There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
cyber_serpent » v1.0.3_patch_notes
hello serpents – we’ve got a few little fixes implemented. we also have some neat new features coming down the pipeline, so stay tuned for those. here’s what got added patch:
added
- dash charge indicator
changed
- enemy projectiles now disappear 0.25 seconds after the enemy is killed
- minor ui improvement
fixed
- lasers should now all destroy on player death
- player should not die immediately after spawning
- bug resolved where final achievement was not unlockable for some
- minor ui bugfixes