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Specific tags for the title's features


Similarity & Review


Multiple Sources


Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

Dev Scores Submitted via Score Card (Released)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.


Mage Lords of Brams


Note: Feature comparison score and metadata reported based on dev submitted scorecard

Arena Shooter Auto-Shooter Bullet Heaven Horde Survival Mowing Game Roguelite Summoning Game Survivors-like Twin Stick Shooter
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
1 Steam Reviews
-/400 Review Points
6.3 Similarity Score
81% Diagnosis:
977/1200 Comparison Points
93% Genre 6.8/8 genre
64% Simple Controls 1.9/7 move
88% Survival Modes 3/4 modes
99% Power Progression 3.9/4 level
68% Buildcrafting Depth 1.8/5 build
72% Stage Features 3.1/7 stage
86% Content Breadth 6.4/9 stuff
72% Aesthetics 2.6/6 style
89% Gameplay Vibe Check 7.8/10 vibe vibe

Mage Lords of Brams Ranking Notes

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Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 12/19/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Dev Notes: "The concept is a traditional fantasy VS clone. The base gameplay is mostly the same, build up powerful attacks and kill lots of monsters on a timed level.

It differs on some things: There are lots of summons (which have their own health and fight with enemy monsters), and the levels are small with solid borders, in some cases intentionally made to add to the difficulty. The mana (equivalent to vs experience) also gets vacuumed up by the player by default, mostly to avoid late game clutter, and because I hate the way VS did it. Give me my levels and leave me alone!

Dev Notes: "Best played with mouse & kb. The controller gameplay is ok but some players have complained about the interface being annoying to navigate (in part because the cursor will stop on stat symbols since you can toggle tooltips). I'm fine with it but I'm also not a typical controller user so they're probably right."

Mage Lords of Brams Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.3 Similarity Score
81% Diagnosis:
977/1200 Comparison Points
Rogue-lite 0.5/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 0.7/1
Direct Control of Single Avatar 1/1
Arcade Style 0.9/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.9/1
One Handed Play (w Controller) 0/1
Move Only 0.2/1
No Dash 0/1
No Trigger 0/1
No Special Move 0/1
No Aiming 0.7/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.9/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.7/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.4/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.2/1
BIG Maps 0/1
XP on Ground 0.7/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0.2/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.8/1
Bosses / Elites 0.7/1
Many Interesting Characters 1/1
Many Challenges 0.5/1
Multiple Stages 1/1
Difficulty Modifiers 0.6/1
Bestiary / Lore 0/1
Achievements 0.8/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 0.5/1
Bumpin Music 0.3/1
Fun Writing 0.4/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.7/1
Low Price 1/1
Technical Check 0.9/1
Controls Check 0.8/1
Fun Check 0.9/1
Feels like VS 0.8/1

Mage Lords of Brams Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories


Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenHorde SurvivalMowing GameRogueliteSummoning GameSurvivors-likeTwin Stick Shooter

Aesthetic Tags


Setting / Story Tags


Control Styles


Game Mode Tags

Boss EndedLevel BasedNo TutorialSpeed ModifiersWave Survival25m

Features and Extras

Steam Achievements



Game Features

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Listing various features we've got info on.


  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 25
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Mage Lords of Brams is an action roguelite where you slaughter countless fantasy enemies with your powerful spells, powers and artifacts while gathering scrolls to improve future runs between levels. Secrets to be found and thousands of race/class/ability combinations allow for endless variety."

Control Style Notes

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Dev: "WASD/mouse or twin stick (controller). only 2 attacks are mouse aimed by default, although you can activate trinkets that add it to some or remove it from them."

Automated Features


Some attacks auto-aim.

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: No
  • Mouse Only: No
  • Keyboard Only: No
  • Keyboard One Handed: No

Game Modes

- +

Boss Ended Survival (Ends when boss shows up and is defeated, usually on timer), Level Based

Game Mode Notes

Dev: "Secret levels may have special win conditions: IE kill a certain number of enemies. The main levels all end when the second boss is defeated."

Run Times & Speedups

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Average Run Time: 25m

Run Time Notes

Dev: "~30 minutes on hyper 1, can go up to hyper 3 where timer passes 3 times faster. timer pauses when upgrading skills"

"20 minute base run time, time runs 2/3 times faster on hyper 2/3 + whatever time you spend on buy or level-up menu."

Speed Settings

"You can increase hyper level, which will decrease experience gain, speed up timer, and greatly increase the speed at which monster numbers ramp up to maximum. It also increases boss health considerably."

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "You gain new armaments/skills/stats via level-ups from mana gathered after you kill enemies. You can also gather gold to buy trinkets, stat upgrades and an ultimate spell from the genie merchant that wanders around each level."

Meta Progression

Dev: "You find scrolls (currency) and use them to unlock/upgrade stats in the Library."

Content By The Numbers

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"12 playable regular races (Human, Dwarf, Orc, High Elf, Wood Elf, Dark Elf, Naiad, Troll and Vampire) with unique abilities
6 Monster Race/class with unique weapon and abilities
40 Armaments (weapons, spells, artifacts and powers) from meteors, spectral axes and lightning bolts to undead and elemental armies
40 Classes (Paladin, Valkyrie, War Wizard, Battlemage, Necromancer, Hierarch, Spirit Guide, Pyromancer, Illusionist, Lunar Knight, Alchemist and many many more)
18 passive skills
Use the Library to improve 35 stats with scrolls dropped randomly by enemies
Cards of various qualities show up every level-up, adding an additional layer of complexity: the one you want might not offer the best attribute boost.
6 Main Levels + 6 secret mini levels
Genie market and trinket system allowing further customization every run
10 Ultimate spells. Give enemies a soul scorching Glimpse of Hell, pacify them into near uselessness with Love and Peace or tear coins out of their writhing bodies with Midas' Envious Gaze.

In Game Lore & Extras