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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Grim Horde » Version 0.1.1EA Patch Notes

  • General game balancing.
  • Portal towers do not absorb the Grim Lord damage anymore.
  • Removed relation between portal towers’ lifetime and Grim Lord distance.
  • Added damage reduction rate to Grim Lords.
  • New tech tree entry affecting the Grim Lords damage reduction property.
  • Changed cards marketplace UI to show the “SOLD” text over a bought card instead of flipping it.
  • Added “Press [bound key] to spawn portal” UI hint (visible only when no portal tower is spawned).
  • Added a small circular loader above to show the portal towers’ activation time.
  • Changed Engineering 101 card parameters.
  • The banshee towers can knockback the enemies
  • The banshee towers can freeze enemies for 0.5s