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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

BloodDome 99 » v0.5.6

We had a lot of fun this Next Fest and it was great to get such a positive reception on our demo and livestreams. A few stealth updates came out during Next Fest, so if you’re wondering what happened between 0.5.2 and 0.56, these patch notes will fill in the gap. Cheers!

  • Added interactable objects/structures to the lobby (mostly placeholders for now)
  • Added visibility options: outlines, blood opacity
  • Leaderboard now shows on game over (with a rank of ‘DNF’)
  • New announcer lines
  • Some new SFX

Changes to The Metal Man
  • More resistant to pushback
  • Projectiles are bigger
  • Tweaked TMM title card

Balance and tweaks
  • The pushback effect when leveling up is bigger/more powerful
  • Effectiveness of run and gun slightly reduced
  • Adjusted price scaling of sponsors, armor piercing, rubber bullets, caffeinated
  • Guitar guys explode on death
  • Slight UI tweaks

  • Performance improvements
  • Blade Runner will never be offered if you already have Explosive Diarrhea
  • Fixed an issue that would sometimes misrepresent the number of stacks of a given perk, in the perk selection screen
  • Fixed an issue where motorcycles would sometimes drop XP when hitting the wall
  • Fixed a typo: horder > hoarder
  • Fixed an issue that could cause unexpected behavior when using a gamepad to navigate UI
  • Fixed resolution changer so it holds its value