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Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

929 Search Results

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
2 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Gnostic: Survivors Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Gnostic: Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

God of Weapons

Free Available Released

An inventory management Brotato-style survivors-like with an enjoyable dungeon (if not actual crawling.. elevator riding?) presentation for the arena. This is a newer but fully released title a lot of folks are excited about with an active fan community. My first impressions are very positive. It's not as over the top but the inventory management for "leveling up" is a puzzle twist I liked. Also similar to Brotato (aside from the small arena) with end of round equipment choices instead of leveling on XP gain with organic waves. Not as lofi feeling but still a lot of charm, worth checking out if you'd like to spend some time stacking axes in gloomy rooms.

Arena Shooter Auto-Shooter Brotato-style Hack and Slash Horde Survival Puzzle Roguelite Single Stick Shooter Survivors-like Wave Survival
7.5 Combined Ranking Score
33/72 Ranking Position
1351/1600 Total Points
8.4 Final Review
85% Steam
8.6 Scale
8.2 Vibes
1762 Steam Reviews
353/400 Review Points
6.6 Similarity Score
83% Diagnosis:
Similar
998/1200 Comparison Points
96% Genre 7.4/8 genre
82% Simple Controls 4.5/7 move
74% Survival Modes 1.9/4 modes
78% Power Progression 2.2/4 level
90% Buildcrafting Depth 4/5 build
68% Stage Features 2.5/7 stage
79% Content Breadth 5.2/9 stuff
73% Aesthetics 2.7/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

God of Weapons Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/5/2023

A brotato-style survivors-like with a fun (for me anyway) inventory management twist to powering up. It's fully released but I need more time with it so let's consider this a first look review. I'll be checking on discord and with the devs on the features in the comparison ranking.

It's a 3D style game and based to my prior exposure I can't help sometimes feeling like it's a smooth Halls of Torment. The weapons play pretty differently though, or at least feel different. The isometric shift is also more intense, which can make it a little harder to avoid enemies at times. Has dash, doesn't seem you can map it to the left side so 0 still on one handed.

Luckily your weapons will be heavily favoring the closest enemy so often you're not worrying as much about one close tag. You get XP from to level up, which determines how much inventory you unlock on the next round. You gather currency from the ground to spend on round end. We'll call this a store and not level choices.

Worked fine on Steam Deck but had issues getting controller to work on PC, had to use a custom profile by some other steam user.

Personally I don't like when rounds end while there are still enemies and then it says the wave is complete, but when the timer is up for the round, well, it's over. Then it sends me to the store to power up and puts me in a new room with new enemies.

A fair amount of the arena shooters do stuff like that, but I much much prefer the more modern survivors-like trend of having organic waves and leveling up with a simple dialog that then drops you back into the same exact gameplay. This makes and the small arena makes it a "brotato-style" game which is another subsubgenre defined in the terms.

I like that I can see my DPS if I want. Low score in multiple stages because moving between the rooms feels so repetitive. While I prefer more exploration, I was still charmed by what's here.

My partner has basically no patience for the inventory management mechanic, but personally I like the blocks, the picking new inventory spaces to unlock, items from a large array of options, and then shifting things around. Well, mostly. I admit I often play games in this genre to turn my brain off more or at least just think about statistics, but it does help the game stand out and is utilized in interesting ways for proximity buffs, not just a matter of putting stuff in there.

Really then, with the short rounds, the game became all about the inventory to me, which is perhaps the point. I spend about as much time thinking and fiddling with it as I do in the round sometimes. Not complaining. Overall though it felt a tinsy bit dreary to me, missing something. I need to spend more time with it to know if that's a reasonable feeling, but with the enclosed arena shooters I get antsy quick. I could see myself getting very into this on a smaller screen while traveling.

God of Weapons Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.6 Similarity Score
83% Diagnosis:
998/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0.5/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0.2/1
High Enemy Count (Horde) 0.7/1
Level Up on XP Gain Event 0.2/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -0.5/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 0.8/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.1/1
Damage Numbers 1/1
Lofi Charm 0.6/1
Bumpin Music 0.8/1
Fun Writing 0.2/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

God of Weapons Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.4 Final Review
85% Positive Steam Reviews
1762 Steam Reviews
8.2 Pure Vibes
8.6 Review Scale
353/400 Review Points
Not Buggy 0.9/1
Not Janky 0.9/1
Good UI 0.6/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 0.7/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.4 Converted 10 Point Score
1 Number of Critic Reviews

User

3.0 User Review Average
2 Number of User Reviews

Average

5.7 Direct Average
4.8 "Fuck The Man" Combined Mean

God of Weapons Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBrotato-styleHack and SlashHorde SurvivalPuzzleRogueliteSingle Stick ShooterSurvivors-likeWave Survival

Aesthetic Tags

3DSerious

Setting / Story Tags

DungeonsFantasy

Control Styles

Controller

Game Mode Tags

Advance on Round EndInventory ManagementShort Rounds25m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Archmage Games StudioArchmage Labs

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 93
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: On itch.io
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Embark on a thrilling journey in God of Weapons, an action roguelike where you must ascend the tower of Zhor to reclaim the last light for the world. To survive the monster onslaught on each tower's level, you'll need to obtain and carefully organize weapons and accessories in your inventory"

I just found out after I wrote this all it's made by the Sexy Mystic Survivors folks? Which is funny to me because this is one of the least horny games on the list.

Run Times & Speedups

- +

Average Run Time: 25m

Run Time Notes

?

Speed Settings

?

[edit]

Godfist

Released

Very Different. First person tower climbing roguelike where you must get to the end and punch god. Included because it was also 99 cents, I have no idea how this one compares.

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.5 Final Review
95% Steam
- Scale
- Vibes
20 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Very Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Godfist Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Godfist Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.5 Final Review
95% Positive Steam Reviews
20 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Godfist Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Godstrike

Released

Extremely Different. Isometric shmup but while it's listed alongside over a hundred survivors-likes in the Steam Bullet Heaven Fest it's actually a very demanding boss rush twin stick shooter that feels quite unlike Vampire Survivors. Most games like this aren't on this spreadsheet, but we'll keep it on here as an example of the genre since it's currently suggested alongside the rest of these games. Personally, I think a twitch reaction bullet hell boss rush game like this is unlikely to fulfill your desire for a game like Vampire Survivors.

Arena Shooter Boss Rush Bullet Hell Roguelite Top Down or Isometric Twin Stick Shooter
3.3 Combined Ranking Score
67/72 Ranking Position
899/1600 Total Points
6.4 Final Review
70% Steam
6.2 Scale
6.0 Vibes
120 Steam Reviews
292/400 Review Points
0.1 Similarity Score
51% Diagnosis:
Extremely Different
607/1200 Comparison Points
68% Genre 2.9/8 genre
22% Simple Controls -3.9/7 move
25% Survival Modes -2/4 modes
25% Power Progression -2/4 level
46% Buildcrafting Depth -0.4/5 build
43% Stage Features -1/7 stage
72% Content Breadth 3.9/9 stuff
54% Aesthetics 0.5/6 style
69% Gameplay Vibe Check 3.7/10 vibe vibe

Godstrike Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

This one was part of Steam's "Bullet Heaven" Fest. Personally, it doesn't seem to be a bullet heaven, rather it's a textbook bullet hell boss rush with some upgrades and equipping between rounds. It has a lot of movement and action controls possible with unlockable and applicable abilities. While it's isometric and a shooter, the gameplay feel and loop doesn't really feel like Vampire Survivors.

It's a little confusing in the menus with the top option being a mode where you can seemingly select any ability you want to challenge yourself, then a campaign mode that seems like a roguelite run, kind of, and then daily challenges and other challenge modes.

I found the menu set up, navigation and way the gameplay loop works unintuitive considering how simple it turned out to really be. Roguelite mode is called "story mode". You can only attempt the daily challenge once which feels sad.

-1 for timed survival since it's all about you running out of time, not trying to run out the clock. Regardless of the mode picked you'll always be trying to defeat the same run of bosses without much in between. Bosses spit out a ton of bullets which I personally found hard to see with the games graphical style. (Edit: Turns out this was because graphics are bugged on my high end gaming PC, it looks different on steam deck.)

While I appreciate "tilt to fire" twin stick controls, it complicates them with a lot of possible special moves, dodge, etc.

Overall it doesn't feel like it gains from these complicated controls, since the boss attack patterns and strategies don't feel that special compared to hundreds of other bullet hell bosses out there. Not memorable cutscenes but won't let you skip them. At this price point, it's hard to say there's a lot here compared to many of the amazing games on this list.

Godstrike Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.1 Similarity Score
51% Diagnosis:
607/1200 Comparison Points
Rogue-lite 0.8/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.1/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger 0.1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode -1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) -1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.3/1
0.2/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.1/1
Broken / Invincible Builds Possible -1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0/1
Bosses / Elites 1/1
Many Interesting Characters -0.5/1
Many Challenges 1/1
Multiple Stages 0.3/1
Difficulty Modifiers 1/1
Bestiary / Lore 0.1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 0/1
Lofi Charm 0/1
Bumpin Music 0.4/1
Fun Writing 0.1/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0/1
Over the Top 0/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.2/1
Low Price 0/1
Technical Check 0.8/1
Controls Check 0.7/1
Fun Check 0.5/1
Feels like VS -1/1

Godstrike Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

6.4 Final Review
70% Positive Steam Reviews
120 Steam Reviews
6.0 Pure Vibes
6.2 Review Scale
292/400 Review Points
Not Buggy 1/1
Not Janky 0.7/1
Good UI 0.4/1
Controller and Deck 0.9/1
Lots of Content 0.4/1
Good Theme 0.5/1
Good Graphics and Sound 0.6/1
Fun Feel 0.6/1
Unique Twists 0.5/1
Vibe Check 0.6/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

6.8 Converted 10 Point Score
7 Number of Critic Reviews

User

8.0 User Review Average
1 Number of User Reviews

Average

7.4 Direct Average
7.0 "Fuck The Man" Combined Mean

Godstrike Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

Arena ShooterBoss RushBullet HellRogueliteTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

3DCell ShadedSerious

Setting / Story Tags

Fantasy

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Leaderboards

Dev/Publisher

Freedom GamesOverPowered Team

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: Yes
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Spotify Bandcamp YouTube Apple Amazon

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Godstrike is a twin-stick shooter where time is your health and currency. Face off against ruthless bosses in tense, 1v1 showdowns as Talaal, the last Herald."

"Godstrike is a 3D boss rush bullet hell where time is your health and currency. Face and defeat powerful bosses before time runs out. Taking damage and using abilities drains your remaining combat time, so watch out!"

"Customizable ability loadouts, allowing the players to optimize their game style.
Competition focused gameplay so you can challenge your friends and beat the highscores.
Multiple game modes, including Roguelite-style mode!
"

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Godsvivors

Upcoming

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
0 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Godsvivors Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Godsvivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
6.3 Final Review
63% Steam
- Scale
- Vibes
46 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

GogMagog Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

GogMagog Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

6.3 Final Review
63% Positive Steam Reviews
46 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

GogMagog Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

GOI Survivors

Released

Hack and Slash Survivors-like Top Down or Isometric
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
2 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

GOI Survivors Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 01/07/2024

No notes available yet!

GOI Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Hack and SlashSurvivors-likeTop Down or Isometric

Aesthetic Tags

3D

Setting / Story Tags

Fantasy

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Goinund

Released

Very Different. Third Person Arena Shooter, Minimalistic

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
10.0 Final Review
100% Steam
- Scale
- Vibes
13 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Very Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Goinund Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Goinund Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

10.0 Final Review
100% Positive Steam Reviews
13 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Goinund Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Goobies

Free Available Released

A cute goo busting survivors-like with pretty straightforward single stick shooter gameplay. In my first impressions, it's a pretty straight up Vampire Survivors clone gameplay style. While I kind of appreciate the art style, it was a little unclear in action sometimes and eventually overall it felt a little lacking to me. Not as much depth, not as much over the top aspects, no exploration. Endless mode only afaik, but that ends up with me never feeling like I've "won". It could benefit from clear specific build related challenges. If it was the only game available, I could play a lot of it, but otherwise it feels like I'm grinding a lot of time for less payoff in terms of wacky mechanics. Many love it, try the demo!

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.0 Combined Ranking Score
24/72 Ranking Position
1413/1600 Total Points
8.1 Final Review
92% Steam
7.7 Scale
7.5 Vibes
1131 Steam Reviews
344/400 Review Points
7.8 Similarity Score
89% Diagnosis:
Similar
1069/1200 Comparison Points
100% Genre 8/8 genre
99% Simple Controls 6.9/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
82% Buildcrafting Depth 3.2/5 build
65% Stage Features 2.1/7 stage
85% Content Breadth 6.3/9 stuff
83% Aesthetics 4/6 style
96% Gameplay Vibe Check 9.2/10 vibe vibe

Goobies Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.2

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/16/2023

First impressions! This game is a pretty typical survivors-like control wise with a relatively unique "globs of goo" aesthetic look. It seems to be fairly popular and well reviewed, though I had trouble getting into it and actually bounced off it a couple times before coming back and trying to put some more time in for the review.

It's not always easy to figure out exactly why something isn't working for me or get a full view of a game I haven't put a hundred hours into, but I attempted to examine this on pretty closely since it's very popular. People seem to enjoy that it's chill and often mention the aesthetics, but I did notice many of the positive reviewers also don't seem to have a huge amount of hours in the game.

I agree it's very easy to play, the basics of moving around are enjoyable. The character designs are cute, though the top down angle doesn't show much enough of it. Personally I thought the music might be a little too upbeat.

It's got a "World of Goo" kind of style with fairly abstract arenas and gooey trees and plenty of gooey enemies. I think this resulted in it feeling a little boring to me, though, eventually, as everything is goo and most of the enemies are also the same color. It's not a quick action game so unlike other abstract shape games I spent a lot of time staring at essentially the same shapes and colors moving slowly. They also explode in a way on hit spreading goop around them that makes it very hard to tell what is a live and recently dead enemy, resulting in me getting hit or at least stressed a fair amount while trying to skirt the edges of groups.

It's endless but seems most runs end around 30 min when much harder stuff starts to show up, hence the run time we noted. There don't seem to be different stages, though it does change the stage through your run when you beat a boss. One challenge includes manual aiming, which I didn't really find fun at all, but for the most part it's an auto-shooter. It's pretty much a bullet heaven, though it does have 'avoid red circle' style enemy attacks that are fairly common as you get into it.

There are a few characters and a currency based unlock menu for metaprogression, but I found this to feel pretty grindy. I think the lack of clear interesting build related challenges (not just kill x enemies) shown for goal based unlocks can be an issue for me, giving me less reasons to play for longer hours trying different builds. I'd like to get to the high level over the top gameplay I see on YouTube but feel I likely never will since it will just take so long to get there. In my two hours checking it out I didn't unlock a new character or any major changes to the gameplay, just some minor meta upgrades and the optional challenge turning off auto-fire (which I disliked and didn't use past one run since you can't toggle it off.)


I feel like the notes here are coming out a little unfair to it since I'm trying to pin my feelings down - I see how many people like it - but personally it's just not pulling me in to play more since I have so many other options. I like more exploration and build crafting specific challenges. But the vibe is very cute and the core gameplay can be satisfying so if the art style appeals to you it may be worth sticking with it!

Goobies Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.8 Similarity Score
89% Diagnosis:
1069/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.9/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.9/1
1/1
Weapon Combination / "Evolution" 0.4/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 0.1/1
Explorable Map -1/1
BIG Maps -0.9/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.5/1
Bosses / Elites 1/1
Many Interesting Characters 0.7/1
Many Challenges 0.1/1
Multiple Stages 0/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0.7/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.9/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 0.9/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Goobies Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.1 Final Review
92% Positive Steam Reviews
1131 Steam Reviews
7.5 Pure Vibes
7.7 Review Scale
344/400 Review Points
Not Buggy 0.9/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.6/1
Good Theme 0.7/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 0.1/1
Vibe Check 0.8/1

Goobies Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DCell ShadedClaymationUglycute

Setting / Story Tags

Abstract

Control Styles

ControllerController 1 HandedController Move Only

Game Mode Tags

Unknown30m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

Knifes

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: 43
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Battle thousands of blobs in this roguelike auto-shooter. Travel from island to island, defeat bosses, collect and upgrade items to become more powerful and discover lag-inducing combos in an endless blobbath."

"Choose your champion from a diverse cast of 5 Goobies, each with their own unique passive ability and playstyle. Discover countless combinations of items by collecting over 30 of them, many of which have multiple unique upgrades. Unlock the power of up to 20 game-changing artifacts that will redefine the game's mechanics and visuals. Collect Goobie coins from each run to unlock more power all whilst keeping track of your progress and learning about the lore via the in-game encyclopedia!"

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

It's endless but seems most runs end around 30 min when much harder stuff starts to show up.

Speed Settings

?

[edit]

Gore Storm

Released

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
51 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Gore Storm Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Gore Storm Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
51 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Gore Storm Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Graceful Explosion Machine

Released

Different. This over the top shmup came out in 2017 before the wave of VS-clones, but it uses wording about "runs" from critics in marketing and may be worth checking out for people who want more hands on control.

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
8.1 Final Review
81% Steam
- Scale
- Vibes
37 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Graceful Explosion Machine Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Graceful Explosion Machine Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.1 Final Review
81% Positive Steam Reviews
37 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Graceful Explosion Machine Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Greedland

EA Free Available

A Crysis meets Starship Troopers meets Crimsonland survivors-like, aka a top down shooter with sci fi tech. It seemed designed to be a twin stick shooter (looks like it) but with auto-aim on it's very much was a survivors-like stuck in a mission based 2010s shooter user interface. Once you get into a run it's solid. It's not a chatty game but actually does have subtle humor sprinkled about it and while it has a dash and special move they are all mapped to the left side of the controller by default. Lots of challenges and an endless mode. It's not AAA graphics but if you want your next survivors-like to be a sci fi wave shooter on land with a 3D engine this might be the best pick I've come across yet. Still developing!

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.1 Combined Ranking Score
22/72 Ranking Position
1421/1600 Total Points
8.4 Final Review
84% Steam
8.3 Scale
8.6 Vibes
912 Steam Reviews
353/400 Review Points
7.8 Similarity Score
89% Diagnosis:
Similar
1068/1200 Comparison Points
99% Genre 7.8/8 genre
83% Simple Controls 4.6/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
98% Buildcrafting Depth 4.8/5 build
82% Stage Features 4.5/7 stage
83% Content Breadth 5.9/9 stuff
72% Aesthetics 2.6/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Greedland Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/6/2023

This survivors-like has a kind of Crysis meets Starship Troopers vibe, with perhaps the wit more on the side of Crysis (sparse, but sometimes surprises you.) Starship Troopers vibe is mostly just due to the hordes of often buggy aliens swarming towards you. Or there's the obvious inspiration: Crimsonland.

Has a ton of menus shelving all kinds of customizations like equipment, starting weapons and upgrades. While I appreciated the customization found in many of these areas the finding of them was less enjoyable. I tend to prefer that when I open a game I can just ram the A button and end up in a run of some sort. This one brings you into an upgrade menu dead end, not that uncommon perhaps, but the LB over to the map, and then zoom in, and then select mission, and then select my loadout again and then finally into the action.. feels like it could be simplified.

Lots of missions but maps aren't really different. Kind of an arena shooter, though it's not a small box. Feels more oldschool in terms of set up / grind / "missions", though it's technically the same stuff you'd unlock or do as activities in any other survivors-like.

Has quick toggle button to switch to automatic which is honestly much better than manual fire imho, especially because you don't really have to choose because you can direct the fire with the right stick whenever you feel like. (You can even unlock auto leveling if you feel like it) That's one of my preferred methods of control for single stick shooters with an aim option, though my special interest at the moment is obviously the ones that basically have no aiming and force you to move interestingly.

This one does have some of those moves like orbiting weapons and so on, so despite the stylings more often seen in first person shooters, it respects a lot of the genre conventions for more than just bullets. I thought my time so far with it was fun, never really felt like the runs were dragging and even early in the game there were actual choices that seemed varied. I appreciate the impactful feeling level options - even if the gameplay impact of getting 40% increase to attack is exactly the same as 10%, it saying 40% on the upgrade card is fun. And the game doesn't go too far, obviously 1000% feels fake.

The design, when I understand it, is often smart like that (and some seems badly translated at the moment, but it's still Early Access). Thought this was going to get a neutral score in 'subtle humor' but it actually got me laughing a few times so full point.

Perhaps because overall it feels a little dry compared to whimsical titles like Elemental Survivors, the moments of levity stand out a lot. My pod drops on a little alien and it does 666 damage and squishes it to start the level. Level 2? Two little aliens. I'm ashamed but I laughed. Less ashamed to laugh at the fact you can unequip your HUD and ability to fire in your meta-progression and customization area. Guess who accidentally did that for a second.

I think the vibe usually worked for me when I was actually in game. The UI actually in a run is solid, nice big clear level choices and so on. So many of my issues are purely with how complicated it is to get in there. Probably extra fun if you really like to grind for odd goals and challenges.

Very solid for a solo dev early access title imho. If this came out for PS3 I would have died.

Greedland Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.8 Similarity Score
89% Diagnosis:
1068/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 0/1
No Trigger 0.8/1
No Special Move 0/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 0.8/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.4/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.8/1
Many Interesting Characters 0.8/1
Many Challenges 1/1
Multiple Stages 0.5/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 0.5/1
Fun Writing 0/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.5/1
Fun Ramp 0.6/1
Low Price 0.7/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Greedland Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.4 Final Review
84% Positive Steam Reviews
912 Steam Reviews
8.6 Pure Vibes
8.3 Review Scale
353/400 Review Points
Not Buggy 1/1
Not Janky 0.8/1
Good UI 0.4/1
Controller and Deck 1/1
Lots of Content 0.7/1
Good Theme 0.8/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.6/1
Vibe Check 1/1

Greedland Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DRealistic

Setting / Story Tags

ComedyMilitarySci-fi

Control Styles

ControllerController 1 HandedController Move Only

Game Mode Tags

Unknown10m

Features and Extras

Steam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

2P GamesGamersky GamesVaMP He

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 123
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Greedland is a top-down shooter mixed with survivor-like elements. Slaughter the monsters, break out of the siege, and welcome the dawn of victory!"

"Unleash an expansive array of powerful weapons and skills, crafting a satisfying loadout that harks back to the glory days of classic titles such as "Alien Shooter" and "Crimsonland."

"Equip yourself with the fiercest tools the Galaxy has to offer, complemented by a diverse skill set. Step into the shoes of a relentless mercenary with endless strategic possibilities. Stay tuned for powerful mechs in future updates!"

""Greedland" already boasts three challenging maps, each with its own distinctive enemy blend and formidable bosses. As the game continues to evolve, anticipate the arrival of fresh maps, new gameplay modes, and an exhilarating four-player co-op option, enriching your adventure."

Run Times & Speedups

- +

Average Run Time: 10m

Run Time Notes

?

Speed Settings

?

[edit]

Grim Horde

Abandoned EA Free Available

A summoning survivors-like that unfortunately never "made it past the concept stage" according to one steam reviewer I agree with. Contrasting it with Boneraiser Minions which is a zippy and fun game full of content, it's an unfortunately also ran. There's some nice aesthetics and animations, but the gameplay is unfortunately quite slow and feels just too non-interactive, even for an auto battler. I hope the devs try again with a different project and in some ways I respect them for feeling it was "done" if it just didn't seem fun. It's hard to justify the price on it in this state, even at three dollars. Suffers heavily on the latter half of our scale for lack of depth, breadth, and gameplay.

Auto-Battler Horde Survival Rogue-lite Summoning Game Survivors-like Top Down or Isometric
4.0 Combined Ranking Score
65/72 Ranking Position
1056/1600 Total Points
4.0 Final Review
58% Steam
2.7 Scale
3.5 Vibes
55 Steam Reviews
220/400 Review Points
3.9 Similarity Score
70% Diagnosis:
Similar
836/1200 Comparison Points
69% Genre 3/8 genre
73% Simple Controls 3.2/7 move
80% Survival Modes 2.4/4 modes
88% Power Progression 3/4 level
55% Buildcrafting Depth 0.5/5 build
75% Stage Features 3.5/7 stage
64% Content Breadth 2.6/9 stuff
71% Aesthetics 2.5/6 style
62% Gameplay Vibe Check 2.4/10 vibe vibe

Grim Horde Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/9/2023

Kind of similar to Boneraiser Minions on the face of it, but you're raiding villages instead of defending your crypt. I did my best on feature details but since it's abandoned and hard to get through I'm not sure about a couple.

I know starting off feels slow in many of these games but it feels really slow in this demo. Maybe I'm missing something, likely. Ok, coming back with the full version basically to just check for the review and it still feels really slow. I think, though, it's not really about speed of the character but how non-interactive the gameplay feels even for an auto-battler.

Let's compare it directly to Boneraiser minions. Your only real button here is to summon towers which summon creators. But it's not a direct amount and placement of the towers hardly seems to matter. They go away quickly and you keep replacing, but not really too strategically. In Boneraiser minions your main button is a dodge, but the game keeps you on your toes while the summons just happen.

Here it feels I'm really detached from it somehow.

Let's compare it directly to Boneraiser minions. Your only real button here is to summon towers which summon creators. But it's not a direct amount and placement of the towers hardly seems to matter. They go away quickly and you keep replacing, but not really too strategically. In Boneraiser minions your main button is a dodge, but the game keeps you on your toes while the summons just happen.

Here you're trying to coax your mob towards houses as you kind of explore a map. You break the houses to get meta upgrade materials, and enemies killed by your horde drop souls, basically. But then you have to bring the souls to a place to level up and buy upgrades, which means there's no kind of zen like loop in terms of just circling for resources. You have to move (very slowly) across a map. Later stages seem smaller or more arena-like, at least in pieces, but the gameplay doesn't feel to change much. The upgrade feel incremental, never drastically changing the action regardless of the percent.

Most enemies seem to come from houses so it doesn't exactly feel like organica waves either.

The 'souls' or whatever fade away quickly so you can't wander away to a goal and come back and get them, you're constantly trying to drag this horde of creatures that won't come quickly with you, so you're constantly having to wait for them while enemies stream at you from the spawns.

You don't get to upgrade your minions in interesting ways every level, it doesn't seem like you really unlock other minions either. None of the 'create a minion in a way that I personally like' aspect is there.

Frankly, it was a slog to try and play enough to review, though I put in a solid effort across the demo and main game. I'm disappointed because I love playing a necromancer, for example, in games like Diablo and the idea of a horde is great.

Finally, there isn't much content. I was told by someone associated with the devs it's kind of a prematurely finished product, maybe not outright abandoned but I think they realized it wasn't that fun either. As another reviewer on steam put it, "didn't make it past the concept stage."

Grim Horde Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.9 Similarity Score
70% Diagnosis:
836/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 0.7/1
Top Down or Isometric 0/1
Direct Control of Single Avatar -0.7/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.2/1
Move Only 0.5/1
No Dash 1/1
No Trigger 1/1
No Special Move -1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 0.5/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.4/1
0.1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.3/1
Bosses / Elites 0.3/1
Many Interesting Characters 0/1
Many Challenges 0/1
Multiple Stages 0.5/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 0.8/1
Bumpin Music 0.5/1
Fun Writing 0.1/1
Subtle Humor 0.1/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 0.3/1
Fun Ramp 0/1
Low Price 1/1
Technical Check 0/1
Controls Check 0.1/1
Fun Check 0.1/1
Feels like VS 0.6/1

Grim Horde Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

4.0 Final Review
58% Positive Steam Reviews
55 Steam Reviews
3.5 Pure Vibes
2.7 Review Scale
220/400 Review Points
Not Buggy 0/1
Not Janky 0.3/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content -0.5/1
Good Theme 0.6/1
Good Graphics and Sound 0.8/1
Fun Feel -1/1
Unique Twists 0.1/1
Vibe Check 0.7/1

Grim Horde Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioLinuxMacSteam DeckWindows PCAbandonedEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-BattlerHorde SurvivalRogue-liteSummoning GameSurvivors-likeTop Down or Isometric

Aesthetic Tags

2DPixel Art

Setting / Story Tags

Demon SummoningFantasyNecromancer

Control Styles

ControllerController 1 Handed

Game Mode Tags

Unknown20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Red Koi Box

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 36
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Gather your minions, conquer the lands and become the Darklord! Grim Horde is a fast arcade game with rogue-lite elements, where you lead your armies through the lands of the mortals, raze villages and claim souls. Die and rise again from your ashes and learn new summoning spells."

"Grim Horde is a fast arcade game with rogue-lite elements, where you lead your armies through the lands of the mortals, raze villages and claim souls.Die and rise again from your ashes and learn new summoning spells." (I'm honestly not sure how they arrived at the fast conclusion. Maybe in an endgame I'll never get to?)

And from discord quite some months ago: "Grim Horde is pretty dead (no pun intended), we have to decide what to do with it."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Grimdark Survivors

Free Available Upcoming

"Brotato+Warhammer 40k bullet hell game with a lot of guns"

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
0 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Grimdark Survivors Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Grimdark Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

GROSS

Free Available Released

Very Different. FPS / Tower Defense Hybrid. This zombie shooter was in the Steam Bullet Heaven Fest so we checked it out. It's definitely not a survivors-like or a bullet heaven. It's a more oldschool wave defense game, with a really frustratingly obscure and tutorialized set of features instead of a way to easily drop into action. It probably won't satisfy survivors-likes fans, but you could check it out if you liked older games like Orcs Must Die. I had a lot of quibbles around this one that kept me from putting more time in, but I think it's ok since it's not as related as other games anyway. Correct me if I missed any features!

Base Building First Person Shooter Story Rich Tower Defense Wave Survival
1.8 Combined Ranking Score
70/72 Ranking Position
775/1600 Total Points
4.5 Final Review
85% Steam
2.1 Scale
3.0 Vibes
131 Steam Reviews
236/400 Review Points
-1.0 Similarity Score
45% Diagnosis:
Very Different
539/1200 Comparison Points
50% Genre 0/8 genre
7% Simple Controls -6/7 move
69% Survival Modes 1.5/4 modes
25% Power Progression -2/4 level
47% Buildcrafting Depth -0.3/5 build
61% Stage Features 1.6/7 stage
61% Content Breadth 1.9/9 stuff
47% Aesthetics -0.4/6 style
42% Gameplay Vibe Check -1.6/10 vibe vibe

GROSS Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.7

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/6/2023

This is an FPS Horde Shotter / Tower Defense hybrid we're comparing here relatively early in our process because it's listed in the Steam Bullet Heaven Fest sale. (In the long run I'd like to add more horde shooter and tower defense games in general, but we're still usually focusing on survivors-likes until we get those filled out.) I don't think it's a bullet heaven though. I don't think it's a rogue-lite either.

A lot of fans mention Sanctum in reviews as similar, but I haven't played that. It leans more on the FPS side, according to reviewers as well and I might agree. Early game it's best to just use barriers and kill them yourself. But the first person view makes making paths annoying especially since and instant refund costs you half for a mistake. The "You Must Leave A Path" limitation is janky and weirdly applied.

The main event is a "story" mode and honestly has quite a lot of text story. Pretty long winded but honestly I thought it was fairly well written for something like this. This one certainly tasks you to survive waves, but don't expect as simple an arcade gameplay loop since you need to pick them out and install them from a menu, run round prepping a bit in first person between fighting.

You pick from and unlock things through play, but there doesn't seem to be randomization or any sort of meta progression in the roguelite sense.

Controller navigation for building leaves a little to be desired, it says on screen "press E" to start instead of the controller button etc. Didn't realize I had to literally point at the RV etc. So much trouble trying to figure out where weapons are to equip after accidentally switching a slot during the tutorial. Incredibly time wasting and frustrating. Visually it feels like a less interesting Plants Vs Zombies (the 3D spin offs) with kind of similar gameplay too. Much more confined map, though, and the grid to construct on. Once into the match the gunplay is fine but the enemies aren't really visually or gameplay distinct for the first while at least.

You start with three guns already equipped which was nice, I don't love how some of these FPS zombie games make you hold a single one at a time. But then how to select them is totally crazy requiring in game walking. Overall the time I spent was mostly frustrated, often incredibly frustrated. It tells me to make a path of barricades and then tells me I have to leave a path while there are 4 openings and won't let me place more. It tells me to switch guns by finding them then doesn't tell me where my old guns went. Totally unclear and unexplained UI elements.

Much of this hidden or unavailable to use during the tutorial, which is a pet peeve for me, because when you have a long and unskippable tutorial and then some of the buttons don't work, you spend the early game simply confused as hell. Often the tutorial asks me to press a keyboard button while using controller. It made me go through the tutorial twice, again after selecting the second mission. And there's another tutorial in the menu. And tutorial bits during a plot segment. And it gives you a mini tutorial and shows you training dummies at your "house."

Devs enabling buttons and menus one at a time during a tuturial has got to stop imho. Stop changing the UX around at the start of the game when it's most confusing! Just let me jam the buttons and figure out what they do! Don't make a tutorial that takes place with limited access to game function through an entire full survival session and definitely don't spread it accross multiple long stages. These games should be hop in hop out imho. If valheim can be you can be.

I'm not really sure how it has so many positive reviews, the basics are just frustrating. It gets easier to find your guns and figure out the menus of course, maps open up a bit, but it still just felt very awkard and janky to me. In any case, it's not a survivors-like and there are better horde shooters out there too.

GROSS Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

-1.0 Similarity Score
45% Diagnosis:
539/1200 Comparison Points
Rogue-lite 0/1
Auto-Fire / Auto-Battle -0.8/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 0.8/1
Arcade Style -1/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 0.5/1
Endless Mode 1/1
Organic / Unannounced Waves -1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.2/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible -1/1
Explorable Map 0.3/1
BIG Maps -0.5/1
XP on Ground 0.8/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0/1
Bosses / Elites 0.2/1
Many Interesting Characters -0.5/1
Many Challenges 0/1
Multiple Stages 1/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art -0.5/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 0.1/1
Fun Writing -1/1
Subtle Humor 0/1
Panic & Zen Duo Vibe -0.5/1
Over the Top -0.5/1
"One More Run" / Short Runs 0/1
Difficulty Ramp -0.5/1
Fun Ramp -0.5/1
Low Price -0.2/1
Technical Check 0.2/1
Controls Check 0.2/1
Fun Check 0.2/1
Feels like VS -0.8/1

GROSS Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

4.5 Final Review
85% Positive Steam Reviews
131 Steam Reviews
3.0 Pure Vibes
2.1 Review Scale
236/400 Review Points
Not Buggy 0.8/1
Not Janky -0.4/1
Good UI 0/1
Controller and Deck 0.3/1
Lots of Content 0.7/1
Good Theme 0/1
Good Graphics and Sound 0.4/1
Fun Feel 0.2/1
Unique Twists 0/1
Vibe Check 0.1/1

GROSS Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCFree AvailableReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Base BuildingFirst Person ShooterStory RichTower DefenseWave Survival

Aesthetic Tags

3DCell ShadedLow Poly

Setting / Story Tags

ContemporaryZombies

Control Styles

Controller

Game Mode Tags

Unknown

Features and Extras

Steam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

hangry owl gamesHawthorn Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 56
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"In GROSS, you are tasked with defending your base against waves of enemy attackers in classic tower defense fashion. You have the freedom to build barricades and turrets to create mazes and launch attacks on the enemy, as well as place traps on the ground for added defense.

During the construction phase, you can experiment with different combinations of turrets and barriers to come up with the most effective obstacle course for your attackers. And don't worry about time limits or wasted resources - you can sell everything you build for a full refund until the next combat phase begins. So if you love the strategy and satisfaction of building the ultimate tower defense setup, GROSS is the game for you!
"

"Once you are done building your defenses, get ready for intense, fast-paced combat! With a huge arsenal of guns at your fingertips, each featuring different ammo types, you'll have to make split-second decisions to take down waves of zombies."

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

?

Speed Settings

?

[edit]

Ground Zero Hero

Free Available Upcoming

Also called RAD Survivor, apparently the new name is Ground Zero Hero

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
0 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Ground Zero Hero Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 12/22/2023

No notes available yet!

Ground Zero Hero Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.4 Final Review
94% Steam
- Scale
- Vibes
18 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Gun King Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Gun King Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.4 Final Review
94% Positive Steam Reviews
18 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Gun King Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

GUN RUN

Upcoming

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
0 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

GUN RUN Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

GUN RUN Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
0 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Guncar Arena Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Guncar Arena Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

GunDeck(100)

Free Available Released

A Little Different. Twin stick arcade style arena shooter roguelite perhaps a little bit like Brotato meets Nova Drift - notably not auto-fire or auto-aim. Unlocks seem to be for ships, but not currency power progression so it still heavily favors hands on action. Very unique stacking attack and reload mechanic. I'm not very good at it, but working to progress a bit to evaluate. Note: Feature comparison score reported based on dev submitted scorecard. (Currently Tweaking)

Arcade Arena Shooter Brotato-style Bullet Heaven Deckbuilding Roguelite Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
6.7 Combined Ranking Score
-/72 Ranking Position
1221/1600 Total Points
9.5 Final Review
100% Steam
9.6 Scale
8.9 Vibes
6 Steam Reviews
385/400 Review Points
3.9 Similarity Score
70% Diagnosis:
A Little Different
836/1200 Comparison Points
90% Genre 6.4/8 genre
34% Simple Controls -2.2/7 move
58% Survival Modes 0.6/4 modes
75% Power Progression 2/4 level
72% Buildcrafting Depth 2.2/5 build
36% Stage Features -2/7 stage
72% Content Breadth 4/9 stuff
91% Aesthetics 4.9/6 style
87% Gameplay Vibe Check 7.4/10 vibe vibe

GunDeck(100) Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/3/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

It's hard to know where to scale the interesting reload mechanic where each of your weapons fires in turn. For now I'm calling the reload a special move button and bumping the trigger and aim mechanics down to full -1 for how important it feels to the gameplay. Technically, I don't think there's a movement penalty but I keep playing like there is one.

It seems like a very simple game but there is a good amount of content and depth here actually, in my review scale score I'm giving it full points for fulfilling what I want from it.

First impressions are VERY strong. I like the simple arcade vibe, the music is great, choices like being able to move though the upgrades to select the "card" are fresh and fun feeling.

I respect the difficulty but do find myself wishing for auto-aim/auto-fire under accessibility options and don't think it would actually make things easier, just different. I also could personally benefit from some currency based metaprogressoin like rerolls/extra heart but am glad it's not bogged down with them also. I appreciate the stripped down straight to the fun philosophy and so far it's pretty addictive and exciting.

GunDeck(100) Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.9 Similarity Score
70% Diagnosis:
836/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.4/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) -0.5/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move -0.5/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0.8/1
Timed / Boss Ended Survival 0.5/1
Endless Mode 0/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event 0/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
0.5/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 0.9/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets ?/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.3/1
Fun Ramp 0.7/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.7/1

GunDeck(100) Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.5 Final Review
100% Positive Steam Reviews
6 Steam Reviews
8.9 Pure Vibes
9.6 Review Scale
385/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 1/1

GunDeck(100) Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

LinuxMacSteam DeckWindows PCFree AvailableReleased

Sorting Categories

A Little Different

Genre and Control Style Tags

ArcadeArena ShooterBrotato-styleBullet HeavenDeckbuildingRogueliteTop Down or IsometricTwin Stick ShooterWave ShooterWave Survival

Aesthetic Tags

2DCuteGeometricPixel ArtRetroVector Inspired

Setting / Story Tags

Abstract

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Dos Jamones

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 11
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"GunDeck is a lightning-fast twin-stick shooter where you'll build your arsenal from randomly-dealt cards. Weapons fire in a rainbow of elements with unique effects. Dart and dodge to survive the fireworks unleashed against you, and retaliate with your own display! Can YOU survive to wave 100?"

From discord: "We've been told it's like brotato in space". Dev notes: "If I feel I have a winning run, chances are I'm just about to lose."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?