it also kind of takes away me having to remember that stuff to make a build. It also shows metadata on there about what kind of attack it is, the cooldown, etc. I think I get why it shows everything, but really just the one sentence could be big in the middle and a button to see more info there and I would have less decision fatigue on upgrade.

comet-from_phaigex-hyperspace-survivors.webpOthers might prefer being able to see all that info entirely, though, so I hope the dev takes it with a grain of salt if they see this.

Survival mode is technically endless, but enemies don't get stronger after a point. Fleet Assault is 20 rounds.

I don't think adding auto aim for accessibility would make things easier, perhaps it's just a dev challenge since there are so many enemies on screen at once and many player attacks are directional. Overall so much of the gameplay is still about avoiding enemies that it seems auto aim wouldn't remove too much challenge and perhaps could just be overridden by pressing the right stick when needed. In general it feels hard to hit drones in early play and maybe a tiny bit of magic helping the player would feel satisfying.

This one is still in Early Access and under active development so I look forward to seeing where it goes. I think it could carve out a niche as a less goofy space shooter, but I want to see more impactful upgrades, streamlined UI and some other tweaks for it to really compete with the best around in terms of both space twin stick shooters and survivors-likes.

PhaigeX: Hyperspace Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.8 Similarity Score
79% Diagnosis:
946/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.6/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0.4/1
No Trigger 0.8/1
No Special Move -1/1
No Aiming 0.6/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0.8/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -0.5/1
Streamlined Level Choices (Simple UI) 0.7/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.7/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps 0.1/1
XP on Ground 0/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0/1
Multiple Stages 0.5/1
Difficulty Modifiers 0/1
Bestiary / Lore 0.2/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.8/1
Damage Numbers 0/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 0.7/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 0.8/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 0.7/1
Controls Check 1/1
Fun Check 0.7/1
Feels like VS 0.6/1

PhaigeX: Hyperspace Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
81% Positive Steam Reviews
11 Steam Reviews
8.0 Pure Vibes
8.0 Review Scale
341/400 Review Points
Not Buggy 1/1
Not Janky 0.5/1
Good UI 0.5/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 0.9/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 1/1

PhaigeX: Hyperspace Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories


Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags


Setting / Story Tags

Ship (Air/Space)Space

Control Styles


Game Mode Tags

Ignorable TutorialTimed SurvivalWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud


Traitorean Games

Game Features

- +

Listing various features we've got info on.


  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 40
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

Note: Feature comparison score and metadata reported based in part on dev submitted scorecard and interview.

"PhaigeX is a fast-paced "survivor-style" space shooter that tasks the player to contain a growing incursion of rogue AI-controlled units. Pilot a variety of ships, warp in the support craft, and use a myriad of upgrades to lay down heavy firepower against the growing menace."

"Aside from the ship you control, you can summon your Support Craft into the field for extra firepower. Not only that, approach it to open up the Support Shop, where you upgrade your ship and use other support actions."

"You get rewards after a game session, which you can spend unlocking new ships, or customizing your ships even further and making them stronger!"

Control Style Notes

- +

Dev: "Keyboard + Mouse (aiming) / Twin Stick Shooter (Controller)"

Automated Features

Dev: "Auto-Fire (Toggle)

Auto-Aim (Toggled by holding the auto-fire toggle btn)

Supported Controls

  • Controller: Yes
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival

Wave Survival

Game Mode Notes

Survival Mode: "Survive the increasing AI incursion for 15 minutes and escape."

Fleet Assault Mode: "Fight through 20 waves of AI ships with the goal of defeating the final boss."

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

Dev: "15 minutes (Survival Mode) 10-20 mins (Fleet Assault Mode)"

Speed Settings


Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "Players are awarded arsenal points either through leveling up or by killing specific ships."

"Arsenal points are then used to buy upgrades via a summonable support craft improving the ship capabilities."

Meta Progression

Dev: "Achievements unlock additional weapons / passives to the pool that can used during a run."

"Ships are unlocked via a gacha / lottery method where you spend warp cores you earned from a run to "roll" for ships."

"Duplicate ships improve their base stats by a random amount and you can sometimes obtain ship modifiers that can further improve how a ship plays."