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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

BloodDome 99 » v0.6.0

The Vending Machine

You can now interact with the vending machine to purchase new perks and weapons. New items can be added to the vending machine by unlocking achievements, completing hidden goals, hitting milestones in total kills, total deaths, wins, and more. The vending machine will not give any information on perks/weapons so it’s up to you to experiment.

Other updates
  • A handful of perks/weapons have had their names, descriptions, prices, or effects changed
  • New pistol upgrade: spreadshot
  • New perk: Discerning Customer
  • Fractal gun reworked and buffed
  • Rifle: Sniper now affects all held weapons
  • Small enemies now get ‘staggered’ when hit
  • Boss projectiles are rendered above everything else so they’re easier to see
  • Boss ‘hover’ attack does less damage
  • Player starting health increased
  • Guitar enemies now shoot projectiles
  • Some changes to UI
  • Visibility setting: Resize crosshair
  • Visibility setting: Adjust/disable screen shake
  • Tweaked the level up effect slightly
  • Small changes to enemy masses (big enemies will be pushed less by smaller enemies)