Game and Release Info

Search and Filter Results

The wiki database includes over 200 columns for info! View toggles: compact, pin, fun. Bigger Big Normal Small Smaller [-] [+] font size. Site & minireviews by xoxomonstergirl. Click a row to expand!

Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

929 Search Results

Sort Order: _sfm_combined_ranking_score desc num

[edit]

Mutagenic

EA

Bullet heaven with pretty deep potential builds, currently in development. "A mashup of survivors and Path of Exile style systems." Note: Feature comparison score reported based on dev submitted scorecard.

Action RPG Auto-Shooter Bullet Heaven Dungeon Crawler Roguelite Survivors-like Top Down or Isometric Wave Survival
7.0 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.3 Final Review
93% Steam
- Scale
- Vibes
33 Steam Reviews
-/400 Review Points
4.7 Similarity Score
73% Diagnosis:
Similar
879/1200 Comparison Points
80% Genre 4.8/8 genre
70% Simple Controls 2.8/7 move
75% Survival Modes 2/4 modes
71% Power Progression 1.7/4 level
100% Buildcrafting Depth 5/5 build
66% Stage Features 2.2/7 stage
67% Content Breadth 3/9 stuff
56% Aesthetics 0.7/6 style
76% Gameplay Vibe Check 5.2/10 vibe vibe

Mutagenic Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/3/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Dev Notes from scorecard: "The game is a mashup between Path of Exile and Survivor-style gameplay, borrowing elements from both game/genres."

Mutagenic Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.7 Similarity Score
73% Diagnosis:
879/1200 Comparison Points
Rogue-lite 0.7/1
Auto-Fire / Auto-Battle 0.5/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) 0.5/1
Move Only 0.8/1
No Dash -0.4/1
No Trigger -0.5/1
No Special Move 0.4/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0.7/1
Endless Mode 0.5/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0.7/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.6/1
BIG Maps 0.6/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.5/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.4/1
Bosses / Elites 0.6/1
Many Interesting Characters 0/1
Many Challenges 0.5/1
Multiple Stages 0.6/1
Difficulty Modifiers 0.9/1
Bestiary / Lore 0/1
Achievements 0/1
Secrets 0/1
Retro / Pixel Art 0.7/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music -1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe -1/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.6/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.6/1
Feels like VS 0.5/1

Mutagenic Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
93% Positive Steam Reviews
33 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Mutagenic Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Action RPGAuto-ShooterBullet HeavenDungeon CrawlerRogueliteSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Unknown5m

Features and Extras

Steam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

Zediven

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 15
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Mutagenic: A mashup of ARPG and Survivor gameplay, bridging the best of both genres. With unrivaled depth to character customization, Mutagenic has the depth of high-budget ARPG games with the simplified controls of a Survivor-style game. Can you craft a build to outdo everyone else?"

Run Times & Speedups

- +

Average Run Time: 5m

Run Time Notes

Dev: "It kinda depends which content you’re doing. I’d say between 30s and 10 minutes"

Speed Settings

?

[edit]

Ragnarok Survivors Valhalla

EA Free Available

Note: Feature comparison score reported based on dev submitted scorecard.

Auto-Shooter Bullet Heaven City Builder City Management Horde Survival Roguelite Single Stick Shooter Survivors-like Top Down or Isometric
7.0 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.3 Final Review
83% Steam
- Scale
- Vibes
6 Steam Reviews
-/400 Review Points
5.7 Similarity Score
78% Diagnosis:
Similar
941/1200 Comparison Points
90% Genre 6.4/8 genre
93% Simple Controls 6/7 move
75% Survival Modes 2/4 modes
88% Power Progression 3/4 level
75% Buildcrafting Depth 2.5/5 build
64% Stage Features 2/7 stage
75% Content Breadth 4.5/9 stuff
64% Aesthetics 1.7/6 style
78% Gameplay Vibe Check 5.5/10 vibe vibe

Ragnarok Survivors Valhalla Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/1/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Ragnarok Survivors Valhalla Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.7 Similarity Score
78% Diagnosis:
941/1200 Comparison Points
Rogue-lite 0.7/1
Auto-Fire / Auto-Battle 0/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0.7/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 0/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.5/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.5/1
Many Challenges 0/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.7/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 0/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0/1
Over the Top 0/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 1/1
Fun Ramp 0.5/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.5/1
Feels like VS 0.5/1

Ragnarok Survivors Valhalla Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.3 Final Review
83% Positive Steam Reviews
6 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Ragnarok Survivors Valhalla Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenCity BuilderCity ManagementHorde SurvivalRogueliteSingle Stick ShooterSurvivors-likeTop Down or Isometric

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Koding Nights

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 34
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Prove to Odin that you deserve a place at the table in the afterlife and survive Ragnarok. Or die, and leave your worldly belongings to the next Viking. Unlock new characters and buy new weapons and abilities to improve your chance of survival."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

PhaigeX: Hyperspace Survivors

EA Free Available

Worth trying the demo for this swarm survival space shooter currently in development. I can't get enough space shooters, this one is notable for the particularly numerous and tiny drone swarms. Auto Fire and Aim toggle. Fast movement reaction speed will help you when playing it. It's more hands on than Void Scrappers or Time Wasters and more complex in the menus and I'm not sure that's better. Still, aesthetics wise they may appeal to different demographics of shooter fans. It controls more like a classic twin stick shooter and the upgrades are relatively classic too, but it shares enough features to be considered a survivors-like. I'll check back in on release!

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
6.9 Combined Ranking Score
43/72 Ranking Position
1287/1600 Total Points
8.0 Final Review
81% Steam
8.0 Scale
8.0 Vibes
11 Steam Reviews
341/400 Review Points
5.8 Similarity Score
79% Diagnosis:
Similar
946/1200 Comparison Points
86% Genre 5.8/8 genre
63% Simple Controls 1.8/7 move
98% Survival Modes 3.8/4 modes
78% Power Progression 2.2/4 level
82% Buildcrafting Depth 3.2/5 build
65% Stage Features 2.1/7 stage
76% Content Breadth 4.7/9 stuff
72% Aesthetics 2.6/6 style
89% Gameplay Vibe Check 7.8/10 vibe vibe

PhaigeX: Hyperspace Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/27/2023

cluster-force-from_phaigex-hyperspace-survivors.webpA spaceship survivors-like that relies heavily on aiming and mixes it up a bit with a giant gunship you call for your upgrades.

Dev reported -1 in level on xp run gain event, which makes sense because you have to call a ship and dock to upgrade, which has its own timer. You can also buy support moves, we'll call it a vendor also I suppose. Partial score in bestiary/lore for having some ship info but not really an enemy guide. There's a dash move, but you might not have it on your build hence the partial score.

Sometimes it gets a little hard to keep track of what's going on and I perhaps wanted it zoomed in a little more, which is a hard trade off with the high speed of the gameplay. At the same time, the clouds of tiny drones to avoid feel fairly unique, partially because not every enemy swarms your ship and some act more like tiny deadly asteroids. Big swarms coming in are very stressful early on and a nice source of XP later, as they should be.

Some of the most tense 'meteor shower' vibes among the space games here, really seems to be so many enemies though they never seem to crowd out the entire screen.

sledgenaught-from_phaigex-hyperspace-survivors.webpGameplay is zippy and fun for the most part and while it's obviously not high budget it does thoughtful stuff visually like showing damage structurally to enemy elite ships. I appreciate some builds are silly, like one that just constantly spins your ship in a way that looks nauseating for anyone inside it.

Menus feel very complex in a way that's a bit cumbersome. I wish it was streamlined in some way so I would move through them on the way to starting a mission perhaps? Overall it's a lot of information to keep track of and some stuff is abbreviated where it maybe doesn't need to be. I guess I do appreciate deep stats, but perhaps it doesn't need to be shown all the time.

For example, when upgrading by it shows me all five levels of the upgrade path of what I'm taking. I don't need to see that right away, and it also kind of takes away me having to remember that stuff to make a build. It also shows metadata on there about what kind of attack it is, the cooldown, etc. I think I get why it shows everything, but really just the one sentence could be big in the middle and a button to see more info there and I would have less decision fatigue on upgrade.

comet-from_phaigex-hyperspace-survivors.webpOthers might prefer being able to see all that info entirely, though, so I hope the dev takes it with a grain of salt if they see this.

Survival mode is technically endless, but enemies don't get stronger after a point. Fleet Assault is 20 rounds.

I don't think adding auto aim for accessibility would make things easier, perhaps it's just a dev challenge since there are so many enemies on screen at once and many player attacks are directional. Overall so much of the gameplay is still about avoiding enemies that it seems auto aim wouldn't remove too much challenge and perhaps could just be overridden by pressing the right stick when needed. In general it feels hard to hit drones in early play and maybe a tiny bit of magic helping the player would feel satisfying.

This one is still in Early Access and under active development so I look forward to seeing where it goes. I think it could carve out a niche as a less goofy space shooter, but I want to see more impactful upgrades, streamlined UI and some other tweaks for it to really compete with the best around in terms of both space twin stick shooters and survivors-likes.

PhaigeX: Hyperspace Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.8 Similarity Score
79% Diagnosis:
946/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.6/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0.4/1
No Trigger 0.8/1
No Special Move -1/1
No Aiming 0.6/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0.8/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -0.5/1
Streamlined Level Choices (Simple UI) 0.7/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.7/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps 0.1/1
XP on Ground 0/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0/1
Multiple Stages 0.5/1
Difficulty Modifiers 0/1
Bestiary / Lore 0.2/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.8/1
Damage Numbers 0/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 0.7/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 0.8/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 0.7/1
Controls Check 1/1
Fun Check 0.7/1
Feels like VS 0.6/1

PhaigeX: Hyperspace Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
81% Positive Steam Reviews
11 Steam Reviews
8.0 Pure Vibes
8.0 Review Scale
341/400 Review Points
Not Buggy 1/1
Not Janky 0.5/1
Good UI 0.5/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 0.9/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 1/1

PhaigeX: Hyperspace Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2D

Setting / Story Tags

Ship (Air/Space)Space

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Ignorable TutorialTimed SurvivalWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Traitorean Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 40
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

Note: Feature comparison score and metadata reported based in part on dev submitted scorecard and interview.

"PhaigeX is a fast-paced "survivor-style" space shooter that tasks the player to contain a growing incursion of rogue AI-controlled units. Pilot a variety of ships, warp in the support craft, and use a myriad of upgrades to lay down heavy firepower against the growing menace."

"Aside from the ship you control, you can summon your Support Craft into the field for extra firepower. Not only that, approach it to open up the Support Shop, where you upgrade your ship and use other support actions."

"You get rewards after a game session, which you can spend unlocking new ships, or customizing your ships even further and making them stronger!"

Control Style Notes

- +

Dev: "Keyboard + Mouse (aiming) / Twin Stick Shooter (Controller)"

Automated Features

Dev: "Auto-Fire (Toggle)

Auto-Aim (Toggled by holding the auto-fire toggle btn)
"

Supported Controls

  • Controller: Yes
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival

Wave Survival

Game Mode Notes

Survival Mode: "Survive the increasing AI incursion for 15 minutes and escape."

Fleet Assault Mode: "Fight through 20 waves of AI ships with the goal of defeating the final boss."

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

Dev: "15 minutes (Survival Mode) 10-20 mins (Fleet Assault Mode)"

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "Players are awarded arsenal points either through leveling up or by killing specific ships."

"Arsenal points are then used to buy upgrades via a summonable support craft improving the ship capabilities."

Meta Progression

Dev: "Achievements unlock additional weapons / passives to the pool that can used during a run."

"Ships are unlocked via a gacha / lottery method where you spend warp cores you earned from a run to "roll" for ships."

"Duplicate ships improve their base stats by a random amount and you can sometimes obtain ship modifiers that can further improve how a ship plays."

[edit]

Risk of Rain

Free Available Released

Very Different. Sidescrolling metroidvania style shooter often recommended on reddit to fans of over the top builds. But it's very reliant on action controls with many buttons and doesn't have a bullet heaven vibe right away.

Action Platformer Bullet Heaven Content Rich Dungeon Crawler Roguelite Roguevania Sidescroller Wave Shooter Wave Survival
6.9 Combined Ranking Score
44/72 Ranking Position
1268/1600 Total Points
8.7 Final Review
93% Steam
8.8 Scale
8.0 Vibes
20147 Steam Reviews
361/400 Review Points
5.1 Similarity Score
76% Diagnosis:
Very Different
907/1200 Comparison Points
67% Genre 2.7/8 genre
7% Simple Controls -6/7 move
84% Survival Modes 2.7/4 modes
71% Power Progression 1.7/4 level
68% Buildcrafting Depth 1.8/5 build
93% Stage Features 6/7 stage
97% Content Breadth 8.5/9 stuff
100% Aesthetics 6/6 style
91% Gameplay Vibe Check 8.2/10 vibe vibe

Risk of Rain Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

An action rogue-lite that many people love. Supposedly you can make pretty broken builds in this game and that is satisfying in a similar way, but this game really requires a lot of action skill while pressing many buttons. I suck at sidescrollers that require jumping so it's hard for me to progress.

There isn't a currency based meta unlock menu (just goal based unlocks) and it doesn't give you a choice of abilities on level up. It can be hard to tell what you're unlocking as you go, but there are menu where you can see that info. You can choose items sometimes, but it's not really the same.

It's a good game and I get why people mention it (we're talking mostly about rogue-lites here and it is one) but no need to discuss too in depth since it's not super relevant.

Risk of Rain Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.1 Similarity Score
76% Diagnosis:
907/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) 0.2/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.7/1
Level Up on XP Gain Event 0.7/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.2/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.7/1
Broken / Invincible Builds Possible 0.4/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 0.6/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 0.1/1

Risk of Rain Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.7 Final Review
93% Positive Steam Reviews
20147 Steam Reviews
8.0 Pure Vibes
8.8 Review Scale
361/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.4/1
Controller and Deck 0.5/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.7 Converted 10 Point Score
12 Number of Critic Reviews

User

8.1 User Review Average
319 Number of User Reviews

Average

7.9 Direct Average
8.1 "Fuck The Man" Combined Mean

Risk of Rain Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

GOGLinuxMacPS4PS5Steam DeckSwitchVitaWindows PCXboxFree AvailableReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action PlatformerBullet HeavenContent RichDungeon CrawlerRogueliteRoguevaniaSidescrollerWave ShooterWave Survival

Aesthetic Tags

2DArtyPixel Art

Setting / Story Tags

Sci-fi

Control Styles

Controller

Game Mode Tags

Unknown60m

Features and Extras

SoundtrackSteam AchievementsSteam Trading Cards

Dev/Publisher

ChucklefishHopoo Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op
  • Player Count: 2 (Local) 10 (Online)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 15
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp Apple Soundcloud Itch.Io Black Screen Records (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op."

Run Times & Speedups

- +

Average Run Time: 60m

Run Time Notes

?

Speed Settings

?

[edit]

Dead Cells

DLC Released

Very Different. Metroidvania Sidescroller Rouge-lite with Souls inspired combat, it shares some elements with other Rogue-lites. Perhaps you want to jump and slash and don't like currency based meta power creep, preferring to develop your skills and find in-game discoveries to progress. Very Hard! Want it to feel more like Vampire Survivors? Get the Castlevania crossover DLC. That kind of makes it worth including.

Content Rich Dungeon Crawler Hack and Slash Metroidvania Roguelite Roguevania Sidescroller
6.8 Combined Ranking Score
45/72 Ranking Position
1223/1600 Total Points
9.6 Final Review
97% Steam
10.0 Scale
9.1 Vibes
119571 Steam Reviews
388/400 Review Points
3.9 Similarity Score
70% Diagnosis:
Very Different
835/1200 Comparison Points
66% Genre 2.6/8 genre
11% Simple Controls -5.5/7 move
26% Survival Modes -1.9/4 modes
50% Power Progression 0/4 level
71% Buildcrafting Depth 2.1/5 build
93% Stage Features 6/7 stage
96% Content Breadth 8.2/9 stuff
100% Aesthetics 6/6 style
85% Gameplay Vibe Check 6.9/10 vibe vibe

Dead Cells Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 8.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Played a fair amount on Switch as well. Very skill based sidescrolling Rogue-lite. Deep combat system inspired by Dark Souls but with a lot of mechanics of its own. It's another great game I'm not very good at. You may love the One More Run pull of it, but if you aren't good at jumping and juggling a lot of buttons, it won't be able to draw you past that. Gameplay wise it feels very different, but it shares some genre conventions with Vampire Survivors.

Many buttons to keep track of and high challenge from smaller amounts of enemies. Currency drops during runs to be used during runs, there's only goal/find based meta-unlocks (and stuff passed to your next run.)

This was be an interesting one to rate. I was inspired to pull it onto this sheet by the Castlevania DLC which not only includes some characters and weapons but a whole fucking castle and soundtrack, so it does have some neo-castlevania vibes which obviously also heavily influenced VS.

A lot of people say it's their "favorite game like vampire survivors" in reddit threads from a while ago, and at that time they just meant.. an action game with meta progression.

Dead Cells Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.9 Similarity Score
70% Diagnosis:
835/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.9/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 0.7/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty -0.5/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.4/1
0.7/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.2/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.2/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.6/1
Fun Ramp 0.8/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.1/1

Dead Cells Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
97% Positive Steam Reviews
119571 Steam Reviews
9.1 Pure Vibes
10.0 Review Scale
388/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.9 Converted 10 Point Score
35 Number of Critic Reviews

User

8.2 User Review Average
742 Number of User Reviews

Average

8.6 Direct Average
8.2 "Fuck The Man" Combined Mean

Dead Cells Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidEpiciOSitch.ioLinuxMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Content RichDungeon CrawlerHack and SlashMetroidvaniaRogueliteRoguevaniaSidescroller

Aesthetic Tags

2DPixel Art

Setting / Story Tags

DungeonsFantasy

Control Styles

Controller

Game Mode Tags

Find Based Metaprogression30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading CardsSteam Workshop

Dev/Publisher

Motion Twin

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Yes
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Bandcamp Spotify

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you're able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!"

"RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

GunDeck(100)

Free Available Released

A Little Different. Twin stick arcade style arena shooter roguelite perhaps a little bit like Brotato meets Nova Drift - notably not auto-fire or auto-aim. Unlocks seem to be for ships, but not currency power progression so it still heavily favors hands on action. Very unique stacking attack and reload mechanic. I'm not very good at it, but working to progress a bit to evaluate. Note: Feature comparison score reported based on dev submitted scorecard. (Currently Tweaking)

Arcade Arena Shooter Brotato-style Bullet Heaven Deckbuilding Roguelite Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
6.7 Combined Ranking Score
-/72 Ranking Position
1221/1600 Total Points
9.5 Final Review
100% Steam
9.6 Scale
8.9 Vibes
6 Steam Reviews
385/400 Review Points
3.9 Similarity Score
70% Diagnosis:
A Little Different
836/1200 Comparison Points
90% Genre 6.4/8 genre
34% Simple Controls -2.2/7 move
58% Survival Modes 0.6/4 modes
75% Power Progression 2/4 level
72% Buildcrafting Depth 2.2/5 build
36% Stage Features -2/7 stage
72% Content Breadth 4/9 stuff
91% Aesthetics 4.9/6 style
87% Gameplay Vibe Check 7.4/10 vibe vibe

GunDeck(100) Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/3/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

It's hard to know where to scale the interesting reload mechanic where each of your weapons fires in turn. For now I'm calling the reload a special move button and bumping the trigger and aim mechanics down to full -1 for how important it feels to the gameplay. Technically, I don't think there's a movement penalty but I keep playing like there is one.

It seems like a very simple game but there is a good amount of content and depth here actually, in my review scale score I'm giving it full points for fulfilling what I want from it.

First impressions are VERY strong. I like the simple arcade vibe, the music is great, choices like being able to move though the upgrades to select the "card" are fresh and fun feeling.

I respect the difficulty but do find myself wishing for auto-aim/auto-fire under accessibility options and don't think it would actually make things easier, just different. I also could personally benefit from some currency based metaprogressoin like rerolls/extra heart but am glad it's not bogged down with them also. I appreciate the stripped down straight to the fun philosophy and so far it's pretty addictive and exciting.

GunDeck(100) Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.9 Similarity Score
70% Diagnosis:
836/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.4/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) -0.5/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move -0.5/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.8/1
Timed / Boss Ended Survival 0.5/1
Endless Mode 0/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0.9/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets ?/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.3/1
Fun Ramp 0.7/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.7/1

GunDeck(100) Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.5 Final Review
100% Positive Steam Reviews
6 Steam Reviews
8.9 Pure Vibes
9.6 Review Scale
385/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 1/1

GunDeck(100) Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCFree AvailableReleased

Sorting Categories

A Little Different

Genre and Control Style Tags

ArcadeArena ShooterBrotato-styleBullet HeavenDeckbuildingRogueliteTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

2DCuteGeometricPixel ArtRetroVector Inspired

Setting / Story Tags

Abstract

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Dos Jamones

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 11
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"GunDeck is a lightning-fast twin-stick shooter where you'll build your arsenal from randomly-dealt cards. Weapons fire in a rainbow of elements with unique effects. Dart and dodge to survive the fireworks unleashed against you, and retaliate with your own display! Can YOU survive to wave 100?"

From discord: "We've been told it's like brotato in space". Dev notes: "If I feel I have a winning run, chances are I'm just about to lose."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Crimsonland

Released

A Little Different. This classic wave shooter is credited with being highly influential on the survivors-like genre. We got some survey data from the dev, who tagged it as a survivors-like themselves! Dev: "The game is old! It was originally released in 2002 (freeware), then 2003 (shareware), then 2014 (remastered with very little gameplay changes)!"

Arcade Arena Shooter Bullet Heaven Horde Survival Score Attack Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
6.7 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.3 Final Review
93% Steam
- Scale
- Vibes
1868 Steam Reviews
-/400 Review Points
4.1 Similarity Score
71% Diagnosis:
A Little Different
848/1200 Comparison Points
71% Genre 3.4/8 genre
60% Simple Controls 1.4/7 move
100% Survival Modes 4/4 modes
74% Power Progression 1.9/4 level
68% Buildcrafting Depth 1.8/5 build
62% Stage Features 1.7/7 stage
75% Content Breadth 4.5/9 stuff
55% Aesthetics 0.6/6 style
79% Gameplay Vibe Check 5.8/10 vibe vibe

Crimsonland Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/20/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Dev: "The game is a horde shooter very much like VS, but you have to aim and fire yourself. The game is older than VS, so no major inspirations, HOWEVER, there is a new version (currently in Steam beta) coming some time in the future and it does have an option for auto-firing, and there may be one new game mode which is auto-fire only."

Crimsonland Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.1 Similarity Score
71% Diagnosis:
848/1200 Comparison Points
Rogue-lite -0.6/1
Auto-Fire / Auto-Battle -0.7/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) 0.2/1
One Handed Play (w Controller) -0.5/1
Move Only -0.5/1
No Dash 1/1
No Trigger 0.2/1
No Special Move 1/1
No Aiming -0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.9/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.8/1
Weapon Combination / "Evolution" 0.6/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible -0.9/1
Explorable Map -0.7/1
BIG Maps -0.9/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0.3/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.3/1
Bosses / Elites 0.5/1
Many Interesting Characters -0.9/1
Many Challenges 0.7/1
Multiple Stages 1/1
Difficulty Modifiers 0.8/1
Bestiary / Lore 0.1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.8/1
Damage Numbers 0/1
Lofi Charm -0.5/1
Bumpin Music 0.5/1
Fun Writing 0.7/1
Subtle Humor 0.7/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.2/1
Fun Ramp 0.2/1
Low Price -0.5/1
Technical Check 0.6/1
Controls Check 0.9/1
Fun Check 0.9/1
Feels like VS 0.4/1

Crimsonland Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
93% Positive Steam Reviews
1868 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

6.8 Converted 10 Point Score
8 Number of Critic Reviews

User

7.6 User Review Average
47 Number of User Reviews

Average

7.2 Direct Average
7.5 "Fuck The Man" Combined Mean

Crimsonland Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSLinuxMacPS3PS4PS5Steam DeckSwitchVitaWindows PCXboxReleased

Sorting Categories

A Little Different

Genre and Control Style Tags

ArcadeArena ShooterBullet HeavenHorde SurvivalScore AttackSurvivors-likeTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Boss EndedCampaignDifficulty ModesEndless ModeLevel BasedScore AttackSpeed UpTimed SurvivalWave Survival8m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

10tons

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 22
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Thousands of aliens, giant spiders, mutant lizards, and more are on the attack - can you survive the onslaught? Crimsonland is a top-down shooter with a touch of RPG. Unlock over 30 weapons and over 50 perks from quirky to brutal. Complete the quest and show your skills in five survival modes."

Game Modes

- +

Timed Survival
Boss Ended Survival
Endless Survival
Level Based
Campaign
Score Attack / High Score
Difficulty Modes

Game Mode Notes

"Campaign/Quest mode with six chapters with 10 levels each (each ending with a boss level). Completing levels (and some achievements) unlocks more weapons. Five different survival modes."

Run Times & Speedups

- +

Average Run Time: 8m

Run Time Notes

Dev: "There are several game modes with different run lengths."

Speed Settings

1.5x
In Menu

"There's also a Blitz game mode that runs faster by default."

[edit]

Whisker Squadron: Survivor

EA

Very Different. An excellent pick if you want to mix it up with a rogue-lite Star Fox style rail shooter survival with leveling mechanics. Has a ton of control differences but sometimes the differences from most survivors-likes makes a game your next favorite. Main complaint is there just isn't enough content. I want more varied pilots, weapons, maps, more bullet heaven aspects. I hope they bring a lot more during Early Access. Needs more for the price and a greater breadth and depth would skyrocket it up this list. Hate the energy meter firing delay.

On-Rails Shooter Roguelite Survivors-like
6.5 Combined Ranking Score
46/72 Ranking Position
1219/1600 Total Points
8.7 Final Review
92% Steam
8.4 Scale
8.4 Vibes
180 Steam Reviews
360/400 Review Points
4.3 Similarity Score
72% Diagnosis:
Very Different
859/1200 Comparison Points
71% Genre 3.4/8 genre
29% Simple Controls -3/7 move
85% Survival Modes 2.8/4 modes
100% Power Progression 4/4 level
60% Buildcrafting Depth 1/5 build
60% Stage Features 1.4/7 stage
75% Content Breadth 4.5/9 stuff
88% Aesthetics 4.6/6 style
82% Gameplay Vibe Check 6.4/10 vibe vibe

Whisker Squadron: Survivor Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/20/2023

It's rogue-lite wave survival wrapped around a star fox controls style rail shooter that looks like an HD neon remaster of a 1990s vector graphic shooter. That's awesome. Add a couple cute cats, and you've got yourself a nice little package. I had a lot of fun with this one and will probably try to at least unlock all the ships and levels. Lots of buttons/triggers, no auto, not like Vampire Survivors there. Fun music. The only real shame is there isn't a ton of content or build variety. Would be great to see more. There is both a boost and a roll so it gets a full -1 in that category.

More unique characters, ships, maps, and enemies. Character abilities are a little underwhelming and haven't gotten any over the top bullet heaven combos, but still fun. Would also be cool if characters got star fox style wah wah unique to them, not just the dot for the text. They could also use more personality. Don't love the energy meter. I customized controls to fire with trigger. Colors/levels could pulse/warp procedurally to give feel of endless variety, like some older games do. Quibbles quibbles. I worry because devs announced a next similar game while this could use more content for 14.99.

This has the bones to be one of the best games on this list and one of the best games I've played in a while, but it's just the bones right now. It needs to go over the top and it needs to go hard, and bringing in a writer with some humor and further developing some diversity in the style and color palette would help too.

Whisker Squadron: Survivor Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

4.3 Similarity Score
72% Diagnosis:
859/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0/1
Real Time 1/1
Top Down or Isometric 0/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.4/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only 0/1
No Dash -1/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.4/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.1/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.4/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.1/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.3/1
Many Challenges 0.6/1
Multiple Stages 0.6/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0.4/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.6/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0.6/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.7/1
Low Price 0.1/1
Technical Check 1/1
Controls Check 0.9/1
Fun Check 0.8/1
Feels like VS 0.8/1

Whisker Squadron: Survivor Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.7 Final Review
92% Positive Steam Reviews
180 Steam Reviews
8.4 Pure Vibes
8.4 Review Scale
360/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 0.3/1
Good Theme 0.4/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Whisker Squadron: Survivor Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCEA

Sorting Categories

Very Different

Genre and Control Style Tags

On-Rails ShooterRogueliteSurvivors-like

Aesthetic Tags

3DNeonRetroVector Inspired

Setting / Story Tags

AbstractFurryRobotsSci-fiShip (Air/Space)

Control Styles

Controller

Game Mode Tags

Currency MetaprogressionDropped Powerups30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Flippfly LLC

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 22
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"A cosmic roguelite on-rails shooter with wild 30-minute runs that will take your feline flight crew to thrilling new heights with each randomized adventure. Your plan is simple: wreak vengeance on the Swarm and try to survive."

"Embark on an ever-changing adventure across neon-laced roguelike levels featuring on-rails shooter runs that change with every 20-30 minute playthrough" "Design a fighter ship using randomized upgrades that can be built using scraps dropped throughout each level and Victory Points earned through play."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Crypt of the Necrodancer

DLC Released

Extremely Different. Rogue style short runs in a horror fantasy setting with pixel graphics, but rhythm based gameplay without bullet heaven elements. Used to come up more in recommendation threads on reddit. Fan comparison scores via Necrodancer discord. Maqua: "A rhythm turn-based roguelike that lets you perform beat downs to the beat. Less like Vampire Survivors due to fundamental differences in design, but the variety of characters as well as in-game leaderboards allows you to get a lot of replay value even after you master the mechanics." Tufwfo: "Extremely difficult roguelike where all inputs are done to the beat of the music. Learning the patterns of all the enemies leads to mastering the game which is incredibly satisfying after hundreds of hours." Movement focus, but feels very different!

Content Rich Grid-Based Movement Rhythm Game Roguelike Roguelite Top Down or Isometric Turn Based Hybrid
6.5 Combined Ranking Score
47/72 Ranking Position
1200/1600 Total Points
9.3 Final Review
95% Steam
9.4 Scale
9.0 Vibes
20594 Steam Reviews
379/400 Review Points
3.7 Similarity Score
68% Diagnosis:
Extremely Different
821/1200 Comparison Points
61% Genre 1.7/8 genre
69% Simple Controls 2.7/7 move
63% Survival Modes 1/4 modes
38% Power Progression -1/4 level
61% Buildcrafting Depth 1.1/5 build
65% Stage Features 2.1/7 stage
88% Content Breadth 6.9/9 stuff
74% Aesthetics 2.9/6 style
80% Gameplay Vibe Check 6/10 vibe vibe

Crypt of the Necrodancer Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3 (xoxomonstergirl) 4129 (Tufwfo Review) 828.4 (Maqua Review)

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/18/2023

I'm terrible at rhythm games, so went to discord for help investigating this suggestion I'd seen on reddit! Number scores averaged between our user surveys or by scoring guide. Fan review score notes from Tufwfo and Maqua on the Necrodancer discord! Reprinted from the survey with some editing. Maqua Notes: "Crypt of the Necrodancer is a rhythm turn based roguelike. Its unique gameplay style allows it to flow in its own interesting way without separating itself from the identifiers that make it a roguelike." Tufwfo: "It's a very difficult rhythm based roguelike." This gives it a partial score in real time, since it does go on without you.

DLC: "Certain features are limited to the Synchrony DLC such as online multiplayer and versus"

Maqua: "You move on tiles to the beat of the backing music track, using the arrow keys in time with the music. Moving into an enemy makes you attack the enemy, and if an enemy is able to move into the tile you are on, or moving to, they attack you. It is a very different game from Vampire Survivors since there is a constrained grid system, a low max enemy count per floor, and progression based on if you can make it to the bottom of the crypt or not. It's less about avoidance and more about planning and execution."

They're both movement focused spins on roguelike games, but very different! Maqua: "I'm going at this from the perspective of a player with over 840 hours on steam. Necrodancer is a roguelike that relies mostly on player knowledge of the game to be difficult and fun, and any progression elements are mostly reserved for players learning the game for the first time. After that, it's about knowing how to control scenarios in game such that you don't make any mistakes."

Maqua continues: "The real complexity comes from the pseudo-turn-based combat that the beat of the game revolves around, making sure you perform correct actions in the scenario you're in without making any mistakes. I find it much different than Vampire Survivors in that aspect, since after a certain point in any run, you're just waiting for the timer to hit zero and move onto the next. In Necrodancer, the very act of clearing a run with a specific character is a major accomplishment by itself. It's also worth noting that Necrodancer's idea of scaling is drastically different than VS, since the stats in ND revolve around low value integers, instead of ranges exceeding a thousand. With ND, you need to have a more active role in play, rather than letting passive item effects let you walk through the rest of your run without much thought."

Tufwfo: "All enemies have a specific pattern so over time you learn them all to be able to handle any situation. The game is incredibly fair (in my thousands of hours there's only 1 thing I would say is explicitly unfair) so even playing low% (no items or healing) you can win every run if you're good enough. I consider Vampire Survivors to be a fairly chill game while Necrodancer is extremely difficult. If you're willing to challenge yourself then I absolutely recommend it."

Maqua, recommends for VS fans: "..only on the basis that I would recommend this game to anyone. If anyone wants to try something new, this is a game for you." It's worth noting the more rogue-lite side of the game, Single Zones Mode, is easier and earns it a high partial on the rogue-lite feature score.

Maqua: "There exists a spin off game, "Cadence of Hyrule feat. Crypt of the Necrodancer" that released on Nintendo Switch by Brace Yourself Games. It is even less similar to a roguelike/roguelite game, but is way more accessible to a newcomer to the style of game. I got into Necrodancer through Cadence of Hyrule first, and the differences between the two games are massive. If anyone finds Necrodancer too rough to get into, I'd personally recommend Cadence of Hyrule as a watered down, but more accessible and charming version of the game."

Crypt of the Necrodancer Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.7 Similarity Score
68% Diagnosis:
821/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle -1/1
Real Time 0.7/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0.9/1
Arcade Style 0.8/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 1/1
Move Only -0.2/1
No Dash 0.5/1
No Trigger 0.8/1
No Special Move 0.8/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0.5/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) -0.5/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0.5/1
Goal Based Meta Unlocks 0.5/1
Build Crafting 0.2/1
0.5/1
Weapon Combination / "Evolution" 0.1/1
Interesting Item / Weapon / Ability Synergy 0.3/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.5/1
BIG Maps -0.8/1
XP on Ground 0.5/1
Health on Ground 0.2/1
Temp Powerups / Items on Ground 0.2/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 0.5/1
Many Interesting Characters 0.7/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.3/1
Bestiary / Lore 0.7/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.4/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.2/1
Low Price 0.5/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.9/1

Crypt of the Necrodancer Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
95% Positive Steam Reviews
20594 Steam Reviews
9.0 Pure Vibes
9.4 Review Scale
379/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.7 Converted 10 Point Score
46 Number of Critic Reviews

User

7.8 User Review Average
240 Number of User Reviews

Average

8.3 Direct Average
7.9 "Fuck The Man" Combined Mean

Crypt of the Necrodancer Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidEpiciOSLinuxMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

Content RichGrid-Based MovementRhythm GameRoguelikeRogueliteTop Down or IsometricTurn Based Hybrid

Aesthetic Tags

2DPixel Art

Setting / Story Tags

DungeonsFantasyHorror ThemedUndead

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading CardsSteam Workshop

Dev/Publisher

Brace Yourself GamesKlei Entertainment

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op Versus
  • Online: Co-Op Versus
  • Player Count: 4 (Local) Many (Online with DLC)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 61
  • Steam Leaderboards: Yes
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Bandcamp Amazon Apple Soundcloud Spotify

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move on the beat to navigate an ever changing dungeon while battling dancing skeletons, zombies, dragons, and more."

"Descend into the crypt as 15 playable characters with unique play styles and challenges! Jam out to over 40 original songs in Danny Baranowsky’s award winning soundtrack, or set your own beats with songs from your own MP3 collection!" "BONUS: Includes 6 playable remixes of the entire soundtrack. Remixes by FamilyJules, A_Rival, Chipzel, OCRemix, Girlfriend Records, and Virt!"

"Reach great heights as you disco down through the depths of the crypt. Whether you aim to get the highest scores or complete runs in the fastest times, you can compete against a robust community of players in a range of permanent and daily challenges across all characters." (There are no leaderboards in rogue-lite mode)

Single Zone Mode: "Gather diamonds to unlock permanent upgrades and better equipment to traverse deeper into the NecroDancer’s lair. The deeper you go, the more treacherous enemies you'll face."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Maqua: "22 minute casual runs". Tufwfo: "40 Minutes Maximum"

Speed Settings

None

[edit]

Tesla vs Lovecraft

DLC Released

Note: Feature comparison score reported based on reviewer submitted scorecard by zza675 on Discord.

Arcade Arena Shooter Bullet Heaven Horde Survival Roguelite Score Attack Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
6.5 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.0 Final Review
89% Steam
- Scale
- Vibes
25 Steam Reviews
-/400 Review Points
5.0 Similarity Score
75% Diagnosis:
Similar
900/1200 Comparison Points
84% Genre 5.5/8 genre
25% Simple Controls -3.5/7 move
75% Survival Modes 2/4 modes
50% Power Progression 0/4 level
95% Buildcrafting Depth 4.5/5 build
68% Stage Features 2.5/7 stage
79% Content Breadth 5.2/9 stuff
92% Aesthetics 5/6 style
94% Gameplay Vibe Check 8.8/10 vibe vibe

Tesla vs Lovecraft Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/21/2023

Scale scoring from scorecard submitted by player reviewer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Scoring Submitted by zza675

Tesla vs Lovecraft Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.0 Similarity Score
75% Diagnosis:
900/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.5/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move 0.5/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -0.5/1
Streamlined Level Choices (Simple UI) -0.5/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.5/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.5/1
BIG Maps 0/1
XP on Ground 0.5/1
Health on Ground 0.5/1
Temp Powerups / Items on Ground 0.5/1
Treasure Chests and/or Loot Events 0.5/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.5/1
Many Interesting Characters 0/1
Many Challenges 0.2/1
Multiple Stages 1/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0.5/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Tesla vs Lovecraft Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
89% Positive Steam Reviews
25 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy 0.9/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.3 Converted 10 Point Score
12 Number of Critic Reviews

User

7.3 User Review Average
10 Number of User Reviews

Average

7.3 Direct Average
7.3 "Fuck The Man" Combined Mean

Tesla vs Lovecraft Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

iOSLinuxMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeArena ShooterBullet HeavenHorde SurvivalRogueliteScore AttackTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Branching PathsCampaignEndless ModeLevel BasedNew Game +Score AttackStory ModeWave Survival30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam LeaderboardsSteam Trading Cards

Dev/Publisher

10tons

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 20
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam Soundcloud YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Tesla vs Lovecraft is an intense top-down twin stick arena shooter from the creators of Crimsonland and Neon Chrome. Play as the enigmatic inventor Nikola Tesla harnessing the static energy to power up Tesla-Mech and give the lovecraftian nightmares a lesson in horror!"

Game Modes

- +

Endless Survival, Branching Paths, Level Based, Campaign, New Game +, Story Mode, Score Attack / High Score

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

"Early game 20ish minute runs; late game up to 3hr + runs. Times vary if co-op. Each zone/level takes roughly 5-10 minutes."

Speed Settings

None

[edit]

Raptor: Call of the Shadows

Released

Very Different. This classic vertically scrolling dos shooter has a little more in common with today's shmup rogue-lites than modern bullet hells. You gather a currency during runs, there are meta upgrades available between repeatable stages and while there's a lot of dodging it's not a danmaku game. This entry refers to both the 2015 steam port and the original DOS 1994 Classic Edition available. The reviews on the 2015 port on steam are low due to people, IMHO, nitpicking on details a new player wouldn't notice and recommending the original game emulated in DOSBox. Thus we're using the original game review score. This was one of my favs as a kid, so I was curious to see how it compares to the shooting games I play today, since it's on steam! Note: This game is currently being compared on the scale and notes will likely be in flux!

Arcade Bullet Hell Shoot 'Em Up Vertical Scrolling Shmup
6.4 Combined Ranking Score
-/72 Ranking Position
1193/1600 Total Points
9.0 Final Review
93% Steam
9.1 Scale
8.5 Vibes
146 Steam Reviews
369/400 Review Points
3.7 Similarity Score
69% Diagnosis:
Very Different
824/1200 Comparison Points
78% Genre 4.4/8 genre
44% Simple Controls -0.9/7 move
58% Survival Modes 0.6/4 modes
75% Power Progression 2/4 level
42% Buildcrafting Depth -0.8/5 build
60% Stage Features 1.4/7 stage
82% Content Breadth 5.8/9 stuff
78% Aesthetics 3.4/6 style
83% Gameplay Vibe Check 6.6/10 vibe vibe

Raptor: Call of the Shadows Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 15

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 12/24/2023

Scoring in progress

This classic vertical shmup was a favorite of mine as a kid for probably one of the same reasons I enjoy survivorslikes now: the ability to upgrade your ship between rounds and grind to try and get powerful enough to pass a stage and see more of the game.

While there isn't exactly buildcrafting within the runs, you can get upgrades and bring them back to sell or use tactics like repeating an earlier stage to farm a particular weapon. It's not a bullet curtain danmaku game either - Compared to many vertical scrolling shooters you can take quite a few hits before you're out. When the ship is destroyed it's game over and you have to reload from a save instead of mimicking an arcade credit system.

This is an interesting title to look at historically. I think that there is a history of "arcade game with meta upgrades" on the PC that is often less focused on when examining the shmup genre. Usually study of the genre is very focused on arcade games - and for good reason since the arcade versions often crammed a ton of amazing art and gameplay simply impossible on home computers of the eras.

However, just because Raptor is a little simpler graphically and less elegant mechanics wise doesn't mean it's not an important title. The shareware distribution model meant this game and other similar Apogee titles was played by a very wide player base, likely influencing many future developers.

The PC roots of the title also meant another thing: Save files. The meta upgrades gave a player something to invest time in while waiting for the next episodic release of stages. Doesn't that sound familiar? These DOS shareware games were already doing incremental upgrades and content releases of the sort people love today in modern survivorslikes!

Many people mention Epic Megagames' Tyrian 2000 as like this but better, though I've never played it. It's not on Steam either, so right now Raptor is our pick for classic PC shmups to compare!

Note: There are a few shareware, freeware, and unauthorized ports of this game out there. This is why there are some platforms listed as compatible not currently on the Steam release.

Raptor: Call of the Shadows Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.7 Similarity Score
69% Diagnosis:
824/1200 Comparison Points
Rogue-lite 0.4/1
Auto-Fire / Auto-Battle 0/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash ?/1
No Trigger -1/1
No Special Move 0/1
No Aiming 0.1/1
No On-Aim / On-Fire Movement Penalty ?/1
Timed / Boss Ended Survival 0/1
Endless Mode 0/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.2/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -0.5/1
Explorable Map -1/1
BIG Maps 0.2/1
XP on Ground 0.5/1
Health on Ground ?/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0.2/1
Vendor / Merchant on Run 0.5/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 0.8/1
Many Challenges 0.2/1
Multiple Stages 1/1
Difficulty Modifiers 0.4/1
Bestiary / Lore 0.1/1
Achievements 1/1
Secrets 0.5/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.3/1
Subtle Humor 0.1/1
Panic & Zen Duo Vibe 0.1/1
Over the Top 0.2/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.6/1
Low Price 1/1
Technical Check 1/1
Controls Check 0.8/1
Fun Check 1/1
Feels like VS 0/1

Raptor: Call of the Shadows Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
93% Positive Steam Reviews
146 Steam Reviews
8.5 Pure Vibes
9.1 Review Scale
369/400 Review Points
Not Buggy 0.9/1
Not Janky 0.8/1
Good UI 0.8/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 0.9/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
0 Number of Critic Reviews

User

8.4 User Review Average
7 Number of User Reviews

Average

8.4 Direct Average
- "Fuck The Man" Combined Mean

Raptor: Call of the Shadows Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

iOSLinuxMacMS-DOSSteam DeckWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

ArcadeBullet HellShoot 'Em UpVertical Scrolling Shmup

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Currency Based UnlocksLevel BasedUnknown

Features and Extras

Unknown

Dev/Publisher

3D RealmsApogee EntertainmentCyngus StudioMountain King StudiosScott Host

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Critic Review Excerpt

- +

Here's another perspective to evaluate the game.

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The great action-crazed, guns blazing, shoot ‘em up game comes back straight out of the ‘90s. Raptor: Call of the Shadows and its futuristic world are ready to challenge your flying skills."

"Become a mercenary of the future and pilot the super-tech Raptor. Embark on interplanetary missions to knock off top competitors of MegaCorp, battle against hordes of relentless enemies and spend the bounty to expand your devastating arsenal"

"Discover secrets, find bonuses, and battle boss ships at the end of every wave. With each ship and ground target you destroy, you'll earn more cash to increase your ship's technology for the next wave. You'll be driven to kill and destroy until it's in your blood!"

Game Modes

- +

Level Based, Score Attack

Game Mode Notes

The game is level based, broken into "Sectors" that were originally released episodically as shareware. In each area, players destroy enemies and ground topics in order to get money, which they can spend on upgrades between the levels that persist on the player's save file.

The sectors can be repeated to get more money and the difficulty goes up when you repeat them.

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

During the play

Meta Progression

You gather cash from the runs to upgrade your ship with purchases between stages.

Content By The Numbers

- +

"Hardcore Harold: Up to 16 ship upgrades can be bought from Harold's Emporium between waves.

Get Ready, Rookie: 27 killer levels, each with at least one unique boss ship to destroy.

Zero to Hero: Four insane skill levels - higher skill levels introduce new opponents!
"

In Game Lore & Extras

?

[edit]

The Riftbreaker

DLC Released

Very Different. A top down shooter horde survival game, but in the long term resource gathering sense in the main campaign mode. Build a base, or rather multiple bases, as you attempt to survive on an alien planet. Relevant to this sheet is the timed survival mode. It recently came on sale on steam so I decided to see how it matches up on this scale considering it shares some elements. It may be an interesting one to check out if you enjoyed the horde and exploration aspects of the genre but wished for a long game with persistent progression instead of short runs. Technically, though, with a hardcore mode enabling permadeath it's optionally rogueish. I wouldn't say it's similar to Vampire Survivors, but it is a horde survival game for sure!

Action RPG Base Building Content Rich Horde Survival Roguelite Sandbox Story Rich Survival Craft Top Down or Isometric Tower Defense Twin Stick Shooter Wave Survival
6.3 Combined Ranking Score
48/72 Ranking Position
1182/1600 Total Points
9.0 Final Review
91% Steam
9.4 Scale
8.5 Vibes
13901 Steam Reviews
370/400 Review Points
3.5 Similarity Score
68% Diagnosis:
Very Different
812/1200 Comparison Points
68% Genre 2.8/8 genre
11% Simple Controls -5.5/7 move
85% Survival Modes 2.8/4 modes
38% Power Progression -1/4 level
80% Buildcrafting Depth 3/5 build
82% Stage Features 4.5/7 stage
95% Content Breadth 8.1/9 stuff
69% Aesthetics 2.3/6 style
75% Gameplay Vibe Check 5/10 vibe vibe

The Riftbreaker Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 10.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

An interesting game to compare and not unlikely to come up in your search because it's a "survival" game with "hordes" of enemies. It's also top down and a twin stick shooter and randomization, so it's got some surface level similarities. But it's also an incredibly complex game with many controls, so in many ways the polar opposite of something like Vampire Survivors.

It has a campaign mode but also a survival mode with timed waves. The general gameplay loop consists of gathering resources and base building to develop and increase various weapon powers and survive waves of enemies. Set up towers, do research, explore and so on. It's really a rather cool mashup of genres, which got me interested in checking it out.

It's got kind of the polar opposite of "simple level choices", having some of the most complex systems to upgrade your fighting level imaginable (dependent on base building.) I mostly liked that, but for my review score I'll have to note I found the voice acting grating when I should have been loving this. It might hurt that my name is also Ashley so it just felt like my robot dad was yelling at me a lot.

With a game design really revolving around long term play, it's definitely not a roguelite, but with map generation and hardcore mode, it is a non-traditional Roguelike in the same manner that Diablo 2 is a roguelike. I usually use roguelite to refer to metaprogression and I'm not sure if the campaign unlocks apply to hardcore mode yet - and if they do to the survival mode, it actually shares more in common with these games than I thought at first glance. In any case, I'm giving it a partial score in "rogue-lite".

It doesn't have a sprawling open world or stretching maps, but you do explore to other maps through the same game when playing the campaign. Aesthetics feels a little like some custom Star Trek map with one mech defending from waves of zerg rushes. Voice acting and writing is kind of annoying imho, probably could have done entirely without it but it doesn't intrude too often.

It feels a bit more bullet heaven when you equip a gun on each hand and stand near a million towers you set up. Enemies do have ranged attacks, though. All in all it's more of an ARPG / base building hybrid and not a survivors-like, but it could tickle your fancy for long term wave defense with more complex systems.

The Riftbreaker Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.5 Similarity Score
68% Diagnosis:
812/1200 Comparison Points
Rogue-lite 0.7/1
Auto-Fire / Auto-Battle -0.5/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0.7/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) 0.3/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.5/1
Timed / Boss Ended Survival 0.8/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 0.9/1
XP on Ground 0.5/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -1/1
Damage Numbers 1/1
Lofi Charm -0.5/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0.6/1
"One More Run" / Short Runs -1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price -0.7/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0/1

The Riftbreaker Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
91% Positive Steam Reviews
13901 Steam Reviews
8.5 Pure Vibes
9.4 Review Scale
370/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.8/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.3 Converted 10 Point Score
9 Number of Critic Reviews

User

8.4 User Review Average
64 Number of User Reviews

Average

8.4 Direct Average
8.4 "Fuck The Man" Combined Mean

The Riftbreaker Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicGOGPS5Steam DeckWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGBase BuildingContent RichHorde SurvivalRogueliteSandboxStory RichSurvival CraftTop Down or IsometricTower DefenseTwin Stick ShooterWave Survival

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

MechaSci-fi

Control Styles

Controller

Game Mode Tags

Custom Mode/ScenarioDifficulty ModesDifficulty ModifiersHardcore Mode (Optional Permadeath)Inventory ManagementMap Based CampaignResearch TreesTimed SurvivalWave Survival60m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading CardsSteam Workshop

Dev/Publisher

EXOR StudiosSurefire Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Planned
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 41
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Soundcloud Apple GOG

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The Riftbreaker™ is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive."

"Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence."

"If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions."

Game Modes

- +

Map Based Campaign

Timed Survival

Custom Scenario,
Difficulty Modes &
Difficulty Modifiers
(For both modes)

Hardcore Mode
(Optional Permadeath)

Game Mode Notes

The game is designed with a campaign across several procedurally generated maps. It mimics sandbox base construction games a little bit, but the starting map does run out of resources relatively quickly if not enemies. The game lets you explore and set up other bases on other maps and then return to your main one until you complete the campaign.

There is a secondary survival mode which speeds up research and challenges you to survive until the end of a timer. Both modes allow a large degree of customization for challenge and difficulty.

Run Times & Speedups

- +

Average Run Time: 60m

Run Time Notes

The default mode is a campaign with multiple procedurally generated maps. You build bases as you progress objectives and survive waves, but you can spend as long as you want on any map, in theory (?). You make bases that persist as you explore other maps.

There's also a survival mode, which speeds up in game research for a compressed experience on a single map. 60m refers to the default run time of the first "survival" mode.

Speed Settings

None

[edit]

Highway Rampage

Released

Different. Vertical scrolling shmup with a large array of unlockable characters and varied ways to complete. Early version was endless, not sure if endless mode is in the current version. Note: Feature comparison score and metadata reported based on dev submitted scorecard (Currently adjusting.)

Arcade Dungeon Crawler Horizontal Scrolling Shmup Shoot 'Em Up
6.3 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.0 Final Review
90% Steam
- Scale
- Vibes
10 Steam Reviews
-/400 Review Points
3.6 Similarity Score
68% Diagnosis:
Different
814/1200 Comparison Points
68% Genre 2.8/8 genre
14% Simple Controls -5/7 move
63% Survival Modes 1/4 modes
46% Power Progression -0.3/4 level
78% Buildcrafting Depth 2.8/5 build
84% Stage Features 4.8/7 stage
75% Content Breadth 4.5/9 stuff
87% Aesthetics 4.4/6 style
83% Gameplay Vibe Check 6.6/10 vibe vibe

Highway Rampage Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/9/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Dev Scorecard Notes: "While it's definitely more of an homage to SHMUP games rather than survivor-likes by design, there's definitely some survivors DNA in there."

Highway Rampage Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.6 Similarity Score
68% Diagnosis:
814/1200 Comparison Points
Rogue-lite 0.3/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0.5/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) -0.5/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival 0/1
Endless Mode 0/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event -0.2/1
Streamlined Level Choices (Simple UI) -0.5/1
Currency Based Meta Unlocks 0.3/1
Goal Based Meta Unlocks 0.1/1
Build Crafting 0.3/1
0.5/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0.5/1
Explorable Map 0.5/1
BIG Maps 0.3/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.5/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.3/1
Multiple Stages 0.7/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 0/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 0.8/1
Fun Writing 0.5/1
Subtle Humor 0.3/1
Panic & Zen Duo Vibe 0/1
Over the Top 0.9/1
"One More Run" / Short Runs 0.2/1
Difficulty Ramp 0.8/1
Fun Ramp 0.7/1
Low Price 0.9/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 0.1/1

Highway Rampage Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
90% Positive Steam Reviews
10 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Highway Rampage Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Different

Genre and Control Style Tags

ArcadeDungeon CrawlerHorizontal Scrolling ShmupShoot 'Em Up

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Lasso Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Planned
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Highway Rampage is a high speed, action packed SHMUP with tons of variety and replayability. Choose your vehicle, equip and upgrade new weapons and choose your path in this arcade style roguelite shoot em up."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Dev Notes: "In testing an average (successful) full game run was between 30 and 40 minutes - I see 30 being around the minimum on the shorter paths (not accounting for time spent in the garage customizing your build.)"

Speed Settings

?

[edit]

Missiles Away

EA Free Available

Very Different. First Person helicopter spin on the survivors-like formula? Note: Feature comparison score and metadata reported based on dev submitted scorecard about early version of in progress game (Currently adjusting.)

Arena Shooter Bullet Heaven First Person Shooter Survivors-like Twin Stick Shooter Wave Shooter Wave Survival
6.3 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
10.0 Final Review
100% Steam
- Scale
- Vibes
22 Steam Reviews
-/400 Review Points
2.5 Similarity Score
63% Diagnosis:
Very Different
750/1200 Comparison Points
74% Genre 3.8/8 genre
14% Simple Controls -5/7 move
81% Survival Modes 2.5/4 modes
69% Power Progression 1.5/4 level
78% Buildcrafting Depth 2.8/5 build
43% Stage Features -1/7 stage
58% Content Breadth 1.5/9 stuff
76% Aesthetics 3.1/6 style
78% Gameplay Vibe Check 5.6/10 vibe vibe

Missiles Away Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/3/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Missiles Away Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.5 Similarity Score
63% Diagnosis:
750/1200 Comparison Points
Rogue-lite 0.5/1
Auto-Fire / Auto-Battle -0.2/1
Real Time 0.9/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.7/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0.7/1
High Enemy Count (Horde) 0.8/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.5/1
Currency Based Meta Unlocks ?/1
Goal Based Meta Unlocks ?/1
Build Crafting 0.5/1
0.8/1
Weapon Combination / "Evolution" 0.2/1
Interesting Item / Weapon / Ability Synergy 0.6/1
Broken / Invincible Builds Possible 0.7/1
Explorable Map -0.8/1
BIG Maps -0.2/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.3/1
Bosses / Elites 0.7/1
Many Interesting Characters 0/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0.5/1
Achievements 0/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.1/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.4/1
Over the Top 0.8/1
"One More Run" / Short Runs 0.8/1
Difficulty Ramp 0.8/1
Fun Ramp 0.7/1
Low Price 1/1
Technical Check -0.1/1
Controls Check 0.5/1
Fun Check 0.7/1
Feels like VS 0.2/1

Missiles Away Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

10.0 Final Review
100% Positive Steam Reviews
22 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Missiles Away Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxWindows PCEAFree Available

Sorting Categories

Very Different

Genre and Control Style Tags

Arena ShooterBullet HeavenFirst Person ShooterSurvivors-likeTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Unknown10m

Features and Extras

Soundtrack

Dev/Publisher

KızılejderhaNext in Game

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Humanity faces its darkest hour as an alien force launches a relentless invasion. As a skilled pilot, you must take control of a powerful combat helicopter and engage in a fast-paced, high-octane first-person shooter experience."

Run Times & Speedups

- +

Average Run Time: 10m

Run Time Notes

?

Speed Settings

?

[edit]

Geometry Arena 2

EA

Note: Feature comparison score reported based on reviewer submitted scorecard by svkona on discord. Tweaking in progress.

Arena Shooter Bullet Heaven Horde Survival Roguelite Survivors-like Twin Stick Shooter Wave Survival
6.3 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.9 Final Review
89% Steam
- Scale
- Vibes
158 Steam Reviews
-/400 Review Points
3.8 Similarity Score
69% Diagnosis:
Similar
826/1200 Comparison Points
83% Genre 5.2/8 genre
57% Simple Controls 1/7 move
88% Survival Modes 3/4 modes
75% Power Progression 2/4 level
64% Buildcrafting Depth 1.4/5 build
43% Stage Features -1/7 stage
61% Content Breadth 2/9 stuff
78% Aesthetics 3.3/6 style
78% Gameplay Vibe Check 5.5/10 vibe vibe

Geometry Arena 2 Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/19/2023

Scale scoring from scorecard submitted by player reviewer - svkona on Discord. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Player scorecard notes: "The game gets updates very often, so balancing and ramping is subject to change"

Geometry Arena 2 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.8 Similarity Score
69% Diagnosis:
826/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle 0/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 0/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 0/1
No Special Move 0.5/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.4/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.5/1
Bosses / Elites 1/1
Many Interesting Characters -1/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 0.5/1
Secrets 0/1
Retro / Pixel Art 0.5/1
Damage Numbers 1/1
Lofi Charm 0.8/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.6/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0/1
Fun Ramp 0/1
Low Price 0.8/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 0.2/1

Geometry Arena 2 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.9 Final Review
89% Positive Steam Reviews
158 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Geometry Arena 2 Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterBullet HeavenHorde SurvivalRogueliteSurvivors-likeTwin Stick ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Endless ModeScore AttackSpeed UpWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

011 Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 111
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Geometry Arena 2 is a free-form arena-shooter Roguelite game, dedicated to creating an exciting battle experience. Freely customize weapons, bodieds, modules, upgrades and challenges to create your own unique gaming experience!"

Game Modes

- +

Endless Survival
Score Attack

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

Upgrades and waves are both endless, average runs take about 10-15 minutes.

Speed Settings

The challenges "fierce offensive" and "speed up" make the game go faster.

[edit]

Loop Hero

Free Available Released

Extremely Different. It's hard to have a better pick if you want a rogue-lite auto-battler with really unique map-building non-direct control of the main character. But chances are you didn't know you were looking for that. Included to test the scale but also because it's a great game that might scratch your itch if it's about exploring a new system with great progression and interesting synergies, along with tense action that's not reflex based even if it doesn't have stick movement focus. It's above 5.0 so it might be recommended to appeal to VS fans, but only with major disclaimers about differences.

Auto-Battler Content Rich Deckbuilding Roguelite Story Rich Strategy
6.3 Combined Ranking Score
49/72 Ranking Position
1168/1600 Total Points
9.6 Final Review
93% Steam
9.4 Scale
10.0 Vibes
29569 Steam Reviews
387/400 Review Points
3.0 Similarity Score
65% Diagnosis:
Extremely Different
781/1200 Comparison Points
59% Genre 1.5/8 genre
21% Simple Controls -4/7 move
44% Survival Modes -0.5/4 modes
65% Power Progression 1.2/4 level
73% Buildcrafting Depth 2.3/5 build
31% Stage Features -2.6/7 stage
91% Content Breadth 7.3/9 stuff
100% Aesthetics 6/6 style
95% Gameplay Vibe Check 8.9/10 vibe vibe

Loop Hero Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 80.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

nospawn/litch-from_loop-hero.gifA map-making rogue-lite auto battler. You have a character that goes around a loop fighting enemies during your run, but you can only help him by placing map parts and changing gear - no direct control. There's so much to talk about with this one, but it's pretty different from most of the games on our scale. What it shares is really satisfying metaprogression and some autobattle elements.

Put in about 44.6 hours on Steam and then another 40+ hours on Switch when it released there. Amazing game, totally unique, interesting to compare to VS in terms of mechanics. The game is a strategy game played in menus and by putting down tiles, but we'll call the real time use of a click button a 'trigger' press.

One of the best games ever imho, but it's pretty different so no need to really discuss in detail here.

Loop Hero Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.0 Similarity Score
65% Diagnosis:
781/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 0.6/1
Top Down or Isometric 1/1
Direct Control of Single Avatar -0.7/1
Arcade Style 0.8/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) 0/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) -0.5/1
Level Up on XP Gain Event 0.2/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.2/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.2/1
BIG Maps 0.2/1
XP on Ground -1/1
Health on Ground -1/1
Temp Powerups / Items on Ground -1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.6/1
Many Challenges 1/1
Multiple Stages 0.7/1
Difficulty Modifiers 0/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0.5/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Loop Hero Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
93% Positive Steam Reviews
29569 Steam Reviews
10.0 Pure Vibes
9.4 Review Scale
387/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 0.4/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.2 Converted 10 Point Score
63 Number of Critic Reviews

User

7.9 User Review Average
194 Number of User Reviews

Average

8.1 Direct Average
8.0 "Fuck The Man" Combined Mean

Loop Hero Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicGOGitch.ioLinuxMacSteam DeckSwitchWindows PCXboxFree AvailableReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

Auto-BattlerContent RichDeckbuildingRogueliteStory RichStrategy

Aesthetic Tags

2DArtyPixel Art

Setting / Story Tags

Alternate RealityApocalypseFantasyTime Loop

Control Styles

ControllerMouse Only

Game Mode Tags

Boss ModeDifficulty ModifiersEndless ModeHub ZoneSpeed UpWave Survival30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Devolver DigitalFour Quarters

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 50
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Alpha on itch.io
  • DLC Available: No
  • Soundtrack Available: Steam YouTube GOG Devolver Digital (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero."

"Infinite Adventure: Select from unlockable character classes and deck cards before setting out on each expedition along a randomly generated loop path." "Strategically place building, terrain, and enemy cards along each loop."

Game Modes

- +

Endless Survival /
Boss Challenge

"Chapter" Difficulty Modifiers and Rewards

Game Mode Notes

There is only one run type, with metaprogression between runs. There are four "chapters", each with a specific difficulty change, rewards and bosses. Until you beat the earlier chapters, the bosses for later ones will not show up in your run. The first three chapters each have one boss and the 4 requires beating them all. You can select earlier chapters to play again.

You can pick what tiles are available to you in the next run.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Each run finds the player starting with a blank map and loop of road, which they then place map pieces around as a timer counts towards a boss event. Early runs are guaranteed to be ended by the first boss, and players eventually work towards "endless" runs. There's no time based goal to complete, you simply decide to head back to camp or risk losing the run. The goal is to survive while gathering as much as possible before dying.

Average run time is probably more accurately 10m - 60m, but it also depends on the player selected speed / pause usage.

Speed Settings

The game can be paused or sped up by player toggle. While paused, the player can still manipulate the game field and inventory, then unpause or move to high speed to see how it plays out.

[edit]

Path of Exile

Free Available Released

Very Different. Sometimes you just want to slowly craft one build. Forever. An isometric MMO Action RPG sometimes recommended on reddit to fans of over the top screenwiping builds. No short runs - you can play the same character and slowly buildcraft for 100s of hours. Included to test the scale. Games above 5.0 on our ranking might satisfy your urges from Vampire Survivors, but the higher up ones are generally more likely to do so.

Action RPG Bullet Heaven Content Rich Dungeon Crawler Hack and Slash Mowing Game Spell Crafting Story Rich Top Down or Isometric
6.2 Combined Ranking Score
50/72 Ranking Position
1175/1600 Total Points
9.0 Final Review
88% Steam
9.1 Scale
9.0 Vibes
208558 Steam Reviews
369/400 Review Points
3.4 Similarity Score
67% Diagnosis:
Very Different
806/1200 Comparison Points
59% Genre 1.5/8 genre
7% Simple Controls -6/7 move
44% Survival Modes -0.5/4 modes
31% Power Progression -1.5/4 level
95% Buildcrafting Depth 4.5/5 build
93% Stage Features 6/7 stage
97% Content Breadth 8.5/9 stuff
67% Aesthetics 2/6 style
82% Gameplay Vibe Check 6.3/10 vibe vibe

Path of Exile Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 59.6

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

A Diablo-like ARPG, Path of Exile is sometimes recommended to VS fans since it's similarly focused on creating insane builds to screenwipe huge mobs of enemies.The biggest difference is you do this with potentially hundreds of hours put into a single character's playthrough.

Generally played without the permadeath option on, instead of kind of speedrunning the entire experience by quickly leveling up and then dying in a rogue-lite. It might appeal similarly to some players, but it's not a VS-like.

One of the most relevant Action RPGS in my opinion. And I've tried most of them. Tons of fun, considering it's free!

Path of Exile Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.4 Similarity Score
67% Diagnosis:
806/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -0.5/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.5/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0.2/1
Bumpin Music 0.5/1
Fun Writing 0.3/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.9/1
"One More Run" / Short Runs 0/1
Difficulty Ramp 0/1
Fun Ramp 0.2/1
Low Price 1/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Path of Exile Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
88% Positive Steam Reviews
208558 Steam Reviews
9.0 Pure Vibes
9.1 Review Scale
369/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 0.8/1
Fun Feel 1/1
Unique Twists 0.8/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
27 Number of Critic Reviews

User

7.9 User Review Average
2238 Number of User Reviews

Average

8.3 Direct Average
7.9 "Fuck The Man" Combined Mean

Path of Exile Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicMacPS4PS5Steam DeckWindows PCXboxFree AvailableReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGBullet HeavenContent RichDungeon CrawlerHack and SlashMowing GameSpell CraftingStory RichTop Down or Isometric

Aesthetic Tags

3DRealistic

Setting / Story Tags

DungeonsFantasyHorror Themed

Control Styles

Controller

Game Mode Tags

CampaignMap BasedMassively Multiplayer

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Grinding Gear Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: Co-Op Versus
  • Player Count: MMO 6 (Party) 2 (PVP)
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 127
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Totally Free
  • DLC Available: Yes
  • Soundtrack Available: YouTube SoundCloud

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world." "Create and customize hundreds of unique skill combinations from tradable itemized gems and our gigantic passive skill tree. Combine skill gems, support gems and trigger gems to create your own unique combination of power, defense and destruction."

Game Modes

- +

Map Based Campaign

Game Mode Notes

The primary game mode is a linear campaign through a series of maps, with procedural generation for layout and enemy variety. A player can go back and play the same character on previous maps and eventually explore in a variety of directions.

Within the campaign there are many events, goals and game modes including timed wave survival, dungeon crawling, boss challenges, PVP and more.

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

A massively multiplayer online action RPG, the game is essentially designed to allow for near infinite play on a single character. Maps, dungeons and events within the campaign have a variety of time required to complete.

Speed Settings

None

[edit]

Returnal

Released

Very Different. Perhaps you want a lot more action challenge and AAA graphics. Third-Person Shooter Rogue-Lite, might scratch some of the same itches but very bullet hell compared to heaven. You see it mentioned on reddit an it's not an out of the line recommendation, because it does really pull you into another short run and you can certainly see a lot of bullets on screen at once. It's a great game, but not particularly similar at all in the movement categories.

Bullet Hell Dungeon Crawler Roguelite Roguevania Story Rich Third-Person Shooter
6.2 Combined Ranking Score
51/72 Ranking Position
1170/1600 Total Points
9.2 Final Review
81% Steam
10.0 Scale
9.5 Vibes
3116 Steam Reviews
376/400 Review Points
3.2 Similarity Score
66% Diagnosis:
Very Different
794/1200 Comparison Points
55% Genre 0.8/8 genre
7% Simple Controls -6/7 move
50% Survival Modes 0/4 modes
60% Power Progression 0.8/4 level
64% Buildcrafting Depth 1.4/5 build
100% Stage Features 7/7 stage
92% Content Breadth 7.5/9 stuff
68% Aesthetics 2.2/6 style
82% Gameplay Vibe Check 6.4/10 vibe vibe

Returnal Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 8.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/16/2023

Third-Person Shooter Rogue-Lite by Shmup Legends Housemarque, might scratch some of the same itches but very bullet hell compared to heaven. Mostly played on PS5.

This sometimes gets suggested and it's a fun one, but very different in many ways.

I haven't gotten good enough at it to see any bullet heaven overclocked builds personally.

Popular game so you can look up youtube videos.

Returnal Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.2 Similarity Score
66% Diagnosis:
794/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -0.9/1
Direct Control of Single Avatar 1/1
Arcade Style 0.4/1
Bullet Heaven A (Many Player Bullets) 0.3/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode 0.8/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0.2/1
Goal Based Meta Unlocks 0.6/1
Build Crafting 0.3/1
0/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0.1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0/1
Many Challenges 0.5/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art -1/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 0.2/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.1/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price -1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Returnal Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
81% Positive Steam Reviews
3116 Steam Reviews
9.5 Pure Vibes
10.0 Review Scale
376/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.6 Converted 10 Point Score
47 Number of Critic Reviews

User

6.7 User Review Average
188 Number of User Reviews

Average

7.7 Direct Average
7.1 "Fuck The Man" Combined Mean

Returnal Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicPS5Steam DeckWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Bullet HellDungeon CrawlerRogueliteRoguevaniaStory RichThird-Person Shooter

Aesthetic Tags

3DRealisticSerious

Setting / Story Tags

DungeonsSci-fiTime Loop

Control Styles

Controller

Game Mode Tags

Dungeon CrawlEndless Mode90m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Climax StudiosHousemarquePlaystation Studios

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Yes
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube Amazon Spotify Apple Retail (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Fight to survive as this award-winning third-person shooter brings Selene’s story to PC. Take on roguelike challenges. Engage enemies in bullet hell-fuelled clashes. Share your journey through Returnal™ with another player."

Game Modes

- +

Dungeon Crawl Runs
(Story Act 1 & 2)

Endless Dungeon Crawl
(Tower of Sisyphus)

Game Mode Notes

Minor spoilers: For game modes there's story act 1, story act 2 and the tower. The tower is an endless climbing mode that gets progressively more difficult. It features a unique boss and weapon consumables. Co op is available for the story but not the tower.

Run Times & Speedups

- +

Average Run Time: 90m

Run Time Notes

Via HollowSeeking on Discord: "Run time varies, you can complete a story cycle in well under an hour. Speed runners can do fresh file runs in well under an hour. A full clear story act on replay is around one hour depending on thoroughness and play style. I usually take 1.5 hours but I'm slow, thorough, and easily distracted. First playthrough can take much longer. 8 hours, 20, 60 hours, it varies by a huge margin."

Speed Settings

There's no clock speed up. You can run past battles but enemy and projectile speeds stay the same always. Some weapons you can get traits for or stat investments that speed up things like fire rate. Some other gameplay mechanics can impact run speed. So run time may vary, but you can't use a menu option to change game speed or timed goals.

[edit]

Rogue Legacy

Released

Very Different. Popular rogue-lite sidescroller Included to test the scale. Rogue Legacy 2 Is similar enough to not require a seperate ranking, since neither is really a VS-like. Not a bullet heaven! Great games though. Perhaps you're tired of top down auto shooters want a hack and slash sidescroller rogue-lite with similar currency based power creep.

Dungeon Crawler Hack and Slash Metroidvania Roguelite Roguevania Sidescroller
6.2 Combined Ranking Score
52/72 Ranking Position
1164/1600 Total Points
9.4 Final Review
92% Steam
10.0 Scale
9.0 Vibes
15253 Steam Reviews
382/400 Review Points
3.0 Similarity Score
65% Diagnosis:
Very Different
782/1200 Comparison Points
50% Genre 0/8 genre
21% Simple Controls -4/7 move
25% Survival Modes -2/4 modes
59% Power Progression 0.7/4 level
52% Buildcrafting Depth 0.2/5 build
89% Stage Features 5.5/7 stage
86% Content Breadth 6.4/9 stuff
100% Aesthetics 6/6 style
84% Gameplay Vibe Check 6.8/10 vibe vibe

Rogue Legacy Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 22.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/18/2023

A Rogue-lite well known for its enjoyable meta progression and humorous inheritance inspired twist on classes, it's also very different from Vampire Survivors as it is a sidescroller and not at all a bullet heaven. As a side note, this game's chompy first castle music is really great, just awesome.

Played about 10 hours on steam and another 12 or so on Switch. Can't get that far into the game because I suck at jumping, but I enjoyed it enough to play the early parts twice. Sequel is great too.

Sometimes people would respond to a question about games like Vampire Survivors with this and other rogue-lites in suggestion. It made more sense when there weren't a lot of games mechanically like Vampire Survivors in the running, but now there are.

Rogue Legacy Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.0 Similarity Score
65% Diagnosis:
782/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0.7/1
Build Crafting 0/1
0/1
Weapon Combination / "Evolution" 0.1/1
Interesting Item / Weapon / Ability Synergy 0.1/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0.5/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.4/1
Multiple Stages 1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe -0.2/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.4/1

Rogue Legacy Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.4 Final Review
92% Positive Steam Reviews
15253 Steam Reviews
9.0 Pure Vibes
10.0 Review Scale
382/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.5 Converted 10 Point Score
43 Number of Critic Reviews

User

7.9 User Review Average
710 Number of User Reviews

Average

8.2 Direct Average
7.9 "Fuck The Man" Combined Mean

Rogue Legacy Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicGOGiOSLinuxMacPS3PS4Steam DeckSwitchVitaWindows PCXboxReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Dungeon CrawlerHack and SlashMetroidvaniaRogueliteRoguevaniaSidescroller

Aesthetic Tags

2DCute

Setting / Story Tags

DungeonsDynastyFantasy

Control Styles

Controller

Game Mode Tags

Unknown15m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Cellar Door Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 29
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp Spotify YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might be a dwarf with have vertigo. But that's OK, because no one is perfect, and you don't have to be to succeed."

"A procedurally generated adventure. Explore new castles with every life."

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Cult of the Lamb

DLC Released

Very Different. An action controls hash and slash game more similar to Hades than Vampire Survivors, with additional town building element between runs. It's isometric and rogue-lite, a great game, but likely can't get very zen. If you want more Hades, there's Cult of the Lamb. But I'm sure diehards will have a giant chart to tell me why those are very different some day.

Action Roguelike Colony Sim Dungeon Crawler Hack and Slash Roguelite Story Rich Top Down or Isometric
6.2 Combined Ranking Score
53/72 Ranking Position
1156/1600 Total Points
9.5 Final Review
94% Steam
10.0 Scale
9.0 Vibes
51985 Steam Reviews
384/400 Review Points
2.9 Similarity Score
64% Diagnosis:
Very Different
772/1200 Comparison Points
66% Genre 2.5/8 genre
14% Simple Controls -5/7 move
29% Survival Modes -1.7/4 modes
88% Power Progression 3/4 level
66% Buildcrafting Depth 1.6/5 build
68% Stage Features 2.5/7 stage
82% Content Breadth 5.8/9 stuff
79% Aesthetics 3.5/6 style
83% Gameplay Vibe Check 6.5/10 vibe vibe

Cult of the Lamb Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 29.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/17/2023

An excellent Hades-like combined with a lightweight town building and citizen management feature. It's got hack & slash rogue-lite runs that take a short amount of time, but besides that it likely won't meet the requirements for a zen-like state or long term addiction.

Art style turned me off at first but really won me over - it's a beautiful little game. I can't imagine how I ever thought it looked bad. Many good things, not as replayable as Hades.

At the end of the day it's not Vampire Survivors.

Cult of the Lamb Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.9 Similarity Score
64% Diagnosis:
772/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.2/1
Bullet Heaven A (Many Player Bullets) -0.7/1
Bullet Heaven B (Few Enemy Bullets) 0.2/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0.1/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
0.6/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.5/1
BIG Maps 0/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 0/1
Many Challenges 0.5/1
Multiple Stages 1/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0.3/1
Damage Numbers 0/1
Lofi Charm 0.2/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0/1
Over the Top 0.1/1
"One More Run" / Short Runs 0.7/1
Difficulty Ramp 0.7/1
Fun Ramp 1/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.5/1

Cult of the Lamb Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.5 Final Review
94% Positive Steam Reviews
51985 Steam Reviews
9.0 Pure Vibes
10.0 Review Scale
384/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.2 Converted 10 Point Score
92 Number of Critic Reviews

User

7.8 User Review Average
229 Number of User Reviews

Average

8.0 Direct Average
7.9 "Fuck The Man" Combined Mean

Cult of the Lamb Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

GOGMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Action RoguelikeColony SimDungeon CrawlerHack and SlashRogueliteStory RichTop Down or Isometric

Aesthetic Tags

CartoonCuteHD-2DUglycute

Setting / Story Tags

CozyDemonsDungeonsFantasyFurryHorrorHorror ThemedNecromancerUnderworld

Control Styles

Controller

Game Mode Tags

Unknown10m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

Devolver DigitalMassive Monster

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 42
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam Bandcamp YouTube Spotify Amazon Apple Devolver Digital (LP)

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult."

"Explore a sprawling, randomly generated world, fight off hordes of enemies and defeat rival cult leaders in order to absorb their power and assert your cult's dominance."

Run Times & Speedups

- +

Average Run Time: 10m

Run Time Notes

?

Speed Settings

?