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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Soundodger 2 » ver 0.5.11 [BETA] Now Live! auto-restarting…

Hows It Goin Fellow Dodgerydoos?

A substantial-yet-small update has gone live for the Beta branch. The only thing of interest here is auto-restart, one of the most-requested features since Soundodger+ launched 10 years ago. I’ve always been against the idea and still have no interest in using it, but uh… here you go! Enable it via Options > gameplay.

A major major update is coming next month! Please look forward to my silence as we scramble to make sure it all goes smoothly. Until then, patch notes below!


changelog v0.5.11 [BETA]

  • Added autorestart to Options > gameplay (ignored in zen mod and in editor)
  • Changed heatmap border to be more visible on bright backgrounds
  • Changed crack visuals in later stages of low health
  • Fixed cracks not displaying in fragile mod when losing a heart or restarting practice
  • Fixed shattering fx not displaying if particles are turned off
  • Fixed flickering squash animation on player when hitting arena wall with hori movement active
  • Fixed being able to shatter when unpausing to pick a new practice point
  • Fixed being able to shatter when unpausing to quit
  • Fixed graze amount not resetting when restarting practice
  • Fixed center enemy collision deactivating after an enemy is done shooting, but still visible
  • Fixed bullets that have been stopped not being able to stop again when restarting in practice
  • Fixed shatterproof mod not recording hit for heatmap
  • Fixed jittering visuals on score circle when choosing new practice point while having an imperfect score already


  • Added error message if exluded enemies in settings contains incorrect characters (and prevents softlock)
  • Fixed distribute button not lighting up when shift-selecting markers
  • Fixed center enemy’s preview cone aiming incorrectly
  • Fixed world aimed preview cones not updating when dragging playhead
  • Fixed streams reading amount2 value from previous bullet pattern type
  • Fixed softlock when zooming to hilight while nothing is hilighted
  • Fixed misaligned hitboxes on +/- buttons in Editor Color window
  • Fixed not being able to use controller to test forced powerups in fullscreen preview
  • Changed preview cones to extend as arena size increases
  • Improved performance when dragging playhead

Level Select:

  • Fixed visual error on mod window buttons