There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Skybreakers » Version V1.2.9 Comprehensive Enhancement ~ New Artifacts Incoming
Dear player ,
This update brings a more exhilarating experience, It strengthens the skills of each character to elevate the thrill to a higher level.
We’ve introducedtwo new artifacts relics in this game update, [Square Heaven Cauldron] and [Bright War Drum], and their names alone suggest they’re extraordinary! Hurry up and make a dash for them.
Here are the specific updates:
Versions V1.2.7-V1.2.9
New Features:
1、All damage from effect-type abilities now inherits 100% of critical damage and backstab damage; crit rate and backstab chance inherit based on the trigger characteristics of the effects by a certain ratio.
2、New Relic: [Peace Ding] (Achievement sync update)
- Decreases Attack by 30%
- When Blood Qi is below 50%, Attack +75%
- After each hit, Attack +100%, Weapon Enlargement +50%, Damage Reduction +40%, lasts for 5 seconds
- After each hit, temporary +10% Blood Qi (until the end of the battle)
- Unlock condition: Revive 4 times in a game
3、New Relic: [Phoenix War Drum] (Achievement sync update)
- Increases shop prices by 30%
- For every 100 Spirit Stones, +5 Attack
- Gain 50 times the wave number of Spirit Stones at the end of each battle wave
- Unlock condition: Collect 20,000 Spirit Stones in a game
4、New Miscellaneous Orange Art: [Inspiration]
+50% experience from killing enemies; each elite kill grants an additional 2% experience based on the current level
5、New Miscellaneous Orange Art: [Bonus]
Upon each level up, immediately gain 50 Spirit Stones and 5 Xuan Iron
6、New Miscellaneous Purple Art: [Armament]
For every 100 Spirit Stones, +3 Attack
7、New Miscellaneous Purple Art: [Baggage]
For every 100 Spirit Stones, +10 Blood Qi
Optimization Adjustments:
- Relic: [Fan of Yin and Yang] increases effect shop refresh frequency by 1.
- Relic: [Primordial Pearl] – Increase in enemy experience by 50% adjusted to an additional level up at the end of each battle wave.
- Relic: [Primeval Standard] description optimized: Doubles damage dealt from behind (to avoid ambiguity).
- Relic: [Jug of Immortality] – Each time absorption increases Attack from 5% to 10%.
- Unified cooldown adjustments for trigger-type ability talents.
- South Palace weapons: [Disinclined Farewell] damage increased by 10%.
Bug Fixes:
- Fixed an issue where certain heart method effects were displaying repetitively in the encyclopedia.
- Corrected the display issue in the pause menu when the attack attribute was diminished, failing to show the numerical value color properly.
- Rectified navigation issues between certain buttons when using a controller or keyboard in the shop interface.
- Rectified an issue in South Palace weapon [Tooth of Azure Dragon] where the second and third hits of multiple-damage attacks were being treated as tail strikes.
- Fixed the problem where fewer than 3 revives resulted in the inability to refresh to the [Guts] heart method in the shop.