There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.
Peglin » v0.9.15 Patch Notes
• Beckoning Crit [New Common Relic]: Every 7 Coins collected triggers a crit.
• Bag of Orange Pegs [New Rare Relic]: Provides a damage multiplier that increases the fewer unpopped pegs you have remaining on the board after your shot.
• Spinterest Payment [New Orb]: An orb that gets stronger the more gold you’re currently holding(/hoarding)
• Highway Orbbery [New Orb]: Can be upgraded past level three any number of times
• Ballad’s base damage has been reduced.
• Shop chance in ‘?’ nodes has been reduced.
• Orbert’s Story now has a 7% increased chance for chests to grant a rare relic (description will be updated later due to technical limitations).
• Basalt Toadem [Relic]: Requirement removed, will always offer max HP increase now.
• Forge event upgrade damage has been reduced.
• All status effect icons have been redrawn and freshened up. We also now have a visual language to distinguish between buffs and rebuffs.
• Au Auger art has been updated.
• Bouldorb: artwork changed to have an outlight and a slight recolour to help differentiate from stones.
• Balladin [Class]: Starting Ballwark increased to 6
• Protectorb and Bucklorb: Gain less frequent, but 3 times as potent
• Crit and Refresh pegs that were created by orbs or relics now have slightly different art so that it’s more clear which ones will move betewen shots (and other interactions)
• Reduced instances of Refresh pegs occasionally disappearing and having their count reduced for the rest of battle
• Tooltips on upcoming orbs have been fixed to not display through other windows
• Pierce should now work properly on Dull Pegs
• Removed exploit that made it possible to access locked classes via the character select screen
• The Double-Edged Sworb fixed to not deal self-damage when hitting first refresh peg (if drawn with no pegs to refresh)
• Morbid now stacks and should act like Orbsium multihit if Morbid is >1
• Demon Wall art updated to accommodate for recent camera changes