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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Vampire Survivors » v1.6.109 – hotfixes

  • Updated co-op UI to add “Enter co-op” button
  • Changed Steam DLC button to launch an URL instead of Steam overlay to resolve auto-playing videos in the background.
  • Added save data recovery for early-access players returning to the game.


  • Gold items in collection are now only visible on collection
  • Fix item pickups from sometimes incorrectly awarding multiple times
  • In co-op, all players now die in Holy Forbidden if timer runs out
  • Added game version to preloader
  • Added DLC versions to options page.
  • Fixed issue with weapon names not showing up in recap in Japanese.
  • Fix for extra “-” in academy badge level up translation in some languages.
  • Fixed Egg Count overlapping
  • Fixed pause menu text overflow with high egg count.
  • Fix regression of player-colour coded treasure panel buttons.
  • Fixing chests getting stuck outside of walls on Astral Stairs.
  • Fixed piano birds not being visible.
  • Make golden eggs go to collecting character in co-op, in rare cases where you find them. Stops Sigma getting eggs indirectly.
  • Adjusting Directer fight background stars zoom effect.
  • Fixed Merchant soft lock when all weapons are selected.
  • Fixed which character gets healing hearts in co-op.
  • Fixed Vento Weapon not updating area size.
  • Merchant now checks weapons in all players not just the active player.
  • Increasing size and alpha of pause button.
  • Sprite sizes are now correct after changing character skin.
  • Fixed an issue where every level up bonuses were not being applied to all characters.
  • Making the background music resume after completing Leda event.
  • Fixed an issue where enemies were initializing with a wiggled state.
  • Bestiary description no longer truncates and expands the content correctly.
  • Merchant back button works via controller.
  • Fix to Astral Stairs Teleport Layering.
  • Fix for power up icon sizes.
  • Character found page dark icon sizing adjustment.
  • Fixed infernas secret page weapon reward icon size.
  • Fixed sprite sizes in achievement info panel, and character select info panel.
  • Fixed an issue where the Directer fight would try to progress before the Directer had been spoken to.
  • Fix for issues with lingering visuals when exiting stages.
  • Collection items now accurate sizes compared to old-engine.