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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Slash or Die » Version 1.09

Good whatever time of day!
In this update I took a dark side again.
So that following features were added:

Added:
1. New enemy. Zombie-bomb
This character’s objective is to make you plan your impact path even more accurately.

Watch out!!! It is explosive…

2. New enemy: Elemental
This enemy is intended to make you plan your impact path even more accurately and to limit your movement.
As if a splinter of wizard yelds fruits…

3. New enemy: Assasin
This enemy’s objective is to make you die more often…


– Did you see him?
– No!
– But he is there!


4. New enemy: Golem
This enemy’s objective is to show that there is an armor that is harder than your weapon.


– Is that what you call a hit?
– Here is a real hit.


5. Added a full-featured 4th level

Fixed:
1. Ghosts and Shield bearers now have a 30% chance to block attack (instead of 50%)
2. Slowed down animation of Lych attack
3. Rebuilt an engine of displaying enemy health (now it is more pretty to look at)

4. Fixed text errors.
5. Fixed graphic errors and program bugs.

And the main thing is:
In this large update rebalance was performed.

Now players who have completed the game can try to do it once again.

To fully reset progress press N on a language select screen.

I wish you all nice weekend and uneasy game!