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Genre/Control

Specific tags for the title's features

Ranking

Similarity & Review

Review

Multiple Sources

Similarity

Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

Dev Scores Submitted via Score Card (Upcoming, Unreviewed)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.

[edit]

Saikyo Robots

Free Available Upcoming

RTS hybrid ("pikmin" style). Note: Feature comparison score reported based on dev submitted scorecard.

Bullet Heaven Real Time Strategy Roguelite Survivors-like Twin Stick Shooter
- Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
- Final Review
-% Steam
- Scale
- Vibes
0 Steam Reviews
-/400 Review Points
3.9 Similarity Score
69% Diagnosis:
Similar
832/1200 Comparison Points
86% Genre 5.7/8 genre
21% Simple Controls -4/7 move
78% Survival Modes 2.2/4 modes
75% Power Progression 2/4 level
73% Buildcrafting Depth 2.3/5 build
72% Stage Features 3.1/7 stage
62% Content Breadth 2.1/9 stuff
80% Aesthetics 3.6/6 style
82% Gameplay Vibe Check 6.3/10 vibe vibe

Saikyo Robots Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 11/8/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Dev Notes: "Tutorial can't be skipped as it's woven into the levels.
Level 1 has a short section to teach some controls to the player. Then it throws them into a special mode that is like vampire survivor. I designed it to last only 2 to 3 minutes in total. It gives a little time to just play the game after the short intro tutorial section.
Level 2 has a short section at the start to teach more controls to the player. Then the player plays the game normally.
Level 3 teaches one more thing.
Level 4 teaches the final thing, since in it the player has a new goal. It is no more just about survival. Instead the player can at any point try to destroy the cloud kings base.
"

Saikyo Robots Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

3.9 Similarity Score
69% Diagnosis:
832/1200 Comparison Points
Rogue-lite 0.5/1
Auto-Fire / Auto-Battle 0.2/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 1/1
Bullet Heaven A (Many Player Bullets) 0.5/1
Bullet Heaven B (Few Enemy Bullets) 0.5/1
One Handed Play (w Controller) -1/1
Move Only -1/1
No Dash 1/1
No Trigger -1/1
No Special Move 0/1
No Aiming -1/1
No On-Aim / On-Fire Movement Penalty -1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 0.5/1
High Enemy Count (Horde) 0.7/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 0/1
Goal Based Meta Unlocks 0/1
Build Crafting 0.3/1
1/1
Weapon Combination / "Evolution" 0.4/1
Interesting Item / Weapon / Ability Synergy 0.3/1
Broken / Invincible Builds Possible 0.3/1
Explorable Map 1/1
BIG Maps 0.8/1
XP on Ground 1/1
Health on Ground 0/1
Temp Powerups / Items on Ground 0.3/1
Treasure Chests and/or Loot Events 0/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.5/1
Bosses / Elites 0/1
Many Interesting Characters 0.5/1
Many Challenges 0/1
Multiple Stages 1/1
Difficulty Modifiers 0/1
Bestiary / Lore 0.1/1
Achievements 0/1
Secrets 0/1
Retro / Pixel Art 1/1
Damage Numbers 1/1
Lofi Charm 0/1
Bumpin Music 1/1
Fun Writing 0.3/1
Subtle Humor 0.3/1
Panic & Zen Duo Vibe 1/1
Over the Top 0.7/1
"One More Run" / Short Runs 0/1
Difficulty Ramp 0.5/1
Fun Ramp 0/1
Low Price 1/1
Technical Check 1/1
Controls Check 1/1
Fun Check 0.8/1
Feels like VS 0.2/1

Saikyo Robots Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Windows PCFree AvailableUpcoming

Sorting Categories

Similar

Genre and Control Style Tags

Bullet HeavenReal Time StrategyRogueliteSurvivors-likeTwin Stick Shooter

Aesthetic Tags

Unknown

Setting / Story Tags

Unknown

Control Styles

Controller

Game Mode Tags

Level BasedTimed SurvivalWave Survival5m

Features and Extras

Dev/Publisher

Flying Koi

Game Features

- +

Listing various features we've got info on.

Multiplayer

  • Local: No
  • Online: No
  • Player Count: 1
  • Leaderboards: ?

Steam Features

  • Steam Cloud: No
  • Steam Achievements: No
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

- +

Some description of the game and its features from the creators.

"Real time strategy meets Roguelike. Pikmin meets Vampire Survivor. Command your robot army to fight, gather, produce. Upgrade your base and robots to make them the strongest army there is! Explore the wasteland during the day and survive the king's relentless attacks at night"

Game Modes

- +

Timed Survival

Level Based

Game Mode Notes

Most game modes are timed survival, however after level 4 the player can try at any time to destroy an enemy base.

Run Times & Speedups

- +

Average Run Time: 5m

Run Time Notes

From dev notes about run time, it's level based:
Lvl1: 3m
Lvl2: 6m
Lvl 3-14: 16m
Lvl 5-16: 32m
Lvl7-18: 32 or 48 - TBD

Speed Settings

?