Patch Notes Archive

Home » Updates » Patch Notes Feed » Devil Slayer- Rakasi » v1.5.5 Some fixes and improvements

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Devil Slayer- Rakasi » v1.5.5 Some fixes and improvements

# New Features

A new item selection method: press a button to open the selection screen and quickly switch between active items, making it easier to manage a large inventory.
– Added an option based on player feedback to mute Feline Spirit and Dog Spirit.

# Adjustments – Darkness Challenge

– Now new relics will be unlocked after completing Darkness Challenge [4] instead of Darkness Challenge [5].
– Adjust the title and description of Darkness Challenge [5].
Darkness Challenge [3]: the number of random tokens decreased from 10 to 5.
Darkness Challenge [4]: the number of random tokens decreased from 10 to 7.

# Adjustments – DLC Characters

DLC Jehoshaphat: Adjusted the hitbox of attack action; add block hitbox to charged attack 1 and can trigger Perfect Block.
DLC Kharoum Charesh: Charged attack coefficient increased from 1.3 to 1.5; Ancestor’s Fist can be summoned repeatedly in the same room, but only two fists can be present at the same time; Ancestor’s Fist attack interval shortened from 3 seconds to 2 seconds.

# Adjustments – Misc

– Increased the number of Disenchantment Bead to 7.
– Adjusted the Oddities summoned by the Cranial Bugger to automatically restore their status after passing through a room.
– Adjusted the player’s casting action to release the skill immediately after dodging, and aim correctly at the target position.
– Adjusted the effect of [Trial Token – Journeyman Assassin] to avoid the appearance of assassins being too frequent.

# Fixes

– Fixed the calculation of the number of Soul Crystals displayed on the game clear screen.
– Fixed name errors in the Staff Roll Screen.
– Fixed the issue with [Divine Fury – Golden] not immune to Frost.
– Fixed the issue with some corresponding effects not being correctly removed after losing a relic upon clearing Darkness Challenge [5].
– Fixed some script errors.