Patch Notes Archive

Home » Updates » Patch Notes Feed » Fruits of Fury » v1.167

Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Fruits of Fury » v1.167


  • Deck editor: quickly equip items and creatures in the deck editor tab between matches
  • Replays: game hosts can download a replay after a match and view it from the main menu (Important to note: at the moment, replays will only work with the version of the game that they were created, so replays you create will not be compatible with future updates)
  • Guide wiki: provide detailed in-game info about items and creatures, more to come
  • Map editor: for advanced users only; basic instructions to build a standard map provided


  • New heroes now start with a complete loadout (6 items and 6 creatures)
  • Players can now build creep camps using a new resource: nest eggs
  • Creep camps drop nest eggs upon death instead of mushrooms
  • Mushrooms spawn over time at each team’s crystal
  • When collected, eggs will instantly spawn a random unit from your loadout
  • Production penalty for large units is less severe, so they are built ~2x faster
  • Each team starts with 90 supply by default
  • Max health bonus from fortitude attribute is 2x, so all units have ~2x more health
  • Enchantments now count as items rather than creatures
  • Neutral creep heroes spawn 4 guard towers near their nest at the beginning of each match
  • Increased Lightfoot movement multipler from 1.125 to 1.25
  • Otter hero now starts with Calm (reduced mana cost of abilities) rather than ImmuneSlow
  • Crafty skill provided by the Backpack now also increases team supply
  • Helmet upgrade now provides ImmuneSlow instead of Thorns
  • Shield bash is now instacast in the direction a unit is facing rather than point target
  • Reduced lightning strike radius by half
  • New cutscene audio dialogue volume slider available in settings panel


  • Lowered default volume of cutscene audio, more mastering to come
  • Dash ability provided by Sword upgrade now actually dazes opponents