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Patch notes are imported from steam. There may be errors. This mostly exists so I can stay on top of them to update the features in our tags and scoring categories (which I do manually), but since many of you liked the idea of staying up to date with all the games in one place I'm working on making this data automated (right now I manually hit it every couple days) with better info and linking in with the game views.

There will be more data and proper atribution here (original author, steam link, original post date, etc) real soon, I promise. This is just like a technical test to see if they're coming in ok at all.

Witchcraft Survivors » Update v1.0.2-beta: Performance, Balancing and more!

Performance
– Reworked weapon collision code for slightly more performance.
– Reworked desert for more performance after minute 20.
– Added option to hide damage numbers.

Balancing
– Made enemies in hardcore difficulty (4 skulls) slower in grasslands, crypts, badlands, desert.
– Imp relic now costs only 25hp instead of 35hp.

Bugfixes
– Ingame achievements for the ultimate mage had wrong titles.
– One tile didn’t have a texture in Cavern map.
– Fixed gold getting stuck below feet of the character.
– Ring of Regeneration + Holy Grail is now available for all characters.
– Fixed scaling of bats at the cavern boss.

Other
– Made the color of selections in the main menu consistent (yellow).
– Cavern boss now moves slowly and spawns little versions of himself.