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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Keyboard Warrior: Dreamstate » Version 4.0.0

Various enemy visual tweaks

Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode.

Greatly reduced the number of crystals needed to unlock the boss fight

I fixed a bug where current mythic text would appear on the reward screen even if there was no current mythic.

Amulet chests now drop from regular enemies instead of OSIRIS

OSIRIS now shoots his bullets from above down toward the player. These bullets attempt to predict movement.

Adjusted enemy health scaling to 0.625 to 1.625 over difficulty levels.

(Game was reworked around 1-minute matches, but that’s been scrapped)