There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Soundodger 2 » ver 0.5.11 [BETA] Now Live! auto-restarting…
Hows It Goin Fellow Dodgerydoos?
A substantial-yet-small update has gone live for the Beta branch. The only thing of interest here is auto-restart, one of the most-requested features since Soundodger+ launched 10 years ago. I’ve always been against the idea and still have no interest in using it, but uh… here you go! Enable it via Options > gameplay.
A major major update is coming next month! Please look forward to my silence as we scramble to make sure it all goes smoothly. Until then, patch notes below!
♥Bean
changelog v0.5.11 [BETA]
Game:
- Added autorestart to Options > gameplay (ignored in zen mod and in editor)
- Changed heatmap border to be more visible on bright backgrounds
- Changed crack visuals in later stages of low health
- Fixed cracks not displaying in fragile mod when losing a heart or restarting practice
- Fixed shattering fx not displaying if particles are turned off
- Fixed flickering squash animation on player when hitting arena wall with hori movement active
- Fixed being able to shatter when unpausing to pick a new practice point
- Fixed being able to shatter when unpausing to quit
- Fixed graze amount not resetting when restarting practice
- Fixed center enemy collision deactivating after an enemy is done shooting, but still visible
- Fixed bullets that have been stopped not being able to stop again when restarting in practice
- Fixed shatterproof mod not recording hit for heatmap
- Fixed jittering visuals on score circle when choosing new practice point while having an imperfect score already
Editor:
- Added error message if exluded enemies in settings contains incorrect characters (and prevents softlock)
- Fixed distribute button not lighting up when shift-selecting markers
- Fixed center enemy’s preview cone aiming incorrectly
- Fixed world aimed preview cones not updating when dragging playhead
- Fixed streams reading amount2 value from previous bullet pattern type
- Fixed softlock when zooming to hilight while nothing is hilighted
- Fixed misaligned hitboxes on +/- buttons in Editor Color window
- Fixed not being able to use controller to test forced powerups in fullscreen preview
- Changed preview cones to extend as arena size increases
- Improved performance when dragging playhead
Level Select:
- Fixed visual error on mod window buttons