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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Voidigo » Voidigo v1.1.0 – The Elemental Update



NEW
  • Essence Finder! You can now enable the linked Essence Finder near an Essence Rock. When active, items with a locked essence significantly increase their likelihood to spawn during a run.
  • Tornado – A new elemental reaction between Wind and Water!
  • Magnet Mines – A new elemental reaction between Gunpowder and Electricity!
  • Hail – A new elemental reaction between Gunpowder and Ice!
  • Blizzard – A new elemental reaction between Wind and Ice!
  • Intense Splash – A new elemental reaction between Ice and Fire!
  • Rapid Gust – A new elemental reaction between Water and Fire!
  • All elemental reactions now have achievements!
NEW POWERUPS
  • Wet Pepper
  • Charred Pepper
  • Inflated Pepper
  • Water Button
  • Gunpowder Button
  • Wind Button
  • Breezy Icon
  • Smoky Icon
  • Soot Sole
  • Bullet Magnifier
  • Beacon Solar System
  • Beacon Magnet
  • Bullet Death
  • Blast Boost
  • Ohm Overdrive
  • Toxin Turbo
  • Emberpowerment
  • Snow Surge
  • Weapon Deposit Refund
  • PainPay

BALANCING
  • Solar Challenge – Player is now able to dodge high enough to stomp.
  • Gunpowder Explosion – Does a bit less damage.
  • Heat Vortex – Slightly lower firerate and shorter max range.

FIXES
  • Corrupted Upgrade Bundle – Fixed a bug that could cause an upgrade to cost -4 shards.
  • Voidling Wall Crystals – Fixed a rare bug where the voidlings would spawn in the next area if triggered right as the player was leaving.
  • Fixed a very rare crash when a bullet was blocked.
  • Fixed a bug causing dead and still tumbling enemies to be revived upon exiting and reentering an area.
POWERUP FIXES
  • Unstable Beacons – Fixed already activated beacons still trying to shoot lasers after powerup was traded away.
  • Jimbot – Fixed position when going to and from Shortcut Area.
NPC FIXES
  • Corrupted Puppeteer – Fixed a rare crash when the slamming hand lost its target.
UI FIXES
  • Shard Cost – Now looks better when camera is zoomed out.
  • Coop Menu – Fixed a bug not allowing the players to change starter weapon until more than one character was unlocked.