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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

MobMania » Version a.6.0.1

What’s NEW in Version a.6.0.1

Autosave v2

The auto-save feature has been upgraded to further prevent loss of save data due to catastrophic shutdown (such as a power-outage). This new feature is automatic and doesn’t require any action on the player’s part.

General
  • NEW! Academy Yuka skin added.
  • Turtle Shell item reworked.
  • Shield and Barrier visuals updated.
  • The Endless mode’s clear condition (how long you need to survive in order for the run to be counted as a stage clear) changed from 30 mins >>> 20 mins.

  • Bedrock added to map pool (now Forest, Darkwood, The Deep, Bedrock).
Bugs/Misc
  • Fixed an issue where stage select did not properly sync visuals.
  • Fixed incorrect health values for Darkwood’s first three (3) bosses.
  • Fixed a rare bug with controller and badge menus.
  • Fixed Kevin’s plants not properly despawning during co-op.
  • Wolf’s Territory sound effect temporarily disabled while we investigate an issue.
  • Fixed the Endless mode’s results screen not displaying the correct time elapsed.

Special thanks to the Discord community!

Reminder: Teasers for upcoming content is visible in the Mobmania Discord!