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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Devil Daggers » v3.2

v3.2 adds local replays along with some gameplay consistency improvements.

    local replays
  • replays for 10 most recent runs are kept automatically and can be manually saved to keep longer.
  • access by navigating to LEADERBOARDS -> STATS -> LOCAL REPLAYS
  • local replays for custom spawnsets will work automatically and will show the name of the spawnset if it was downloaded from https://devildaggers.info/Spawnsets
    gameplay changes
  • lvl4 homing can now ricochet off empty centipede/gigapede segments.
  • destroyed gigapede segments have a darker texture on the legs, making remaining gems easier to spot.
  • spider2 corpse erode animation starts sooner.
  • centipede emerge particle effect more accurately shows where it will emerge.
  • ghostpede will always emerge with weak points facing the centre of the arena.
  • spider hitbox scales to match spawn animation.
  • delay on lvl4 homing detonate is reduced from 2 frames to 1.
  • skulls, spider eggs, and thorns no longer absorb more lvl4 homing daggers than are needed to kill them.
  • skull2 and skull3 chatter is higher priority when close.

Native Linux build is also updated along with some bug fixes.
Mac build coming soon.