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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Space Mercenary Defense Force » Zombie Killer Module Pack – 0.9.4

This is the final module pack update before launch bringing 4 newly inspired offensive modules!

New Modules
Ray Gun Shooter Module
  • Fires a burst of piercing rays, dealing increased damage after each hit
  • Upgrade to increase piercing damage, accuracy, fire rate, damage or bursts, pack for all stats up, & more!
  • Strongest through all stages of the game

Cosmic Retriever Module
  • Throws a piercing tomahawk that returns and homes towards enemies on the way back
  • Upgrade to increase damage, homing, shot speed & range, pack for increased area damage, & more!
  • Strongest in the early-mid game

Electro Zapper DG2 Module
  • Fires an arcing beam of electricity that damages and ionises nearby enemies
  • Upgrade to increase arc range, number of arcs, ionise duration, pack to ignite nearby enemies upon arcing, & more!
  • Strongest in the mid-late game

E.T. Paralyser Module
  • Fires a slowing beam that decelerates enemies and rapidly damages once they stop
  • Upgrade to increase beam duration, deceleration rate, beam width or beam length, pack to increase damage, & more!
  • Strongest in the mid game