There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
DemonCountdown » Patch 2.0.4
- Removed debug message for multiplayer
- Improve Dass/Dodge: Now the distance is decreased and cooldown timer is increased a bit.
- The Dass/Dodge cooldown timer has more contrast to show better when the skill is avavible
- The grenade has full damage, no has fall damage.
- Added Pain voice to Player Hit animations
- Added blood particles and sound to some enemy attack animations: Some Demon Attack animations for both walkers and crawlers were missing sound and blood.
- Map1 for multiplayer and for Fly solo is improved.
- Map 2 for multiplayer is improved
- Fixed player HUD. How to access the skill and character stores was poorly indicated.
- Fixed Swap Character in Fly solo.
- Errors that occurred in the UI have been corrected. When you pressed pause, or the player died or the character changed, sometimes the controller was lost, you had to use the mouse.
- A very annoying bug has been corrected: in the quick access interface to skills, the new skills of the newly purchased character were not loaded.
- The grenade and the launcher had no sound. Now they have sound
- The user HUD had a confusing error. “objective” has been replaced by “goal”
- The graphic options menu also had errors. They have been fixed.
- I have left the stick to aim and the right trigger to shoot
- This way you aim better with the grenade and the corner. It has been suggested to me on a couple of occasions.
We are aware that some bugs are still present, such as sometimes demons get trapped inside the environment.
Please if you see any any annoying bug, let me know so I can correct it as soon as possible.