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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Strafe: Gold Edition » WEAPON KEYS & AMMO STACKING


+Major changes to the inventory to accommodate number keys switching between guns
+Picking up multiple of the same gun now stacks the ammo beyond one clip (but limited to a fixed amount per gun)


+Fixed issue that could cause saves from locking up
+Fixed issue that could leave damage overlay visible throughout some secrets
+Fixed issue making save terminals more difficult to activate than intended
+Adjusted placement on the save and exit terminal in the burbs
+Fixed issue stopping the canyon merchant from being robbable
+Fixed issue making low performance mode not enable itself when launching the game when applicable
+Fixed issue that was unintentionally reducing lil joby population
+Fixed issue that reduced a few sound effects volume
+Fixed issue making Luftenstein not work correctly in low performance mode
+Fixed minor Z-fighting in burbs merchant shop
+Fixed minor Z-fighting in the burbs exit room
+Fixed additional areas where enemies could spawn on train tracks