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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

cyber_serpent » v1.0.3_patch_notes

hello serpents – we’ve got a few little fixes implemented. we also have some neat new features coming down the pipeline, so stay tuned for those. here’s what got added patch:

added

  • dash charge indicator

changed

  • enemy projectiles now disappear 0.25 seconds after the enemy is killed
  • minor ui improvement

fixed

  • lasers should now all destroy on player death
  • player should not die immediately after spawning
  • bug resolved where final achievement was not unlockable for some
  • minor ui bugfixes