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Specific tags for the title's features


Similarity & Review


Multiple Sources


Compared to VS. Not a review!

Similarity Scale

Percentage of possible points earned scored -1 to 1 in tenths in 60 categories

Genre Controls Modes Progress Builds Stages Content Aesthetic Vibe

Dev Scores Submitted via Score Card (Released)

This section includes mostly upcoming games where devs themselves submitted a score card or filled the web form. Tags sugggested by devs.

They'll be moved up top after I've checked it all over and adjusted the feature scores to be in line with how other games are scored.


Fantasy Survivors


Note: Feature comparison score and metadata reported based on dev submitted scorecard. All other meta / additional notes via Daemonbound from Discord.

Bullet Heaven Roguelite Survivors-like Top Down or Isometric
8.4 Combined Ranking Score
-/72 Ranking Position
-/1600 Total Points
9.3 Final Review
93% Steam
- Scale
- Vibes
46 Steam Reviews
-/400 Review Points
7.5 Similarity Score
87% Diagnosis:
1048/1200 Comparison Points
95% Genre 7.2/8 genre
99% Simple Controls 6.8/7 move
88% Survival Modes 3/4 modes
100% Power Progression 4/4 level
71% Buildcrafting Depth 2.1/5 build
87% Stage Features 5.2/7 stage
83% Content Breadth 6/9 stuff
73% Aesthetics 2.7/6 style
89% Gameplay Vibe Check 7.8/10 vibe vibe

Fantasy Survivors Ranking Notes

- +

Scaling and Review Notes

Every game ranked was played, but also scaled based on research, talking to developers & your feedback. The priority with the scale's initial design was to compare similarity on relatively objective features - so it doesn't claim to include reviews of the depth and clarity you'd get at a games journalism site, nor the intensive time played you might get from player reviews on steam. We try to incorporate and link all of that along with a 'review scale' that checks for bugs. See the heatmap and breakdown! Time played noted so you can take any notes with a big grain of salt! I can't get to high level gameplay in 850+ games so I heavily research every game. Over 80 game creators let me interview or survey them! I Hope to go back and refine. Please argue or submit your own scores and reviews to be incorporated with credit into the notes and score numbers.

Added or last checked on 12/6/2023

Scale scoring from scorecard submitted by Developer. Once evaluated after a couple hours play and some research, will be adjusted and moved up into the ranking proper.

Full metaprogression notes by Daemonbound, possible spoiler warnings: "The player's goals is ever changing as there are numerous things to work towards that will increase the player's options and overall power. To start off the player will initially work towards finding chests on the map to unlock new armor sets, artifacts, weapons and characters."

"They will also be looking for means of getting gold, which is used to purchase unlocked items and to upgrade their stats, via the upgrades menu. Player's goals might shift then to finding the exit on a map to unlock the next one, so they can further increase their arsenal and selection of characters."

"Each character has their own unlockable main weapon and secondary weapon, which can be unlocked by finding a gold chest on any map. Furthermore, these characters all have a primary and secondary stat bonus, which can be increased by reaching higher levels in a run past level 100. Players can later through the collection of marbles, increase the base damage of weapons in their stash to further increase their power too."

"As the player collects more achievements, their Survivor rank increases too, which unlocks numerous other hidden features, such as a new tier of upgrades, the workshop, where some of your unlocked characters offer their services as artisans, that can craft weapons and offer many other services. There is also the tavern, where adventurers you have found and saved on maps, can be hired to aid you with their skills. Lastly there is also the Auras feature, where the player's characters now can have unique auras to further enhance their and other player's stats."

Dev Scorecard Notes: "The game has elements of Diablo 2. Over 100 updates released since the game's launch."

Fantasy Survivors Similarity Scale Heatmap

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Measured in 60 categories via likert-scale style options -1 to 1 in tenths, how does this game compare to Vampire Survivors. This allows 1200 total "points". It's easier to have a point of comparison and we just picked Vampire Survivors since it's the most popular and commonly referenced game in the subgenre. For detailed methodology read the explainer. For in depth examples at score value, see the scoring guide and for term definitions see the key.

7.5 Similarity Score
87% Diagnosis:
1048/1200 Comparison Points
Rogue-lite 1/1
Auto-Fire / Auto-Battle 0.5/1
Real Time 1/1
Top Down or Isometric 1/1
Direct Control of Single Avatar 1/1
Arcade Style 0.9/1
Bullet Heaven A (Many Player Bullets) 0.9/1
Bullet Heaven B (Few Enemy Bullets) 0.9/1
One Handed Play (w Controller) 1/1
Move Only 1/1
No Dash 1/1
No Trigger 1/1
No Special Move 1/1
No Aiming 0.8/1
No On-Aim / On-Fire Movement Penalty 1/1
Timed / Boss Ended Survival 1/1
Endless Mode 0/1
Organic / Unannounced Waves 1/1
High Enemy Count (Horde) 1/1
Level Up on XP Gain Event 1/1
Streamlined Level Choices (Simple UI) 1/1
Currency Based Meta Unlocks 1/1
Goal Based Meta Unlocks 1/1
Build Crafting 0.8/1
Weapon Combination / "Evolution" 0.1/1
Interesting Item / Weapon / Ability Synergy 0.4/1
Broken / Invincible Builds Possible 0/1
Explorable Map 1/1
BIG Maps 0.8/1
XP on Ground 1/1
Health on Ground 0.8/1
Temp Powerups / Items on Ground 0.8/1
Treasure Chests and/or Loot Events 0.8/1
Vendor / Merchant on Run 0/1
Enemy Variety 0.8/1
Bosses / Elites 0.6/1
Many Interesting Characters 0.9/1
Many Challenges 0.7/1
Multiple Stages 0.3/1
Difficulty Modifiers 0.5/1
Bestiary / Lore 1/1
Achievements 0.9/1
Secrets 0.3/1
Retro / Pixel Art 0.8/1
Damage Numbers 0/1
Lofi Charm 0.5/1
Bumpin Music 0/1
Fun Writing 0.7/1
Subtle Humor 0.7/1
Panic & Zen Duo Vibe 0.7/1
Over the Top 0.7/1
"One More Run" / Short Runs 0.8/1
Difficulty Ramp 0.8/1
Fun Ramp 0.8/1
Low Price 0.7/1
Technical Check 0.9/1
Controls Check 0.9/1
Fun Check 0.8/1
Feels like VS 0.7/1

Fantasy Survivors Review Scale Heatmap

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The review scale is judged from -1 to 1 in 10 categories, with 200 possible "points" earned. Steam review positive percentage is worth another 100 points, and a "ten point" pure vibe review number adds extra subjectivity. Converted into points, that's 400 points total. The points aren't used directly in the ranking, though, which averages the three number scores for the final review score listed in the game line above.

9.3 Final Review
93% Positive Steam Reviews
46 Steam Reviews
- Pure Vibes
- Review Scale
-/400 Review Points
Not Buggy -/1
Not Janky -/1
Good UI -/1
Controller and Deck -/1
Lots of Content -/1
Good Theme -/1
Good Graphics and Sound -/1
Fun Feel -/1
Unique Twists -/1
Vibe Check -/1

Fantasy Survivors Tag Cloud

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More sortable taxonomies and categories associated with the game (genre tags are available in the main game table line!) We've just started adding tags to enable more sorting options, this section will get more filled out as we go!

Release Tags

Steam DeckWindows PCEA

Sorting Categories


Genre and Control Style Tags

Bullet HeavenRogueliteSurvivors-likeTop Down or Isometric

Aesthetic Tags


Setting / Story Tags


Control Styles

Auto-AimAuto-FireControllerController 1 HandedController Move OnlyKeyboard 1 HandedKeyboard Only

Game Mode Tags

Difficulty ModesTimed SurvivalWave Survival30m

Features and Extras

Steam Achievements



Game Features

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Listing various features we've got info on.


  • Local: No
  • Online: Co-Op
  • Player Count: 4
  • Leaderboards: No

Steam Features

  • Steam Cloud: No
  • Steam Achievements: 100
  • Steam Leaderboards: No
  • Steam Workshop: No
  • Steam Trading Cards: No

Extras, Etc.

  • NSFW: No
  • Demo Available: No
  • DLC Available: No
  • Soundtrack Available: No

Marketing Blurb

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Some description of the game and its features from the creators.

"A rogue-lite where you fight hundreds of creatures to unlock more characters, weapons, artifacts and armor to challenge deeper levels. Team up with friends or go solo; all drops are instanced so you don't have to share. Casual gameplay combined with smart choices makes "one more run" a no-brainer."

Control Style Notes

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Single Stick Shooter

The game is single stick, you only use direction inputs and occasionally either button press or mouse for choice selection or other inputs you can bind.

Automated Features


"Most attacks are auto aim, some are direction you are facing. All attacks are auto-fire."

Supported Controls

  • Controller: Yes
  • Controller Move Only: Yes
  • Controller One Handed: Yes
  • Mouse Only: No
  • Keyboard Only: Yes (outside of menu)
  • Keyboard One Handed: Yes

Game Modes

- +

Timed Survival

Difficulty Modes
(Rush Mode, Runners,
Blood Moon, Grim Reaper)

Game Mode Notes

There are currently 4 game modes.

Rush mode - Reduces the overall game time by making waves come sooner.
Runners - Which doubles all enemy movement speed, except for bosses
Blood Moon - Which doubles the enemy spawn rate and slightly increases their movement speed.
Grim Reaper - Mini-bosses are replaced by a slow moving Reaper that progressively gets faster and harder to kill as the player levels.

Game modes are available for all maps. The feature however must first be unlocked for that map, by unlocking everything that map has to offer.

Run Times & Speedups

- +

Average Run Time: 30m

Run Time Notes

The runtime is determined by the selected game mode. All modes take up a little over 30 minutes except for Rush mode, which takes up to 20 minutes.

There are no rounds and there is a constant shift between the spawn rate of groups of mobs and mini-bosses as time progresses. There is always a guardian spawn at the 30 minute mark. When all of them are defeated the spawn stops and the map is empty. The run technically continues indefinitely, until the player either leaves via a exit or uses the portal, but is functionally complete at this point.

Speed Settings

You cannot set clock speed. But the Rush game mode affects the time at which mobs spawn and when guardians show up, which allows quicker completion of the map, around 20m instead of 30m.

Player Power Progression

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Detailed notes on progression systems.

In Run Progression

Players start with one weapon, defeat enemies, pick up xp gems and level on xp gain event. Streamlined level options (3 random choices) are determined by available slots and loadout.

Each map offers unique weapons. Lastly players can also increase their power through the act of "armor fusion", which is to have a full armor set equipped and the corresponding artifact for that set, fully upgraded. This moves the artifact over to the armor slots, leaving a new slot available and also further increasing their overall damage reduction stat.

Meta Progression

There are both currency and find/goal based unlocks. Found chests on each stage unlock new armor sets, artifacts, weapons and characters. Map "exits" unlock the next map once found.

Currency gathered, gold, is used to purchase unlocked items and upgrade their stats. A later game currency, marbles, can increase base damage of weapons.

Reaching high level in run with a character earns permanent bonuses. Achievements unlock numerous other hidden features and upgrade mechanics - for full spoiler details see the review notes.