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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Neon Sundown » Update v2.0.2 | Now available on Experimental!

Hello again!

The next patch for V2 Experimental is now available. Same as before, this is mainly bug fixes and minor tweaks / other changes.


– Lowered the speed multiplier on Vanguard from 0.2x to 0.15x
– Increased the overall difficulty of Bloodlust
– Increased Torrent health from 50 to 80
– Enabled the wall arena modifier on Bloodlust


– Improved totem card audio pitching (uses own channel now)
– Further cleaned up the module selection screen


– Fixed burning a card you have previously picked from still appearing
– Fixed black market achievement not being given at level 50
– Fixed purchased black market items not showing as unlocked right away
– Fixed “Black Market” reward from not appearing properly in-game
– Fixed Black Market not properly taking away crystals when buying an item
– Fixed passive ability replacing wrong text component
– Fixed healing totem not detecting ship collisions
– Fixed decimal point rounding on ship stats