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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Horde Hunters » v. 0.5.6

Hello. This is a bit of a mixed bag content update with a new weapon, couple of interesting consumables and an elite challenge mission. In case I don’t have a chance to drop another update this year, have a happy festive season everyone!


  • New melee weapon: Pencil – A very sharp writing instrument
  • New consumable: Rabbit – Runs towards aimed direction and attracts enemies after it
  • New consumable – Protective Dome: Create a dome that keeps everything on the outside
  • New mission: Elite challenge – Duel with elites that you’ve managed to anger
  • New enemy type that can jump/dash – Both normal and Elite versions
  • Removed mini-boss event that occurred halfway through the game on normal maps
  • Final boss now randomly alters its special attack and indicates it
  • Elites will explode when dying creating damage around the area
  • Non-elite fireballs are smaller, slower and less powerful
  • You can close the level up screen with ESC when you’re on the last screen (weapon upgrades)
  • Added another level to Magnetism power-up
  • Added a cloud graphic to Acid Rain projectile
  • Added a Deselect All button to Power-ups screen
  • Increased all animal damage radiuses
  • Default icon size for new players is “Larger”


  • Enemy damage and other messages should no longer overlap each other
  • Farmer did not target enemies accurately with the pitchfork swing
  • Previously set default “Easy” game setting did not actually modify the difficulty options