There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
TombStar » v1.1.0 is HERE! Introducing Easy Mode, Grimheart Badges and NEW ACHIEVEMENTS!
We’ve just popped out a REALLY EXCITING UPDATE, full of NEW FEATURES, a brand new EASY MODE and a couple of big bug fixes!
Special “Grimheart Badges” have been added which can be unlocked by completing in-game achievements. Each badge dramatically alters gameplay, and they can be stacked to create unique combinations.
- High Octane (everything moves faster)
- Danmaku (more projectiles, slower speed)
- Wild Guns (random guns every time you dodge)
- Only Need One (start the game with only 1 heart)
Players can now lower the game’s difficulty by toggling a setting in the options menu. The easier difficulty lowers enemy fire rates and projectile speeds, and increases health and gold drops – this results in a slower-paced, more relaxed experience.
- Returned A.J’s starting weapon to the previous damage amount with a slightly nerfed fire rate.
- Slightly reduced the difficulty of levels 1-Settler’s Run and 2-Glow Caves
- Meteor Summoner attack VFX updates
- New Achievements – Beating the game with High Octane, Only Need one, and both at the same time.
- Added some new rooms to the Cave and Moon biomes.
- Some performance updates
- Improved the background cloud fill, mostly focused on lower-quality settings
- Overhauled the general shaders
- Rocky Rumble Projectiles
- First Occurrence of the Train traps
- Entering the Shop
- Drop pod enemies
- BurningBlades/Bolstered blades charge start
- Entering Chest rooms
- Sniper Ultimate effect
- Enemy Enrage
- Barrel Explosions
- Reward drops
- Hover Clubs explosion
- Gaining Ultimate Charge
- Collecting a heart
- Barfingtons Barf
- Heal beams
- Fixed issue where input glyphs were not correctly showing on some tooltips
- Fixed an issue where the Tick on L&P and the Chest would flicker on the minimap
- Resolved an issue where numerous enemies could not have their fire rates adjusted, which would affect some enemies when they enrage