Taxonomy Archive

<< Setting Tag: Space ~ 16 found

Game and Release Info

Search and Filter Results

The wiki database includes over 200 columns for info! View toggles: compact, pin, fun. Bigger Big Normal Small Smaller [-] [+] font size. Site & minireviews by xoxomonstergirl. Click a row to expand!

Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe
[edit]

Gunlocked

Released

A very interesting genre-twisting option if you want a vertically scrolling space game that otherwise checks off most survivors-like features. Fairly unique for its presentation as a classic shoot em up, limiting it on exploration scores but perhaps making it more fun than most clones with a twist on the format. Surprisingly, the "lock on" mechanic makes this less of a bullet heaven than other titles, despite the shmup format. Interesting for our scale, this is an aiming mechanic but with only movement controls. Runs are 15 minutes but also more difficult. If you want to avoid rather than mow, Gunlocked supplies a nice gameplay loop.

Auto-Shooter Enemy Hell Roguelite Shoot 'Em Up Single Stick Shooter Survivors-like Vertical Scrolling Shmup Wave Shooter
8.8 Combined Ranking Score
5/72 Ranking Position
1476/1600 Total Points
9.2 Final Review
91% Steam
9.9 Scale
8.7 Vibes
335 Steam Reviews
377/400 Review Points
8.3 Similarity Score
92% Diagnosis:
Similar
1099/1200 Comparison Points
94% Genre 7.1/8 genre
96% Simple Controls 6.5/7 move
94% Survival Modes 3.5/4 modes
100% Power Progression 4/4 level
92% Buildcrafting Depth 4.2/5 build
72% Stage Features 3.1/7 stage
92% Content Breadth 7.6/9 stuff
90% Aesthetics 4.8/6 style
96% Gameplay Vibe Check 9.1/10 vibe vibe

Gunlocked Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Gunlocked puts a spin on the survivors-like formula by switching format to a vertically scrolling shooter. It's an auto shooter with only movement control but the primary mechanic (expressed with many pilots and weapons) is 'locking' or positioning your shot by moving the aiming reticule into place along with your ship - so it gets a partial score in 'aiming.' We're going to call "upgrade data", where I have to go in a certain point to get an upgrade, a "treasure chest" on the scale.

Ships are cosmetic unfortunately, but pilots have a interesting variety of skills. Soundtrack is great, though maybe could be more procedural or have more tracks. Overall the game is very satisfying, from the challenge to upgrade loop, though it doesn't have quite the same 'mowing down hordes of enemies' vibe and surprisingly few bullets for the shmup stylings.

I think it's great and will play more, but not for the same reason I play overpowered screenwiping games like PoE or VS.

Gunlocked Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.3 Similarity Score
92% Diagnosis:
1099/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 1/1
Real Time 1/1
Top Down or Isometric 0.8/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.9/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 0.3/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.8/1
Difficulty Modifiers 1/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 0/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 0.9/1
Over the Top 0.4/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.8/1

Gunlocked Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
91% Positive Steam Reviews
335 Steam Reviews
8.7 Pure Vibes
9.9 Review Scale
377/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.9/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Gunlocked Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterEnemy HellRogueliteShoot 'Em UpSingle Stick ShooterSurvivors-likeVertical Scrolling ShmupWave Shooter

Aesthetic Tags

2DPixel ArtRetro

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Auto-FireControllerController Move Only

Game Mode Tags

Endless ModeIgnorable TutorialTimed SurvivalWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

FromLefcourt

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 65
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: Yes
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"A twin stick shooter without the twin stick, Gunlocked is a sci-fi action roguelike about careful positioning and upgrade selection. Manage unique targeting systems across multiple weapons and upgrades, as you battle legions of alien ships, and then do it all over again!"

"You only control movement, but every weapon has its own unique targeting system that you can influence."

Control Style Notes

- +

Single stick shooter, it's vertically scrolling.

It's an auto shooter with only movement control but the primary mechanic (expressed with many pilots and weapons) is 'locking' or positioning your shot by moving the aiming reticule into place along with your ship.

Overall it's more about avoiding and targeting than mowing.

Automated Features

Auto-Fire

Auto-aim might be bit of a stretch because really everything is aimed by positioning of your ship - but it does decide when to lock, and thus fire, and it's impossible to manual aim in any way.

Supported Controls

  • Controller: Full
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: ?
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival

Endless Survival

Game Mode Notes

Dev: "Endless is unlocked last"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Void Scrappers

Free Available Released

A fan loved tightly designed little space survivors-like with a really jammin soundtrack that seals the deal. One handed play possible if you map the boost. Definitely faster and much harder than most games here start off. There's a lot of competition among the space games, this is one of the better ones. It manages to straddle the line of simple and complex in many ways, never seeming to suffer from the lack of trappings in some other games, but also hiding a bit of its depth under arcade stylings and unclear unlocks.

Arena Shooter Auto-Shooter Enemy Hell Roguelite Survivors-like Top Down or Isometric
8.8 Combined Ranking Score
7/72 Ranking Position
1471/1600 Total Points
9.3 Final Review
91% Steam
9.6 Scale
9.3 Vibes
404 Steam Reviews
380/400 Review Points
8.2 Similarity Score
91% Diagnosis:
Similar
1091/1200 Comparison Points
94% Genre 7.1/8 genre
87% Simple Controls 5.2/7 move
99% Survival Modes 3.9/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
79% Stage Features 4.1/7 stage
74% Content Breadth 4.4/9 stuff
100% Aesthetics 6/6 style
99% Gameplay Vibe Check 9.7/10 vibe vibe

Void Scrappers Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 5.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

shrapnel-from_void-scrappers.gifAn incredibly satisfying and easy to loop into space survivors-like. The controls remind me of playing the drifty UFO style Arilou in Star Control 2, where you'll keep moving a little bit but it's never annoying because you can zip right back around. It's got what I'd say are bullet hell hitboxes (in the best way) where you can cruise quite close to an enemy and still save your neck at the last second.

That's good because it's honestly also very challenging due to the fast movement and generally only 3 or 4 health you've got, with few ways to make yourself more resistant to a hit.

Feels a little slow to unlock things, but also the minimal menu design makes it easy to forget there are also challenge based unlocks and not just the currency ones. Once I got in the habit of finding a challenge to chase I was fully sucked into the "one more run" loop.

It adds a dash but besides that it's mostly an auto shooter. While most space games (and most survivors-likes in general it seems) add twin stick controls, this one happily handles the aiming all on its own. I love that there's a no dashing challenge because I hate dashing.

It's technically an arena shooter but an enjoyable parallax scroll effect and the zippy travel makes it seem like you're in the endless void and not a tiny box, so it doesn't get negative scores in the map size and exploration, even a tiny positive in "big" maps. When you finish the survival/boss mode it just kills you with spawns VS style, but if you make an invincible build it's possible to continue until you break the game. We'll call this full points for both.

Really really good menu music. Great music overall. Like if star control was scored by trent reznor. Accidentally left it paused for a half hour just enjoying it on my phone. Game is considered complete with no updates planned, dev is working now on Bore Blasters, also on this spreadsheet.

Void Scrappers Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

8.2 Similarity Score
91% Diagnosis:
1091/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.8/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) 0.5/1
Move Only 0.7/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming 1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 0.9/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.4/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0/1
Difficulty Modifiers 0/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 1/1
Panic & Zen Duo Vibe 0.7/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.7/1

Void Scrappers Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
91% Positive Steam Reviews
404 Steam Reviews
9.3 Pure Vibes
9.6 Review Scale
380/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

7.3 Converted 10 Point Score
2 Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

8.2 Direct Average
7.9 "Fuck The Man" Combined Mean

Void Scrappers Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

BrowserGOGitch.ioLinuxMacSteam DeckSwitchWindows PCFree AvailableReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterEnemy HellRogueliteSurvivors-likeTop Down or Isometric

Aesthetic Tags

2DLofiPixel ArtRetro

Setting / Story Tags

ComedySci-fiShip (Air/Space)Space

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Difficulty ModifiersEndless ModeNo TutorialSpeed UpTimed SurvivalWave Survival30m

Features and Extras

SoundtrackSteam AchievementsSteam Cloud

Dev/Publisher

8BitSkull

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 11
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: itch.io
  • DLC Available: No
  • Soundtrack Available: Steam YouTube Bandcamp GOG

Marketing Blurb

- +

Some description of the game and its features from the creators.

Blast hordes of alien ships into junk. Collect the scrap to upgrade your ship into an unstoppable force of destruction. Unlock new characters and weapons and upgrade your stats between runs.

"Void Scrappers Post Mortem" - dev interview

"I wanted to play into the power fantasy that a lot of these recent horde shooters aspire to by letting the player move fast. I never liked walking around slowly while doing my slaying, so I've put the player in a zippy space ship. Not just that - but the ship has a dash ability which provides a brief turbo boost (with invincibility!). The game is still difficult, just not because you move slowly." Great responsive dev, helped clarify several features in interview.

Control Style Notes

- +

Zippy fast moving single stick shooter. It adds a dash but otherwise limits attack controls.

Automated Features

Auto-Fire
Auto-Aim

There's no way to disable.

Supported Controls

  • Controller: Full
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed/Endless Survival

Difficulty Setting
(Enemy Projectiles)

Game Mode Notes

Dev: "Enemy projectiles can be turned off in settings. This slightly increases enemy HP."

Only one mode, but we're considering it both timed and endless - see run time notes.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

Dev: "In-game time, the end stages of a run are triggered at 20 minutes. However time stops for upgrades and weapons, so actual time is longer."

When you finish the survival/boss mode it just kills you with spawns VS style, but if you make an invincible build it's possible to continue until you break the game. We'll call this full points for both.

Speed Settings

0.75x - 1.25x

Game speed can be changed in settings with no other impact to achievements or anything else.

[edit]

Time Wasters

Released

A commonly suggested survivors-like made even better if you'd rather aim and dodge boost in space. With a cute vibe, anime gal characters and satisfying gameplay, this one sucked me in. I spent a ton of time with this one, only reason it's not highly recommended is enemy and map variety is lacking, despite some fun map tower defense style features. Much zippier gameplay from the start compared to some games. It's easy to jump into your next run.

Arena Shooter Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Mowing Game Rogue-lite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
8.4 Combined Ranking Score
14/72 Ranking Position
1432/1600 Total Points
9.2 Final Review
90% Steam
9.2 Scale
9.3 Vibes
1677 Steam Reviews
375/400 Review Points
7.6 Similarity Score
88% Diagnosis:
Similar
1057/1200 Comparison Points
96% Genre 7.3/8 genre
70% Simple Controls 2.8/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
77% Buildcrafting Depth 2.7/5 build
93% Stage Features 6/7 stage
76% Content Breadth 4.6/9 stuff
89% Aesthetics 4.7/6 style
97% Gameplay Vibe Check 9.4/10 vibe vibe

Time Wasters Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 17.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/13/2023

Nice little anime-portrayed spaceship VS-like, very similar in gameplay though it does heavily rely on Dash and aiming. Many characters, though weapons are limited to the ones those characters have and no more. No weapon combo evolutions or upgrades that synergy with weapons and little map variety brings it down a bit in replayability, but it's fairly solid overall.

It really gets the 'circle round and mop up the horde' feel down really well, and all the weapons feel unique, so I may try to 100% it. It may not measure up as much as some of the others on the face of it, but it keeps pulling me back to play, almost more than any other but VS at the moment I write this (10/19/23)

One of my favorites, don't let the lack of written details here dissuade you. I just played it a lot before I started writing out details in this spreadsheet for games while I play. Will probably come back with more details eventually.

Time Wasters Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.6 Similarity Score
88% Diagnosis:
1057/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.6/1
One Handed Play (w Controller) 0.6/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming -0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.3/1
0.9/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.9/1
BIG Maps 0.1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.2/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0.2/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.9/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.8/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Time Wasters Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.2 Final Review
90% Positive Steam Reviews
1677 Steam Reviews
9.3 Pure Vibes
9.2 Review Scale
375/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.6/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.9/1
Unique Twists 0.7/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

- Converted 10 Point Score
- Number of Critic Reviews

User

9.0 User Review Average
1 Number of User Reviews

Average

9.0 Direct Average
9.0 "Fuck The Man" Combined Mean

Time Wasters Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCReleased

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenEnemy HellHorde SurvivalMowing GameRogue-liteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2DAnimeCartoonCute

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Enemy Trap Events20m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Proton Studio

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 96
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage."

"Fast paced ship movement with boost upgrades" "Option to manually aim all weapons" "Unlock, Establish & Protect Outposts that provide bonuses"

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Nova Drift

EA

Different. A great pick if you you want to pull the trigger in space. Despite not sharing all the features, it can really scratch the "over the top" survivors-like itch with beautiful neon screenwipes. More asteroids influenced than "twin stick" influenced. I personally find the drift physics quite engaging once I've gotten going. Really fun game.

Arena Shooter Asteroids-like Bullet Heaven Bullet Hell Content Rich Mowing Game Roguelite Top Down or Isometric Wave Shooter Wave Survival
8.2 Combined Ranking Score
21/72 Ranking Position
1386/1600 Total Points
9.8 Final Review
96% Steam
9.7 Scale
10.0 Vibes
9217 Steam Reviews
393/400 Review Points
6.6 Similarity Score
83% Diagnosis:
Different
993/1200 Comparison Points
88% Genre 6.1/8 genre
54% Simple Controls 0.5/7 move
88% Survival Modes 3/4 modes
88% Power Progression 3/4 level
100% Buildcrafting Depth 5/5 build
57% Stage Features 1/7 stage
91% Content Breadth 7.3/9 stuff
88% Aesthetics 4.5/6 style
91% Gameplay Vibe Check 8.2/10 vibe vibe

Nova Drift Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 20.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/13/2023

This one came out before VS but has been refined throughout the boom. An excellent space shooter (the creator says they're not space ships but biomechanical life) which is themed with leveling like VS and over the top combos, but also does rely on trigger and propulsion and a blink ability which we'll call a dodge in the VS-like rating. The cargo trains essentially fill the treasure chest role. We'll call the ship gears selected on starting the run a "character" select.

So it may satisfy build crafters, but not zen one handed players (though it really got me into its own zone). Not exactly a twin stick shooter - it's a "drift" style game in the vein of Asteroids. Still in early access somehow, will apparently have a campaign too on release. Don't take my lack of notes as a lack of enthusiasm, I don't have many complaints. Try this one!

This is one of my favorite games on the list and unfortunately just doesn't have full review notes because I put in most of my time before it was "research." I fully intend to come back and shove 100 hours into this title, though, so I will make more notes.

I can't believe it's still in Early Access lol but let's let him cook.

Nova Drift Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.6 Similarity Score
83% Diagnosis:
993/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 0/1
One Handed Play (w Controller) 0/1
Move Only -0.5/1
No Dash 0/1
No Trigger -0.8/1
No Special Move 0/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival EA/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 0/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 0/1
Difficulty Modifiers 1/1
Bestiary / Lore 0.3/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 1/1
Bumpin Music 1/1
Fun Writing 0.5/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 0.2/1
Technical Check 1/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.7/1

Nova Drift Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.8 Final Review
96% Positive Steam Reviews
9217 Steam Reviews
10.0 Pure Vibes
9.7 Review Scale
393/400 Review Points
Not Buggy 1/1
Not Janky 1/1
Good UI 1/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 0.9/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 1/1

Metacritic Scores

- +

This title has metacritic data! The "fuck the man" score is adjusted so each person's review is equally weighted, regardless of critic or fan status.

Critic

8.0 Converted 10 Point Score
1 Number of Critic Reviews

User

- User Review Average
- Number of User Reviews

Average

8.0 Direct Average
8.0 "Fuck The Man" Combined Mean

Nova Drift Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Directitch.ioMacSteam DeckWindows PCEA

Sorting Categories

Different

Genre and Control Style Tags

Arena ShooterAsteroids-likeBullet HeavenBullet HellContent RichMowing GameRogueliteTop Down or IsometricWave ShooterWave Survival

Aesthetic Tags

2DArtyGeometricNeonRaveRetroVector InspiredVivid

Setting / Story Tags

AbstractShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Unknown20m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

ChimericPixeljam

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 40
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam Bandcamp SoundCloud

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Nova Drift distills the mechanical depth and strategy of an ARPG into classic arcade space combat. Control an endlessly evolving bio-mechanical ship, face legions of strange and deadly foes, and ride the wake of a dying star across the void."

"Nova Drift is a 'rogue-lite' space shooter that melds a classic arcade experience with modern action-RPG elements like theory-crafting and deep player choice." "Cunning and creativity are rewarded as you chain upgrade modules for powerful synergies, reminiscent of deck-building games."

Run Times & Speedups

- +

Average Run Time: 20m

Run Time Notes

?

Speed Settings

?

[edit]

Star Survivor

EA Free Available

A bit janky but ambitious deck building space ship equipping survivors-like, which also has a campaign mode. Metaprogression is available via both purchasable ships and unlockable and upgradeable cards. Has a boost mechanic relying on ship direction to create a high level of challenge - it may be too much to zen out to, but the great degree of customization and variety of game modes here may addict you. It's a little generic looking, starts slow, and some bugs and UI issues bring down the review score.

Arena Shooter Auto-Shooter Bullet Heaven Deckbuilding Enemy Hell Horde Survival Rogue-lite Survivors-like Top Down or Isometric Wave Survival
7.7 Combined Ranking Score
30/72 Ranking Position
1391/1600 Total Points
7.7 Final Review
74% Steam
7.4 Scale
8.3 Vibes
337 Steam Reviews
331/400 Review Points
7.7 Similarity Score
88% Diagnosis:
Similar
1060/1200 Comparison Points
99% Genre 7.8/8 genre
68% Simple Controls 2.5/7 move
100% Survival Modes 4/4 modes
100% Power Progression 4/4 level
100% Buildcrafting Depth 5/5 build
83% Stage Features 4.6/7 stage
84% Content Breadth 6.2/9 stuff
71% Aesthetics 2.5/6 style
92% Gameplay Vibe Check 8.4/10 vibe vibe

Star Survivor Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 4.1

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/23/2023

Space auto-shooter with a deck building aspect. Meta progression includes using currency to unlock new cards. When you pick your level options, you then pick where to put the equipment on your ship, which adds a fun shipbuilding / tower defense feeling mechanic. There is a more Rogue-like campaign mode in addition to the more familiar challenge and endless modes using your unlocked cards, each with their own deck availabilities. The complexity is a big challenge in endless mode, since you don't just disable some items, you have to construct your deck.

Once accidentally started with only one card and tried to stick it out - it gives you some single use events on level until you die. Aim is important because boost pushes you in the direction you are facing, but you can use thrusters to strafe, which can be very challenging. There's speed and zoom options which is cool. Counting "Astrochicken" spawn as ground health. Maps seem endless but mostly empty. I like a lot about this one!

Graphics / vibe is a bit generic, but gameplay is challenging and build variety interesting. Most negative reviews seem to mention technical issues, which may hurt your experience. It could use more enemy variety and maybe interesting exploration on big maps, I would love that. I'm very excited to come back to this one as it evolves.

Star Survivor Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.7 Similarity Score
88% Diagnosis:
1060/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.8/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 1/1
Bullet Heaven B (Few Enemy Bullets) 1/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0/1
No Trigger 1/1
No Special Move 1/1
No Aiming -0.5/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 1/1
1/1
Weapon Combination / "Evolution" 1/1
Interesting Item / Weapon / Ability Synergy 1/1
Broken / Invincible Builds Possible 1/1
Explorable Map 0.1/1
BIG Maps 0.5/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 0.3/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.9/1
Multiple Stages 1/1
Difficulty Modifiers 1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.5/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.8/1
Over the Top 0.8/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 1/1
Fun Ramp 1/1
Low Price 1/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 1/1

Star Survivor Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.7 Final Review
74% Positive Steam Reviews
337 Steam Reviews
8.3 Pure Vibes
7.4 Review Scale
331/400 Review Points
Not Buggy 0.5/1
Not Janky 0.5/1
Good UI 0.5/1
Controller and Deck 0.8/1
Lots of Content 0.8/1
Good Theme 0.8/1
Good Graphics and Sound 0.8/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 0.9/1

Star Survivor Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

AndroidiOSitch.ioSteam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Arena ShooterAuto-ShooterBullet HeavenDeckbuildingEnemy HellHorde SurvivalRogue-liteSurvivors-likeTop Down or IsometricWave Survival

Aesthetic Tags

3D

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Branching PathsEndless Mode15m

Features and Extras

Steam AchievementsSteam CloudSteam Trading Cards

Dev/Publisher

ErabitSpaceOwl Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 26
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: Yes

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Survive the swarm in this rogue-lite + survivors + asteroids mashup! Exterminate as many alien drones as you can. Upgrade your ship from the crafted deck of equipment and power-ups. You are the Last ship against the Endless... Will your choices be enough to overcome the thousands hunting you?"

"Big call for those games I got inspirations from: Vampire Survivor, Brotato, SoulStone Survivors, 20 Minutes Till Dawn, Rogue: Genesia, Spellbook Demonslayers, Void Scrappers, Boneraiser Minions, Nova Drift, Runic Survivor"

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

?

Speed Settings

?

[edit]

Reality Break

EA Free Available

Very Different. An option if you'd like to aim and pull the trigger in space, want more exploration aspects, and enjoy inventory/equipment management. Also more story. It has wave survival often, but it's not a horde movement/zen game. It's an isometric looter shooter ARPG, kind of like Diablo, with some Rogue-lite inspired elements but not your expected permadeath style. Lots going for it at this early stage of development!

Action RPG Looter Shooter Roguelite Story Rich Top Down or Isometric Twin Stick Shooter Wave Survival
7.4 Combined Ranking Score
36/72 Ranking Position
-/1600 Total Points
8.8 Final Review
-% Steam
9.6 Scale
7.9 Vibes
0 Steam Reviews
275/400 Review Points
6.1 Similarity Score
81% Diagnosis:
Very Different
967/1200 Comparison Points
73% Genre 3.6/8 genre
46% Simple Controls -0.5/7 move
85% Survival Modes 2.8/4 modes
98% Power Progression 3.8/4 level
89% Buildcrafting Depth 3.9/5 build
100% Stage Features 7/7 stage
84% Content Breadth 6.2/9 stuff
82% Aesthetics 3.8/6 style
82% Gameplay Vibe Check 6.3/10 vibe vibe

Reality Break Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/20/2023

I'm in the market for a rogue-lite spaceship shmup with more exploration aspects, since Nova Drift and Time Wasters are excellent but they don't have exploration. It's heavily focused on Diablo style inventory management and uses several move buttons. I'll try to avoid spoilers, but it's not typical in how it handles "runs." Reality break starts with a plot heavy tutorial with respawn, then opens up the rogue-lite influence mode with meta-progression, though it still has respawn in certain contexts. There is wave survival, fairly often. Lots of interestingly approached mechanics. Uses right control stick to shoot, trigger for secondary fire, special move button and there is a dash.

It's less over the top, lots of enemy bullets, but it's enjoyable. Has asteroids to blow up, but doesn't 'drift' control like the game Asteroids. Inventory management can be a pain since the items don't look much different at a glance. Story progression style inspired by Hades. Interesting approach to runs, without respawning and then seemingly story/event based resets? Not sure how I feel about it, I kind of miss the quick in and out of a regular rogue-lite, but I'm also curious to see more.

A lot going for it for a free early access demo and I've already had a fair amount of fun. Super responsive dev, has discussed VS influences.

Note: Run lengths highly variably by player choice.

Reality Break Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

6.1 Similarity Score
81% Diagnosis:
967/1200 Comparison Points
Rogue-lite 0.4/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.3/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) 0.2/1
One Handed Play (w Controller) -1/1
Move Only 0/1
No Dash 0/1
No Trigger -0.5/1
No Special Move 0/1
No Aiming 0/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0.8/1
Endless Mode 0.7/1
Organic / Unannounced Waves 0.8/1
High Enemy Count (Horde) 0.5/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 0.8/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
1/1
Weapon Combination / "Evolution" 0.5/1
Interesting Item / Weapon / Ability Synergy 0.6/1
Broken / Invincible Builds Possible 1/1
Explorable Map 1/1
BIG Maps 1/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.4/1
Multiple Stages 1/1
Difficulty Modifiers 0.8/1
Bestiary / Lore 0/1
Achievements EA/1
Secrets 1/1
Retro / Pixel Art 0/1
Damage Numbers 1/1
Lofi Charm 0.3/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.5/1
Panic & Zen Duo Vibe 0.3/1
Over the Top 0.5/1
"One More Run" / Short Runs 0.4/1
Difficulty Ramp 0.8/1
Fun Ramp 1/1
Low Price EA/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS 0.3/1

Reality Break Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.8 Final Review
-% Positive Steam Reviews
0 Steam Reviews
7.9 Pure Vibes
9.6 Review Scale
275/400 Review Points
Not Buggy 1/1
Not Janky 0.9/1
Good UI 0.8/1
Controller and Deck 1/1
Lots of Content 1/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 1/1
Unique Twists 1/1
Vibe Check 0.9/1

Reality Break Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Very Different

Genre and Control Style Tags

Action RPGLooter ShooterRogueliteStory RichTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

3DNeonRetroVivid

Setting / Story Tags

Alternate RealitySci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

CampaignWave Survival120m

Features and Extras

Steam Cloud

Dev/Publisher

Element GamesLLC

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Rewrite the universe! Break reality to change your fate, and use your powers to stop sinister forces from altering existence itself. Discover the origin of your new abilities in a fast-paced ARPG Loot Collection Roguelite where you will bend, break, and change the rules of spacetime itself!"

"Resetting your timeline will cause a ripple effect across many elements of the game, often in surprising and subtle ways."

Run Times & Speedups

- +

Average Run Time: 120m

Run Time Notes

Attempting to avoid spoilers, it has a story campaign style structure, but incorporates interesting "run" style features via in game "cycles". The dev says this makes it closer to "unfolding incremental games."

Dev: "60m or 120m are both correct for Reality Break while simultaneously painting an incomplete picture of how the game plays. Saying the run length is “variable” or “player-directed” would be most applicable given the game’s structure. You can hop in to do a mission or three over lunch, play for 10-15 minutes and make progress for that cycle." There are progression, plot and playstyle reasons to decide on both longer and shorter runs.

Speed Settings

?

[edit]

PhaigeX: Hyperspace Survivors

EA Free Available

Worth trying the demo for this swarm survival space shooter currently in development. I can't get enough space shooters, this one is notable for the particularly numerous and tiny drone swarms. Auto Fire and Aim toggle. Fast movement reaction speed will help you when playing it. It's more hands on than Void Scrappers or Time Wasters and more complex in the menus and I'm not sure that's better. Still, aesthetics wise they may appeal to different demographics of shooter fans. It controls more like a classic twin stick shooter and the upgrades are relatively classic too, but it shares enough features to be considered a survivors-like. I'll check back in on release!

Auto-Shooter Bullet Heaven Enemy Hell Horde Survival Roguelite Survivors-like Top Down or Isometric Twin Stick Shooter Wave Survival
6.9 Combined Ranking Score
43/72 Ranking Position
1287/1600 Total Points
8.0 Final Review
81% Steam
8.0 Scale
8.0 Vibes
11 Steam Reviews
341/400 Review Points
5.8 Similarity Score
79% Diagnosis:
Similar
946/1200 Comparison Points
86% Genre 5.8/8 genre
63% Simple Controls 1.8/7 move
98% Survival Modes 3.8/4 modes
78% Power Progression 2.2/4 level
82% Buildcrafting Depth 3.2/5 build
65% Stage Features 2.1/7 stage
76% Content Breadth 4.7/9 stuff
72% Aesthetics 2.6/6 style
89% Gameplay Vibe Check 7.8/10 vibe vibe

PhaigeX: Hyperspace Survivors Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 2.0

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 10/27/2023

cluster-force-from_phaigex-hyperspace-survivors.webpA spaceship survivors-like that relies heavily on aiming and mixes it up a bit with a giant gunship you call for your upgrades.

Dev reported -1 in level on xp run gain event, which makes sense because you have to call a ship and dock to upgrade, which has its own timer. You can also buy support moves, we'll call it a vendor also I suppose. Partial score in bestiary/lore for having some ship info but not really an enemy guide. There's a dash move, but you might not have it on your build hence the partial score.

Sometimes it gets a little hard to keep track of what's going on and I perhaps wanted it zoomed in a little more, which is a hard trade off with the high speed of the gameplay. At the same time, the clouds of tiny drones to avoid feel fairly unique, partially because not every enemy swarms your ship and some act more like tiny deadly asteroids. Big swarms coming in are very stressful early on and a nice source of XP later, as they should be.

Some of the most tense 'meteor shower' vibes among the space games here, really seems to be so many enemies though they never seem to crowd out the entire screen.

sledgenaught-from_phaigex-hyperspace-survivors.webpGameplay is zippy and fun for the most part and while it's obviously not high budget it does thoughtful stuff visually like showing damage structurally to enemy elite ships. I appreciate some builds are silly, like one that just constantly spins your ship in a way that looks nauseating for anyone inside it.

Menus feel very complex in a way that's a bit cumbersome. I wish it was streamlined in some way so I would move through them on the way to starting a mission perhaps? Overall it's a lot of information to keep track of and some stuff is abbreviated where it maybe doesn't need to be. I guess I do appreciate deep stats, but perhaps it doesn't need to be shown all the time.

For example, when upgrading by it shows me all five levels of the upgrade path of what I'm taking. I don't need to see that right away, and it also kind of takes away me having to remember that stuff to make a build. It also shows metadata on there about what kind of attack it is, the cooldown, etc. I think I get why it shows everything, but really just the one sentence could be big in the middle and a button to see more info there and I would have less decision fatigue on upgrade.

comet-from_phaigex-hyperspace-survivors.webpOthers might prefer being able to see all that info entirely, though, so I hope the dev takes it with a grain of salt if they see this.

Survival mode is technically endless, but enemies don't get stronger after a point. Fleet Assault is 20 rounds.

I don't think adding auto aim for accessibility would make things easier, perhaps it's just a dev challenge since there are so many enemies on screen at once and many player attacks are directional. Overall so much of the gameplay is still about avoiding enemies that it seems auto aim wouldn't remove too much challenge and perhaps could just be overridden by pressing the right stick when needed. In general it feels hard to hit drones in early play and maybe a tiny bit of magic helping the player would feel satisfying.

This one is still in Early Access and under active development so I look forward to seeing where it goes. I think it could carve out a niche as a less goofy space shooter, but I want to see more impactful upgrades, streamlined UI and some other tweaks for it to really compete with the best around in terms of both space twin stick shooters and survivors-likes.

PhaigeX: Hyperspace Survivors Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

5.8 Similarity Score
79% Diagnosis:
946/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.6/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) -0.5/1
One Handed Play (w Controller) 0/1
Move Only 0/1
No Dash 0.4/1
No Trigger 0.8/1
No Special Move -1/1
No Aiming 0.6/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 1/1
Organic / Unannounced Waves 0.8/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event -0.5/1
Streamlined Level Choices (Simple UI) 0.7/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
1/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.7/1
Broken / Invincible Builds Possible 1/1
Explorable Map -1/1
BIG Maps 0.1/1
XP on Ground 0/1
Health on Ground 1/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0/1
Multiple Stages 0.5/1
Difficulty Modifiers 0/1
Bestiary / Lore 0.2/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0.8/1
Damage Numbers 0/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 0.7/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 1/1
Over the Top 1/1
"One More Run" / Short Runs 0.8/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 1/1
Technical Check 0.7/1
Controls Check 1/1
Fun Check 0.7/1
Feels like VS 0.6/1

PhaigeX: Hyperspace Survivors Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

8.0 Final Review
81% Positive Steam Reviews
11 Steam Reviews
8.0 Pure Vibes
8.0 Review Scale
341/400 Review Points
Not Buggy 1/1
Not Janky 0.5/1
Good UI 0.5/1
Controller and Deck 1/1
Lots of Content 0.5/1
Good Theme 0.9/1
Good Graphics and Sound 0.9/1
Fun Feel 1/1
Unique Twists 0.7/1
Vibe Check 1/1

PhaigeX: Hyperspace Survivors Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEAFree Available

Sorting Categories

Similar

Genre and Control Style Tags

Auto-ShooterBullet HeavenEnemy HellHorde SurvivalRogueliteSurvivors-likeTop Down or IsometricTwin Stick ShooterWave Survival

Aesthetic Tags

2D

Setting / Story Tags

Ship (Air/Space)Space

Control Styles

Auto-AimAuto-FireController

Game Mode Tags

Ignorable TutorialTimed SurvivalWave Survival15m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Traitorean Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 40
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: Yes
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

Note: Feature comparison score and metadata reported based in part on dev submitted scorecard and interview.

"PhaigeX is a fast-paced "survivor-style" space shooter that tasks the player to contain a growing incursion of rogue AI-controlled units. Pilot a variety of ships, warp in the support craft, and use a myriad of upgrades to lay down heavy firepower against the growing menace."

"Aside from the ship you control, you can summon your Support Craft into the field for extra firepower. Not only that, approach it to open up the Support Shop, where you upgrade your ship and use other support actions."

"You get rewards after a game session, which you can spend unlocking new ships, or customizing your ships even further and making them stronger!"

Control Style Notes

- +

Dev: "Keyboard + Mouse (aiming) / Twin Stick Shooter (Controller)"

Automated Features

Dev: "Auto-Fire (Toggle)

Auto-Aim (Toggled by holding the auto-fire toggle btn)
"

Supported Controls

  • Controller: Yes
  • Controller Move Only: No
  • Controller One Handed: ?
  • Mouse Only: No
  • Keyboard Only: ?
  • Keyboard One Handed: ?

Game Modes

- +

Timed Survival

Wave Survival

Game Mode Notes

Survival Mode: "Survive the increasing AI incursion for 15 minutes and escape."

Fleet Assault Mode: "Fight through 20 waves of AI ships with the goal of defeating the final boss."

Run Times & Speedups

- +

Average Run Time: 15m

Run Time Notes

Dev: "15 minutes (Survival Mode) 10-20 mins (Fleet Assault Mode)"

Speed Settings

None

Player Power Progression

- +

Detailed notes on progression systems.

In Run Progression

Dev: "Players are awarded arsenal points either through leveling up or by killing specific ships."

"Arsenal points are then used to buy upgrades via a summonable support craft improving the ship capabilities."

Meta Progression

Dev: "Achievements unlock additional weapons / passives to the pool that can used during a run."

"Ships are unlocked via a gacha / lottery method where you spend warp cores you earned from a run to "roll" for ships."

"Duplicate ships improve their base stats by a random amount and you can sometimes obtain ship modifiers that can further improve how a ship plays."

[edit]

Asterogues

EA

Very Different. More Enter the Gungeon style than survivors-like. Was in the steam "Bullet Heaven" sale but while it has an interesting mechanic where you gather enemies shots and send back at them, I'm not sure it really is one. It seems to be entirely in a dungeon crawl format Hades style, not sure yet how a lot of mechanics work for sure. Making notes. Doesn't seem to have survival modes, probably not what you're looking for if you're looking for a survivors-like, but maybe for a dungeon crawl. Still in development!

Bullet Hell Dungeon Crawler Hack and Slash Roguelite Top Down or Isometric Twin Stick Shooter
5.9 Combined Ranking Score
56/72 Ranking Position
1141/1600 Total Points
9.0 Final Review
100% Steam
8.7 Scale
8.2 Vibes
28 Steam Reviews
369/400 Review Points
2.9 Similarity Score
64% Diagnosis:
Very Different
772/1200 Comparison Points
71% Genre 3.3/8 genre
7% Simple Controls -6/7 move
25% Survival Modes -2/4 modes
63% Power Progression 1/4 level
60% Buildcrafting Depth 1/5 build
85% Stage Features 4.9/7 stage
87% Content Breadth 6.6/9 stuff
88% Aesthetics 4.5/6 style
73% Gameplay Vibe Check 4.5/10 vibe vibe

Asterogues Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.4

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

Tried this Early Access (at time of review) title out during the steam Bullet Heaven fest. It's different than most of the games in the sale, it's not wave survival format and has a little intro and then drops you into a dungeon crawl format. It's a more tactictical style of game similar to Enter the Gungeon.

Since it's not that familiar and there are so many games to rank, I didn't put a ton of time into this yet but watched videos, read every review and forum post on steam and contacted the dev (as usual) to try and make sure the features are accurate. We'll call the chest choices "level choices". Will check back in for more play time once the game is released.

In the main unique gameplay mechanic you gather up enemy bullets and send them back. While aiming you slow down time so we give it a major -1 in on-aim movement penalty. It's helpful to not die though. It feels like it wants to be a bullet heaven and a bullet hell and maybe it is both.

Dev interview helped clarify and adjust some feature scores.

"There's different types of powerups in the game:
-passive items, which are found in chests and shops
-active items, which are like equipped weapons (chest and shops)
-hearts (closest thing to temporary powerups, different types of hearts that grant different bonuses)
-pets, found in the same places as the other passives
"

"All of the loot usually drops at the end of the rooms. Hearts can drop during battle after killing an enemy. There's a shop both in runs and a meta shop in the hub area. There's also a tavern in the first area where you can buy drinks which are temporary effects with positives and negatives.

When you complete steam achievements, you often get an item reward at the end of the run. There's also cursed items that get unlocked in the hub when you complete runs with a certain number of cursed items. I wouldn't say there's any secrets right now in a traditional sense but there are special characters to unlock which you'll have to stumble across or read the wiki to find out how.

Asterogues Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.9 Similarity Score
64% Diagnosis:
772/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.6/1
Bullet Heaven A (Many Player Bullets) 0.7/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 0/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival -1/1
Endless Mode -1/1
Organic / Unannounced Waves 0/1
High Enemy Count (Horde) 0/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) 0/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.5/1
0/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.5/1
Broken / Invincible Builds Possible 0/1
Explorable Map 0.5/1
BIG Maps 0.4/1
XP on Ground 1/1
Health on Ground 1/1
Temp Powerups / Items on Ground 0/1
Treasure Chests and/or Loot Events 1/1
Vendor / Merchant on Run 1/1
Enemy Variety 1/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 0.5/1
Multiple Stages 1/1
Difficulty Modifiers 0.1/1
Bestiary / Lore 0/1
Achievements 1/1
Secrets 1/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0.1/1
Bumpin Music 1/1
Fun Writing 1/1
Subtle Humor 0.4/1
Panic & Zen Duo Vibe 0.2/1
Over the Top 0.2/1
"One More Run" / Short Runs 0.5/1
Difficulty Ramp 0.2/1
Fun Ramp 0.2/1
Low Price 0/1
Technical Check 0.8/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.2/1

Asterogues Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.0 Final Review
100% Positive Steam Reviews
28 Steam Reviews
8.2 Pure Vibes
8.7 Review Scale
369/400 Review Points
Not Buggy 0.9/1
Not Janky 0.8/1
Good UI 0.7/1
Controller and Deck 1/1
Lots of Content 0.8/1
Good Theme 1/1
Good Graphics and Sound 1/1
Fun Feel 0.8/1
Unique Twists 1/1
Vibe Check 0.7/1

Asterogues Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories

Very Different

Genre and Control Style Tags

Bullet HellDungeon CrawlerHack and SlashRogueliteTop Down or IsometricTwin Stick Shooter

Aesthetic Tags

2DPixel Art

Setting / Story Tags

Sci-fiSpace

Control Styles

Controller

Game Mode Tags

Unknown30m

Features and Extras

Steam AchievementsSteam Cloud

Dev/Publisher

Freedom GamesPipotchi600

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op
  • Online: Co-Op
  • Player Count: 2
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 24
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Beat up planets in Asterogues, a cosmic bullet hell shoot-em-up hybrid! Pick your character from a band of outcasts banished to the Asteroid Belt, dodge and shoot your way through a brutal onslaught of bullets, and take revenge against the Solar System!"

30m estimated "run time" according to dev (game design goal in my words)

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

?

Speed Settings

?

[edit]

Beat Hazard 3

EA

Very Different. A top down twin stick shooter that uses "your music" (or at least your spotify) to generate arcade style levels. Or at least effects. Certainly over the top and similar in that it's top down and a shooter, perhaps if you're looking for more top down shooters it's an interesting option. Reviewed because it was in the Steam Bullet Heaven festival. It's not really a typical bullet heaven, more like a typical top down shmup. Which makes sense as the Beat Hazard series has existed since long before the term bullet heaven did. Perhaps will appeal to some of the same impulses but it's generally very different and not a survivors-like. Low review almost entirely due to UI and illegibility in both menus and gameplay. May improve!

Arcade Arena Shooter Bullet Hell Isometric or Top Down Music Twin Stick Shooter
4.7 Combined Ranking Score
64/72 Ranking Position
1053/1600 Total Points
7.1 Final Review
92% Steam
6.1 Scale
6.0 Vibes
280 Steam Reviews
313/400 Review Points
2.3 Similarity Score
62% Diagnosis:
Very Different
740/1200 Comparison Points
68% Genre 2.9/8 genre
29% Simple Controls -3/7 move
65% Survival Modes 1.2/4 modes
50% Power Progression 0/4 level
54% Buildcrafting Depth 0.4/5 build
50% Stage Features 0/7 stage
89% Content Breadth 7/9 stuff
58% Aesthetics 1/6 style
74% Gameplay Vibe Check 4.7/10 vibe vibe

Beat Hazard 3 Ranking Notes

- +

Scaling and Review Notes

Personal Hours Played: 1.5

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/4/2023

The default mode is level based, I suppose, with levels based on your songs. This makes it time based, in vibe, more than the average level based shooter. We'll call that a partial positive score.

Collecting the score bubbles feels enough like collecting XP or gold, so we'll call it that. We're mostly concerned with the collecting mechanic in gameplay on that metric. It has unlockables like an arcade game has unlockables, and it's procedurally generated. So is it a rogue-lite? It's an interesting question, and we'll give it a partial score there for sharing some features, but ultimately it doesn't feel like a roguelike because there's no making a build within the game, just arcade style power ups.

It does have waves within the levels, for sure, and they're fairly organic. But it's not a horde nor attempts to be. There are a ton of different ships and weapon stuff and unique customization options, I'm going to call all those menus a bestiary as well.

"Generating a galaxy" looks really pretty and felt cool, but I wasn't really sure if it was more than just a very visually hi fi menu.

This was actually a special experience to review because I directed it to a folder of old MP3s I'd ripped from weird bands my friends were in during college, lofi electronic and experimental stuff that I think worked pretty well. Hearing all my old friends haunted voices over beats was honestly something.

That being said I wish it really synced up the action more and slow songs had little action - perhaps that would feel like you weren't playing the game but with long intros it would have been cool to pick things knowing how they'd amp up. As it is, the very metallic ships that show up can feel pretty off topic with certain twangy folksy vibes. That's honestly a skill issue, though, and we can assume you're going to put on a "beat" for Beat Hazard.

Unfortunately, with the strobing down, which I eventually had to set lower for my eyes, it didn't feel like much really had to do with my music. And due to how much was going on always, I couldn't really tell what upgrading my ships did too easily either.

Honestly I found myself kind of confused in the menus. There are so many game modes, so many options, I didn't really know what to do at any given time. Something I normally like about this genre is how simple it is to get in and out. But I understand the reason for some of the complexity given the music focus. Just don't know if the ship/ability upgrade stuff needs to be too.

The biggest thing that holds me back from playing more is how complicated all the menus and modes are - it seems silly, but I suffer easily from decision fatigue. And the font is too close together and hard to read. It's Early Access so maybe I can hope there's a UI overhaul and much of this is tidied up and hidden away. It's honestly overwhelming.

Beat Hazard 3 Similarity Scale Heatmap

- +

Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

2.3 Similarity Score
62% Diagnosis:
740/1200 Comparison Points
Rogue-lite 0.3/1
Auto-Fire / Auto-Battle -1/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.6/1
Bullet Heaven B (Few Enemy Bullets) -1/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move -1/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 0.6/1
Endless Mode 0/1
Organic / Unannounced Waves 0.4/1
High Enemy Count (Horde) 0.2/1
Level Up on XP Gain Event -1/1
Streamlined Level Choices (Simple UI) -1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.2/1
0/1
Weapon Combination / "Evolution" 0/1
Interesting Item / Weapon / Ability Synergy 0.2/1
Broken / Invincible Builds Possible 0/1
Explorable Map -1/1
BIG Maps -1/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 1/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 1/1
Many Interesting Characters 1/1
Many Challenges 1/1
Multiple Stages 1/1
Difficulty Modifiers 0.2/1
Bestiary / Lore 1/1
Achievements 1/1
Secrets 0/1
Retro / Pixel Art 0/1
Damage Numbers 0/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0/1
Subtle Humor 0/1
Panic & Zen Duo Vibe 0.5/1
Over the Top 1/1
"One More Run" / Short Runs 1/1
Difficulty Ramp 0.2/1
Fun Ramp 0/1
Low Price -0.5/1
Technical Check 0.5/1
Controls Check 1/1
Fun Check 1/1
Feels like VS -0.2/1

Beat Hazard 3 Review Scale Heatmap

- +

The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

7.1 Final Review
92% Positive Steam Reviews
280 Steam Reviews
6.0 Pure Vibes
6.1 Review Scale
313/400 Review Points
Not Buggy 0.9/1
Not Janky 0.5/1
Good UI -1/1
Controller and Deck 0.8/1
Lots of Content 1/1
Good Theme 0.7/1
Good Graphics and Sound 0.7/1
Fun Feel 0.7/1
Unique Twists 1/1
Vibe Check 0.8/1

Beat Hazard 3 Tag Cloud

- +

More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

EpicSteam DeckWindows PCEA

Sorting Categories

Very Different

Genre and Control Style Tags

ArcadeArena ShooterBullet HellIsometric or Top DownMusicTwin Stick Shooter

Aesthetic Tags

3D

Setting / Story Tags

Sci-fiShip (Air/Space)Space

Control Styles

Controller

Game Mode Tags

Unknown5m

Features and Extras

SoundtrackSteam AchievementsSteam CloudSteam Leaderboards

Dev/Publisher

Cold Beam Games

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: Co-Op Versus
  • Online: Co-Op Versus (Remote Play)
  • Player Count: 4
  • Leaderboards: ?

Steam Features

  • Steam Cloud: Yes
  • Steam Achievements: 45
  • Steam Leaderboards: Yes
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: Steam

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Are you ready to explore your music collection mapped as a stunning galaxy of wonders? Experience your music collection as never before with this intense music driven twin stick shooter. Each of your songs will have its own unique ebb and flow based on the music."

"All new 3D procedural ship generation system. Introducing a new 'fold' ability used to dodge enemy fire and focus your weapons into a tight beam of destruction."

"Beat Hazard 3 is compatible with music streaming services via an improved 'Open Mic' system that can listen in to any music source."

Run Times & Speedups

- +

Average Run Time: 5m

Run Time Notes

?

Speed Settings

?