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Arcade Bullet Hell Shoot 'Em Up Vertical Scrolling Shmup |
6.4
Combined Ranking Score
-/72
Ranking Position
1193/1600
Total Points
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9.0
Final Review
93%
Steam
9.1
Scale
8.5
Vibes
146
Steam Reviews
369/400
Review Points
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3.7
Similarity Score
69%
Diagnosis:
Very Different
824/1200
Comparison Points
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78%
Genre 4.4/8
genre
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44%
Simple Controls -0.9/7
move
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58%
Survival Modes 0.6/4
modes
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75%
Power Progression 2/4
level
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42%
Buildcrafting Depth -0.8/5
build
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60%
Stage Features 1.4/7
stage
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82%
Content Breadth 5.8/9
stuff
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78%
Aesthetics 3.4/6
style
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83%
Gameplay Vibe Check 6.6/10
vibe
vibe
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Raptor: Call of the Shadows Ranking Notes
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Scaling and Review Notes
Personal Hours Played: 15
Review Disclaimer
Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.
Added or last checked on 12/24/2023
Scoring in progress
This classic vertical shmup was a favorite of mine as a kid for probably one of the same reasons I enjoy survivorslikes now: the ability to upgrade your ship between rounds and grind to try and get powerful enough to pass a stage and see more of the game.
While there isn't exactly buildcrafting within the runs, you can get upgrades and bring them back to sell or use tactics like repeating an earlier stage to farm a particular weapon. It's not a bullet curtain danmaku game either - Compared to many vertical scrolling shooters you can take quite a few hits before you're out. When the ship is destroyed it's game over and you have to reload from a save instead of mimicking an arcade credit system. This is an interesting title to look at historically. I think that there is a history of "arcade game with meta upgrades" on the PC that is often less focused on when examining the shmup genre. Usually study of the genre is very focused on arcade games - and for good reason since the arcade versions often crammed a ton of amazing art and gameplay simply impossible on home computers of the eras.
However, just because Raptor is a little simpler graphically and less elegant mechanics wise doesn't mean it's not an important title. The shareware distribution model meant this game and other similar Apogee titles was played by a very wide player base, likely influencing many future developers.
The PC roots of the title also meant another thing: Save files. The meta upgrades gave a player something to invest time in while waiting for the next episodic release of stages. Doesn't that sound familiar? These DOS shareware games were already doing incremental upgrades and content releases of the sort people love today in modern survivorslikes! Many people mention Epic Megagames' Tyrian 2000 as like this but better, though I've never played it. It's not on Steam either, so right now Raptor is our pick for classic PC shmups to compare!
Note: There are a few shareware, freeware, and unauthorized ports of this game out there. This is why there are some platforms listed as compatible not currently on the Steam release.
Raptor: Call of the Shadows Similarity Scale Heatmap
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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.
3.7
Similarity Score
69%
Diagnosis:
824/1200
Comparison Points
Auto-Fire / Auto-Battle
0/1
Top Down or Isometric
1/1
Direct Control of Single Avatar
1/1
Bullet Heaven A (Many Player Bullets)
0.5/1
Bullet Heaven B (Few Enemy Bullets)
-0.5/1
One Handed Play (w Controller)
0/1
No On-Aim / On-Fire Movement Penalty
?/1
Timed / Boss Ended Survival
0/1
Organic / Unannounced Waves
0.5/1
High Enemy Count (Horde)
0.1/1
Level Up on XP Gain Event
0/1
Streamlined Level Choices (Simple UI)
0/1
Currency Based Meta Unlocks
1/1
Goal Based Meta Unlocks
1/1
Weapon Combination / "Evolution"
0/1
Interesting Item / Weapon / Ability Synergy
-1/1
Broken / Invincible Builds Possible
-0.5/1
Temp Powerups / Items on Ground
1/1
Treasure Chests and/or Loot Events
0.2/1
Vendor / Merchant on Run
0.5/1
Many Interesting Characters
0.8/1
Difficulty Modifiers
0.4/1
Panic & Zen Duo Vibe
0.1/1
"One More Run" / Short Runs
1/1
Raptor: Call of the Shadows Review Scale Heatmap
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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.
9.0
Final Review
93%
Positive Steam Reviews
146
Steam Reviews
8.5
Pure Vibes
9.1
Review Scale
369/400
Review Points
Controller and Deck
0.8/1
Good Graphics and Sound
1/1
Game Features
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Listing various features we've got info on.
Multiplayer
- Local: ?
- Online: ?
- Player Count: ?
- Leaderboards: ?
Steam Features
- Steam Cloud: ?
- Steam Achievements: ?
- Steam Leaderboards: ?
- Steam Workshop: ?
- Steam Trading Cards: ?
Extras, Etc.
Critic Review Excerpt
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Here's another perspective to evaluate the game.
"Rather than the visual aspect, my chief complaint regarding the lack of a faster screen update is of the game is the sluggishness of the screen refresh, which is exacerbated by the inertia governing movement of the player’s craft. This attempt to lend the craft a sense of weight has the undesirable side-effect of introducing a perceptible lag when moving left and right, taking a second or so to reach full speed. For a game that places such demands on quick movement and pixel-perfect positioning, this inertia makes it difficult to avoid hostile fire, and I found myself hugging the sides of the screen at times, simply waiting for the onslaught of enemies to pass me by."
"Ultimately, I believe that, despite its flaws, the game is still a genuinely engaging shoot ’em up experience. This is something that Mountain King Studios – the new name for Cygnus- clearly believes as well, with the game receiving a conversion to iOS devices in 2010, and two separate re-releases for PC in 2010 and 2015. The re-releases include higher display resolutions, plus some visual improvements and tweaks, but without changing the gameplay to any significant degree."
"Whether you're playing the 1994 original, or the 2015 remaster, Raptor: Call of the Shadows remains an intense experience, packed with action and explosions, a game not for the faint of heart, but one that rewards practice, persistence, and perseverance."
- by Alec at Vintage is the New Old
Read More
Marketing Blurb
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Some description of the game and its features from the creators.
"The great action-crazed, guns blazing, shoot ‘em up game comes back straight out of the ‘90s. Raptor: Call of the Shadows and its futuristic world are ready to challenge your flying skills."
"Become a mercenary of the future and pilot the super-tech Raptor. Embark on interplanetary missions to knock off top competitors of MegaCorp, battle against hordes of relentless enemies and spend the bounty to expand your devastating arsenal"
"Discover secrets, find bonuses, and battle boss ships at the end of every wave. With each ship and ground target you destroy, you'll earn more cash to increase your ship's technology for the next wave. You'll be driven to kill and destroy until it's in your blood!"
More info and fan reviews on steam
Game Modes
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Level Based, Score Attack
Game Mode Notes
The game is level based, broken into "Sectors" that were originally released episodically as shareware. In each area, players destroy enemies and ground topics in order to get money, which they can spend on upgrades between the levels that persist on the player's save file.
The sectors can be repeated to get more money and the difficulty goes up when you repeat them.
Player Power Progression
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Detailed notes on progression systems.
In Run Progression
During the play
Meta Progression
You gather cash from the runs to upgrade your ship with purchases between stages.
Content By The Numbers
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"Hardcore Harold: Up to 16 ship upgrades can be bought from Harold's Emporium between waves.
Get Ready, Rookie: 27 killer levels, each with at least one unique boss ship to destroy.
Zero to Hero: Four insane skill levels - higher skill levels introduce new opponents!"
In Game Lore & Extras
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