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Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Bowerwhelm

Released

Different. First person bow arena shooter.. honestly more of a game design proposal than an actual game. Gets a 0 in price despite being cheaper because.. the content isn't actually there, like they built part of the engine and half the weapon and then put it up. I would like to see them finish it, but I'm worried they won't. This should be free at least until they fix the bow shooting and hire an artist. Low score is overall due to missing many basic features.

Arena Shooter Enemy Hell First Person Shooter Roguelite Survivors-like Wave Survival
1.8 Combined Ranking Score
69/72 Ranking Position
811/1600 Total Points
3.5 Final Review
80% Steam
1.6 Scale
0.9 Vibes
11 Steam Reviews
205/400 Review Points
0.1 Similarity Score
51% Diagnosis:
Different
606/1200 Comparison Points
69% Genre 3.1/8 genre
23% Simple Controls -3.8/7 move
81% Survival Modes 2.5/4 modes
100% Power Progression 4/4 level
65% Buildcrafting Depth 1.5/5 build
43% Stage Features -1/7 stage
39% Content Breadth -1.9/9 stuff
24% Aesthetics -3.1/6 style
40% Gameplay Vibe Check -2/10 vibe vibe

Bowerwhelm Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

Feels like this is a proposal for a game and not a game. I'm really surprised money is being charged. The basic concept is fine. The enemies are still overwhelming and terrible.. just because I hate that there are a lot of them, damn you big red orbs, damn you.

They are literally just a big red orb with a number in it. It could be literally any cute enemy sprite and have some charm. But it's not. The arena is a white untextured space. This gets pretty boring pretty quickly.

Weapon upgrades tend to not feel that impactful since "more shots" just goes to the same place, bounces to the same next enemy, etc. The way you avoid and shoot doesn't seem to change much with upgrades or progression.

But the real issues is the bow controls are perfectly wrong (no pull on left trigger aim right trigger to release so it's basically a slow gun.) I love bow games and after amazing stuff like the latest Horizon or Zelda games or all the VR ones I was expecting gameplay totally built around shooting a bow. And that's not what I got. With my hands, it honestly hurts to hold down the right trigger exactly like this, so I had to play in short bursts.

It kind of works with works with a steam controller profile but then you get stuck in menus, a frustrating experience on steam deck. At least, it forced me to quit out of the game at least once at the gear menu. Generally the UI and overall feel of the game isn't too buggy but also feels fairly uninspired, again unfinished like a wireframe or mockup.

In terms of content there's only the one weapon, one enemy, one visual style of map for two maps. It has incremental meta upgrades and challenge based upgrades. Gets a -1 for "multiple characters" for being first person with basically no character and no unique character build related features.

It's definitely a survivors-like, clearly inspired by the upgrades style, horde gameplay, but it's like a note someone made to remind themselves to make a game later. Then they packed it full of 'unlocks' and charged for it. It's frustrating because I would like more very simple first person arena shooters in this format. I don't have a problem with small games, if they're tightly designed and fun. Maybe something more will come from this, one can hope.

Bowerwhelm Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.1 Similarity Score
51% Diagnosis:
606/1200 Comparison Points
Rogue-lite 0.9/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.2/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.2/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.7/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible -1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety -1/1
Bosses / Elites -1/1
Many Interesting Characters -1/1
Many Challenges 1/1
Multiple Stages 0.1/1
Difficulty Modifiers 0/1
Bestiary / Lore -1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art -0.8/1
Damage Numbers 0/1
Lofi Charm -0.5/1
Bumpin Music 0.2/1
Fun Writing -1/1
Subtle Humor -1/1
Panic & Zen Duo Vibe -0.5/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0/1
Low Price 0/1
Technical Check -1/1
Controls Check -0.5/1
Fun Check -0.5/1
Feels like VS 0.3/1

Bowerwhelm Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

3.5 Final Review
80% Positive Steam Reviews
11 Steam Reviews
0.9 Pure Vibes
1.6 Review Scale
205/400 Review Points
Not Buggy 0.8/1
Not Janky 0/1
Good UI 0/1
Controller and Deck 0.2/1
Lots of Content 0/1
Good Theme 0/1
Good Graphics and Sound 0/1
Fun Feel 0.1/1
Unique Twists 0.5/1
Vibe Check 0/1

Bowerwhelm Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Different

Genre and Control Style Tags

Arena ShooterEnemy HellFirst Person ShooterRogueliteSurvivors-likeWave Survival

Aesthetic Tags

3DLofi

Setting / Story Tags

Abstract

Control Styles

Controller

Game Mode Tags

UnknownUnknown

Features and Extras

Steam Achievements

Dev/Publisher

Nash Equilibrium

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 36
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Bowerwhelm is an FPS Rogue-lite game. Kill until you die, get new skills, evolve and combine them to make powerful builds, and KILL MORE!!!" "Your reflexes alone won't save you. You will need to choose your skills wisely throughout the game or you will get BOWERWHELMED!"

"You will have the opportunity to create a powerful deck of skills that can be combined for maximum impact. With a wide variety of skills available, you'll have the chance to experiment with different combinations to find the perfect strategy for your play style."

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Dev Scores Submitted via Score Card (Released)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Shoot 1UP

Released

Very Different. Vertical Scrolling Bullet Heaven. This game is included alongside the others here for being a bullet heaven that might appeal to many survivors-likes players. It's also an interesting example of how a game can be a bullet heaven and not a survivors-like! It shares the Bullet Heaven Fest with many survivors inspired games but also came out much earlier. Note: Feature comparison score and metadata reported based on dev submitted scorecard

Bullet Heaven Shoot 'Em Up Vertical Scrolling Shmup
4.8 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
7.7 Final Review
77% Steam
- Scale
- Vibes
107 Steam Reviews
-/400 Review Points
2.0 Similarity Score
60% Diagnosis:
Very Different
717/1200 Comparison Points
68% Genre 2.9/8 genre
29% Simple Controls -2.9/7 move
54% Survival Modes 0.3/4 modes
50% Power Progression 0/4 level
50% Buildcrafting Depth 0/5 build
56% Stage Features 0.8/7 stage
62% Content Breadth 2.2/9 stuff
78% Aesthetics 3.4/6 style
82% Gameplay Vibe Check 6.4/10 vibe vibe

Shoot 1UP Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/31/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

I think it's likely they've given themselves too low scores (plenty of absent features could just be 0 instead of -1) but once I've gotten a chance to play myself I'll adjust.

Dev Scorecard notes: "Traditional vertical scrolling shmup with a cool twist (this NOT a Survivor-like)!"

Dev note from interview: "There is a special mode you unlock after the main, regular shmup mode (8 levels, but there are two branching paths), the special mode is an infinite mode, that keeps basically the same level layouts, but uses some procedures to make them tougher. So very different in a lot of ways from a survivor, but it has a bit of randomization and generation in it."

Shoot 1UP Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.0 Similarity Score
60% Diagnosis:
717/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 0.8/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0.1/1
Move Only 0/1
No Dash -1/1
No Trigger -1/1
No Special Move 0/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0/1
Endless Mode 0.1/1
Organic / Unannounced Waves 0.1/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0/1
Build Crafting 0/1
0/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.1/1
BIG Maps 0.2/1
XP on Ground 0.1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.2/1
Treasure Chests and/or Loot Events 0.1/1
Vendor / Merchant on Run 0.1/1
Enemy Variety 0.5/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.1/1
Many Challenges 0/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0/1
Achievements 0.4/1
Secrets 0.3/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.2/1
Over the Top 0.6/1
"One More Run" / Short Runs 0.4/1
Difficulty Ramp 0.5/1
Fun Ramp 0.5/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS -1/1

Shoot 1UP Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.7 Final Review
77% Positive Steam Reviews
107 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Shoot 1UP Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

PS4Steam DeckSwitchWindows PCXboxReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Bullet HeavenShoot 'Em UpVertical Scrolling Shmup

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

UnknownUnknown

Features and Extras

SoundtrackSteam AchievementsSteam LeaderboardsSteam Trading Cards

Dev/Publisher

Mommy's Best Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: No
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 17
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Why play shoot 'em ups one ship at a time? Launch them all at once! Unleash an entire armada of ships in Shoot 1UP!"

"1UPs INSTANTLY ENTER THE ACTION!
Command up to 30 ships at the SAME TIME!
2 PLAYER LOCAL CO-OP play for 60 SIMULTANEOUS player ship INSANITY!
"

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Dev Scores Submitted via Score Card (Upcoming, Unreviewed)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Rift Saviours

EA Upcoming

Note: Feature comparison score and metadata reported based on dev submitted scorecard about early version of in progress game

Bullet Heaven Horde Survival Roguelite Survivors-like
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
0 Steam Reviews
-/400 Review Points
4.0 Similarity Score
70% Diagnosis:
Similar
840/1200 Comparison Points
89% Genre 6.2/8 genre
54% Simple Controls 0.6/7 move
91% Survival Modes 3.3/4 modes
84% Power Progression 2.7/4 level
63% Buildcrafting Depth 1.3/5 build
72% Stage Features 3.1/7 stage
69% Content Breadth 3.4/9 stuff
63% Aesthetics 1.5/6 style
57% Gameplay Vibe Check 1.3/10 vibe vibe

Rift Saviours Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Rift Saviours Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.0 Similarity Score
70% Diagnosis:
840/1200 Comparison Points
Rogue-lite 0.7/1
Auto-Fire / Auto-Battle 0.2/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.3/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only -0.3/1
No Dash 0.9/1
No Trigger -0.8/1
No Special Move 1/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty -0.2/1
Timed / Boss Ended Survival 1/1
Endless Mode 0.5/1
Organic / Unannounced Waves 0.9/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.8/1
Currency Based Meta Unlocks 0.5/1
Goal Based Meta Unlocks 0.4/1
Build Crafting 0.5/1
0.3/1
Weapon Combination / "Evolution" 0.4/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0.1/1
Explorable Map 1/1
BIG Maps 0.6/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.3/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.1/1
Many Challenges 0/1
Multiple Stages 1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0.5/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music -0.5/1
Fun Writing 0.1/1
Subtle Humor -0.1/1
Panic & Zen Duo Vibe -0.2/1
Over the Top 0/1
"One More Run" / Short Runs -0.2/1
Difficulty Ramp -0.3/1
Fun Ramp -0.4/1
Low Price 1/1
Technical Check 1/1
Controls Check 0.4/1
Fun Check 0.1/1
Feels like VS 0.5/1

Rift Saviours Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCEAUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Bullet HeavenHorde SurvivalRogueliteSurvivors-like

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

UnknownUnknown

Features and Extras

Dev/Publisher

YYakoDev

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Rift Saviours is a bullet heaven type of game, that enhances the genre with survival elements. In this game YOU become the bullet hell by crafting your own build in order to survive the never ending hordes of enemies that appear through the different rifts in the world. Will you become the Saviour?"

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Games Currently Being Evaluated (Ranking in Progress)

This section includes games with fan scores submitted via score card or web form or I'm currently playing or researching or discussing with devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Raptor: Call of the Shadows

Released

Very Different. This classic vertically scrolling dos shooter has a little more in common with today's shmup rogue-lites than modern bullet hells. You gather a currency during runs, there are meta upgrades available between repeatable stages and while there's a lot of dodging it's not a danmaku game. This entry refers to both the 2015 steam port and the original DOS 1994 Classic Edition available. The reviews on the 2015 port on steam are low due to people, IMHO, nitpicking on details a new player wouldn't notice and recommending the original game emulated in DOSBox. Thus we're using the original game review score. This was one of my favs as a kid, so I was curious to see how it compares to the shooting games I play today, since it's on steam! Note: This game is currently being compared on the scale and notes will likely be in flux!

Arcade Bullet Hell Shoot 'Em Up Vertical Scrolling Shmup
6.4 Combined Ranking Score
-/72 Ranking Position
1193/1600 Total Points
9.0 Final Review
93% Steam
9.1 Scale
8.5 Vibes
146 Steam Reviews
369/400 Review Points
3.7 Similarity Score
69% Diagnosis:
Very Different
824/1200 Comparison Points
78% Genre 4.4/8 genre
44% Simple Controls -0.9/7 move
58% Survival Modes 0.6/4 modes
75% Power Progression 2/4 level
42% Buildcrafting Depth -0.8/5 build
60% Stage Features 1.4/7 stage
82% Content Breadth 5.8/9 stuff
78% Aesthetics 3.4/6 style
83% Gameplay Vibe Check 6.6/10 vibe vibe

Raptor: Call of the Shadows Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 15

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 12/24/2023

Scoring in progress

This classic vertical shmup was a favorite of mine as a kid for probably one of the same reasons I enjoy survivorslikes now: the ability to upgrade your ship between rounds and grind to try and get powerful enough to pass a stage and see more of the game.

While there isn't exactly buildcrafting within the runs, you can get upgrades and bring them back to sell or use tactics like repeating an earlier stage to farm a particular weapon. It's not a bullet curtain danmaku game either - Compared to many vertical scrolling shooters you can take quite a few hits before you're out. When the ship is destroyed it's game over and you have to reload from a save instead of mimicking an arcade credit system.

This is an interesting title to look at historically. I think that there is a history of "arcade game with meta upgrades" on the PC that is often less focused on when examining the shmup genre. Usually study of the genre is very focused on arcade games - and for good reason since the arcade versions often crammed a ton of amazing art and gameplay simply impossible on home computers of the eras.

However, just because Raptor is a little simpler graphically and less elegant mechanics wise doesn't mean it's not an important title. The shareware distribution model meant this game and other similar Apogee titles was played by a very wide player base, likely influencing many future developers.

The PC roots of the title also meant another thing: Save files. The meta upgrades gave a player something to invest time in while waiting for the next episodic release of stages. Doesn't that sound familiar? These DOS shareware games were already doing incremental upgrades and content releases of the sort people love today in modern survivorslikes!

Many people mention Epic Megagames' Tyrian 2000 as like this but better, though I've never played it. It's not on Steam either, so right now Raptor is our pick for classic PC shmups to compare!

Note: There are a few shareware, freeware, and unauthorized ports of this game out there. This is why there are some platforms listed as compatible not currently on the Steam release.

Raptor: Call of the Shadows Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.7 Similarity Score
69% Diagnosis:
824/1200 Comparison Points
Rogue-lite 0.4/1
Auto-Fire / Auto-Battle 0/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash ?/1
No Trigger -1/1
No Special Move 0/1
No Aiming 0.1/1
No On-Aim / On-Fire Movement Penalty ?/1
Timed / Boss Ended Survival 0/1
Endless Mode 0/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.2/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -0.5/1
Explorable Map -1/1
BIG Maps 0.2/1
XP on Ground 0.5/1
Health on Ground ?/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0.2/1
Vendor / Merchant on Run 0.5/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 0.2/1
Multiple Stages 1/1
Difficulty Modifiers 0.4/1
Bestiary / Lore 0.1/1
Achievements 1/1
Secrets 0.5/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.3/1
Subtle Humor 0.1/1
Panic & Zen Duo Vibe 0.1/1
Over the Top 0.2/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.6/1
Low Price 1/1
Technical Check 1/1
Controls Check 0.8/1
Fun Check 1/1
Feels like VS 0/1

Raptor: Call of the Shadows Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
93% Positive Steam Reviews
146 Steam Reviews
8.5 Pure Vibes
9.1 Review Scale
369/400 Review Points
Not Buggy 0.9/1
Not Janky 0.8/1
Good UI 0.8/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
0 Number of Critic Reviews

User

8.4 User Review Average
7 Number of User Reviews

Average

8.4 Direct Average
- "Fuck The Man" Combined Mean

Raptor: Call of the Shadows Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

iOSLinuxMacMS-DOSSteam DeckWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

ArcadeBullet HellShoot 'Em UpVertical Scrolling Shmup

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Currency Based UnlocksLevel BasedUnknown

Features and Extras

Unknown

Dev/Publisher

3D RealmsApogee EntertainmentCyngus StudioMountain King StudiosScott Host

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Critic Review Excerpt

- +

Here's another perspective to evaluate the game.

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The great action-crazed, guns blazing, shoot ‘em up game comes back straight out of the ‘90s. Raptor: Call of the Shadows and its futuristic world are ready to challenge your flying skills."

"Become a mercenary of the future and pilot the super-tech Raptor. Embark on interplanetary missions to knock off top competitors of MegaCorp, battle against hordes of relentless enemies and spend the bounty to expand your devastating arsenal"

"Discover secrets, find bonuses, and battle boss ships at the end of every wave. With each ship and ground target you destroy, you'll earn more cash to increase your ship's technology for the next wave. You'll be driven to kill and destroy until it's in your blood!"

Game Modes

- +

Level Based, Score Attack

Game Mode Notes

The game is level based, broken into "Sectors" that were originally released episodically as shareware. In each area, players destroy enemies and ground topics in order to get money, which they can spend on upgrades between the levels that persist on the player's save file.

The sectors can be repeated to get more money and the difficulty goes up when you repeat them.

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

During the play

Meta Progression

You gather cash from the runs to upgrade your ship with purchases between stages.

Content By The Numbers

- +

"Hardcore Harold: Up to 16 ship upgrades can be bought from Harold's Emporium between waves.

Get Ready, Rookie: 27 killer levels, each with at least one unique boss ship to destroy.

Zero to Hero: Four insane skill levels - higher skill levels introduce new opponents!
"

In Game Lore & Extras

?

[edit]

Gunfire Reborn

DLC Released

Very Different. Popular first person shooter rogue-lite, though it's level based and many other differences it often comes up when people say they want a "rogue-lite game but first person" after playing all the top down ones. First Impressions: Personally, it feels like a good choice if I'm totally out of Borderlands to play (I'm not) or want more Risk of Rain style multiplayer options. I don't think it's really very survivors-like, even among the first person rogue-lites. If you want a horde shooter, this may not be your top pick. Note: This game is currently being compared on the scale and notes will likely be in flux!

Action RPG Dungeon Crawler First Person Shooter Looter Shooter Rogue-lite
5.9 Combined Ranking Score
-/72 Ranking Position
1159/1600 Total Points
8.5 Final Review
93% Steam
8.1 Scale
8 Vibes
91541 Steam Reviews
354/400 Review Points
3.4 Similarity Score
67% Diagnosis:
Very Different
805/1200 Comparison Points
56% Genre 1/8 genre
9% Simple Controls -5.8/7 move
58% Survival Modes 0.6/4 modes
69% Power Progression 1.5/4 level
88% Buildcrafting Depth 3.8/5 build
94% Stage Features 6.2/7 stage
89% Content Breadth 7/9 stuff
63% Aesthetics 1.5/6 style
79% Gameplay Vibe Check 5.7/10 vibe vibe

Gunfire Reborn Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 12/23/2023

crown-prince-from_gunfire-reborn.pngFirst impressions! Scoring subject to change as I play more - but it's not a survivors-like really so it's not top priority.

A first person shooter rogue-lite that sometimes comes up recommended to survivors-like fans looking to switch up the gameplay perspective. I'm just starting to try it out, as it seems to be one of the recent titles with a larger player base and many play hours visible in the steam reviews. However, it doesn't seem to be oriented around wave survival. It's more like a dungeon crawler.

A big draw here is the multiplayer, which allows up to 4 players co-op. As a big Borderlands/Destiny player on steam (with my partner), this one has been shoved in my face by the platform for a couple years now (It fully came out in November 2021 after a year and a half of Early Access from May 2020.)

It's not a bullet heaven - while you certainly shoot a lot of bullets and can get quite OP, the enemies are always going to be shooting a lot as well. It's not really a bullet hell either, though, since you don't weave your way among enemy shot patterns. It's just an FPS.

nospawn/crown-prince-from_gunfire-reborn.webpIt's got a low polygon cel shaded aesthetic which is overall alright for the enemies and sometimes quite cute for the characters. It can be pretty sometimes but most of the time just serves its purpose. The vibe is a kind of eastern adventure RPG, a little more cozy and definitely more furry than the Borderlands wastelands that obviously inspired it.

Translation from chinese can feel a little stilted. It's hard to say if the game has/had more personality in the writing before that. Some weapons (like literally just a brick) are funny enough to give it some positive score in subtle humor.

Overall it can feel a little underwhelming aesthetically when you focus on the details, but I think it's likely the visual style prioritizes being able to work on a wide variety of machines to enable the multiplayer aspect. And it's not a AAA studio, which of course I respect.

The controls are much more complex than most of the games on this list, which makes sense considering it's a first person shooter. Compared to other FPS games, though, it's somewhat simplified in some areas and mixed up in others. For example, the first character and many weapons use a secondary fire on the left trigger instead of an aim. There's a dodge instead of a sprint/run and so on.

I think the general gameplay and controls, along with character styles, would feel at home to Risk of Rain 2 players. It does seem to be missing some of that verticality (also from games like destiny) and to me it's also missing some of the visual depth and vibe that keeps a game on my big screen, but I'm looking forward to playing more on steam deck.

Honestly I admit kind of wanking around in first person shooters, so I tend to enjoy ones that let me die a lot in co-op.

nospawn/tao-from_gunfire-reborn.pngThe initial tutorial walkthrough makes it feel more complicated than it really is - part of why I dislike them - as overall it's got a currency unlock menu and some character upgrades. The major way you progress in game is by picking up weapons, which comparing stats on is kind of more complex than a simple 3 or 4 card level option (hence the related low score for streamlined levels). Find based unlocks exist here too.

I'm counting the elemental fusion system (synergy from attacking with different weapon elements) as a partial score for weapon combination.

It's more expensive than many of the games on this list, but given the 3D first person art style, it makes sense. It's still cheap enough to consider buying a copy for your partner or friend to play with you.

I think this is likely a great option to try if you really want an FPS roguelite, but also won't really appeal to core survivors-likes fans looking for a very similar mechanics vibe either from a bullet heaven or simplified controls/ui perspective.

Pixel sprites are from Steam emotes, not in game.

Gunfire Reborn Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.4 Similarity Score
67% Diagnosis:
805/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.5/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.2/1
Timed / Boss Ended Survival 0/1
Endless Mode 0.5/1
Organic / Unannounced Waves 0.1/1
High Enemy Count (Horde) 0/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) -0.5/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
1/1
Weapon Combination / "Evolution" 0.2/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 0.4/1
XP on Ground 0.8/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers ?/1
Bestiary / Lore ?/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.1/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 0/1
Fun Writing 0/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 0/1
Over the Top 0/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0/1
Technical Check 0.9/1
Controls Check 0.8/1
Fun Check 1/1
Feels like VS -0.5/1

Gunfire Reborn Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.5 Final Review
93% Positive Steam Reviews
91541 Steam Reviews
8 Pure Vibes
8.1 Review Scale
354/400 Review Points
Not Buggy 0.9/1
Not Janky 0.8/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 0.9/1
Good Theme 0.8/1
Good Graphics and Sound 0.7/1
Fun Feel 0.7/1
Unique Twists 0.8/1
Vibe Check 0.7/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.5 Converted 10 Point Score
10 Number of Critic Reviews

User

7.2 User Review Average
18 Number of User Reviews

Average

7.4 Direct Average
7.3 "Fuck The Man" Combined Mean

Gunfire Reborn Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGDungeon CrawlerFirst Person ShooterLooter ShooterRogue-lite

Aesthetic Tags

CartoonCell ShadedLow Poly

Setting / Story Tags

DungeonsFantasyFurryXianxia

Control Styles

Controller

Game Mode Tags

Level BasedLong TutorialProcedurally GeneratedUnskippable TutorialUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Critic Review Excerpt

- +

Here's another perspective to evaluate the game.

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Gunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop."

"Every level is random; each new restart is a brand-new experience. You will meet different heroes and experience new weapons, items, checkpoints, and unique combat rhythms throughout the game."

Control Style Notes

- +

It's a pretty typical first person shooter, though it has a dash style move instead of sprint and many weapons have alternate fire instead of aim.

There's jumping, but it's not particularly vertically oriented (unlike Destiny, for example.)

Automated Features

None

Supported Controls

  • Controller: Yes
  • Controller Move Only: No
  • Controller One Handed: No
  • Mouse Only: No
  • Keyboard Only: No
  • Keyboard One Handed: No

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Hero Survival

Free Available Released

Released the day I put it in here, so will check back for reviews. Note: Feature comparison score reported based on reviewer submitted scorecard. Tweaking in progress.

Arena Shooter Bullet Heaven Horde Survival Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Wave Survival
3.6 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
2.5 Final Review
25% Steam
- Scale
- Vibes
4 Steam Reviews
-/400 Review Points
4.6 Similarity Score
73% Diagnosis:
Similar
878/1200 Comparison Points
100% Genre 8/8 genre
100% Simple Controls 7/7 move
71% Survival Modes 1.7/4 modes
85% Power Progression 2.8/4 level
56% Buildcrafting Depth 0.6/5 build
61% Stage Features 1.5/7 stage
57% Content Breadth 1.2/9 stuff
73% Aesthetics 2.7/6 style
62% Gameplay Vibe Check 2.3/10 vibe vibe

Hero Survival Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/29/2023

Scale scoring from scorecard submitted by player reviewer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

OneUpNerd's scorecard notes: "All levels are the same with different colors, boss is always the same. It's price is the same as VS (4.99€)." Full review here.

Steam reviews seem to negatively compare to Brotato.

Hero Survival Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.6 Similarity Score
73% Diagnosis:
878/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.7/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0.8/1
Goal Based Meta Unlocks 0/1
Build Crafting 0/1
0.4/1
Weapon Combination / "Evolution" 0.2/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 0/1
XP on Ground 0.5/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.2/1
Bosses / Elites 0.1/1
Many Interesting Characters 0.5/1
Many Challenges 0/1
Multiple Stages 0.2/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 0.2/1
Secrets 0/1
Retro / Pixel Art 0.9/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 0/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0/1
Over the Top 0/1
"One More Run" / Short Runs 0/1
Difficulty Ramp 0.6/1
Fun Ramp 0/1
Low Price 0.5/1
Technical Check 0.2/1
Controls Check 1/1
Fun Check 0/1
Feels like VS 0/1

Hero Survival Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

2.5 Final Review
25% Positive Steam Reviews
4 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Hero Survival Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

PS4PS5Steam DeckSwitchWindows PCXboxFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterBullet HeavenHorde SurvivalRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

ControllerController Move Only

Game Mode Tags

UnknownUnknown

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Meridian4PigeonDev

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 23
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Hero Survival is an action-roguelite where you have to shoot down hordes of monsters from classic horror movies one by one to please the Mad Time God. Choose from a variety of skills, weapons, and items to create a unique build for every bizarre character."

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Cultivation Story: Reincarnation

Released

Note: Review scores based on fan submitted review card by Thundergodeneru on Discord. Once the game is scaled for similarity as well, it will be reviewed and then moved up.

Bullet Heaven Dungeon Crawler Roguelite
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.1 Final Review
92% Steam
8.9 Scale
9.2 Vibes
1670 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Cultivation Story: Reincarnation Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 240 (Thundergodeneru)

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

Scale scoring from scorecard submitted by player reviewer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Review Notes by Thundergodeneru: "This game is a rogue lite like many others, such as Wizard of Legend or Enter the Gungeon. The difference is how much it leans to Chinese cultivation, where it has moves and monsters that would be foreign and interesting to most people who aren't familiar with this trope."

Thundergodeneru: "The mechanics are fairly unique, taking a lot from the Chinese xianxia trope. You age one year when you enter each room, if your lifespan reaches 0 you die with there being many ways to increase your lifespan."

"This is only one mechanic as there are skills and weapons that can be matched into combos, changing their animation and how they work. A main function of this game is how you collect chi, which empowers anything that uses its element and how you can pick cards that synergize and make you much stronger like uncapping your crit rate so you can crit twice in one attack. The main focus is to synergize in this game."

"Playing this game is a blast, especially figuring out how the game works on your own as if does not tell you. The guides are scarce and figuring out a combination and obliterating an enemy with your new-found power is a very enjoyable experience." - Thundergodeneru

Cultivation Story: Reincarnation Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.1 Final Review
92% Positive Steam Reviews
1670 Steam Reviews
9.2 Pure Vibes
8.9 Review Scale
-/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 0.5/1
Lots of Content 0.5/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.9/1
Vibe Check 1/1

Cultivation Story: Reincarnation Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Bullet HeavenDungeon CrawlerRoguelite

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

UnknownUnknown

Features and Extras

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: No
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Marketing Blurb

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Some description of the game and its features from the creators.

"Cultivation Story: Reincarnation is a top-down pixel art style action roguelike based on cultivation and Chinese mythology."

Run Times & Speedups

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Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Geometry Wars: Retro Evolved

Released

I played a lot of this classic back in the day on xbox. A huge number of contemporary wave survival games on rogue-lite are directly influenced by it - or they both share inspiration.

Arcade Twin Stick Shooter
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.8 Final Review
90% Steam
9.3 Scale
8.0 Vibes
842 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Geometry Wars: Retro Evolved Ranking Notes

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Scaling and Review Notes

Personal Hours Played: 4.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/21/2023

Scoring in progress

Geometry Wars: Retro Evolved Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.8 Final Review
90% Positive Steam Reviews
842 Steam Reviews
8.0 Pure Vibes
9.3 Review Scale
-/400 Review Points
Not Buggy 0.9/1
Not Janky 0.8/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Metacritic Scores

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This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.6 Converted 10 Point Score
7 Number of Critic Reviews

User

8.1 User Review Average
44 Number of User Reviews

Average

7.9 Direct Average
8.0 "Fuck The Man" Combined Mean

Geometry Wars: Retro Evolved Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCXboxXbox 360Released

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeTwin Stick Shooter

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Level BasedUnknown

Features and Extras

Soundtrack

Dev/Publisher

ActivisionBizarre Creations

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Geometry Wars: Retro Evolved is a old school style shooter, but remixed for the 21st century with next generation graphics and deep, modern gameplay. Playing is simple: you are a geometric "ship" trapped in a grid world, facing off against waves of deadly wanderers, snakes, and repulsors."

Control Style Notes

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Twin Stick Shooter

Automated Features

No

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?