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Specific tags for the title's features


Similarity & Review


Multiple Sources


Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

Enter the Gungeon


Very Different. On the surface similar, this dungeon crawling twin stick shooter has high action complexity. It's a rogue-lite bullet hell shooter with heavy emphasis on trigger pulling and dungeon exploration instead of horde waves. It's much more tactical and requires careful aiming. I get why people might recommend it since it's popular and also a rogue-lite but personally I don't think it has what interests me about this particular subgenre, ditching obvious build crafting for reflexes. Instead of heavy emphasis on distilling to the basic controls it adds FPS style reload and trigger controls to twin stick shooters, which is making it more complicated. It's a highly regarded game, just attempting to do very different things.

Content Rich Dungeon Crawler Roguelite Top Down or Isometric Twin Stick Shooter
6.0 Combined Ranking Score
55/72 Ranking Position
1153/1600 Total Points
9.0 Final Review
95% Steam
8.9 Scale
8.5 Vibes
67389 Steam Reviews
369/400 Review Points
3.1 Similarity Score
65% Diagnosis:
Very Different
784/1200 Comparison Points
70% Genre 3.2/8 genre
14% Simple Controls -5.1/7 move
25% Survival Modes -2/4 modes
63% Power Progression 1/4 level
60% Buildcrafting Depth 1/5 build
72% Stage Features 3.1/7 stage
100% Content Breadth 9/9 stuff
83% Aesthetics 4/6 style
77% Gameplay Vibe Check 5.3/10 vibe vibe

Enter the Gungeon Ranking Notes

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Scaling and Review Notes

Personal Hours Played: 6.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/10/2023

Disclaimer: I've personally played mostly on switch, but tried to put some time in on PC too. I think it's pretty much the same game.

Enter the Gungeon is a popular dungeon crawling rogue-lite that I feel has a relatively high difficulty in part due to mechanics pulled from FPS games like reload and even cover to kick over and hide behind. It's structured as a room clearing game instead of a wave survival game like most of the ones on this list.

That being said, it makes sense that it was an early common recommendation for people looking for "more games like vampire survivors" since it's also a top down shooter and a rogue-lite. When Vampire Survivors first came out there wasn't really a lot of 'survivors-likes' movement focused games so it was common to see people mention this or games like Hades. At that time a "similar game" just meant another action game that was a rogue-lite.

Personally I'm kind of bad at it (perhaps a little impatient with it) and that makes it a little harder to review, but I did put in some more substantial time in Co-Op on switch with my partner. We enjoyed it (any game with couch co-op generally gets a solid try around here) but agreed that it was a lot more tactical than we were expecting. I think that this likely gives a lot more playability in the long term to people who enjoy it, but we're kind of embarrassingly into more button mashy stuff unless it's a first person shooter. I think we saw how this is a popular title, though.

Scoring notes: Almost neutral score for food/items on ground since they drop at the end of the room instead of a gather mechanic. They technically dropped but really you don't take them into account with your movement while playing in the same way.

It has an optional auto aim in the menu, which is great for accessibility, but doesn't seem to be designed around it, hence the .4 score.

I'm surprised I couldn't find a way to enable damage numbers, usually common in these type of games, but that's just a small difference in aesthetics. It's top down, pixel art (rather detailed and beautiful pixel art, really, when you slow down to look at it, less lofi.) I'm not putting a zero for "panic and zen" but not a negative score either. I don't think it's the gameplay intention and I wasn't able to zone out with it, but I imagine some people could.

It didn't seem to have much of a difficulty or fun ramp there (this isn't to say it's not fun, it's to say that the rogue-lite features change the gameplay but don't really amp it up while making it easier). The "build depth" has little RPG mechanics, just items, so that's what those scores mean.

Worth checking out if more hands on action and a feeling of exploring a dungeon appeals to you!

Enter the Gungeon Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.1 Similarity Score
65% Diagnosis:
784/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.6/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming 0.4/1
No On-Aim / On-Fire Movement Penalty -0.5/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.5/1
BIG Maps 0.4/1
XP on Ground 0/1
Health on Ground 0.1/1
Temp Powerups / Items on Ground 0.1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 0.2/1
Bumpin Music 1/1
Fun Writing 0.9/1
Subtle Humor 0.9/1
Panic & Zen Duo Vibe 0/1
Over the Top 0.2/1
"One More Run" / Short Runs 0.6/1
Difficulty Ramp 0.2/1
Fun Ramp 0.2/1
Low Price 0.2/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.2/1

Enter the Gungeon Review Scale Heatmap

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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
95% Positive Steam Reviews
67389 Steam Reviews
8.5 Pure Vibes
8.9 Review Scale
369/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 0.7/1
Good Graphics and Sound 1/1
Fun Feel 0.8/1
Unique Twists 0.8/1
Vibe Check 0.8/1

Metacritic Scores

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This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.


8.4 Converted 10 Point Score
28 Number of Critic Reviews


8.1 User Review Average
450 Number of User Reviews


8.3 Direct Average
8.1 "Fuck The Man" Combined Mean

Enter the Gungeon Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxLunaMacPS4PS5StadiaSteam DeckSwitchWindows PCXboxReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Content RichDungeon CrawlerRogueliteTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

2DPixel Art

Setting / Story Tags


Control Styles


Game Mode Tags


Features and Extras

SoundtrackSteam AchievementsSteam Cloud


Devolver DigitalDodge Roll

Game Features

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Listing various features we've got info on.


  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Full
  • Steam Achievements: 54
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Kind of (Joke DLC to support devs with one early unlock item)
  • Soundtrack Available: Steam YouTube Spotify Bandcamp Vinyl (Several at several retailers)

Marketing Blurb

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Some description of the game and its features from the creators.

"Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past."

"Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won't hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!"

Run Times & Speedups

- +

Average Run Time: 45m

Run Time Notes

It's dungeon crawling and can vary, but fans in the discord seem to feel around 45 minutes is right and I agree.

Speed Settings


Home » Enter the Gungeon

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