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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Voidigo » Voidigo v0.9.5 – Content Update 2

  • Secrets added, find them!
  • World End shortcut! You can now easily travel back to the portal from other areas.
  • New Challenges – Gridlock, Homing, Solar Gravity and Lunar Gravity!
  • New Interactable Entity – Reusable Upgrader!
  • New ambient light in all areas!
  • Corrupted Upgrade Bundles can now randomly spawn in small areas!
  • New level gen shapes!
  • An animated door icon will now make it more obvious what props you can enter!
  • Mixing electricity and water now creates zap bullets!
  • Mixing fire and wind now creates a fire vortex!
  • Mixing water and poison now creates sludge projectiles!
  • Mixing water and gunpowder now creates exploding projectiles!
  • Some pickups can now spawn as powerup choices!
  • There’s now a ‘Save and Quit’ entity in the Antivoid!
  • Beacon Blender
  • Rocket Bullet Lotion
  • 8x Scope High Heels
  • Homesick Bullet Lotion
  • Stable Stature
  • Protectus Gem
  • Gorilla Essence
  • Avoidatron Bullet Lotion
  • Protectus Bullet Lotion
  • Pause Button
  • Heavy Weight Bacteria
  • Ornate Wooden Hilt
  • Rumble Ray
  • Simulation Bullet Lotion
  • Blast Refractor
  • Jellified Tungsten Bullet Lotion
  • Protectus Heart
  • Bottled Tomto Blood
  • Hyperlink Bullet Lotion
  • Orb Bullet Lotion
  • Banned Auto Aim
  • Wall Spiders
  • Health Jar: Definite Edition
  • Linear Field
  • Shard Gamble
  • Powerup Gamble
  • Weapon Gamble

  • Corrupted Trades – Currency can now be an option.
  • Player bullets now fade out after a bit and have dimmer light. Should make the game more readable over all.
  • Player now has a bigger light.
  • Recharger and Seller interactable are now active for 2 seconds before going back to idle. Seller can now be stomp skipped.
  • Added light source for the Antivoid portal.
  • Made some light and shadow changes to Beacons.
  • Added an icon to the co-op portal.
  • The system that picks world boss is now improved, all bosses should now show up equally as often!
  • Screen fades that used to be white are now a darker color.
  • Porko Land and The North now have a couple more areas.
  • Electricity – Effects are a bit less intrusive.
  • Upgrade Info UI – Removed rarity title to reduce screen real estate.

  • Loot Vortex – There can now only spawn one per world. Spawns double the amount of weapons during co-op.
  • Forge – Can now only spawn one weapon.
  • Shop – There’s now less weapons and more upgrades and powerups. Powerups and weapons are a bit more expensive.
  • Weapons do not spawn randomly from lootable props anymore.
  • ‘Rare’ powerups are a bit more likely to spawn in Porko Land.
  • Frog Explosions – Does more damage.
  • Gunpowder Explosions – Does more damage.
  • Elemental Buttons now shoot elemental bullets as well!
  • Snake Bullet Lotion – All bullets are now snake bullets, no change to snake bite chance.
  • Frog Bullet Lotion – All bullets are now frog bullets, no change to exploding frog chance.
  • Rat Bullet Lotion – All bullets are now rat bullets, no change to rat bite chance. Slightly less homing.
  • Bat Bullet Lotion – All bullets are now bat bullets, no change to bat impact chance. Slightly less homing.
  • Crazy Bat Lady – Less bats with shorter range.
  • Back Buckler – A bit more centered on the player’s back.
  • Void Bullet Lotion – Every bullet now slings back around! Upgrading now gives longer range after the sling back. Lower rarity upgrades.
  • All melee weapons have gotten a balancing pass regarding their damage to bosses!
  • Begunner – More max ammo.
  • Batatat – More max ammo.
  • Flowering Can – Higher chance to create water on projectile impact.
  • Shooting Star – More damage, lower firerate, less bullets, slightly homing, more range, less recoil, one less bounce and no penetration. Now has bullet particles!
  • Sun Beamer – More damage.
  • The Invader – More damage, slightly lower firerate.
  • Pot Pal – More seed impact damage. A couple less flower petals.
  • Stealther .45 – More damage.
  • Bay Bow – More damage, especially to bosses.
  • Summer Scepter – More damage.
  • Bone Bow – Arrow and gems do more damage. Fewer gems. No more penetration. Slightly lower firerate. Polished effects. Gems spawn a bit later so they can hit the same target as the arrow.
  • Axolotl – More damage and less penetration.
  • Cloudy Gun – More damage, slightly longer range and less penetration.
  • Thorn Borne – More seed damage, more boss damage, faster seed, less homing, longer range and less penetration.
  • The Croaker – Now ‘Common’ instead of ‘Uncommon’. Does more damage.
  • Bad Sax – Now ‘Common’ instead of ‘Uncommon’. Does more damage and has slightly lower firerate.
  • Keg Lubber – Now ‘Common’ instead of ‘Uncommon’. Does more damage.
  • Coldoid Chunker – Now ‘Common’ instead of ‘Uncommon’. Does more damage, especially to bosses.
  • Voltcaster – Now ‘Common’ instead of ‘Uncommon’. Does more damage.
  • Skeleton Musician – Longer range and does more damage.
  • Pumpkin Nest – More damage.
  • Cross Bone – More damage.
  • Boring Bazooka – More damage.
  • Coldoid Piercer – Slightly more damage, especially to bosses.
  • Rebeamer – Slightly more damage.
  • Skeletoot – More damage, bigger clip, less spread on reload bones.
  • Harvest Sickle – Less penetrations, less ammo, more damage and slightly lower firerate.
  • Roffel – More boss damage.
  • Stuffed Urn – More boss damage.
  • Melodaser – More damage, especially to bosses. Lower firerate and a finite amount of penetrations.
  • Pufferfish – More damage, a bit less spread and bigger poison that lingers for longer.
  • Banana Delivery Service – More max ammo, more damage, bigger explosion, bananas have longer range and slightly lower firerate.
  • Thumper – More damage and faster reload.
  • Thumper – More damage.
  • Quadzooka – More damage, a bit longer reload and more max ammo.
  • Throwing Star Man – More damage, less max ammo and lower firerate.
  • Runapult – Lands more correctly when hitting something mid-air, does more damage especially to bosses, ice blast does a bit less damage.
  • Avian Silvertongue – Less penetrations, more boss damage.
  • Aquaxi’s Trident – Does not penetrate anymore.
  • Triblaster – Does slightly less damage.
  • Porko Triple Shotty – Less damage, slightly lower firerate and more ammo.
  • Voidcaster – Less damage, finite amount of penetrations, slightly lower firerate and longer range.
  • Antilauncher – More damage.
  • Magic Hat – More damage. Less bunnies but with longer range and more damage. Slightly lower firerate.
  • Coldoid Hypotherminator – Slightly more damage, does not penetrate anymore, slightly longer reload.
  • XXL – More damage, more ammo and less turn spread.
  • DO NOT PRESS – More damage, more ammo and a bit lower self knockback.
  • Striker – Slightly lower firerate and more ammo.
  • Voidpiercer – Finite amount of penetrations.
  • Voidshot – Finite amount of penetrations.
  • Crabromancer – More ammo, more damage, fewer small crabs with less range but more damage.
  • Longshot – Bit lower firerate, finite amount of penetrations, less damage to enemies but more damage to bosses.
  • The Hog – Bit less damage.
  • Nordunn Ballista – Lower damage, 3 clip, more freeze.
  • Floppy Glooboid – Projectile land position is a bit less random and now correctly damage the player. Shoot speed is a bit faster.
  • Co-op – A bit less enemy health.
  • Boss Health – Antlantis and Porko Land bosses have less corruption health. Void boss has more health.
  • Loop – Boss health scale increases less. Damage scaling increases more.

  • Voidweaver – Fixed a bug causing it to not pick weapon trade correctly during co-op.
  • Acquiring a pet during a run now displays the powerup GUI correctly again.
  • Fixed a bug making it possible for locked world expansion enemies to spawn.
  • Fixed bouncing bullets not shrinking before disappearing correctly.
  • Fixed a couple rare bullet related crashes.
  • Upgrade Bundle – Fixed a bug causing it not to save and load correctly after quitting in the middle of a run.
  • Co-op – Hovering out of bounds player is now invulnerable.
  • Fixed a bug causing god rays not to be placed correctly.
  • Fixed a bug causing bullet loop sounds not to play.
  • Fixed physics projectiles like Porko Grenades not freezing like other projectiles.
  • Fixed scroll bar in patch notes and settings not working.
  • Fixed some bugs in the co-op menu.

  • Bullets are now more optimized.
  • Elements are now more optimized.
  • Loading a new area should now be faster.