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Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Beat Hazard 3

EA

Very Different. A top down twin stick shooter that uses "your music" (or at least your spotify) to generate arcade style levels. Or at least effects. Certainly over the top and similar in that it's top down and a shooter, perhaps if you're looking for more top down shooters it's an interesting option. Reviewed because it was in the Steam Bullet Heaven festival. It's not really a typical bullet heaven, more like a typical top down shmup. Which makes sense as the Beat Hazard series has existed since long before the term bullet heaven did. Perhaps will appeal to some of the same impulses but it's generally very different and not a survivors-like. Low review almost entirely due to UI and illegibility in both menus and gameplay. May improve!

Arcade Arena Shooter Bullet Hell Isometric or Top Down Music Twin Stick Shooter
4.7 Combined Ranking Score
64/72 Ranking Position
1053/1600 Total Points
7.1 Final Review
92% Steam
6.1 Scale
6.0 Vibes
280 Steam Reviews
313/400 Review Points
2.3 Similarity Score
62% Diagnosis:
Very Different
740/1200 Comparison Points
68% Genre 2.9/8 genre
29% Simple Controls -3/7 move
65% Survival Modes 1.2/4 modes
50% Power Progression 0/4 level
54% Buildcrafting Depth 0.4/5 build
50% Stage Features 0/7 stage
89% Content Breadth 7/9 stuff
58% Aesthetics 1/6 style
74% Gameplay Vibe Check 4.7/10 vibe vibe

Beat Hazard 3 Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

The default mode is level based, I suppose, with levels based on your songs. This makes it time based, in vibe, more than the average level based shooter. We'll call that a partial positive score.

Collecting the score bubbles feels enough like collecting XP or gold, so we'll call it that. We're mostly concerned with the collecting mechanic in gameplay on that metric. It has unlockables like an arcade game has unlockables, and it's procedurally generated. So is it a rogue-lite? It's an interesting question, and we'll give it a partial score there for sharing some features, but ultimately it doesn't feel like a roguelike because there's no making a build within the game, just arcade style power ups.

It does have waves within the levels, for sure, and they're fairly organic. But it's not a horde nor attempts to be. There are a ton of different ships and weapon stuff and unique customization options, I'm going to call all those menus a bestiary as well.

"Generating a galaxy" looks really pretty and felt cool, but I wasn't really sure if it was more than just a very visually hi fi menu.

This was actually a special experience to review because I directed it to a folder of old MP3s I'd ripped from weird bands my friends were in during college, lofi electronic and experimental stuff that I think worked pretty well. Hearing all my old friends haunted voices over beats was honestly something.

That being said I wish it really synced up the action more and slow songs had little action - perhaps that would feel like you weren't playing the game but with long intros it would have been cool to pick things knowing how they'd amp up. As it is, the very metallic ships that show up can feel pretty off topic with certain twangy folksy vibes. That's honestly a skill issue, though, and we can assume you're going to put on a "beat" for Beat Hazard.

Unfortunately, with the strobing down, which I eventually had to set lower for my eyes, it didn't feel like much really had to do with my music. And due to how much was going on always, I couldn't really tell what upgrading my ships did too easily either.

Honestly I found myself kind of confused in the menus. There are so many game modes, so many options, I didn't really know what to do at any given time. Something I normally like about this genre is how simple it is to get in and out. But I understand the reason for some of the complexity given the music focus. Just don't know if the ship/ability upgrade stuff needs to be too.

The biggest thing that holds me back from playing more is how complicated all the menus and modes are - it seems silly, but I suffer easily from decision fatigue. And the font is too close together and hard to read. It's Early Access so maybe I can hope there's a UI overhaul and much of this is tidied up and hidden away. It's honestly overwhelming.

Beat Hazard 3 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.3 Similarity Score
62% Diagnosis:
740/1200 Comparison Points
Rogue-lite 0.3/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0.6/1
Endless Mode 0/1
Organic / Unannounced Waves 0.4/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.2/1
0/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.2/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 0/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.2/1
Fun Ramp 0/1
Low Price -0.5/1
Technical Check 0.5/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.2/1

Beat Hazard 3 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.1 Final Review
92% Positive Steam Reviews
280 Steam Reviews
6.0 Pure Vibes
6.1 Review Scale
313/400 Review Points
Not Buggy 0.9/1
Not Janky 0.5/1
Good UI -1/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 0.7/1
Good Graphics and Sound 0.7/1
Fun Feel 0.7/1
Unique Twists 1/1
Vibe Check 0.8/1

Beat Hazard 3 Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicSteam DeckWindows PCEA

Sorting Categories

Very Different

Genre and Control Style Tags

ArcadeArena ShooterBullet HellIsometric or Top DownMusicTwin Stick Shooter

Aesthetic Tags

3D

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Unknown5m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

Cold Beam Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op Versus
  • Online: Co-Op Versus (Remote Play)
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 45
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Are you ready to explore your music collection mapped as a stunning galaxy of wonders? Experience your music collection as never before with this intense music driven twin stick shooter. Each of your songs will have its own unique ebb and flow based on the music."

"All new 3D procedural ship generation system. Introducing a new 'fold' ability used to dodge enemy fire and focus your weapons into a tight beam of destruction."

"Beat Hazard 3 is compatible with music streaming services via an improved 'Open Mic' system that can listen in to any music source."

Run Times & Speedups

- +

Average Run Time: 5m

Run Time Notes

?

Speed Settings

?

Games Currently Being Evaluated (Ranking in Progress)

This section includes games with fan scores submitted via score card or web form or I'm currently playing or researching or discussing with devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Atomicrops

DLC Released

Note: Review scores based on fan submitted review card by peA_sh0ter on Discord. Once the game is scaled for similarity as well, it will be reviewed and then moved up. Some review notes edited for space and clarity. I was interested in learning more about this twin stick shooter farming sim roguelite, so I sought out a very experienced player to help us out. PeA_sh0ter: "Atomicrops is like nothing else on the market. It is nothing like stardew valley or most other roguelikes, focusing on wacky art, interesting mechanics, and overall astonishing out of the box game design, anyone can easily pick up the controller, only to wake up three days later with 500 7000$ cats having been grinded in pure irradiated fever!"

Content Rich Farming Isometric or Top Down Roguelite Twin Stick Shooter
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.9 Final Review
93% Steam
7.5 Scale
10.0 Vibes
4587 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Atomicrops Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4 (xoxomonstergirl) 4500ish (peA_sh0ter)

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

Scale scoring from scorecard submitted by player reviewer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

PeA_sh0ter: "Imagine you are peacefully farming... and throw all that garbage out the window. No dew or stars can be found here, only blood, bullets, and blooms! This top down shooter will allow you to rain botanical hell (and hoes!) on all sorts of foes, all while keeping track of time to get back to the farm before those pesky snails show up at night! Keep the cashews flowing, or else your blood will be. Grow crops in the extreme radioactive environment via super genetic engineering. Listen to them hoot and holler, and then harvest to prepare the land for the next wave of seeds. Fight wacky, mutated foes, and mash em into fertilizer before you get flown back to town!"

"This game is very much multitasking+planning oriented. You must manage your time while out beating camps to get items, while also planning out your build, and then heading back in time to fight off waves of foes coming in to eat your crops or take you down, all while frantically farming! Crops are of the utmost importance, giving you money to buy weapons, seeds, tools, etc."

"Your farm is in the middle of four biomes: desert, tundra, plains, and jungle. Each of these has some special enemies that inhabit them, with desert and plains being easier. Each biome will have a extra hard tier that is best visited later, once you have some good firepower. Camps in these biomes can hold seeds, farm animals that help with farming, gameplay altering items, and all sorts of special goodies."

"I don't want to spoil it like a rotting tomato, but the exploration part of the game is just as fun as the farming! Speaking of farming, did the sun just go down?!?? Seeing as the day was only two and a half minutes, it makes logical sense, but no time for sense or logic! Better book it to the farm, as waves of monsters will start invading, each wave about 30 seconds long."

"During night, this is the best time to harvest crops and plant new ones, all while dodging bombs and bullets. Keep the snails off your plants! Once dawn comes, all foes will vanish, including any bosses you failed to beat, along with their rewards."

"Then comes the town. Here you can buy guns to get stats and customize your build, flirt with townsfolk for items and eventually marry them, and host festivals! In order to flirt, you need roses. Roses are a special crop found in any biome, and are basically a direct currency to items. They are contrasts to heart beets, the way you heal in this game."

"Harvesting a heart beat will heal you, and partly increase your health. If you fertilize four heart beets, they will make one big one that is far better at healing and expanding you health. Fertilizing crops is actually where a big part of strategy comes in this game, as a fertilized crop is worth far more than an unfertilized one, and merged crops are worth much more, and can even by max fertilized too! All fertilizer is gained from killing foes, which is part of why exploring during the day is important."

"Each third night, a boss will appear, and they can have all sorts of patterns! Killing them will reward you, but should dawn come they will escape. Will you survive to winter to fight the final boss? You can always throw a festival after you beat a boss! These are special times when all sorts of deals, bets, and trades can be made, and the more food you made, the more rewards."

"Atomicrops is a real work of gritty, gross, and hilarious art that is sure to have you clenching your teeth, chewing your veggies, and blasting your foes to the moon! My only gripe with the game is this: there is not enough! The developers have dropped the game, and while the main dev wishes to keep on working on the game, he does not have the funding to make any more."

"The game can be played in one sitting, or in three minutes at a time. The art is special and I have only seen such a style in this game. Gameplay is far different from your generic shoot shoot shoot roguelike, as it makes you think and plan all while farming and adrenaline pumping!

"GO PLAY THE GAMMMMMMME! It gives old school difficulty with a very interesting twist a life of its own. Whether you are looking for fun, difficulty, or grinding, you will love this game from the get go, and it will grow on you, like a radioactive brain tumor in the best possible way!"

Atomicrops Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.9 Final Review
93% Positive Steam Reviews
4587 Steam Reviews
10.0 Pure Vibes
7.5 Review Scale
-/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 1/1
Controller and Deck 0/1
Lots of Content -0.1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.7/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.8 Converted 10 Point Score
9 Number of Critic Reviews

User

7.5 User Review Average
17 Number of User Reviews

Average

7.7 Direct Average
7.6 "Fuck The Man" Combined Mean

Atomicrops Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCDLCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Content RichFarmingIsometric or Top DownRogueliteTwin Stick Shooter

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Unknown25m

Features and Extras

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: No
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Marketing Blurb

- +

Some description of the game and its features from the creators.

An action-packed roguelite where you must cultivate and defend the last farm in the post-apocalypse wasteland. Farm mutated crops, marry townsfolk, and kill every mutant creature that tries to invade! This ain't no ordinary farming simulator.

PeA_sh0ter notes an active modding community: "I REALLY wish there was more content, as the game can sometimes get stale, but that is the only problem I can see in this game. Plus, I and my friends are making mods for the game so more content shall slowly seep into this somewhat forgotten field of treasure." Modding discord link.

Note: That's a person with over 4000 hours in the game saying it sometimes gets stale.

Control Style Notes

- +

Controller style is fairly typical twin stick shooter, with a few buttons to manipulate your surroundings.

Keyboard: "Movement+mouse usage, you move with arrow keys and aim/fire with right mouse. Farming is done with left mouse button which tills soil, plants seeds, and harvest is via scroll wheel. Scrolls and tractors can be activated via extra keys, starting at F and 1 respectively. All other interactions are done via F."

Supported Controls

  • Controller: ?
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Run Times & Speedups

- +

Average Run Time: 25m

Run Time Notes

"Usually 20-30 minutes, can vary, usually shorter"

Speed Settings

?