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Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

929 Search Results

Sort Order: _sfm_vg_combined_review_score desc num

[edit]

Tiny Rogues

EA

Note: Feature comparison score reported based on reviewer submitted scorecard by Thomakazi. Tweaking in progress.

Bullet Heaven Dungeon Crawler Roguelite Top Down or Isometric Twin Stick Shooter
7.5 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.7 Final Review
97% Steam
- Scale
- Vibes
3258 Steam Reviews
-/400 Review Points
5.4 Similarity Score
77% Diagnosis:
Similar
922/1200 Comparison Points
85% Genre 5.6/8 genre
57% Simple Controls 1/7 move
54% Survival Modes 0.3/4 modes
88% Power Progression 3/4 level
79% Buildcrafting Depth 2.9/5 build
81% Stage Features 4.4/7 stage
80% Content Breadth 5.4/9 stuff
72% Aesthetics 2.6/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

Tiny Rogues Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 78.2 (Thomakazi)

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/19/2023

Scale scoring from scorecard submitted by player reviewer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Thomakazi's scorecard notes: "This game may look like a vampy survival, but it is more inspired by Gungeon and Terraria. If I give some things a 0.1 or something like that it might mean that the feature is stated by the dev to be planned for an update" "32 painful evil achievements"

Tiny Rogues Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.4 Similarity Score
77% Diagnosis:
922/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.9/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) 1/1
Move Only 0/1
No Dash 0/1
No Trigger 0/1
No Special Move 0/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival 0/1
Endless Mode 0/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.3/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 0/1
Build Crafting 1/1
0.5/1
Weapon Combination / "Evolution" 0.4/1
Interesting Item / Weapon / Ability Synergy 0.7/1
Broken / Invincible Builds Possible 0.3/1
Explorable Map 0.1/1
BIG Maps 0/1
XP on Ground 1/1
Health on Ground 0.5/1
Temp Powerups / Items on Ground 0.8/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.7/1
Bosses / Elites 1/1
Many Interesting Characters -1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.9/1
Bestiary / Lore 0.1/1
Achievements 1/1
Secrets 0.7/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm -1/1
Bumpin Music 1/1
Fun Writing 0.2/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 0.7/1
Difficulty Ramp 0.7/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.6/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Tiny Rogues Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.7 Final Review
97% Positive Steam Reviews
3258 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Tiny Rogues Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

MacWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

Bullet HeavenDungeon CrawlerRogueliteTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Unknown45m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

RubyDev

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 32
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!"

Run Times & Speedups

- +

Average Run Time: 45m

Run Time Notes

Runs around 40 to 50 minutes

Thomakazi total play time note: "I have 100% this game and have 78.2 hours in it"

Speed Settings

?

[edit]

Just Shapes and Beasts

DLC Released

Bullet Hell with simple movement controls

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.7 Final Review
97% Steam
- Scale
- Vibes
16675 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Just Shapes and Beasts Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Just Shapes and Beasts Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.7 Final Review
97% Positive Steam Reviews
16675 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Just Shapes and Beasts Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCDLCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Galactic Glitch: Prologue

Free Available Released

Actually a prologue, not a demo for Infinity's Edge

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.7 Final Review
97% Steam
- Scale
- Vibes
118 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Galactic Glitch: Prologue Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Galactic Glitch: Prologue Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.7 Final Review
97% Positive Steam Reviews
118 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Galactic Glitch: Prologue Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Halls of Torment

EA Free Available

An action RPG inspired survivors-like commonly recommended if you like things a little more slower and challenging or just isometric with a Diablo 1 vibe. Feels more like VS when you enable Auto-Aim and Auto-Attack, but you might enjoy more control. The quick toggle option is appreciated. Crazy amount going on for Early Access. Darker vibe may appeal to you. This is one of the most popular and highly regarded titles on the list and I agree with that prestige.

Auto-Shooter Bullet Heaven Content Rich Dungeon Crawler Enemy Hell Hack and Slash Horde Survival Mowing Game Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter Wave Survival
9.3 Combined Ranking Score
2/72 Ranking Position
1526/1600 Total Points
9.6 Final Review
96% Steam
9.8 Scale
9.3 Vibes
16395 Steam Reviews
387/400 Review Points
9.0 Similarity Score
95% Diagnosis:
Similar
1139/1200 Comparison Points
98% Genre 7.7/8 genre
94% Simple Controls 6.2/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
90% Buildcrafting Depth 4/5 build
93% Stage Features 6/7 stage
94% Content Breadth 8/9 stuff
94% Aesthetics 5.3/6 style
99% Gameplay Vibe Check 9.7/10 vibe vibe

Halls of Torment Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 11.3

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/23/2023

imp-from_halls-of-torment.gifAn excellent choice to scratch your Vampire Survivors itch. This one is very inspired by oldschool Diablo 1 feel from graphics to enemy types and attacks. Great enemy patterns/AI, kind of beautiful sometimes to watch them move. Has options for Auto Aim and Auto Attack. Quick Toggle available at all times means it still gets high scores in those columns.

archer-from_halls-of-torment.gifThere is a prelude so you can try it out and see if you like the more downtempo vibe. I can see how some people complain about the graphics, but it's pure nostalgia for me! It's a great game, but I'm personally often looking for something a little more over the top and upbeat in this genre, which explains my lower playtime vs. some others.

skeleton-from_halls-of-torment.gifI should write more on this at some point, it's one of the better games on the list, but I imagine it being up so far and already popular most people already know that. Like a few other games the detail of notes suffers because I played most of my time in it before I was making notes and they are already on my list to play a lot more of. That's generally a good sign, but I intend to revise the notes later.

Halls of Torment Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

9.0 Similarity Score
95% Diagnosis:
1139/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.9/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0.8/1
Move Only 0.8/1
No Dash 1/1
No Trigger 0.8/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 0.5/1
Fun Writing 0.8/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.7/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Halls of Torment Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
16395 Steam Reviews
9.3 Pure Vibes
9.8 Review Scale
387/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

8.4 User Review Average
19 Number of User Reviews

Average

8.4 Direct Average
8.4 "Fuck The Man" Combined Mean

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 252
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: YouTube

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the lords of the underworld await you. Treasures, magic trinkets, and a growing cast of heroes will grant you the power to vanquish the horrors from beyond. How long can you survive?"

Control Style Notes

- +

Technically a twin stick shooter, but with auto aim and auto fire quickly available to toggle via a controller press without having to enter a menu. It felt, in my playthrough, like auto aim always was valid enough as a strategy and sometimes I would want to manually aim. Pretty comfortable play style.

Auto Aim generally targets nearest enemy, with some melee ranged attacks and upgrade paths make it a good mowing game.

Enemies form satisfying maze like patterns.

Automated Features

Auto-Aim
Auto-Fire

Toggle in menu or via button in play, default's to manual aim. With auto-aim on, you can still press the right stick to aim when needed and simply release to return to auto-aim.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: Yes

Accessibility & Tutorial

- +

Accessibility Notes

Very accessible about of the box control-wise due to easy enable of auto-aim and fire, though menus are a little bit more complicated to navigate.

Menu FX Toggle: Damage Flash Intensity

Visibility Options: Cursor Size, Ability Effect Opacity, Aiming Line, Disable Damage Numbers

Tutorial Notes

Input hints on start is toggleable in the menu.

Shows inputs on screen before fading away at start of run, if toggled.

Tooltips help show information about abilities on hover.

Game Modes

- +

Timed / Boss Ended
Survival

"Agony" Modes
(Difficulty Increase)

Camp
(Main Menu
/Hub Zone)

Game Mode Notes

The game challenges you to survive out a timer and the boss that shows up. Defeating the boss ends the run.

After completing a certain point at regular level, a harder mode called "Agony" becomes selectable.

The main menu navigation is through a hub zone called "Camp" where you control an avatar directly and interact with other characters to switch to them, and to a couple interactable objects and NPCs to increase your power and pick your equipment.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

At the end of the round the boss shows up and must be defeated. It's a fairly standard countdown timer.

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Much like Vampire survivors, you avoid enemies while picking up XP drops and gold. One difference is you have to find abilities around the map, instead of being able to get them by leveling. Leveling up powers up traits for your current abilities.

Equipment is also another difference, see also meta notes.

There are a couple powerups and a magnet ability.

When you "run out" of traits to pick in a run you can pick health or gold.

Meta Progression

Through progression players unlock characters and features in the hub zone. Players can find equipment and then purchase it from the wellkeeper NPC hubworld to equip at the stash.

Incremental upgrades can be purchased for in game currency between runs. Players can brew potions with the cupbearer NPC allowing temporary options like rerolls in the next run."

It's possible to reset and restore backups of progress in player profiles.

Content By The Numbers

- +

9 Characters ("Heroes") each with 3 Class Traits
16 Abilities each with trait upgrade options.
15 Base Traits
10 Elevated Traits
500+ trait options total that upgrade characters and abilities
22 Visible Player Stats

2 NPCs
4 Stages / "Dhapters"
30+ Unique Monsters
12+ Bosses
2 Difficulty Options (Normal, Agony)
250 Quests (Challenges) Total, split between chapter related and character related.

1 XP pickup item, 4 Healing Drops
1 Gold meta progression currency
4 Temporary Powerups (inc XP magnet)
50+ Equipment Items

18 Meta Upgrades ("Blessings")
6 Potions, brewed with 15 ingredients drops
9 Equippable Buffs ("Marks")

In Game Lore & Extras

2 rescuable hub zone NPCs with light voice acted dialog.

UI Walkthrough: Main Menus

- +

Any other accessibility or menu options not mentioned already in the game modes. Instead of deciding what to list here, I'm going to just list it all. This should make for a pretty interesting UI study, actually, but probably won't be needed by most players. These are all likely missing late game unlock options! Please comment in corrections! From top left, back or close buttons are assumed. Spoiler Warning! Menu unlocks often happen later in play. See also meta unlock menu walkthrough.

Main Menu

Initial
- Character Select (Left Stick)
-> Avatar Control / "Camp" Hub Zone
-> Menu (Start, also option during hub world)

Camp (Hubzone, Walk, button to interact)
- Wellkeeper (Merchant NPC, buy found items)
- Item Stash (Equip)
- Change Character
- Shrine of Blessings
(Currency Meta Powerups)
--> Register of Halls / Door (Choose Stage)
- Quests (Tab through challenges,
see unlock rewards)
- Cupbearer (Potion Crafting NPC)

Menu (LB - RB to tab)
- Settings Tab (Display, Input, Audio, Interface)
- Profile Tab
- Quit Tab (Yes/No Confirmation)

Display & Sound

On the settings tab of the main menu

Display and Window Toggles
- Fullscreen, Performance Mode,
Pause when Focus Lost

Audio Sliders
- Master Volume, Music Volume,
SFX Volume, Voice Volume

Interface
-Cursor Select
- Sliders: Cursor Size, Damage Flash Intensity,
Ability Effect Opacity
- Toggles: Aiming Line, Damage Numbers,
Show Input Hints on Start

Gameplay / Input / Other Options

On the settings tab of the main menu

Input Method Toggles
- Auto Aim, Auto Attack, Mouse Only Mode,
Mouse Only On Hold

Keyboard Bindings
- Move Up, Move Left, Move Down, Move Right, Attack Up,
Attack Left, Attack Down, Attack Right,
Tab Left, Tab Right, Confirm / Interact

UI Walkthrough: Player HUD & Pause

- +

From top left of the screen, persistent UI during play (aka Heads Up Display) and other menus during your run.

Player HUD / Gameplay UI

Play area is in center with persistent sidebars on left and right.

Left Sidebar
- Player Level, XP Meter,
XP Gained / Required Number,
Health/Max, Health Orb.

Right Sidebar
- Menu/Pause Button, Ability Cooldown Icons,
Powerups, Gold Count, Enemies Slain Count,
Time Remaining

On Run Start (optionally) displays controls in bottom left corner of play area. Optional damage numbers. Arrows on edge direct players to objectives.

Pause Menus

On "start" or Menu click, both left and right sidebars persist while center is replaced with menu.

Tab Menus
- Character, Traits and Abilities,
Settings, Quit

Character
- View and equip items, view stats.

Traits and Abilities
- View Traits and Ability Stats

Settings
- (Same as Main Menu Settings)

Quit
- Return to Camp, Quit Game

UI Walkthrough: Leveling & Progression

- +

Listing UI display as well. "In run" applies to "round end" UI in games with rounds. May use in game terms for complicated concepts. See also metaprogression system notes in the game mode notes.

Level / Power Up / Treasure: In Run and End Menus

XP drops as gems. Gold and health drop from enemies and breakables. Items sit on map. Enemies drop chests. Sidebars persist in all views.

On XP Gain Event
- Pick from 4 "Traits"
- 4 Level Options in vertical bordered list
- Potions: Reroll, Banish, Memorize, Double

On "Scroll of Mastery" pickup
- Pick from 3 "Abilities"
- Discard for 50% Level XP

"Dried Up Well" interactable
- Drop found equipment into the well
to retrieve it at camp

End Run Displays Results
- View stats and completed quests
-> Return to camp

Meta Unlock Menus

Various features for the hub world unlock through play.

Players can find equipment and then purchase it from the wellkeeper NPC hubworld to equip at the stash.

Item Stash: 7 slots, 4 loadouts, sorted tabs. Equip items found for bonuses during the next run.

Shrine of Blessings: Purchase upgrades for Health Capacity, Health Regeneration, Defense, Movement Speed, Pickup Range, Damage, Attack Speed, Area / Projectile Size, Attack Range. Can be refunded individually or all at once.

Players can brew potions with the cupbearer NPC allowing temporary options like rerolls in the next run.

[edit]

Shape Shifter: Formations

EA

A game that applies all of the survivors-like lessons to a classic abstract arena shooter format, so far seems to be very good at both. Vibes of Geometry Wars or the vintage vector shooters both are based on. I've been playing mostly with auto aim / auto shoot which I think works pretty well and makes it feel a lot more survivors-like in a way my sore hands enjoy. Build depth is pretty good for a more arcade-style title and while there isn't much setting/stage variety I don't spend much time thinking about it. I admit I'd love if there was at least an unlockable boss-free mode, since it feels full on bullet hell with them. Great vibe overall, looking forward to more content.

Arcade Arena Shooter Auto-Shooter Bullet Heaven Bullet Hell Enemy Hell Roguelite Single Stick Shooter Survivors-like Top Down or Isometric Twin Stick Shooter Wave Shooter
7.9 Combined Ranking Score
26/72 Ranking Position
1357/1600 Total Points
9.6 Final Review
100% Steam
9.5 Scale
9.2 Vibes
62 Steam Reviews
387/400 Review Points
6.2 Similarity Score
81% Diagnosis:
Similar
970/1200 Comparison Points
95% Genre 7.2/8 genre
72% Simple Controls 3.1/7 move
83% Survival Modes 2.6/4 modes
100% Power Progression 4/4 level
69% Buildcrafting Depth 1.9/5 build
50% Stage Features 0/7 stage
78% Content Breadth 5.1/9 stuff
83% Aesthetics 4/6 style
93% Gameplay Vibe Check 8.6/10 vibe vibe

Shape Shifter: Formations Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/14/2023

First impressions on this Early Access arcade style arena shooter are very positive. Honestly I'm super thankful for this resurgence of arcade style games so I can get stuff like this.

It's a top down shooter in a small arena, with "shape" enemies more complicated than you might see in some retro shooters but very much giving the abstract vibe. While the aesthetics are quite good in my opinion, the general direction of them is that you should concentrate entirely on the play and the play so far is worth concentrating on. I absolutely don't mind when an arcade style game doesn't have plot/setting trappings, it can still get a full score for on the review scale categories from me if it feels like the 'world' is still crafted for the experience the player is supposed to have. You know, Tron without all that talking.

I haven't yet encountered what I would really call multiple maps or stages, though the arena changes at different stages through the run. After beating a run once (referred to as "the game" in the guide accessible in the main menu), you unlock difficulty modifiers.

Has both goal based and currency based unlocks. The goal based ones are pretty solid for giving you something to do in a run, as in the best of these games (get a new ship!) and I enjoy how the refundable currency upgrades also include different play or build styles, like deciding to prioritize burn for the burn ship. Some of these games don't really understand that meta unlocks can be like offering the player interesting new puzzles and not just ways to make the game easier. The skill tree luckily isn't too baroque and easy access to it at the death screen made it easy to loop into another run.

Speaking of ease it certainly feels harder at first but I think this is partially the classic arcade style format. I'm not sure how much content actually exists here yet with early access, but in many of the games in this lineage you're not really expected to be beating all the bosses on your first run or very quickly. At least, I tried to tell myself this as I got used to actually dodging boss bullets again.

There is a special move button and dash. It's in no way bloated, but does include some fun stuff like stats. No bestiary, but then again not a lot of enemy variety yet either. I'd love to be able to unlock an endless mode without bosses so I could truly zone out.

It's definitely not a mowing game, with very projectile based attacks. The auto-aim/auto-fire is sometimes off in a way that feels a little bugged, but for the most part does work pretty satisfyingly. I found myself doing up close strafing more than I would in a classic arcade shooter, partially because I'm trying to collect the XP drops as well. In that way, while in an aesthetic wrapping of an older wave shooter, the gameplay can feel very much like a modern survivors-like. You move towards some things and away from others, getting into a fairly zen state interrupted only by quickly selecting from a simple selection of upgrades and eventually only sorely interrupted by the arrival of an often run ending boss.

I'm a big fan of older arcade style shooters (my favorite perhaps being Super Stardust HD) and while this one is a little slower to get started because it has the metaprogression aspect I found it very much tickled that old enjoyment. The music seems to keep on the same theme and the visuals are a very satisfying mix of retro aesthetics and fairly active and busy scenery in implementation. Overall I had a lot of fun with it so far and am eager to see it get more content through Early Access.

Shape Shifter: Formations Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.2 Similarity Score
81% Diagnosis:
970/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0.5/1
Move Only 0/1
No Dash 0/1
No Trigger 0.8/1
No Special Move 0/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode Planned/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.6/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
0.9/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible -0.5/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 0.1/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.5/1

Shape Shifter: Formations Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
100% Positive Steam Reviews
62 Steam Reviews
9.2 Pure Vibes
9.5 Review Scale
387/400 Review Points
Not Buggy 0.9/1
Not Janky 0.9/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 0.9/1
Vibe Check 1/1

Shape Shifter: Formations Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories

Similar

Genre and Control Style Tags

ArcadeArena ShooterAuto-ShooterBullet HeavenBullet HellEnemy HellRogueliteSingle Stick ShooterSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Shooter

Aesthetic Tags

3DGeometricNeonRaveRetroVector InspiredVivid

Setting / Story Tags

Abstract

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Castec Studios

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op (Remote Play)
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 86
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Shape Shifter: Formations is an action twin-stick shooter with rogue-lite elements, where you must destroy hordes of geometric enemies alone or with a friend. Select your ship and combine a large variety of weapons, abilities and infinitely stacking upgrades to craft your own unique build."

"Choose from a wide variety of ships each with their own unique active and passive abilities, ranging from protective barriers or invisibility, to shocking tesla towers and a burning laser. Pick the ship the suits your play style and outfit it with a weapon of your choice. Spend cores gained each run on the skill tree to provide powerful permanent upgrades."

Co-op notes: "So each player can select their own ship/weapon and receives their own choice of upgrades when levelling up. Players earn currency in each run together, but they get their own pool to spend at the shop separately. The only thing that's shared, is progression on the skill tree, but this is offset by the fact you progress through this a little quicker in co-op"

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Dead Cells

DLC Released

Very Different. Metroidvania Sidescroller Rouge-lite with Souls inspired combat, it shares some elements with other Rogue-lites. Perhaps you want to jump and slash and don't like currency based meta power creep, preferring to develop your skills and find in-game discoveries to progress. Very Hard! Want it to feel more like Vampire Survivors? Get the Castlevania crossover DLC. That kind of makes it worth including.

Content Rich Dungeon Crawler Hack and Slash Metroidvania Roguelite Roguevania Sidescroller
6.8 Combined Ranking Score
45/72 Ranking Position
1223/1600 Total Points
9.6 Final Review
97% Steam
10.0 Scale
9.1 Vibes
119571 Steam Reviews
388/400 Review Points
3.9 Similarity Score
70% Diagnosis:
Very Different
835/1200 Comparison Points
66% Genre 2.6/8 genre
11% Simple Controls -5.5/7 move
26% Survival Modes -1.9/4 modes
50% Power Progression 0/4 level
71% Buildcrafting Depth 2.1/5 build
93% Stage Features 6/7 stage
96% Content Breadth 8.2/9 stuff
100% Aesthetics 6/6 style
85% Gameplay Vibe Check 6.9/10 vibe vibe

Dead Cells Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 8.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Played a fair amount on Switch as well. Very skill based sidescrolling Rogue-lite. Deep combat system inspired by Dark Souls but with a lot of mechanics of its own. It's another great game I'm not very good at. You may love the One More Run pull of it, but if you aren't good at jumping and juggling a lot of buttons, it won't be able to draw you past that. Gameplay wise it feels very different, but it shares some genre conventions with Vampire Survivors.

Many buttons to keep track of and high challenge from smaller amounts of enemies. Currency drops during runs to be used during runs, there's only goal/find based meta-unlocks (and stuff passed to your next run.)

This was be an interesting one to rate. I was inspired to pull it onto this sheet by the Castlevania DLC which not only includes some characters and weapons but a whole fucking castle and soundtrack, so it does have some neo-castlevania vibes which obviously also heavily influenced VS.

A lot of people say it's their "favorite game like vampire survivors" in reddit threads from a while ago, and at that time they just meant.. an action game with meta progression.

Dead Cells Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.9 Similarity Score
70% Diagnosis:
835/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric -1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.9/1
Bullet Heaven A (Many Player Bullets) 0/1
Bullet Heaven B (Few Enemy Bullets) 0.7/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash -1/1
No Trigger -1/1
No Special Move -1/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty -0.5/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.1/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.4/1
0.7/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 0.2/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.2/1
Over the Top 0.3/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.6/1
Fun Ramp 0.8/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.1/1

Dead Cells Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
97% Positive Steam Reviews
119571 Steam Reviews
9.1 Pure Vibes
10.0 Review Scale
388/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.9 Converted 10 Point Score
35 Number of Critic Reviews

User

8.2 User Review Average
742 Number of User Reviews

Average

8.6 Direct Average
8.2 "Fuck The Man" Combined Mean

Dead Cells Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidEpiciOSitch.ioLinuxMacPS4PS5Steam DeckSwitchWindows PCXboxDLCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Content RichDungeon CrawlerHack and SlashMetroidvaniaRogueliteRoguevaniaSidescroller

Aesthetic Tags

2DPixel Art

Setting / Story Tags

DungeonsFantasy

Control Styles

Controller

Game Mode Tags

Find Based Metaprogression30m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Trading CardsSteam Workshop

Dev/Publisher

Motion Twin

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: Yes
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: Steam YouTube Bandcamp Spotify

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you're able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. Regular free content updates!"

"RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath."

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Ecstatic

Released

Very Different. This little arcade style arena wave shooter has excellent style, with a wriggly spider protagonist and some fresh feeling mechanics. The pointer to target and click to move control scheme works best for me on steam deck. There's no metaprogression and it's more bullet hell than bullet heaven, really. I'm not sure it's really very related to Vampire Survivors and probably won't get as long play times out of people, but I'm glad I tried it in the Steam Bullet Heaven Fest.

Arcade Arena Shooter Bullet Hell Wave Survival
5.4 Combined Ranking Score
57/72 Ranking Position
1056/1600 Total Points
9.6 Final Review
100% Steam
9.4 Scale
9.5 Vibes
11 Steam Reviews
389/400 Review Points
1.1 Similarity Score
56% Diagnosis:
Very Different
667/1200 Comparison Points
59% Genre 1.5/8 genre
36% Simple Controls -2/7 move
71% Survival Modes 1.7/4 modes
13% Power Progression -3/4 level
47% Buildcrafting Depth -0.3/5 build
36% Stage Features -2/7 stage
59% Content Breadth 1.6/9 stuff
88% Aesthetics 4.5/6 style
81% Gameplay Vibe Check 6.2/10 vibe vibe

Ecstatic Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 3.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/15/2023

Ecstatic is more of an oldschool arena shooter which had previously come up in my recommendations since I've been getting so many bite sized top down retro style shooters. It's not a survivors-like, with no meta progression, no giant hordes, and no buildcrafting alternate paths or bullet heaven power fantasy. Just one weapon and character.

But it is a pretty great little arcade style shooter, I think. Fairly simple in design, but it doesn't pretend to be a huge game and I'm satisfied to have tried it since it was in the Steam Bullet Heaven Fest. I think originally designed as a browser game, the controller support (which isn't officially listed) basically just emulates a mouse and was pretty hard to play with. (Dev confirmed: "The "controller support" is actually just Steam emulating mouse inputs, as the game was indeed designed and developed to be played with the mouse")

Playing on Steam Deck, it works quite well with the trackpad as you kind of click to move your little spider around the grid-like arena and hover your target over enemies then click to send missiles their way. One hit will kill you (giving this a -1 on "health on ground") so it feels very much like a bullet hell at first even with the relatively small enemy and projectile count, but a "freeze" mechanic that slows everything down unless you move drastically increases survivability.

Power ups are in the classic arcade style, a limited number of them available and a few levels possible in each. It's unlikely you'll be able to get them all in a play, so in that way there are some build choices. You can target the powerups to change them to a different type, helpful when figuring out your play style.

It took me a bit to truly adapt to the lock on and then fire mechanic for the missles, I admit. I imagine it's more obvious as a mouse game. Aesthetically excellent, from the pixel spider's independently moving legs to the classic arcade beats and synth voice announcing powerups (another thing I love from games like Super Stardust HD).

It's actually priced a tiny bit higher than on average for these games, but before this latest wave most arcade style shooters were around this price range or more (and there were a lot fewer options.) I'm happy with the experience for the price, though I'm not sure I'll really put a ton of hours in. I like these games, but I reach my limit of ability in them at times. It may not be about winning an arcade game, though, I guess, just playing.

Ecstatic Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

1.1 Similarity Score
56% Diagnosis:
667/1200 Comparison Points
Rogue-lite -1/1
Auto-Fire / Auto-Battle -1/1
Real Time 0.9/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) 0/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move 1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 1/1
Endless Mode -0.5/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks -1/1
Goal Based Meta Unlocks -1/1
Build Crafting 0.2/1
0/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible -0.5/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 0/1
Health on Ground -1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.1/1
Bosses / Elites 0.5/1
Many Interesting Characters 0/1
Many Challenges 0/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 0.4/1
Over the Top 0.5/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0/1
Fun Ramp 0/1
Low Price 1/1
Technical Check 1/1
Controls Check 0.8/1
Fun Check 1/1
Feels like VS -1/1

Ecstatic Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
100% Positive Steam Reviews
11 Steam Reviews
9.5 Pure Vibes
9.4 Review Scale
389/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 1/1
Controller and Deck 0.5/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Ecstatic Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

itch.ioWindows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

ArcadeArena ShooterBullet HellWave Survival

Aesthetic Tags

2DArtyLofiPixel ArtRaveRetroVivid

Setting / Story Tags

AbstractInsects

Control Styles

ControllerMouse Only

Game Mode Tags

Unknown5m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

PUNKCAKE Delicieux

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 8
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Bandcamp Apple Spotify

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Rave spider goes to the bullet-hell ball: shoot rockets out of your butt, dodge and destroy waves upon waves of drones, slow down time whenever you don't move."

"Control a disposable spider mech that shoots rockets out of its butt and decimate waves upon waves of drones synced to rave music, while also slowing down time whenever you stop moving. Pick up power-ups strategically and weave your way around enemies to make it to the end of the track!"

"The game features 4 different difficulties, a slew of challenges, and includes a level editor that lets you use your own music tracks!"

Run Times & Speedups

- +

Average Run Time: 5m

Run Time Notes

?

Speed Settings

?

[edit]

Dwarf Fortress

Free Available Released

Extremely Different. A titan of gaming history and a personal recommendation to anyone on the planet, but while it is influenced by Rogue and has some surface traits in common it's So different that attempting to score it on these named categories is very hard. A long form rogue-Like where you manage many many characters. An interesting one, Included to test the scale. You may find some similar aspects of this game appealing, though! Don't mind my 378 play hours, that was all just one run so I haven't really seen much of the game. Note: We're scaling the base management mode, not the single character control Adventure.

Basebuilding Colony Sim Content Rich Real Time With Pause Roguelike Story Rich Survival
5.0 Combined Ranking Score
61/72 Ranking Position
1015/1600 Total Points
9.6 Final Review
95% Steam
9.3 Scale
10.0 Vibes
19980 Steam Reviews
388/400 Review Points
0.5 Similarity Score
52% Diagnosis:
Extremely Different
627/1200 Comparison Points
38% Genre -1.9/8 genre
14% Simple Controls -5/7 move
53% Survival Modes 0.2/4 modes
5% Power Progression -3.6/4 level
10% Buildcrafting Depth -4/5 build
86% Stage Features 5/7 stage
81% Content Breadth 5.5/9 stuff
92% Aesthetics 5/6 style
68% Gameplay Vibe Check 3.5/10 vibe vibe

Dwarf Fortress Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 378.8

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Now with a graphics inclusive version on Steam, Dwarf Fortress is inspired by classical Rogue-likes, but your permadeath possible "run" is managing a fortress with many characters instead of just one. Over the years the game has gained a lot of features that bring it more close to contemporary games than Rogue itself. The extreme differences in genre and control and mechanics makes it very hard to rate on our scale (which is designed to tease out subtle differences in very similar games) but it's interesting to test the scale. It is, after all, technically an "endless wave survival" game.

Mostly real time, but with a lot of optional pauses. For the movement section, we're counting all the various controls (there are many) for categories like "special moves" but there's no reflex "dodge", etc. DF doesn't have any victory conditions or set challenges, a huge difference. Nor does it let you chose how to level your characters, they progress themselves. Eventually, there are big hordes of enemy invaders, usually.

Worth noting the "Adventure" mode not reviewed here has both more in common with original Rogue and modern Rogue-lites.

This is an amazing game, but again we're mostly including it here to show how the scale is used and can be used for just about anything. There's more about it in the scoring guide, like many of the ones included to test and then demonstrate the scale.

And I guess it's here because I can't resist a chance to talk about Dwarf Fortress.

Dwarf Fortress Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

0.5 Similarity Score
52% Diagnosis:
627/1200 Comparison Points
Rogue-lite 0.3/1
Auto-Fire / Auto-Battle 0.2/1
Real Time 0.5/1
Top Down or Isometric 1/1
Direct Control of Single Avatar -1/1
Arcade Style -0.9/1
Bullet Heaven A (Many Player Bullets) -1/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 0/1
Timed / Boss Ended Survival -1/1
Endless Mode 1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks -0.8/1
Goal Based Meta Unlocks -0.8/1
Build Crafting -1/1
0/1
Weapon Combination / "Evolution" -1/1
Interesting Item / Weapon / Ability Synergy -1/1
Broken / Invincible Builds Possible -1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 0.5/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.5/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges -1/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 0/1
Secrets 0.5/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 0/1
"One More Run" / Short Runs -1/1
Difficulty Ramp 0/1
Fun Ramp 0/1
Low Price 0/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -1/1

Dwarf Fortress Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
95% Positive Steam Reviews
19980 Steam Reviews
10.0 Pure Vibes
9.3 Review Scale
388/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.9/1
Controller and Deck 0.5/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

9.3 Converted 10 Point Score
12 Number of Critic Reviews

User

8.5 User Review Average
242 Number of User Reviews

Average

8.9 Direct Average
8.5 "Fuck The Man" Combined Mean

Dwarf Fortress Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Directitch.ioLinuxSteam DeckWindows PCFree AvailableReleased

Sorting Categories

Extremely Different

Genre and Control Style Tags

BasebuildingColony SimContent RichReal Time With PauseRoguelikeStory RichSurvival

Aesthetic Tags

2DAsciiLofiPixel Art

Setting / Story Tags

DungeonsFantasy

Control Styles

Keyboard OnlyMouse Only

Game Mode Tags

Custom Mode/ScenarioEndless ModeSandboxSurvival CraftTraditional RoguelikeWave Survival

Features and Extras

SoundtrackSteam Workshop

Dev/Publisher

Bay 12 GamesKitfox Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: No

Steam Features

  • Steam Cloud: No
  • Steam Achievements: Planned
  • Steam Leaderboards: No
  • Steam Workshop: Yes
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp YouTube Spotify Soundcloud Amazon Apple

Marketing Blurb

- +

Some description of the game and its features from the creators.

"The deepest, most intricate simulation of a world that's ever been created. The legendary Dwarf Fortress is now on Steam. Build a fortress and try to help your dwarves survive against a deeply generated world."

"In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers."

"One of the first video games acquired by the Museum of Modern Art in New York" "The original inspiration for RimWorld, Prison Architect, Minecraft and more."

Control Style Notes

- +

Game is presented as a top down management sim, similar to later games like Rimworld, and not with direct control of a player avatar.

Classic DF was entirely keyboard based, but the steam version has mouse support baked in. Experienced players know many hotkeys and ways to navigate many menus quickly.

It's now possible to mostly play with mouse for long periods, or just use keyboard to move the camera around.

Automated Features

To a great degree in DF the action is carried out by orders issued to your population, which sometimes they treat more like suggestions. You can tell them to attack an enemy, but it might be more common to tell them to patrol an area, and so on.

There's no way to directly attack an enemy or manipulate anything, you can only give orders and set the priority for them.

Supported Controls

  • Controller: No
  • Controller Move Only: No
  • Controller One Handed: No
  • Mouse Only: Yes
  • Keyboard Only: Yes
  • Keyboard One Handed: No

Game Modes

- +

Endless Survival
Custom Scenario
Sandbox Survival Craft
("Fortress Mode")

Traditional Roguelike
("Adventure Mode")

Game Mode Notes

The primary mode is a roguelike colony sim, with a great deal of procedural generation for your world and maps.

There is no win condition, you simply want to build a civilization and survive as long as possible. Default settings will throw increasingly dire waves of invaders and dangerous monsters at you, as well as many emergent challenges.

There is an absolutely incredible amount of customization available before generating a world and starting a scenario, customization many times still available in the menus even after you've embarked and started your perhaps hundreds of hours in your "run."

It's possible to play completely peacefully, but there will always be risks to your population. Further customization is available with mods and dfhack.

Run Times & Speedups

- +

Average Run Time:

Run Time Notes

You can manage a single fortress essentially "forever", except likely at some point your computer and the game won't be able to handle the size and complexity of your save file and current concurrent interactions.

Once it dies, you can start another fort in the same world or an adventure playthrough from any saves. Functionally the game is as "endless" as any game, but many people consider the end of a fortress the end of a story, closing the pages on that world in favor of the next epic "run."

My longest living fort was 400 hours of person time, many generations of dwarves. (Actually, I'd modded myself a kobold fortress.)

Speed Settings

Mostly "real time with pause", there is also a great degree of freedom overclock speed. The game works through frames, so limiting your FPS to 1 or 2 frames greatly slows down the time. Of course, my computer could only do 7 FPS max at the end with my fort.

This isn't actually the graphical refresh rate, it's the amount of frames the game is generating for you to see.

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

There are no skill trees or level up dialogs for individual members of your fort, but they do increase in skill and opinion of things in many many different ways. Much of the mystery and appeal of Dwarf Fortress is figuring out how to increase the overall prosperity of your Fort and skill of your citizens without much in the way of set goals or information about what would do what next.

It's about as complex a system as you could possibly get in a game, but it also doesn't force decisions in a classical sense so it's easy to just end up watching how things hash out and crossing your fingers. While you can spend a long time simply building a lovely fort.

Meta Progression

Dwarf Fortress in its most "pure" style according to many is a true roguelike, with the history of the world unique and death permanent, all drillable down to a turn based system in "adventure mode".

However, DF has many features that may feel similar to metaprogression. When everyone at your fortress dies, you can start another in the same world or even reclaim it with a new set of settlers. You can play adventure mode by importing an old fortress save. There's no way to have 'advancement' that unlocks for a new world, all options are there when generating. But death is perhaps not the end of your story.

[edit]

Nuclear Throne

Released

Very Different. Sometimes recommended on reddit to VS fans. I haven't played yet, owned on PS4

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
12567 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Very Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Nuclear Throne Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Nuclear Throne Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
12567 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Nuclear Throne Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Devil Daggers

Released

Very Different. FPS Survival arena shooter

Arena Shooter First Person Shooter Wave Survival
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
6407 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Very Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Devil Daggers Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Devil Daggers Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
6407 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Devil Daggers Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Arena ShooterFirst Person ShooterWave Survival

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
1956 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Geometry Arena Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Geometry Arena Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
1956 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Geometry Arena Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
590 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Kill The Crows Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Kill The Crows Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
590 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Kill The Crows Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

It Comes in Waves

Released

Very Different.

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
201 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Very Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

It Comes in Waves Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

It Comes in Waves Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
201 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

It Comes in Waves Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Beat Invaders

Released

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
151 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Beat Invaders Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Beat Invaders Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
151 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Beat Invaders Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Snake Farm

Released

Very Different.

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
133 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Very Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Snake Farm Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Snake Farm Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
133 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Snake Farm Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Gore Storm

Released

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
51 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Gore Storm Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Gore Storm Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
51 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Gore Storm Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

They Are Coming

Released

Different. Action roguelite tower defense hybrid

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
33 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

They Are Coming Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

They Are Coming Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
33 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

They Are Coming Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Devader

Released

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
31 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Similar
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Devader Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Devader Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
31 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Devader Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Trigger Witch

Released

Very Different.

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
8.0 Vibes
30 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Very Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Trigger Witch Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Trigger Witch Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
30 Steam Reviews
8.0 Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Trigger Witch Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCReleased

Sorting Categories

Very Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?

[edit]

Solaroids

EA

Different. Not sure yet what features this asteroids inspired arena shooter will come out of Early Access with

Unknown
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.6 Final Review
96% Steam
- Scale
- Vibes
30 Steam Reviews
-/400 Review Points
- Similarity Score
- Diagnosis:
Different
-/1200 Comparison Points
- Genre -/8 genre
- Simple Controls -/7 move
- Survival Modes -/4 modes
- Power Progression -/4 level
- Buildcrafting Depth -/5 build
- Stage Features -/7 stage
- Content Breadth -/9 stuff
- Aesthetics -/6 style
- Gameplay Vibe Check -/10 vibe vibe

Solaroids Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on ?

No notes available yet!

Solaroids Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.6 Final Review
96% Positive Steam Reviews
30 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Solaroids Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCEA

Sorting Categories

Different

Genre and Control Style Tags

Unknown

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Unknown

Game Mode Tags

UnknownUnknown

Features and Extras

Unknown

Dev/Publisher

Unknown

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: ?
  • Online: ?
  • Player Count: ?
  • Leaderboards: ?

Steam Features

  • Steam Cloud: ?
  • Steam Achievements: ?
  • Steam Leaderboards: ?
  • Steam Workshop: ?
  • Steam Trading Cards: ?

Extras, Etc.

  • NSFW: ?
  • Demo Available: ?
  • DLC Available: ?
  • Soundtrack Available: ?

Run Times & Speedups

- +

Average Run Time: Unknown

Run Time Notes

?

Speed Settings

?